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Five Nights at Freddy’s: Help Wanted Review – Bulk Jump Scares

Five Nights at Freddy’s: Help Wanted on Switch

Five Nights at Freddy’s: Help Wanted might be exactly what fans of the series are looking for in terms of a one-stop-shop for a majority of the released titles in the series, as well as the bonus content that joins this symposium of scares. However, some issues with the VR conversion mean this Switch collection leaves a lot to be desired.

The Five Nights at Freddy’s series has been a phenomenon of the horror genre since the first title’s original release in 2014. The series has made its way over from the PC and mobile space recently allowing for console players to get in on the action. These point-and-click horror titles are filled with deep lore, simple management gameplay, and the creepiest cast of mechanical antagonists this side of Chuck E. Cheese.

Five Nights at Freddy’s: Help Wanted was initially released as the series’ first VR endeavor, coming to PC VR units, as well as the PlayStation VR. This subsequent port onto the Nintendo Switch takes away the interactive virtual reality mechanics to offer a more streamlined experience.

With each of the first three titles on offer here, as well as some mini-game content that takes you to locations from the fifth mainline title —Sister Location— and several additional bonus modes, you will have a lot to play through with the Help Wanted collection.

Five Nights at Freddy's: Help Wanted Nintendo Switch

A chilling, children’s pizza chain featuring animatronic performers has been brightening the hearts of children for years until one fateful day a child is killed in the restaurant. This occurrence is only the start of a much darker story hidden beneath the lighthearted setting.

The simplicity of the gameplay, though challenging and entertaining, has been completely overshadowed by the breadth of story that can be discovered for those willing to search it out.

Although not inherently scary for those who don’t have automatonophobia, the jump scares will best even the toughest of wills. Creepiness is more of the Five Night at Freddy’s recipe, where the hidden messages and tie-ins from each title have created a timeline of murder and mayhem that has spawned books and potential future films as well.

The protagonist has found themselves situated inside the restaurant (or other scary locales), where it is your job to keep track of the animatronics and last as long as possible with whatever tools you have at your disposal.

Watching the cameras, hallways, and power consumption to survive each night of the titular five nights has been the modus operandi of each of the mainline entries in this series.

Each of these titles offers slightly different gameplay mechanics; from hiding behind masks, using music boxes to trigger reactions in the animatronics, closing doors, and more, but at the end of the day, each is simply about survival and time management.

Five Nights at Freddy's Nintendo Switch

The pure simplicity on offer can get dull for those spending long playtimes in any of the titles here, but having a giant bear or chicken jump out at you will instantly pull you out of those funks.

The gameplay loop from iteration to iteration doesn’t offer enough of a difference to distinguish them from each other, so taking your time with each entry will help stave off repetitiveness.

The difficulty ramps up each subsequent night and you will have to act quickly, while taking more chances, in order to preserve yourself and hold off the enemies waiting at the gates long enough to hear that beautiful chime concluding every stage.

The gameplay isn’t for everyone as it is, but considering the downsides to this non-VR version, specifically, might be enough to keep you away from the series altogether.

Five Nights at Freddy's: Help Wanted Nintendo Switch

The UI and controls are regularly clunky, with an odd “free look” mode where you can check out rooms—à la VR—allowing for you to search out hidden items, collectibles, and the environment. Unfortunately, it is extremely finicky, with slight movements zooming your vision about, where a release of the analog stick results in the screen snapping back to the default, front-facing position.

Additionally, a majority of the bonus content was built purely for its use in VR. The Parts and Service mode, for example, has you building the animatronics where being able to actually grasp the objects is the intended method. Thus, making it regularly bland and uninteresting when you are attempting to complete the objectives in this standard mode.

Not enough is lost in translation to call this a failed port, as the original titles are meant to simply be controlled with button presses —as Help Wanted is built— but the content on offer here doesn’t do enough to set itself apart to make it all that interesting of a proposition.

Five Nights at Freddy’s: Help Wanted is a great collection of FNaF titles for the series veteran looking for Switch versions, or for those searching out the additional bonus content, but the issues that come with the VR conversion, as well as the fact that the base games as a whole can easily lead to boredom and frustration for those not fully invested in the timeline and lore mean this is a niche collection for a niche audience.

Five Nights at Freddy’s: Help Wanted

Five Nights at Freddy's: Help Wanted Critic Review
Reviewer: Steven Green | Copy provided by Publisher.


  • Great collection of FNaF titles for the veteran or first-time player.
  • Bonus content available you can’t get elsewhere.
  • Some of the deepest lore in the horror genre.


  • While original gameplay isn’t hampered, VR changes aren’t done well.
  • Minimal changes from entry to entry leave more to be desired.
  • Base gameplay can get tedious with repetitive nature and difficulty.
Release Date
May 21, 2020
Steel Wool Studios
Sours: https://twinfinite.net/2020/05/five-nights-at-freddys-help-wanted-review-bulk-jump-scares/

Five Nights at Freddy's: Sister Location Is More Than Just Jump Scares

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I went into Five Nights At Freddy’s: Sister Location feeling skeptical. The last FNAF game made some changes to the formula, but the whole shtick felt kind of worn. This time, however, developer Scott Cawthon has some new tricks up his sleeve.

You can watch me go through the first couple of days in the video above, where I was joined by Highlight Reel’s Chris Person. The game is out now on Steam for $6.79, at a 15% discount for launch.

To give you some background: In Sister Location, you play as Mike the janitor, who for some god forsaken reason has decided to return to a haunted pizza parlor stocked with murderous animatronics. Like before, your goal is to survive as many nights as you can.

One thing that’s different about Sister Location: it feels like more of a guided experience. Older games have featured a guide of sorts doling out bits and pieces of the story, but this time, you get dialogue and instructions throughout your first couple of nights. For once, I didn’t feel totally lost while playing, because the game actually told me more or less how the mechanics worked. Don’t take this to mean Sister Location is easier; I still died in the first couple of nights. I just wasn’t completely clueless as to why.

Sister Location is actually funny, too. Scott Cawthon pokes fun at the player, and isn’t afraid to have some fun with it all. In an early sequence, for example, the player is prompted to input a name, only to have the system glitch out and misinterpret it as “Eggs Benedict.”

Image for article titled Five Nights at Freddy's: Sister Location Is More Than Just Jump Scares

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Most of all, though, Sister Location feels like Scott Cawthon’s most ambitious game yet. In the first couple of days, I visited a number of different areas, all with different things to see and do. This FNAF is not just screen management. You will walk around, hoping to avoid detection from a violent ballerina. You will fight against a murderous robot baby. You’ll restore power to different areas. You will play some old-school mini games. You’ll watch TV and eat popcorn (!) Oh, and you’ll be crawling through lots of vents too.

There’s a button to eat popcorn. GOTY 2016.

What Sister Location excels at is suspense. I kept expecting a jump scare to happen, just by virtue of it being a FNAF game, and while there are still plenty in there, they weren’t the only things that built tension. As you play, you have two different narrators telling you contradictory things, which is great for building paranoia.

Judging by the threads online, people are already hard at work trying to figure out Sister Location’s place in the overall lore, and it sounds as twisted as you’d expect. Something about an animatronic inside another animatronic? And dead co-workers? I await the upcoming Game Theory tying it all together.

I haven’t finished Sister Location, but for once I’m looking forward to jumping back in and experiencing more.

Sours: https://kotaku.com/five-nights-at-freddys-sister-location-is-more-than-ju-1787546065
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Chapter 2
It was hour 4, "Ah! The old looking Chica suit is there again!" Mikey pointed at the left side of the door, Leo quickly shone the flashlight making her leave, "Who knew there so many other suits?" Donnie wondered, "Guys the flashlight seems lime its gonna die soon."

Foxy and Mangle found there way in the basement, "OK Marionette, give it up, there are no more suits for Raph to be stuffed in," Foxy rose his hook at her, "Foxy Foxy Foxy," she repeated, "there are always suits to be used around here." She went to grab a suit nearby.

Mangle gasped when she saw the empty Golden Freddy suit, "What did you do to him?!" she cried, "He wasn't that... what's the word? Useful, yeah, he wasn't that useful," Marionette answered, "You sick lil puppet, ye are gonna regret that," Foxy said making a fist.

"You can't fight me Foxy, I'm a puppet, I can control you," Marionette smiled. Foxy suddenly fell yo the ground feeling controlled, "Leave my brother alone!" Mangle jumped at Marionette wrapping her endoskeleton around her.

"Ah! Get of me you dismantled toy!" Marionette screamed. Mangle losses her other head which she didn't ry care about, "Thank you, I hated that head." Foxy was no longer in controlled, "Ye are gonna pay lad for hurting my sister," Foxy attacked the puppet while Mangle grabbed Raph, "You OK man?" "Uh, I'm fine."

Sours: https://www.wattpad.com/256174846-tmnt-and-fnaf-5-crazy-nights-part-3%E2%9C%94-jump-scares

When I got to work, I crawl to the toilet with a convulsive gait, where I vomit, barely having time to unzip my. Trousers. Sorry, longed-for dream, I was composing at the bus stop the next morning.

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Namely, at the last station, his old friend Albert joined Max in the compartment. Katya came in and was a little confused. Do not be afraid, honey, come in, invited Max, touching her hand.

ALL 240+ JUMPSCARES in FNAF! (Delay) - FNAF 1, 2, 3, 4, SL, 6, UCN, VR, COD, AR

I did this only when they took me to the place where they took me, throwing me out of the car in full view. I wiped my face with my dress, got up and ran home. After that, our sex life changed dramatically.

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And coming from there a little drunk, she first went to the bath. And I did not pay attention to it, I completely trusted her. And only today's events opened my eyes. Here are some urgent documents. Are you so sad.

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