Fortnite videos youtube

Fortnite videos youtube DEFAULT

We’re teaming up with YouTube to level up your live viewing experience in Fortnite special and competitive live broadcasts. A new and exciting feature debuts today for Fortnite fans: Drops!

Starting today, you’ll receive special Fortnite cosmetics when you link your YouTube and Epic Games account and watch Fortnite premiered content on YouTube. Link your account (details below) and tune into the premiere of Game Jam Hollywood for our first YouTube Drop and claim your reward.

Game Jam Hollywood tells the story of a secret Fortnite event in Hollywood, California. Sixteen of the best Creative community builders came together and combined their powers to create brand new Creative games for the Fortnite World Cup Finals. 

Be there for the premiere of the full length video on July 25th, pm ET! Watch at youtube.com/fortnite/live

Drop in for the Drops

Link up your Epic + YouTube accounts to be eligible for rewards! You only need to watch 20 minutes of Game Jam Hollywood or the World Cup broadcasts to receive a drop. If you want to link your account, check out the Account Linking instructions below. Check in-game to be sure you’ve received your reward.

There are lots of opportunities to drop in:

  • 7/25 - Game Jam Hollywood premiere.
  • 7/26 - Fortnite World Cup Finals Day 1 live broadcast.
  • 7/27 - Fortnite World Cup Finals Day 2 live broadcast.
  • 7/28 - Fortnite World Cup Finals Day 3 live broadcast.

Collect all three unique, World Cup themed rewards:

  • 7/25 - Game Jam Spray
  • 7/26 - Game Jam Spray
  • 7/27 - World Cup Spray
  • 7/28 - World Cup Spray + Red Line Wrap

09BR_YoutubeDrops_Social.jpg

To ensure you receive the Drop, please tune-in with a reliable internet connection when viewing. We’ll also adding new YouTube Drops in the months following Fortnite World Cup Finals. Thanks for watching! 

Link it Up

Anyone can become eligible for YouTube Drops by linking their account. Follow these steps to get setup:

  1. Sign in to YouTube in a desktop browser. 
  2. Go to Accounts and select Settings.
  3. Under the "Connected accounts" section, select your Epic Games account.
    1. If you do not already have an Epic games account, create one then start at Step 2.
  4. Click or tap CONNECT.
  5. Sign into your Epic Games account.

You can also link your Epic Games account from the Watch page of any eligible Fortnite live stream here: https://youtube.com/fortnite/live. Click or tap REWARDS in the description, and follow the prompts to your Epic Games account.

For more information on linking your YouTube account, reference YouTube’s support article here.

Sours: https://www.epicgames.com/fortnite/en-US/news/youtube-drops

Griffin Spikoski spends as much as 18 hours a day glued to his computer screen playing the wildly popular, multi-player video game Fortnite.

His YouTube channel &#; where he regularly uploads videos of himself playing the online game &#; has nearly million subscribers and more than 71 million views; figures that have netted him advertisers, sponsorships and a steady stream of income.

Last year, that income totaled nearly $,

The healthy sum &#; more than enough to comfortably raise a family in most American cities &#; is all the more impressive considering Spikoski is 14 years old.

Still, he approaches video games the way an elite student athlete would approach a sport such as football or basketball: when he’s not playing, Spikoski, who goes by the name “Sceptic” on YouTube, completes school work online.

But video games remain his focus, according to family members.

&#;It’s kind of like my job,&#; Griffin told ABC affiliate WABC-TV, noting he plays about eight hours a day in his Long Island home.

In a short documentary published on YouTube, Spikoski’s mother, Kathleen Connolly, suggested that her son’s passion and success took her by surprise.

“I never realized that Griffin was good at games,” she said. “He told me he was good at them and then the world just kind of confirmed it.”

After creating Sceptic Gaming Inc., the teenager’s parents hired a financial adviser and an accountant to help him manage his money, WABC-TV reported.

Despite their increasingly visible, cultural impact, video gamers have yet to receive the widespread respect and admiration afforded mainstream pro athletes. Like skilled computer experts and programmers, they are sometimes conflated with hackers or stereotyped as sun-deprived misfits who grow inside suburban basements.

Related Articles

When President Donald Trump falsely pinned Russian hacking of the Democratic National Committee on “somebody sitting on their bed that weighs pounds,” he was invoking a well-trod stereotype.

But the reality is that electric sports (known as “e-sports”) have become big business, so much so that the biggest e-sports tournaments are now providing payouts of nearly $25 million, according to Gamespot, offering salaries that rival or surpass many professional athletes.

Last year, the video game and software company Epic Games announced that the company would provide $ million to fund prize pools for Fortnite competitions for the upcoming season. The audience, which spans the globe and flocks to popular gamers on YouTube and streaming platforms such as Twitch, is in the tens of millions. More than 67 million people from around the world play League of Legends each month, according to Riot Games.

“E-sports mimic traditional sports leagues principles: Exciting content, likeable stars, catchy team names, slow motion highlights, intense competition and an uncertain outcome,” according to the Conversation.

“These video games attract audiences as they are no longer simply designed to be played, but increasingly to be visually pleasing for audiences,” the outlet added.

Like ESPN athlete profiles that air on game day, video game companies are even producing their own short videos highlighting the personality and drive of their most popular players.

For years now, Spikoski’s family said, the teenager’s entree into professional e-sports has seemed inevitable.

His big break came last year when the Spikoski beat a well-known Fortnite player and uploaded a video of the battle to YouTube, quickly resulting in million views, according to WABC-TV. It didn’t take long, the station reported, for the teenager to make his first $ from Twitch. Not long after, his father, Chris said, everything changed.

“Two months went by and we were like, ‘All right, we’re going to need to get an accountant and get a financial adviser,’ ” he said.

Spikoski’s parents told filmmakers that they decided to remove their son from high school as his dedication to gaming deepened. With his notoriety increasing, Connolly said, Spikoski struggled to manage two worlds &#; and two personalities &#; that felt increasingly divergent. In person, Spikoski is shy and anxious. In the virtual world, he is confident, playful and mischievous.

“I think he made it through three days of high school and he had issues every day that he was there &#; either being distracted in class because people wanted his attention or feeling like he had to be Sceptic at school,” Connolly said.

Spikoski’s parents said their son had been pushing them to allow him to pursue online schooling. With his success growing, they eventually relented.

“I was playing games all day and watching videos, that was just my life,” Spikoski told filmmakers when asked about his parents’ reaction to his request. “They already knew.”

Their only choice, Chris Spikoski said, was to “embrace it” and now they treat their son’s passion like it’s any other sport. Even relatives who initially suggested there was no future for the teenager in gaming and that the family “was crazy” have come around.

“It’s been his dream to be a gamer, to be in e-sports, just to be in this field since he was a kid,” Spikoski said, noting that his son began playing video games at age 3.

“We don’t really see that you need a 9-to-5 job to get by in life and you can actually have fun with a career and enjoy your love and do what you love and make a living out of it,” he added.

Sours: https://www.denverpost.com//05/18/sceptic-fortnite-youtube-video-games-money/
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Fortnite Clips

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Fortnite

online video game developed by Epic Games

Not to be confused with Fortnight.

Video game series

Fortnite
FortniteLogo.svg
Genre(s)Survival, battle royale, sandbox
Developer(s)Epic Games
Publisher(s)
Platform(s)Windows, macOS,[b]Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, iOS,[b]Android[b]
First releaseFortnite: Save the World
July 25, (early access)

Fortnite is an online video game developed by Epic Games and released in It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite: Save the World, a cooperative hybrid-tower defense-shooter-survival game for up to four players to fight off zombie-like creatures and defend objects with traps and fortifications they can build; Fortnite Battle Royale, a free-to-play battle royale game in which up to players fight to be the last person standing; and Fortnite Creative, in which players are given complete freedom to create worlds and battle arenas. Save the World and Battle Royale were released in as early access titles, while Creative was released on December 6, While the Save the World and Creative versions have been successful for Epic Games, Fortnite Battle Royale in particular became an overwhelming success and a cultural phenomenon, drawing more than million players in less than a year, earning hundreds of millions of dollars per month, and $9 billion in revenue in its first two years.

Save the World is available only for Windows, macOS,[b]PlayStation 4, and Xbox One, while Battle Royale and Creative were released for all those platforms, and also for Nintendo Switch, iOS,[b] and Android devices.[b] The game is expected to also launch with the release of the next-generation PlayStation 5 and Xbox Series X/S consoles.

Game modes

Fortnite is distributed as three different game modes, using the same engine; each has similar graphics, art assets, and game mechanics.

  • Fortnite: Save the World is a player-versus-environment cooperative game, with four players collaborating towards a common objective on various missions. The game is set after a fluke storm appears across Earth, causing 98% of the population to disappear, and the survivors to be attacked by zombie-like "husks". The players take the role of commanders of home base shelters, collecting resources, saving survivors, and defending equipment that helps to either collect data on the storm or to push back the storm. From missions, players are awarded a number of in-game items, which include hero characters, weapon and trap schematics, and survivors, all of which can be leveled up through gained experience to improve their attributes.
  • Fortnite Battle Royale is a player-versus-player game for up to players, allowing one to play alone, in a duo, or in a squad (usually consisting of three or four players). Weaponless players airdrop from a "Battle Bus" that crosses the game's map. When they land, they must scavenge for weapons, items, resources, and even vehicles while trying to stay alive and to attack and eliminate other players. Over the course of a round, the safe area of the map shrinks down in size due to an incoming toxic storm; players outside that threshold take damage and can be eliminated if they fail to quickly evacuate. This forces remaining players into tighter spaces and encourages player encounters. The last player, duo, or squad remaining is the winner.
  • Fortnite Creative is a sandbox game mode, similar to Minecraft in that players are given complete freedom to spawn everything that is within the game on an island, and can create games such as battle arenas, race courses, platforming challenges, and more.

Players can use their pickaxe to knock down existing structures on the map to collect basic resources that are wood, brick, and metal. Subsequently, in all modes, the player can use these materials to build fortifications, such as walls, floors, and stairs. Such fortification pieces can be edited to add things like windows or doors. The materials used have different durability properties and can be updated to stronger variants using more materials of the same type. Within Save the World this enables players to create defensive fortifications around an objective or trap-filled tunnels to lure husks through. In Battle Royale, this provides the means to quickly traverse the map, protect oneself from enemy fire, or to delay an advancing foe. Players are encouraged to be very inventive in designing their fortifications in Creative.

While Battle Royale and Creative are free-to-play, Save the World is pay-to-play.[2]The games are monetized through the use of V-Bucks, in-game currency that can be purchased with real-world funds, but also earned through completing missions and other achievements in Save the World. V-Bucks in Save the World can be used to buy loot boxes, in the form of piñatas shaped like llamas, to gain a random selection of items. In Battle Royale, V-Bucks can be used to buy cosmetic items like character models or the like, or can also be used to purchase the game's battle pass, a tiered progression of customization rewards for gaining experience and completing certain objectives during the course of a Battle Royale season.[3][4]

Development

Fortnite: Save the World

Main article: Fortnite: Save the World §&#;Development

Fortnite began from an internal game jam at Epic Games following the publishing of Gears of War 3 around Though it was not initially one of the developed titles during the jam, the concept of merging the construction game genre, representing games like Minecraft and Terraria, and shooter games arose, leading to the foundation of Fortnite.[5][6] Development of Fortnite slowed due to several issues, including switching from the Unreal Engine 3 to Unreal Engine 4, a deeper role-playing game approach to extend the life of the game, and a switch of art style from a dark theme to a more cartoonish style. Further, Epic was looking to get into the games as a service model, and brought in Chinese publisher Tencent to help; Tencent took a large stake in Epic as part of this, leading to the departure of several executives, including Cliff Bleszinski, who had been a key part of Fortnite's development. Fortnite's approach was changed to be Epic's testbed for games as a service, and further slowed the development.[7][6][8]

Epic was able to prepare to release Fortnite as a paid early access title in July , with plans to release it as free-to-play sometime in while gaining feedback from players to improve the game.[9][10][11][12] With the release of Fortnite Battle Royale, the player-versus-environment mode was distinguished as "Save the World". Ultimately, Epic opted to release Save the World as a premium title, bringing it out of early access on June 29, [13]

Fortnite Battle Royale

Main article: Fortnite Battle Royale §&#;Development

Near the same time that Epic released Fortnite into early access, PlayerUnknown's Battlegrounds had become a worldwide phenomenon, having sold over 5 million copies three months from its March release, and drawing strong interest in the battle royale genre. Epic recognized that with the Fortnite base game, they could also do a battle royale mode, and rapidly developed their own version atop Fortnite in about two months.[14] By September , Epic was ready to release this as a second mode from "Save the World" in the paid-for earlier access, but then later decided to release it as a free game, Fortnite Battle Royale, supported with microtransactions. This version quickly gained players, with over 10 million players during its first two weeks of release, and leading Epic to create separate teams to continue the Fortnite Battle Royale development apart from the Save the World version, outside of common engine elements and art assets.[15][16] This allowed Fortnite Battle Royale to expand to other platforms otherwise not supported by Save the World, including iOS and Android mobile devices and the Nintendo Switch.[17][18]

Fortnite Creative

Main article: Fortnite Creative §&#;Development

A creative sandbox mode launched on December 6, , synchronized with the start of season 7 of Fortnite Battle Royale. Each player has access to a private, persistent island on which they construct buildings and add and manipulate objects as desired. Players are able to invite friends to this island and participate in unofficial games such as race tracks or jumping courses.[19] Initially, only players who purchased the battle pass could receive their own island, whereas players who did not purchase it received access to the game mode for free on December [20]

Reception

See also: Fortnite: Save the World §&#;Reception, Fortnite Battle Royale §&#;Reception and legacy, and Fortnite Creative §&#;Reception

The FortnitePro-Am event at E3

The Save the World mode achieved over one million players by August , just prior to the release of Battle Royale.[21]

Fortnite Battle Royale became a significant financial success for Epic Games, leading them to separate the teams between Save the World and Battle Royale to provide better support for both modes. Within two weeks of release, over 10 million players had played the mode,[22] and by June , just after the Nintendo Switch release, had reached million players.[23] Revenue from Fortnite Battle Royale during the first half of had been estimated in the hundreds of millions of dollars per month,[24][25] with total revenue estimated at $ billion by analysis firm SuperData Research.[26] Total revenue for Fortnite reached more than $9 billion by the end of [27]

Fortnite Battle Royale has also become a cultural phenomenon,[28] with several celebrities reporting they play the game, and athletes using Fortniteemotes as victory celebrations.[29] A notable streaming event in March , with streamer Ninja playing Fortnite Battle Royale alongside Drake, Travis Scott, Kim DotCom, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster, broke viewership records for Twitch to date, and led to Epic arranging a Fortnite Battle Royalepro–am with 50 pairs of streamers and professional players matched with celebrities at E3 in June [30][31][32] Epic Games has developed organized esports competitions around Fortnite Battle Royale, such as the inaugural US$30 millionFortnite World Cup tournament that took place in July [33][34]

See also: Fortnite Battle Royale §&#;Parental concerns

There has also been growing concern over Fortnite Battle Royale's draw toward young children, emphasized with the release of the mobile client. Parents and teachers had expressed concern that students are being distracted and drawn away from school work due to playing Fortnite.[35] Concerns have also been raised about the impact that playing a game involving repeated depictions of gun violence may have on young children.[36][37]

Awards

In , the game was nominated for "Best Co-op Game" by PC Gamer,[38] and for "Best Spectator Game" by IGN.[39] In , the game won the award for Best Ongoing Game by PC Gamer[40] and IGN,[41] the latter of which nominated it for "Best Nintendo Switch Game", "Best Mobile Game", and "Best Action Game".[42][43][44]

Notes

  1. ^Gearbox Software published retail copies of Fortnite: Save the World for the Xbox One and PlayStation 4 when the game was first released in July , but after the introduction of Battle Royale, no further retail publication was made.[1]
  2. ^ abcdefThe iOS and Android clients of Fortnite Battle Royale were removed by Apple and Google respectively on August 13, as Epic had changed how one could buy V-bucks with the client, leading Epic to file a lawsuit against Apple. The macOS client of both Battle Royale and Save the World, while downloadable, will not be able to be updated as well. See Epic Games v. Apple. The game remained playable if one had already downloaded it. On Android, while it is no longer available on Google Play, it remains available via the Samsung Galaxy Store on Samsung Galaxy devices as well as directly from the Epic Games App on all other Android devices.

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External links

Wikimedia Commons has media related to Fortnite.
Sours: https://en.wikipedia.org/wiki/Fortnite

Videos youtube fortnite

Fortnite Has The Most Uploaded YouTube Videos In A Single Month

Streaming video games used to be something that was scoffed at. After all wouldn’t it be better to play the game rather than watch someone else play it? Clearly that has changed over the years, and in fact if there is evidence to prove that gaming videos are here to stay, Epic Games’ Fortnite Battle Royale might have done just that.

In a tweet by Ryan Wyatt who leads YouTube Gaming, he claims that Fortnite has managed to set the record for having the most gaming video uploads on YouTube in a single month. His tweet doesn’t mention exactly how many videos we are talking about, but it clearly has made an impact.

His tweet also mentions the Fortnite tournament that had 42 million live videos, and holds the record for concurrent views at million. While Fortnite isn’t a new game per se, its release on mobile has no doubt generated a ton of buzz. The game is said to have raked in $ million in its first four days of release on iOS, and this is not counting the fact that it has yet to be released on Android.

We expect the game will get even more popular as time goes on and we can also probably look forward to more gaming videos, especially with Epic fast-tracking live recording features.

Filed in . Read more about Epic, Fortnite Battle Royale and YouTube.

Sours: https://www.ubergizmo.com//03/fortnite-most-uploaded-youtube-videos/
JUGANDO FORTNITE SOLO - ¿GANAREMOS?

My small size 2 breasts shrank in the coldness of the cave, and my nipples tensed into two hard peas. The owner turned me to face the wall, causing a terrible pain from the shackles on my wrists. Now I did not know what he was doing, and this made it even more scary, although much more so.

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We drank champagne and talked about nothing. After a while, pouring out the champagne, she poured the powder, the champagne immediately acquired a. Slightly unclear hue, but I didnt show it and drank it to the bottom with pleasure. I closed my eyes for a few seconds and began to look at her with a more submissive, slightly guilty look.

She looked at me even more excited and arrogant.



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