Current pbe changes

Current pbe changes DEFAULT

Current Pbe Changes Lol

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Frequently Asked Questions

Why is the pbe down for league of legends?

To handle this influx of interest, you may be placed in a queue before you can enter the PBE. Please note that when the maximum number of players is reached, the timer on the login queue may not update appropriately. WHY IS THE PBE DOWN?

How long does it take to get pbe account in lol?

In the first half of League’s cycle, players had to explicitly sign up for a separate PBE account and hope that it eventually comes their way. It took me about 15 months of playing LoL to get the PBE account. I still remember the excitement from getting the email as well as the frustration, since I got the notification early in the morning.

Do you get feedback on league of legends pbe?

This may change at least for skins with the new approach for Season 2020, where Rioters hardly reply to any feedback but go through all of it. On the other hand, PBE players are not obliged to provide any feedback at all. You may simply try out new champions and satisfy your curiosity about other new things.

Can you download league of legends on pbe?

Thanks to yet another update from Riot, you can download the PBE client of League of Legends by choosing PBE as a region on the login screen. It will be a separate download (just like in the old days), but at least you can manage it with the regular launcher. Another upside is that you can use most localizations while playing on the PBE.

Is there a pbe for league of legends?

LoL PBE is not available for your current account. Close. 2. Posted by 4 months ago. LoL PBE is not available for your current account. When I log in through the PBE launcher is just sends me to live league with the PBE display name. Tried switching to the PBE server from NA but it just gives me that message.

Are there any changes coming to league of legends?

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through.

Are there any new changes to the pbe?

Check out [ THIS PAGE ] for a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below ! Email This BlogThis!

Are there any changes to league of legends pbe?

The PBE testing grounds for League of Legends was expected to be pretty full of changes during this cycle, and it looks like that's exactly what it's shaping up to be.

Is there a pbe server for league of legends?

A place for discussion about the League of Legends PBE server, and finding people to playtest with. 1. 2. 3. 4. Moderator list hidden. Learn More Reddit Inc © 2021 . All rights reserved

What are the current changes in league of legends?

The mid lane has what appears to be the most changes that are currently being tested on the PBE, and utility and artillery are the key factors in these changes. Meddler said in a previous post that artillery mages like Xerath and Ziggs hadn't seen play in awhile, but these changes might just fix that.


LoL Patch Preview: Patch 11.21

Looking forward to the next League of Legends patch?

We’ve got you covered with the latest information from Rioters and other trusted sources that have been revealed for Patch 11.21.

Our preview will cover all known buffs, nerfs, and other changes to champions, items, and more.

If you want to see our breakdown for Patch 11.20 that’s on live now, check out our LoL patch notes breakdown.

Let’s dive into our League patch preview!

League of Legends Patch 11.21 Preview

LoL patch 11.21 upcoming changes

Champion Buffs

  • Viego
    • Q Total AD Ratio: 60% >>> 70%
    • W Self Slow: 15% >>>  10%
    • R Crit Ratio: 75% >>> 100%
  • Teemo
    • Q Cooldown: 8s >>> 7s
    • Q Blind Duration: 1.5/1.75/2/2.25/2.5s >>> 2/2.25/2.5/2.75/3s
    • Q Missile Speed 1500 >>> 2500
  • Lux
    • AS/lvl: 1% >>> 2%
    • P Mark Duration: extend if a basic attack is in flight or R is being cast
    • E Damage: 60/110/160/210/260 (+65% AP) >>> 70/120/170/220/270 (+70% AP)
    • R CD: 80/60/40s >>> 60/50/40s
  • Xayah
    • Move Speed: 325 >>> 330
    • Q Cooldown: 10/9/8/7/6 >>> 10/8.5/7/5.5/4
  • Jinx
    • P Total AS: 15% >>> 25%
    • E Cast Range: 900 >>> 925
    • R CD: 90/75/60s >>> 75/65/55s
  • Sion
    • W Shield Ratio: 8/9/10/11/12%
    • Max HP >>> 11/12/13/14/15% Max HP

Champion Nerfs

  • Quinn
    • W Bonus AS: 20/35/50/75/80% >>> 20/30/40/50/60%
  • Graves
    • E Armor: 6/9/12/15/18 >>> 4/7/10/13/16
  • Akshan
    • E Damage Per Shot: 30/50/70/90/110 >>> 30/45/60/75/90
  • Karthus (Bot)
    • E Mana Refund: 10/17/34/41/48 >>> 15/25/35/45/55
  • Miss Fortune
    • Base Mana: 325.84 >>> 300
    • W Mana Cost: 30 >>> 45

System Buffs

  • Ingenious Hunter
    • Base Item Haste: 10 >>> 20
    • Item Haste per Stack: 5 >>> 6
  • Health Rune Stat Shard
    • Health 15-90 >>> 15-140

System Nerfs

  • Guardian
    • Shield: 70-150 >>> 50-130
  • Conqueror
    • Adaptive Per Stack 2-5 >>> 2.4
    • Buff Duration 6s >>> 4s
  • Goredrinker
    • Active Damage: 100% Total AD >>> 175% Base AD
    • HP/5: 150% >>> 0
    • NEW: 8% Omnivamp
    • Spite Passive Removed
  • Ravenous Hunter
    • Omnivamp per Stack: 1.5% >>> 1.2%

System Adjustments

  • Stridebreaker
    • Active Damage: 100% Total AD >>> 175% Base AD
    • AD: 45 >>> 50

Patch Preview Sources

That’s all for now! Check back again every Tuesday before the next patch notes release to see our previews for future patches. In the meantime, see the best champions for our current patch with our LoL Tier List. 


Agilio Macabasco

Agilio Macabasco

A gamer since birth (Dad was a hardcore 80's arcade-goer). Here to tell the stories of gamers by gamers, as we take the next step towards pushing the evolution of esports.

  1. Xfinity wireless gateway
  2. Aep ohio outages
  3. Vanguard withdrawal fees

Current PBE Changes

Here's Riot Sirhaianwith details on a Syndra VFX update now testing on the PBE!

Hello everyone! 
Similar to the previous VFX updates we’ve made in the past (Ziggs, Zilean, Malzahar, etc), we're working on updates to the Visual Effects (VFX) of champions whose spell effects are in need of some love. Our aim is to get their VFXs to current League standards and improve gameplay clarity. This time, it's Syndra's turn, for 11.21's PBE Patch! I worked on this particular VFX Update with the great Riot Temcampy! 
Just like all the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.

Here's a video preview of the changes. As usual, the more recent the skins are, the less changes they are getting. Her most recent skins only received very minimal tweaks (or not at all) and are not included in the video
All affected skins:

Base, tweaked from early feedback:

Thumbnail for those interested:
Per-skin details:
  • Base: Complete overhaul
  • Justicar: Complete overhaul, should finally be readable
  • Atlantean: Minimal changes, it was already pretty good gameplay and art-wise
  • Queen of Diamonds: Uses base changes
  • Snow Day: Pretty big changes, mainly aimed at mirroring base's and cleaning up the noise
  • SKT T1: Mirroring base changes and added subtle SKT T1 logo in lvl 5 E cone
  • Star Guardian: Minimal changes
  • Pool Party: Minimal tweaks
  • Withered Rose: No changes
  • Bewitching: No changes
We're looking for feedback on her changes, which should be up on the PBE soon. Please try her out there —especially if you're a main— and leave us your feedback once the changes are up! 
EDIT 1: Main feedback I'm seeing is bringing back some of the darkness in her base. I'll be working on that and will keep y'all posted! 
EDIT 2: Here's a small update based on your early feedback, mainly to try and add some darkness back into her lvl 5 kit. Also toned down the R impact on Snow Day Syndra, as it was way too bright (not shown in this video). Let us know if you have more feedback! 
Video (Tweaks 1):

EDIT 3: Tweaked SG Syndra's Ult a little bit (some sparklies and a new trail) and Base's ult (a bit more reds and details to it). 
- SG Syndra's Ult:
- Base Ult:"

Here's a look at all the Syndra VFX changes in game:


  • End of Season 2021 summoner banners added to the PBE:
  • New Loot assets added:
    • Prime Gaming Capsule
      • "650 RP, an unowned 1350 RP Skin Permanent, 200 Orange Essence, 5 Champion Shards, 2 Series 1 Eternals Shards, and a 30-Day XP Boost"
    • Dragonmancer Eternal Blessing Bag
      • A dragon's boon is meant only for the brightest souls. Contains 4 skin shards worth 1350RP or less (70% chance) OR 3 Dragon* skin shards (30% chance). Gemstone and Mythic Skin Permanent drop rates multiplied by 1.5. *Dragon skin shards include a selection of Dragonmancer, Dragonslayer, Dragon Oracle, and Dragon Trainer skin shards.
    • Dragonmancer 2021 Orb
      • Open to reveal a guaranteed random Skin Shard with a 3.5% chance to obtain a Dragonmancer Eternal Blessing Bag. Gemstone and Mythic Skin Permanent drop rates multiplied by 1.5.
    • Dragonmancer Divine Transcendence Pack
      • Rise above the petty squabbles of mere mortals. Contains 5 skin shards of any rarity (75% chance) OR 4 Dragon* skin shards (25% chance). Gemstone and Mythic Skin Permanent drop rates multiplied by 1.5. *Dragon skin shards include a selection of Dragonmancer, Dragonslayer, Dragon Oracle, and Dragon Trainer skin shards.

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.


  • Heroic Swing (E) damage per shot lowered from 30/50/70/90/110 to 30/45/60/75/90



  • Quickdraw (E) armor lowered from 6/9/12/15/18 to 4/7/10/13/16



  • Get Excited (Passive) total AS increased from 15% to 25%
  • Flame Chompers (E) cast range increased from 900 to 925
  • Super Mega Death Rocket (R) cooldown lowered from 90/75/60 to 75/65/55



  • Defile (E) mana refund lowered from 20/27/34/41/48 to 15/25/35/45/55



  • Attack speed per level increased from 1% to 2%
  • Illumination (Passive) Mark duration now extends if basic attack is in flight or R is being Cast
  • Lucent Singularity (E) damage increased from [60/110/160/210/260 (+65% AP)] to [70/120/170/220/270 (+70% AP)]
  • Final Spark (R) cooldown lowered from 80/60/40 to 60/50/40

Miss Fortune


  • Base mana lowered from 325.84 to 300
  • Strut (W) mana cost increased from 30 to 45



  • Heightened Senses (W) bonus attack speed lowered from 20/35/50/65/80% to 20/25/30/35/40%



  • Soul Furnace (W)  shield ratio increased from 8/9/10/11/12% max HP to 11/12/13/14/15% max HP



  • Blinding Dart (Q)
    • Cooldown lowered from 8 to 7
    • Blind duration increased from 1.5/1.75/2/2.25/2.5s to 2/2.25/2.5/2.75/3s
    • Missile speed increased from 1500 to 2500



  • Blade of the Ruined King (Q) Total AD ratio increased from 60% to 70%
  • Spectral Maw (W) self slow lowered from 15% to 10%
  • Heartbreaker (R) crit ratio increased from 75% to 100%



  • Move speed increased from 325 to 330 
  • Double Daggers (Q) cooldown lowered from 10/9/8/7/6 to 10/8.5/7/5.5/4
  • Omnivamp per stack lowered from 1.5% to 1.2%



  • Adapive per stack lowered from 2-5 to 2-4
  • Buff duration lowered from 6s to 4s

Ingenious Hunter


  • Base item haste increased from 10 to 20
  • Item haste per stack increased from 5 to 6



  • Shield lowered from 70-150 to 50-130


  • [Removed] 150% Base health regen
  • [New] 8% Omnivamp
  • Thirsting Slash active damage changed from [100% AD physical damage] to [175% base AD physical damage]
  • [Removed] Spite passive


  • AD increased from 45 to 50
  • Halting Slash active damage changed from [100% AD physical damage] to [175% base AD physical damage]

Ironspike Whip

  • Halting Slash active damage changed from [75% AD physical damage] to [100% Base AD physical damage]

Red Post Collection: Patch 11.20 & TFT Notes, Ranked Rewards 2021, & More

Posted on October 6, 2021 at 6:45 PM by Aznbeat
Today's red post collection includes the Patch 11.20 & TFT notes, details on the Season 2021 ranked rewards, Worlds 2021 merch, and more!
Continue reading for more information!
Posted on October 6, 2021 at 1:49 PM by Aznbeat
The PBE has been updated! As we continue the 11.21 PBE cycle, today's patch includes loot assets, tentative balance changes, & a look at the Tranquility Dragon Karma splash art!
Continue reading for more information!
Posted on October 5, 2021 at 12:08 PM by Aznbeat
The PBE has been updated! As we start the 11.21 PBE cycle, today's patch includes new Dragonmancer skins, chromas, and more!
Continue reading for more information!
Posted on October 5, 2021 at 8:24 AM by Aznbeat
A new PBE preview is now on Riot social media, showing off new Dragonmancer skins for Karma, Kai'Sa, Thresh, Volibear + Prestige, Yasuo (Dream & Truth), and Victorious Blitzcrank!
Continue reading for more information!

Pbe changes current

Ryze is set for another mini,rework with current PBE changes

League’s most reworked champion is once more going into surgery as a whole host of Ryze changes are currently up on the Public Beta Environment (PBE). After being added as one of League’s first champions, the Rune Mage has undergone drastic changes to his kit on an almost yearly basis, but the current changes on the PBE may start to change his identity even further.

Ryze’s Q, Overload, on the live servers is unique in that it has 6 upgrade ranks as opposed to 5 for every other basic ability in the game, the tradeoff coming from a rank being removed from his ultimate, Realm Warp. However, that uniquity is soon to disappear as a rank is being given back to his ultimate meaning that Overload is back to 5.

The rune mechanic on his Q, where his other basic abilities charge a Rune and reset Overload’s cooldown are going to take a hit as the shield given to Ryze on rune consumption has been removed and the speed boost he gains will be weaker early on but ramp up to the same point late-game. The damage he gets on Overload based on his E, Spell Flux has been switched to his ultimate and received a 20% boost as well.

One of the few point-and-click crowd control abilities left in the game, Rune Prison will now require a little more preparation before stopping enemies in their tracks. When an enemy is not afflicted with Spell Flux, Ryze’s W will not root for 0.75 seconds but will administer a 35% slow for 1.5 seconds instead. When Ryze has Spell Flux active on a target, however, that 1.5 second slow will turn into a 1.5 second root instead. This begins to add a little bit of counterplay to what at times is an extremely annoying ability to deal with, but good Ryze players should still be able to pull off the root reliably.

Spell Flux has been guttered, and his most enabling ability now won’t damage enemies apart from his primary target, but he now won’t get to spam it twice for the runes as it will spread to nearby enemies on the first cast of the ability.

Ryze may become stronger in teamfights, though, as a result of a quick E-Q combo can dish out massive amounts of damage to clustered enemies as the game goes on. Also, the mechanic where Spell Flux spreads to nearby enemies if a marked enemy dies has been removed, so the only method of spreading Flux will be the singular cast of his E. This places more importance on using it wisely but will also make his waveclear easier as one well-placed E will line up an entire wave to be deleted by a Q.

The main difference in the iterations of Ryze over the years, Realm Warp now gets a rank back as mentioned earlier but will have to suffer an early cooldown increase as a result, from 180 seconds at level 6 to 210, but will drop to 150 at level 16. Instead of Overload’s bonus damage coming from Spell Flux as mentioned earlier, he will now gain more power on his Q as his ultimate ranks up. This means that he will now grow even more bursty as the game goes on at the cost of all of his defenses.

With the changes, Ryze’s self-peel takes a massive hit as now he cannot spam his E-E-Q combo for monstrous shields and become unkillable, as well as being weaker in the early game because he can’t get away from ganks as reliably with the power being removed from Rune Prison as well.

Spell Flux’s rework now requires a little more thought to be put into its usage but can and will have the same impact in the right hands. His Realm Warp change means he scales better as Overload’s power is now tied to it, but also the early range boost on the teleport means skilled Ryze players can make more impact early.

While these changes are tentative, Ryze looks to become a little bit weaker and less reliable in the pro scene, however the health of the champion may improve as a result.

My first thoughts on Goredrinker PBE nerfs...

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