God eater lore

God eater lore DEFAULT
God Eater (TV Series 2015– ) - Plot Summary Poster


  • The year 2071, the Earth has been devastated by mysterious monsters that devour living creatures and are impervious to weapons. An organization called Fenrir is the only one with weapons capable of killing the monsters.


  • Set in a post-apocalyptic Japan in the year 2071. The world has been mostly destroyed by mysterious monsters known as the Aragami. An organization known as Fenrir was made to exterminate Aragami using 'God Arcs', weapons made from Aragami cells. Those who specialize in exterminating Aragami are known as God Eaters. Their God Arcs originally could only keep a single form, however a new type has been discovered that can switch between gun and blade form. Since then, they have been classified new-types and the previous as old-types.


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Video Game / God Eater


Gods will fall! Humanity will Rise!note Clockwise,from bottom center: The Protagonist/Yuu Kannagi, Soma Schicksal, Ren and Lindow Amamiya, Shio, Sakuya Tachibana, Kota Fujiki, and Alisa Amiella.

"Defy all Gods"

The official tagline of the franchise

God Eater is a series of Action RPGs published by Bandai Namco (the first two games and their Updated Rereleases being developed by Shift, with Marvelous First Studio taking over for 3 as Shift was busy with Code Vein in the interim), setting itself as a rival game franchise to Capcom's popular Monster Hunter franchise. Set in a post-apocalyptic world devastated by the Aragami, bizarre monsters made from microscopic Oracle Cells that can devour almost anything and take on its properties, humanity has been pushed to the brink of extinction. Mankind's last hope rests upon the shoulders of the God Eaters, elite soldiers who have been infused with Oracle Cells, turning themselves into part-Aragami and allowing them to fight back by using the God Arc, a bio-mechanical Morph Weapon made from the same Oracle Cells that make up the Aragami's biology.

Contributing to the longevity of the franchise is the very fact that the story is not your typical "fight the monsters, save the world" story involving a Creature-Hunter Organization (though certainly, you end up doing a fair amount of that, too). The franchise explores the bleakness of surviving a post-apocalyptic Earth such as how humanity struggles to survive despite the world's current state, what mankind is willing to die for in order to save the lives of many, and how does our morality define us in the face of extinction. Its popularity has also led to various adaptations and Spin Offs in anime, manga, and light novels.

All God Eater videogames:

  • God Eater (2010): The first game in the series, released for the PlayStation Portable. It follows the protagonist and the Retaliation Unit note more popularly known as simply "the First Unit" of the Fenrir Far East Branch as they not only fight against the Aragami, but also uncover a sinister plot to repopulate the Earth through a dreaded event called "The Devouring Apocalypse".
    • God Eater Burstnote Gods Eater Burst in the North America and Europe release(2010/2011): The first Updated Re-release title, released for the PlayStation Portable. In addition of expanding most of the original game's mechanics, the game also includes an additional storyline continuing the still-ongoing search for Lindow Amamiya, as well as the appearance of the mysterious Ren.
    • God Eater Resurrection (2015/2016): An HD remastered Updated Re-release of God Eater Burst, originally released for the PlayStation Vita and PlayStation 4 (and is, in essence, the original GE rebuilt in the Rage Burst engine). The original mechanics from the second game were tweaked to include the new feature called "Predator Style", as well to include some of the features from Rage Burst and a new story arc that connects between the events of God Eater Burst and God Eater 2. The international release contains an updated and revised localization, as well as a brand-new English dub in accordance.
  • God Eater 2 (2013): A sequel to the first game released for both the PlayStation Portable and PlayStation Vita. The sequel centers on the Blood Unit, an elite group of God Eaters, as well as a new protagonist, on board a moving mobile base sent to investigate the rapidly-spreading outbreak known as the Black Plague. This is the first game to feature three new weapon types: the Boost Hammer, the Charge Spear and the Shotgun.
    • God Eater 2 Rage Burst (2015/2016): The second Updated Re-release title, originally released for the PlayStation Vita and PlayStation 4. Like God Eater Burst, the game tweaked most of the mechanics from God Eater 2, and also includes a new storyline featuring a new God Eater named Livie Colette. This is the first game to introduce the Variant Scythe.
  • God Eater 3 (2018/2019): A Darker and Edgier third main entry in the franchise for PlayStation 4, Nintendo Switch, and PC. It introduces the Adaptive God Eaters, a new type which can survive in the Ashlands, a spreading desert that turns everything it touches to ash. A new type of Aragami, the Ashborn, can enter Burst mode just like the God Eaters, and new weapons are available: the Biting Edge, the Heavy Moon, and the Raygun, the latter replaces one of the four Gun types in the game.

On December 21st, 2015, both God Eater 2: Rage Burst and God Eater Resurrection, were announced for an overseas release on PlayStation 4, PlayStation Vita, and Steam. See the commentary video here.

Soma, Alisa, and Lindow also show up in Project X Zone. The sequel, Project X Zone 2, featured Ciel Alencon and Nana Kozuki, with Alisa returning as an assist character.

Aside from the games, various other media were released to either promote the game, or expanding the franchise's established universe.

List of various media tied with the games:

Anime/Other Games

  • God Eater Prologue: A 12-minute ONA promoting the first game. It centers on 11-year-old Soma Schicksal's first mission as a God Eater. Watch it all here.
  • God Eater (Anime): A partially-canonical 13-episode anime by Ufotable released on 2015. Taking a slightly different approach in adapting the first half of the original game, it introduces Lenka Utsugi, an anime-only stand-in protagonist for the game's player.
  • God Eater Mobile: A free-to-play mobile game developed by Mobage-town.
  • Pachi-Slot God Eater: A slot-machine game based on the first game by Yamasa.
  • invokedGod Eater Offshot: A photography-based spin-off of God Eater Resurrection, released in November 2015 only in Japan.
  • God Eater Online: The MMO Smartphone Game announced from Tokyo Game Show 2016, released in February 2017. The game takes place in the year 2075, and follows a new protagonist, a member of Cradle stationed to the Himalayan Branch. The game concluded service on the 29th of September, 2018. The main cast eventually make their return to God Eater Resonant Ops in June 2019.
  • Pachi-Slot God Eater 2: A sequel to Yamasa's Pachi-Slot God Eater, based on God Eater 2.
  • God Eater Resonant Ops: A turn-based mobile game for the iOS and Android devices released in April 2018. Taking place in 2078, the protagonist is a rookie God Eater, who along with their allies, will take part in a large-scale operation at Fenrir Headquarters. The plot of GEREO is meant to help bridge the gap between Rage Burst and GE3, but isn't required to understand the story of 3. After two seasons, the service was terminated on the 24th of September, 2020.
  • Code Vein: A Spiritual Successor, of sorts, to the God Eater franchise developed by the series' original developers, Shift; the game mixes in Dark Souls-esque difficulty and design style with the incredible customization and freedom of play that is the hallmark of the God Eater games.

Light Novel

  • God Eater: Days of Ruins: A light novel that covers Soma's past.
  • God Eater: Those Who Break Taboo: A light novel that covers the protagonist Geese Crimson, and the special group Asasoru.
  • God Eater: Alisa in Underworld: A light novel that covers Alisa's past.
  • God Eater: Knockin' on Heaven's Door: A light novel based on the canonical protagonist of God Eater, Yuu Kannagi.
  • God Eater 2: Moonlight Mile: A novel telling the story of the events before God Eater 2 from Soma's point of view.


  • God Eater: The Spiral Fate: A non-canon manga that offers an alternate reality to the main continuity of the God Eater series, it introduces Ryo Kagami, a manga-only stand-in protagonist for the game's player.
  • God Eater: Return of the Messiah: An ambiguously-canon manga takes place in year 2072, revolving on the struggles of a group of God Eaters on the Fenrir America Branch, as well as the road to vengeance of a God Eater named Silva Orcride. Two of the main characters, Mizuki and Rosette makes their cameo appearance in -the 2nd break- manga.
  • God Eater: The Summer Wars: A Fanservice-filled manga. Alisa and Yuu are dispatched to Aegis Island on a protection mission.
  • God Eater -the 2nd break-: A manga focuses on events concerning Alisa, Soma, and Kota before and during the story of God Eater 2. The manga also features a story crossover connection with God Eater: Those Who Break Taboo by including Marguerite Claverie in the first few story arcs, as well as the cameo appearance of Hiro Kamui and the Blood Unit from God Eater 2.
  • God Eater 2: Undercover: An interlude manga sets before the events of God Eater 2, following Yuu and Lindow in their secret mission.
  • invokedGod Eater 2 (Manga): An on-going manga adaptation of God Eater 2 that focuses on Hiro Kamui and the Blood Unit.
  • God Eater ~side by side~: A manga takes place in year 2068 and centers on Tatsumi O'Mori as a main protagonist and the former 2nd Unit leader, Marco Donath.
  • God Eater 2: Anagura Recipe: A comical Slice of Life manga about the Blood Unit and the God Eaters of the Far East Branch competing against each other regarding... well, food and desserts. Hilarity Ensues.
  • Chibi God Eater: A Spin-Off Babies manga series retelling the events of God Eater 2 in a light-hearted comical manner, featuring cute, super-deformed versions of the characters.
    • The third volume retells the story of the anime, featuring the First Unit and Lenka Utsugi as chibified versions of themselves.

Has an official wiki here!

WARNING: The following tropes in this page contains a heapful amount of spoilers, most of which are been left unmarked! Read at your own risk!


  • After the End: Planetary near-total extinction. The game starts out after the Aragami have eaten most of the planet. They make up the entire biosphere at this point, and the tiny remnant of humanity is almost all that's left of native Earth life. Landmasses are now little more than desert. And Fenrir's scientists believe that an even worse apocalypse is on the way — what they call the Devouring Apocalypse, where the Aragami density reaches a critical mass and a single massive Aragami comes out on top of the food chain, consuming and consuming all the others until the face of the Earth is literally wiped clean of anything and everything but this one super-lifeform. Life will then be 're-distributed'.
    • The state of the world in God Eater 3 has become much worse than the hypothetical Devouring Apocalypse with the appearances of the Ash Aragami, and the sudden expansion of the Ashlands due to the existence of the Ashblight.
  • The All-Seeing A.I.: A minor example that works in your favor. Many Aragami have area attacks, and sometimes it's hard to tell apart the preparations for those attacks from a less wide one — if that is even possible; AI characters not currently performing their own attacks, however, will run towards a safe area (if it's possible for them, they block if it isn't) a second or two before the enemy even begins the motions of the attack. Keeping an eye on the mini-map and listening carefully can provide a human player with a small forewarning. It's even justifiable to an extent; the Aragami's Database Entries usually include hints on what attacks they might be capable of using, so your NPC friends may have actually done their research on the monsters before setting off.
  • All Your Powers Combined:
  • Alternate Company Equivalent: All of the melee weapons have one towards another in the Monster Hunter series:
    • The Short Blade is one for the Sword and Shield, both being, well, short swords that are Jack-of-All-Stats.
    • The Long Blade towards the Long Sword, both being katana-style weapons with a riposte, and sacrificing speed for more power and range.
    • The Buster Blade, like the Great Sword, is an even bigger sword that has huge power, but not particularly good speed, and has a charge attack that does more damage.
    • The Boost Hammer is a full striking weapon that hits surprisingly fast, but has less defense options, like the Hammer in MH.
    • The Charge Spear is similar to the Lance and Gunlance, being mainly thrusting attacks that do more damage countering.
    • The Variant Scythe is the closest equivalent to the Switch Axe, but inverts the stances, the default having shorter range, but decent speed, while the transformed mode has superior range.
    • The Biting Edge are dual short swords that combine for a faster weapon speed at the cost of stamina drainage. Unlike the Dual Blades, however, the Biting Edge turns into a double edged glaive, making it also an equivalent to the Insect Glaive.
    • The Heavy Moon, like the Charge Blade, has a second axe form with a power discharge finisher.
  • And Your Reward Is Clothes: While outfits aren't given out as actual quest rewards, new ones can be bought/crafted using materials found on missions.
  • Arcology: The Den and presumably most of the other main branches of Fenrir are this. Each was built to be self-sustaining and capable of surviving even if cut off from all the others.
  • Armor Is Useless: The clothes you can create have no effect on gameplay outside of aesthetics, which can be kinda jarring when you consider that samurai armor gives you no more protection than a swimsuit. Handwaved in that anything not manufactured with Bias Factor (the same substance that makes people into God Eaters and what controls the Aragami's appetite) is basically edible tissue paper to an Aragami - that samurai armor is exactly as durable as a swimsuit to the all-devouring giant monsters. God Eaters' defensive attribute is accounted for their shield regardless of how he or she is dressed. So one who goes in battle in just bikini or beach shorts but having a strong tower shield will last longer than one who goes with full combat attire but with weak buckler.
  • Attack of the 50-Foot Whatever: Some of the Aragami. A notable example would be the Ouroboros: the Database describes it to be as big as a mountain, and when you see it, you'll find that they weren't exaggerating. And that's not accounting its appearance in the anime which "as big as a mountain" is not a mere metaphor.
    • Taken Up to Eleven in God Eater 3 with the Rogue Odin and the Fallen Odin, both being even bigger than the aforementioned Ouroboros.
  • Badass Adorable: Plenty to choose from. The most notable of which were:
    • Original God Eater has Shio, the resident Hunter of His Own Kind which took form of a little girl who can create her own God Arc using her own body.
    • God Eater 2 Rage Burst's Nana Kouzoki is one heck of a Cute Bruiser with a Boost Hammer, as shown by her huge appetite for arm-sized sandwiches and her maxed-out HP.
    • God Eater 3, on the other hand, gives us Phym, the most adorable child-like Heavy Moon-wielding Humanoid Aragami, who is also a Lightning Bruiser and Combat Medic rolled into one.
  • BFG: Sniper gun parts are around the character's height, the Assault guns have cannons large enough to fit a head, and Blast guns are even wider.
  • BFS: "Short" blades are larger than old-fashioned claymores, the basic Long blades is easily the size of an ironing board, and Buster blades are half as wide and much thicker.
  • Bifurcated Weapon: The Biting Edge consists of two smaller God Arcs which can be combined into a dual-ended glaive.
  • Bishōnen: The majority of the male cast is made up of pretty boys, especially Karel Schneider. Federico Caruso and Eric der Vogelweid are also this in their Resurrection incarnation. Even Yuu Kannagi fits this.
    • God Eater 2 and God Eater Resurrection has even more of them than the first game. Even Hiro Kamui fits this. And you are unable to make a non-handsome male avatar in God Eater 2, Rage Burst and Resurrection. Unless your male avatar is Lenka Utsugi in Resurrection.
    • Even though God Eater 3 has less new characters and even lesser returning characters this time around, majority of the male cast are quite attractive.
  • Bizarre Alien Biology: The Aragami are actually clusters of single-celled organisms that can consume just about anything, as well as have the ability to take on the traits of the things they eat. The only reason there's still a breathable atmosphere in the world is because some Aragami learned to photosynthesize, possibly by devouring nearly all plant life.
  • Blade on a Stick: The Biting Edge is two blades on sticks, which can be combined into a two-ended glaive.
  • Camera Lock-On
  • Camera Centering
  • Cataclysm Backstory: The first Devouring Apocalypse where Oracle Cells spreads on the planet and spawn Aragamis to bring ruin on human civilization.
  • Chainsaw Good:
    • You have Freeze, Spark, and Divine-elemental chainsaws to put in place of a normal BFS, with Lindow's model being a dual-element blade. In the first two games, they recover more OP per hit than normal but has the 'Noisy' skill, making Aragami more likely to hear you coming.
    • The Heavy Moon weapon type can turn into a sawblade when performing the Raging Moon attack.
  • Central Theme: The franchise is known for pulling off several of these.
    • "How far are you willing to go to save the last of the human race?" This usually come into play whatever a character undergoes an important moral dilemma over what they should do for the sake of others, even if it means going for some drastic measures to achieve it. Examples of this includes Director Schicksal's Ark Project and Port Gleipnir's Commander Abraham's Plan Odin.
    • "How deep can your morality sink in the name of survival?" The conflict between Port Gleipnir and Crimson Queen in 3 is one such example.
    • "What does it mean to be human?" This is mostly shown with the existence of the Humanoid Aragami, a rare type of Aragami with a human form and mentality, who were befriended and humanized by the heroes, with Shio and Phym being best examples of this.
    • "What defines our humanity?" One of the main aspects of the franchise revolves on how does humanity actually reacts to The End of the World as We Know It, as shown in-game where despite humanity is still on their self-destructive habits, they will always pull through when push come to shove.
  • Character Customization: The player can select the character's name, alias, gender, hair style/color, facial structure, skin tone, clothing and in-combat voice set. The hair style/color and clothing can be customized after creation. God Eater 2 gives you more freedom with the hair- and skincolors, but doesn't let you choose an outfit at start. Of course, the new uniform is improbably cool.
  • Charged Attack:
    • Buster Blades have Charge Crush, a single, devastating blow with all the user's might (and a bit of Stamina). It charges faster when in Burst Mode.
    • Charge Spears have Charge Glide, a rapid thrusting attack. Unlike other charged attacks, the user can still move around while charging it, and jump to execute the move in midair.
    • Boost Hammers have Boost Ignition, which activates the rocket thrusters in the hammer's back. This can lead into a few different attacks: Boost Rush, a repeating barrage of blows; Boost Drive, a quick swing that vaults the user forward; and Boost Impact, which brings the hammer down in a mighty slam. The longer it's charged, the faster these attacks become.
    • Heavy Moons have Raging Moon, which revs up the blade of the weapon in axe form, essentially turning it into a chainsaw. Mashing the attack button while the blade's in contact with an Aragami extends the attack's duration significantly.
  • Color-Coded for Your Convenience: The Bullet Outlines for the icons come in the following colors (and applies to some Blades, Guns and Shields): Red for Blaze, Blue for Freeze, Yellow for Shock, Purple for Divine and (only applies to Bullets), Green for Recovery bullets. Status-based shots (as well as mixed elements) are Colorless.
  • Color-Coded Item Tiers: Items are tiered by "Rank" and icon colors/icon background. Ranks 1 and 2 use the default font color and background, 3 and 4 uses Purple icons, 5 and 6 uses Red, 7 and 8 uses Teal, 9 uses White and 10 uses white with a special background.
    • God Eater 2 has Green (Ranks 1 and 2), Purple (3 and 4), Blue (5), Yellow (6), Red (7 and 8) and White (9 and 10)
  • Combat Resuscitation: Defeated God Eaters must be revived via Link-Aid. This involves another character sharing a portion of their own health to heal their fallen comrade. There is a timer counting down during this, and if it reaches zero, or the whole team gets incapacitated at the same time, the character is sent back to the spawn point and revived with full health, at the cost of at least 5-10 Endurance Points. Running out of all Endurance Points results in a failed mission.
  • Convection Schmonvection: Justified. The first time the lava-filled Infernal Subway area is visited, Sakuya explains that Oracle Cells enable God Eaters' bodies to adapt to extreme temperatures and a normal human would have gone up in flames by now. However, certain mission states that Fallen Freeze Aragamis feels stressed on that place's heat that they go berserk.
  • Crafted From Animals: Some of God Arc parts can be crafted using materials extracted from a certain Aragami species and the result product resembles the said Aragami. Examples are the long blade, assault gun and shield parts made from Ogretail materials which do look like an Ogretail.
  • Crapsack World: Humanity has been pushed to near-extinction by the Aragami, and the one organization capable of fighting them may not be telling the entire truth of the matter. However, people are still mostly good on an individual basis.
  • Cutscene Power to the Max: It may take you several minutes to take down some of the bigger Aragami, but cutscenes will sometimes shows characters taking down several of them easily.
  • Creature-Hunter Organization: The whole Fenrir Corporation, particularly the Blood Unit and the Hounds (the former being the current page image) are this, since they specialize in fighting Aragami.
  • Damage Typing: Physical damage on Aragami comes with five types, melee (slash/sunder, crush, pierce) and gun (crush, pierce), which effectiveness varies on Aragami and its part that got hit. Elemental damage (blaze, freeze, spark, divine) provides additional damage on Aragami weak on a specific element.
  • Death-Activated Superpower: More like incapacitation than actual death, skills Wrath of Revenge, Friendship and Dearest works this way. Wrath of Revenge gives the user Burst status when an ally nearby is incapacitated, while Friendship and Dearest gives Link Burst status to allies of same and opposite gender respectively if the user is incapacitated.
  • Did You Just Punch Out Cthulhu?: The game has four people at the most, wielding improbably-large Morph Weapon, kicking the ever-loving rump out of extinction-level monsters at least the size of a large hill. On a daily basis.
  • Difficulty Levels: Like all hunting games, missions in later ranks are harder and so technically fall into this trope. Some Aragami even get new moves in the later ranks. The ranks go up to 10 in the first game and God Eater 2, but God Eater 2 Rage Burst caps out at 15.
  • Difficulty Spike: Whenever you make a transition from a storyline to another, there will be one. In Burst, and Resurrection, Difficulty 7 has a few breather levels, but kicks into full gear later, whilst Difficulty 11 follows suit.
  • Disk One Nuke: Resurrection adds two cameos from Rage Burst to the list of AI partners. While they aren't any more powerful by themselves, they're both New Types and lack Alisa's negative skills, meaning they're more than happy to share Aragami bullets and give you level two and three boosts long before the game expects you to have them.
  • Ditto Fighter: Thanks for their customizability, the protagonists can duplicate certain NPC's God Arcs and they can even match them with the appearance of said NPC of same gender, although 2's female protagonist can also duplicateJulius.
  • Double Weapon: In Glaive Mode, the Biting Edge is a glaive with blades on both ends.
  • Downer Beginning: According to the developers; In God Eater 3, the Far-East Fenrir Branch was decimated sometime after the events of Rage Burst by a new Aragami threat and the surviving God Eaters have become drifters attempting to survive in the wild.
  • Downer Ending: Regardless of your accomplishments, nothing you do will ultimately matter. One way or another, the Devouring Apocalypse will happen and humanity will die out, and there is literally nothing that can stop this. At best, all anyone can hope to do is delay the inevitable, making all of your accomplishments ultimately pointless in the long run. There is literally no hope for mankind. One way or another, the Aragami will win unless a miracle happens.
    • The third game provides that miracle. It's not an ideal solution, but it's better than an apocalypse or Forever War.
  • Drop the Hammer: In the first game, hammers were classified as Buster Blades. The sequel added the Boost Hammer class, which fits them better.
  • Eldritch Abomination: Most of the Aragami. Especially one of the DLC monsters, Venus, who's an amalgamation of many other Aragami into one lovely piece of melting flesh. Could also count Lindow's transformation into a Corrosive Hannibal.
    • Director Schicksal makes himself into an abomination to begin the Devouring Apocalypse. It's called the Arda Nova.
    • God Eater 2 did it again by turning Julius into the final boss, the World Opener.
    • Another one in Rage Burst when Rachel, having absorbed into the Spiral Tree and gained Aragami-like powers, transforms herself into the World Closer.
  • Elemental Rock–Paper–Scissors: Blaze (Fire), Freeze (Ice), Shock (Lightning), and Divine (Holy) that act as modifiers to non-elemental physical attack properties. Divine quickly overshadows the others later on in the game.
  • Emote Command: The D-pad and shoulder buttons allow the player to do several actions within the Fenrir Base, ranging from clapping to a Twisted-Knee Collapse to a bow to... thatfamous dance.
  • Empathic Weapon: The God Arcs are a special case in that they are essentially weapon shaped Aragami with the same Oracle Cells as their wielders. This has a very unfortunate side-effect: If anyone but their wielder so much as touches them, they get either devoured or, in the worst-case scenario, turned into an Aragami that can only be killed with their own Arcs. And then comes Ren, the physical manifestation of Lindow's own God Arc, come alive for the sole purpose of making sure the protagonist gets to bring Lindow back home.
  • The Empire: The Fenrir Corporation has shades of this. They are the dominant power in the world since they are the only ones who can fight the Aragami, but they can force anyone they want to undergo the eligibility test to become a God Eater. Additionally, Fenrir bases (the safest places in the world at the moment) can only sustain so many people, so those not rich/affluent/directly useful enough are forced to live in the Outer Ghetto.
  • Equipment Upgrade: All non-clothing equipment is subject to Elemental Crafting. In order to make the upgrade for a given piece of equipment available you must have the materials needed to craft it.
  • Excuse Plot: Averted, each game has its own storyline with well-developed characters. The plot and Worldbuilding are popular enough the series has several adaptations and stories in other media. This is largely accepted to be what gave the franchise so much staying power compared to most Monster Hunter knockoffs.
  • Expy:
    • Hannibal is often stated to be "Nargacuga 2.0"". They have similar body shape, tail whip attacks, and are very fast.
    • The Kongou is similar to both the Congalala and Blagonga from the same franchise, even sharing their shockwave bodyslam move.
    • The Chrome Gawain might as well be Gore Magala's cousin.
    • The Anubis is basically God Eater 3's equivalent to the Nergigante, in terms of ferocity and power.
  • Extreme Omnivore: The Aragami have eaten much of what used to exist on Earth. Including rather large chunks of the buildings.
  • Face-Design Shield: There are some shields that are this, like the Borg Camlann's one (which you get in tower shield form); the (tower) shield made from Ouroboros pieces is the face of the Ouroboros itself, as is the Susano'o-based shield. It's more likely that your shield will end up being an Aragami's 'hat', crown, or back, however.
  • Failure Is the Only Option: The goal of Fenrir and the God Eaters in general is to create a safe haven secure against the Aragami. In case you haven't played the first game through yet, well, there are sequels, so make of that what you will. Alisa's narration in -the 2nd break- even underscores the hopelessness of making a meaningful change in the face of such a permanently twisted world.

    "Nothing has changed, has it...? Even though three years have passed, our living circumstances haven't changed. We are still somehow surviving in this city, surrounded by armor to defend against the Aragami. We 'God Eaters' still risk our lives in battle, and everyone still lives each day in fear. Nothing has changed at all."

    • The sequel introduces the Red Rain, which causes all who get drenched in it to contract the fatal Black Spider Disease which is eventually revealed to be a natural mechanism meant to create a new Singularity that activated because the original one (Shio) left Earth, lending even more support to the theory that the Aragami are part of a natural cycle of destruction and rebirth of the Earth. It certainly seems pretty hopeless when Mother Nature itself is your enemy.
    • Rage Burst ends on a semi-hopeful note, with one instance of the Devouring Apocalypse... Not exactly negated, but allowed to happen at a glacially slow pace originating from a single area, creating a small sanctuary where the Aragami cannot function, as the Apocalypse shuts down Oracle Cells as they're no longer needed when it's done.
    • The third game finally ends with a definitive success. It's not the end of all conflict, but humanity is no longer staring down the barrel of extinction every day.
  • Fantastic Ghetto: The Outer Ghetto.
  • Fire, Ice, Lightning: Three of the four type of bullets available to you, the other type being Divine.
  • Five-Man Band:
  • Fun with Acronyms: A real-world example when it comes to God Eater Resonant Ops. Logically, you'd abbreviate that as GERO, right? Well, Namco insists on calling it "GEREO" (or sometimes "GEReO"), because げろ, gero, is an actual noun in Japanese. The typically accepted translation of this noun? Vomit. (This has not stopped the JP fandom from making jokes, especially those less fond of the mobile entries.)
  • Gag Boobs: Amaterasu has a pair that are probably larger then the main characters themselves and they generally just... bounce around when the main body moves.
  • Gainaxing:
    • Disturbingly enough, it's not found in the humans, but in several of the Aragami. Both the Zygote and Sariel species of Aragami tend to "bounce" when they are knocked out of the air. It's not very noticable, but it's there. For a more noticable example, see Gag Boobs.
    • In 2, Rage Burst, Resurrection and especiallyGod Eater 3, it is shown on most of the female characters, including more flat chested characters like Nana.
  • Gameplay and Story Integration:
    • In Kanon's database profile, as well as a few conversations with her, it's mentioned that she's notorious for friendly fire, to the point where her squad members flee when she attempts to shoot a recovery bullet. Much to the consternation of those who wish to use a medic when Sakuya isn't around, this is not just character fluff. Her AI is programmed to shoot even when you're in her line of fire. And then to admonish you for being in her line of fire. On the plus side, this actually saves you from death.
    • A more subtle example can be found in Kota: shortly after arriving, Alisa disparagingly notes that he wastes too much of his health when he performs a Link Aid. In gameplay, most characters will usually only give about half of their health to revive you, but Kota can often be seen using up a lot more, showing that what Alisa said was true. In game terms, this means Kota has the "Self-Sacrifice" trait, which you can also get from some gear.
    • Alisa also notes that Kota deals strong attacks but doesn't pace himself, meaning he runs through his entire OP gauge in a matter of seconds. This is noted in his final profile sheet, which mentions that he fights well with New-Type God Eaters, since New-Types can place him in Burst mode. On the bright side, at least he can aim.
    • Karel's attitude of being self-serving and Shun's reluctance to help others also fit in this trope in their own subtle ways; like the Kota example above, most characters usually give you half their health to revive you. These two only give a fourth of their health, meaning they have the "Defensive" trait. In God Eater 2 1.40, which comes with Another Episode (the only way to get these two back in your roster), the obvious risks that come with this can be outweighed if you're willing to put up with them for hundreds of missions — levelling them up makes their Link-Aid heal more for very little, which will make them excellent Link-Aid batteries in a pinch.
  • Gameplay and Story Segregation:
    • Cutscenes imply that it is actually possible for a God Eater to kill other people with both their melee and ranged attacks. Thankfully, friendly fire only staggers you and your party members without doing any damage, while melee attacks do absolutely nothing to anything other than Aragami during missions.
    • Old-Type gunners are supposed to lack shields, but the chassis of their God Arcs still include visible shield components.
  • Gargle Blaster: The First Love Juice. Tastes sweet and bitter, like a first love.
  • Gendered Outfit: Several clothes, mostly school uniforms and military uniforms for female avatar.
  • Goofy Suit: Animal suits, as well as Pretty Kelot and Cute Kelolun are available for your character to wear. Kigurumi, a party member introduced in 2, wears a bunny mascot costume.
  • Guys Smash, Girls Shoot: The male Old-Types tend to have melee God Arcs, while females have guns. Lindow and Sakuya are well known examples. Haruomi and Kate also count before they become New-Types.
  • Healing Shiv:
    • You can create healing bullets and shoot them at your friends or NPC allies.
    • In an unusual twist, you also have a Super Mode Shiv. Shoot the Aragami bullets that you bit off of your enemies at your teammates instead, and they get the powerful Link-Burst, gaining up to three (stackable) levels of massive stats boosts and an even more powerful version of the attack you fired at them. They can do the same to you, and if you've equipped the control unit that regenerates hit points while in Burst mode, you can combine healing and Super Mode... through the power of being shot.
  • Head-in-the-Sand Management: The higher-ups in Fenrir at many times are told, and sometimes even directly shown, to be this. They are all aware of the Aragami threat but, even in the post apocalypse, are too centered on their own political stature to provide the already desperate survivors much needed aid and act as Obstructive Bureaucrats to Fenrir themselves. Because of this there is a bit of rift between Fenrir and those of the Outer Ghettos and nearly allowed The End of the World as We Know It to trigger twice.
  • Hoist by His Own Petard:
    • Divine becomes the Infinity +1 Element in the game because similar to Monster Hunter and its Dragon Element, several monsters are weak to their own usage of Divine. For players who don't have decent divine weapons, devouring monsters and using their own attacks against them quickly becomes a strategy.
    • Goes full circle in Rage Burst with the Arc Aberrants: Aragami that have been fused with God Arcs, allowing them to use not only those God Arcs for attacks but a few even have access to Blood Powers.
  • Holy Hand Grenade: One of the bullet types available to you to use at the start. Specifically, the kamui::mortar bullet, which explodes with Divine damage upon impact.
  • Hong Kong Dub: A lot more noticeable during the Burst storyline, where the camera starts focusing a lot more on the characters' faces during cutscenes.
  • Hungry Menace: Flipped on its head. It's the God Eaters who come off this way, making comments that suggest they feel their symbiotic weapon's satisfaction in devouring Aragami, and its hunger for more. Downplayed, in that they have complete control of the ability.
  • Hunk:
  • Impending Clash Shot: All of the covers have your Player Character wielding the default God Arc against an Aragami.
    • The original pits male protagonist (Yuu), along with female protagonist (Aki) against a Vajra, the Burst cover features unknown male protagonist, along with unknown female protagonist against a Hannibal and the Burst Append Edition cover features another unknown male protagonist, along with another unknown female protagonist against Susano'o. All shots are in City of Mercy.
    • The cover for God Eater 2 has Julius, alongside Gilbert and Nana, already in the midst of a battle with the Marduk. This shot takes place in the Dead City After Dawn.
    • God Eater 2 Rage Burst has the player character (Again, Hiro) about to smash new Aragami Chrome Gawain in the face with Blood Rage activated, alongside Livie, with the Spiral Tree in the background.
    • God Eater Resurrection features the same player character from original once again (Yuu), but this time he's solo against Dyaus Pita. The japanese covers adds Alisa to the mix.
    • God Eater 3 has the player (Luka), wielding a Biting Edge and accompanied by Claire, fighting against an Anubis.
  • Impossibly Cool Clothes: For being in a mostly-destroyed future, looking awesome hasn't gone out of style. Hilariously lampshaded by the merchant, whose sale pitch notes that the world isn't much fun these days, so you might as well try to lighten up with fashion.
    • God Eater 2 cut all military uniforms (except the blue/green standard formal uniform) from the first game to make room for more stylish clothes.
    • God Eater 2 Rage Burst add lots and lots of Impractically Fancy Outfit.
    • God Eater Online also had fancy clothes released each month of the game's service while it was active.
  • Impossibly Cool Weapon: The Old-Type God Arcs are either a BFS or a BFG. The New-Type ones can switch between the two, and use a shield while in blade form. (Old-Type God Eaters who use blades are also equipped with a shield, whereas gunners have no choice but to dodge.) God Eater Resurrection, God Eater 2, and God Eater 2 Rage Burst add giant hammers, spears, scythes, and shotguns, while God Eater 3 adds transforming melee weapons - dual blades that combine into a sword, and a gigantic half-chakram that turns into a (living) chainsaw axe.
  • Item Crafting: Besides the standard Build and Upgrade, you can also make your own Bullets in this manner. And if you want to survive the game, the bullet editor is your best friend. You can also use several lower-tier items to make one higher-tier equivalent, or vice versa. This allows you to gather different resources than the ones specified in a weapon's recipe list, then convert your resources to the resources required.
  • Jousting Lance: The Charge Spears are very large lances which, as their name indicates, can be used in a Dash Attack.
  • Knight of Cerebus: As soon as Dyaus Pita is introduced, things take a turn for the darker. Not even the Burst storyline is safe when Hannibal hijacks the plot and cripples the player.
  • Lava is Boiling Kool-Aid: Zigzagged. The Blaze Fallen Gboro-Gboro can swim under the lava in Infernal Subway field, but all other Aragamis just walk on the lava as if it's a solid surface.
  • Lethal Joke Weapon: A set of equipment made out of desserts, which was only available in the Japanese version for the first game but is in all versions of 2. The long sword is a giant chocolate bar (GE Chocolate), the gun is a giant piece of shortcake (GE Shortcake), and the shield is a lollipop (GE Candy). Despite their rather ridiculous look they have excellent skills that can max out your HP, OP, and ST gauges as well as Burst skills that are good for the gunner playstyle.
  • Living Weapon: The God Arc. It is created using Aragami cores and is bound to its user's armlet (which is fused to said user). They may not look that alive under ordinary circumstances, but given the right command, they can turn into a giant pair of jaws that chomps on any other Aragami on sight. They also have the unfortunate side-effect of devouring anyone that touches them other than their wielder.
    • It's revealed in the anime that an Oracle Cell Erosion will occur if a God Eater's compatibility rate is rising too high for their God Arc to keep up, causing an uncurable cancer-like disease to spread over the body until it kills them, should they continue on using it. This doesn't explain how Lenka got cured in the last shot of him in the final episode.
    • Under rare circumstances, a God Arc can even manifest a meta-physical form that can be interacted only by those they chose to. So far, there are two examples:
      • Ren, the manifestation of Lindow Amamiya's God Arc, who came alive after the player touches the Arc (despite Licca's early warnings about touching other God Eater's God Arcs and the dangers that came with it) and unknowingly uses Resonance on it, which also reveals that Lindow is somehow alive.
      • In an rather unique case, in God Eater Online, Maria became the manifestation of the player's God Arc. Long story short: In order to save the poor girl from being killed by a strange Aragami, the player grab onto the nearby God Arc to at least drive it off. Unfortunately, they picked an unstable red-core God Arc, which then swallowed up Maria and nearly devoured the player for touching another God Arc that not their own, but luckily, the player survived due to Maria finally manifest herself and stabilizes the Arc.
  • Long-Distance Relationship: Yuu and Alisa in any of the manga and light novels set after the first game, due to both of them being assigned to different teams with Yuu being mostly assigned abroad. Most obvious in -the 2nd break-.
  • Luckily, My Shield Will Protect Me: The shield parts are made to resist devouring by Aragami, and passively add some of that resistance to you; when the shield is actually deployed, the concentration of Bias Factor helps block most Aragami attacks. Bucklers deploy the fastest and have skills to leverage it, but let a quarter of the damage through and have low stats, while Towers are the slowest with few skills, but have great stats and block all of the damage at the cost of your stamina; normal Shields are between the two in terms of stats, speed, and skills. Many skills apply to the shield, from making it faster to deploy (crucial), to expanding the guarded area or reducing the damage you take while guarding even further; like most skills, though, they do have their negative counterparts. However, only Blade-Arc Old-types and New-types can use them. Old-type gunners have to make do with dodging, not that they don't have an advantage.
  • Meaningful Name: Fenrir is named after the mythological Canis Major who ate the Norse God Odin.
  • Mega Manning: Hitting an Aragami with a Devour attack usually grants you three bullets capable of shooting something similar to one of its signature attacks.
  • Mission Control: In God Eater 2, the Operators serve as this — confirming downed/defeated Aragami, informing you of how long you have before reinforcements show up, and most helpfully, confirming whether or not your attacks have inflicted status effects like Venom and Bind.
  • Money Spider: Golden Gboro-Gboro. However, instead of money or Vendor Trash, it drops salvageable materials of varying rarity.
  • Muscles Are Meaningless: It doesn't matter how skinny or scrawny the characters are, they will always be able to hold their incredibly huge weapons as if they're weightless Explained in-story; God Eaters are enhanced through their Oracle Cells to have super strength and regeneration abilities.
  • Morph Weapon:
    • The New-Type God Arcs can switch between melee and ranged modes, have a built-in shield, and can turn into a set of big monstery jaws in order to "Devour" an Aragami's Oracle Cells.
    • The new melee weapon types introduced in God Eater 3 all have transformations of their own:
  • No Cutscene Inventory Inertia:
    • Your character will usually have their exact equipment showing in cutscenes, but replaying some earlier cutscenes with late-game clothing equipped will cause those items to be replaced by the default uniform items. In a less noticeable instance, your character will always hold their God Arc in blade form, regardless of details like having been in gun form two seconds ago.
    • Alisa will always be shown holding her God Arc in gun form during cutscenes, in a subtle moment of Gameplay and Story Integration — she will use her gun against enemies (even when you wish she wouldn't) until she runs out of OP and switches to blade attacks. The main character and other New Types will be shown in blade form, possibly because it's a bad idea to walk around with finger on the trigger of a gun capable of destroying buildings and tank-like monsters, but more likely due to the fact that blade form allows for devouring and shield deployment, actions that are shown in several key story scenes. Blade form is also the "default" form status, in that you begin every mission in Blade Form and have to switch to Gun Form.
  • Panty Shot: Certain scenes can expose female protagonists' underwear or Modesty Shorts if they wear skirts short enough.
  • Picky Eater: The basis of every bit of Anti-Aragami tech is using the Bias-Factor to make the Oracle Cells into this.
  • Player Data Sharing: Avatar cards allow other players' player characters to be hired as NPC teammates.
  • Powers as Programs: The operating principle behind bullet customization.
  • Rainbow Pimp Gear: The player's God Arc can suffer from this. Some equipment looks silly or doesn't match with the other parts' appearance, but you may end up using it anyway for the stats and skills it gives you. Thankfully, your actual clothes aren't affected since your stats are determined entirely by your God Arc and your outfit is purely cosmetic.
  • Randomly Drops:
    • Every Aragami has somewhere between five and ten different materials that you can get if you devour their cores after you kill them and every material has a fixed drop rate. Gets infuriating later on as creating and upgrading high end equipments requires multiples of the material with the lowest drop rate. note For example: Creating the L�weberg requires (among other things) 4 Emperor Fangs. You get Emperor Fangs from Dyaus Pita, the biggest and baddest member of the Vajra Line of Aragami. The drop rate of an Emperor Fang? A mere 8%. Later in the game, you can craft equipment that increases your chance of obtaining rare Aragami materials.
    • Each combat field has a set of locations where materials and Vendor Trash can be scavenged. Each location has its own random selection of possible items it produces, which changes at different mission difficulties. This means sometimes you have to farm specific fields at specific difficulty levels to get what you want, not just Aragami. Thankfully alleviated to an extent in God Eater 2. You can convert some of the items you get on the field into cores to upgrade your equipment, making it less of a hassle. You still need to hunt the more powerful Aragami to get acceptable materials for the final tier's cores, though; 100 points is a steep price to pay with items that only give 1 point a piece. But it's back in full force in its Updated Re-release; the crafting system was reverted to the one in the first game. Thankfully though, mission rewards are now randomly chosen from a long list of items if you meet their conditions instead of having a 100% chance of getting 3 to 4 fairly common materials. The list is different for each mission, even if all Aragami in them and the ranks of the missions are identical. Some NPCs even have special skills that boost the chances of getting stuff on the list.
  • Rank Inflation: The highest rank on a mission can be SSS+, which is only given if performed solo and within a certain time limit.
  • Real-Time Weapon Change: You can swap between a blade and a gun. The 'Dexterous' skill ups your change speed, while the 'Clumsy' skill slows it down. Yes, those seconds are crucial. Moreover, the process isn't silent and some Aragami have very good hearing. There's even a skill for that: Noisy. You can, however, counter it with the 'Mute' skill, and some Controllers have the skill 'Super Mute' while in Burst mode.
  • Recurring Riff: "God Eater", the first game's title theme, has a riff which is reused in many songs, including "No Way Back", "The March of Evil", and "God and Man". The latter of these also has a Recurring Riff of its own in God Eater 2, being used in the title screen, "Revolving Lantern" and "Diabrosis", the latter became its own Recurring Riff for most of the tracks in God Eater 3.
  • Restraining Bolt:
    • God Eaters, once recruited, typically wear Armlets that inject them with Oracle Cells that put them in the "safe zone" for their weapon's Bias Factor (a type of enzyme determining what an Aragami will and will not eat). They're permanently attached and without them, they'd get eaten by their own weapons. The Adaptive God Eaters of 3 requires two, which also serves as a pair of shackles.
    • This problem is turned into a plot point when Lindow loses his armlet in a fight with an Aragami (Dyaus Pita), cutting off his Bias Factor supply. During his subsequent disappearance, he was progressively turning into a Corrosive Hannibal.
    • Also, it's often noted that the armlets look rather like handcuffs. This gets taken to its logical extreme in 3, where the paired armlets do indeed also serve as a pair of handcuffs, and the trope comes into full effect as the cuffs restrain the AGEs when they're off-duty.
  • Ruins for Ruins' Sake: Most of fields are ruins of human civilization before the Aragami existed.
  • Scavenger World: Most of the items you scrounge for are old medical supplies, bits of cloth, magnets, and rare minerals. They get converted to useful materials at mission's end.
  • Sequel Goes Foreign: The first two games are set in Fenrir Far East Branch which where Japan used to be. Certain spin-offs and the third game are set elsewhere.
  • Sinister Scythe: The Variant Scythe introduced in Rage Burst, which doubles as Whip Sword when used in "Fang" mode.
  • Sliding Scale of Idealism vs. Cynicism: All over the place. While the setting and the viewpoint of some of the characters with the most influence like Johannes and Rachel lean toward the latter with the belief that the Aragami threat will only continue to worsen until The End of the World as We Know It inevitably happens, a good majority of the characters believe in the former, believing that as long as they keep living they will eventually find a way to defeat the Aragami threat for good.
  • Squad Controls: Rudimentary in GEB; you can tell your NPC allies to search, spread out, gather, or converge (the last of which works on all NPCs on the map, not just the ones near you). The second game expands on this, letting you do the above as well as select how your allies will act. Seeing them continue to attack a running boss is so satisfying after dealing with them gathering to you when it decides to scram for so long.
  • Stripperiffic: Apparently, Oracle Cells keep women from wanting or being able to cover up, even when it's snowing. The artbook makes it painfully obvious that bras (and likely other undergarments) didn't survive the apocalypse. This can be justified due to how Aragami can eat anything easily unless it's imbued with Oracle Cells: if the enemies can tear through armor like it's nothing, why bother with the heavier stuff when you could be wearing lighter clothes that offer just as much protection? Clothes are also laced with Bias Factor, which is the only reason (system limitations aside) you don't suffer Clothing Damage whenever an Aragami gets a bite of you. Given how incredibly important Bias Factor is to almost everything, people may be more willing to go commando (and indulge "less is more" fashions, at least for women) to make the best of their resource budgets.
  • Super Mode: Burst Mode, which is achieved by either devouring an Aragami, or receiving a Link Bullet from a teammate in order to enter Link Burst Mode. Later games add more varieties of Super Modes, such as Blood Rage and Engage.
  • True Companions: The God Eater teams are pretty much this. They stick together through thick and thin and are pretty much like an extended family. Most prominent would be the 1st Unit in Burst and Blood in God Eater 2.
  • Utopia: The goal of the Fenrir Corporation is the Aegis Project, an impenetrable safe haven against the Aragami. However, it turns out to be a front for the Ark Project, which is more of an attempt at recreating Noah's Ark by sending people to space while the whole Earth is being purified of Aragami.
  • The 'Verse: Shares the same world with Code Vein.
  • Was Once a Man: Overdosing on the Bias factor causes human cells to mutate into Oracle Cells, touching a God Arc that doesn't belong to you can infect you with Cells that your Arc can't stop, and losing your bracelet means that you can't stop the Oracle Cells within you from eating you then transforming into an Aragami themselves. It's speculated that the Susano'o first 'evolved' from one of the previous cases. Lindow almost suffered this fate, but the intervention of Shio, then the Protagonist and Ren, helped him return - with new powers and a badass Aragami arm to boot.
  • You Can't Fight Fate: The Devouring Apocalypse cannot be stopped in any way, as its occurence is a hardcoded law of reality instead of a mere catastrophe. Every time it is seemingly stopped, reality literally rewrites itself to ensure that its threat comes back until it finally manages to happen. All humanity can hope to do is delay the inevitable for as long as they can.

"Don't run away! Don't run away from the tropes! THAT'S AN ORDER!!"

Sours: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/GodEater
  1. Pixel character sprites
  2. X scared reader
  3. Star wars imdb

God Eater (video game)

Action role-playing video game

2010 video game

God Eater (ゴッドイーター, Goddo Ītā) is a 2010 action role-playing game for the PlayStation Portable, developed and published by Namco Bandai Games in Japan.[1]Gods Eater Burst (ゴッドイーター バースト, Goddo Ītā Bāsuto) is an enhanced re-release that expanded the story and introduced new game mechanics. Burst was the version that was localized and published by D3 Publisher in regions outside Japan; it was released in Japan on October 28, 2010, in North America on March 15, 2011, and in Europe three days later. A sequel, God Eater 2, was released in Japan in November 2013. An anime television series based on the game, also called God Eater, was released by Ufotable in 2015.[2]

A remaster of Gods Eater Burst for the PlayStation 4 and PlayStation Vita, titled God Eater Resurrection has been released on October 29, 2015 in Japan.[3] It was released in Western territories in summer 2016 with North American and European divisions of Bandai Namco Entertainment publishing the game on PlayStation 4, PlayStation Vita, and Microsoft Windows.


Gameplay of Gods Eater Burst.

God Eater is an action role-playing game in which players take control a young New-Type God Eater, special warriors dedicated to defeating monstrous enemies known as the Aragami (荒神, "violent god").[1]God Eater offers mission-based single-player mode, which consists over 100 missions, and cooperative play of up to three teammates over local adhoc wireless multiplayer or AI-controlled teammates.[4] The North American version of the game also supported the PlayStation 3's adhoc Party.[4] The game features character creation, allowing customization of hair style, hair color, face, skin color, clothing, and voice.

The goal of each mission is to defeat specific Aragami in the designated area within the time limit. Additional rewards are gained depending on how efficiently the mission was completed. Players can dash, sprint, and jump by consuming stamina (ST) that auto-regenerates over time. Players' sole weapon is the God Arc (神機, Jinki), a unique weapon that can instantly switch to four different forms: Blade, Gun, Shield and Predator. Attacking Aragami in Gun form consumes Oracle Points (OP). Oracle Points can be regained by successfully attacking in Blade form; however, this also consumes stamina. Once an Aragami has been defeated, materials can be collected from its remains by switching to Predator form and devouring it. If a player loses all of their health points (HP), AI teammates can use "Link Aid" to revive team members by sacrificing some HP of their own. By devouring an Aragami that is still alive, God Eaters obtain an Aragami bullet that can be fired back and temporarily enter a state called "Burst Mode" in which their speed, strength and energy regeneration increase.[5] In addition, New-Type God Eaters can send teammates into an artificial Burst Mode called "Link Burst" by sending Aragami bullets at their teammates. The Link Burst is capable of "stacking" up to three times by receiving multiple Aragami bullets in succession.[5]

Players can upgrade, enhance and craft Blade, Gun, Shield, Upgrade Parts for their God arc using materials primarily found in missions.[5][6]Gods Eater Burst introduces a new equipment part called the Control Unit which bestows different abilities to the user when in Burst Mode depending on the Unit equipped.

God Eater Resurrection adds new and basic GE2RB updated features. Predator Style replaces the previously occupied Control Unit equip slot. It introduces a variety of new devouring moves such as various aerial devours, combo devours, step devours. Additionally, quick and charged devour can be changed with various other devours unlocked throughout the game. These devours can be further enhanced by the addition of various buffs, which are ranked from 1 to 3 depending on how useful they are. Devours have ranks too, from 1 to 3. The bigger the rank, the longer it takes to devour, but the better the available buffs. An updated feature from GE2 allows players the optional use of an Operator in battle, who will notify the player of any newly emerging Aragami and give status updates on players and NPCs in-battle.

"Personal Abilities" given to the NPC characters (sometimes online players as well) can provide various extra rewards or modify mission rewards. Selecting an NPC character's Personal Ability can lead to a small post-mission cut scene giving more details about the characters. The updated game also adds four weapons: Charge Spear, Boost Hammer, Shotgun, and Variant Scythe. These weapons made their debut in Gods Eater 2 and Gods Eater 2 Rage Burst. In total God Eater Resurrection has 14 difficulty ranks: 1-6 are the original God Eater scenario, 7-10 are Gods Eater Burst and 11-14 are the new God Eater Resurrection story arc. Included with the game are also two "Predator packs", collections of high difficulty missions.



The game is set in a fictional country named New Asian Union (NAU)[a] in the year 2071. Civilization has been ravaged by mysterious monsters known as the Aragami. The organization Fenrir was founded to exterminate Aragami using weapons called God Arcs, which are made from the cells of Aragami. Those who exterminate Aragami are known as God Eaters. God Eaters are classified as either old-type (which can only keep their God Arc in gun form or blade form) or new-type (that can switch between gun and blade form).


Part 1[edit]

The protagonist joins Fenrir Far East Branch alongside Kota. They are assigned to the first unit, which consists of Lindow (the leader), Sakuya, and Soma along with their instructor, Tsubaki. Dr. Paylor Sakaki teaches new recruits about Aragami, and an initiative to expand the arcology of the Far East Branch known as the Aegis Project. A God Eater from Russia named Alisa, a new-type like the protagonist, joins the first unit. During a mission, Alisa experiences a psychological episode and accidentally traps Lindow. The rest of the first unit escapes, leaving Lindow behind. Alisa is treated for her episodes and removed from combat duty. The protagonist visits Alisa when she is asleep and discovers he can see her memories by making physical contact. Her episodes are due to the childhood trauma of watching her parents eaten by an Aragami and hypnosis by her therapist. The protagonist retrains Alisa, and she returns to duty. Sakuya, grieving for Lindow, finds a secret message from him which is inaccessible without his armlet.

After Lindow is declared missing in action, the protagonist is promoted to leader of the first unit. The director of the Fenrir Far East Branch, Johannes, uses them in top secret missions looking for the entity known as the singularity. Sakaki, aware of the director's intentions, deceives him into searching for the singularity in Europe by telling him a mysterious Aragami appeared there. Sakaki uses this time to send the first unit on a mission leading to the discovery of a human-like Aragami named Shio. They keep Shio a secret and educate her. The first unit searches for Lindow's armlet, recovering it in the body of an Aragami. Lindow's message for Sakuya reveals he was secretly investigating the Aegis Project. Sakuya and Alisa's further investigation leads them to Aegis Island. Johannes catches the two and admits that the Aegis project's true goal is to awaken the Aragami "Nova", destroy all life on earth, and save the Fenrir staff and their families by sending them into outer space in arks. Alisa's therapist hypnotizes Alisa into fighting Sakuya, but she overcomes it and the two escape.

The two inform the first unit about the Aegis Project. Kota decides to support the project to protect his family. A power outage causes the branch to go over to the backup generators controlled by Johannes, allowing him to see Sakaki is holding Shio, who is the singularity. Alisa and Sakuya rejoin the first unit after discovering that the Aegis Project is close to completion. Kota, discovering Shio is missing, decides to help the others and shows them a secret route into Aegis Island. Johannes extracts Shio's core and uses it to activate Nova. He urges the team to go into an ark before it's too late. Shio awakens, fuses her consciousness with Nova, and takes Nova to the moon in order to save the planet.

Part 2 (Burst)[edit]

Three months later, the first unit encounters a new-type Aragami that damages the protagonist's God Arc. Far East Branch is infiltrated by Aragami. With his God Arc undergoing repairs, the protagonist resorts to using Lindow's God Arc. Normally it is impossible to wield someone else's God Arc, but to save the life of Licca, the engineer, the protagonist endures the excruciating pain. He/She experiences Resonance through the God Arc, revealing Lindow is still alive. Before falling unconscious, the protagonist is saved from an Aragami by a God Eater, Ren, who used to work with Lindow. The search for Lindow is reopened. Ren explains that when a God Eater loses their armlet they eventually turn into Aragami themselves and can only be killed by their own God Arc. During the search for Lindow, the protagonist reencounters the new-type Aragami and experiences Resonance, revealing that the new-type is actually Lindow. The protagonist and Ren face Lindow alone on Aegis Island. Defying Ren's appeal to mercy kill Lindow, the protagonist uses Resonance to enter Lindow's mind with Ren and free him from the Aragami. During the battle, Ren reveals he is actually a projection of Lindow's God Arc and sacrifices himself to defeat the Aragami. Lindow returns to human form. Lindow marries Sakuya and begins training new-type God Eaters.

Part 3 (Resurrection)[edit]

A new Aragami, remnant of Nova, Arius Nova appears, having devoured various other Aragami. The monster becomes highly resistant to God Arcs, having similar components to the Outer Wall of Fenrir's Far East Branch.

All three units search for Arius Nova, eventually leading to another encounter. The first unit team (the protagonist, Soma, Alisa, and Kota) are all defeated, but an Aragami resembling Shio stops it from killing them. Professor Sakaki and Licca come up with a theory that Arius Nova is increasing its power by consuming Aragami formed by other remnants of Nova, classified as "Dreadnought" class. The God Eaters attempt to stymie its growth and assemble a weapon capable of killing it by hunting Dreadnought class Aragami, while encountering various apparitions of Shio in the field. However, Arius Nova kills a Dreadnought Aragami and devours the core, as the baits set up by Sakuya and Lindow didn't distract it. Kota shoots Arius Nova, revealing that the new core introduced into its system makes it vulnerable for a small amount of time. The God Eaters assemble a mass of Dreadnought cores and fire it into Arius Nova, thus crashing its defenses while it metabolizes the cores. They defeat Arius Nova and say their goodbyes to Shio. Shio's apparition returns to the real Shio, who is still on the moon, watching over and protecting humanity from afar.


  • The player (プレイヤー, Pureiyā) is a new recruit on Far East Branch who is assigned as a member of the first unit of God Eaters. The player is also the first New-Type God Eater to join the Far East Branch. In various God Eater media, the male player's default name is revealed to be Yuu Kannagi (神薙 ユウ, Kannagi Yū) while in the anime adaptation, he is named as Lenka Utsugi (空木 レンカ, Utsugi Renka). Lenka is voiced by Ryuuichi Kijima in Japanese.
  • Rindo Amamiya (雨宮 リンドウ, Amamiya Rindō, romanized as Lindow Amamiya in the anime version) is the leader of the first unit and boasts the highest survival rate (90%). His God Arc is an Old-Type Long Blade. Voiced by Kyle Hebert in English[7] and by Hiroaki Hirata in Japanese.
  • Soma Schicksal (ソーマ・シックザール, Sōma Shikkuzāru) is a member of the first unit who avoids interacting with others but have a high survival rate the same as Rindo too. He is also very strong and strangely can regenerate his wounds faster than any other human. His God Arc is an Old-Type Buster Blade. Voiced by Kazuya Nakai in Japanese.
  • Sakuya Tachibana (橘 サクヤ, Tachibana Sakuya) is the sub-leader of the first unit. She is a top-rank shooter and her god arc is a sniper (old-type; long range). Voiced by Michelle Ruff in English and by Sayaka Ohara in Japanese.
  • Kota Fujiki (藤木 コウタ, Fujiki Kōta) is a member of the first unit who joins the God Eaters at the same time as the player. His god arc is an assault (old type; long range). Voiced by Daisuke Sakaguchi in Japanese.
  • Alisa Ilynichna Omela (アリサ・イリーニチナ・アミエーラ, Arisa Irīnichina Amiēra) is the new-type recruit from the Russia branch who has a traumatic history with Aragami. Her god arc is Long Blade Assault (New type). Like the player, Alisa is also a New-Type. Voiced by Maaya Sakamoto in Japanese.
  • Tsubaki Amamiya (雨宮 ツバキ, Amamiya Tsubaki) is Rindo's sister, who also acts as a supervisor of the first, second, and third units. Voiced by Mary Elizabeth McGlynn in English[8] and by Atsuko Tanaka in Japanese.
  • Johannes von Schicksal (ヨハネス・フォン・シックザール, Yohanesu fon Shikkuzāru) is the head of the Far Eastern branch of Fenrir, Anagura. With his soft demeanour, he excels in political negotiating between the various branches. He is also the Father of Soma. Voiced by Rikiya Koyama in Japanese.
  • Hibari Takeda (竹田 ヒバリ, Takeda Hibari) is a Far East Branch operator, mainly in charge of taking orders for missions and processing rewards. Despite being on the list of Possible Matches for Gods Eaters, she has yet to find a bias factor with a high enough compatibility rate. Voiced by Kanae Itō in Japanese.
  • Paylor Sakaki (ペイラー・榊, Peirā Sakaki) is a founding member of Fenrir and current Chief Supervisor of its Far East Branch's Aragami Technology Department. He is the one who discovered the Bias Factor. Voiced by Taiten Kusunoki in Japanese.
  • Aisha Gauche (アイーシャ・ゴーシュ, Aīsha Gōshu) is a founding member of Fenrir and Chief of Aragami Research Lab as well as the deceased wife of Johannes von Schicksal, and the mother of Soma Schicksal. Voiced by Rica Fukami in Japanese.
  • Licca Kusunoki (楠 リッカ, Kusonoki Rikka) a female mechanic of the God Arc Maintenance Crew. Voiced by Chiaki Omigawa in Japanese.
  • Tatsumi O'Mori (大森 タツミ, Oomori Tatsumi) a member of the 2nd Unit and leader of the Defense Unit. When not in duty, he's frequently seen hitting on Hibari at her counter. His god arc is a Short Blade (old-type). Voiced by Takeshi Mori in Japanese.


The game was directed by Yoshimura Hiroshi, produced by Yosuke Tomizawa. Character designs were provided by Koichi Itakura and Sokabe Shuji.[9]

God Eater was initially announced on July 2009 by Namco Bandai Games.[1] Shortly after the game's Japanese release a North American release was announced by a subsidiary of Namco Bandai Holdings, D3 Publisher, for a Q3 2010 release,[4] but was delayed to sometime in 2011.[10]

Namco Bandai teased a new God Eater project with an event known as God Eater Fes 2010 which was scheduled to take place in Akiba Square on July 11, 2010.[11] However, five days prior to the event, Famitsu revealed God Eater Burst, an "evolved" version of the original God Eater. The game was confirmed to contain additional arms, a new story, characters, enemies along with rebalanced gameplay and brushed up graphics.[12]God Eater Burst was released in Japan in October 28, alongside an expansion pack God Eater Burst: Append Edition adding all the new content of GEB to the original GE game. The North American title was changed to Gods Eater Burst making the word God plural.[13] In addition to the main story arc featured in the original, Gods Eater Burst features an added storyline not featured in the original Japanese release.[14]

There is a sequel to the game entitled God Eater 2 on Famitsu, set two years after the first game.[15] It was released on November 14, 2013.

Related media[edit]

Printed media[edit]

Several light novel series adaptations have been released. The first novel series was written by Yuurikin, illustrated by Sokabe Shuji, published by Enterbrain and serialized in Famitsu Bunko magazine. The chapters were compiled into a single volume and released on June 30, 2010 under the title God Eater: Kinki o yaburu mono (ゴッドイーター 禁忌を破る者, God Eater: Those Who Break the Taboo).[16] The second is made up of two-volumes: God Eater: Alisa in Underworld (GOD EATER ~アリサ・イン・アンダーワールド~) and God Eater: Knockin 'On Heaven's Door (GOD EATER ~ノッキン・オン・ヘブンズドア~). They were written by Ryuzaki Tsukasa, illustrated by Sokabe Shuji, and published by Kadokawa Shoten. The novels were released on September 18 and December 18 respectively.[17][18]

The game had also received several manga adaptations written by Namco Bandai. The first is titled God Eater: Kyūseishu no Kikan (GOD EATER -救世主の帰還-, God Eater -Return of the Messaiah-) was illustrated by Osan Eijii, published by Kodansha, and serialized in Rival Comics magazine. As of December 28, 2011, the series was completed and compiled into five volumes.[19] The second is titled God Eater: the spiral fate and was illustrated by Saito Rokuro, published by Dengeki Comics and serialized in Side-B.N Magazine. As of November 27, 2010, the manga was completed and compiled into two volumes.[20] A third manga titled God Eater: the summer wars was illustrated by Okiura, published by Kadokawa Shoten and serialized in Dragon Age Comics Magazine. The series was completed and compiled into a single volume on May 7, 2012.[21]


Main article: God Eater (TV series)

A twelve-minute prequel original video animation was made by Ufotable and aired on September 28, 2009.[22] An anime television series was also produced by Ufotable. The series is directed by Takayuki Hirao with character designs by Keita Shimizu.[23] The anime began airing on July 12, 2015, after the first episode was delayed by a week due to production issues.[24]


The official God Eater Burst Drama and Original Soundtrack (GOD EATER BURST ドラマ&オリジナル・サウンドトラック) was released on a single disc on December 22, 2010.[25] It was composed by Go Shiina and featured the game's opening and ending theme songs, "Over the Clouds" and "My Life", both of which are sung by Alan.[26]

1."Over the clouds -BURST mix-"1:50
2."Plank of Carneades (Drama)" (カルネアデスの板 (ドラマ))28:28
3."Defense Squad: All Assembled! (Drama)" (防衛班・全員集合! (ドラマ))11:07
4."Erik der Vogelweide's Magnificent Recollection (Drama)" (エリック・デア=フォーゲルヴァイデの華麗なる追憶 (ドラマ))6:55
5."Decision Time" (決断の刻)2:38
6."Merciless Lord" (無慈悲な王)1:47
7."In the Sun" (陽だまりの中で)3:10
8."Endless Voracity" (終わりなき侵喰)2:05
9."Dum Spiro"3:56
10."my life -farewell arrange-"6:22
11."Bonus Drama"5:42
Total length:01:14:04


A trading card game was released as God Eater Burst Monster Collection Trading Card Game in September 2011. Two 50-card decks were released as God Eater Burst - God Eater and God Eater Burst - Aragami that included special dice, a reference sheet, and a play mat. A set of nine miniatures featuring the Aragami was released in Japan as Soul of Figuration God Eater. A cell phone game spin off titled, God Eater Mobile was developed by Mobage and released on December 16, 2010 in Japan for the i-Mode, EZWeb, and Yahoo! Keitai distribution service. Similar to the original PSP game, it features character customization, item purchasing and hunting Aragami.[27]



The game received mixed reviews, with a 71/100 on Metacritic.[28] The game scored well in Japanese gaming magazine Famitsu, which gave a total score of 34 out of 40(9/9/8/8).[33]


The original God Eater sold 295,000 copies in the first week of its Japanese release,[39] and by March 2011 God Eater had sold over 610,000 copies in Japan.[40][41][42] The re-release version, God Eater Burst, sold 263,150 copies within the first week of release in Japan.[43] Both versions combined have sold over one million units in Japan.[44][45]

The 2015 remake, God Eater Resurrection, sold a total of 167,857 copies across both PlayStation Vita and PlayStation 4 platforms within the first week of release in Japan; the majority of copies sold involved the Vita version, which took the top position within the Japanese software sales charts for that particular week.[46]

See also[edit]



  1. ^ abcJohn Tanaka (July 1, 2009). "Eat Gods on your PSP". IGN. Retrieved April 18, 2010.
  2. ^2014-09-17, God Eater 2: Rage Burst TGS 2014 trailer, anime series announced, Gematsu
  3. ^"God Eater Resurrection Japanese release date set, debut trailer". Gematsu. 28 June 2015. Retrieved 2015-12-24.
  4. ^ abcMcWhertor, Michael (February 23, 2010). "God Eater's Brand Of Divine Hack 'n' Slash Action Coming To America". Kotaku. Retrieved April 18, 2010.
  5. ^ abcEdwards, Matt (2011-03-31). "Eurogamer Gods Eater Burst review". Eurogamer. Retrieved 2012-07-18.
  6. ^Clements, Ryan (2011-02-28). "Gods Eater Burst Review - Eating gods is a tough job, but somebody's gotta' do it". IGN. Retrieved 2012-07-18.
  7. ^"Voice credits". Kyle Hebert. Retrieved 17 July 2019.
  8. ^"Acting - Voiceover". Mary Elizabeth McGlynn. Retrieved 17 July 2019.
  9. ^"ハイスピードハンティングゲーム『GOD EATER(ゴッドイーター)』がPSPで登場". Famitsu. 2009-07-16. Retrieved January 22, 2014.
  10. ^Spencer (2010-06-16). "God Eater Hit With Indigestion, Delayed Until Next Year". Siliconera. Retrieved January 22, 2014.
  11. ^Spencer (2010-03-27). "Namco Bandai Teases Next God Eater Project". Siliconera. Retrieved January 22, 2014.
  12. ^Spencer (2010-07-06). "God Eater Burst Confirmed For PSP [Update]". Siliconera. Retrieved January 22, 2014.
  13. ^Ishaan (2011-01-12). "God Eater Burst Has A New Name In North America". Siliconera. Retrieved January 16, 2011.
  14. ^Alex Fuller (2011-02-14). "Gods Eater Burst – Staff Review. "Nutritional Results May Vary."". RPGamer. Archived from the original on March 4, 2016. Retrieved January 22, 2013.
  15. ^Sam Marchello. "Namco Bandai Announces God Eater 2". RPGamer. Archived from the original on 2013-02-02. Retrieved 2012-07-11.
  16. ^ (in Japanese). Enterbrain. Retrieved January 28, 2014.
  17. ^"GOD EATER ~アリサ・イン・アンダーワールド~" (in Japanese). Kadokawa Shoten. Archived from the original on February 3, 2014. Retrieved January 22, 2014.
  18. ^"GOD EATER ~ノッキン・オン・ヘブンズドア~" (in Japanese). Kadokawa Shoten. Archived from the original on February 3, 2014. Retrieved January 22, 2014.
  19. ^"GOD EATER −救世主の帰還−(5)<完>" (in Japanese). Kodansha. Retrieved January 22, 2014.
  20. ^"GOD EATER(2) -the spiral fate-" (in Japanese). Dengeki Comics. Retrieved January 22, 2014.
  21. ^"GOD EATER the summer wars" (in Japanese). Kadokawa Shoten. Retrieved January 22, 2014.
  22. ^"Watch The Animated Gods Eater Burst Prequel (In English!)". Siliconera. February 22, 2011.
  23. ^"The Garden of Sinners' Hirao Directs God Eater Anime". Anime News Network. October 12, 2014. Retrieved July 13, 2015.
  24. ^"God Eater Anime's 1st Episode Delayed, Replaced with Special". Anime News Network. July 1, 2015. Retrieved July 13, 2015.
  25. ^"GOD EATER BURST Drama & Original Soundtrack". VG Tunes. 27 December 2010. Retrieved July 6, 2012.
  26. ^"人気ACT『ゴッドイーター』が出荷50万本をハイスピード突破". ASCII Media Works (in Japanese). Dengeki Online. February 24, 2010. Retrieved May 29, 2010.
  27. ^"『GOD EATER MOBILE』がモバゲーで配信開始" (in Japanese). Famitsu. Retrieved January 22, 2014.
  28. ^ ab"Gods Eater Burst for PSP Reviews". Metacritic. CBS Interactive. Retrieved 2018-09-20.
  29. ^"God Eater Resurrection for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved 2018-09-20.
  30. ^"Gods Eater Burst Review". Edge Magazine. March 2011: 103.
  31. ^Edwards, Matt (April 1, 2011). "Gods Eater Burst Review". Retrieved February 21, 2020.
  32. ^Edwards, Matt (April 1, 2011). "Gods Eater Burst Review Page 2". Retrieved February 21, 2020.
  33. ^ ab"Famitsu review scores". Nintendo Everything. January 26, 2010. Archived from the original on April 3, 2010. Retrieved April 18, 2010.
  34. ^"GOD EATER RESURRECTION(ゴッドイーター リザレクション) レビュー・評価・感想 (PS4)". Famitsu. Enterbrain. Retrieved February 12, 2019.
  35. ^"GOD EATER RESURRECTION(ゴッドイーター リザレクション) レビュー・評価・感想 (PS Vita)". Famitsu. Enterbrain. Retrieved February 12, 2019.
  36. ^Kevin VanOrd (2011-02-28). "GameSpot Gods Eater Burst Review". GameSpot. Archived from the original on 2012-04-20. Retrieved 2012-07-18.
  37. ^Bohn, Jason (July 10, 2016). "Review:God Eater Resurrection". Retrieved February 21, 2020.
  38. ^Clements, Ryan (February 28, 2011). "Gods Eater Burst Review". Retrieved February 21, 2020.
  39. ^Anoop Gantayat (February 12, 2010). "Japan Gaga for god Eater". IGN. Retrieved April 18, 2010.
  40. ^"Financial Highlights for the Fiscal Year Ended March 2010"(PDF) (Press release). Namco Bandai. May 7, 2010. Retrieved August 31, 2010.
  41. ^"God Eater 2 in 2012 for Sony PSP". Senpai Gamer. 28 September 2011. Archived from the original on 3 May 2012. Retrieved 28 September 2011.
  42. ^"God Eater 2 The first information pack". Senpai Gamer. 29 September 2011. Archived from the original on 2 April 2012. Retrieved 29 September 2011.
  43. ^2013-11-20, This Week In Sales: God Eater 2 To The Rescue, Siliconera
  44. ^"God Eater". Garaph. Famitsu. Retrieved March 15, 2021.
  45. ^"GOD EATER BURST". Garaph. Famitsu. Retrieved March 15, 2021.
  46. ^"Media Create Sales: 10/26/15 – 11/1/15". Gematsu. 4 November 2015. Retrieved 2015-12-24.

External links[edit]

Sours: https://en.wikipedia.org/wiki/God_Eater_(video_game)

God Eater

This article is about the series. For the first game in the series, see God Eater (video game).

SF action role-playing video game series

Video game series

God Eater (ゴッドイーター, Goddo Ītā) is a series of sci-fi action role-playing video games developed by Shift and published by Bandai Namco Entertainment, starting with the titular game released on February 4, 2010 for the PlayStation Portable.[1] The series depicts the desperate battle between humanity and a race of omnivorous monsters in a futuristic post-apocalyptic world. As of February 2019, the franchise has six games (including three revamped games), several manga and light novel adaptations, soundtracks, and an anime adaptation.


The gameplay consists of players embarking on various missions to hunt specific monsters. The primary goal of the game is to complete missions by successfully taking out powerful monsters, retrieving their parts through "devouring", breaking a certain body part of an Aragami or receiving them as rewards, and using them as materials to craft or upgrade parts for the God Arc. Additionally, players may also gather minerals, medical kits, and various materials to improve their weapons. Players can freely switch between three forms: "Blade Form" for close combat, "Gun Form" for long-range shooting, and "Shield Form" for protection against attacks during "Blade Form".

One notable feature of the franchise is the ability to "eat" the enemy Aragami during combat with the God Arc's "Predator Form". Successfully doing so will enter a state called "Burst Mode", granting players increased speed, attack power, and special access to a limited set of "Aragami Bullets", which can be used against the Aragami. Another notable feature is the Bullet Editor, which allow players to customize their own unique bullets. These bullets can also be used by the player during missions.

Players are able to customize the equipment in their God Arc, such as its "Blades", "Shield", "Gun", and "Control Unit". "Control Units" are mods that can be equipped to the God Arc, giving status buffs upon entering "Burst Mode".


Main series[edit]

  • God Eater: The first game in the franchise, released on February 4, 2010 in Japan for the PlayStation Portable. It introduces the story of humanity trying to fight back against the terrible race of monsters, known as "Aragami", by sending out the "God Eaters", individuals who can wield the God Arc (神機, Jinki), the only weapon that can kill the Aragami.
  • Gods Eater Burst: The expanded version of the original God Eater, released in Japan on October 28, 2010, in North America on March 15, 2011 and in Europe on March 18. The expansion includes new gameplay features and options, as well as an exclusive new story that takes place after the first game. The "God" in the title of the western localisation was pluralized into "Gods" potentially to avoid religious affiliation with any individual god.
  • God Eater 2: The sequel to God Eater Burst released November 14, 2013 in Japan, both for the PlayStation Portable and PlayStation Vita. The game introduces additional game features, such as more weapon types (2 more blade types and 1 gun type), Character Episodes (episodes focusing on NPCs that can change their behavior in-game), and Blood Arts (additions to standard blade attacks), among other features.
  • God Eater 2 Rage Burst: A revamped version of God Eater 2, which, in the same vein as Burst, adds more gameplay features, rebalancing and another story after the ending of the original game. It was released in Japan on February 9, 2015 for PlayStation Vita and PlayStation 4. The game released in North America and Europe on August 30, 2016 which also includes a port for Microsoft Windows via Steam.
  • God Eater Resurrection: A remake of God Eater Burst, itself a remake of the original God Eater. Again, the game features further balancing with new gameplay elements added (all elements introduced in 2 and Rage Burst are featured, and an all new feature known as "Predator style" is added, which allows players to "Devour" the Aragami while jumping, for instance), and another story that ties together the stories of Burst and 2. It was released on October 29, 2015, for PlayStation Vita and PlayStation 4. It was released in North America on August 29, 2016 for Microsoft Windows via Steam as a free download with the purchase of God Eater 2 Rage Burst, like the PlayStation Vita and PlayStation 4 European versions.
  • God Eater 3: The third main entry in the franchise.[2][3][4] The game was released in Japan on December 13, 2018 for PlayStation 4[5] and was released in the west on February 8, 2019 on PlayStation 4 and PC.


A cell phone game spin-off titled, God Eater Mobile was developed by Mobage and released on December 16, 2010 in Japan for the i-Mode, EZWeb, and Yahoo! Keitai distribution service. Similar to the original PSP game, it features character customization, item purchasing and hunting Aragami.[6] Six God Eater: Off Shot photo shooting games were released between November 2015 and April 2016 for PlayStation 4 and PlayStation Vita.[7] An MMORPG for Android and iPhone titled, God Eater Online was released on February 15, 2017.


The God Eater franchise takes place in the year 2071, several years after the emergence of the Aragami (アラガミ, Aragami). The Aragami are race of vicious creatures made of a cluster of "Oracle Cells", single-celled organisms that can consume anything and take on its attributes, that devours most of the Earth's resources and much of humanity to the point of near-extinction. Coming in different forms, they are invincible against any conventional weaponry, even capable of absorbing large quantities of nuclear energy into their own, until a Finnishpharmaceutical company known as Fenrir (フェンリル, Fenrir) created a series of biomechanical hybrid weapons called Jinki (神機, Jinki, known as "God Arc" in the English release) that can kill the Aragami, as well as selecting those who can wield such weapons. These individuals are then called God Eater (ゴッドイーター, Goddo Ītā). Various branches of Fenrir also have a sanctuary called the "Outer Ghetto", in which the rich, as well as those who yet to qualify as a God Eater and their families, resides, but due to overpopulation, the company limits the capacity of those who lives inside the Ghetto.



First reported sometime in the year 2050, the Aragami is a race of mysterious beasts that had consumed a majority of the Earth's resources and pushed mankind to the brink of extinction. Made of hundreds of thousands of "Oracle Cells", the Aragami can consume any given object/organism, as well as any smaller Aragami, and take on its attributes, allowing any individual Aragami to "evolve" beyond its evolutionary chain. In addition there are newer evolved species of Aragami starting to resemble humans. Impervious to any modern firearms, as well as any form of weaponized energy, the God Arc is the only weapon capable of "cutting through" an Aragami's "core", effectively killing it.

God Arc[edit]

Known as Jinki (神機, Jinki, translates as "god machine") in the Japanese release, the God Arc is a series of biomechanical weapons created by Fenrir as a means to combat the Aragami. Usually looks like a mix between a sword, a gun, a shield and a mass of black Aragami flesh, each of these God Arcs are controlled by an artificial Aragami core embedded near the grip area, allowing the God Eaters to control these weapons to their fullest extent. In other words, every God Arc is a man-made Aragami that can be controlled by humans. In the early installment of the games, they are two types of God Arcs: the "Old-type", in which a God Arc is designed for either close-quarter combat or long-ranged combat; and the "New-Type", which can freely switch between forms. So far, the God Arc has five known forms:

  • Blade Form: A form normally used for close-quarter combat, it simply makes use of the God Arc's blade part to attack the Aragami in close-range.
  • Gun Form: A form used for long-ranged assaults, it utilizes the gun part of the God Arc to shoot the Aragami.
  • Shield Form: A form that can be accessed in Blade Form, this deploys a shield to protect the God Eater from enemy attacks.
  • Predator Form: A form that can be accessed in Blade Form, this form produces a massive pair of jaws from the God Arc to "devour" the Aragami, bestowing them with a powered state called "Burst Mode", which greatly enhances the God Eater's power and abilities. This form is also used for salvaging cores and materials from fallen Aragami, which are essential for crafting new items and equipment.
  • Blood Rage: A form introduced in God Eater 2 Rage Burst that can be accessed only by the player. In this form, the God Arc temporarily unlocks its Restraining Frames, producing a crystalline "wing" on the God Eater's back, giving them invincibility and increased speed and attack, as well as capable of dashing infinitely. Unfortunately, it only lasts roughly 30 seconds, and it requires a portion of the Awakening Gauge to be activated again.

However, not everyone can wield the God Arc, as each of them are connected to a specific God Eater. Also, if a God Eater touches someone else's God Arc apart from their own, they will get "devoured" and killed, or in a rare case, turns them into an Aragami.

God Eater[edit]

God Eaters are individuals capable of wielding the God Arc to fight the Aragami, and serving as Fenrir's main line of defense. Chosen through a series of aptitude test, the selected subjects are then painfully equipped with a bracelet containing the Bias Factor, a substance that determines what the Aragami should and should not "eat", as well as protecting them from getting devoured by their assigned God Arc. The bracelet also grants super-strength and enhanced speed. If the bracelet is damaged and/or removed, the invading Oracle Cells from the God Arcs will gradually mutate the God Eater into an Aragami. If this happens, they can only be killed by their own God Arcs.

Related media[edit]

God Eater, the anime adaptation created by Ufotable, was aired on July 12, 2015 and later added by Netflix to its lineup the following year in July.[8]


  1. ^Tanaka, John (July 1, 2009). "Eat Gods on your PSP". IGN.
  2. ^Bandai Namco Entertainment America (September 17, 2016). "New GOD EATER Project - Teaser Trailer #1" – via YouTube.
  3. ^Bandai Namco Entertainment America (March 30, 2017). "New GOD EATER Project - Teaser Trailer #2" – via YouTube.
  4. ^Bandai Namco Entertainment America (October 9, 2017). "GOD EATER 3 - Announcement Trailer - TBA" – via YouTube.
  5. ^"God Eater 3 Game's 3rd Trailer Reveals December 13 Release Date". Anime News Network. August 9, 2018. Retrieved September 12, 2018.
  6. ^"『GOD EATER MOBILE』がモバゲーで配信開始" (in Japanese). Famitsu. Retrieved January 22, 2014.
  7. ^Inc., Aetas. "「GOD EATER RESURRECTION」最新情報。メインビジュアルから登場キャラ,新システム「プレデタースタイル」の詳細までが公開に".
  8. ^Peters, Megan (July 16, 2019). "Netflix Adds New Anime Series Anohana, Angel Beats, and More". Anime. ComicBook.com. Retrieved September 15, 2019.
Sours: https://en.wikipedia.org/wiki/God_Eater

Lore god eater

She turned her ass to me and with already becoming habitual movements began to rub Stas's sperm into her anus. I didn't even have to move when she herself put my penis to her hole, and twisting her ass, as it were. Twisted on it. Stas lay next to us and watched us with interest.

God Eater: Resurrection - Full Cutscene Movie (1080p)

Dima said "Do what you want with. Her, I have to go to work in the morning, I went to bed. " Lech went to get the belt, took my hand and led me into the hall.

Similar news:

Have they already left. - A timid murmur was heard from below. The girl chuckled contemptuously. And then, feeling a sudden attack of malevolence, she barked: - Who gave you the right to open your mouth, litter.

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