Holy moonlight sword

Holy moonlight sword DEFAULT

Bloodborne Wiki Guide

  • Location Found: Given to you by Ludwig's head or Simon once you have killed Ludwig The Accursed/Holy Blade near the Underground Corpse Pile lamp. Ludwig's head will spawn afterwards, and if you talk to him while wearing a piece of the Choir Set and answer yes, he'll give you the Holy Moonlight Sword. If you answer no, Simon will kill him when you reset the area and then proceed to give you the Holy Moonlight Sword.
  • Buy Price: 56000
  • Sell Price: 80000

Base Stats

Physical Attack
Blood Attack
Arcane Attack
Fire Attack
Bolt Attack
Durability
Special Attack Properties
90
- 50
-
-
250
0-0-100-100

Attribute Bonuses

Strength
Skill
Bloodtinge
Arcane
D; C (+1); B (+4)
D; C (+8)
-
C; B +(1); A (+6)

Attribute Requirements

Strength
Skill
Bloodtinge
Arcane
16
12
-
14

Blood Gem Slots

1st Slot
2nd Slot
3rd Slot
Radial
Triangular
Radial
Sours: https://www.ign.com/wikis/bloodborne/Holy_Moonlight_Sword

Holy Moonlight Sword

    An arcane sword discovered long ago by Ludwig.
    When blue moonlight dances around the sword, and it
    channels the abyssal cosmos, its great blade will hurl a
    shadowy lightwave.

    The Holy Moonlight Sword is synonymous with Ludwig, the
    Holy Blade, but few have ever set eyes on the great blade,
    and whatever guidance it has to offer, it seems to be of a
    very private, elusive sort.
Note:The same in-game description in US & UK versions.
  • The Holy Moonlight Sword is a tremendously powerful weapon. It requires 16 strength, 12 skill and 14 arcane of its wielder. This weapon has comparatively lower base physical damage than Ludwig's Holy Blade and the Kirkhammer, but trumps both in overall damage by having the highest base arcane attack of any weapon in the game! Speaking of arcane, its transform mode can launch arcane waves outward, so it also doubles as a ranged weapon. In addition, it receives a good increase of scaling damage with high arcane levels combined with a 50% damage bonus against enemies weak to righteous weapons which is present in both modes. In conjunction with its arcane damage, The Holy Moonlight Sword has very few physical or thrust attacks; its primary focus is instead on blunt damage. Without a doubt, this is an absolutely amazing weapon for strength and arcane specialized hunters.
  • Normal Mode: The Holy Moonlight Sword's normal mode uses a moveset typical of a greatsword. Many of its attacks swing in wide horizontal arcs making it a good tool for crowd control. A large portion of attacks in this mode are blunt, though it also contains this weapon's only two thrust attacks, which are strong and very useful. What this mode lacks in its presentation, it makes up for in practical ability.
  • Transformed Mode: While this mode retains the overall range and physical damage of the normal mode, its arcane damage is what makes it shine. Most attacks receive roughly a 40% increase in arcane damage. R2 attacks can send out projectile waves of arcane, with each costing a single bullet to use. Once you've run dry of bullets it will function as a normal greatsword, and the arcane multiplier will lessen. Stamina usage in this mode rivals that of the Kirkhammer, so you'll need to be careful to not run out while fighting.

  • Normal:Acquired from (The Old Hunters DLC): Ludwig, the Holy Blade (Head) in Hunter's Nightmare, Underground Corpse Pile, interact with Ludwig's head while wearing Black Church Garb, White Church Garb, Choir Garb, Executioner Garb, Tomb Prospector Garb or Gascoigne's Garb; Acquired from (The Old Hunters DLC): Simon, Seeker of Secrets in Hunter's Nightmare, Underground Corpse Pile, speak to Simon next to Ludwig's head; Dropped by (The Old Hunters DLC): Ludwig, the Holy Blade (Head)

  • Fire Paper and other buff items won't work on the Holy Moonlight Sword, so equipping it with an elemental gem to convert its damage is entirely pointless. Instead, you'll want to increase both of its inherent damage types. For this purpose, the use of Nourishing gems will benefit you greatly. Though these won't increase your arcane damage, Adept (blunt) gems can be useful as this weapon's moveset is comprised of mainly blunt attacks. On that note, you may instead want to increase the damage of the few thrust attacks this weapon has for more versatility. For more information check the Best Blood Gem Setups page.

  • Normal Mode: The Holy Moonlight Sword's normal R1 chain, rolling R1 and quickstep R1s are useful for managing crowds. Their use is heavily limited in cramped or narrow spaces, however, since the swings tend to rebound off walls and objects. The R1 chain is a series of back and forth swings. Though quite basic, this is exactly what makes them so effective, as the broad strokes will not miss too easily.

    The normal R2 is one of the best attacks available in this mode. It's a thrust attack, which is useful against enemies weak to this damage type, but where it really shines is in its speed. When used repeatedly, this attack is only somewhat slower than the R1 chain, but will easily stumble most normal enemies with each strike. The main downside is that it consumes large amounts of stamina when used this way; however, this will usually kill the average enemy before it can react. The dashing R2 is another strong attack with heavy impact. It has good forward momentum and a solid damage multiplier, making it good for hit-and-run tactics.

    The charged R2 is this weapon's only other thrusting attack. When it connects with an enemy's rear, it can cause them to stagger. This attack steps forward while using the full extent of the blade. Much like with the Rifle Spear, this can make sneak attacks much easier to execute, since you'll be less likely to gain their attention by getting too close. When you've staggered an enemy, you can follow through with a rear visceral attack or the follow-up R2. In combination with the initial charged R2, the follow-up will almost always break an enemy's super armor, inflicting massive damage and impact.
  • Transformed Mode: The first two attacks of the R1 chain strike in a vertical manner. The first is an overhead, yet it lacks the range to strike most enemy weak points. Any attacks past these first two will swing horizontally, which is useful against groups or enemies that approach you mid-combo. Though this requires more stamina, the dashing R1's multiplier is higher than the peak point of the R1 chain. This can be handy against enemies with higher values of super armor that require a single hit approach.

    Aside from when plunging, each of the R2 attacks in this mode will launch an arcane wave a good distance ahead. These projectiles will deal decent damage by themselves if you plan to use them for ranged combat. However, these attacks are especially devastating in combination with the blade at close range. That being the case, if you have at least two bullets and stagger an enemy from behind with a charged R2, instead of using a rear visceral attack, you can use the follow-up R2 for even greater damage and massive impact.

    The L2 is one of the Holy Moonlight Sword's best attacks. It can launch even the larger foes far backward with massive impact, regardless of whether or not it has broken their super armor. This is especially useful against closely grouped enemies or for knocking opponents off cliffs and ledges. Be warned however, that the use of this move requires a significant amount of stamina and a single bullet.

  • Durability of the weapon depletes when used. This means hitting an enemy, destructible object or bouncing off the walls. Hitting undestructible objects and environment does not deplete your durability. Style of an attack or upgrade of the weapon, even different weapon, does not matter - each count as one hit. Every 10th hit against the enemy/object depletes 1 durability. Exception is Tonitrus, which when in self buffed mode, depletes durability at rate of 2 hits. Hitting an enemy in dying animation still counts as hit. Also hitting multiple enemies/destructible objects at once counts as one hit per enemy - hitting 3 enemies at once counts as 3 hits towards durability counter. Shields lose 1 durability every 10th hit. Bounce means when your hit is bounced back off the wall or other objects. Every 5th bounce depletes 1 durability. Not every weapon can be bounced off, Holy Moonlight Sword belongs into the category which can.
  • Damage reduction when heavily worn. When weapon is at 30% of total durability, it reaches the Risk state and AR is reduced by 30% and when it hits 0% of total durability, weapon is Broken, then AR is reduced by 50%. Holy Moonlight Sword which has 250 points of durability reaches risk state at 75 Dur. Workshop's Repair: cost of repair depends on the weapon and its upgrade. For Holy Moonlight Sword +0 it's 3 Blood Echoes per 1 point and for Holy Moonlight Sword +10 it's 10 (values are rounded), full repair costs for +10 are 2400 Blood Echoes.

  • Uncanny and Lost versions available for purchase after obtaining normal version of the weapon.
  • As a general rule, untransformed attacks deal 50% of the the weapon's listed arcane damage after attack multipliers, while transformed attacks deal 70%. Exceptions are the L1s, L2, and Lightwave attacks. The Lightwaves themselves have their own multipliers. The blade during a Lightwave attack deals no Arcane damage, and only the Lightwave itself will deal Arcane damage. Once you run out of bullets, Lightwave attacks will deal 70% Arcane damage like the rest of the transformed attacks.

Holy Moonlight Sword
ModelArtIcon
In-game Description PrintHoly Moonlight Sword
The Old Hunters DLC

Blood Gems Sockets


Sours: https://www.bloodborne-wiki.com/2015/11/holy-moonlight-sword.html
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Denizen_Of_Dark posted...
i dont think u can go wrong either way. one form is physical, 1 form is arcane.



treat it like a wheel.


mine is 40 str 30 skl 25 arc i believe... two 19 ish % radial nourishing n a 8% flat arc + 67.5 triangle nourishing. i love it.


ACTUALLY IT'S NOT

It's a mix, and ONLY THE BEAMS (L2, R2 in Transformed mode) use arcane, 'cus they both "Shoot" a beam of arcane

Eternal Snowstorm...Be taken by the Ice, and Snow...
PSN: Blizzard-Knight-

Blizzard-Knight posted...
Denizen_Of_Dark posted...
i dont think u can go wrong either way. one form is physical, 1 form is arcane.



treat it like a wheel.


mine is 40 str 30 skl 25 arc i believe... two 19 ish % radial nourishing n a 8% flat arc + 67.5 triangle nourishing. i love it.


ACTUALLY IT'S NOT

It's a mix, and ONLY THE BEAMS (L2, R2 in Transformed mode) use arcane, 'cus they both "Shoot" a beam of arcane


And arcane affects all r1s and r2s.

Patiently awaiting Bloodborne DLC and anticipating arcane love. Still working up motivation to play The Witcher3...

I went with strength/skill to hold the weapon and 60 arc lol. The main reason I assume you'd want to use it is for an arcane build and for an arcane build you'd want higher arc. If you wanted a pure melee build then Ludwig would do the job instead.

I just finished my build ealier. I'm using the uncanny wheel & Amy arm aswell. I really enjoy it so far.

BL120 - Cruel Fate

50 Vit
28 End
25 Str
12 Skl
05 Blt (base)
50 Arc

I currently have around 743 AR on my HMLS & 660 on my Wheel. Using cursed gems only, 2x Nourishing 19.3% ATK UP with random 2nd & 1x Flat Arcane on both. Still working on finder better gems atm. Farming Amygdala sucks! and rom too!

SirAlonne posted...
I just finished my build ealier. I'm using the uncanny wheel & Amy arm aswell. I really enjoy it so far.

BL120 - Cruel Fate

50 Vit
28 End
25 Str
12 Skl
05 Blt (base)
50 Arc

I currently have around 743 AR on my HMLS & 660 on my Wheel. Using cursed gems only, 2x Nourishing 19.3% ATK UP with random 2nd & 1x Flat Arcane on both. Still working on finder better gems atm. Farming Amygdala sucks! and rom too!


Very nice! That's exactly my first BB build except I went with 49 Vit and 29 end because 49 to 50 Vit was only 11 hp.

Patiently awaiting Bloodborne DLC and anticipating arcane love. Still working up motivation to play The Witcher3...

everyglenn17 posted...


Very nice! That's exactly my first BB build except I went with 49 Vit and 29 end because 49 to 50 Vit was only 11 hp.


Cool! damn.. i only just noticed that now. I kinda wish that i did the same now lol.

50 vit, 12 end, 50 str, 25 skl, 5 btg , 14 arc = BL 106. 26 end for stam or 50 skl. 27.2% phys gems set, if you want good basic attacks in both forms, if you want all, need 50 50 50 build with nourishings.

Sours: https://www.gamefaqs.com/boards/805577-bloodborne/72978323?page=1&slog=1

Holy Moonlight Sword

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“You were at my side, all along. My true mentor... My guiding moonlight..." Some of us like Darksouls some prefer Bloodborne but we all have one thing in common. The Moonlight sword links all fires and lanterns. 3.5” Hard Enamel Pin Double Clutched in teal. Guiding Moonlight (Glow In The Dark) Shining Cosmos (Glitter)

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Moonlight sword holy

Bloodborne Guide – How to get Ludwig’s Holy Moonlight Sword

Bloodborne Guide Moonlight 01

One of the many new weapons introduced in Bloodborne: The Old Hunters is the weapon used itself by Ludwig, the Holy Moonlight Sword.

If you think the Ludwig’s Sword you got early on in the game is strong enough, you are mistaken as the Holy Moonlight Sword is far better and it has capability to unleash massive damage due to the beam that comes out from it.

How to get the Holy Moonlight Sword

Bloodborne Guide Moonlight 02

Right after defeating Ludwig, look for his remain. Once you find his dead body, you can still talk to him.

Bloodborne Guide Moonlight 03

Kill the remains of Ludwig and the Holy Moonlight Sword will drop.

Bloodborne Guide Moonlight 04

Congrats! You now have the Holy Moonlight Sword from Ludwig! Now, go level that up!

An arcade sword discovered long ago by Ludwig. When blue moonlight dancers around the sword, and it channels the abyssal cosmos, its great blade will hurt a shadowy lightwave.

The Holy Moonlight Sword is synonymous with Ludwig, the Holy Blade, but few have ever set eyes on the great blade, and whatever guidance it has to offer, it seems to be of a very private, elusive sort.

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Mark Fajardo

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Sours: https://www.justpushstart.com/2015/11/bloodborne-guioonlight-sword/
Bloodborne - Holy Moonlight Sword (Move Set Showcase)
So what stats affect what with the HMS? Does Arcane only affect the blast that uses bullets, or does it also effect the tricked form. Is it more effective to use it in both forms with a Strength build? Or do you want Arc and Str.?

How does this weapon work with our stats?

iirc Arc affects both the tricked and untricked forms. Whether your attack consumes bullets will affect how the arcane damage is calculated/dealt. Maybe this will get you started although I have not personally done testing to confirm the various breakdowns.

https://www.bloodborne-wiki.com/2016/04/hidden-damage-rules-for-every-weapon.html?m=1

As to stats and gems, how do you predominantly use your hmls? Tricked or untricked? Do you use beams often or abuse the thrust atk?

All of the melee attacks are affected by all stats (although to a higher degree by str/skl)
light waves are pure arcane (but the sword itself still deals physical dmg while casting waves)

All of them.
No joke, 99 all
Ez

https://youtu.be/FOeBaPVwRsE

JTKirkhammer posted...

As to stats and gems, how do you predominantly use your hmls? Tricked or untricked? Do you use beams often or abuse the thrust atk?

I'm wanting to use it in its tricked form mostly and shoot some rare beams just for style.

I originally wanted to use it for an Arcane build so I could have a sweet melee weapon. But with it scaling with Strength so well, I wasn't sure if having the minimum Strength to weild it and a lot of Arcane will do it any good.

kosc88 posted...

All of the melee attacks are affected by all stats (although to a higher degree by str/skl)
light waves are pure arcane (but the sword itself still deals physical dmg while casting waves)

So Arcane only affects the waves, eh. So it's basically a Strength weapon. But can benefit from Arcane if you wanna shoot waves.

JTKirkhammer posted...

iirc Arc affects both the tricked and untricked forms. Whether your attack consumes bullets will affect how the arcane damage is calculated/dealt. Maybe this will get you started although I have not personally done testing to confirm the various breakdowns.

https://www.bloodborne-wiki.com/2016/04/hidden-damage-rules-for-every-weapon.html?m=1

Sweet. I'll check that link out.

Forgot to say. As far as gems. I honestly don't know, lol. I just kinda use whatever I pick up that adds more attack. But I guess with an Arcane build, I'd probably be looking to use fire gems (?). I'm not exactly sure what'd be best. That or Arcane. Guess Arcane would be good if I constantly used the Empty Phantasm Shell on my weapon.

Boricua_Kidd21 posted...
Sweet. I'll check that link out.

Forgot to say. As far as gems. I honestly don't know, lol. I just kinda use whatever I pick up that adds more attack. But I guess with an Arcane build, I'd probably be looking to use fire gems (?). I'm not exactly sure what'd be best. That or Arcane. Guess Arcane would be good if I constantly used the Empty Phantasm Shell on my weapon.
I am very confused. Let's...try to take it from the top.
Elemental Gems can change a pure physical weapon to that element. If the weapon in question was already split between physical damage and Fire/Bolt/Arc or in the case of Kos Parasite pure Arc, an elemental Gem of a different element that's giving % Effects and not Flat Effects just wouldn't add any damage at all.
So like trying to shove a % Effect Fire or Bolt Gem into the MLGS wouldn't do jack s***, but you'd get a bit of value out of flat + Fire/Bolt Gems.

For MLGS in particular, you usually want Nourishing Gems if you have decent investment in Str/Skl/Arc or Flat Arc Gems since those do still add a good amount of damage at lower levels.

Empty Phantasm Shell sadly doesn't scale, it adds a flat 80 Arcane damage like how Fire/Bolt Paper add flat 80 Fire/Bolt, it gets no boosts from leveling Arcane. And beyond that, an Arcane build means you can't even use EPS anyways since your weapons are either converted to an Element from Pure Physical or are already possessed of an element innately, both scenarios preventing you from using Fire/Bolt Paper and Empty Phantasm Shell on them.

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Boricua_Kidd21 posted...

So Arcane only affects the waves, eh. So it's basically a Strength weapon. But can benefit from Arcane if you wanna shoot waves.
No no. For HMLS, arcane affects melee damage in both forms in various ways. HMLS is a split damage weapon, just that in the moonlight greatsword form attacks with or without bullet consumption adds an additional layer of damage conversion to consider.

Weapons like HMLS, Log Wheel, BOM, Burial Blade are considered split damage weapons. You cannot convert them to a different element by adding a % fire or bolt gem. However, you can add a flat + fire or bolt gem though the benefits are marginalized as it will go through an additional defense adjustment.

What will your end game stats look like? That's probably the best way to advise you on gems.

If you predominantly plan to level the physical stats, strength and skill, HMLS is still decent. For example, the untricked R2/charged R2 have a 1.3 and up to 2.0 damage multiplier. You could gem your HMLS with watcher thrust gems that go up to 32.6%. Using those edited glyphs to make it easier. Fast powerful attack, good reach, useful if bit boring for PvE and PvP.

If you do level Arcane then the lost version with nourishing abyssal gems will probably be what you want. On one of my arcane characters, I keep on my secondary a converted Saw Cleaver/Spear with Cold Abyssal and % elemental gems with beast/kin/+elemental secondaries.... can't remember the exact gems but they were farmed off elders, watchdog, darkbeast, abhorrent.

Now keep in mind elemental damage for pure physical conversion weapons works in an overwrite system where elements have fixed priorities; Arcane>Fire>Bolt>Physical. Meaning you can add different + flat damage but not mix different % elemental damage gems to your saws.

Sours: https://gamefaqs.gamespot.com/boards/805577-bloodborne/78950213

You will also like:

MoveDamage Type & ModifierStaminaEffectR1 Combo1.00x, 1.02x, 1.06x, 1.06x??Diagonal and horizontal swings that alternate directions from left to right and from right to left.Backstep R1.90x Overhand downwards slash.Dodge R1?? ~ ???? ~ ??After the roll, performs a horizontal sweep from right to left.Dash R11.10x?? (+run)Performs a diagonal and downward horizontal swipe starting at the right shoulder and ending by the left foot.R2 Attack1.20x, 2.00x (wave)??Backhand horizontal sweep from left to right which also emits a moonlight wave from the blade. Consumes a quicksilver bullet per swipe.Charged R21.40x, 2.80x (wave)??Backhand diagonal sweep from left to right which also emits a wave. Consumes a quicksilver bullet. Tapping R2 again here will follow it with another horizontal sweep from right to left along with another wave. This follow up also consumes a quicksilver bullet.Backstep R21.20x, 1.80x (wave) Initiates a diagonal uppercut. Consumes a quicksilver bullet.Dodge R2????Performs a horizontal left to right sweep which emits a wave. Consumes a quicksilver bullet.Dash R21.20x, 2.20x (wave)?? (+run)Performs an overhead downwards slash. Consumes a quicksilver bullet.L21.50x, 1.50x (flash) A forward thrust with a flash at the end. The attack is the same for every iteration (backstep, dash, etc) Does not emit a projectile but consumes a quicksilver bullet in the flash. The attack causes an area knockdown effect on enemies.Leap1.30x, 2.40x (wave)??Performs a leaping overhead slam and emits a vertical wave.Transform Attack1.30x?? (+x)A downward slash that releases the arcane energy of the blade into an attack. The blade is untransformed after.
Sours: https://bloodborne.wiki.fextralife.com/Holy+Moonlight+Sword


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