Zombie Pigmen are neutral mobs that live in the Nether.
Zombie pigmen spawn in groups of 4 in the Nether, twice as often as ghasts. Zombie Pigmen are also capable of spawning on the bottom row of obsidian in a Nether portal frame, the same way the player spawns when emerging from a portal. Zombie pigmen can also appear rarely in the Overworld when Lightning strikes within 3-4 blocks of a pig. If the player is riding the pig when lightning hits it, a zombie pigman will appear on top of the player. On Halloween (October 31), zombie pigmen have a chance of spawning with a pumpkin (22.5%) or jack o'lantern (2.5%) equipped as headgear.
Zombie pigmen drop 0-1 rotten flesh, 0-1 gold nugget, rarely 1 gold ingot and rarely their golden sword, which may be damaged and/or enchanted. In Pocket Edition, they also drop feathers, carrots and potatoes. Zombie pigmen drop 5 experience (12 experience if it was a baby) when killed by a player or tamed wolf.
If a zombie pigman wearing a pumpkin or jack o'lantern is killed using a tool enchanted with Looting, there will be a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.
Like wild wolves, zombie pigmen are not initially hostile, but all zombie pigmen in the area will become aggressive and converge on the player if any individual is attacked. This only applies to the player; mobs that provoke zombie pigmen will only be attacked by that specific individual. When idle, zombie pigmen move relatively slowly, but if aggravated their speed will significantly increase. They will make an aggressive noise between 0 to 39 ticks after they are attacked. In addition, some zombie pigmen will have the ability to spawn reinforcements when attacked, similar to zombies. Due to a bug, the spawned reinforcement will sometimes be a regular zombie. Like zombies, zombie pigmen will sometimes bang on wooden doors, and in Hard difficulty, even break them. However, they cannot damage iron doors. Zombie pigmen have a chance of spawning as baby zombie pigmen. They can also ride chickens, much like regular baby zombies. Like players, zombie pigmen are capable of traveling through nether portals. Zombie pigmen can drown, but are immune to fire and lava damage. Like most mobs, they can ride in minecarts, so if you decide to create a rail in the Nether or by a portal to it, it is likely that you'll see one riding in it. In the Pocket Edition, they are always hostile, but have a shorter sight distance than other hostile mobs.
Zombie pigmen wield a golden sword in their right hand, and wear a loincloth. Occasionally, the Sword will have an enchantment on it, visible as a shimmering purple sheen. This chance increases at higher difficulties, and the sword's enchantment will more commonly be of a higher level. In Pocket Edition, zombie pigmen are missing their face (hat layer) and appear to have merely a dry skull for a head. It is unknown whether it is a bug or if it's meant to happen. Baby zombie pigmen in the PC version also look like this, due to MC-33420.
- If a baby pig gets struck by lightning, it will often become an adult zombie pigman.
- If a pig in the overworld is struck by multiple lightning bolts simultaneously, multiple zombie pigmen will spawn. However, this is extremely unlikely without using to spawn multiple lighting bolts.
- The zombie pigmen themselves however are immune to lightning due to their immunity to fire.
- If a zombie pigman is hit by a projectile, such as a skeleton's arrow, only the zombie pigman who was shot will attack it, but only when attacking a player. If hit in this state, the zombie pigman will either stand still or hit the skeleton once before standing completely still. This behavior is shared among many other mobs.
- You can hear their sound effects of them being angry far away and even all the way down to the bedrock layer, like thunder and ghast noises.
- Zombie pigmen will turn hostile towards the player even when hit by "non-harmful" projectiles such as eggs, ender pearls and snowballs.
- You are able to "trade" swords with zombie pigmen by throwing them a sword that is better than their golden sword. They have a 33% chance of dropping their golden sword and pick up the sword the player threw. This is a good tactic on getting swords with enchants due to zombie pigmen having a chance of spawning with an enchanted sword.
- After giving a zombie pigman a sword that's better than their own, you can "customize" the pigman by giving it armor, enchanted or not. In the event you do customize your zombie pigmen, it is advised that you switch into creative mode, or keep them in a pen. You can reclaim your armor and sword without ever making the pigmen hostile by using drowning or suffocation traps.
- If a zombie pigman wears a mob head, it will only show on the "skeleton" part of its face.
- This is because the pig half is the hat layer of the zombie pigman's skin, and mob heads will not cover the hat layer.
- The zombie pigmen in the Pocket Edition and the baby pigmen that rarely spawn do not have a hat layer, therefore lack the pink skin.
- When riding a minecart, a hostile zombie pigman can slowly move the minecart by itself along the rail while trying to chase the player.
- Occasionally, zombie pigmen may swim up lava springs. Due to their fire resistance, though, this will not harm them directly, but they may take fall damage (and possibly even be killed) upon touching solid ground afterwards since lava does not prevent fall damage.
- In Pocket Edition
- Zombie pigmen will burn in sunlight like regular zombies. However, they still have an immunity to fire, so they will not die.
- Zombie pigmen that remained from the Nether reactor will despawn when the player leaves them.
- Zombie pigmen do not hold out their hands like zombies, instead they have their hands to their sides similar to the player.
- Their attack animation is also identical to that of the player.
- In creative mode, if you get a bunch of pigmen angered, shooting one with a bow will make them forget about you and wander off.
- Zombie pigmen are much slower than PC, making it easier to run away.
Minecraft Wiki Guide
Zombie Pigmen are mobs that are mainly found within the Nether, but can also be found in the main world when a pig is struck by lightning. Zombie Pigmen are 'passive' mobs that become hostile upon being attacked. Zombie Pigmen are typically found in packs and attacking one Zombie Pigman results in all of the mobs to turn hostile towards the player. Zombie Pigmen have a chance of dropping cooked porkchops upon death.
Zombie Pigmen, once provoked, can eventually forget past aggression to the player, effectively 'forgiving' them. This means that, should the player wait long enough or exit and then re-enter the Nether, the Zombie Pigmen will no longer attack the player until attacked once again.
Zombie Pigmen carry golden swords, and have 11 hearts of health.The attack strength of Zombie Pigmen vary between difficulties;
- Easy; 1 hearts of damage
- Normal; 2.5 hearts of damage
- Hard; 3.5 hearts of damage
Dealing with Zombie Pigmen
Zombie Pigmen are very dangerous when provoked due to their pack nature. The fact that attacking a single Zombie Pigman provokes the whole group to attack means that killing them can prove problematic. Because every zombie pigman will continue to attack until you are gone, it is best to only fight them if you are a short distance from your portal back home.
- Due to the group nature of Zombie Pigmen, standing still when attacking can allow the whole group to attack as one. Therefore, if being chased by a whole group it is useful to keep walking backwards, attacking occassionally at the closest pigman.
- Additionally, by utilising the large knockback of the Sprint + Attack technique (double tap forward and then attack while sprinting) managing the group while retreating can be much more feasible.
- It is possible to pick off a single Zombie Pigman without pulling the aggression of nearby ones by using a bow from a distance. Zombie Pigmen will only become aggressive if the player is within a certain range, and therefore can be attacked relatively safely from afar with a bow.
- When running from Zombie Pigmen be aware of nearby hazards and other mobs. The Nether can be dangerous, with a variety of cliffs, lava lakes and Ghasts. If the player is not being conscious of his/her surroundings, it is possible to run into even more dangerous situations. Be careful!
- Pigmen (not Zombie) were supposed to be added in the game, but Notch never finished that project.
In This Wiki Guide
Zombie Pigman is one of the first neutral mobs introduced into Minecraft. They spawn in the nether and look like regular piglins, but much more decayed with their skin beginning to fall off, exposing bone, and their clothes have become tattered and their rotting pigskin is showing. If a player provokes a zombified piglin, others present in the area will attack the player. Since a pig struck by lightning will turn into a zombified piglin. you can use a Channeling trident to transform it into a zombified piglin.
They are rather unsettling with aggressive oinks and golden swords. Leave them be and the entire group of pigmen will leave you alone. Commonly found in the nether, these mobs can be very dangerous in big groups.
Where do they Spawn?
Zombified piglins will spawn in the nether and can be seen in the overworld if they travel too close to a player’s portal. They spawn in nether wastes and crimson forests. They do not spawn on nether wart blocks or shroomlight to ensure that players can grow crimson fungus without causing them to spawn in the overworld.
A regular piglin that wanders into the overworld will shudder and eventually transform into a zombified piglin. This makes sure the player has to enter the nether in order to successfully barter with piglins.
A piglin does not last long in the overworld and after fifteen seconds will transform into a zombified piglin.
Appearance and Behavior
Zombified piglins look like piglins, but much more decayed. Their skin has begun to fall off, exposing bone, and their clothes have become tattered and their rotting pigskin is showing.
They are immune to the harsh environmental hazards of the nether and do not take lava or fire damage. Zombified Piglins are neutral mobs, when a player aggro one zombified piglin every zombified piglin in the area will attack the player. They are much more similar to zombies now as they will bang on wooden doors and in hard mode succeed in breaking the door down.
They are undead mobs so they will take damage from instant health effects and be healed by instant damage effects. They are unaffected by regeneration and poison, and they ignore wither damage. Because they are undead mobs they will take more damage from the Smite enchantment.
How to turn a Pig into a Zombie Pigman
A pig struck by lightning will turn into a zombified piglin. This can happen naturally during thunderstorms or you can use a Channeling trident to strike a pig with lightning.
The damage from the trident and thunderbolt is normally enough to kill a pig, but due to the mechanics of the game. The pig transforms into a zombified piglin and does not drop anything.
How to Cure a Zombie Pigman
Zombified piglins are not curable. You cannot feed them any golden apples, and they are not affected by regeneration. Once a piglin or pig turns into a zombified piglin there is no saving them.
Q. Are Zombie Pigmen Gone?
The name for zombie pigmen has simply changed to zombified piglins. This is to ensure no confusion between a zombified piglin and a regular piglin. The name zombie pigman is gone in Minecraft and in its place is the zombified piglin which behaves exactly as a zombie pigman used to.
Q. Will Zombie Pigmen Forgive?
Zombified piglins will attack a player that aggroed them for anywhere between 20 seconds to 27 minutes. Breaking line of sight and waiting this time period will cause any hostile zombified piglin to return to its neutral state. You can attack them without fear of them constantly aggroing to you as long as you wait long enough.
Q. Why was Zombie Pigman Removed?
When Minecraft added piglins, there was a discrepancy between the names of zombie pigman and piglins. The zombie pigman was not removed, simply renamed.
Q. Can you Befriend a Zombie Pigman?
Zombified piglins are not capable of being tamed or bartered with. There is no way to befriend a zombified piglin, only return them to their neutral state.
Q. Can Piglins drop Netherite?
In past editions of Minecraft, bartering with a piglin had a chance of dropping netherite hoes. This has since been removed from their bartering table and they cannot drop netherite of any kind in exchange for gold ingots.
Q. Are Piglins replacing Pigmen?
Piglins have replaced pigmen entirely. Pigmen was the name of an unused entity in previous builds of Minecraft as the zombie counterpart already existed. They planned on adding the pigman eventually and they did so with piglins.
Q. How do you turn a Zombie Pigman back into a Pig?
You cannot turn a zombified piglin back into a pig. There are two ways for zombified piglins to spawn and this quirk prevents a logical solution to curing zombified piglins. Would they revert to piglins or pigs? Instead, the game simply does not allow it.
Q. Why do Piglins turn into Zombified Piglins?
In a lore sense, the piglin traveled across dimensions and probably prefers its fiery wasteland as a hospitable land. Therefore, the overworld becomes dangerous for a piglin to survive in and cannot do so in the overworld. From a game sense perspective, it is to prevent players from having easy access to bartering in the overworld.
Did you Know?
The death of a Zombified Piglin will always register as a kill from the player they were targeting, regardless of if that player ever touched a zombified piglin.
During Halloween, zombified piglins have a chance to spawn with a pumpkin or jack o’lantern on their heads.
Zombified Piglin (Zombie Pigman) in Minecraft
This Minecraft tutorial explains all about zombified piglins (formerly called zombie pigman) with screenshots and step-by-step instructions. Let's learn about zombified piglins in Minecraft.
Zombified piglins are available in the following versions of Minecraft:
* The version that it was added or removed, if applicable.
NOTE: Pocket Edition (PE), Xbox One, PS4, Nintendo Switch, and Windows 10 Edition are now called Bedrock Edition. We will continue to show them individually for version history.
When the zombie pigman was renamed to zombified piglin in the Nether Update, the look of this mob changed slightly. The following is a picture of the new look for the zombified piglin (as well as its old look) in Minecraft:
Hostility Level (Neutral)
A zombified piglin is a neutral mob. The term mob is short for mobile and is used to refer to all living, moving creatures in the game such as chickens, creepers, and zombified piglins. Because a zombified piglin is a neutral mob, it will only attack you in Survival mode if you attack the zombified piglin first. It will never attack you in Creative mode.
In Minecraft, a zombified piglin has 11 hearts for health. This gives a zombified piglin 22 health points (because 1 heart = 2 health points). To kill a zombified piglin, you need to inflict 22 points of damage to the zombified piglin.
Where to Find Zombified Piglin
In Minecraft, you can find zombified piglins in the Nether (commonly found in the Bastion Remnant).
If you haven't been to the Nether, you need to build a nether portal to take you to the Nether. When you walk through a nether portal, it will transport you between the Overworld and the Nether.
This is what a nether portal looks like:
If you are having trouble finding a zombified piglin, you can summon a zombified piglin using a cheat or you can use a spawn egg.
A zombified piglin carries a golden sword as a weapon.
In Minecraft, a zombified piglin will move towards you and try to strike you with its golden sword when it attacks.
When you kill a zombified piglin in Minecraft, it will usually drop rotten flesh. If you are very lucky, it might drop a gold nugget or the golden sword that is was holding.
Make sure you pick up the dropped items before they disappear. These are useful items and should be kept in your inventory to be used later.
As you play the game, you will gain experience. The most common way to gain experience is by killing mobs. When a mob is killed you will see tiny green and yellow balls appear and move towards you.
These orbs represent experience points. When you kill a zombified piglin, you will gain 6 experience points.
Spawn Egg for Zombified Piglin
You can spawn a zombified piglin using the following spawn egg:
NBT Tags for Zombified Piglin (Java Edition)
Here are the NBT tags (formerly called data tags) that you can use in game commands for a zombified piglin in Java Edition:
Spawn Events for Zombified Piglin (Bedrock/Education)
Here are the spawn events that you can use in game commands for a zombified piglin in Bedrock Edition and Education Edition:
Here are some of the other mobs in Minecraft:
Pigman minecraft zombie
For the mob in Minecraft Dungeons, see MCD:Zombified Piglin. For the armored variant, see MCD:Zombified Armored Piglin.
"Zombie Pigman" redirects here. For the hostile mob, see Zombie. For other zombie-like mobs, see Zombie (disambiguation). For pig-like mobs, see Pig (disambiguation).
Zombified piglins are undead variants of piglins and piglin brutes that inhabit the Nether. A zombified piglin becomes hostile when it or another nearby zombified piglin is attacked.
Zombified piglins can spawn in nether wastes and crimson forests, nether portals, from pigs struck by lightning or from piglins or piglin brutes in the Overworld or in the End. They have a 5% chance of spawning as baby zombified piglins. Zombified piglins and piglins do not spawn on top of nether wart blocks or shroomlights.
A baby zombified piglin has a 5% chance of spawning as a chicken jockey.[JE only] An adult zombified piglin can also spawn riding a Strider above lava, holding a Warped Fungus on a Stick.
All zombified piglins spawn with a golden sword, which has a small chance of being enchanted in Normal or Hard modes, up to 25%. This chance varies depending on the regional difficulty as the sword's enchantment is from 5 to 23 levels.
On Halloween (October 31), zombified piglins have a 22.5% chance of spawning with a carved pumpkin or a 2.5% chance of spawning with a jack o'lantern equipped as headgear.[Java Edition only]
In Java Edition zombified piglins spawn in groups of 4 in the Nether at light level 11 and below on most blocks other than nether wart block; In Bedrock Edition they spawn in groups of 2-4 at all light levels. They spawn most commonly in nether wastes, and nether fortresses, uncommonly in crimson forests and are sometimes found riding a strider in lava oceans.
When a nether portal block in the Overworld receives a block tick, there is a chance of 1⁄2000 (0.05%) on Easy, 1⁄1000 (0.1%) on Normal and 3⁄2000 (0.15%) on Hard for it to spawn a zombified piglin.
In Java Edition, they appear inside one of the portal blocks on the bottom.
In Bedrock Edition, they spawn one block to the east or south of the portal (depending on which direction the portal is facing). Neither slabs nor lighting prevents this. "Portal ticking" can be used to increase the rate of zombified Piglin spawning by repeatedly lighting and breaking a nether portal.
Zombified piglin spawning via this process is completely independent of the mob cap, similar to the spawning of phantoms in Java Edition, which means they can still spawn if there are a sufficient number of hostile mobs in the world.
Zombified piglins who spawn in this way cannot travel to the Nether for a preset amount of time, whether they walk through the portal they spawned in or through nearby portals.[Java Edition only]
A zombified piglin spawns when lightning strikes within 4 blocks of a pig. If the pig is a piglet, it then transforms into a baby zombified piglin.
A piglin or piglin brute that enters the Overworld or The End transforms into a zombified piglin after 15 seconds. When baby piglins transform into zombies, they do not have weapons, unlike baby zombified piglins that naturally spawn, and when piglin brutes transform into zombies, they keep their axes.
The newly zombified piglin gets the nausea effect.
A zombified piglin keeps any armor or weapons collected before being zombified[JE only].
Baby zombified piglins also have a 5% chance of becoming a chicken jockey[Java Edition only].
If a piglin is in the middle of bartering and gets zombified while inspecting a gold ingot, it drops the ingot when it turns into a zombified piglin.
See also: Tutorials/Zombified piglin farming
- 0–1 rotten flesh. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
- 0–1 gold nuggets. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
- There is a 2.5% chance to drop a gold ingot if killed by a player or tamed wolf, or upon death when angry at a player. The chance is increased by 1% per level of Looting, for a maximum of 5.5% with Looting III.
- There is an 8.5%[JE only] or 25%[BE only] chance to drop their original weapon if killed by a player or tamed wolf, or upon death when angry at a player. The chance is increased by 1%[JE only] or 5%[BE only] per level of Looting, for a maximum of 11.5%[JE only] or 40%[BE only] with Looting III.
- Zombified Piglins have an 8.5% chance to drop their warped fungus on a stick if spawned on a Strider and killed by a player, killed while angered by a player, or killed by a tamed wolf. This chance is increased by 1% per level of Looting, for a maximum of 11.5% with Looting III. [verify]
- After a Piglin transforms into a Zombified Piglin, it drops any acquired armor and held weapons upon death.
- 5 for adults or 12 for babies if killed by a player, killed while angered by a player, or killed by a tamed wolf.
If a Zombified Piglin wearing a carved pumpkin or jack o'lantern is killed using a tool enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of 3% at Looting III.
Zombified piglins move at 2.28 m/s and are immune to fire and lava. When provoked, their speed increases to 3.38 m/s or faster for babies.
In Java Edition, like zombies, zombified piglins bang on wooden doors and may break them on Hard difficulty.
In Normal and Hard difficulties, up to 55%[JE only] or 25%[BE only] of zombified piglins pick up any armor pieces and swords better than their golden one, which they always drop when killed. This also prevents them from despawning.
Zombified piglins may pick up an illager banner next to it[BE only] as pillagers do.
Zombified piglins try to destroy any turtle eggs they see within 23 blocks away horizontally and 3 blocks away vertically (10 blocks horizontally and 2 blocks vertically on Bedrock Edition), not counting the block they are standing in. When a zombified piglin is first spawned, it always detects nearby turtle eggs after exactly 2 seconds, as long as there are two blocks of air above it. However, if the turtle egg is placed after the zombified piglin spawned, the zombified piglin takes some time to notice the turtle egg and try to break it.
Zombified piglins avoid walking near magma blocks and cannot jump over magma blocks one block high. If a zombified piglin is surrounded by magma block wall one block height or higher, it gets near those surrounding magma blocks surrounding them. If a zombified piglin spawns on or is pushed onto magma blocks, it pathfinds normally on the magma.
Zombified piglins do not retreat from zoglins, soul torches/lanterns, soul fire or soul campfires.
Zombified piglins are not distracted by gold, and cannot barter, unlike piglins. They also do not follow players that are holding a gold ingot or another gold item.
Villagers and wandering traders run away from zombified piglins, despite them being passive to villagers and wandering traders.[BE only]
Iron golems attack zombified piglins, as attacking a zombified piglin causes other zombified piglins to attack the iron golem. Zombified piglins are neutral to every mob that can attack, as it attacks only the mob that attacks it, while calling other zombified piglins to attack that mob.
Undead, they are:
Zombified piglins are not initially hostile, but all zombified piglins within a 67×21×67 to 111×21×111 area[JE only] or a 20-block radius[BE only] centered on the attacked zombified piglin become aggressive and converge on the attacker (another mob or player, except goats) if any individual is attacked, unless the zombified piglin attacked is killed in one hit.[JE only] In addition, some zombified piglins have the ability to spawn reinforcements when attacked (similar to zombies and which can rarely include actual zombies).[JE only] This applies to any hit registered as coming from the player or other mobs, whether its accidentally or purposefully, which includes deflected ghast fireballs, sweep attacks, snowballs and eggs, TNT, or a skeleton arrow. This does not include fireworks shot from crossbows, or dispenser-shot arrows. Throwing a splash potion of harming at a zombified piglin does not anger them, since the potion heals them, despite the potion being a negative potion.
Duration: A zombified can remain hostile indefinitely if it is both within entity processing areas, and has has a direct line of sight with the player. However, breaking direct line of sight causes a hostile zombified piglin to return neutral after a "forgiveness timer" expires. On Java Edition, this timer ranges from 20 seconds to 27 minutes[JE only], on Bedrock Edition it is always 25 seconds[BE only]. The forgiveness timer does not advance for zombified piglins in unloaded chunks. Therefore, if the player enters a Nether portal and returns, any provoked zombified piglins in the area remain aggressive (unless another player was nearby to keep the chunks loaded). A player's death causes zombified piglins to become neutral toward the player if the gamerule is true.[JE only]
A hostile zombified piglin can also "sound an alarm", spreading the aggro to all zombified piglins in a 40-block[JE only] or 20-block[BE only] radius. A hostile Zombified piglin does this whenever the targeted player comes within their "player follow range" (35 blocks +/- 5%). Outside this range, if it has a constant line-of-sight with the player it is targeting, then it does the same every 4-6 seconds (80-120 game ticks), recruiting any formerly-neutral peers. They pursue players even if they have the Invisibility effect.
In Bedrock Edition, a nearby neutral zombified piglin prevents a player from sleeping, as if it were a hostile mob.
Hostile zombified piglins have slightly different path finding than when they are neutral. For example, they would fall off edges that would cause them fall damage in attempt to reach the attacker where most other mobs would otherwise not do.
When a zombified piglin is angered, the normal piglins do not get aggressive, and vice versa.
Unlike other zombie variants, zombified piglins do not attack villagers and wandering traders.
Zombified piglins can also spawn if a piglin or a piglin brute enters the overworld or the end. The piglin or piglin brute turns into a zombified piglin after fifteen seconds after the piglin or piglin brute enters and gets the nausea effect. Piglins or piglin brutes that are zombified has the same amount of damage output as a normal zombified piglin. They also get the same health as a normal zombified piglin. Piglins or piglin brutes that are zombified cannot turn back to a piglin or piglin brute, meaning once a piglin or a piglin brute is zombified, it stays zombified until killed or despawned.
|Name||Resource location||Translation key|
|Name||Resource location||Numeric ID||Translation key|
Zombified piglins have entity data associated with them that contains various properties.
Main article: Entity format
- See Bedrock Edition level format/Entity format.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Resource location|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.|
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