Descargar Musica Metal Gear Solid 5 Phantom Pain Gameplay Walkthrough Part 4 Miller Mgs5 Gratis.
Metal Gear Solid 5 Phantom Pain Walkthrough Gameplay Part 4 includes a Review and Mission 2 of the Metal Gear Solid 5 Phantom Pain Single Player Campaign for PS4, Xbox One, PS3, Xbox 360 and PC. This Metal Gear Solid 5 Phantom Pain Gameplay Walkthrough will include a Review, the Full Story, All Missions, Characters, Bosses, Weapons, Mother Base, DLC and the Ending of the Single Player.
Characters include: Punished Snake, Kaz, Paz, Chico, Ishmael, Quiet, Eli, Skull Face, Emmerich, Ocelot, Code Talker, Psycho Mantis, Liquid Snake and Solid Snake.
Metal Gear Solid V: The Phantom Pain is an open world action-adventure stealth video game developed by Kojima Productions and directed, designed, co-produced and co-written by Hideo Kojima, for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. MGS5 is the eleventh canonical installment in the Metal Gear series and the fifth within the series' chronology. It serves as a sequel to Metal Gear Solid V: Ground Zeroes, and a continuation of the narrative established there, and a prequel to the original Metal Gear game. It carries over the tagline of Tactical Espionage Operations first used in Metal Gear Solid: Peace Walker. Set in 1984, the game follows the mercenary leader Punished "Venom" Snake as he ventures into Afghanistan and the Angola—Zaire border region to exact revenge on the people who destroyed his forces and came close to killing him during the climax of Ground Zeroes.
In the aftermath of the events of Ground Zeroes and the destruction of Militaires Sans Frontières (commonly abbreviated as MSF), Big Boss (Kiefer Sutherland/Akio Ōtsuka) falls into a coma. Nine years later, he awakes and helps lead a new mercenary group, Diamond Dogs. Adopting the codenames "Punished Snake" and "Venom Snake", he ventures into Afghanistan during the Soviet–Afghan War and the Angola—Zaire border region during the Angolan Civil War to track down the men responsible for MSF's destruction. Along the way, he becomes reacquainted with his former rival Ocelot (Troy Baker/Satoshi Mikami) and encounters Quiet, an assassin with supernatural abilities. While he and Benedict "Kazuhira" Miller (Robin Atkin Downes/Tomokazu Sugita) are initially driven to exact revenge, Snake soon unearths a plot by the Cipher organization to develop a new model of the Metal Gear system known as the ST-84 "Sahelanthropus".
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Metal Gear Solid V: Phantom Pain - Gameplay Walkthrough Part 4: Rescue Miller23,583 192 kbps29.27 MBKonami Digital Entertainment continues forth the ‘METAL GEAR SOLID V Experience’ with the latest chapter, METAL GEAR SOLID V: The Phantom Pain. Ushering in a new era for the franchise with...DownloadDownload mp3
Metal Gear Solid 5 Phantom Pain Gameplay Walkthrough Part 4 - Miller (MGS5)54 192 kbps36.53 MBHello evryone frosty here and I am here today with the 4th part of Metal Gear Solid 5 Phantom Pain! I hope you guys enjoyed this video, if you enjoyed this, make sure to Smash that like button!...DownloadDownload mp3
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Metal Gear Solid 5 Phantom Pain Gameplay Walkthrough Part 4 (MGS5 Let's Play Ep. 4)984 192 kbps11.42 MBForgot I still had a part that I hadnt uploaded yet, soooooo... yaaaaaaa. FIRE PEGASUS! Click here to subscribe: bit.ly/13FScsz Twitter: Twitter.com/BigRedNY Twitch: Twitch.tv/BigRedNY I...DownloadDownload mp3
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Metal Gear Solid 5 Phantom Pain Walkthrough Gameplay Part 4 - Miller (MGS5)2 192 kbps46.55 MBMetal Gear Solid V: The Phantom Pain is a stealth game developed by Kojima Productions and published by Konami. It was released worldwide for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox...DownloadDownload mp3
MGS5 - Metal Gear Solid 5 The Phantom Pain Gameplay Walkthrough Part 4 (1080p 60fps)18 192 kbps43.53 MBMGS5 - Metal Gear Solid 5 The Phantom Pain Gameplay Walkthrough Part 4 (1080p 60fps) time to go rescue Kaz in this part we find out that Kazuhira Miller has been captured so it's time to head to...DownloadDownload mp3
Metal Gear Solid 5 Phantom Pain Walkthrough Gameplay Part 5 - Skulls (MGS5)1,359,768 192 kbps24.67 MBMetal Gear Solid 5 Phantom Pain Walkthrough Gameplay Part 5 includes a Review and Mission 2 of the Metal Gear Solid 5 Phantom Pain Single Player Campaign for PS4, Xbox One, PS3, Xbox 360 and PC....DownloadDownload mp3
Metal Gear Solid 5 Phantom Pain Walkthrough Gameplay Part 4 - MILLER67 192 kbps34.77 MBMetal Gear Solid V: The Phantom Pain is an open world action-adventure stealth video game developed by Kojima Productions and directed, designed, co-produced and co-written by Hideo Kojima, for...DownloadDownload mp3
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Metal Gear Solid 5 The Phantom Pain Part 4 - Intel - Gameplay Walkthrough PS4 (MGS5)257,197 192 kbps24.56 MBGoing after Miller in this episode! Splash the like button for MORE Metal Gear Solid 5! Chris Smoove T-Shirts! shop.chrissmoove.com/ My Metal Gear Solid 5 Playlist! Stay up to date with the...DownloadDownload mp3
Metal Gear Solid 5 The Phantom Pain - Gameplay Walkthrough Part 4 - MGS V - Xbox One/PS4/PC [HD ]1,172 192 kbps23.35 MBWelcome to another Gameplay / Walkthrough Series. This time Metal Gear Solid 5 - Gameplay Walkthrough Part 4 - MGSV - Xbox One/PS4/PC [HD ] , played on Xbox One Playlist: ...DownloadDownload mp3 `
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Metal Gear Solid 5 Phantom Pain Walkthrough Gameplay Part 4 includes a Review and Mission 2 of the Metal Gear Solid 5 Phantom Pain Single Player Campaign for PS4, Xbox One, PS3, Xbox 360 and PC. This Metal Gear Solid 5 Phantom Pain Gameplay Walkthrough will include a Review, the Full Story, All Missions, Characters, Bosses, Weapons, Mother Base, DLC and the Ending of the Single Player. Characters include: Punished Snake, Kaz, Paz, Chico, Ishmael, Quiet, Eli, Skull Face, Emmerich, Ocelot, Code Talker, Psycho Mantis, Liquid Snake and Solid...
Metal Gear Solid V: Phantom Pain - Gameplay Walkthrough Part 4: Rescue Miller
Konami Digital Entertainment continues forth the ‘METAL GEAR SOLID V Experience’ with the latest chapter, METAL GEAR SOLID V: The Phantom Pain. Ushering in a new era for the franchise with cutting-edge technology powered by the Fox Engine, MGSV: The Phantom Pain will provide players a first-rate gaming experience as they are offered tactical freedom to carry out open-world missions. Nine years after the events of MGSV: GROUND ZEROES and the fall of Mother Base, Snake a.k.a. Big Boss, awakens from a nine year coma. The year is 1984. The Cold...
Metal Gear Solid 5 Phantom Pain Gameplay Walkthrough Part 4 - Miller (MGS5)
Hello evryone frosty here and I am here today with the 4th part of Metal Gear Solid 5 Phantom Pain! I hope you guys enjoyed this video, if you enjoyed this, make sure to Smash that like button! Please Subscribe if you want more videos, thanks for watching! See you guys later, Peace out and stay "Frosty"
Metal Gear Solid 5 Phantom Pain Gameplay Walkthrough Part 4 - Extracting Miller (MGS5)
★Subscribe✔Like✔Comment✔Share✔Favorite✔ Partner with TGN: tinyurl.com/mkfmuk5 Metal Gear Solid 5 Phantom Pain Gameplay Walkthrough Part 4 of the Single Player Campaign for PS4, Xbox One, PS3, Xbox 360 and PC. Characters include: Punished Snake, Kaz, Paz, Chico, Ishmael, Quiet, Eli, Skull Face, Emmerich, Ocelot, Code Talker, Psycho Mantis, Liquid Snake and Solid Snake. Metal Gear Solid V: The Phantom Pain is an open world action-adventure stealth video game developed by Kojima Productions and directed, designed, co-produced and...
Metal Gear Solid 5 Phantom Pain Gameplay Walkthrough Part 4 (MGS5 Let's Play Ep. 4)
Forgot I still had a part that I hadnt uploaded yet, soooooo... yaaaaaaa. FIRE PEGASUS! Click here to subscribe: bit.ly/13FScsz Twitter: Twitter.com/BigRedNY Twitch: Twitch.tv/BigRedNY I really appreciate every single view. If you guys enjoyed the video, please feel free to leave a Like, Comment, or even Subscribe. Thanks! Metal Gear Solid 5 Phantom Pain Gameplay Walkthrough Part 1 (MGS5 Let's Play Ep. 1) The Soviet invasion of Afghanistan has brought a new edge to the Cold War, and in 1984, a one-eyed man with a prosthetic arm...
Metal Gear Solid V The Phantom Pain Walkthrough Gameplay Part 4 - Miller (MGS5)
Metal Gear Solid V The Phantom Pain Walkthrough Gameplay Part 4 - Miller (MGS5)
Metal Gear Solid 5 Phantom Pain Walkthrough Gameplay Part 4 - Miller (MGS5)
Metal Gear Solid V: The Phantom Pain is a stealth game developed by Kojima Productions and published by Konami. It was released worldwide for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on September 1, 2015. It is the ninth installment in the Metal Gear series that was directed, written and designed by Hideo Kojima following Metal Gear Solid V: Ground Zeroes, a stand-alone prologue released the previous year, as well as his final work at Konami. Subscribe: bit.ly/2Hc3QC7 Facebook: bit.ly/2SBQ6G6 Twitter:...
MGS5 - Metal Gear Solid 5 The Phantom Pain Gameplay Walkthrough Part 4 (1080p 60fps)
MGS5 - Metal Gear Solid 5 The Phantom Pain Gameplay Walkthrough Part 4 (1080p 60fps) time to go rescue Kaz in this part we find out that Kazuhira Miller has been captured so it's time to head to Afganistan to rescue our fellow brother in arms this is my walkthrough of MGS5 - Metal Gear Solid V The Phantom Pain i hope you guys enjoy watching just as much as i enjoyed playing and recording it Thanks for Watching Twitter - twitter.com/3G4Gaming Facebook - facebook.com/3G4gamer get your youtube channel partnered today- ...
Metal Gear Solid 5 Phantom Pain Walkthrough Gameplay Part 5 - Skulls (MGS5)
Metal Gear Solid 5 Phantom Pain Walkthrough Gameplay Part 5 includes a Review and Mission 2 of the Metal Gear Solid 5 Phantom Pain Single Player Campaign for PS4, Xbox One, PS3, Xbox 360 and PC. This Metal Gear Solid 5 Phantom Pain Gameplay Walkthrough will include a Review, the Full Story, All Missions, Characters, Bosses, Weapons, Mother Base, DLC and the Ending of the Single Player. Characters include: Punished Snake, Kaz, Paz, Chico, Ishmael, Quiet, Eli, Skull Face, Emmerich, Ocelot, Code Talker, Psycho Mantis, Liquid Snake and Solid...
Metal Gear Solid 5 Phantom Pain Walkthrough Gameplay Part 4 - MILLER
Metal Gear Solid V: The Phantom Pain is an open world action-adventure stealth video game developed by Kojima Productions and directed, designed, co-produced and co-written by Hideo Kojima, for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. MGS5 is the eleventh canonical installment in the Metal Gear series and the fifth within the series' chronology. It serves as a sequel to Metal Gear Solid V: Ground Zeroes, and a continuation of the narrative established there, and a prequel to the original Metal Gear game. It...
Metal Gear Solid 5 Phantom Pain Walkthrough Gameplay Part 4 - Saving Miller
Metal Gear Solid 5 Phantom Pain Walkthrough Gameplay Part 4. This series will contain a full walkthrough of the entire game and story for PC in 1080p HD (powered by : nVidia Gtx 960 Strix OC graphics). I hope you enjoy it. Don't forget to like the video and subscribe for more. Subscribe : youtube.com/channel/UC04K324wlPWeEnMwo7O9CoA Follow Play Prime on Twitter : twitter.com/Play_Prime
Metal Gear Solid 5 The Phantom Pain Part 4 - Intel - Gameplay Walkthrough PS4 (MGS5)
Going after Miller in this episode! Splash the like button for MORE Metal Gear Solid 5! Chris Smoove T-Shirts! shop.chrissmoove.com/ My Metal Gear Solid 5 Playlist! Stay up to date with the series! smoove.ws/1O4IZMp My Website, Facebook and Twitter chrissmoove.com facebook.com/ChrisSmoove twitter.com/#!/Chris_Smoove
Metal Gear Solid 5 The Phantom Pain - Gameplay Walkthrough Part 4 - MGS V - Xbox One/PS4/PC [HD ]
Welcome to another Gameplay / Walkthrough Series. This time Metal Gear Solid 5 - Gameplay Walkthrough Part 4 - MGSV - Xbox One/PS4/PC [HD ] , played on Xbox One Playlist: youtube.com/playlist?list=PLjen7U7PlzEpbtclcZw2Tiv4jVQz1GkVI
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Quiet (Metal Gear)
Fictional character from the Metal Gear series
Quiet (Japanese: クワイエット, Hepburn: Kuwaietto) is a fictional character from Konami's Metal Gear series. Created by Hideo Kojima, designed by Yoji Shinkawa, and based on and played by Stefanie Joosten, Quiet appears in the 2015 action-adventurestealth game, Metal Gear Solid V: The Phantom Pain as one of the game bosses opposing the protagonist Venom Snake, but can also become an ally who can go on missions with him. The character is a skilled assassin and sniper with superhuman abilities belonging to the covert strike force XOF, a rogue division of the American intelligence agency Cipher. Depending on the player's actions, she can be captured by Venom Snake and eventually used as a member of his Diamond Dogs mercenary group.
Quiet's design and character received a mixed response. Many Western critics reacted negatively to Quiet's design, considering it oversexualized, whereas some defended it by citing her backstory. In regards to the visual design, Kojima remarked that he was striving for a unique character, not simply eroticism. Joosten also defended the character in a pre-release interview, asking players to see the story first. Quiet has become a popular character to cosplay.
Story and gameplay
Within the Metal Gear game series, Quiet appears only in Metal Gear Solid V: The Phantom Pain. When Big Boss awakens in a Cyprus hospital from a coma in 1984, Quiet is one of many soldiers sent by Cipher to kill him. As she is about to kill her target, a man calling himself Ishmael helps fight her off. She is covered in medical grade ethanol and other chemicals and lit on fire until she escapes via a window.
Quiet is then seen, deployed to Afghanistan by Skull Face and tasked with eliminating Soviet officers who are against his development of Metal Gear Sahelanthropus. After Venom Snake walks into her line of sight, she proceeds to open fire on him. After defeating her in a fight, the player can choose to kill her or capture her and bring her back to their base. If the latter is chosen, she is tortured in an interrogation but Revolver Ocelot convinces Master Miller not to execute her. It is then possible to eventually use her as a partner on missions. When chosen as a Buddy character, Quiet is most useful as a support providing covering fire during infiltration missions. Quiet's interactions and skills depends on the bond level between her and Venom Snake; she can be equipped with either her standard rifle named Wicked Butterfly, a non-lethal rifle named Guilty Butterfly, firing tranquilizer rounds, or a high-powered lethal rifle named Sinful Butterfly. An unlockable allows the player to unlock Sniper Wolf's uniform from the original Metal Gear Solid for Quiet to wear.
Speaking to Code Talker in Navajo, Quiet reveals that Skull Face intended to use her against Venom Snake and his army by having herself be captured so that she could be taken to Mother Base and infect everyone with the English-language strain of chord parasites that she had been given. Quiet was further subjected to "parasite therapy", whereby parasites were introduced to her body to keep her alive after she was set on fire. It also gives her enhanced strength, mobility and speed as well as inhuman resilience, durability and recovery abilities. Unlike the Skulls unit of parasite-enhanced soldiers encountered through the game, Quiet retains an outwardly-human appearance. Due to her injuries, the parasites compensated for her burned epidermis, giving her the ability to 'breathe' through her skin, requiring her to wear as little clothes as possible, as covering her skin would suffocate her. However, her time spent with Diamond Dogs made her genuinely change sides and she retained her silence to prevent an infection. After a second parasite outbreak occurs on Diamond Dogs' base due to a mutation, Quiet disappears into Afghanistan, realizing that she could never guarantee the safety of Diamond Dogs. Believing that she has betrayed them, Venom Snake follows to investigate. Snake helps her fight off a Soviet regiment, but she is forced to speak English to save him when he is bitten by a venomous snake. Quiet disappears to avoid causing another epidemic; walking alone in the desert, her fate is unknown.
The November 2015 release of the Version 1.06 update adds the ability to bring Quiet back in the game. The player needs to complete "Mission 11: Cloaked in Silence" seven times in a row without killing or leaving Quiet, to unlock a version of the mission titled "[Reunion]: Cloaked in Silence". Completing this new version of the mission will have Quiet return permanently with all of the equipment she had at the time she left. A 2018 update has turned Quiet into an optional player character in FOB missions online. The playable Quiet's primary weapon remains a sniper rifle. Her superhuman abilities enable her to perform special dashes; she can also drop safely from any height and climb in an instant.
Conception and design
Quiet was modeled after, motion captured and voiced by Dutch model Stefanie Joosten. She received a phone call from her agency to audition as a motion capture actress for an unspecified video game. However, being a big fan of video games she recognized game director Hideo Kojima at the audition and suspected it was for a new Metal Gear game. After getting the role and beginning the motion capture and 3D scanning process, Joosten was shown artwork of the character, which she said looked almost exactly the same as the finished product, but was not told specifically what character she would be playing. The process took two years and, having never held a gun before, she received professional combat training in order to handle several weapons. Although the character does not speak during most of the game, Kojima was so satisfied with Joosten's work that he asked her to 'voice' the character by expressing range of emotions through only groans and hums. "Quiet's Theme", a humming vocal piece composed by Akihiro Honda and written by Ludvig Forrsell, was sung by Joosten for the game's original soundtrack; she also performed it on stage at The Game Awards 2015.
When asked about Quiet, Kojima replied: "In the game, Quiet is the main heroine. Whether she is friend or foe has yet to be revealed so I had to be careful when casting her role. MGS normally has old timers and old guys (laughs). Stefanie is very skilled in action but since she never held that type of gun, we asked her to do some training at home." Speaking about Quiet's design just days after her full reveal in September 2013, Kojima tweeted that he asked lead designer Yoji Shinkawa for a "more erotic" character; in fact, his original idea of her was her being naked. In response to the reaction to this statement, he clarified: "Maybe the phrase 'erotic' wasn't really [the correct word for] what I was trying to say. What I'm really trying to do is create unique characters. One of those is, of course, Quiet. She's a really unique character, I wanted to add that sexiness to her. It wasn't really supposed to be erotic, but sexy." He also said, "You're going to notice [when you play,] but there's limited dialogue with [characters], and for that reason we really want to show the characteristic from each character. Sexy could be for guys, weapons, vehicles, it's really that characteristic." Shinkawa added, "From my perspective, it's not just the characters, but often I look at a weapon or a vehicle and think 'That's really sexy.' It's not just the characters, but the mechs and weapons [as well]."
Kojima stated Quiet's design was to appeal to cosplayers and to sell figures; he also made further tweets to demonstrate details of the character to early cosplayers. Kojima said about her clothing, "Once you see how she fits into the story, you will understand why she looks the way she does. Without any of this background I can certainly understand why there are concerns. I will say there's a reason she looks the way she does and wears those clothes. And it's all a part of the game, learning those reasons one by one." As noted by Kojima himself, Quiet is the only heroic female character of Metal Gear Solid V, contrasting with the usual three of four in most of his earlier works; he described her as powerful yet vulnerable. He also later compared Quiet to Matilda Lutz's protagonist character from the 2017 rape and revenge action-thriller film Revenge.
Joosten herself was surprised with the controversy (see below), but said, "When I got to see her design, I was shocked too. But everybody didn't get to hear her story yet so I can understand people are angry about it or saying she is showing too much. But I am not bothered by it." Joosten also talked of pre-release fan theories such as these of Quiet being a sex-changed Chico from the previous prequel games or a young Sniper Wolf, both of which she denied. Kojima later stated in 2015, "I know there's people concerning about 'Quiet' but don't worry. I created her character as an antithesis to the women characters appeared in the past fighting game who are excessively exposed. 'Quiet' who doesn't have a word will be teased in the story as well. But once you recognize the secret reason for her exposure, you will feel ashamed of your words & deeds." He added, "The response of 'Quiet' disclosure few days ago incited by the net is exactly what MGSV itself is."
Merchandise and reception
Before the release of the game, the presentation of Quiet was criticized for being what was perceived by some as oversexualization and an affirmation of the negative stereotype of the video game industry.Square Enix released Quiet's action figure in the Play Arts KAI series in May 2015. The figure's soft, pliable breasts demonstrated on Twitter by Kojima and Shinkawa, the latter of whom did serve as its production supervisor, were criticized in social media and in the press in the West. She was generally well-received in Japan. AOL Japan noted that the announcement of the "erotic" figure caused a buzz on Twitter.Famitsu positively commented on the "realistic fleshiness" of the figure, in addition to focusing on the beauty of the "real Quiet" Stefanie Joosten and how well the "super sexy" game character was made to resemble her. A more conventional, 1/6 scale statue of Quiet was released by Gecco Corp in 2016; its review by Dengeki Hobby praised this figure for its high quality and for showing the various aspects of the character's attractiveness and an attention to detail. Another Quiet figure was released by Octohead in 2018.
The finished game drew more Western criticism of Quiet's portrayal in both reviews and opinion pieces.GamesRadar's David Roberts described Quiet as "one of the most complex and conflicted characters in MGS5", but that her depiction was an example of a "juvenile approach to sexuality" that typifies Kojima's work and the Metal Gear series as a whole. Michael McWhertor of Polygon described the justification for Quiet's lack of clothing as "inextricably tied to the game's convoluted story", and criticized how the game presented other female characters by "zeroing in on their jiggling breasts and panning across their asses in a silly, oversexualized way."
On the other hand, GameZone's James Wynne felt that the game's story explanation was a valid enough reason for her scantily-clad appearance and succeeds in Kojima's aim to make Quiet "a true antithesis to sexy-just-because female characters." He wrote that "Fan service doesn't erase the fact that Quiet is a strong, well-written character that doesn't need a man to save her. That puts her on a level comparable to The Boss, who was the most impressive female character to ever grace a video game." Vince Ingenito of IGN called Quiet the most interesting character in the game, writing that her "warm, childlike sincerity and battlefield ferocity cause her to steal every scene she's in." He did feel disappointed that she was also "required to be a lust-object."
In the initial release of the game, some players were disappointed that they lost the option of using Quiet as an ally after completing "Mission 45: A Quiet Exit". Roberts wrote that few developers would be willing to incur the wrath of players by creating one of the most powerful characters in the game, "integrating her completely so as to make her absolutely vital during some particularly difficult missions, then taking her away forever. But it's one of the many ways Kojima is able to express the game's themes — of loss, of despair, of that lingering 'phantom pain' right there in the game's title — and I respect the hell out of Kojima for removing a core component of gameplay to express those themes."
- ^Konami Digital Entertainment. Metal Gear Solid V: The Phantom Pain.
- ^ abcSchreier, Jason (September 8, 2015). "Why Quiet Wears That Skimpy Outfit In Metal Gear Solid V". Kotaku. Archived from the original on August 13, 2016. Retrieved August 5, 2016.
- ^株式会社インプレス (2015-08-27). "「METAL GEAR SOLID Ｖ： THE PHANTOM PAIN」レビュー 消えない痛みを叫ぶ"怪物"にあなたは何を感じるのか？ METAL GEAR SOLID Ｖ： THE PHANTOM PAIN". GAME Watch (in Japanese). Archived from the original on 2019-06-17. Retrieved 2019-06-17.
- ^"Metal Gear Solid V: TPP Guide- How to Get Quiet's Sniper Wolf Uniform". Twinfinite. 2015-09-03. Archived from the original on 2017-01-12. Retrieved 2019-06-14.
- ^McWhertor, Michael (November 10, 2015). "How to get Quiet back in Metal Gear Solid 5: The Phantom Pain". Polygon. Archived from the original on August 12, 2016. Retrieved August 5, 2016.
- ^"Konami quietly adds a playable Quiet to Metal Gear Solid V's FOB missions". Destructoid. Archived from the original on 2018-11-10. Retrieved 2019-06-14.
- ^"クワイエットで大暴れしてみる？ 『メタルギア オンライン』の拡張ダウンロードコンテンツを先行体験してきた！". ファミ通.com (in Japanese). Archived from the original on 2019-06-17. Retrieved 2019-06-17.
- ^"「MGO」、拡張パック「CLOAKED IN SILENSE」発売決定 誰でも参加可能のゲームモード「サバイバル」の配信も開始予定". GAME Watch (in Japanese). 2016-03-01. Archived from the original on 2019-06-17. Retrieved 2019-06-17.
- ^"Exclusive Metal Gear Solid V Interview: Stefanie Joosten (Quiet)". VG Reloaded. October 22, 2015. Archived from the original on September 20, 2016. Retrieved August 5, 2016.
- ^"Interview with Stefanie Joosten, Quiet in Metal Gear Solid V : The Phantom Pain". Eklecty-City.fr. November 2, 2015. Archived from the original on April 6, 2016. Retrieved August 5, 2016.
- ^HIDEO_KOJIMA (2013-06-13). "Making of Quiet in MGSV. Done 3D capture shooting on both face w/ & w/o make ups, body, & arms & legs separately". @HIDEO_KOJIMA_EN. Retrieved 2019-06-14.
- ^"Interview with Stefanie Joosten". Japan Today. October 20, 2015. Archived from the original on October 2, 2018. Retrieved August 5, 2016.
- ^HIDEO_KOJIMA (2013-06-16). "To act as a genius sniper Quiet, Stephanie had military training several times". @HIDEO_KOJIMA_EN. Retrieved 2019-06-14.
- ^電撃オンライン. "『メタルギア ソリッド V TPP』では"声"が重要なカギとなる!? TGS2014のKONAMI最終ステージの模様をレポート【TGS2014】". 電撃オンライン (in Japanese). Archived from the original on 2019-06-17. Retrieved 2019-06-17.
- ^"Stefanie Joosten talks about playing Quiet in MGSV: The Phantom Pain". Metal Gear Informer. April 18, 2015. Archived from the original on October 15, 2016. Retrieved August 5, 2016.
- ^"Konami Banned Hideo Kojima from Attending The Game Awards 2015". Niche Gamer. 2015-12-04. Archived from the original on 2020-03-09. Retrieved 2019-06-14.
- ^Alonso, Álvaro (2015-09-11). "Quiet: los mejores cosplay de MGS V". HobbyConsolas (in Spanish). Archived from the original on 2019-06-17. Retrieved 2019-06-17.
- ^James, Allisa (June 18, 2013). "Hideo Kojima Talks about "Quiet," Metal Gear Solid V's Strong Female Character That Never Speaks". DualShockers. Archived from the original on September 16, 2016. Retrieved August 5, 2016.
- ^"『メタルギア ソリッド V ファントムペイン』最終日のイベントの模様をお届け！ ビッグニュースも飛び出した【TGS 2014】". ファミ通.com (in Japanese). Archived from the original on 2019-06-18. Retrieved 2019-06-17.
- ^McWhertor, Michael (September 6, 2013). "Kojima clarifies "erotic" comments for female character in MGSV". Polygon. Archived from the original on July 18, 2016. Retrieved August 5, 2016.
- ^HIDEO_KOJIMA (2013-09-03). "The initial target is to make u want to do cosplay or its figurine to sell well". @hideo_kojima_en. Archived from the original on 2019-05-26. Retrieved 2019-06-14.
- ^HIDEO_KOJIMA (2013-09-04). "Dear Cosplayer friends, something like this for example". @hideo_kojima_en. Archived from the original on 2019-03-27. Retrieved 2019-06-14.
- ^HIDEO_KOJIMA (2013-09-04). "In fact, I was asked by one of the cosplayers. She asked the detail of Quiet as E3 trailer didn't reveal the detail. (cont)". @HIDEO_KOJIMA_EN. Retrieved 2019-06-14.
- ^"Metal Gear Solid 5: Kojima on Designing Female Sniper "Quiet"". IGN. December 3, 2013. Archived from the original on August 21, 2016. Retrieved August 5, 2016.
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- ^HIDEO_KOJIMA (2019-01-09). "Finally got to watch REVENGE on DVD! Loved it! Reminds me of Margaux Hemingway in Lipstick that I saw in my childhood, who took a gun to make a decision by herself at the end. But this is more violence, almost naked with a gun covered in blood on the desert, Matilda is Quiet". @HIDEO_KOJIMA_EN. Archived from the original on 2020-02-10. Retrieved 2019-06-14.
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Metal Gear Solid V: The Phantom Pain
"Metal Gear Solid V" redirects here. For the prologue, see Metal Gear Solid V: Ground Zeroes.
2015 open world action-adventure stealth video game
2015 video game
Metal Gear Solid V: The Phantom Pain[b] is an open worldstealth game developed by Kojima Productions and published by Konami. It was released worldwide for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on September 1, 2015. It is the ninth installment in the Metal Gear series that was directed, written, and designed by Hideo Kojima following Metal Gear Solid V: Ground Zeroes, a stand-alone prologue released the previous year. It is his final work at Konami.
Set in 1984, nine years after the events of Ground Zeroes and eleven years before the events of the original Metal Gear, the story follows mercenary leader Punished "Venom" Snake as he ventures into Soviet-occupied Afghanistan and the Angola–Zaire border region to exact revenge on the people who destroyed his forces and came close to killing him during the climax of Ground Zeroes. It carries over the tagline of Tactical Espionage Operations first used in Metal Gear Solid: Peace Walker.
Metal Gear Solid V: The Phantom Pain received critical acclaim, with praise for its varied and interconnected gameplay mechanics, level of player freedom, and the narrative's emotional power. However, its writing, pacing, and representation of the character Quiet received criticism, while the final twist polarized critics. The game's derivative second half and ending that left several plot points unresolved, attributed with conclusive evidence of removed content, led some to label the game unfinished. Nonetheless, The Phantom Pain received perfect review scores from a number of publications and was described as one of the greatest stealth games of all time. A complete edition that bundles The Phantom Pain and Ground Zeroes together, titled Metal Gear Solid V: The Definitive Experience, was released in October 2016.
Metal Gear Solid V: The Phantom Pain is a stealth game in which players take the role of Punished "Venom" Snake from a third-person perspective in an open world. The gameplay elements were largely unchanged from Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected. Included in Snake's repertoire are binoculars, maps, a variety of weapons, explosives, and stealth-based items such as cardboard boxes and decoys. Following one of the series traditions, The Phantom Pain encourages players to progress through the game without killing, using non-lethal weapons such as tranquilizer darts to subdue enemies. Players may traverse the game world with vehicles such as jeeps and tanks, in addition to traveling on foot or on horseback, and as certain locations are mountainous, occasionally, players can opt to go rock climbing as a shortcut. They may call for helicopter support against enemy soldiers or request airstrikes that can bomb the target area or change the current weather. Snake can call on AI companions—including Quiet, a silent female sniper with supernatural abilities; D-Horse, a horse capable of wearing armor and hiding Snake during travel; D-Walker, a manned, highly agile mobile weapons platform that can provide heavy weapons support; and D-Dog, a wolf pup raised and trained on the new Mother Base to assist him in the field. The companions' abilities and their effectiveness will depend on the player's relationship with them. There is a large emphasis on tactics in The Phantom Pain.
As in Peace Walker, The Phantom Pain features a base-building system that allows players to develop weapons and items from their home base. Recruitment of enemy soldiers and prisoners has also returned for this purpose, allowing the base to grow through organization. The player is given the option to access their base from their real-life smartphones and other devices via a companion app. Unlike in Peace Walker where players can only see Mother Base from the air, they can control Snake as he explores the complex on foot. The Fulton surface-to-air recovery system, an item introduced into gameplay in Peace Walker, returns as well, with players able to transport captured soldiers and other objects such as animals and vehicles back to Mother Base. Money for upgrading Mother Base's defenses and technology can be collected from objects found all over the map, such as diamonds, shipping containers, and special blueprint boxes, as well as sending recruited soldiers on combat missions around the world. The income is invested in upgrades to the appearance and abilities, weapons and equipment of Snake, his AI companions, and vehicles. For example, Snake's prosthetic arm can be modified with a taser, echolocation function, or remote controls that allow it to fly as a drone.
Game design direction allows the player to choose in what order the story events take place by selecting missions in any order they like, and yet still "understand the encompassing message by the end". The enemy AI has improved in terms of situational awareness. If players frequently use particular weapons or tactics to subdue enemy soldiers, this will see the enemy increase in numbers and be outfitted with better equipment; for example, the frequent use of headshots will see enemy soldiers don metal helmets to make targeting the head harder.
The game has a dynamic weather system and day-night cycle that runs in real-time. The cycle is able to be fast-forwarded when Snake lights a "Phantom Cigar", a type of electronic cigar; a digital silver Seikowatch panel appears on screen to denote time. The passage of time enables players to analyze the movement of marked enemy forces in the area, such as shifts in sentry patrols and individual patrol routes. Weather effects, such as sandstorms and rain, affects the gameplay environment by reducing visibility or masking the sound of footsteps.
Kojima spoke about the restrictive nature of previous Metal Gear Solid titles, saying that they "set [the player] on one rail to get from point A to point B, with a certain amount of freedom between". In stark contrast, The Phantom Pain offers players new ways of traversal and sneaking methods, such as taking a motorcycle, plane or helicopter to the mission area (however, usage of the former two vehicles was later dropped during development). Players are able to traverse the game world or deploy directly to landing zones that allow for different approaches. A video published after the E3 2015 convention showcased this, with the same mission played four times in a number of different ways: with the player opting for stealth, launching a direct assault via helicopter gunship, attempting to assassinate a target with a sniper rifle, and smuggling an explosive device into an enemy base by way of an unsuspecting patrol vehicle crew. The player's actions affect the wider game world; for example, sabotaging a radar installation will open up new entry points. The playable world in The Phantom Pain is two hundred times larger than that of Ground Zeroes, featuring a variety of climate conditions and environments. This allows the players to freely roam the map while proceeding to either story missions or sidequests, as in other games with nonlinear gameplay. In addition, players who have previously played Ground Zeroes are able to import save data into The Phantom Pain and gain special perks.
Metal Gear Solid V: The Phantom Pain includes two multiplayer modes: first, the new Metal Gear Online, developed by Kojima Productions' newly formed Los Angeles division (now known as Konami Los Angeles Studio). The first footage for multiplayer was revealed in December 2014. While originally set for launch alongside the release of The Phantom Pain, Metal Gear Online was postponed to October 6 for consoles and January 2016 for Microsoft Windows.
The second multiplayer mode is an extension of the Mother Base base-building feature. Players are able to expand their operations to include "Forward Operating Bases" which can be used to generate resources and income for the single-player campaign. These facilities can be attacked by other players, making a player-versus-player mode available whereby the attacking team attempts to steal resources and/or soldiers and the defending team tries to protect the Forward Operating Base from the intruder. Defenders are able to call on their friends to aid in the defense, especially if their Forward Operating Base is attacked during a story mission. Players are able to customize the security, staffing, and layout of their Forward Operating Bases, allowing for a large number of compound configurations. Following the success or failure of the intrusion, the location of the attacking player's Forward Operating Base is revealed to the defending player; however, defending players can only launch a retaliatory strike if the attacker was discovered during their infiltration. The Forward Operating Base feature is an entirely separate multiplayer experience to Metal Gear Online and is also needed to increase the number of combat units the player can deploy.
During development, Kojima Productions and Konami attracted criticism for their decision to include microtransactions; a system that allows players to pay for access to content in the game. However, a spokesperson for Kojima Productions confirmed that the system was included to benefit players who may not have the time to complete the game, given its scale, and that no content would be available exclusively through microtransactions. Further controversy emerged following the publication of an early review claiming that the Forward Operating Base mode was behind a paywall, which Konami refuted saying that microtransactions acted as an accelerator rather than a paywall.
In the aftermath of the events of Ground Zeroes and the destruction of Militaires Sans Frontières (commonly abbreviated as MSF), Big Boss (Kiefer Sutherland/Akio Ōtsuka) falls into a coma. Nine years later, he awakens and helps lead a new mercenary group, Diamond Dogs. Adopting the codename "Venom Snake", he ventures into Afghanistan during the Soviet-Afghan War and the Angola—Zaire border region during the Angolan Civil War to track down the men responsible for MSF's destruction. Along the way, he becomes reacquainted with his former rival Ocelot (Troy Baker/Satoshi Mikami) and encounters Quiet (Stefanie Joosten), an assassin and sniper with supernatural abilities. While he and Kazuhira Miller (Robin Atkin Downes/Tomokazu Sugita) are initially driven to exact revenge, Snake soon unearths a plot by the Patriots organization to develop a new model of the Metal Gear system known as the ST-84 "Sahelanthropus".
See also: List of characters in the Metal Gear series
In contrast to previous Metal Gear installments, Kojima Productions conducted the voice acting and motion capture with English-speaking actors and stuntmen first. While facial capturing was used before for Metal Gear Solid 4, it was done separately from the actual voice acting. The Japanese voice acting was dubbed over the English cast's performance afterward, in contrast to previous releases in the series since Metal Gear Solid 2, which had the characters' vocal and facial expressions lip-synched specifically to both, Japanese and English voice acting.
"This time, Snake won't really speak much at all. Metal Gear Solid V: The Phantom Pain is an open world game focused on giving freedom to the player who will drive Snake's actions. Snake himself will be more of a silent protagonist similar to Mad Max in Mad Max 2. It's the characters around him who will expand the story."
At E3 2013, Konami confirmed that actor Kiefer Sutherland would provide Snake's voice and motion capture work for the game, taking a role over voice actor David Hayter. Kojima's reason for replacing Hayter was to "have a more subdued performance expressed through subtle facial movements and tone of voice rather than words", and that he "needed someone who could genuinely convey both the facial and vocal qualities of a man in his late 40s". Hollywood producer and director Avi Arad suggested to Kojima that Sutherland could fulfill his requirements.Akio Ōtsuka was unaffected by this casting change and continued to voice Snake in the Japanese version. On March 4, 2015, Kojima revealed that Snake would have less dialogue in The Phantom Pain than previous installments. The reasoning behind it was to make Snake come across as an extension to the player and that he "will act based on [player's actions] rather than doing things like making spontaneous comments or flirting with women."
Other members of the voice cast include Troy Baker as Ocelot,Jay Tavare as Code Talker,James Horan as Skull Face, Robin Atkin Downes as Kazuhira Miller, Christopher Randolph as Dr. Emmerich and Piers Stubbs as Eli. The Japanese dub features Tomokazu Sugita as Miller, Hideyuki Tanaka as Emmerich, Takaya Hashi as Skull Face, Satoshi Mikami as Ocelot, Osamu Saka (whose previous roles include Sergei Gurlukovich in Metal Gear Solid 2: Sons of Liberty and The End in Metal Gear Solid 3: Snake Eater) as Code Talker, and Yūtarō Honjō as Eli. Dutch-born model Stefanie Joosten provides the likeness, voice and motion capture for the new heroine Quiet, a mute sniper with supernatural abilities who may assist Snake on missions depending on the player's actions during a certain mission. She also provides the vocals for "Quiet's Theme".
In 1984, nine years after the events of Metal Gear Solid V: Ground Zeroes, Big Boss awakens from a coma in a hospital on the British military base in Cyprus. A Cipher assassin named Quiet tries to kill him, but he is rescued by a heavily bandaged man called Ishmael. The pair escapes the hospital while evading pursuit from Cipher's soldiers and two superhumans, Tretij Rebenok, the "Third Child", and the "Man on Fire". Although Big Boss loses sight of Ishmael, he is recovered by his ally Revolver Ocelot and brought aboard Diamond Dogs, a new mercenary group founded by Kazuhira Miller on an offshore platform near Seychelles.
Big Boss adopts the code name "Venom Snake" and begins searching for Cipher. During his journey, Snake becomes involved in the Soviet-Afghan and the Angolan Civil Wars and he recruits Quiet, who no longer speaks and has gained superhuman abilities; scientist and former MSF associate, Dr. Huey Emmerich; and Code Talker, a Navajo expert on parasites forced to work for Cipher. Snake also ends up capturing Eli during an operation, a British child believed to be a clone of Snake and leader of a band of child soldiers, and brings him to the base. Though there is speculation into whether or not he is Big Boss' son, a DNA test confirms that Venom Snake and Eli are not genetically related.
Snake learns that Cipher's leader Major Zero was usurped and XOF, a rogue faction of Cipher, was responsible for destroying MSF. XOF's leader Skull Face considers Cipher's plan to unite the world for peace as the same as making it culturally American, obliterating other cultures. To avoid this, he intends to release a unique parasite that kills anyone who speaks English. A modified parasite was used to give Quiet and Skull Face's elite soldiers, the Skulls, their unusual abilities. After releasing the English strain parasite, Skull Face plans to make nuclear weapons available to as many groups as he can, believing that nuclear deterrence will stop the weapons actually being used, attaining world peace while still protecting the integrity of each culture. However, he will secretly retain remote control of the weapons. Skull Face intends to use the threat of the latest Metal Gear system, known as ST-84 "Sahelanthropus", to make nuclear weapons desirable again, but as he cannot get it to function, he is dependent on the Third Child's psychic abilities to manipulate it.
During a test, the Third Child turns against Skull Face, having Sahelanthropus seriously wound him and crush the Man on Fire. Although Snake defeats the Metal Gear, he is only able to recover one of Skull Face's three parasite vials; one is missing and the other is taken by the Third Child and given to Eli. Skull Face is left to die by Snake and Miller but Huey executes him. The Diamond Dogs return to their base with Sahelanthropus. Following their return, Eli, the Third Child, and the child soldiers steal Sahelanthropus and flee the base. It transpires that the Third Child was not consciously working for Skull Face, but his psychic powers enthralled him to the will of the most vengeful person nearby, meaning Sahelanthropus' attack was instigated by Eli.
An epidemic of parasites occurs on base forcing Snake to personally kill many of his own men to contain it. To honor them, he has their cremated remains turned into diamonds to carry into battle. Huey is accused of causing the epidemic while attempting to mutate the parasites to sell as weapons. Alongside suspicion of his role in MSF's destruction, and evidence that he murdered his wife Dr. Strangelove while arguing over using their son in experiments, Snake exiles him from Diamond Dogs. Following this event, Quiet disappears in Afghanistan. Code Talker reveals that Quiet was infected with the English strain parasite with the intention of joining Diamond Dogs in order to spread it, but her allegiance shifted to Snake and so she remained silent to prevent an outbreak. Huey's mutation of the parasite convinced Quiet that she could not guarantee the safety of Diamond Dogs. Snake finds her and helps her fight off the Soviet army. They defeat the wave but as another one approaches they are forced to hide in a sandstorm. Quiet is then forced to speak to summon help when Snake is bitten by a venomous snake. She flees to avoid causing another epidemic.
It is later revealed that Venom Snake is not actually Big Boss but a loyal MSF medic caught in the same explosion that injured Ishmael, the real Big Boss. During his coma, the medic was transformed into a second Big Boss via plastic surgery and hypnotherapy to serve as a decoy for the actual Big Boss while he wages a covert war against Cipher. Venom Snake goes on to set the events of the Outer Heaven uprising in motion and dies at the hands of Solid Snake. The original Big Boss resurfaces during the Zanzibar Land disturbance. Miller and Ocelot discuss Big Boss' plans to create Outer Heaven. While Ocelot remains supportive, Miller is disgusted at his former ally's deception but agrees to continue assisting Venom Snake and Big Boss' sons in hopes of contributing to the real Big Boss' downfall.
In February 2012, a site owned by Konami, "Development Without Borders", promoted development for a new Metal Gear title, for "The "next" MGS". The site was recruiting staff for the 2012 GDC pavilion in March, and requested applications for several positions for the latest Metal Gear Solid targeted for "high-end consoles" and "next-gen Fox engine". As the year went on, screenshots and videos of the newly announced Fox Engine were unveiled by the team. This media demonstrated many random settings and characters, although none related to the Metal Gear series. Certain screenshots, however, were noted to feature a character who resembled the Big Boss character of Metal Gear, walking up to a StrykerAFV previously seen in Metal Gear Solid 4.
Konami unveiled Ground Zeroes at a private function celebrating the twenty-fifth anniversary of the Metal Gear series on August 30, 2012. The game later made its public debut two days later at the 2012 Penny Arcade Expo. Kojima revealed very little detail about the project at the time other than it was a prologue to Metal Gear Solid V, and that it would be the first game to use the Fox Engine, a game engine developed by Kojima Productions. In January 2013, Kojima revealed that Ground Zeroes would be the first title in the series to be subtitled in Arabic, a feature the team had planned for previous games. He also confirmed that the length of the cutscenes was reduced, as he believed that long cutscenes had become outdated.
In an interview with VG247, Kojima expressed concerns over whether or not Ground Zeroes would be released. He claimed that his aim was to target taboos and mature themes, which he considered to be "quite risky", adding that his roles as creator and producer were in conflict with one another; as creator, Kojima wanted to take the risk of exploring themes that might alienate audiences, but as producer, he had to be able to tone down the content in order to sell as many copies of the game as possible. Ultimately, the role of creator won out, and Kojima described his approach as "prioritizing creativity over sales".
At the Spike Video Game Awards in December 2012, a teaser trailer for a game known as The Phantom Pain was shown, credited to a new Swedish developer known as Moby Dick Studio, and was described as being "100% gameplay". Allegedly led by Joakim Mogren, the studio's mission statement read that it aimed to "deliver an uncompromising, exciting, and touching game experience to people all around the globe." After the presentation, commentators speculated that The Phantom Pain was actually a Metal Gear game, noting the protagonist's resemblance to Big Boss, graphics similar to those produced by the Fox Engine, the quote "V has come to" at the end of the trailer, and that the title Metal Gear Solid V fits in the negative space and indentations of the game's logo when using the same font. The name "Joakim" was an anagram of "Kojima", the domain name for the studio's website had only been registered about two weeks prior to the announcement, and that several people wearing Moby Dick Studio shirts were sitting in a VIP area intended for Konami staff. Hideo Kojima stated he was impressed by the trailer and how Mogren was inspired by Metal Gear.
An actor playing a heavily bandaged Mogren appeared in an interview on the March 14, 2013 episode of GameTrailers TV; while stating that he could not reveal many details, he confirmed that more details about The Phantom Pain would be revealed at the upcoming Game Developers Conference, and showed a series of screenshots on an iPad to the show's host Geoff Keighley. After Keighley pointed out the Fox Engine logo in the screenshots, Mogren appeared nervous and the segment abruptly ended.
On March 27, 2013, at GDC 2013, Kojima confirmed that his studio was behind the trailer, and announced that Metal Gear Solid V would be two separate games; Ground Zeroes would now serve as a prologue for the main game, which was officially announced as Metal Gear Solid V: The Phantom Pain. He subsequently presented a trailer for the game and showcased the Fox Engine. The trailer featured the song "Not Your Kind of People" from Garbage's 2012 album of the same name.
While the official trailer announcing the game was running on a PC, the game was released for the seventh and eighth generations of video game consoles. In an interview during E3 2013, when asked about a PC release Kojima stated "We are making it, and it will be on par with the PlayStation 4 and Xbox One versions." However, he made it clear that the PC port was not their priority. Kojima confirmed that the visuals seen in the trailer would look close to those in the final game. He also stated that he would like Metal Gear Solid V to be his final Metal Gear game, noting that unlike previous titles where he had announced that he had finished making games in the series, only to return for subsequent games, his involvement with the franchise would be over this time around. Although the trailer had Snake suffering from hallucinations in the form of a flaming whale, Kojima assured that there would be a balance in realism. Kojima later[when?] revealed that The Phantom Pain was initially presented as an independent game so as to assess the public and industry response to the Fox Engine, as he felt that announcing the game as part of Metal Gear Solid V would bias reactions to the engine.
At E3 2013, a fourth trailer was shown at the Microsoft press conference, demonstrating the new play mechanics, as well as the cast of characters. The development of an Xbox One version was also announced at the conference. The PlayStation 4 version was announced the following day when Konami uploaded the red band version of the trailer on their YouTube channel in addition to the standard green band version.
The trailers for Metal Gear Solid V showed the game running on a PC hardware, but according to Kojima with textures and character models somewhat based on seventh generation hardware. The developers aimed to improve the technical quality for the versions released for the eighth generation of consoles.
Kojima alluded to the game possibly being "too big to clear", adding that the game is "200 [times larger] than Ground Zeroes". Kojima wanted the player to connect with Snake in The Phantom Pain. To accomplish this, the loss of Mother Base, which the player developed throughout Peace Walker, would serve as motivation for revenge for both Snake and the player. Kojima also tried making Snake relatable to newcomers of the series by making him unaware of what happened in the nine years during which he was in a coma. Weapons, vehicles and other armaments are unlicensed and fictional in The Phantom Pain, just as they were in Ground Zeroes, unlike previous Metal Gear Solid games that included mostly real-world based weaponry.
At E3 2014, a fifth trailer featuring Mike Oldfield's song "Nuclear" was shown, unveiling more plot details surrounding the Diamond Dogs and Snake's antagonistic descent. It was leaked a day earlier, due to an accidental post from Konami's official YouTube channel. Alongside the new trailer, the official site for Metal Gear Solid V was updated and included new information and images such as the developmental progress of the in-game map and the evolution of Snake's design across all games in the series. On August 25, 2015, Kojima released a launch trailer showing "Metal Gear's Evolution and Harmony" with clips from the previous games along with the reveal of the new "Metal Gear Sahelanthropus".
Over $80 million was spent on the development of the game.
Main article: Discography of the Metal Gear series § Metal Gear Solid V Original Soundtrack
The music of The Phantom Pain was produced by Harry Gregson-Williams, making it his fourth Metal Gear title, and composed by Ludvig Forssell, Justin Burnett, and Daniel James. Also featured in The Phantom Pain are collectable music tapes the player can listen to in-game, with a mixture of licensed music from the era, and music from past Metal Gear titles.
Metal Gear Solid V Original Soundtrack was released on September 2, 2015, containing 50 tracks selected from both Ground Zeroes and The Phantom Pain. Following this on December 23, 2015, was Metal Gear Solid V Extended Soundtrack, containing 114 tracks again selected from both Metal Gear Solid V games. Finally, Metal Gear Solid V Original Soundtrack The Lost Tapes was released on March 30, 2016, primarily consisting of tracks written by Ludvig Forssell for the in-game cassette tapes. The latter two releases also include music that went unused in the game, with Metal Gear Solid V Extended Soundtrack in particular containing two tracks from the cut "Mission 51: Kingdom of the Flies".
The game's soundtrack later won the award for Best Score/Soundtrack at The Game Awards 2015. The event also had Stefanie Joosten, Quiet's voice actress, on stage performing "Quiet's Theme".
Further information: Kojima Productions § Closure
In March 2015, Konami announced plans for a corporate restructuring that saw them part ways with Hideo Kojima and his development studio Kojima Productions. As part of the separation, Kojima's name was removed from the game cover, all of its associated paraphernalia and future releases of Metal Gear Solid V: Ground Zeroes and Metal Gear Solid: The Legacy Collection.[c] A Konami spokesperson stated that Kojima would still be involved with Konami and the Metal Gear franchise, and despite the dispute, the company expressed confidence that the game would be declared Game of the Year.
In July 2015, series composer Rika Muranaka told Fragged Nation in an interview that over 30 commissioned songs for the series were never used, with Muranaka believing that Kojima has a lack of business sense that played a part in his split from Konami.
Metal Gear Solid V: The Phantom Pain was released in different editions. Special Day One editions of the game for each platform featured downloadable content (DLC) vouchers for special weapons and Metal Gear Online experience points. The North American Collector's Edition (which was available for PS4 and Xbox One) comes with a steelbook and a small-size replica of Snake's bionic arm; the Premium Package for the Japanese release (which was available for PS4, PS3, and Xbox One) features a full-size replica, which was also sold separately in May 2016. Sony released a PlayStation 4 bundle with the unit painted in the colors of the arm.
The physical PC release of The Phantom Pain only includes a CD key and a disc with a Steam installer contained within. Game files are not included on-disc and must be downloaded.
Tie-in products were also released for the game. Sony Mobile Communications released special edition Walkman, Xperia Z4, Xperia Z3 Tablet Compact, and Xperia J Compact devices, each featuring Outer Heaven emblems, soundtrack audio, and wallpapers. Watch manufacturer Seiko released a digital watch, resembling Venom Snake's watch from the game. Eyeglasses maker JF Rey produced themed eyewear patterned after what Kaz and Ocelot are wearing in the game. Japanese toy company Sentinel, which previously made an iDroid casing for the iPhone 5 and 5S, produced a transformable figure of the Sahelanthropus, while Kotobukiya readied a 1/100 scale kit of the unit. Sports apparel company Puma joined the project through a line of sports jackets, T-shirts, and footwear, including Snake's sneaking boots.
Square Enix's PlayArts Kai figure line featured several of the game's characters, while Kaiyodo produced Venom Snake and a Soviet Army soldier for the RevoMini figure category. An art book, titled The Art of Metal Gear Solid V, was published by Dark Horse Comics on November 2, 2016.
A complete edition of the game, titled Metal Gear Solid V: The Definitive Experience,[d] was released for PlayStation 4, Xbox One and Steam on October 11 in North America, October 13 in Europe, and November 10 in Japan. The bundle includes the Ground Zeroes prologue and The Phantom Pain in one package, along with all previously released downloadable content for both games.
Following the release of The Phantom Pain, those who had bought the Collector's Edition discovered that the bonus disc included a cutscene, narration, and concept art of an in-game mission, "Episode 51: Kingdom of the Flies", that continued on from the end of the campaign, having not been playable in the game. Critics agreed that the incorporation of Episode 51 would have given the game a more satisfactory conclusion, due to it tying up one such important plot thread whilst giving closure to the relationship between two characters and allowing them further development that led into future chronological events of the series.
Additionally, the requirement that players replay past missions to progress through its second half resulted in some theorizing that original content had been envisioned but which had not been incorporated into the final game due to time constraints, resulting in the re-used sections. This assumption was supported by further evidence of removed content: not long after the discovery of Chapter 51, users of the Facepunch forums who had been extracting data from the PC version of the game's files found evidence of a third story chapter, titled "Chapter 3: Peace", that was not included in the final version of the game. Konami neither confirmed nor denied that Chapter 3 had been fully cut from the main game, while Metal Gear Solid community manager Robert Allen Peeler refuted the possibility of future downloadable content for The Phantom Pain. Some fans believed that, due to the chapter's title, it was linked to Konami's "Nuclear Disarmament Event" which was opened shortly after launch with the goal of revealing a secret in the game once all in-game nuclear weapons that had been manufactured by players were disposed of. Data miners had uncovered a cutscene within the game's files that would seemingly be released once the event had finished, although speculation still spread that Chapter 3 was connected. Robert Allen Peeler did not deny that further events may occur once the disarmament had concluded, although stated that "the simplest answer is... the correct one, no need to overthink it." On February 2, 2018, the completion of the Nuclear Disarmament Event was triggered prematurely on the Steam version of the game, despite there still being over 9000 player nukes in existence at the time, resulting in the release of the previously-uncovered cutscene. After investigation, Konami announced that this was the result of a technical error owing to the game's servers being sent incorrect values. Similarly, the event would apparently go on to be achieved by players of the PlayStation 3 version of the game on July 27, 2020, although in October 2020 Konami clarified this had been the work of a cheater.
Critics attributed the missing content to the disclosed tensions between Konami and Kojima during development, the general consensus being that Konami had given strict deadlines for the game's release, having been dissatisfied with how much money Kojima had spent on development. Data miners also uncovered numerous other examples of lesser content that had not been included in the game, ranging from gameplay features to audio files, but what had been removed as a result of the Konami-Kojima conflict, and what had simply been abandoned earlier in development out of choice, was open to discussion. Regardless, due to the perceived narrative flaws and evidence of removed story content, the game was labeled by critics as being unfinished. Conversely, GamesRadar's Dan Dawkins argued that what fans saw as being unfinished could have been deliberate on Kojima's part, and wrote that claims of the game being incomplete were neither right nor wrong. Speaking to IGN, Kojima stated that the new intellectual property he was developing since leaving Konami (later revealed as Death Stranding) would be "a complete game", which CraveOnline took to mean that Kojima considered The Phantom Pain unfinished.
After the announcement of Metal Gear Solid V: The Definitive Experience, which would include all previously released downloadable content, several fans took this as an opportunity to voice their concerns via Twitter about the missing content that had been uncovered, particularly with regards to Episode 51. Konami responded that Episode 51 had been removed in the early development stages of the game as it had not been intended to be a pivotal ending to the story, and that there were no future plans to have the mission available to play.
Further information: Venom Snake § Reception
Metal Gear Solid V: The Phantom Pain received "universal acclaim" from critics, according to review aggregator Metacritic.
Vince Ingenito of IGN awarded the game a score of 10/10, complimenting the way the gameplay mechanics worked together and the organic nature of the open-ended missions that allowed players to create their own memorable experiences, without being punished for deviating from stealth. The review concluded that The Phantom Pain is "a gameplay marvel, rewarding intelligence and creativity in a way few games do."GameSpot also gave the game a 10/10, similarly praising its "near impeccable" gameplay, commenting that, alongside main and side missions, "emergent scenarios serve as the third pillar of The Phantom Pain's open-world gameplay experience". The review also described the story and characters as "captivating", and thought it delivered on its promise of completing Big Boss' series-long character arc.The Phantom Pain was the twenty-third game—and the third in the Metal Gear series—to ever receive a perfect 40/40 review rating from Japanese magazine Famitsu.
EGM awarded the game 9.5/10, praising the story's emotional power and avoidance of exhibiting ludonarrative dissonance while exploring the futility of war that he felt other franchises such as Call of Duty and Battlefield suffered from, as well as the way in which the game world responded to the player's actions. However, the review was critical of the reliance on resource management, particularly in the way assaults on Forward Operating Bases could interrupt and distract from key missions.Destructoid awarded it a score of 9/10, saying that the game is "equal parts tough and flashy, and it's fitting that if this is Kojima's last Metal Gear, he goes on a high note."
Game Informer's Joe Juba awarded the game 9.25/10, praising the mission design for its flexibility and offering players multiple pathways to completion without restricting their choice of weapons or equipment. However, Juba criticized the choice to include key story information in optional audio logs which meant that the player could experience important plot developments without context.Polygon's Michael McWhertor also awarded the game 9/10, similarly praising the game mechanics, but finding that the game hinged on a detailed knowledge of the series' prequel games to the point where it would be inaccessible to newcomers to the franchise.
The Phantom Pain was also positively received outside the traditional gaming media. In a five-star review, The Telegraph's Kirk McKeand stated that the game "takes the best of a great series and creates a series' best in the process". The review complimented the seamless integration of the gameplay modes and noted the way the game's Mother Base mode offered satisfactory and meaningful progress, a sentiment echoed by Time's Matt Peckham, who also complimented the game's longevity, methodological design, and artificial intelligence. Both The Independent and The Guardian labelled The Phantom Pain as the greatest stealth game ever made, with the latter calling it "a game-changing triumph [...] the final evolution of a video game director’s singular vision."
Some reviewers were more critical of The Phantom Pain's narrative, with PC Gamer's Samuel Roberts writing it felt like a non-canonical installment and calling the story the worst in the series.IGN's Vince Ingenito opined that the story would be divisive for fans, calling it "insubstantial and underdeveloped", with many plot-related questions answered in a "rushed and unsatisfying" way and a tendency for the game to gloss over its subject matter. Ingenito also thought the game lacked memorable moments that the series was known for, with characters existing to "walk on screen, deliver information, and then stand there dramatically".Kotaku's Jason Schreier argued that the story was unfulfilling, having "terrible" pacing, "incoherent" dialogue, and "incomprehensible" character motivations. David Roberts, writing for GamesRadar, described the game's pacing as "unconventional [...] a whole lot of nothing happens in between quick bursts of exposition", and criticized that major villains were killed off mid-way in "one of the most anti-climactic showdowns in video game history". Roberts further felt that the second half of the story "drift[s] along aimlessly" and ultimately felt hollow from not giving closure to the twist ending that the player character is not Big Boss. The reveal also drew a polarizing response from other critics, while the story ending itself was criticized for feeling abrupt and leaving several plot points unresolved. Another common point of criticism was the game's decision to force player to replay missions on higher difficulty settings to unlock the final missions, with both Schreier and Roberts saying that it added unnecessary padding to a section of plot conveying the game's most emotional events. Although praising the performance of Kiefer Sutherland, some critics highlighted the minimal dialogue spoken by Venom Snake throughout the game, calling it "strange", "suspicious", and "positively jarring".
Portrayal of Quiet
Main article: Quiet (Metal Gear)
Before the release of the game, the presentation of the female character Quiet became a topic of controversy concerning her appearance. Halo content producer David Ellis criticized her for being oversexualized and a negative affirmation of the stereotype of the game industry as "full of man babies". Kojima and Konami released Quiet figurines in May 2015 as part of the game's promotion. The figure's soft, pliable breasts were criticized by some in the West in social media and in the press. The finished game drew more criticism of Quiet's portrayal in both reviews and opinion pieces.GamesRadar's David Roberts described Quiet as "one of the most complex and conflicted characters in MGS5", but that her depiction was an example of a "juvenile approach to sexuality" that typifies Kojima's work and the Metal Gear series as a whole. Michael McWhertor of Polygon described the justification for Quiet's lack of clothing as "inextricably tied to the game's convoluted story", and criticized how the game similarly presented other female characters by "zeroing in on their jiggling breasts and panning across their asses in a silly, oversexualized way."
On the other hand, GameZone's James Wynne felt that the game's story explanation was a valid enough reason for her scantily-clad appearance and succeeds in Kojima's aim to make Quiet "a true antithesis to sexy-just-because female characters." He wrote that "Fan service doesn't erase the fact that Quiet is a strong, well-written character that doesn't need a man to save her. That puts her on a level comparable to The Boss, who was the most impressive female character to ever grace a video game." Vince Ingenito of IGN called Quiet the most interesting character in the game, writing that her "warm, childlike sincerity and battlefield ferocity cause her to steal every scene she's in." However, he felt disappointed that she was also "required to be a lust-object."
Metal Gear Solid V: The Phantom Pain shipped 3 million physical copies within its first five days of release, across all platforms. On its release date, the game grossed US$179 million, higher than the combined opening day box office of the films Avengers: Age of Ultron and Jurassic World.The Phantom Pain debuted at number one on the United Kingdom charts. It became the third biggest video game launch of 2015 in the UK, behind Batman: Arkham Knight and The Witcher 3: Wild Hunt.The Phantom Pain was the most successful launch for the series in the UK, beating the previous record holder, Metal Gear Solid 2: Sons of Liberty, by 37 percent. The game sold 411,199 physical retail copies on PlayStation 3 and PlayStation 4 within the first week of release in Japan, topping the Japanese software sales charts that week.
In the United Kingdom, the game sold noticeably more on the PlayStation family of consoles than the Xbox. Excluding computer sales, The Phantom Pain moved approximately 72 percent of copies on PlayStation 4, roughly three times the amount sold on the Xbox One, which accounted for 22 percent of sales. three percent of sales were on PlayStation 3, and two percent on Xbox 360. By the end of September 2015, Metal Gear Solid V: The Phantom Pain had shipped over five million copies worldwide, which had raised to over six million by December 2015.
- ^Credited to Konami Digital Entertainment. Metal Gear Online multiplayer component developed by Konami Los Angeles
- ^Japanese: メタルギアソリッドV ファントムペイン, Hepburn: Metaru Gia Soriddo Faibu Fantomu Pein
- ^Gameplay videos have shown Kojima's name included within the game itself, with individual credits sequences for each mission.
- ^or Metal Gear Solid V: Ground Zeroes + The Phantom Pain in Japan
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Quiet mgsv killing
Metal Gear Solid 5: The Phantom Pain Wiki Guide
|CHALLENGE TASKS LIST|
|Complete Optional Objective #1||Minor Metal x300|
|Complete Mission with A-Rank or above||A-Rank Combat Staff x2|
|Complete Mission with S-Rank||A-Rank Combat Staff x5|
TRIGGERING THE MISSION
The mission is triggered under two circumstances:
- BEFORE SIDE OPS #6: Early in the game, the Side Op to obtain the Stun Arm blueprint becomes available after completing one of the missions between Missions 7-10.
- BEFORE SIDE OPS #82: If Snake completes three of the four missions between Missions 7-10, the Emmerich Side Op is unlocked and the Stun Arm blueprint mission is put aside for the moment.
Both Side Ops involve passing thru Aabe Shipaf Ruins, which triggers the battle against Quiet.
For the fastest way to S-Rank this mission, do the following:
- Defeat Quiet using the Fulton Supply Drop Trick
- Skip all cutscenes
If you want to beat Quiet the old-fashioned way, then your best weapon against Quiet is a sniper rifle, though she can be hit by a Launcher in the right circumstances. Don't worry about using stun weapons.
Quiet moves rapidly from perch to perch, usually only staying in one place for a handful of moments. She will run and then do a leaping teleport, often dropping a grenade if she passes over your position.
The easiest way to take down Quiet is to use the Fulton Supply Drop trick (read the details on the trick below) or to call in a Sleeping Gas Strike. Either way, just zoom in to her location and perform the action. The Sleep Gas attack can take her out in one hit, whereas the supply drop will take two. Note, however, that the Sleep Gas takedown won't net you an S-Rank.
WHERE DID SHE GO?
Per Ocelot's instructions, there are three ways to locate Quiet's new position after she leaps away:
- BINOCULARS MIC: When she leaps away, use the Binoculars to track the dust trail that she leaves as an indicator to her direction. When she relocates, she begins humming her own tune making it easy to find her new location due to the loud sound she makes.
- NIGHT-VISION GOGGLES: When Quiet leaps away, she turns invisible so that Snake can lose track of her. Use the NVG to track her even while she is invisible. Plus the NVG will help in identifying weak spots of building columns for you to shoot.
- NOCTOCYANIN: Using Noctocyanin will reveal Quiet's location regardless of how far away she is from Snake. This is especially helpful when battling her at night.
It's useful to head to one of the valley's tower ruins to engage Quiet long-term. After flushing her from her position on the search either by sneaking to it or putting a bullet in her, head to the tower and use the pillars as protection.
Allow Quiet to sight you with her rifle, then duck behind a pillar. Peek out and duck back, drawing her fire in a miss. Then use your binoculars to lock onto her and duck back again quickly. Duck in and out to draw another shot then quickly line up and snipe her. She'll move, so repeat the process a few times and she'll go down easily.
Another way to damage Quiet is to use structural damage on her. Whenever she relocates to a destroyed structure, there will be support columns that Snake can shoot which causes the structure to collapse above Quiet and deplete her red health bar by 40% each time. Use it to your advantage!
THE FULTON SUPPLY DROP TRICK
Did you know there is a simple non-lethal way to defeat Quiet without firing a single bullet? It's called the Fulton Supply Drop Trick. Here's how it works:
- Use binoculars to lock onto Quiet's position and then call in a Weapon/Ammo supply drop (choose the cheapest weapon or item to minimize the cost if you don't have enough GMP).
- When selecting the drop point, choose Quiet's position as the target. If done correctly, the resupply crate will be dropped above Quiet's head causing 50% damage to her blue health bar. Do this as soon as you find her position or she will change her sniping position after several seconds of no activity.
- When the crate hits her, repeat the process again and Quiet will be defeated without firing a shot.
If she jumps out of the way before the crate drops, simply repeat the process when she relocates to her new position.
DETERMINE WHAT TO DO WITH QUIET
After the battle, approach Quiet in the center of the ruins. From here, you can make the choice of keeping her alive or ending it all.
MISSION NOTE: KILLING QUIET
Think twice before pulling the trigger! If you shoot, Quiet disappears and this will prevent specific story missions from occurring (plus you'll miss out on a useful Buddy)! To get her on the Mother Base roster, redo the mission and leave her alone when Miller gives the order to kill her.
OBJECTIVE: Neutralize Quiet without hitting her with lethal weapons
For this objective, Snake must use non-lethal weapons such as the Renov-ICKX TP or the M2000-NL sniper rifle with Tranquilizer rounds. Any weapon that reduces Quiet's red health bar will omit the objective.
OBJECTIVE: Neutralized Quiet with non-firearm attacks
There are several ways to incapacitate Quiet without using firearms on her:
FULTON SUPPLY DROP TRICK: Using this method is probably the easiest strategy to use (though more costly afterwards) as it will pretty much put her down in just two hits.
STUN ARM BLAST: This is the strongest non-lethal attack to use on Quiet. Using a level 3 Stun Arm blast will deplete her health by 60%! The only snag with using the Stun Arm is that Snake needs to be within 45m from Quiet in order for the attack to hit her.
ROCKET ARM: Using the Rocket Arm also counts as a non-firearm attack and can deplete Quiet's blue heath bar by 40%. As with the Stun Arm, Snake also needs to be within 45m from Quiet for the Arm to reach her.
SLEEP/STUN GRENADES: Stun/Sleep Grenades are quite powerful items to use on Quiet (one successful attack cuts her blue bar in half) plus it will also count as non-firearm since they aren't lethal.
LLG-MINES: LLG-Mines are very effective against Quiet, though placing them can be a bit difficult since you have to place them in an area where she will reposition herself. When she relocates to the target area, she sets off the LLG-Mine (they don't explode) and she ends up jumping away with half her blue health bar depleted.
SLEEP GAS STRIKE: Call in a Sleep Gas Strike right from the starting location and the attack will instantly out her down. Just be aware that using this method will NOT allow for you to achieve an S-Rank for the mission.
S-Rank, No Damage Walkthrough, Perfect Stealth and All objectives included
Metal Gear Solid 5 Quiet Actor Takes Creative Lead On Vengeance Is Mine - TheGamer TheGamer‘Vengeance is Mine’ has MGSV’s Quiet actor as its creative lead - Micky News Micky NewsAll of the Leaked Konami Projects in Fall 2021 - GameRant GameRantWanted: Dead is a stylish action game from ex-Ninja Gaiden devs with a lot of limb-chopping - VG247 VG247Quiet - Metal Gear Solid 5: The Phantom Pain Wiki Guide - IGN IGNFinding new ways to play Metal Gear Solid 5: The Phantom Pain two years on - PC Gamer PC GamerDoing the 3D-Scan and Motion-Capture for Quiet [Video] - TechAcute TechAcuteAre Abandoned and Blue Box's Hasan Kahraman Actually Hiding Hideo Kojima's Silent Hill? - TheGamer TheGamerMetal Gear Solid V Buddies and How to Get the Best Out of Them - Push Square Push SquareStrange things happen when you swap Ocelot for Quiet and D-dog in MGS 5 - GamesRadar GamesRadarMetal Gear Solid 5’s Quiet VA Says She Had No Role In Episode 51, Kojima Is Very Passionate About His Work - GamingBolt GamingBoltKonami's bitter, yearlong breakup with Hideo Kojima, explained - Polygon PolygonKojima reveals a bloody Metal Gear 5 poster with Snake and Quiet but not his name - Polygon PolygonA new Silent Hill or Metal Gear at E3 2019? T., Hideo Kojima's Silent Hills Horror Masterpiece - IGN - IGN IGNMetal Gear Solid V: The Phantom Pain's 6 Best Mods | CBR - CBR - Comic Book Resources CBR - Comic Book ResourcesAlbum reviews: Stereolab, King Gizzard, Cheval Sombre, more - Brooklyn Vegan Brooklyn VeganNew Metal Gear Solid 5 Gameplay Demo Features Quiet - Game Revolution Game RevolutionMetal Gear Solid 5: The Phantom Pain – Sexiest Quiet Scene Revealed; Shocking Rape Scene Unearthed - International Business Times, India Edition International Business Times, India EditionMetal Gear Solid 5 The Phantom Pain: Quiet VA Featured in Next Kojima Station - GamingBolt GamingBoltWhat Happens When You Mod P.T. Models Into MGSV Cutscenes? - Shacknews ShacknewsMission 31 Sahelanthropus - Metal Gear Solid 5: The Phantom Pain Wiki Guide - IGN IGNMetal Gear Solid 5 The Phantom Pain: 15 Most Shocking And Disturbing Moments - GamingBolt GamingBoltBattlefield 4 Designer Takes Shot at MGS 5’s Quiet: “What Female Soliders Don’t Look Like” - GamingBolt GamingBoltCheck out the best movesets of the ice-type Pokemon ‘Glalie’ - Micky News Micky NewsMGSV: The Phantom Pain Tips Tricks - Gosu Noob - GosuNoo__ GosuNoo__Rumor: Konami Might Be Licensing Out The Metal Gear IP - TheGamer TheGamerSööma, a character played by Stefanie Joosten('Quiet' from MGSV), available for download in Spacelords | - TechQuila TechQuilaByleth least favorite among Fighter’s Pass characters in ‘Super Smash Bros. Ultimate’ - Micky News Micky News
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Gross: 15 Reasons Quiet RUINS Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain is praised as both the best game in the series as well as one that took it in a wrong direction. While it refines plenty of systems set within the franchise, moving to open-world will always create problems, be it bugs or oversights. From as early as the game's trailers people found things to complain about. MGSV has sparked plenty of arguments. One of the main sources of outrage is one of the game's principal characters: Quiet the sniper.
MGS is known for its wacky enemies and ideas that go against the norm, but an almost naked woman was the last straw. Hideo loves putting women who show off cleavage into his games, from Sniper Wolf in the original game to the bikini scenes of Eva in MGS3. MGSV took that aspect and dialed it up to 10, having Quiet wearing only a bikini for 98% of her screen time. Thankfully she is a great buddy to have on the battlefield, but even that has its limits.
Let us delve into 15 reasons why Quiet ruins and brings down MGSV. Now for those who have Quiet as your waifu, I in no way hate Quiet. She was my main buddy throughout MGSV, but that speaks volumes about how her power unbalances the game and even I can accept her faults.
15 Needs To Be Naked To Breath
Quiet’s simple bikini and sniper rifle sparked quite a bit of rage before Metal Gear Solid V's release. While her design might have been a good idea for a bathhouse episode of an Anime, it was not, however, a good choice for a starring role in a major franchise. From the moment you fight Quiet to the game's ending, Quit wears little more than three pieces of string on her body. While many bad choices can be explained through the story, this one went a bit too far. Quiet has to be naked to absorb water and oxygen through her skin to stay alive…
Let that sink in, she has to be naked to live. That just sounds like a teenage boy’s wet dream. Oh, but it’s fine, if she needs to be naked live she can just be naked. Or, you know, don’t craft a story that requires her to be naked?
14 Begins Missions By Killing
MGSV introduced a new partner mechanic to the franchise. The new system lets players bring a companion with them on missions (albeit, a very varied ensemble of partners, in the form of a Dog, Horse, Robot and… naked Sniper). This sense of comradery and tool is a great addition to the franchise, especially one that made the move to a more open world design. However, with D-Dog, D-Walker and your horse, you are given non-lethal means to attack with clear signs they don’t go for the kill. Quiet on the overhand starts off with a sniper rifle that she uses to kill any guard who spots you, or shoots at you.
While a great killer is almost always a good addition to a team, Metal Gear Solid has always put forward the idea that killing is a last resort, as soldiers are only following orders. Many players go for no-kill runs, which Quiet ruins. She is dropped into your party for an excursion, tying your hands.
13 Cannot Communicate
While the inclusion of partners was a great idea, adding in one that doesn’t talk was one of the worst decisions. Communicating with your team is imperative to survival and making tactics, but instead, we have one that hums in the background and follows orders. Relegated to a mere grunt sent on missions, Quiet cannot even give input to group discussions, choices or dialogue.
This is used to some comedic effect, when she shoots letters like HBD for Bosses’ birthday or when her hums are heard through the tape player. But the fact she can never reply or give suggestions holds her character back way too much.
12 Lives In A Cell But Let Out To Kill
So, throughout MGSV Quiet tries to kill the Boss on two separate occasions. CQC expert that he is, Boss knocks her out like he does to other enemies and brings her back to base. While the hundreds of other soldiers are allowed into our army without a word back, Quiet is heavily argued against. In the end, it is Bosses’ decision, but is slightly overruled when she is forced to live in a cell on Mother Base. It takes a few days before they are willing to let her out, saying she would do well on the battlefield.
But, when she returns she is put back in the cell, even tortured, yet still goes out with Boss on missions. This makes literally no sense, she is seen and handled like a threat and a POW but is allowed out to play if she kills for Boss. Even after clearing out bases full of enemies, she is relegated to chains.
11 She Is Overpowered
Quiet is shown to us as a superhuman, so one would think we could never have her on our side. Yet, she is allowed to kill for us (and that is great), but she is way too powerful, trivializing many of the outposts and missions. She can take out a whole outpost on her own, up to two guards before they get a good look at her, five of her weapons are silenced. As players use her more and more, her power just grows, even rewarding an emblem for letting her take care of the work herself.
This leads players to using Quiet to do all their work for them. You can even unlock a tranquilizer sniper, later on, helping with no-kill runs. While a good teammate can make a great duo, an overpowered one just breaks the playing field.
10 Shifts The Idea That Snake Has To Fight Against The Impossible
Metal Gear Solid is a series that is full of super humans, psychics, and machine monstrosities. Raiden has been the closest we’ve had to having one on our side, though only really in cutscenes. The whole setup is that Snake has to fight against insurmountable odds to save the day, killing his brother ten-odd times, shooting someone who has bullets miss her and fight a man made of bees.
Giving that power to Snake just breaks this idea, Quiet and all her power should make her a villain. If someone like this can be on our side, then the power of our enemies decreases exponentially. While Boss has to fight Metal Gear alone, Quiet makes other encounters with strong forces leagues too easy.
9 Has Drawn Out Cutscenes
Remembering that Quiet cannot speak, and must communicate through body movement, her cutscenes are drawn out for far too long. Minutes of staring at one another, dancing, awaiting her response, or having people talk to her.
MGS hit cutscene length peak at MGS4, but applying that to a character with no dialogue is painful. It doesn’t help that a lot of the cutscenes merely paint her as a sex object or emotion heavy mute. This does get rectified during her final cutscene, which helps release all of the pent-up annoyance against her character. Still, that is the end of her speaking career. Too little too late.
8 She Overshadows Sniper Wolf
We already had a great sniper, we’ve had two of them even. All the way back in Metal Gear Solid, Solid Snake had to face off against a terrifying sniper in the form of a sexy, yet restrained, Sniper Wolf. Confusing you with her cleavage, Sniper Wolf was able to shoot down Meryl, and even halt your advancement into Shadow Moses. This was a great character and enemy to fight, but Quiet just overshadows her too much.
Being a “sexier” a (better) sniper, who is also faster makes Sniper Wolf seem a whole lot less impressive. Sniper Wolf’s legacy loses its spectacular when it's put head-to-head with Quiet. Not to mention that Quiet's story is set in the past.
7 You Need To Keep An Emblem To Keep Her
There is no beating around the bush, Quiet will leave you, unless you take certain steps to postpone her final mission. While you can keep her fondness below 90%, this is detrimental to improving her gear. The sure-fire way to keep her in your employ is to equip an emblem that incorporates her Butterfly picture. As long as this is set as your emblem, you can keep your precious overpowered sex sniper. Forcing the player to consider this is annoying, and discourages individuality.
Thankfully, the ability to get her back was patched in, though seemingly in a glitchy manner. The fact that so many players had to change their emblem to a butterfly to keep their favourite companion around was just absurd.
6 She Was Designed As A Pandering Ideal Woman
Kojima has spoken several times on Twitter about Quiet’s design and lack of clothing, mentioning that she was designed with cosplayers in mind. Gross. This sparked some rage and questions on the internet. Getting into the game, however, this goes even further then her naked aesthetic. She was clearly designed with the male gaze in mind. She is naked so men can ogle her, she doesn’t talk, she's just a naked murder machine who does all the work in combat for you. Moreover, between missions, she even poses all sexy-like for Snake without anyone asking.
If she weren’t such a goddamn great sniper, she would just be another sex object for the internet to sweat over. But all of her design just points to one thing, sales, her gun isn’t the only thing people are staring at.
5 Her Story Is Too Open To Interpretation
As Quiet doesn’t speak until the very end, it is rather hard to end her story on a satisfying note. We are given hints here and there, when she talks with Code Talker, and in the final cutscene of her arc. But with no follow-up, or ending chapter to MGSV (or even an epilogue breakdown), we never really know what happens to her or more about her past. We know she loves Boss, for some reason, but many of her actions, feelings and story notes are too open.
Thankfully, some of her story is told through the cassettes, which many players overlook. But with a character so integral to the plot, with so much potential, she deserved better.
4 Becomes Useless In Enclosed Areas
The one thing that stops a sniper's ability to kill is an obstruction. Get into a building, and you’re safe. While you can lead enemies to windows or the open for Quiet to fire on, a lot of the time she becomes useless. Later missions will have you infiltrating complexes or places where Quiet has no line of sight on her targets. This becomes even worse when you’ve spent most of the game with her as your buddy, leaving the three others to fall behind in terms of bond and equipment.
The fact she has such a weakness is great, as it grounds her character more and balances out her insane powers. However, this is quickly dismissed because of her incredible power outside. She knows hand to hand combat, can turn invisible, and dash around insanely fast. Her dash can even knock out and kill enemies, so why doesn’t she do this when her sight is broken?
3 Goes From Killer To Lover Too Quickly
Quiet has tried to kill Boss twice up to the point where she is captured, you have every right to kill her. But you’re Big Boss, or Snake; you don’t kill unless necessary, so you take her back to your home and make her your soldier. While this seems plausible for soldiers on the battlefield, Quiet was designed to be your killer, even carrying a parasite to take out your entire base. You are the reason she cannot talk, and you almost killed her. But from the moment you drop that supply box on her head in battle, she falls madly in love/lust with you.
From pointing her gun at you, she jumps to shove her ass in your face, show off her cleavage and even dance for you. There is no real build-up to this as time is never really said to have passed, and she never talks.
2 Has Literally No Information
Why the hell does Quiet (seemingly) not know this base inside and out? Quiet should be the one character who could give you all the information you need, yet she fails to help you out in any informative way. The Boss can send her to scout outposts and the like, but she should at least know some of it already or point to an access point in bases. To Miller, Quiet is a fountain of knowledge, but her actions and lack of communication force her to become a target. Just, point me in the direction or some sign that guy has a parasite.
1 Doesn’t Ever Think To Write Or Use Morse Code Or Hum
At the end of her storyline, we are told that Quiet has the English strain of the vocal cord parasite. If she were to ever speak in English, she would infect Mother Base, including Big Boss. That is fine, we have been told about the parasites before and seen their danger. So why don’t you speak through Code Talker? Or write down crucial information, or use Morse code, or even hum in response?
A lot of the pain given to Quiet is her own fault, she only replies with screams and stares. Even if she don’t want to tell us about her English parasite, at least jot down a few bullet points of Skull Faces' plans. Miller knows you have information and is going to keep torturing you. Ocelot and Boss are on your side, give them something to work with! "I did not choose to be Quiet.” Yeah, you did.
The party dude is out.
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