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Trial of the Sword guide - The Legend of Zelda: Breath of the Wild

The Trial of the Sword is the most difficult side-quest for The Legend of Zelda: Breath of the Wild. The DLC arrived in part two of the game's Expansion Pass as a multi-floor challenge that must be completed with a bare inventory and no saves allowed. This might remind players of the Eventide Island challenge found in the base game, but cranked up to the extreme. Breath of the Wild will be close to five years if not older by the time its sequel arrives on the Nintendo Switch in 2022. With the impending release of another gigantic open-world adventure, some players might be eager to tie up any loose ends remaining in the 2017 masterpiece.

The Trial of the Sword Guide

breath of the wild trial of the sword

The Trial of the Sword challenge guards the greatest reward found in the game to match its incredible risk. After successfully completing all 51 floors split among Beginning, Middle, and Final Trials, your Master Sword will finally be imbued with enough energy that it never runs dry, remaining powered up in perpetuity. Those that are beleaguered by weapon breaking will find the Trial of the Sword to be the key to their problems, but only the most dedicated heroes will prevail.

To find the Trial of the Sword, first head to the Lost Woods and approach the Master Sword’s pedestal. The Master Sword must already be in your possession as this is a trial for players in the ‘end game’ stages of Breath of the Wild. Before you start any of the Trials, there are a few key tips you should always follow.

If you don’t have a maxed out set of heart containers, you’re going to want at least 15-20 hearts for the most difficult floors of the challenge. The more you have, the better off you will be, so 25-30 hearts is ideal, but always make sure you have food or potions that can overheal you if you don’t have the max number. Ensure you’re at full health by resting at an inn or by using an overhealing item. It’s also a good idea to use a strong defense or attack enhancing meal or potion right before you enter the trials. Make sure you save immediately before starting as the ability is removed once the Trial of the Sword is in progress.

Waste not, want not

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Because you will find yourself with no weapons or armor as you begin each set of trials, you must make the most of everything that can be found on each floor. The Beginning Trials have 12, the Middle Trials have 16, and the Final Trials contain 23 floors. Items found on every floor can be carried on to the next, but each set of Trials is self-contained so nothing transfers between the Beginning, Middle, and Final Trials. Make sure you have a picture of regular treasure chests in your compendium, you can use the seek function to find buried chests on some floors.

Using your weapons and Sheikah slate abilities wisely is most of the challenge for the Beginning and Middle Trials. Pick up absolutely everything that you can, even if it's a tree branch or rusty weapon. Bombs are your best friend. Since they are unlimited and only constrained by a cooldown, the two bomb types can be used for many situations.

Round bombs can be rolled into unsuspecting enemies and regular bombs can be used to extract items from crates and barrels without wasting weapon durability. You can drop bombs into updrafts to deal with enemies and recover chests on platforms without wasting arrows or just plop them behind you to deal with persistent pests on your heels. There is no shame in cheesing the AI with a bombardment of Sheikah-powered explosives.

A welcome respite

trial of the sword guide safe room botw

To give a little rest for a weary Link, there are floors that provide a calm stockpile of items and ingredients for the remainder of your trial. Each set of the three trial levels has safe rooms placed throughout their floors. The Beginning Trials have one, the Middle Trials contain two, and the Final Trials give you a generous three rest areas.

Make sure you crouch immediately and head over to any fairies floating around to snag them for an extra life before they fly away. After checking the trees for apples, ponds for fish, and crates for hidden goodies—remember, use bombs instead of your weapon durability—proceed to the campfire and cook any ingredients you’ve collected to maximize their effectiveness.

Beware of going overboard with your meals! It’s not advisable to cook more than three ingredients together in order to maximize the number of times you can heal. In some cases you might find ‘Hearty’ ingredients like truffles, radishes, and bass. Cook these alone with no other additions.

Just one cooked hearty ingredient will completely refill all hearts, no matter how many you have, so make the most of them. After cooking everything you have in the most effective manner, double check that you haven’t left behind any stray arrow bundles, weapons, or unopened chests. These are your only source of respite for each set of trials so maximizing their assistance is key to finishing the challenge.

It’s all about Ancient Arrows

trial of the sword guide ancient arrows zelda botw

After making your way through the Beginning and the Middle Trials, you might think, “this isn’t so bad.” The Final Trials hold 23 floors of unrelenting Breath of the Wild battles, each one more daunting than the last, save for the lavish three floors of relaxation. As mentioned previously, don’t waste any ‘Hearty’ ingredients found along the way and cook them on their own. The most important tip for the Final Trials is to be on the lookout for Ancient Arrows. Ancient Arrows are the strongest projectile in the game and can down a Lynel or Guardian in one well-placed shot.

Found within the most difficult challenge yet in the Trial of the Sword are nine Ancient Arrows to use against the more difficult foes you’ll encounter. I personally saved them for flying Guardians and Lynels, but there are walking Guardians to contend with as well. For the walking Guardians, I recommend practicing the shield parry on their laser beam attack. I've found most success using ZL to focus them at a shorter distance—maybe 15 in-game feet, it takes practice—and pressing A to parry right as their cycloptic eye flashes blue.

There are more than enough Ancient Arrows to deal with the hardest adversaries found in the Final Trials, but you won’t want to miss or waste any of them. Using your Stasis ability to ensure a clean hit is always a good idea, but it won’t last long on the tough guys. The floors in which you’ll find Ancient Arrows in the Final Trials of the Sword are:

  • Floor 6: This is the first rest area found in the Final Trials. One of the chests found here will have the first set of three Ancient Arrows. Don’t miss everything else available and remember our previous tips for these critical rest stops.
  • Floor 10: This is a Death Mountain-inspired floor with lava, rocks, and an enemy camp. It’s not a very difficult room to deal with since you aren’t spotted right from the start. A chest can be found in the lava containing three more Ancient Arrows.
  • Floor 14: This is an icy floor with a large enemy camp in the center. After dispatching all hostile forces, you can melt a frozen chest to find the last three crucial Ancient Arrows. There’s a Meteor Rod back on Floor 9 that can melt ice blocks by equipping it and standing near the ice without wasting any shots.

After the last area of respite on Floor 18, you’ll start encountering stationary Guardians, then walking and flying varieties on the next floors. There are only two Guardian Skywatchers and one White-Maned Lynel to deal with, and they are all on separate floors, so seasoned players could get by with only three Ancient Arrows. It’s up to you to decide which enemies will be worth the one-hit kill, with nine arrows total, you should be able to vanquish anything that gives you too much trouble.

You have the power

trial of the sword guide breath of the wild complete

With these tips and a little luck, you can finish the most difficult challenge found within The Legend of Zelda: Breath of the Wild. The Master Sword is waiting for you to unlock its full potential and you can only do so by completing the Trial of the Sword. Once finished, you’ll be granted the best achievement in BOTW. Not only is it a weapon that never loses durability, but it’s the weapon of lore, the Blade of Evil’s Bane, the Sword that Seals the Darkness, powered up for as long as you wield it.

If you’ve already finished the Trial of the Sword, please leave your tips and tricks in the comments below. For more on The Legend of Zelda: Breath of the Wild, our strategy guide for the game has you covered. Be sure to check out our extensive selection of guides for more information on your favorite games. 

From the test launch of the NES in New York to 4K gaming in his living room, Bryan Lefler has been immersed in video games his entire life. Battle tested in the arena shooters of the turn of the century yet kind to all animals that may cross him, Bryan enjoys a breadth of games but strives to be the best in any contest of digital skill. He is a former esports competitor and has been part of the Shacknews community for over 15 years. You can also catch him on skankcore64 streams on the Shacknews Twitch channel where he plays through the N64 library and follow him on Twitter @skankcore.

Sours: https://www.shacknews.com/article/125399/trial-of-the-sword-guide-the-legend-of-zelda-breath-of-the-wild

Once you've purchased The Master Trials DLC pack for The Legend of Zelda: Breath of the Wild, you'll immediately have access to The Trial of the Sword, a brand new challenge for Link to overcome. In this Zelda Breath of the Wild Trial of the Sword guide, we'll be providing you with a complete walkthrough of the DLC mode, as well as the rewards you can gain from successfully accomplishing everything that the trial itself has to offer.

Breath of the Wild Trial of the Sword Tips

The Trial of the Sword begins with Link paying a visit to the Great Deku Tree, and being informed by the sentient tree that he can upgrade the power of the Master Sword, by conquering all three trials. Sounds simple enough, until you find yourself in a small environment surrounded by enemies with absolutely no weapons or equipment.

To help you overcome the monumental task in The Trial of the Sword and upgrade the Master Sword, we’ve compiled some helpful tips and tricks to see you through.

  • On entering the Trial of the Sword Link is stripped of his armor and weapons. The best way to prepare is to build up as much health and stamina as possible.
  • You’ll start out in the beginner area, surrounded by a few trees and Bokoblins. Explore your surroundings before you deal with the Bokoblins, since you can scavenge some tree branches and apples nearby.
  • Remember to always pick up an enemy's weapon whenever they drop it, or if they leave it lying around. This is particularly useful with Bokoblins, since they often leave their weapons lying around while at a camp fire.
  • In the early rounds, prioritise your Bomb rune over any weapons. You don’t want to be breaking all your weapons early on and be left relying on weapons drops for the later rounds.
  • Bear in mind that the layout of the levels change every so often, ranging from a standard forest, to a river of lava. Use your surroundings to your advantage, maybe trying to throw some enemies into the lava with the power of the Bomb rune.
  • Whenever there are elemental Chuchu around, make sure to take them out first from a distance, as they’ll explode and cause damage to other near enemies.
  • Try to lure enemies off and take them out one by one, if you can. If you do have to take on a group, use the Bomb rune, as this will frequently cause enemies to drop their weapons.
  • At the end of every level, make sure you scour the area for any items you might have missed. Don’t forget to explode every wooden crate you find with the Bomb rune, to pick up any items that are hiding inside.
  • Every now and then, you’ll come across a level with a cooking pot and some key supplies. Use this level to refresh yourself, through cooking up some tasty dishes with the supplies you’ve scavenged.

Bear in mind that the Trial of the Sword is split into three separate trials, with Link able to restart at the beginning of each if he dies. If you fancy watching a man play through every level of the Trial of the Sword, check out the video we've embedded for you below.

Breath of the Wild Trial of the Sword Rewards

At the very end of each Trial of the Sword challenge, the Master Sword will be permanently powered up an extra 10 damage, reaching 60 damage after the third trial. After finishing the third trial you'll also get a new powerful beam attack and you won’t ever have to wait for the Master Sword to recharge in the future.

  • Beginner Trials - Ends after round 12 - Master Sword upgrades to 40
  • Middle Trials - Ends after round 16 - Master Sword upgrades to 50
  • Final Trials - Ends after round 23 - Master Sword upgrades to 60, new beam attack, and no Master Sword recharge

If you need help with any other areas of the Zelda DLC, then head over to our Master Trials guide hub, where you’ll find the locations to every new items in the DLC, including the Phantom Armor and the Korok Mask.

Sours: https://www.usgamer.net/articles/18-12-2018-the-legend-of-zelda-breath-of-the-wild-dlc-everything-we-know/the-trial-of-the-sword-walkthrough
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Beginning Trials: Underground floor 1

There are nearly infinite ways to approach Trial of the Sword’s Beginning Trials in The Legend of Zelda: Breath of the Wild’s The Master Trials DLC. In this guide, we’ll offer you strategies for clearing every Underground Floor, with several goals assumed throughout: It’s best to save your weapons, be stealthy and find every item before you leave.

Underground Floor 1 walkthrough

As you slowly approach the campfire, use the trees for cover to avoid being spotted. Grab a tree branch (or two) on your way just in case this trick doesn’t work perfectly.

Climb the large tree in the center of the room near the cooking fire. Pick up the bird eggs. Use your rune to create a remote bomb, then toss it straight at the fire. Wait until all three bokoblins notice it and move to investigate. A well-timed explosion will take them all out at once.

Collect the weapons and shield leaning against the log: a boko shield, a boko spear, a boko club and a woodcutter’s axe.

Use a remote bomb or tree branch as a torch to to light the large wooden crates on fire — this destroys them without damaging your weapons and cooks the food inside. Alternately, use the woodcutter’s axe to smash them — it’s got a high durability and can handle smashing crates.

Underground Floor 1 armor, weapons and food

Nearly every underground floor in Trial of the Sword includes some combination of armor, weapons and food that you should collect before leaving and use in subsequent levels. Here’s what you can find in this underground floor.

Underground Floor 1 armor and weapons
  • Tree branch (on the path to the bokoblins)
  • Woodcutter’s axe (on a log next to campfire)
  • Boko shield (on a log next to campfire)
  • Boko spear (on a log next to campfire)
  • Boko club (on a log next to campfire)
Underground Floor 1 food
  • Seared steak (on a spit above the fire)
  • The wooden crates and barrels to the left of the fire contain food
  • Bird eggs (up a large tree in center)

Underground Floor 2 walkthrough

The major difference this time is that you don’t get the chance to get the jump on the baddies. There isn’t a trick to this one, so you’re going to end up fighting. But you can fight smart. You’ve got a total of five enemies — four red bokoblins and a fire chuchu — to deal with.

As soon as you land on the portal, turn to the left and skirt around the outside of the room. When you come parallel to the main platform, head to the large tree between you and the platform (the fire chuchu is probably hanging out here). Climb up it, and you can paraglide down to the main platform.

We recommend this approach for a few reasons: The archer on the small platform won’t notice you right away, you get to start the fight on your terms by surprising the baddies and it leaves the chuchu wandering around creating updrafts.

Once all the bokoblins are handled, you can use a rock to take out the chuchu.

Underground Floor 2 armor, weapons and food

Nearly every underground floor in Trial of the Sword includes some combination of armor, weapons and food that you should collect before leaving and use in subsequent levels. Here’s what you can find in this underground floor.

Underground Floor 2 armor and weapons
  • Arrows (in the barrels next to the archer — back right corner)
  • Arrows (in crates on platform)
  • Boko bow (bokoblin on small platform)
  • Boko bat (bokoblin on main platform)
  • Traveler’s sword (bokoblin on main platform)
  • Traveler’s shield (bokoblin on main platform)
  • Boko bow (bokoblin on main platform)
Underground Floor 2 food
  • One of the large crates on the platform contains food

Underground Floor 3 walkthrough

This floor sees you fighting three waves of chuchus. The first wave is one small blue chuchu. The second wave is four small fire chuchus. The final wave is four medium fire chuchus.

There are a bunch of rocks scattered around. By picking up these rocks and throwing them, you can destroy every one of these chuchus without ever drawing your weapon. Just make sure you target a chuchu before you throw — this will help your rock find its mark. You can also just use your remote bombs, but there’s something a little more satisfying about throwing stones.

Underground Floor 3 treasure chests

There are two chests on wooden platforms high on the walls of this floor. One is behind where you start, and one on the far side. At some point while you’re fighting the fire chuchus, you want to capture some of their fire. You can just drop some firewood and start a campfire (this is the way we prefer to do it because it takes the time pressure off of you), or you can draw your bow and light an arrow on fire — and you should’ve gathered plenty of arrows on the second floor.

You have two choices for getting to the chests. You can shoot a flaming arrow (you won’t have any fire arrows yet) at the wooden platform. This worked most of the time for us. You can also use a tree branch to start a brushfire under the platform. This will create an updraft that you can ride up with your paraglider.

The chest behind where you start contains a boomerang. The other chest contains five fire arrows.

Underground Floor 3 armor, weapons and food

Nearly every underground floor in Trial of the Sword includes some combination of armor, weapons and food that you should collect before leaving and use in subsequent levels. Here’s what you can find in this underground floor.

Underground Floor 3 armor and weapons
Underground Floor 3 food
  • None (but you might find an acorn or two if you run around knocking down all the trees)

Once again, there’s not a lot of subtlety to this floor — there are just a four red and two blue bokoblins to fight. They’re relatively well-armed, but they’re pretty spread out.

Underground Floor 4 walkthrough

The layout of this floor means that sneaking around is difficult — you’re going to get spotted sooner rather than later. And when you add in the archer at the top of the tree fort with fire arrows, it gets to be a pain.

Luckily, the bokoblins are spaced out far enough that you can kite them back to you and handle them one at a time. This will let you handle the first two red and first blue bokoblins individually.

That clears out everything through the first level of the fort. There are two metal crates waiting for you on the landing that you can then use to take on the remaining two bokoblins. Just make sure the blue one doesn’t sneak up on you. The final bokoblin is at the top of the very tall platform. It’s only armed with a spear, though, so you’re safe to ignore it for as long as you need to.

The only extra thing to grab on this floor are the bird eggs in the large tree in the back left corner. Everything else in in the wooden and metal crates and the barrels in the main tree fort. Push them off of high platforms or smash (or burn) them to get the goodies inside.

A quick final note: It’s tempting to climb the very tall platform and try to toss bombs down on the bokoblins. We don’t recommend this. You’re exposed while climbing. When you reach the top, you’re surrounded by explosive barrels. And you can really only reach one or two (if you’re lucky) enemies.

Underground Floor 4 armor, weapons and food

Nearly every underground floor in Trial of the Sword includes some combination of armor, weapons and food that you should collect before leaving and use in subsequent levels. Here’s what you can find in this underground floor.

Underground Floor 4 armor and weapons
  • Traveler’s spear (red bokoblin on tall platform)
  • Boko spear (red bokoblin)
  • Boko club (red bokoblin)
  • Spiked Boko bat (blue bokoblin)
  • Soldier’s shield (blue bokoblin)
  • Soldier’s broadsword (blue bokoblin)
  • Traveler’s bow (red bokoblin)
  • Arrows (metal crate)
  • Fire arrows (wooden crate at top of fort)
Underground Floor 4 food
  • Bird eggs (large tree in back left corner)
  • Wooden crates about halfway up the bokoblin fort

The fifth floor of the Beginning Trials puts you up against another set of tough enemies. There are two moblins patrolling the woods around the skull-cave and three blue bokoblins inside. Luckily, this floor doesn’t require a head-on approach.

Underground Floor 5 walkthrough

This is another floor that you can handle with only your bombs. Start by slowly making your way toward either of the patrolling moblins. Climb one of the large trees near them and start throwing bombs. Try to throw them toward the right or left wall — this will prevent the bokoblins from getting interested and leaving the skull-cave. Take out the other moblin the same way.

Carefully crouch and move up close to the mouth of the cave from either the left or right sides. Toss a bomb so that it rolls down into the mouth of the cave, then detonate it. The cave is full of explosives, so you’ll take out the bokoblins all at once.

Underground Floor 5 armor and weapons

Nearly every underground floor in Trial of the Sword includes some combination of armor, weapons and food that you should collect before leaving and use in subsequent levels. Here’s what you can find in this underground floor.

Underground Floor 5 armor and weapons
  • Moblin spear (patrolling moblin on right)
  • Moblin club (patrolling moblin on left)
  • Spiked boko bat (bokoblin in cave)
  • Spiked boko spear (bokoblin in cave)
  • Spiked boko club (bokoblin in cave)
  • Spiked boko shield (bokoblin in cave)
Underground Floor 5 food
  • There is food in crates in the cave — detonating a bomb (and the explosives) inside will roast and scatter it

The first sub-boss that you’ll face in the Beginning Trials shows up on this floor. There’s nothing here except a stone talus and some things to help you fight it.

Underground Floor 6 walkthrough

To start the fight, run to the right of the room. You’ll find two explosive barrels behind a tree. These will deal a fair amount of damage to the talus and might knock it down.

There’s one more explosive barrel behind the next tree you come to traveling counterclockwise. After that, the next tree has two metal crates you can magnesis and turn into weapons. You’re probably not going to defeat the talus this way.

Now’s the time to pull out your strongest two-handed weapon — like the spiked boko bat from Floor 5. Climb up on top of the talus, then lock onto the talus’ ore deposit and hold down Y. Just keep spinning and hitting until it drops.

Underground Floor 6 armor and weapons

Nearly every underground floor in Trial of the Sword includes some combination of armor, weapons and food that you should collect before leaving and use in subsequent levels. This one doesn’t, though.

Underground Floor 6 armor and weapons
Underground Floor 6 food

At the midway point through the beginning trials, you get a reprieve. There are no enemies to fight, you get a bunch of free food and much better weapons.

Underground Floor 7 walkthrough

First, take a deep breath. You’ve earned it. Now, grab the weapons and the shield out of the chests on your right. Before you run around smashing, burning or cooking things, crouch and walk slowly to toward the back left corner to collect the fairy. You have to be careful here because fairies are very skittish. (You can see the fairy in the image above.)

Now you can grab everything you can get your hands on. There’s a full list below, but make sure you grab the ironshrooms and the armored carp. Cook them all together — three armored carp and two ironshrooms — to make yourself a tough fish and mushroom skewer that will dramatically raise your defense for four minutes. Cook the razorshrooms (and three other items) for a meal that will increase your attack for three and a half minutes.

You can add the fairy to one of your meals for extra hearts, but we don’t recommend it. Keeping it in your inventory gives you a free five hearts if you ever get killed.

Underground Floor 7 armor and weapons

Nearly every underground floor in Trial of the Sword includes some combination of armor, weapons and food that you should collect before leaving and use in subsequent levels. Here’s what you can find in this underground floor.

Underground Floor 7 armor and weapons
  • Shield of the Mind’s Eye (chest)
  • Eightfold Blade (chest)
  • Serpentine Spear (chest)
  • Arrows and fire arrows (wooden crates on right)
Underground Floor 7 food
  • Torch (next to cooking fire)
  • Fairy (back left corner)
  • Ironshrooms (back left corner)
  • Apples (tree on left)
  • Razorshrooms (left side next to cooking fire)
  • Armored carp (water on left side)
  • Food in the crates on the right

Underground Floor 8 has a few spread out enemies — four lizalfos and a large electric chuchu — and a lot of water to navigate. There’s not a lot of opportunity for stealth, so you’re in for a fight.

Underground Floor 8 walkthrough

Pick a direction to sweep the floor — either clockwise or counterclockwise. This will let you handle each of the baddies in turn, rather than let them all notice you at once. We recommend turning left first because it gets the toughest fight out of the way first.

Climb up the tall rock between you and the left wall. There are two lizalfos and an electric chuchu waiting for you. Get their attention with an arrow. When they’re all grouped together, shoot the next arrow into the chuchu — when it explodes, it’ll shock the two lizalfos. It won’t deal much damage, but it’ll give you a chance to get close.

Jump over to them and take them out. Smash or burn the crates, then turn to the right and grab the underwater chest. Continue to the back of the room.

Handle the lizalfos on the rock in the middle of the wall, then continue to the island in the back right corner. There’s a metal crate underwater that you can reach from here. If the lizalfos hasn’t noticed you yet, drop it on its head to take it out.

Underground Floor 8 armor and weapons

Nearly every underground floor in Trial of the Sword includes some combination of armor, weapons and food that you should collect before leaving and use in subsequent levels. Here’s what you can find in this underground floor.

Underground Floor 8 armor and weapons
  • 3 boko spears (holding up the roasted bass around the fire)
  • Boko spear (lizalfos on left)
  • Throwing spear (lizalfos on left)
  • Lizal bow (lizalfos in back center)
  • Lizal boomerang (lizalfos in back right)
Underground Floor 8 food
  • 3 roasted bass (to the left around the campfire)
  • Food in crates next to campfire on the left
Underground Floor 8 treasure chest

There is a chest underwater on the left side of the room. It’s right in the middle of the four small rocks. Magnesis it out for 10 arrows.

Beginning Trials: Underground Floor 9 is made much easier with a bow and a handful of arrows. You’re up against a few enemies with ranged attacks, so it’s best to fight back the same way.

Underground Floor 9 walkthrough

The octorok on your right is going to notice you pretty much immediately and start spitting rocks your way. The quickest way to take it out is with a couple quick arrows or a block with your shield to shoot its projectile back at it. There’s also a metal crate under the water right ahead of you that you can use instead.

Swim over to the small ring of rocks in the front left corner of the room. Use cryonis to lift up the chest there and open it for 10 more arrows.

Stick to the left side, and make your way to the tall rock in the center of the room. Your goal here is to take out the room’s other octorok before the wizzrobe notices you — this will just make dealing with each of them easier.

Keep shooting the wizzrobe in the face until it drops to the ground, then hit it with whatever’s handy. Make sure you grab its lightning rod. If you haven’t yet, destroy the metal crate for anything inside. Now you can move on to the next floor.

Underground Floor 9 armor and weapons

Nearly every underground floor in Trial of the Sword includes some combination of armor, weapons and food that you should collect before leaving and use in subsequent levels. Here’s what you can find in this underground floor.

Underground Floor 9 armor and weapons
Underground Floor 9 food
Underground Floor 9 treasure chest
  • 10 arrows (use cryonis in front left corner)

There are only three lizalfos to deal with on Trial of the Sword: Beginning Trials: Underground Floor 10, but the layout means you’re not going to have a lot of room to maneuver. There’s a little help to be found in this level of The Legend of Zelda: Breath of the Wild’s The Master Trials DLC, but no matter what you do, you’re in for a fight.

Underground Floor 10 walkthrough

The best way to fight on your own terms is to immediately turn around and jump off the bridge. You’re going to be doing a lot of swimming, so unequip everything you’ve got on at the moment — you’ll swim faster. You can swim along underneath the bridge without being noticed.

Sours: https://www.polygon.com/zelda-breath-of-the-wild-guide-walkthrough/2017/7/6/15905724/trial-of-the-sword-beginning-trials-enemies-items-treasure-chests

The Legend of Zelda: Breath of the Wild Wiki Guide

There are 51 total Levels in the Trial of the Sword (including 6 Rest Areas and 45 Challenge Rooms), each with its own varied layout, enemies, and traps. If Link survives until the end, the Sword Sage will enhance the Master Sword with the power to stay fully charged -- dealing 60 damage -- at all times, instead of just in the presence of Calamity and corrupted Guardians.

How to Access the Trial of the Sword

The Trial of the Sword is hidden inside the Lost Woods, in the very pedestal that the Master Sword sleeps in. This means you can only take on the trial when you have successfully found and obtained the Master Sword.

Once the Master Sword has been obtained, you can revisit the pedestal to place the Master Sword back in to trigger the Trial. You will not be able to use the weapon - or any other weapon or armor you possess.

Important Tips Before You Start

Link's state from when he places the Master Sword will carry over into the trials. So if you're out of hearts, you'll be out of hearts at the beginning of the trials. So be sure to:

  • Refill your hearts and use a meal, night's rest at an inn, or potion to overfill your heart meter to the max (yellow hearts).
  • Give yourself an advantage by consuming your most powerful defense or attack up potion or meal right before the start of the trial.
  • Save right before you enter the trials in case you fail. You will not be able to save once you start. 
  • Once you're in the trials, remember to take out the most dangerous enemies (ie: ranged enemies) first before going after the rest.
  • Use your weapons wisely! The Woodcutter's Axe is perfect for destroying crates and barrels, but not effective in regular combat. Switch to it for crate destruction.
  • Bombs, bombs, bombs. They can take out platforms to let you get to treasure chests by dropping bombs into updrafts and you can safely damage enemies from far away by rolling or tossing bombs. You can drop them behind you when running away from persistent enemies.
  • Remember to mark treasure chests with your sensor in the Hyrule Compendium so you can more easily find them. There are many hidden chests -- you wouldn't want to miss the weapons in them. 

Trials

Below you will find a detailed layout of each of the trial levels, including what enemies you'll face, weapons you can obtain, and other strategies to survive the trials ahead. Note that rooms unlock in sets. After a set is cleared, you'll be able to start with the next set and you won't have to return to the previous one. All items you collect will reset once you start a new set.

See the list below to jump to a level.

Beginning Trials

The following levels are fairly easy and introductory into the gauntlet that is the Trial of the Sword. This set consists of 12 levels.

Video Guide - Beginning Trials Floors 1 through 6

Underground Floor 1 Walkthrough

General Strategies - While you can try to sneak up on the Bokoblins before they draw their weapons, for best results, try to climb the tree directly before the campfire, and throw the circular bomb between all three. Not only will you finish this battle without taking any damage (the Bokoblins will become curious and actually move toward the bomb as it rolls), but this tree will have at least two eggs in it for you to cook or eat. Grab the weapons, and use the axe to open the boxes and barrels. Drop the food into the fire, especially the eggs (which yield one and a half hearts each time, provided you can do so without breaking the eggs). If you feel like it, you may also want to use the square bomb to blast trees and collect one korok leaf as well as some wood. You'll need this later.

Underground Floor 2 Walkthrough

General Strategies - There are two lookouts here who will alert the others if they spot you - including the lone Bokokblin on a tower near the fort. Defeat the tower Bokoblin first, then collect some arrows. To get up on the fort, don't waste arrows on the drawbridge - kill the Red Chuchu to light the grass on fire and paraglide up to the fort - or climb a nearby tree and glide down. Be sure to blow up the crates and barrels for more supplies and arrows.

Additionally, allow the archers to continue to shoot arrows your way, then pick them up off the ground for yourself. If you have the Korok Leaf, you can knock Bokoblins down below, and attack them in relative safety without being ganged up.

Underground Floor 3 Walkthrough

  • Enemies: Chuchu x1, Red Chuchu x4, Big Red Chuchu x4
  • Weapons: Boomerang
  • Layout: Wooded with a few trees and an open field

General Strategies - The Chuchus come in waves, and its best to save your early weapons and toss bombs while keeping your distance - especially from the Fire Chuchus and their fire. As long as you keep moving and leaving bombs behind you, they won't be able to hit you.

There are two treasure chests up on two different wooden planks against the front and back wall. Use the wind gusts from the Fire Chuchus to get up to both. One has a Boomerang inside, the other has Fire Arrow x5.

If you end up killing the Fire Chuchus first, you can still get the first chest by climbing up a nearby tree and throwing a bomb to break it open. The second chest requires lining up a bomb, a tree stump, and the platform so that a charged Korok Leaf will bounce the bomb up to the platform. Korok Leaves can be acquired by breaking trees in the level.

Underground Floor 4 Walkthrough

  • Enemies: Red Bokoblins x4, Blue Bokoblins x3
  • Weapons: Boko Spear, Spiked Boko Bow, Traveler's Bow, Boko Club, Spiked Boko Bat, Soldier's Broadsword, Soldier's Shield, Traveler's Spear
  • Layout: Wooded area with trees, tall fort, and tall tower

General Strategies - The Bokoblin archer on the top of the fort is armed with fire arrows, so use trees as cover to lure out the other Bokoblins to you before making a dash under the fort. Another archer is lower down on the fort with regular arrows, as is a bokoblin with a damaging sword. You can use the metal crates on the fort as cover or attack with them if you are careful - and even push the archer at the top off.

If you manage to take out the archers first you can try to climb the tall tower, as the bokoblin atop guards some explosive barrels, but if you can't kill the archer at the top it's best not to leave yourself open. Because of the explosives, the two safest ways of taking out this lone Bokoblin are using a Korok Leaf after climbing (which does not set of the explosives, but pushes the Bokoblin to its doom), or clearing the lower tower first, then firing arrows upward.

Underground Floor 5 Walkthrough

General Strategies - The two Moblins will patrol around the outside of the cave that several Bokoblins are holed up inside - but will come racing out if they detect you. Try to lure the Moblins away one at a time, then sneak up and shoot out the lantern in the skull cave's eye to take out the enemies within, just be sure to get in and grab the goods before they burn up.

Underground Floor 6 Walkthrough

  • Enemies: Stone Talus
  • Weapons: None
  • Layout: Wooded with a large field and few trees

General Strategies - The Stone Talus won't wake up until you get close, so take the time to check out the three explosive barrels on your right. Keep in mind you can pick up and place these barrels around the area where the Stone Talus will wake. Use bombs to destroy its rock arms, then climb on and bash the black ore on its back. Don't worry about taking damage when it knocks you off, it will only take half a heart.

Additionally, you can finish this battle without taking any damage. Take note of the nearby trees. First, bomb the ore to wake the Stone Talus up, then try to get it to move closer to one of the larger trees. Run around and climb up the back of the tree (the side not facing the Stone Talus, so you aren't attacked from behind) and throw circular bombs, exploding them in midair. The branches will block the rocks, and the Stone Talus will be stuck collapsing and rising for most of this battle.

Video Guide - Beginning Trials Floors 7 through 12

Underground Floor 7 Walkthrough

General Strategies - Well, this is nice. This serene room has three chests filled with two weapons and shield. Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. Make sure to slowly crouch over to the Fairy near the exit. Oh, and there's a cooking pot ready for any dishes you need prepared. Rest up, then head out!

Underground Floor 8 Walkthrough

General Strategies - Taking down the lone Lizalfos on the rocks will keep them from getting in the way when you later attack the main enemy camp. The two Lizalfos at the camp can be zapped with by a sharp arrow to the Electric Chuchu. A treasure chest containing ten arrows can be grabbed from between the rocks using Magnesis. Make sure to grab the three Roasted Bass near the fire!

Underground Floor 9 Walkthrough

General Strategies - Immediately take out the nearby Octorock with an arrow, otherwise he'll be a nuisance from here on out. To your left is a chest holding ten arrows that you can grab using Cryonisis. Climb up the tall rock to your left to get a look at the other Octorock and the Wizzrobe. Take care of the Octorock with an arrow, then glide over to the Wizzrobe. Make sure to grab the Lightning Rod it leaves behind!

Underground Floor 10 Walkthrough

General Strategies - The Blue Lizalfos will immediately spot you as soon as you enter, so be careful not have him alert the others. You don't want all three chasing after you, they're quick, they have spears, and can attack from the water. Pushing them into the water can help you fight them individually. If you picked up the Lightning Rod from the previews floor, use that to stun them first.

Before you leave, make sure to destroy the metal crates for some arrows.

Underground Floor 11 Walkthrough

General Strategies - Get on the raft and start sailing towards the enemy camp. You'll first need to take out the two archers on the left and the right. Get a headshot and you'll take them out in one hit each. You may want to abandon the raft once you get closer as the enemies will rain down their attacks all at once. Use Cryonisis to get around quickly.

Make your way over to the bottom of the stairs on the main platform. Sneak up and start attacking from here. You can use the Korok Leaf to great effect here, knocking Bokoblins off platforms into the water. Keep in mind that if a Bokoblin falls in the water, they drown! And don't forget to pick up all the weapons that fall into the water.

There is a treasure chest in the water between the rocks on the right. Find ten Shock Arrows inside. Another treasure chest containing ten Fire Arrows rests on the small archer tower on the right.

Underground Floor 12 Walkthrough

General Strategies - Oh boy, it's another boss battle. As long as you can run for a good amount of time, this one shouldn't give you too much trouble. Since there is a lot of room to run around in, use the arrow to the eye tactic and deal damage when he is stunned. Once he starts covering his eye, wait for him to spot a palm tree to strike again.

After you defeat him (or before if you manage to crawl on top of him), grab the sword, the shield, and the bow that was hanging on his necklace.

Middle Trials

The following levels take a step up in difficulty. This set consists of 16 levels.

Video Guide: Middle Trails Guide Level 1-5

Underground Floor 1 (B) Walkthrough

General Strategies - The moment you gain control, move! Unless you'd like a fire arrow in your side. Jump off and start gliding. You've got three areas to go but you'll want to go to your right where there aren't any enemies. There's also a Boko Spear! You can let the incoming Fire Arrows hit the crates and let them burn to get the food inside.

Next, head to the area opposite of the current area. There you'll fight off two Bokoblins. Try not to knock the enemies off into the abyss, they usually go down with the weapons they're using! Grab the explosive barrel in the corner and throw it down to the next area below. You can also use Magnesis on the metal crates to drop it on enemies.

There are two chests here. The first is in the middle area. Both can be brought down by burning the wooden planks with Fire Arrows. You can find these special arrows in some of the barrels and crates.

Underground Floor 2 (B) Walkthrough

General Strategies - The platform you start on has two enemies on it. Use a spear or long range weapon to give yourself space. If there is too much going on, you can always glide away at any moment.

A second Red Bokoblin waits on the platform above. He is an easy kill. Two fire producing Wizzrobes hop around the room. The best way to take them out is to glide in the air, use slow motion to knock them right in the head, then send them tumbling down. Falling will get rid of them, but you'll also loose the weapons they drop.

There is a chest resting on a wooden plank. Use Fire Arrows to bring it down -- or, if you want to save them, get an enemy to fire in your direction or toss a bomb into an updraft. Inside is a Feathered Edge.

Underground Floor 3 (B) Walkthrough

  • Enemies: Red Bokoblins x4, Blue Bokoblins x3
  • Weapons: Enhanced Lizal Spear, Spiked Boko Bow x2, Phrenic Bow, Lizal Forked Bow, Boko Bow
  • Layout: Open and empty center, pockets of platforms along the walls.

General Strategies - Don't. Stop. Moving. The moment you enter, all the Bokoblins in the room will start raining down arrows of all elements. There is an area on the left that you can glide to, protecting you from most of the enemies. Not all of course. From here you can start pinning them down with arrows, specifically the Red Bokoblins that can be taken out with a single headshot.

There is a treasure chest held up on a platform with balloons. Shoot down the balloon closest to the wall so that the chest can slide off to safety. But don't let it bounce into the ditch!

Underground Floor 4 (B) Walkthrough

  • Enemies: Stationary Guardian
  • Weapons: None
  • Layout: Abyss with several platforms scattered about.

General Strategies - Of course, this level starts you with a Stationary Guardian staring right down at you. If you really need to hide, there is a platform underneath the Guardian where it won't be able to zap you. Avoid the platform with the explosives as they aren't worth your time. Get up close to the guardian, whip out your bow and slam a few arrows into its eye. This will stun it, allowing you to drop onto its platform and start hashing out some strong attacks. Keep doing this until it explodes.

Before you leave, make sure to go around the room to smash the wooden crates for extra items. There is also a platform lifted up by balloons holding a chest. Bring it down to find a Knight's Shield.

Directly across from the balloon chest is a chest on a wooden platform. Bring it down using fire arrows, or a bomb on an updraft, to reveal a Knight's Bow.

Underground Floor 5 (B) Walkthrough

General Strategies - A rest room! First make sure to slowly crouch over to the Fairy and snag it before it flies away. This serene room has three chests filled with a Knight's Broadsword, a Falcon Bow, and Hylian Trousers! Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. Oh, and there's a cooking pot ready for any dishes you need prepared. Rest up, then head out!

Video Guide: Middle Trials Guide Level 6-11

Underground Floor 6 (B) Walkthrough

  • Enemies: Fire Keese x5, Big Electric ChuChu
  • Weapons: None
  • Layout: Dark room with tall grass, trees, and torches.

General Strategies - Don't be alarmed, this room is actually pretty easy! Wait for a few of the Fire Keese to fly towards you, then give them a whack to take 'em out. Use a wooden weapon as a torch to continue through the room. Take out the remaining Fire Keese, then send an arrow to Big Electric ChuChu to complete the room. You can also light the tall grass on fire if you need the extra light.

Underground Floor 7 (B) Walkthrough

General Strategies - This one can be tough. Two fire breathing Lizalfos lurk in the middle of this room. You can try to create some light by shooting a fire arrow, throwing a bomb, or lighting some grass on fire, but your best bet is to let the Lizalfos come running to you and your two nice torches.

Once you've got their attention, pull out a spear or long distance item and have it ready. If they start breathing fire in your direction, shoot an arrow directly at their face to put an end to it.

Now that both enemies are gone, it's time to move on to the skull camp. Shoot an arrow through the eye of the skull and into the rope holding the torch. The massive explosion should take out all three enemies inside. Weapons inside!

Underground Floor 8 (B) Walkthrough

General Strategies - A Wizzrobe can be seen hopping in the distance. Climb up into the tower on the right to see a nearby camp with two Bokoblins. Attack from here or sneak over and silently attack. Since these three are now in the black tier, they'll take longer to fight. Lead them to a torch if you need more light.

As for the Fire Wizzrobe, you should have some Ice Arrows handy from a previous level. One shot of this and the Wizzrobe will be no more.

Underground Floor 9 (B) Walkthrough

General Strategies - We've all wanted to fight a Guardian in the dark, right? Thankfully there is only one in this room. As daunting as it may seem, this level is pretty easy. Throw a Fire Arrow in the direction of the Guardian to get a look at the surrounding area. Shoot an arrow at its eye and attack while stunned. Just don't let it see you while you attack! If you need to hide, there are plenty of walls at your service.

There are a few explosive barrels in the room, so keep your eyes open!

Underground Floor 10 (B) Walkthrough

General Strategies - You can hear it the moment you enter. There is a Hinox in the room. Light a torch and get close. Pick your best weapon, charge up the attack, then release and cut out a chunk of health.

The eye of the Hinox is bright and visible, but you won't be able to see the rest of its body. If you're able to find the corners of the room, you can squeeze between the room wall and the tower wall to take a breather from the Hinox. It's still dark and hard to tell if he can get you there, so don't stay too long.

The center area of the room is generally large and open, so if you can run to one end of the room, you should be able to get a few good shots on Hinox from afar. There's also a very tall tower that you can try to climb, but it'll be hard to find in the dark.

His necklace has three powerful weapons, so make sure to pick them up!

Underground Floor 11 (B) Walkthrough

General Strategies - Another rest room! First make sure to slowly crouch over to the two Fairies and snag them before they fly away. This serene room has three chests filled with a spear, a sword, and Hylian Tunic! Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. Oh, and there's a cooking pot ready for any dishes you need prepared. Rest up, then head out!

Video Guide: Middle Trials Guide Level 12-16

Underground Floor 12 (B) Walkthrough

General Strategies - It might take you by surprise at first but this room is easy to get through. The Guardian Scouts in front of you will attack one by one, but if you keep moving you'll stay clear of their mini lasers. Walk sideways and shoot arrows at all of them to easily pass this room. Don't forget to use Cryonisis to get the chest on the left.

Underground Floor 13 (B) Walkthrough

General Strategies - Hmm, another pretty easy room. You've fought these Guardian Scouts countless times, so what's three more? Each one has a single weapon and they are easy to avoid. You also have powerful weapons so you have nothing to worry about.

Inside the tall platform, there is a block that you can use Magnesis on. Pull it away from the hole, and inside, you will find a chest containing a Duplex Bow.

Underground Floor 14 (B) Walkthrough

General Strategies - This room is set up so that you have to fight two Guardian Scout II while four Guardian Scouts fire small lasers from the four corners of the room. Since the two bigger enemies don't attack immediately, you'll have some time to shoot arrows at the four smaller Guardian Scouts, all while still moving of course.

Once the smaller ones are gone, focus on fighting the other two. Flurry Rushes are good to use here and the chances of it happening are greater. It's also possible for them to fall into the water which is an instant kill. After they have been dealt with, search the pools of water for a metal chest.

Underground Floor 15 (B) Walkthrough

General Strategies - So this is basically like one of those shrine battles but now you'll be fighting two at a time. Luckily these are still the Guardian Scout II variety so they won't be too much trouble. Do keep in mind that they will go through all three phases, including the super laser at the end.

If you ever need to get away, light the leaves on fire to create a draft of wind that can take you to one of the raised platforms in the corner.

Underground Floor 16 (B) Walkthrough

General Strategies - Well, that's quite the jump. This time you'll be fighting the highest level Guardian Scout, thankfully just one. Nothing new here! Be sure to use the Guardian weapons you've collected to deal the most amount of damage possible, and use elemental arrows to stun it when it tries its laser spinning attack.

Final Trials

The following levels are part of the true test of power. This set has 23 floors.

There are two extremely important strategies you need to know to make the final trials easier:

  1. These trials are all about stockpiling Ancient Arrows. You can find up to 9 (listed in the walkthrough below) which can be strategically used on the walking and flying Guardians and Lynels in the final levels. You'll have more than enough, but you need to save them. Use Stasis to freeze the enemies to make sure your arrows connect,
  2. In the safe rooms, you can cook Hearty Truffles, Hearty Radishes, and Hearty Bassindividually for food that will max out your health. You can find a total of 6 max health "Hearty" items. That's a lot of hearts! The Fairies are important too, incase you screw up and miss a chance to heal.

Video Guide: Final Trials Guide Level 1-6

Underground Floor 1 (C) Walkthrough

General Strategies - This is telling of what's to come. Metal weapons lay scattered about the room, but of course these also attract the lightning. Grab them but only equip them to take out the first Stalkoblin, preferably the archer as his attack does quite a bit of damage. Otherwise, find a Bokoblin Arm. From here on out, use the weapons from the enemies to clear the room.

Before you leave, make sure to pick up all the weapons and to break open the crates to find some items.

Underground Floor 2 (C) Walkthrough

General Strategies - Ah, yes, they're trying to trick us. First start by clearing out the outside. Shoot arrows at the two Electric Keese as getting too close will get you zapped.

Don't shoot down the torch inside the skull just yet. Since the enemies are conveniently underground, throw a bomb and let it roll near the explosive barrels. Get close enough to have them spawn, then back out and detonate. This should break them apart, making it easier to take them out!

Don't miss the treasure chest buried in the ground to left when facing the skull.  Use magnesis to revel its location but watch out for lightning.

Underground Floor 3 (C) Walkthrough

General Strategies - Two Giant Electric ChuChus guard the entrance to the center camp. Keep your distance, then shoot them both with arrows to deal with them quickly. Easy. Heading up the platform will summon five Stalmoblins. These guys are very weak, so a few bomb throws and they should be taken care of.

One of the treasure chests above has a Knight's Shield, while the other, which can be grabbed using Magnesis, has a Knight's Bow.

Underground Floor 4 (C) Walkthrough

  • Enemies: Stalkoblins x7 (Mounted on Stalhorses)
  • Weapons: Rusty Broadsword, Rusty Halberd, Rusty Claymore, Bokoblin Arm (lots)
  • Layout: Large area, marshy, lightning storm.

General Strategies - The moment you spawn, all the Stalkoblins take sight of you and start charging. Throw a bomb and knock a good chunk of them off their horses. The swinging spears can be very deadly, so make sure you get as many enemies off their horse before you start clearing them out for good. A group of three archer Stalkoblins are waiting in the distance.

Destroy the crates before you leave. One crate has 10 Shock Arrows.

Underground Floor 5 (C) Walkthrough

General Strategies - It's just like any other Stalnox battle but with lightning. Make sure to grab the weapons that are dropped afterwards, but keep in mind that they are metal and can still be struck with lightning!

Behind the broken rock skull is a metal treasure chest buried in the dirt. Use Magnesis to pull it out for Ice Arrow x5. The other broken skull has metal crates containing normal arrows.

Underground Floor 6 (C) Walkthrough

  • Enemies: None
  • Weapons: Double Ax, Knight's Bow, Ancient Arrow x3
  • Layout: A rest area.

General Strategies - Ah, a rest area. First make sure to slowly crouch over to the Fairy and snag it before it flies away. This serene room has three chests filled with a bow, three Ancient Arrows, and the Flamebreaker Boots! Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. Oh, and there's a cooking pot ready for any dishes you need prepared. Rest up, then head out!

Remember that Hearty Truffles are essentially a full heal, so don't waste them with other ingredients and cook them individually!

Underground Floor 7 (C) Walkthrough

Video Guide: Final Trials Guide (Levels 7-12)

  • Enemies: Big Fire ChuChu, Igneo Pebblit x2, Rock Oct orock
  • Weapons: Rusty Claymore
  • Layout: Rocks surrounded by lava.

General Strategies - A fairly easy level to introduce you to the new set of floors. Make sure you equipped the Flamebreaker Boots you got from the previous floor, otherwise you'll burn up. And you can't use your wooden weapons now!

Take out the Big Fire ChuChu with an arrow, then use bombs on the two Igneo Pebblits before they can even move. See that Rock Octorock at the end? Now is your chance to clean up some of your rusty weapons. As the Octorock is sucking in air, throw your rusty weapon in its direction to have it sucked up, cleaned, and spat back out.

Underground Floor 8 (C) Walkthrough

  • Enemies: Fire-Breathing Lizalfos x3
  • Weapons: None
  • Layout: Four main rocks surrounded by lava.

General Strategies - Start by pulling out your bow and shooting arrows at the Lizalfos closest from you. From there, move to the next rock via the air flow. If you manage to knock a Lizalfos into the lava, it won't die. Instead, you'll need to fire a few more arrows at it. Or drop a metal crate on it, your call. Bombs work too.

Underground Floor 9 (C) Walkthrough

General Strategies - Remember those Ice Arrows we got a few floors back? Now would be the time to pull them out. One hit to the Meteo Wizzrobe and the thing is toast! Well, not toast, kind of the opposite really. The next step is to rid the skull camp of enemies. Out in the open, some of their attacks can do some massive damage, so first start by plucking them out with arrows and then bombs from the holes inside the skull.

Underground Floor 10 (C) Walkthrough

General Strategies - Thankfully you are not spotted the moment you step onto this floor. Take out the first Lizalfos on the nearby rock so you only have to worry about those in the camp.

Glide on over to the camp and shoot the first Moblin with an arrow to the head. If you manage to knock a Moblin into the lava, it's an automatic kill. Just make the choice of potentially losing the weapon they're holding. If you have Ice Arrows or the Great Forstblade that Stalnox dropped, now would be a great time to use it. Freeze 'em and let them slide into the lava!

There is chest resting in the lava that holds three Ancient Arrows.

Underground Floor 11 (C) Walkthrough

  • Enemies: Igneo Talus
  • Weapons: None
  • Layout: Open area with rocky terrain.

General Strategies - Another boss battle, this time with the lava variation of Stone Talus. Before you start the battle, take note of three rock piles in different areas of the room. Without waking the giant rock, blow these piles up to reveal wind bursting from ground. Use this during the battle to glide up into the air! Remember, using an Ice Arrow or an ice weapon will temporarily cool the rock monster, allowing you to climb on for a brief time.

Underground Floor 12 (C) Walkthrough

General Strategies - Perfect, another rest area. First make sure to slowly crouch over to the two Fairies and snag them before they fly away. This serene room has three chests filled with an ax, a very powerful Royal Guard's Shield, and the Hylian Tunic! Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. Oh, and there's a cooking pot ready for any dishes you need prepared. Rest up, then head out!

Take note of the many Spicy Peppers in the room. Considering we were just in a lava section, it wouldn't be crazy to think an ice section was coming up next. Make sure to prepare some dishes to help out with the cold! Remember that in a pinch, you can also equip a fiery weapon to keep the cold at bay.

Underground Floor 13 (C) Walkthrough

Video Guide: Final Trials Guide Levels 13-18

General Strategies - Yup, it's cold. Get your cold resistance food eaten and start marching forward. Or if you have that Meteor Rod or another fiery weapon, equip it to stay warm. Use bombs to take out the two Frost Pebblites, then hit the Big Ice ChuChu with an arrow to have it explode. The nearby enemy camp has a Black Bokoblin so get ready for a fight... Find something to attack with that can get them all at once to help bring their health down at once! Note that they're huddled around a cooking pot you can light for yourself to keep warm.

Near where you start is a large ice block. Use fire to burn it and discover a treasure chest. Inside are five Bomb Arrows.

Underground Floor 14 (C) Walkthrough

  • Enemies: Blue Bokoblins x4, Silver Moblin, Ice-Breathing Lizalfos, Big Ice ChuChu x2
  • Weapons: Ancient Arrows x3, Forked Lizal Spear,
  • Layout: Icy with enemy camp in center.

General Strategies - Start by picking off the nearest Bokoblin with a few arrows so that he can't alert the others. Move around the outskirts of the room and do the same for the other two Bokoblins. Hit the Ice ChuChus with an arrow to freeze the nearby Lizalfos. Melt a nearby ice block to reveal a wind source that can get you up to the top of the base if needed. A second ice block contains a chest with three Ancient Arrows. A third ice block reveals another wind source.

Once you have the Silver Moblin alone, now the real challenge begins. These guys have a lot of health, so you'll need to keep your distance as it will fight back. If you manage to get it to fall, keep attacking it fast enough and it may not be able to get back up.

Underground Floor 15 (C) Walkthrough

General Strategies - Before dealing with the enemy camp, take care of the Blizzard Wizzrobe and Moblin first. A single touch of fire to the Wizzrobe will be enough to take it down, just make sure you do it before it starts sending down hail. The Moblin can be handled one one one without alerting the camp. With that cleared, use a Bomb Arrow or something similar to attack the camp where the Bokoblins are resting. Alternately, sneak over or run through and grab their weapons resting on the log to leave them defenseless.

Underground Floor 16 (C) Walkthrough

  • Enemies: Frost Talus
  • Weapons: None
  • Layout: Large open and icy area.

General Strategies - It's the next Talus fight! Before you begin, melt the ice blocks in the different corners of the area to reveal air sources. Just like the Igneous Talus, the Frost Talus is covered in ice and the only way to climb it is to use some kind of fire against it. If you have a lot of arrows, glide above the beast and use the slow motion feature to nail the ore several times. If you manage to climb on, use the Stone Smasher weapon you got at the last rest area to deal big amounts of damage.

Underground Floor 17 (C) Walkthrough

General Strategies - Yup, there is your first Lynel. If you've been collecting the Ancient Arrows, now is the time to use them. One shot of an Ancient Arrow to a Lynel will send it... somewhere. Anywhere but right here. Shoot the arrow and be on your way.

If you're above this sort of thing, fighting this Lynel is just like fighting one out in the field. It's Blue-Maned so it is the weakest of the varieties, but you still need to be extra careful as there are still some pretty hectic floors ahead. There is an ice block you can melt to reveal a chest with five Bomb Arrows.

Underground Floor 18 (C) Walkthrough

General Strategies - YES, a rest area. First make sure to slowly crouch over to the three Fairies and snag them before they fly away. This serene room has three chests filled with a sword, a shield, and a bow. Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. The cooing pot is up and running and demands your attention more than ever. Rest up, then head out!

Make sure to use the three Hearty Bass. Make three dishes each with one fish for three full recovery meals!

Underground Floor 19 (C) Walkthrough

Video Guide: Final Trials Guide Levels 19-23

  • Enemies: Stationary Guardian x6
  • Weapons: None
  • Layout: Medium sized area with trees.

General Strategies - This is where things get real. Don't turn this into a disaster by activating every last Guardian. Instead, find yourself a corner with a big tree that lasers can't topple to use a shield. From there, pick away at the nearest Guardian with a powerful bow. A few hits in the eyes and Guardian should explode.

A very helpful yet dangerous move is the shield reflect. Right when the Guardian shoots its laser at you, use your shield by pressing A to reflect the incoming attack right back to the enemy, killing it instantly. You really have to get the timing right for this to work, otherwise the laser will disintegrate your shield.

If you get really desperate, pull out an Ancient Arrow and use it to one hit kill a Guardian. There's a treasure chest stuck in the dirt that holds a Knight's Shield.

Underground Floor 20 (C) Walkthrough

  • Enemies: Guardian
  • Weapons: None
  • Layout: Large grassy area with center fountain.

General Strategies - It's just you and the Guardian, just like old times. The center fountain acts as a great shield and a nice place to slowly take away the Guardian's health. There are also a few creates near the fountain for a few more arrows. If you get the chance, tear off the Guardian's legs to keep it from moving around.

Oh, and there are actually two horses in the area. Feel free to hop and use them to fight, but they are a pain to control!

Underground Floor 21 (C) Walkthrough

General Strategies - The Guardian Skywatcher doesn't bother you unless you bother it. That also means getting in its line of sight. Standing from the top of the central tower can give you the best outlook on the enemy. Shooting in the eye will maximize damage, so you may want to glide and use slow motion to pinpoint your shot.

Or you can use an Ancient Arrow and be done with it. Hey, that's what they're there for!

Glide over to the tower in the middle and climb it. At the top is a chest with a Knight's Shield inside. Crates near the central tower have arrows.

Underground Floor 22 (C) Walkthrough

General Strategies - Staying at the start point is not safe. Immediately run towards the building in the center of the room. Wrap around the wall until you find an opening. This will be your safe place. And there are two chests here, one with a Royal Bow and one with a Royal Shield.

The Guardian Skywatcher will circle the building you're in. Climb up the ladder on either side and continue shooting right at its eye when it passes by. Make sure you're still safe from any random lasers. Once you've taken care of the Skywatcher, look for the Guardian roaming around the area. Get its attention and bring it over to the building. Attack when possible, then hide when needed. Get rid of its legs to keep it still, then pick away at it until it explodes.

One more left. The Turret can see from a far distance, so find a path that has lots of cover as you try to get close. The right side has a lot of abandoned walls that are perfect for this. Once you reach the tower, start climbing. Hop onto the top and immediately stun the Guardian in the eye. Find yourself a weapon that you can spin while you charge to continuously hit it. If its eye gets close to seeing you, abandon the mission and hop off before it shoots a quick laser. Repeat until its all done!

There are six barrels scattered about the area that contain fruit and mushrooms. Two are on the center building while the others are in abandoned homes. Two crates on the battered wall hold arrows. Oh, and the two horses are back!

Underground Floor 23 (C) Walkthrough

General Strategies - The final level. A horde of Bokoblins riding horses will spot you as soon as you enter the level and charge towards your direction. Sometimes the Lynel among them won't charge forth - but if he does, be ready to take him out with an Ancient Arrow (using Stasis to keep him in place or jump off a tree for a slow-motion shot so he doesn't dodge). The mounted Bokoblins are Red Bokoblins, you can easily get them with one hit of an arrow or a bomb, but be sure not to let them hit you as their weapons are still powerful.

Once you've cleared most of the Bokoblins in your area, it's time to focus on the Lynel if you haven't already. Look, I know you saved those Ancient Arrows for a reason. Now is definitely the time. Run up to the Lynel and let him roar, then zap him with Stasis and pierce an arrow right through him. And poof, he's gone. Make sure he doesn't dodge your arrow by getting him when he is not fully paying attention. Now, if you're feeling adventurous, the best option would be to defeat all the other enemies in the area, then focus on the Lynel without any distractions.

The Guardian Turret is in the same position as the last floor. Repeat the same method as Floor 22, otherwise shoot one of those really awesome Ancient Arrows at it and be done with it. If there are any other Bokoblins left roaming around, quickly deal with them to finish the room.

The chest in the small ruins holds five Bomb Arrows. Wooden crates hold arrows and fruit.

Enter through the last portal to reach the final room where you'll be able to fully upgrade your Master Sword! Now it will always deal 60 damage (but can still become unavailable if used too often, requiring 10 minutes to recharge).

Sours: https://www.ign.com/wikis/the-legend-of-zelda-breath-of-the-wild/Trial_of_the_Sword

Trial botw sword

Trial of the Sword, The Master Trials DLC’s 45-room survival challenge, unlocks the full potential of the Master Sword in The Legend of Zelda: Breath of the Wild. Trial of the Sword strips away all of your weapons, armor and food. You’re left with nothing but your underpants, runes and whatever you can scavenge. You have to survive on your wits and resourcefulness alone.

This is obviously a challenging undertaking, but we’re here to help with some tips and tricks to keep in mind while you take on the trials. Trial of the Sword isn’t a cakewalk, but there are things that will make your journey a little easier.

Start with full health and extra hearts. You start Trial of the Sword with the health you have, so every extra bit helps. Check out our guide to shrines to help collect those precious spirit orbs to increase your health and stamina.

Expand your inventory. The maximum number of weapons (and bows and shields) you can pick up is determined by the number of inventory slots you have unlocked. If you haven’t yet, check out our guide to collecting 45 korok seed in about an hour to expand your inventory.

Be stealthy. You won’t always succeed, but try anyway. Crouch, move slowly and use any cover you can find. Staying out of sight will help you keep from getting overwhelmed by enemies, and let you plan instead of react.

Strike unaware enemies. If you sneak up on an enemy, use sneakstrike to take them down.

Bombs, bombs, bombs. Your remote bombs are free and deal plenty of damage. Use them as much as you can to save wear and tear on your weapons.

Sticks and stones. You’re can beat several floors of the trials just by throwing rocks at things. Look around every floor for ways to attack your enemies that won’t break your weapons.

Use metal crates as weapons. Watch for metal crates that you can use magnesis on. They make good weapons or battering rams.

Pick up everything. You can’t take anything for granted in the trials, so pick up everything you can get your hands on. Tree branches, for example, don’t deal much damage, but they make weapons of last resort or makeshift torches. Apples don’t heal much, but when resources are scarce, every little bit helps.

Collect firewood and create campfires. Having a fire handy comes in surprisingly useful on many of the floors. You can roast food, burn wooden crates, damage enemies and start brushfires to create an updraft. (Also, two remote bombs will turn a tree into firewood without damaging your weapons.)

Look for environmental ways to start campfires. Most floors won’t have a campfire, so watch your surroundings for a way to start one. Fire chuchus are useful here, as are archers that shoot fire arrows.

Roast your food. Cooking pots are rare — you’ll only see one in the first set of rooms — so you’ll have to make a decision about how to use your food. You can save it up until you find a cooking pot, or you can just roast each item individually to double their healing.

Cook smart. When you do come across a cooking pot, make sure you use what you have in the best way you can. Do not mix effects like defense up and attack up — they’ll cancel each other out, and you won’t get either. Use five ingredients in every meal to get the most hearts you can — fill out that valuable meat with less valuable apples or acorns. Check our cooking (and elixir) guide for a good primer.

Smash everything. Lift metal crates high up in the air and drop them. You can also burn anything wooden — it saves your weapons and automatically roasts any food inside.

Arrows are invaluable. Arrows more plentiful than you might suspect. Don’t hesitate to use them. Just aim carefully, so you don’t waste them. You’ll find arrows on enemies and in crates and barrels (which is why you should destroy every crate and barrel you find). You should even watch where the arrows that miss you land so you can collect them later.

Save your shields. Blocking attacks will wear out your shields in a hurry — and there are only a handful of shields to find. Focus on dodging and parrying to save on your shields.

Save your best weapons. It’s tempting to use the best weapon you have all the time, but that’s not necessarily the best approach to the trials. There are rooms with sub-bosses sprinkled throughout where you’ll need the best weapon you can find, and if you’ve already broken that one over the head of a lackey bokoblin, you’ll be sorry.

Go for broke at the end. Completing a set of Trial of the Sword rooms will return you to Korok Forest and empty out everything you’ve gathered and hoarded. This means that being protective of every item you’ve got becomes a lot less important after floor 10 or so. If you've got something, use it.

Sours: https://www.polygon.com/zelda-breath-of-the-wild-guide-walkthrough/2017/7/3/15910780/trial-of-the-sword-tips-strategy-help-weapons-items-food-armor-stealth-bombs-stasis-magnesis
Zelda Breath of the Wild - Trial of the Sword (Final Trials)

BOTW - Trial of the Sword Walkthrough.jpg
This is a guide to EX Trial of the Sword in The Legend of Zelda: Breath of the Wild (BotW) for the Nintendo Switch. This guide covers tips and strategies to get you through each stage, as well as how to take on the Trial of the Sword on Master Mode, and upgrade the Master Sword to its full potential!

The Trial of the Sword is a mini-dungeon added in the game as part of The Master Trials DLC.

Also known as the Sword Monk's Shrine, it is widely considered the toughest challenge in the game and is designed to test the limits of Link's strength and willpower by pitting him against waves of enemies across 54 floors.

A Champion
Once Link starts a trial, he is unable to use any of his weapons, armor, shields, food, and materials. Runes are still useable and are often instrumental in progressing through certain floors.

Additionally, Link can't use any of his Champion Abilities and must rely instead on his wits and cunning to defeat all enemies in each floor.

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Clearing a trial boosts the power of the Master Sword by 10, eventually reaching a base power of 60 after completing all three trials.

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A fully awakaned Master Sword will always glow with energy and using the Sword Beam when at full health no longer drains its durability. It will still eventually lose energy and will need to recharge, but the boost in power makes it the most reliable weapon in the game.

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Link can access the trial at any time after finishing The Hero's Sword main quest. Simply place the Master Sword back in its pedestal to start the trial.

The Trial of the Sword is composed of three trials - 13 Beginning Trials, 16 Middle Trials, and 23 Final Trials for a total of 54 floors.

Link needs to defeat all enemies in each floor to progress to the next one. While this may seem like a daunting task, each trial has Resting Spots where Link can recuperate and cook food, acquire armor and weapons, and even catch fairies!

Master Sword Trial Health and Stamina.jpg
Link will fight through the trials with the current health he has, and while it's possible to complete all three trials with just 13 Heart Containers, every extra heart container helps - especially when you reach the tougher levels!

Boosting Link's stamina is also a good idea as some levels require Link to climb, swim, and even paraglide across environmental hazards.

Check out our shrine list below to learn how to solve each shrine and get enough Spirit Orbs to boost Link's hearts and stamina.
Shrines Map and All Shrine Locations

Master Sword Trial Expand Inventory.jpg
Although Link can't bring any weapons and armor during the trials, he can gain a lot of weapons as he progresses throughout each level.

Link needs all the spare weapons he can get to succeed each trial, so expanding your inventory is a must! You don't need to find all Korok Seeds though. just enough that you can store five or more weapons, bows, and shields.

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Since Link starts each trial with the amount of health he currently has, it's a good idea to boost it before actually starting the challenge.

The best dishes to eat are meals made from Hearty ingredients, such as Hearty Radishes, Hearty Truffles, and Hearty Durians. These dishes also provide Golden Temporary Hearts, which is very useful especially if you don't have maximum hearts.

Master Sword Trial Attack Boost Food.jpg
If you have enough hearts and are confident in your combat skills, you can also eat Mighty Dishes before starting a trial. These provide a temporary attack boost that can help Link quickly dispatch enemies throughout the levels.

The best food to eat is Mighty Simmered Fruit made with five Mighty Bananas. This fruit is very easy to farm as Yiga Footsoldiers and Yiga Blademasters that ambush Link frequently drop it. It's also easy to find in the forests in the Faron Region.

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It's also a good idea to upgrade Link's runes by finishing the Slated for Upgrades quest given by Purah in the Hateno Ancient Tech Lab.

The damage boost to the Remote Bombs, as well as the duration boost for the Stasis rune, can help Linkin certain levels where weapons are scarce or have tough enemies.

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Since there are a limited amount of shields in the trials, it's important to master parrying attacks to conserve the durability of each shield you get.

The best monsters to practice against are Guardian Stalkers and Silver Lynels. Guardian Stalkers have a countdown that can help you get the timing right, while Lynels use a plethora of attacks and different weapons that require different timings.

How to Parry (Perfect Guard)

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Evading is another skill to master when progressing through the trials. Evading at the right moment allows Link to unleash a flurry of attacks that can quickly dispatch enemies.

How to Perfect Dodge (Flurry Rush)

The Beginning Trials has a total of 13 floors with one Resting Spot.

BT Floor 1.jpg

The first floor of the Beginning Trials pits you against three Bokoblin. Use the Remote Bomb against them while they're scrambling to get their weapons.

Once you take care of them, pick up all of the weapons and food scattered throughout the level. You'll need them in the succeeding floors!

BT Floor 2.jpg

There are four Bokoblins in this level, with two serving as lookouts for the rest. Prioritize taking out the Bokoblin on the tower and then pick off the rest. There is a Fire Chuchu you can easily defeat to light up the grass, creating an updraft that you can use to head up the fort near the tower.

Destroy the crates and barrels before leaving and pick up any arrows that the Bokoblin Archers shot at you.

BT Floor 3.jpg

This floor pits you against waves of Chuchus that are fairly easy to beat so long as you keep your distance. Simply use your Remote Bomb to safely dispatch each wave of Chuchus.

To access the two treasure chests in this level, draw one of the Fire Chuchus close to the where the chests are. Defeat the Chuchu and use the updraft to reach the chest.

This floor pits you against five Bokoblins and two Blue Bokoblins. The most dangerous enemy here is the Archer at the very top of the fort who will shoot fire arrows at Link.

There are many ways you can take out this enemy; you can shoot it with an arrow or use Magnesis on one of the metal crates and use it to push both the archers off their sniping spots.

BT Floor 5.jpg

This level has a skull cave with three Blue Bokoblins hiding inside.The two Moblins that patrol near the mouth of the cave are the toughest enemies in this level, but are otherwise fairly easy to engage.

Although stronger than their Bokoblin counterparts, Moblins are simple enemies that you can trick and lure away from the cave they are guarding. You can even lure them separately, allowing you to engage them one-on-one.

Once the two Moblin patrols are taken care of, you can now attack the three Blue Bokoblins. There is a lantern in the skull cave that you can shoot to quickly defeat the Bokoblins, but this may cause the weapons inside to burn up.

If you want to preserve the weapons inside the cave, you can lure out the three Bokoblins into the open and grab the items afterwards.

Enemies ・Stone Talus (1)
EquipmentNone
Food & MaterialsNone

A Stone Talus is the first boss for the Beginning Trials. As with all Taluses, this rocky titan will only awaken if you get close to it. Use this opportunity to ready your weapons and get into position.

As with all Taluses, it can only be damaged by hitting the rocky outcropping in its body. Shooting an arrow at this outcropping stuns the Talus, allowing you to jump on its body and hit it repeatedly with a strong weapon.

The Stone Talus' most dangerous attack is its rock blast attack. Since the arena is relatively small, it can be difficult to run way from this attack.

To prevent the Stone Talus from using its powerful attacks, use a Remote Bomb to destroy its arms. This also causes it to fall over momentarily, allowing you to climb on its body or shoot its weak point with a bow.

A Talus that's missing one or both of its arms also stops attacking you in an attempt to regenerate its missing limbs. You can do this repeatedly, essentially stunlocking it so that it can't attack.

Finally, you can use the Stasis rune to freeze the Talus in place, allowing you to destroy its arms or shoot its weak point easily.

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Floor 7 is a Resting Spot. Use this opportunity to cook food and capture fairies.

It's also a good idea to destroy all the trees here and use the wood to cook Rock-Hard Food Food. While disgusting to eat, it still recovers hearts and can be invaluable in later floors once your food starts running out.

BT Floor 8.jpg

This level has two Blue Lizalfos prowling about and two regular Lizalfos hanging around the camp. Their erratic behaviour and combat style makes them tough enemies to deal with in groups, so it's a good idea to take them out one-on-one.

The solitary Blue Lizalfos near the rocks can prove troublesome if you decide to head directly to their camp, so take it out from a distance with your arrows. There's an Electric Chuchu in the camp that you can shoot to stun the two Lizalfos and take out without retaliation.

Once all enemies are taken care of, grab all of the food items in this level. You will need it in the succeeding floors.

BT Floor 9.jpg

This floor has two Water Octorocks and one Electric Wizzrobe. Ignore the Wizzrobe for now and focus on taking out the Water Octorocks. Their rock spit attack does more damage and has a nasty habit of stunning Link.

Once the two Water Octorocks are taken care off, you can safely engage the Wizzrobe. If you're having trouble hitting it, simply use Stasis on it. Make sure to grab the Lightning Rod it drops; it will help you against the monsters on the next floor!

BT Floor 10.jpg

Floor 10 is arguably the most difficult floor in the Beginning Trials as the Blue Lizalfos will immediately spot you once you warp into the level. When this happens, it will often call the two Black Lizalfos who will promptly gang up on you.

You can use Stasis on it and quickly attack it with your strongest weapons, but the noise may attract the other Lizalfos.

All three Lizalfos wield spears that have an even greater reach due to the Lizalfos' long arms. Keep your distance and use the Lightning Rod to stun them and then rush them with your strongest weapons. You can also use the Remote Bomb to knock them off balance if they are grouped together.

Floor 11 is a mostly water level with a few rocks and enemies positioned on wooden platforms. Get on the raft and cut the line holding it to slowly make your way to the area with the enemies. You can use Cryonis on the water to stop the raft from moving any further.

There are two Blue Bokoblin Archers that will spot you as soon as you near the camp. These shoot Fire Arrows at you, so be careful and try to engage them at a distance. Alternatively, you can rush towards the right platform and attack the Bokoblin directly as its safer to shoot the other Bokoblin from the platform.

If you have a Korok Leaf, which you can get from any of the trees you knocked over in the past floors, you can use it to simply push the enemies off the platforms. All of the enemies here, from the Bokoblins to the lone Black Moblin, will drown once they hit the water.

Even without a Korok Leaf, you can use the Remote Bomb to knock the Bokoblins off their feet and into the water. The Moblin can be knocked into the water by throwing any weapon at it, although you may need to disarm its shield to do so.

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Your last challenge is a Blue Hinox. Before engaging the boss, ready your weapons and gather the Palm Fruit in the arena for extra healing. The Hinox will stay asleep until you actually attack it.

You can also sneak up and climb its open palm. This causes the Hinox to bring you to its stomach, allowing you to get the weapons hanging on its neck.

The boss is fairly easy so long as you keep your distance. It's attacks are powerful but slow, and you often have enough time and space to run away before its attacks hit.

As with all Hinox, you can easily stun it by shooting its eye with an arrow. Once it's stunned, use your strongest weapon and attack it! You can also throw weak weapons at its eye to stun it if you run out of arrows.

The Hinox will start covering its eye once its health reaches a certain level. Use Stasis on it and shoot its eye to stun it, then use your most powerful weapons to finish it off!

BT Floor 13.jpg
Walk up to the Master Sword to complete The Beginning Trials and boost the Master Sword's power from 30 to 40.

The Middle Trials has a total of 17 floors with two Resting Spots.

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The first floor of the Middle Trials requires you to paraglide to different parts of the arena. As soon as the cutscene ends, quickly paraglide to the right area with no enemies and grab the Boko Spear.
MT Floor 1 Attack.jpg
Keep moving once you get the spear, as the Bokoblin Archer will continously shoot Fire Arrows at you. With spear in hand, paraglide up to the central area with the archer and take it out.

Take out the spear-wielding Bokoblin next and grab its weapon as it's stronger. Take out the club-wielding Bokoblin on this level and paraglide to the upper area.

Once you take out the enemies here, don't warp out yet! Grab all the weapons you can find and destroy the crates to get the stuff inside.
MT Floor 1 Chest.jpg
There's also a chest on the second area (where the warp portal is) sitting on a wooden platform on the top right wall. Drop a bomb below the platform and detonate it once the updraft pushes it upwards. Open the chest to receive a Knight's Bow.

MT Floor 2.jpg

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Floor 2 requires you to fly around using the paraglider, although the area is noticeably bigger. As soon as you warp in, a Blue Bokoblin and a regular Bokoblin will rush at you from the left side of the room. Quickly dispatch them and destroy the crates to get the food inside.

Grab any dropped weapons and paraglidie up. You'll most likely encounter a Fire Wizzrobe as you're flying upwards. Wait for it to reappear and shoot its head with an arrow to knock it out, sending it down the bottomless pit.

Once that's done, paraglide to the top platform overlooking the first area and dispatch the lone Bokoblin.

The last enemy here is a Meteo Wizzrobe. Much like the other Wizzrobe, hitting it on the head with an arrow knocks it out, causing it to fall down the bottomless pit.

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Floor 3 requires you to be constantly on the move as the Bokoblin Archers will keep shooting at Link from their well-guarded platforms.
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As soon as you warp into the floor, glide to the upper right platform and take out the Bokoblin Archers before they have a chance to snipe you.

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Shoot the balloons holding up the platform in the middle of the room to knock the Bokoblin Archer on it down to the bottomless pit. As long as you keep gliding and shooting, you won't get hit by the enemy archers.

Once you defeat all enemies, destroy the crates and grab all of the items from the treasure chests.

MT Floor 4.jpg

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A Decayed Guardian serves as your first boss in the Middle Trials. As soon as you warp in, it will line it sights at you and fire a powerful laser that can potentially knock you down into the bottomless pit!

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Paraglide upwards to the platform its sitting on and use your strongest weapons against it. You can also use Stasis on it to freeze it in place, resetting its laser timer and giving you some free hits.

You can also simply parry the laser. Head up the upper right platform to get into position and perfect parry the laser beam to instantly destroy the Decayed Guardian.

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Floor 5 is a Resting Spot. Use this opportunity to cook food and capture fairies.

It's also a good idea to destroy all the trees here and use the wood to cook Rock-Hard Food Food. While disgusting to eat, it still recovers hearts and can be invaluable in later floors once your food starts running out.

MT Floor 6.jpg

This floor introduces you to the main mechanic of the succeeding floors - defeat all enemies in pitch darkness.

Shoot the Electric Chuchu at the back of the room to spook the Fire Keese. They will most likely fly near the ground, igniting the grass and lighting up parts of the floor.

Simply wait for the Keese to fly towards you and dispatch them with your weapon. You can also throw a Remote Bomb at them from a safe distance.

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Floor 7 is arguably the toughest of the pitch black rooms. You're facing off against five Lizalfos here, two of which are Fire-breathing variants.

Lure the Fire-breathing Lizalfos to your initial warp area where the torches are and use a spear to safely engage them and better spot their attacks. If they start breathing fire, shoot their now-prone heads with an arrow to stun them.

With the two Fire-breathing Lizalfos out of the way, head to the camp and shoot the lantern on the right eye of the Skull Cave. This will trigger a massive explosion that will most likely kill or heavily damage the Lizalfos inside.

Take out any stragglers and, once all enemies are taken care of, pick up all the weapons, arrows, and food you can find before warping to the next floor.

MT Floor 8.jpg

This floor is also set in perpetual darkness but the layout is quite different, with many ruins dotting the landscape. As soon as you warp into the level, head up the tall tower-like structure to the right so you can get a better view of where the enemies are located.

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You can easily take out the enemies here with your bow, provided you have enough arrows. The Bokoblins tend to run towards each other when you start picking them off, allowing you to easily take on groups.

If you want to conserve your arrows, you can simply snipe the enemies from a distance and then quickly run down to finish them off.

The deadliest enemy here is the Meteo Wizzrobe, which you'll find hanging around the middle of the room. Once it spots you, it will turn invisible, and then cast a powerful fire spell that can knock Link off his feet and deplete several hearts.

As soon as you spot the Wizzrobe, paraglide towards it and shoot its head with an arrow to stun it. Quickly take out your strongest weapon and strike it repeatedly.

Don't give it a chance to recover from your attacks! If you do, it will summon Fire Chuchus or Fire Keese or worse - cast a spell that raises the temperature of the room, causing Link to take constant heat damage!

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Once it gets its bearings, use the Stasis rune and shoot its head again and strike it with your strongest weapon to defeat it.

Grab all the weapons and arrows you can find before warping to the next floor.

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This floor has only one enemy - a Decayed Guardian sitting in the middle of the room. It will light up and start targeting Link once it spots it, and eventually unleash a powerful laser beam.

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Ready your Stasis rune and use it on the Guardian before it shoots its laser. Use your strongest weapons against it once its stunned, and then quickly hide behind the ruined walls once it starts counting down its laser attack.

You can also simply parry the laser. Get into position and perfect parry the laser beam to instantly destroy the Decayed Guardian.

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A Black Hinox serves as the second boss for the Middle Trials. The dark room can make it more difficult to engage the lumbering beast. Fortunately, it's single eye glows in the dark and can help you track its movements.

Keep your distance and shoot its eye to stun it, and then attack it with your strongest weapon.

Once you deplete its health enough, it will start covering its eye. Shoot its right leg with a Fire Arrow. This sets the wooden armor covering it on fire, allowing you to shoot its eye and stun it once more.

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You can also use the Stasis rune to get some distance away from the Hinox. This also gives it a yellow glow, allowing you to see where it actually is in the darkness.

Once defeated, grab all of the weapons it drops and warp to the next floor.

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Floor 11 is a Resting Spot. Use this opportunity to cook food and capture fairies.

It's also a good idea to destroy all the trees here and use the wood to cook Rock-Hard Food Food. While disgusting to eat, it still recovers hearts and can be invaluable in later floors once your food starts running out.

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Floor 12 pits you against six Guardian Scouts. Although they have low health and no other attacks other than their laser bolt, they can quickly overwhelm Link if you give them the chance.

Use Cryonis on the water to block the laser bolts, and dispatch the Guardians one-by-one. You can either rush towards them and pummel them with your strongest weapon, or simply shoot at their eye to instantly destory them.
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Before heading to the next room, use Cryonis to reach the left platform with the treasure chest containing 10 arrows.

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You'll face off against three Guardian Scout IIs here. As soon as you warp in, equip your Stasis Rune and use it against the first enemy. Hitting it until it becomes red will deplete all of its health as soon as Stasis wears off.

Do the same with the other Guardian Scouts. It's a good idea to wait for them to power down so that they don't rush at you. This also ensures you're only engaging one Guardian Scout at a time.

Before warping out, make sure you replace your old weapons with the Guardian ones. They are stronger and do extra damage to the Guardian-type enemies you'll encounter in the next rooms.

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The next area has four Guardian Scouts placed on four elevated platforms, and two Guardian Scout IIs sitting on the east and west side of the rooms.

As soon as you warp in, use your bow to snipe the four Guardian Scouts sitting on top of the four platforms. This prevents them from continously shooting at Link once he engages the two Guardian Scout IIs.

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Once you defeat these scouts, you can safely engage the two Guarddian Scout IIs separately. Use the Stasis strategy against them to quickly defeat them without issue.

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Before warping out, make sure to grab the chest submerged underwater. Use the Magnesis rune to bring an open it to receive an Eightfold Longblade.

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Floor 15 pits you against two Guardian Scout IIs. The two scouts will immediately rush at you as soon as they warp into the room, forcing you to battle them both at the same time.

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It's a good idea to keep your distance from the two scouts as all of its attacks, even its laser barrage, tends to be short range. Shooting the Guardians from range also ensures you don't get hit by one of the Guardian's spears.

Use Stasis on one of the Guardian Scouts so that you have some space to engage the other scout.

Eventually, one of the Guardians will do a spinning charge attack. Hide behind one of the pillars so that it stuns itself, allowing you to hit it with your strongest weapons.

Once both Guardians are down, grab all of the weapons and heal up for the next floor.

MT Floor 16 .jpg

A Guardian Scout IV serves as the last boss for the Middle Trials. It's a one-on-one battle, much like a A Majort Test of Strength, but don't underestimate the enemy! It's using a Guardian Sword+1, Ancient Battle Axe+1, and a Guardian Spear+1.

Although intimidating, the Guardian Scout IV's attacks are easy to dodge, giving Link an opportunity to unleash a Flurry Rush.

MT Floor Guardian Attack.jpg
The two attacks you need to watch out for is its Sword Chop and its Double Axe Slash. If the Guardian uses its sword, dodge to the right. If it's using its axe, block its first axe swipe and then dodge backwards on the second swipe to unleash a flurry rush.

MT Floor 16 Guardian Charge.jpg
Eventually, the Guardian will jump back to do its spinning charge attack. Run behind one of the pillars so that the Guardian knocks itself out and give you an opportunity to wail on it with your strongest weapons.

When the Guardian does its laser spin attack, keep your distance! Wait for it to cause an updraft and use the paraglider to fly towards the Guardian and shoot its eye with an arrow.

The Guardian will eventually start charging its powerful laser attack. You can either perfect parry this attack or simply use Stasis on it and rush towards it to finish it off.

MT Floor 17.jpg
Walk up to the Master Sword to complete The Middle Trials and boost the Master Sword's power from 40 to 50.

The Final Trials has a total of 24 floors with three Resting Spots.

FT 01.jpg

Although the Stalkoblins are fairly easy to beat, the real danger in this area is the thunderstorm. Avoid equipping metallic weapons and shields and instead use the Spiked Boko Clubs. You can also safely dispatch the enemies by using Remote Bombs.

FT 01 Attack.jpg
Don't underestimate the Stalkoblins! The archers, in particular, can deal high damage to Link since he's not starting out with any armor upon warping. As such, prioritize dispatching the archers to conserve your health.

FT 01 Magnesis.jpg
There are metal weapons scattered throughout the floor of this arena. These present a possible environmental danger to Link as it draws lightning from the thunderstorm.

Make it a point to gather all the metal weapons and armor you can find and place them in your inventory to reduce the chances of getting hit by lightning strikes.

FT 02.jpg

You will face Stalizalfos and some Electric Keese here and, much like the previous floor, the real danger here is the constant thunderstorm. Shoot the two Electric Keese from a distance and head into the Skull Cave.
FT 02 Explosion.jpg
The best way to take out these enemies safely is by using the Remote Bomb. Wait for all of the Stalizalfos to pop out of the ground and then detonate the bomb on the explosive barrel to shatter their bodies. Quickly attack of the skulls before they have a chance to reform.

FT 02 Item.jpg
Once you defeat all the enemies, grab all the weapons and food you can find. There's a chest half-buried under the ground here that you can use Magnesis on and open to receive a Royal Guard's Sword.

FT 03.jpg
Floor 3 has two big Electric Chuchus roaming around the floor. Take them out from range as they can shock and stun Link if he gets close.

With those two out of the way, head up the platform and open the two chests to receive a Knight's Shield and Knight's Bow; the latter, you can reachy by shield surfing once you jump.

Five Stalmoblins will rise from the ground as soon as you open the chest. They are fortunately far away from each other initially, allowing you to engage them safely one-on-one.

FT 03 Item.jpg
Destroy the barrels on the upper platform before warping out to receive some arrows. There's a chest that also contains a Knight's Bow.

FT 04.jpg

FT 04 Stalkbolin.jpg
As soon as you warp in. eight Salkoblins riding Stalhorses will charge at you. Keep your distance, using the bow or the Remote Bomb to knock the Stalkoblin off their mounts.

FT 04 Stalkoblin Headshot.jpg
Keep moving as you engage each Stalkoblin. While waiting for your Remote Bomb to charge, you can also try sniping the enemies with a headshot to instantly defeat them.

Once all the enemies are the defeated, grab all the weapons and arrows you can carry before warping out.

FT 05.jpg

Your first challenge for the Final Trials is a Stalnox. While the battle itself is pretty straightforward, the constant thunderstorm adds an extra risk to the battle - especially if you're using metal weapons and shields.

FT 05 Stalnox.jpg
The Stalnox is already roaming around the area and will quickly spot you; shoot an arrow at its eye to stun it and knock it down. Quickly run up to it and use your strongest weapons to damage it.

Eventually, hitting the Stalnox eye causes it to pop out. When this happens, use your strongest weapon to damage the eye.

Once the Stalnox puts its eye back, it will often shield it with its hand. Use the Stasis rune when it's not blocking its eye to get a clear shot of its eye.

FT 05 Ice Arrow.jpg
There is a hidden chest slightly buried underground at the top left part of the area, behind one of the large rocks. Use Magnesis on it to pull it out and open it to receive five Icy Arrows.

FT 06 Resting Area.jpg

Floor 6 is a Resting Spot. Use this opportunity to cook food and capture fairies.

FT 06 Ancient Arrows.jpg
Make sure to grab the three Ancient Arrows here.

FT 06 Flame Guards.jpg
Finally, make sure to equip the Flamebreaker Boots before warping out. The succeeding floors have scorching climates that will set Link on fire if he's not protected with flame resistant armor.

FT 07.jpg

This floor serves as an introductory level for the succeeding levels. Link requires at least one piece of flame resistant armor to traverse the floor safely. Additionally, avoid using wooden weapons as they will quickly catch fire.

FT 07 Igneo Plebbit Bomb.jpg
Shoot an arrow at the Fire Chuchu from a safe distance to quickly dispatch it. Once the Igneo Pebblits appear, use a Remote Bomb to destroy them.

FT 07 Octorock Cleaning.jpg
The floor has one Rock Octorock. Instead of kiling it, wait for it to start sucking air and throw your rusty weapons at its direction. When done correctly, the Rock Octorock will swallow the rusty weapon and spit it back out rust-free!

The next floor pits Link against three Fire-breathing Lizalfos - each one sittong on their respective rocky platform. Glide towards one of the platforms and snipe the Lizalfos safely in the air.

Once all Lizalfos are defeated, destroy all the metal crates for some Fire Arrows and food. Make sure you quickly grab the latter before they burn up!

FT 09.jpg

This floor pits Link against a Meteo Wizzrobe, two Fire-breathing Lizalfos, and a Blue Moblin.

Your priority is the Meteo Wizzrobe, which will most likely spot you upon warping in. Use an arrow and hit its head to stun it, then use the Great Frostblade you got from the Stalnox to instantly defeat it.

With the Wizzrobe out of the way, head up the Skull Cave and take care of the Moblin and the two Lizalfos. You can use the Great Frostblade to instantly defeat the two Lizalfos.

Once all enemies are defeated, destroy all the metal boxes and grab as much food and weapons you can carry.

FT 10.jpg

This floor pits you against one Fire-breathing Lizalfos and three Black Moblins. As soon as you warp in, paraglide to the right rocky platform and take out the Lizalfos.

FT 10 Attack.jpg
With the Lizalfos out of the way, you can safely engage the three Moblins without getting shot at. Paraglide to the wooden platform and snipe one of the Moblins. You can also use a two-handed weapon to knock them into the lava below.

The Moblins are located in different parts of the platform so it's easy to engage then one-on-one. If one of the Moblins spots you, use the Stasis rune to give you some space while you finish off the first one.

FT 10 Magnesis.jpg
Once all enemies are defeated, carefully walk down the platform and use Magnesis to scan the lava for a chest. Grab this chest from the lava and open it to receive three Ancient Arrows.
FT 10 Ancient Arrows.jpg
Save these arrows! You'll need them for the boss fights ahead!

FT 11.jpg

An Igneo Talus serves as the first boss for the Final Trials. As with all Taluses, this rocky titan will only awaken if you get close to it. Use this opportunity to ready your weapons and get into position.

Don't use an Ancient Arrow for this boss. Save them for the bosses later.

As with all Taluses, it can only be damaged by hitting the rocky outcropping in its body. Shooting an arrow at this outcropping stuns the Talus, allowing you to jump on its body and hit it repeatedly with a strong weapon.

The Igneo Talus' most dangerous attack is its rock blast attack. Since the arena is relatively small, it can be difficult to run way from this attack.

FT 11 Attack 2.jpg
To prevent the Igneo Talus from using its powerful attacks, use a Remote Bomb to destroy its arms. This also causes it to fall over momentarily, allowing you to climb on its body or shoot its weak point with a bow.

FT 11 Attack.jpg
You can also shoot the Talus with an Ice Arrow. This stuns it momentarily and also allows you to climb on its body safely without getting burned. You can also use the Great Frostblade, though this requires you to get close to the Talus.

A Talus that's missing one or both of its arms also stops attacking you in an attempt to regenerate its missing limbs. You can do this repeatedly, essentially stunlocking it so that it can't attack.

FT 11 Stasis.jpg
Finally, you can use the Stasis rune to freeze the Talus in place, allowing you to destroy its arms or shoot its weak point easily.

FT 12 Resting Area.jpg

Floor 12 is a Resting Spot. Use this opportunity to cook food and capture fairies.

It's also a good idea to destroy all the trees here and use the wood to cook Rock-Hard Food Food. While disgusting to eat, it still recovers hearts and can be invaluable in later floors once your food starts running out.

FT Spicy Food.jpg
This resting spot contains Spicy Peppers and Sizzlefin Trouts that you can cook to create spicy dishes. The next five floors have Cold Climate that will continously drain Link's health if he isn't warmed up.

Cook the Sizzlefin Trouts and Spicy Peppers as is; avoid cooking them with other ingredients with secondary effects as the resulting dish will have no special effects at all!

FT 13.jpg

This floor introduces you to the next four floors with cold weather climate. Make sure to eat a spicy dish to avoid the health drain from the cold weather. You can also equip the Flamespear you got from Floor 5 to keep you warm.

There are two Frost Pebblits in this stage. While slow and unassuming, their attacks can freeze Link and make him prone to attacks from the other enemies.

Once these two Plebbits appear, use a Remote Bomb to quickly dispatch them. The other enemies are easier to fight once these two are out of the way.

You can actually sneak into the camp where the two Bokoblins are resting. Prioritize the Black Bokoblin first since its attacks can deal significant damage to Link.

Once all enemies are taken care of, destroy all the boxes for some raw food. Light the cooking pot with your Flamespear and cook any uncooked ingredients into dishes. Every bit of food helps!

FT 13 Melt.jpg
Finally, you'll want to melt the icicle hear with your fire-based weapon. You can attack it or simply stand next to it while holding the weapon.
FT 13 Ancient Arrow.jpg
Open this chest to receive three extra Ancient Arrows.

As soon as you warp into the floor, use your bow to take out the two Ice Chuchus from a distance. This may alert the patrolling Ice-breathing Lizalfos, so be prepared to stab it with a Flamespear to instantly defeat it.

Next, head up the platform and quickly dispatch the three Blue Bokoblins before one of them sounds the alarm.

A lone silver Moblin is waiting for you on top of the platform. It's weilding a two-handed weapon that can quickly deplete Link's health if you're not careful.

Use Stasis on the Moblin and pummel it with your strongest weapons. You can also shoot its head to stun it. Keep your distance while attacking and you'll eventually bring it down.

FT 14 Ancient Arrow Moblin.jpg
Alternatively, you can use one Ancient Arrow on the Silver Moblin. Use Stasis on it to guarantee a hit.

With the Moblin taken care of, grab all the weapons and arrows you can find and then warp to the next floor. You can also use your fire-based weapons to melt the icicles for some additional items.

FT 15.jpg

As soon as you warp into the room, climb the ruined pillar and head up to get a good look of the layout of the area. Your priority here is the roaming Blizzrobe, which you can easily defeat by shooting a Fire Arrow at it.

With the Blizzrobe out of the way, head up the other ruined platform and snipe the Bokoblins. The Silver Bokoblin may take more hits, but as long as you keep your distance, you can defeat it with the weapons you have on hand.

With all the Bokoblins taken care of, engage the remaining Black Moblin and defeat it. Grab all the weapons and food you can and warp to the next floor.

FT 16.jpg

Enemies ・Frost Talus (1)
EquipmentNone
Food & MaterialsNone

A Frost Talus serves as the second boss for the Final Trials. As with all Taluses, this rocky titan will only awaken if you get close to it. Use this opportunity to ready your weapons and get into position.

The Frost Talus can only be damaged by hitting the rocky outcropping in its body. Shooting an arrow at this outcropping stuns the Talus, allowing you to jump on its body and hit it repeatedly with a strong weapon.

The Frost Talus' most dangerous attack is its rock blast attack. Since the arena is relatively small, it can be difficult to run way from this attack.

To prevent the Frost Talus from using its powerful attacks, use a Remote Bomb to destroy its arms. This also causes it to fall over momentarily, allowing you to climb on its body or shoot its weak point with a bow.

FT 16 Attack.jpg
You can also shoot the Talus with an Fire Arrow. This stuns it momentarily and also allows you to climb on its body safely without getting freezing. You can also strike it with a flame-based weapon or use a Meteor Rod on it.

A Talus that's missing one or both of its arms also stops attacking you in an attempt to regenerate its missing limbs. You can do this repeatedly, essentially stunlocking it so that it can't attack.

Finally, you can use the Stasis rune to freeze the Talus in place, allowing you to destroy its arms or shoot its weak point easily.

FT 17.jpg

A Blue-Maned Lynel serves as the third boss for the Final Trials. It has the same attacks as its overland counterparts, but the smaller arena space make it more troublesome to battle.

Since Link is not completely protected by high-level and upgraded armor, the Blue-Maned Lynel can quickly deplete his health with its powerful attacks.

FT 17 Ancient Arrow Lynel.jpg
To preserve Link's health and avoid a long protracted battle, use one of the Ancient Arrows you received from Floor 14 on this Lynel to instantly defeat it.

To ensure that you don't waste an arrow, use Stasis on the Lynel when it's charging up one of its attacks or roaring to get a direct hit with your Ancient Arrow.

FT 18 Resting Spot.jpg

Floor 18 is a Resting Spot. Use this opportunity to cook food and capture fairies. Cook as much Heart Dishes as you can to provide extra hearts for the next five floors.

It's also a good idea to destroy all the trees here and use the wood to cook Rock-Hard Food Food. While disgusting to eat, it still recovers hearts and can be invaluable in later floors once your food starts running out.

FT 19 .jpg

Floor 19 pits you against six Decayed Guardians that will, thankfully, power up one after another.

As soon as you warp in, run towards the first guardian while blocking with your shield. Even if you fail to perfect parry the laser, the shield will still cushion the damage from the attack.

Eventually, two Guardians will power up at the same time. Use Stasis on one of them while you take care of the rest. If you're still having trouble parrying the laser, just stay on the move and run towards the Guardians in a zig-zag pattern. You can also duck into the trees to avoid the laser attack.

FT 19 Guardian.jpg
If you're having trouble parrying the laser attack, you can also just duck behind the Guardian you're attack. So long as you stun the Guardian, you can safely whittle down its health with your weapons. The Guardian also serves as a shield, blocking other Guardian attacks.

FT 20.jpg

This floor pits you against a lone Guardian Stalker. While intimidating, it's less of a challenge than the previous floor.

You actually have enough space to sneak up on one of the horses to the right of the area and ride it. This allows you to quickly close your distance, preventing the Guardian from unleashing its devastating laser attacks.

The Guardian Stalker is fairly easy to beat. Simply shoot at its eye (you can snipe it by jumping from your horse) to stun it.

Alternatively, you can use Stasis on the Guardian Stalker. Once stunned, attack each leg until they shatter so that it can't run away from you anymore.
FT Guardian Stalker Legless.jpg
A Guardian Stalker with no legs is easier to attack, although it can still use its laser attack if you move too far away from them. Use Stasis on it once it starts charging its laser so that you can safely attack it with your weapons.

With the Guardian Stalker defeated, heal up, and warp to the next floor.

Ft 21.jpg

This floor pits you against a roaming Guardian Skywatcher. This enemy is actually tougher than the Guardian Stalker since it flies erratically and you're forced to use ranged attacks.

Run towards the Guardian Skywatcher and try to shoot its eye. Have your shield at the ready to perfect parry its laser attack, dealing massive damage to it. It takes three perfect parries to destroy the Skywatcher.

FT 21 Skywatcher Snipe.jpg
You can also head up the central tower. On top of it is a chest that contains five bomb arrows that you can use against the Skywatcher. This central tower is a relatively safe spot since you can simply duck out of the ledge to avoid the Skywatcher's laser attacks.

Once you defeat the Skywatcher, heal up and warp to the next room.

Floor 22 is a prelude of what's coming next, pitting you against one Guardian Turret, One Guardian Skywatcher, and a roving Guardian Stalker.

As with Floor 22, you can sneak up on the horses to the right of the area to better close the distance between you and the Guadians.

FT 22.jpg
Quickly head to the upper right corner of the area where a Guardian Turret is sitting on top of tower. You'll most likely get the attention of the roaming Guardian Stalker, but don't panic! As long as you stay close to the base of the tower, you'll only have to worry about the Guardian Stalker.

Use the same strategy against the Guardian Stalker to defeat it. Once its taken care of, climb up the tower and destroy the Guardian Turret.

FT 22 Guardian Turret.jpg
The Guardian Turret is fairly easy to destroy. Keep shooting its eye with an arrow to stun it and pummel it with your strongest weapons. You can also use Stasis on it.

With the Guardian Stalker and Turret taken care of, you can now safely engage the roaming Skywatcher. Glide to the central ruins and grab the Royal Shield from the chest.

Shoot an arrow at the Skywatcher to get its attention, and then use one Ancient Arrow against it. To ensure a direct hit, jump from the ruins and snipe the Skywatcher's eye with the Ancient Arrow.

FT 22 Skywatcher Parry.jpg
If you're having trouble shooting the Skywatcher's eye, you can also perfect parry the laser. Head up the right ruins and ready your shield. You need to parry the laser three times to defeat the Skywatcher.

FT 23.jpg

The last challenge of the Final Trials pits Link against two powerful enemies - a White-Maned Lynel and a Guardian Turret located at the far right of the room. This turret is sitting rouhgly on the same tower as the one on Floor 22.

Despite these intimidating mini-bosses, the real danger here is the eight horse-riding Bokoblins. They often charge at you as soon as you warp into the level and often get in the way when you're engaging the mini bosses.

FT 23 Lynel Ancient Arrow.jpg
As soon as you warp into the level, shoot the White-Maned Lynel with your saved up Ancient Arrow to instantly defeat it. Use Stasis on it when it roars so that you can freeze it in place and ensure you get a direct hit with your Ancient Arrow.

FT 23 Tower Climb.jpg
The Bokoblins will start chasing after you, so head to the tower where the Guardian Turret is located. Climb the tower and dispatch the Turret. Use Stasis or shoot its eye so you can safely attack it with your strongest weapons.

FT 23 Bomb Snipe.jpg
You can now safely take out the Bokoblins from a distance. Use the Bomb Arrows you've accumulated throughout the floors and snipe the Bokoblins. Prioritize the archers and the spear-wielding Bokoblins.

If you run out of bomb arrows, simply glide down to the enemies and snipe them with your regular arrows.

BOTW - Trial of the Sword Fully Awakened.jpgWalk up to the Master Sword to complete The Final Trials. This fully awakens the Master Sword, boosting its power from 50 to 60.

The Trial of the Sword in Master Mode is arguably the most difficult challenge Link will undertake in the game. Enemies are tougher and will regenerate health, and even an attack from the weakest enemy can knock out Link - forcing you to start the Trial from the start!

Fortunately, there are ways you can make this trial less of a challenge!

Link will be spending more time clearing each floor on Master Mode due to the tougher enemies. As a result, normal food buffs will likely run out before you even get a chance to face the first boss!

Normal Mighty Simmered FruitMighty Simmered Fruit with Dragon Horn

When cooking up a dish with a buff, such as Migthy Dishes, add a Dragon Horn to extend the duration of its effects!

DLC Features & Guide.png

DLC Features and Guides

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Trial of the Sword

Trial of the Sword

Trial-of-the-sword.jpg
Link holding the Master Sword after completing the trials

The Trial of the Sword is a special challenge offered to Link after he obtains the Master Sword, available through the Expansion Pass DLC. It consists of many floors, each containing a series of enemies for Link to defeat. This is akin to previous enemy gauntlets in the series, such as the Cave of Ordeals. It is accessible by placing the Master Sword back in its pedestal at Korok Forest.

Link is transported to the trial floors through Travel Gates, said floors having different environments contained within Shrine-like boundaries. There are three stages to the trial, the Beginning Trials, Middle Trials, and Final Trials, each progressing in difficulty and length. In each section, Link faces a range of enemies, from the simple Bokoblins, all the way up to the fearful Lynels and Guardians. Slaying all enemies at the given floor will open a travel gate to the next one.

At the end of each stage, the Master Sword will be augmented, and its base power will increase by 10 points. After all three sections are completed, the sword will be restored to have its full splendor at all times, with a base power of 60. While the base power can be augmented, this does not prevent the sword from becoming depowered, requiring 10 minutes to recharge when in broken status.

Conditions

  • Link must have gained the Master Sword (having had a minimum of 13 heart containers to lift it), and the player must have the Expansion Pass DLC installed.
  • Link begins the trials with no armor or equipment save for the Sheikah Slate.
  • Link cannot use Champions' Blessings (Mipha's Grace, Daruk's Protection, Revali's Gale, Urbosa's Fury) during the trials.
  • The game cannot be saved, there are no checkpoints and Link cannot rest at a fire during the trials.
  • Link cannot use either the Amiibo or the DLC-exclusive Master Cycle Zero runes.
  • Link must slay all enemies and collect equipment and food where available.
  • Every 5 or 6 floors there's a Rest Floor with weapons, food, armor (from the Middle Trials onward) and fairies, as well as a Cooking Pot.
  • There are no animals in the trial floors (only Horses), and mowing grass (where available) yields no common drops like insects, lizards or fairies. However, floors with thick trees may have nests with Bird Eggs in them.
  • Slain enemies do not drop loot other than weapons, and as such, it's not possible to cook Elixirs from monster parts.
  • The trials will end upon completion or upon death. To access the trials, Link must place the Master Sword in its pedestal at the Korok Forest once again to access further trials, or to retry from the beginning.
  • Once finished, Link does not get to keep the loot accumulated during the trials.

Please note, if playing on Master Mode, all major enemies (Bokoblins, Lizalfos etc.) will be a tier higher than listed here.

Trials

Beginning Trials

Floor 1

When you begin the trials, you will see three Bokoblins sitting around a fire. Simply climb up the thick tree in between you and the Bokoblins, and collect the Bird Eggs. You can kill tham all at once if you throw a bomb towards them and wait for them to come near it. Once killed, glide down an take their weapons, the Seared Steak hung over the fire, and the contents of the crates and barrels (blow them up, don't waste weapon durability).

NOTE: This is the only floor with a (steady) fire to cook at for a while (Fire Chuchus not counted). It's worth it to at least bake the apples for better healing properties if you don't think you can get through with minimal damage.

  • Enemies - 3× Bokoblin
  • Weapons - Tree Branch, Boko Spear, Boko Club, Woodcutter's Axe, Boko Shield
  • Set Materials/food - Seared Steak, 2× Bird Egg
  • Varied Materials/food Palm Fruit*, Hylian Shroom*, Mighty Bananas*, Ironshroom*, Fleet-Lotus Seeds*, 4× Apple*, Wildberry*, Endura Shroom*. (*Other than the eggs and steak, barrel and crate material drops may vary slightly. These numbers are not guaranteed.)

Floor 2

Start off by following the left wall then walk up to the abnormally tall tree. Peek out from behind the tree and use a bomb to kill the Fire Chuchu; wait for the question marks above the Bokoblins' heads to go away. Climb up the tree, and throw a spherical bomb onto the platform to blow the Bokoblin nearest you up. Another Bokoblin may come inspect, in which case you should throw another bomb and blow him up too. After that, you only have two enemies left: two Bokoblin archers. If you have excellent balancing skills, you can go out on the limb of the tree, which would allow you to blow one of the archers up. If you just can't get it, however, glide down to the platform and throw a bomb, then run behind the tree in the middle of the platform, so you don't get shot by the other Bokoblin. Next, sprint/glide down and get up against the platform where the remaining Bokoblin is. When you're ready, climb up and use a weapon to knock him down. Quickly jump down and finish him with a bomb. If you want to farm arrows, however, you can also stand on the main platform with the tree trunk behind you when only the single Bokoblin archer on the tower is left and move before he shoots. Doing this repeatedly, you can farm his arrows as they get stuck in the tree trunk. There is plenty of time to move before it fires and it won't shift its aim until its next firing cycle.

Floor 3

Floor 3 is simple, just bomb the Chuchus until they're gone. Note that there is a chest containing five Fire Arrows on the far wall, and a chest immediately behind your starting location with a Boomerang. You can lure a Fire Chuchu under the chests and use the updraft it creates to glide to the chest. The fire will spread on its own as soon as the Fire Chuchus spawn. If you lure them to the Boomerang chest first, you will have to hurry across to the Fire Arrow chest before all the grass is burned up and updrafts are no longer possible.

Floor 4

If you wait behind the tree to your right, you can crouch-walk to the first Bokoblin at the base of the stairs. Run at him once he spots you, then after you defeat him, crouch back to the tree. You can then take out the two archer Bokoblins without alerting the others. Go in between the two wide trees and take out the one on top with a critical shot, then climb up the right tree and shoot the other behind the metal boxes.

Move over to the encampment and walk up the stairs, taking out the Bokoblin with a bomb. The Blue Bokoblin will most likely notice you, in which case run (you don't have to sprint) down the stairs. While it chases you around the floor, you can either choose to fight it head-on, or sprint away then turn back and throw a bomb at it until it's dead.

After that, the best option is to climb the ladder to the tall platform, drop a square bomb and jump off right away, detonating the bomb once a safe distance away, which will remove the Bokoblin and two bomb barrels.

Then you can glide down and drop a bomb over the remaining Blue Bokoblin's head (on the top of the encampmnet). You can then Stasis it and hit it a few times, which should be enough to kill it.

Be sure to break the metal crate by dropping it from up high with Magnesis as it will have a bunch of arrows and some fire arrows. The remaining crates and barrels have some food in them.

Floor 5

None of the enemies on this floor have bows. It's highly likely the Moblins will spot you shortly after the room begins. It/they will not alert the Bokoblins in the skull cave, only come after you. Recommended to quickly climb the large tree to the right as it will give you an angle to launch a fire arrow into the skull cave where some bomb barrels are just inside to the left of the entrance. If you get the Moblin(s) close enough to the tree before you climb, you shouldn't get hit by their pocket sand ranged attack.

After bombing the Moblin, the Blue Bokoblins are hopefully still running around in the cave. You can then move forward a large tree and throw round bombs into the entrance of the cave. This should finish off the Blue Bokoblins inside. If the Bokoblins drop their weapons, do not run down and steal them as they are much better at throwing dirt at you up in the tree, which they won't do if they have a weapon in their hands.

Lastly you can repeat bombing the last Moblin from a tree.

Floor 6

There are a pair of bomb barrels on the right and a third one further back. If you're careful you can set them up around the Talus far enough apart to trigger them individually. There are two metal crates on the left with no items in them.

During the fight, try to always have a bomb thrown near the Talus so you can destroy its arm during a toss attack.

If you're really lucky, standing in the tree and using the bomb method might see you out unscathed. The thicker branches can block toss attacks.

Otherwise charge attacks with 2H weapons, especially the Spiked Boko Bats is the fastest way to take down the Talus. Just remember to hop off before it throws you to save hearts.

Floor 7

Rest Floor contains:

DON'T RUSH IN! Crouch your way over towards the exit and grab the fairy first. If you scare it away it's lost.

You should have a handful of eggs, 4 Ironshrooms and 3 Armored Carp, 2 Razorshrooms and 3 Mighty Bananas. These are all worth 2 points in their respective buff and you need 5 points to get a level 2 buff meal. Cooking 1 per meal will maximize Level 1 buffs, otherwise you need 3 to get a Level 2 meal. The base time per item is 0:50s.

Floor 11 will have a lot of blue/black bokoblins and blue moblins. Floor 12 will have a Blue Hinox. A level 3 attack meal for Floor 12 is a good idea. Then you can hopefully equip a 2h weapon, buff, and begin the charge attack right between the Hinox's legs and kill it before it's up and fighting.

Each egg adds 1:30 to the buff length. Each Acorn adds 0:50s. As you won't have any armor for a while, recommended to spend the eggs and acorns on "Tough" meals.

The next floor and floor 10 have Lizalfos so it might be worth it to cook up the lotus seeds. As before, 3 seeds to reach a level 2 buff, 4 to reach a level 3 buff.

Don't forget to cook the regular healing items to advantage the 2× increase.

Floor 8

The 2 Blue Lizalfos are on the island to the left behind the rock with the Large Electric Chuchu. The regular Lizalfos are one each on the other two islands (the far corner one can be hard to see because they camouflage). Climb the tall rock to the left, shoot the Electric Chuchu then run down and grab the Throwing Spear on the ground before one of the Blue Lizalfos do. If you have the inventory space (don't load up on tree branches and Korok leafs) you can grab all the roasted bass and prevent the Blue Lizalfos from arming themselves. To keep them from ganging up you, an application of stasis should give you enough time to handle them one at a time. Try to avoid using bombs and blasting them into the water as they will usually sit there and just do spit attacks.

There is an emtpy crate underwater towards the other island and a chest inside the 3 rocks.

Then you can swim over and hang under the slope of the next island until the Lizalfos stops alerting. Climb over, whack away, then use stasis again. This should allow you to knock the Lizalfos to the other big island (but not close enough to alert the last one), again avoiding the issue of them attacking from the water. If it jumps into the water, use bombs and try to keep a rock in between you.

You can then crouch along the wall and try and sneak attack the final Lizalfos. If it jumps in the air before you get there, do a sideways jump then swing away.

Floor 9

Be ready! There will be a Water Octorok that shoots at you as soon as the room starts. It's to the right, almost behind you. After you shoot it, there is a chest back in the other direction between the rocks. Use Cryosis to lift it out of the water for some arrows.

Climb the tall rock and shoot the top of the other Water Octorok so it knocks his grass off. This will cause him to pop out of the water but not shoot, then you can take him out.

There is a large metal crate between the rock you're on and the island the Wizzrobe is prancing around. Use Cryosis to get close enough to lift it and bring it over to the other island. This is a more efficient way to knock the Electric Wizzrobe out of the air and it will also intercept his electric attacks without them hurting you. If the Wizzrobe manages to start a thunderstorm, remember not to equip any metal weapons. Unlike outside in the normal world, lightning will strike extremely fast in here, too fast to equip, get some hits in and unequip.

Try to keep the Wizzrobe grounded. Otherwise the Electric Keese and Chuchu it will spawn will quickly cramp the island.

Make sure to grab the Lightning Rod he drops before exiting. It will be very handy in a few floors.

Floor 10

  • Floor 10 - 1× Blue Lizalfos, 2× Black Lizalfos

Link will inevitably be spotted and attacked by the Lizalfos on the causeway, as well as being sniped by the Lizalfos wielding bow and arrow. Use Cryonis to gain a vantage point from which to snipe the Lizalfos using bullet-time. There's little alternative to powering through, so try to focus on a single enemy at a time. Make sure to disarm them as much as you can. Should Link reach the round platform, the Lizalfos that are knocked in the water will attempt to climb up the ramps instead of jumping to it, so this will give Link a vantage point. Knock them back to the water, and snipe them if possible.

Once done, make sure to check the crates for arrows or food.

Floor 11

  • Floor 11 - 4× Bokoblin, 3× Blue Bokoblin, 1× Black Bokoblin, 1× Black Moblin

Snipe the Bokoblins on the platforms before they shoot Fire Arrows at you. Remember that the raft is fireproof. The raft will guide itself to the encampment, where the Moblin is located. If possible, try to knock it into the water so that it drowns.

Make sure to head to the left platforms, where a metal chest containing Fire Arrows can be reached using Magnesis. Check crates where available. The trio of rocks near where you begin has a chest in the middle - use Cryonis to create a platform and Magnesis to set it on the flat surface to retrieve 10× Shock Arrows

Floor 12

Slay the Hinox by knocking it down by sniping arrows to its eye, and attack it with two-handed weapons while it's down. Alternatively, a metal crate can be found on one of the corners of the room, underwater, and can be used to ram it against the Hinox. Should you be short on food, the palm trees have Palm Fruits that can be knocked down with arrows, by cutting down the trees, or by blowing them up with Remote Bombs.

If you have upgraded your runes, pausing the Hinox with Stasis to shoot him in the eye works very well, since he can't cover it like he does in his second phase.

Floor 13

  • Floor 13 - Sword Monk's Room: Master Sword is powered up by 10 points (new base power = 40).

Middle Trials

  • Floor 1 - 5× Bokoblin
  • Floor 2 - 2× Bokoblin, 1× Blue Bokoblin, 1× Fire Wizzrobe, 2× Meteo Wizzrobe
  • Floor 3 - 4× Bokoblin, 3× Blue Bokoblin
  • Floor 4 - 1× Decayed Guardian
  • Floor 5 - Rest Floor contains:
  • Floor 6 - 5× Fire Keese, 1× Electric Chuchu [MT 1]
  • Floor 7 - 2× Fire-Breath Lizalfos, 2× Blue Lizalfos [MT 1]
  • Floor 8 - 1× Meteo Wizzrobe, 2× Blue Bokoblin, 1× Black Bokoblin [MT 1]
  • Floor 9 - 1× Decayed Guardian [MT 1]
  • Floor 10 - 1× Black Hinox [MT 1]
  • Floor 11 - Rest Floor:
  • Floor 12 - 6× Guardian Scout I and a chest containing 10× Arrow. Use Cryonis to reach it.
  • Floor 13 - 3× Guardian Scout II and a chest containing a Duplex Bow hidden inside of the tall barrier behind a magnetic box.
  • Floor 14 - 4× Guardian Scout I, 2× Guardian Scout II
  • Floor 15 - 2× Guardian Scout III
  • Floor 16 - 1× Guardian Scout IV
  • Floor 17 - Sword Monk's Room: Master Sword is powered up by 10 points (new base power = 50).
  1. 1.01.11.21.31.4Floors 6-10 take place in near-complete darkness, similar to Thyphlo Ruins; unlike the ruins, the darkness in the trials recedes every time a floor is cleared.

Final Trials

  • Floor 1 - 4× Stalkoblin[FT 1]
  • Floor 2 - 2× Electric Keese, 3× Stalizalfos, and a chest containing a Royal Guard's Sword behind a tree to the left of the skull cave. [FT 1]
  • Floor 3 - 2× Electric Chuchu, 5× Stalmoblin[FT 1]
  • Floor 4 - 7× Stalkoblin (Riding Stalhorses) [FT 1]
  • Floor 5 - 1× Stalnox and a Royal Guard's Sword on top of one of the skull caves. [FT 1]
  • Floor 6 - Rest Floor contains:
  • Floor 7 - 1× Fire Chuchu, 1× Rock Octorok, 2× Igneo Pebblit[FT 2]
  • Floor 8 - 3× Fire-Breath Lizalfos [FT 2]
  • Floor 9 - 1× Meteo Wizzrobe, 1× Black Moblin, 2× Fire-Breath Lizalfos and a Royal Guard's Sword and Royal Guard's Shield[FT 2]
  • Floor 10 - 3× Black Moblin, 1× Fire-Breath Lizalfos, treasure chest containing 3× Ancient Arrows in the lava, Royal Guard's Claymore under the metal structure [FT 2]
  • Floor 11 - Igneo Talus[FT 2]
  • Floor 12 - Rest Floor contains
  • Floor 13 - 2× Frost Pebblit, 1× Ice Chuchu, 2× Blue Bokoblin, 1× Black Bokoblin and a chest. [FT 3]
  • Floor 14 - 2× Ice Chuchu, 1× Ice-Breath Lizalfos, 4× Blue Bokoblin, 1× Silver Moblin, Chest with 3 Ancient Arrows [FT 3]
  • Floor 15 - 1× Black Moblin, 1× Blizzrobe, 2× Blue Bokoblin, 1× Silver Bokoblin [FT 3]
  • Floor 16 - 1× Frost Talus[FT 3]
  • Floor 17 - 1× Blue-Maned Lynel, a Savage Lynel Spear, a chest containing 5× Bomb Arrows[FT 3]
  • Floor 18 - Rest Floor
  • Floor 19 - 6× Decayed Guardian and a chest containing a Knight's Shield.
  • Floor 20 - 1× Guardian Stalker
  • Floor 21 - 1× Guardian Skywatcher and a chest containing 5× Bomb Arrows on top of the center pillar.
  • Floor 22 - 1× Guardian Stalker, 1× Guardian Skywatcher, 1× Guardian Turret, a chest containing a Royal Bow, a chest containing a Royal Shield
  • Floor 23 - 8× Bokoblin (Riding Horses), 1× White-Maned Lynel, 1× Guardian Turret, a chest containing 5× Bomb Arrows
  • Floor 24 - Sword Monk's Room: Master Sword is powered up by 10 points (new base power = 60).

Cooking Strategies

  • Before entering the trials, effects from consuming enhancing meals (for attack, defense, speed, etc.) can carry over during the trials for their effective duration. However, the meals themselves cannot be accessed once inside the trials, other than the ones cooked inside. For that effect, for instance, meals cooked with Dragon parts may provide effects lasting up to 30 minutes depending on the ingredient used.
  • Cook as much heart-replenishing food as you can, as food with extra effects may come as scarce due to the limited access to food. Leave the elemental-resistance meals for the circumstances where they may be necessary. Ingredients with effects specific to the upcoming floors may be provided in the Rest Floors.
  • Cooking with fairies as an ingredient may be discouraged, as live fairies automatically recover hearts when the meter is completely depleted, preventing death.
  • Cooking Wood bundles will yield Rock-Hard Food, which will replenish a quarter of a heart. Wood happens to be the most abundant resource in most of the trials, so it's a method to replenish hearts without spending precious meals that can be used in the trial floors. This happens to be quite time-consuming, as cooking multiple bundles yield the exact same result as cooking just one since the heart replenishing effect is not cumulative for Rock-Hard Food.
Sours: https://www.zeldadungeon.net/wiki/Trial_of_the_Sword


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