The daedric princes

The daedric princes DEFAULT

Lore:Daedric Princes

"The Daedra, even the most benign of them, are like a hurricane off the coast. It is a dark sort of beauty, but you pray it does not come onto land and crash the ball, what?"
—Sir Cadwell of Codswallop[1]

Daedric Princes (also known as Daedric Regents[2]Daedra Lords[3][4][5] and the Second Litter to the Khajiit[6][7]) are the most powerful of the Daedra, and thus most commonly worshipped as gods.[8][3] Each has a particular sphere, which it is said to govern. The various Daedric Princes and their spheres are listed below. Daedric Princes may assume a typically masculine or a typically feminine form, sometimes both.[9] They are usually referred to as Princes regardless of what gender they appear most frequently as. In all, there are seventeen powerful Princes known to mortals: Azura, Boethiah, Clavicus Vile, Hermaeus Mora, Hircine, Jyggalag, Malacath, Mehrunes Dagon, Mephala, Meridia, Molag Bal, Namira, Nocturnal, Peryite, Sanguine, Sheogorath, and Vaermina[10].

Each Daedric Prince, with the exception of Jyggalag, is said to have their own plane of Oblivion, over which they have control.[11] The limits on their planes, powers, and influence are not readily understood, as there are over 37, other planes (such as the Soul Cairn and the Chimera of Desolation, as well as chaos realms and pocket realms) over which they exert little or no control.[11][12][13]

The Daedric Princes seem to view Men and Mer as little more than minor amusements, occasionally applauding the actions of mortals when they exceed their expectations. They do not know the mortal sense of "good" and "evil", and usually have extremist tendencies, which is why Men and Mer fear them greatly. However, several princes do seem to take genuine pleasure in tremendous acts of devastation, in particular Boethiah, Molag Bal, Vaermina, Mehrunes Dagon, and Peryite.

Although the beings are considered evil by most, they are widely worshipped in the realms of Tamriel. Elaborate shrines are created to honor the Daedra as gods. They often take a keen interest in their worshippers, and it is speculated that this is either because of the obvious ego-gratification of being somebody's god, or because the Daedra like to keep an eye on potential future subjects (assuming people of demonic disposition enter Oblivion after death, that is; there are as many afterlife theories as there are religions in the world). Mainstream religious authorities discourage Daedra worship, and often mount witch-hunting expeditions to drive out Daedra worshippers from the local area. During these encounters, they are often surprised at the marginal sanity that comes of worshipping the Daedric Princes. For the most part, however, dealing with the Daedra, one gets the distinct impression of being mused over as a person peering under an upturned rock may momentarily wonder at the lives of the bugs living ignorantly there.

The Daedric Princes can be summoned, and there is a popular notion that the summoned lords will then give the summoner a quest or task to fulfill and that the quest, once completed, will make the questor richly rewarded. Mostly these tasks are merely for the entertainment of the Daedra. However, this is probably not true of most Daedra summons, and the summoner would do well to consider the consequences of his actions in advance. A consecrated shrine is the most reliable conduit for contacting a Daedric Prince, though there are other ways to make contact with the powers of Oblivion.[14]

While Aedra and Daedra are precisely defined, there are still some beings who challenge this dichotomy in some respects. Malacath, who legend holds was once the Aedra Trinimac, is particularly hostile to other Daedra; he even created Scourge, Bane of Daedra.[10][4] According to Mankar Camoran, Lorkhan is a Daedric Prince whose sphere is Tamriel.[15] However, this is uncorroborated, and little is known of the mysterious Trickster deity; while some stories suggest Lorkhan was impervious to death, similar to a Daedra, he is also credited with helping to bring about creation (in fact, it was allegedly his idea).[16][17] Obscure stories also question the origins of Meridia[18] and Mehrunes Dagon.[UOL 1]

For information on other Daedric creatures, see the entry on Daedra.

Azura[edit]

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Azura, the Queen of Dawn and Dusk, also known as Azura of the Crimson Gate, the Mother Soul, Moonshadow, Mother of the Rose, Queen of the Night Sky, and the Rim of all Holes, the Cosmic Severer, and called Azurah by the Khajiit, is a Daedric Prince whose sphere is dawn and dusk—the magic in-between realms of twilight—as well as mystery and magic, fate and prophecy, and vanity and egotism. Azura is one of the few Daedra who maintains the appearance of being "good" by mortal standards, and reportedly feels more concern for the well-being of her mortal subjects than other Daedric Princes. It is said she wants their love above all else, and for her worshippers to love themselves; it pains her when they do not. This attitude leads to an extremely devoted following. She is also one of the few Princes who constantly maintains a female image, and is perceived accordingly. In Khajiiti creation myths, Azurah is credited with introducing moon sugar to Khajiit, and this belief is also told within tales aimed at Khajiiti children.

The Five Songs of King Wulfharth claims that Alandro Sul is the immortal son of Azura. While Azura is considered one of the "good" Daedra by the Dunmer of Morrowind, elsewhere she has been known to be allied with Molag Bal, who is known to the Dunmer as one of the Four Corners of the House of Troubles. The people of the Iliac Bay region believe that Azura bewitches some of her followers to become her "lovers" and "virtual slaves". Her followers acknowledge that she is "cruel but wise".

In addition to being one of her many sobriquets, "Moonshadow" is also the name of Azura's realm in Oblivion. Azura's Star, the Twilight Star, is visible at dawn and dusk low on the horizon below the constellation of the Steed. She is considered an enemy of Ebonarm and Nocturnal. Her summoning day is Hogithum, a festival on the 21st of First Seed.

For more information, see the main lore article.

Boethiah[edit]

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Boethiah (sometimes spelled Boethia), known as the Prince of Plots, the Dark Warrior, Deceiver of Nations, Queen of Shadows, Goddess of Destruction, Hunger, and Fount of Inspiration, He-Who-Destroys and She-Who-Erases, and called Boethra by the Khajiit, is a Daedric Prince who rules over deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority. This sphere is destructive in nature, and Boethiah's destructiveness comes from inspiring the arms of mortal warriors. The Dark Warrior has been described as "cold" and "impersonal", "cruel", and one of the more "demonic" of the Daedra lords. Worshippers are known to hold bloody competitions in Boethiah's honor, battling—even killing—each other, for Boethiah is said to care only for their blood. The Prince's prized servants are a race of Daedra known as the Hunger, foul creatures that are eternally bone thin.

Boethiah sees battle as a blessing, and is frequently depicted as a great caped warrior, often in a stoic pose. While sometimes described as male, Boethiah is also commonly referred to as female, sometimes within the same text. Notably, Boethiah is usually depicted as male in Morrowind, but is also known for taking the form of a Dunmer "warrior-queen".

Boethiah often manifests using tricky, unpredictable avatars, which can appear as a male or female of any race. These avatars become involved with important or momentous events, working behind the scenes to achieve an outcome that serves Boethiah's will. They will often challenge mortals, seeking to test the mettle of heroes and commoners alike. After a trial ends, the avatar is likely to vanish, leading to strange and mysterious stories and legends among the participants.

Despite the dark undertones of Boethiah's sphere and influence on Tamriel, the Prince was considered in Morrowind to be one of the three "Good Daedra" and the Anticipation of Almalexia by the old Tribunal Temple, and one of the Reclamations by the New Temple. The Prince of Plots has a scion, the demiprinceFa-Nuit-Hen. In the Five Songs of King Wulfharth, Lorkhan states that Nerevar is the son of Boethiah, one of the strongest Padomaics, but it is unclear how literal the statement was. Boethiah is said to be an ally of Temple of Stendarr and enemy of Ebonarm, Molag Bal, and Peryite. Notably, Molag Bal, as one Corner of the House of Troubles, is considered Boethiah's "arch-enemy" in Morrowind. Boethiah can be summoned on Gauntlet, the 2nd of Sun's Dusk.

For more information, see the main lore article.

Clavicus Vile[edit]

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Clavicus Vile, also known as the Prince of Trickery and Bargains, the Master of Insidious Wishes, Child-god of the Morningstar, and Nycot to some Second Era cultists who lacked the ability to read Daedric script, is a Daedric Prince whose sphere is the granting of power and wishes through ritual invocations and pacts. He is seen as one of the more "sophisticated" of the Daedric Princes, and often appears in the guise of a jovial Skaafin, a race of horned Daedra that inhabit the Fields of Regret, his realm in Oblivion.

Clavicus finds eternity to be "boring", so he finds entertainment in watching mortals and occasionally meddling in their affairs. He has been known to be the patron to vampires, gracing them with social stature, reason and savvy, allowing them to not only live among regular mortals, but to hold powerful positions in society. However, not all of Vile's machinations are necessarily insidious; he has been known to reward those who, on his direction, eliminate threats to the general public (while still serving his own interests).

Vile is rarely seen without his loyal companion, Barbas. Barbas typically assumes the form of a dog, but is also known to appear as a Scamp named Creeper. The two are so close, Barbas is almost universally depicted alongside his master in artwork and statuary. In fact, Vile has been known to store up to half his power within Barbas. These facts have led to speculation that the pair are, in fact, two halves of the same being.

Clavicus Vile is an enemy of Ebonarm. Clavicus Vile's summoning day coincides with the New Life Festival, the 1st of Morning Star.

Hermaeus Mora[edit]

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Hermaeus Mora (sometimes spelled "Hoermius", "Hormaius", or "Herma" Mora), the Demon of Knowledge, the Master of the Tides of Fate, Gardener of Men, Prince of Fate, Lord of Secrets, the Keeper of Forbidden Knowledge, the Golden Eye, Ur-Daedra, the Abyssal Cephaliarch, Old Antecedent, Scryer, Inevitable Knower, Lord of Knowledge, the One Who Knows, also known to the ancient Atmorans and Bosmer as Herma-Mora, the Woodland Man, to the Ayleids as Hyrma Mora, and to the Khajiit as Hermorah, is a Daedric Prince whose sphere is forbidden knowledge and the "scrying of the tides of Fate, of the past and future as read in the stars and heavens, and in whose dominion are the treasures of knowledge and memory". Mora has been called the wisest of the Daedric Princes, with a mind as old as Tamriel and a body of slime, though he describes himself as "[t]he riddle unsolveable. The door unopenable. The book unreadable. The question unanswerable." Unlike most Princes, Hermaeus Mora does not take on a humanoid form, manifesting instead as varied, grotesque assemblages of eyes, tentacles, and claws, or a featureless purple vortex known as the Wretched Abyss.

Apocrypha is Hermaeus Mora's plane of Oblivion, an endless library where all forbidden knowledge can be found. Each book sports a black cover without a title, and the realm is reported to be haunted by ghosts forever searching for knowledge. His servants include Daedra such as Seekers and Lurkers, but he is known to have mortal worshipers too. Sailors have referred to "Herm'us Mora" as a being that lurks in the oceans. Similarly, the Khajiiti Hermorah controls the tides and lives in a vast library under the sea.

Hermaeus Mora is tangentially related to the origins of the Morag Tong by association with his sibling, Mephala. Mora's enemies are said to be Ebonarm and Vaermina, and his summoning day is the 5th of First Seed.

For more information, see the main lore article.

Hircine[edit]

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Hircine, known as the Huntsman, Lord of the Hunt, Master of Beasts, and the Master of the Chase, is a Daedric Prince whose sphere is the Hunt, the Sport of Daedra, the Greatest Game, and the Chase and Sacrifice of Mortals. His realm of Oblivion is the Hunting Grounds, an endless forest where the Prince and his Huntsmen hunt great beasts, people, and even other Daedra. Hircine is typically portrayed with a great spear and either the head or skull of an elk, the latter of which Khajiiti myths say belonged to Y'ffer's champion, the Graht-Elk.

Hircine is one of the more widely worshipped Daedric Princes in Tamriel, despite never actively seeking worship or reverence. His appeal lies in his sphere, which encompasses the thrill of the hunt, though this can be taken to extremes. His advocacy for sportsmanship is another lure, as the Law of Fair Hunt which he holds to prohibits cheating prey (referred to as "the Hare") out of a genuine chance at escape. He admires the Hare that overcomes whatever is thrown against them, no matter the odds. For example, one who turns the game on its head by hunting the hunters may earn the Prince's respect. Finally, he is straightforward in his desires; he often seeks people out, tests them, and rewards those who prove themselves worthy with a boon.

As the progenitor of lycanthropy, Hircine is recognized as the Father of Manbeasts. He serves as the guardian of were-creatures, which are often referred to as his "children". The condition is called Hircine's Gift by those that view it as a blessing, and Hircine's Curse to those that consider it an abomination. Hircine is quite prideful of lycanthropy, and resents those that received it willingly but have come to regret it; He's known to have ingrates slain to rid them of their misery. Regardless of whether they worshipped him or not, Hircine will typically claim the souls of skinshifters, and they will spend eternity in the Hunting Grounds.

The DemiprinceDearola is Hircine's daughter. There is a belief that Hircine is allied with Mehrunes Dagon,[nb 1] though Lyranth the Foolkiller claims that if such an arrangement exists, it would be obscure outside their own circle. Hircine has Daedra Lords that manage some of his sub-spheres and report to him, such as the Lord of Fishing. He may also be associated with the Daedra Lord Hollowjack. Ebonarm is an enemy to Hircine. Hircine's summoning day is the 5th of Mid Year.

For more information, see the main lore article.

Jyggalag[edit]

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Jyggalag, the Prince of Order, is a Daedric Prince whose sphere represents logical order and deduction; his great library once contained a logical prediction of every detail of the world and of every action that would ever take place on Mundus or Oblivion, long before they actually happened. Until the Third Era, the Prince was virtually unknown in Tamriel beyond his name, having been cursed in antiquity to become the Prince of Madness, Sheogorath. After the events of the last Greymarch, Sheogorath and Jyggalag are no longer the same Daedric Prince, however they are still connected in other ways.

It is said that the Daedra fear wisdom and order, and for his similarities to Jyggalag's principles, they feared Sotha Sil above all others. Apostles of Sotha Sil noted that of all the Daedra, only the "Gray Prince of Order" knew his nature, and went mad in the knowing.

Jyggalag commands his own Daedra, the Knights of Order, which are spawned from obelisks summoned by his followers, the Priests of Order. He is viewed as stern, bleak, and colorless, with him and his soldiers lacking originality.

For more information, see the main lore article.

Malacath[edit]

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Malacath, the God of Curses, Daedric Prince of the Bloody Oath, Lord of Ash and Bone, Lord of Monsters, Oathbreaker, Creator of Curses, He Who Speaks Sideways, the Furious One, the Keeper of the Bloody Curse, and the Defender of the Betrayed, also known as Mauloch (or Malauch) to the Orcs, Orkey in Nordic tradition, Orkha to the Khajiit, Malooc to the Redguards, Malak to the Dunmer, and Muluk the Blue God of the Goblins, is a Daedric Prince whose sphere is "the patronage of the spurned and ostracized, the keeper of the Sworn Oath, and the Bloody Curse", as well as conflict, battle, broken promises, and anguish. Malacath has been described as a "weak but vengeful" Daedra by some, and he fittingly (given his sphere) is allegedly not recognized as a Daedra Lord by his peers; however, Azura considers him among the most powerful princes, as he was one of the eight to sign the Coldharbour Compact. The Prince rules over a realm of Oblivion known as the Ashpit, and he counts the oversized but dull-witted Ogrim as his servants.

Malacath was created when Boethiah ate the Altmeri ancestor spirit, Trinimac, although Malacath himself says that this tale is far too "literal minded". Additionally, Trinimac's most devout Elven followers were transformed into the Orsimer ("Pariah Folk" in Aldmeris), or Orcs. However, some Orcs cling to the belief that Trinimac still exists and Malacath is a separate entity. Goblinkind worships the "Blue God", whom they venerate with sacred idols of Malacath, painted blue.

Malacath is considered the first of the Four Corners of the House of Troubles in Morrowind, though other sources say he is an ally of Mephala, and an enemy of Ebonarm. His summoning day is the 8th of Frost Fall. Troll fat is a consistent element in rituals intended to summon Malacath.

For more information, see the main lore article.

Mehrunes Dagon[edit]

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Mehrunes Dagon (formally, the Exalted and Most Puissant Lord, Gerent of Dagon, Mehrunes), also called the Black Daedra Lord, Prince of Destruction, Lord of Blood and Flames, Prince of Ambition, Prince of Disaster, Master of Razors, Mehrunes the Razor, Mehrunes the Thieftaker, Mehrunes Godsbody, Mehrunes the Red Arms That Went Up, The Horror, Sovereign of Destruction, the Flame Tyrant, the Father of Cataclysm,, the Flame-Father, and known to the Khajiit as Merrunz. He is the Daedric Prince of Darkness and Destruction, whose sphere encompasses destruction, change, revolution, energy, and ambition. Dagon is associated with natural dangers like fires or earthquakes. Flash floods, thunderstorms, and other natural disasters have been linked to communions between him and his cultists. The Prince is also said to be the author of the Mysterium Xarxes. Mehrunes Dagon has an insatiable hunger for destruction.

While they are not his biological spawn, Dagon considers Xivilai Moath and Faydra Shardai his adopted children. There is a belief that Mehrunes Dagon is allied with Hircine,[nb 1] though Lyranth the Foolkiller claims that if such an arrangement exists, it would be obscure outside their own circle. Enemies of the Prince of Destruction include Ebonarm and Molag Bal, with whom Dagon shares a bitter rivalry—the two have been known to meddle in each other's schemes when the opportunity arises. It is also rumored that the Prince hates Nocturnal. Dagon's protonymic is Lehkelogah and his neonymic is Djehkeleho-dehbe-effehezepeh. The Prince's summoning day coincides with the Warriors Festival, the 20th of Sun's Dusk.

For more information, see the main lore article.

Mephala[edit]

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Mephala is a Daedric Prince whose sphere is obscured to mortals. She is associated with murder, lies, deception, sex and secrets, and is always weaving a web of intrigue and terror. Mephala is also known as the Webspinner, Plot-Weaver, Androgyne, the Spinner, the Spider, the Teacher of the Secret Arts, the Queen of the Eight Shadows of Murder, The Silver Spider, the Spider God, the Dark One, the Whispering Lady, the Lady of Whispers, and the Queen of Oblivion. She is also referred to as the princess of secrets and she who weaves the sordid web of human affairs. Long, thin silver hair is a trait associated with Mephala's champions.

Mephala interferes in the affairs of mortals for her own amusement, and does nothing without purpose. Mephala thinks of the affairs of mortals as a weave; pull but one thread and the whole thing unravels. To her, the "web" of the Aurbis is an interconnected system of action and consequence, and she spins new threads to influence outcomes. In an essay analyzing the Daedric Prince, Divayth Fyr posits that Mephala likely doesn't see mortals as mere playthings, unlike some of her fellow Princes.

The Webspinner deals in secrets and hidden lore. She and her worshippers value secrets and mysteries above all else. Those who stumble upon one of Mephala's shrines or a place where an artifact of hers is hidden may find Mephala whispering forbidden secrets in their ears. Hermaeus Mora, the "Demon of Knowledge", is sometimes referred to as Mephala's sibling. Hermaeus Mora collects knowledge of all sorts, but Mephala cares only about knowledge that is obscure and undisclosed. Not only is she secretive, Mephala also cares very little for the safety and well-being of mortals. The Spider takes great pleasure in strife. A ruined marriage, two peaceful factions erupting into bloody warfare over falsified evidence of treachery she finds all of these amusing.

Mephala is purportedly one of the "strongest of the recognizable spirits" that emerged soon after Akatosh formed and time began. Mephala's enemies include Ebonarm and Peryite. She was allied with Malacath at one point prior to the Warp in the West. The ancient Khajiit considered her an ally to Azurah, Boethra, and Lorkhaj. They also believed that she was Boethra's lover. Her summoning day coincides with the Witches Festival, which falls on the 13th of Frostfall.

Meridia[edit]

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Meridia, Lady of Infinite Energies, the Bright Lady, the Strict but Fair Arbiter of Inner Luminance, the Sunfire, the Radiant One, the Keeper, the Lady of Light and the Prince of Life is the Daedric Prince "of Life and Light", associated with the energies of living things. The Sunburst is her symbol. She has a great and everlasting hatred for the undead and will greatly reward any who eliminate them from the world. As such, Meridia has a reputation for benevolence, and is one of the few Daedric Princes who is usually not considered to be wholly evil. Her day of summoning is the 13th of Morningstar.

In spite of this, she is referred to as the Glister Witch or the Lady of Greed by those who view her less favorably, with a habit of collecting live human specimens to satiate said greed. To her enemies, Meridia is known for her violent loathing of disorder, irrational anger towards entities she deems impure, and hatred of mortal free will and defiance. As with most Princes, Meridia sees mortals as "assets" primarily for use as a means to an end. Meridia can bestow upon mortals immortality, at the cost of their will, becoming those known as the Purified; slaves to her command, cleansed of disease, death, and free will. People who join the ranks of the Purified are both those that willingly pledge to serve Meridia and the unwilling, such as those that defy her. Meridia also granted immortality to her champion, Umaril the Unfeathered, the ancient Ayleid enemy of Pelinal Whitestrake. Her Aurorans and Umaril returned during the time of the Oblivion Crisis to seek vengeance on the Divines.

Her sphere of energy and life often brings her into direct conflict with many of the other Princes of Oblivion. The most notable example of these feuds is her eternal battle with the Daedric Prince of Domination, Molag Bal. During the waning days of the Ayleid Empire, Meridia would be responsible for the destruction of the Mola Gbal-worshipping Ayleid city of Abagarlas, commanding her knights in the Merida-worshipping Ayleid city of Delodiil to invade after discovering a great and terrible weapon known as the Mortuum Vivicus was gifted to Abagarlas by the Lord of Domination himself. This feud would continue well into the Second Era, where Meridia's assistance was instrumental in stopping Molag Bal's Planemeld. Denizens of Molag Bal's realm of Coldharbour refer to Meridia as the Shining Bitch, and her worshipers are often locked away and tortured within the Lightless Oubliette. Her other notable enemies include Nocturnal, who once drained Meridia of her power in her quest to rewrite reality, and Ebonarm, the God of War who dislikes most Daedric Princes.

For more information, see the main lore article.

Molag Bal[edit]

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Molag Bal (Stone-Fire, or literally "Fire Stone" in the Aldmeri language) is the Daedric Prince whose sphere is the domination and enslavement of mortals. His ultimate desire is to harvest the souls of all mortals, bringing them within his sway by spreading seeds of strife and discord in the mortal realms. To this end, he obsessively collects soul gems, and has even dragged pieces of Nirn into his realm to satisfy his insatiable desire for conquest. The more souls he collects, the more he wants.

Molag Bal values patience and cunning. He often deceives those he deals with, and has no trouble waiting exceedingly long periods of time for his plans to come to fruition. He also takes great pleasure in the suffering of mortals, and often has them tortured for his amusement. Those who fall into his clutches are forced to labor ceaselessly for his benefit. The Prince has a penchant for necromancy, often employing the use of the risen dead and forcing his followers to serve beyond the grave. He is capable of preserving live mortals far beyond their normal lifespan to prolong their suffering.

Molag Bal is acknowledged as the father of several children, though it is unclear what those relationships mean to him. He has a son, Ozzozachar, who is a Daedric Titan. He also has a daughter named Molag Grunda, a Winged Twilight who took the lowly Frost Atronach Nomeg Gwai as her consort. Molag Bal did not approve of the relationship and had them both banished to Oblivion so he could punish them for eternity. A persistent legend about Haymon Camoran claims he is the progeny of Molag Bal and a Breton woman.

Molag Bal's enemies are Ebonarm, Boethiah, Meridia, Lamae Bal and Arkay. He was at one point allied with Azura. His summoning day is during Chil'a, on the 20th of Evening Star. He appears before his cultists in the guise of a mortal when invoked on other dates.

For more information, see the main lore article.

Namira[edit]

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Namira is a Daedric Prince whose sphere is the ancient Darkness. She is also known as the Lady of Decay, the Spirit Daedra and the Goddess of the Dark. Namira is the ruler of sundry dark and shadowy spirits, and is often associated with slugs, spiders, and other things that inspire mortals with instinctive revulsion, though the symbol of a bat is featured on her emblem. The Khajiit believe that all creatures who feed on rotten flesh are her spies. She is the Daedric Prince of spirits and shadows, as well as the patron of vermin and squalor. Namira also appears to be associated with beggars and the beggaring gifts of disease, pity, and disregard. Namira and her shadowy endeavors are often recognized to bear some association with eternity. Somewhat in line with this, the Khajiit believe that she is a spirit of infinite realms. Namira sees herself as the rightful ruler of all spirits. In some culture's creation stories, she is responsible for the corrupting Lorkhan, or making a deal with him during his endeavor to create Mundus.

Mortals who become ensnared by this spirit are tortured until they forget who they were and know only Namira. Ancient Khajiit knew her as an Ur-dra, a term also used to describe Nocturnal. It implies that the owner of the title is the "eldest and most powerful of the Daedric Princes". Hermaeus Mora is similarly called the Ur-Daedra who is "elder than Ada". Namira's followers and the priesthood of Arkay have clashed in the past. Namira counts Azurah, the Twilight Cantors, Khenarthi and Ebonarm among her enemies. Her summoning day is Marukh's Day, the 9th of Second Seed.

For more information, see the main lore article.

Nocturnal[edit]

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Nocturnal is a Daedric Prince, or "Daedric Princess", whose sphere is the night and darkness. She is also known as the Mistress of Shadows, the Unfathomable Mistress of Shadows, the Shadow Thief, the Unfathomable, the Empress of Murk, the Shadow Queen, the Shadowy Hag (while donning her cowl), the Lady of the Twilight the Daughter of Twilight, the Lady of Shadows, the Mistress of Mystery, the Mother of Shadows, Lady Luck, the Night Mistress, the Prince of Night and Darkness, and the Saint of Suspicion.

The most prestigious title Nocturnal goes by is the title of Ur-dra, which implies that she is the "eldest and most powerful of the Daedric Princes", and is a title which the Imperial Geographical Society claims nearly all the Royalty of Oblivion recognize. The title was also used by ancient Khajiit to describe Namiira, the Eldest Spirit. While this belief conflicts with Nocturnal's claim over the title, it does complement her claim that she is part of the original void, in that she came from the black blood of the Dark Heart of Lorkhaj, which is a piece of "primal Void". Nocturnal herself claims that "before Oblivion, there was Nocturnal". Hermaeus Mora is similarly called an Ur-Daedra who is "elder than Ada".

Nocturnal is associated with, and often depicted alongside, jet-black ravens and crows, which are said to possess the ability to speak. Nocturnal's summoning day is the 3rd of Hearth Fire, although she may be summoned at any time at a shrine dedicated to her. Nocturnal's enemies are Ebonarm, Meridia, Mehrunes Dagon, and Azura

Peryite[edit]

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Peryite is one of the Seventeen Daedric Princes that dwell within the realm of Oblivion. As the Daedric Prince of Pestilence, his sphere of influence includes tasks, natural order (not to be confused with the perfect order of Jyggalag), contamination and pestilence. Peryite's sphere is described as "ordering the lowest orders of Oblivion". He is also known as the Taskmaster, the Blighted Lord, the Lord of Infection and Pestilence, the Bringer of Disease and Pestilence, the Lord of the Natural Order, the Master of Tasks, and the Lord of Abundant Pus and Bountiful Vomit. Peryite "blesses" his worshipers with diseases, and is considered one of the more destructive Princes. He is typically depicted as a green four-legged dragon, and often takes on the form of one, with the likeness to Akatosh seen as some primordial and curious jest. Peryite occasionally appears as ghostly apparitions of vermin, such as skeevers. The coiling, snake-like dragon and the skeever are two of Peryite's most sacred symbols. The Nordic goddess Kyne is said to give Peryite the spirits of skeevers when they die.

Peryite is considered one of the weakest of the Princes.

For more information, see the main lore article.

Sanguine[edit]

ON-concept-Prince-Sanguine-emblem.png

Sanguine, known to his worshippers as the Lord of Revelry "who tastes the Shaven Fruit", is a Daedric Prince whose sphere is hedonistic revelry, debauchery, wild orgies, and passionate indulgences of darker natures. As the Daedra Prince of Lust, Perversity, and Unnatural Sexual Relations, anything in excess is his motto. He is considered by some to be one of the weaker princes.

For more information, see the main lore article.

Sheogorath[edit]

ON-concept-Prince-Sheogorath-emblem.png

Sheogorath is the Daedric Prince of Madness, Fourth Corner of the House of Troubles, the Skooma Cat, Lord of the Never-There, Raver, Comforter of Men, and Sovereign of Shivering Isles. His motives are said to be unknowable. He is sometimes referred to as the Mad Star, the Mad Lord, the Mad One, the Mad God, and Uncle Sheo among other things. His realm, best known as the Shivering Isles, has also been called the Madhouse. It's believed that those who go there lose their sanity forever.[nb 2] Of course, only the Mad God himself may decide who has the privilege to enter. The Golden Saints, or Aureals, and Dark Seducers, or Mazken, are his servants. The Mad God typically manifests on Nirn as a seemingly harmless, well-dressed man often carrying a cane, a guise so prevalent it has actually been coined "Gentleman With a Cane". "Fearful obeisance" of Sheogorath is widespread in Tamriel, and he plays an important part in Dunmeri religious practice.

For more information, see the main lore article.

Vaermina[edit]

ON-concept-Prince-Vaermina-emblem.png

Vaermina (also spelled Vaernima), called the Prince of Dreams and Nightmares, the Gifter, the Mistress of Nightmaresand Dark Portents, the Lady of Nightmares, the Weaver of Dreams, the Queen of Nightmares, Weaver of the Panoply, the Dreamweaver and the Dark Lady is a Daedric Prince whose sphere is the realm of dreams and nightmares, and from whose realm evil omens issue forth. All mortals come under her sway as they sleep. She is considered one of the more "demonic" Daedra in that she is destructive for the sake of causing destruction, her method being torture. She is disgusted by mortals who maintain a moral compass, instead taking delight in those who commit outrageous sins or are unafraid to kill in pursuit of power. Laymen know her for her reputation as the Daedric Prince of nightmares and evil dreams.

Vaermina's plane of Oblivion is Quagmire, described by observers as a nightmarish land. It is said Vaermina hungers for the memories of mortals, collecting them from her citadel at the center of the realm, and leaving them with visions of horror and despair. Every few minutes, reality shifts and becomes ever more horrifying. It is not known what Vaermina does with these memories, but it is assumed to be malevolent.

Vaermina is said to be an enemy of Ebonarm, Boethiah, Peryite, and Hermaeus Mora, but an ally of Sanguine. She is also at odds with Azura. Her summoning day coincides with the Merchants' Festival, the 10th of Sun's Height.

For more information, see the main lore article.

Notes[edit]

The term "Daedric Lord" is a phrase with connotations of "nobility", denoting the Daedroth in question as a power of importance. However, the usage of this term may lead some to conflate the Princes with Daedra Lords, which are a separate kind of Daedra. All Daedric Princes are Daedric Lords, but not all Daedra Lords are Daedric Princes.

References[edit]

  1. ^Chronicles of the Five Companions 9 — Sir Cadwell of Codswallop
  2. ^Boethiah's Quest and Nocturnal's Quest dialogue in Daggerfall
  3. ^ abModern Heretics — Haderus of Gottlesfont
  4. ^ abThe True Nature of Orcs
  5. ^Aymar Douar's dialogue in Oblivion
  6. ^The Adversarial Spirits — Amun-dro, the Silent Priest
  7. ^The Worldly Spirits — Amun-dro, the Silent Priest
  8. ^Varieties of Faith — Brother Mikhael Karkuxor of the Imperial College
  9. ^The Anticipations — Anonymous
  10. ^ abThe Book of Daedra
  11. ^ abOn Oblivion — Morian Zenas
  12. ^The Doors of Oblivion — Seif-ij Hidja
  13. ^Daedra Dossier: Cold-Flame Atronach — Denogorath the Dread Archivist
  14. ^Earl Leythen's dialogue during A Necessary Alliance in ESO
  15. ^Mankar Camoran's dialogue in Oblivion.
  16. ^The Monomyth
  17. ^Spirit of Nirn, God of Mortals
  18. ^Exegesis of Merid-Nunda — Phrastus of Elinhir
  19. ^King of Worms ending in Daggerfall
  20. ^Shade of the Revenant in Oblivion
  21. ^Necromancer's Moon quest in Oblivion

Note: The following references are deemed to be unofficial sources. They are referenced to round off this article and may not be authoritative or conclusive.

  1. ^The Seven Fights of The Aldudagga, The Imperial Library
Sours: https://en.uesp.net/wiki/Lore:Daedric_Princes

The Elder Scrolls Online Wiki Guide

In the games, the Daedric Princes usually interact with the player through their followers or telepathically.  They will often bestow powerful items upon the player after they've completed a quest for them.  In Elder Scrolls Online, these quests can still be undertaken, although the rewards aren't currently known.

Molag Bal

Molag Bal is is the Daedric Prince of domination and enslavement. He resides in Coldharbour, and is the main Daedric antagonist of Elder Scrolls Online.

Azura

The Daedric Prince of dusk and dawn, Azura is one of the few Daedra who might be seen as "Good", although only to her followers. The Oblivion plane is called Moonshadow and is said to be the most beautiful plane in existence.

Boethiah

This Prince rules over deceit, assassination, murder plots and other secretive acts. They rule over the Oblivion plane called Attribution's Share.

Clavicus Vile

Calvicus is the ruler of wishes and power, but only those gained through invocations and ritualistic pacts. He is often seen with his companion Barbas, a shape-shifter who often takes the form of a dog.

Hermaeus Mora

Hermaeus is the prince of knowledge and the unknown. His plane of Oblivion is called Apocrypha, an endless library that houses all knowledge in the form of Black Books.

Hircine

Hircine is the prince of the hunt. He is known as the Huntsman and has been credited with creating the various lycanthrope diseases that have spread through Tamriel.

Jyggalag

The prince of order, logic, and deduction, Jyggalag is said to have thought out every action that has ever taken place on Mundus or Oblivion, long before it happened. He became the most powerful Daedric Prince, and for this he was cursed to live in the form of another prince, Sheogorath.

Malacath

Malacath is the prince of the ostracized and the spurned. He is one of the few Daedra who pass for "Good", and rules over the Oblivion plane called Ashpit.

Mehrunes Dagon

Perhaps the most well known of the Daedric Princes, Mehrunes Dagon is the prince of destruction, revolution and bloodshed. He rules over the Deadlands, one of the few planes of Oblivion that players have been able to visit. Mehrunes Dagon is one of the main antagonists of Elder Scrolls IV: Oblivion.

Mephala

Mephala is the Daedric Prince of murder, lies, and sex. Her plane of Oblivion is rumored to be entirely closed off to mortal access.

Meridia

Associated with the energy of living creatures, it has been rumored that Meridia was once in fact an Aedra who was banished for her wrong doings. She resides in the Colored Rooms Oblivion plane.

Namira

Associated with all things repulsive and vile, Namira has a devout group of followers who live incredibly minimalist lives.

Nocturnal

Nocturnal rules over the darkness of night, and can be considered one of the lesser evil Daedra. Although not their direct leader, the Thieves Guild are known to follow her command, and receive her blessings. She rules over her own plain of Oblivion called Evergloam.

Peryite

The ruler of pestilence, Peryite also desires for everything to be in tidy and in order. Although he often takes the shape of a dragon, Peryite is considered to be the weakest of the princes.  His realm is called The Pits, and has never been seen by mortals.

Sanguine

Sanguine often appears on the signs of more questionable establishments, as he represents revelry, debauchery and passionate indulgences. One of the lesser evil Daedra, Sanguine seems to be more concerned with causing drunken havok then doing battle.

Sheogorath

An interesting prince, if only because he is purely mad, Sheogorath is not a real prince, he is in fact the cursed form of Jyggalag. He rules over the Shivering Isles, when he isn't too busy causing chaos.

Vaermina

The ruler of the realm of dreams and nightmares, she rules over the Oblivion plane called Quagmire, where an ever-lasting nightmare persists.

The Incredible MCU That Time Forgot

The Incredible MCU That Time Forgot

The Marvel Cinematic Universe has been around long enough now that it's easy to take for granted. But it's not the first time a shared universe of Marvel Comics characters showed up on screen. No, the FIRST MCU was in the '80s. Spinning out of the smash hit The Incredible Hulk, Bill Bixby and Lou Ferrigno took their small screen superhero act to the next level. This is the Inside Story of the original shared Marvel world, The Incredible MCU That Time Forgot. The mini-doc features the Hulk himself, Lou Ferrigno, along with Eric Allan Kramer who played Thor, the original Daredevil Rex Smith, Elizabeth Gracen whose spy Jasmin was for all intents and purposes Black Widow, and writer Gerald Di Pego, who scripted two of the three films. The cast and crew talk about the original series, coming back with The Return of the Incredible Hulk, and riding that success through The Trial of The Incredible Hulk before wrapping up the trilogy with The Death of The Incredible Hulk. While the modern Avengers have grown from
Sours: https://www.ign.com/wikis/elder-scrolls-online/Daedric_Princes
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Skyrim: Every Daedric Prince, Ranked Weakest To Strongest

Daedric Princes are icons of power in The Elder Scrollsuniverse. They toy with mortals for their own enjoyment or to gain in power. Players can assist these Princes in each of The Elder Scrolls titles to obtain powerful Daedric Artifacts. Just like Daedric Artifacts, not all Daedric Princes are created equal.

RELATED: 10 Best House Mods In Skyrim Special Edition, Ranked

While it's hard to list the Daedric Princes as objectively weaker or stronger than others, players can view their actions and Artifacts to determine which Daedric Princes are more influential than others. Based during the events of Skyrim, here are all 17 Daedric Princes ranked from weakest to strongest.

17 Jyggalag

There was a time in the Elder Scrolls timeline where Jyggalag was unquestionably the strongest Daedric Prince in the franchise. His power was so vast that the other Daedra conspired against him, cursing him with his alter ego Sheogorath.

Of course, fans that completed Oblivion's Shivering Isles DLC know that Jyggalag's curse has been broken. Even with his curse broken, the Prince still needs to regain his power. Based on his complete absence in Skyrim, it's safe to say that Jyggalag's power is still in its infancy.

16 Clavicus Vile

Few mortals worship Clavicus Vile, he is represented as two beings instead of one, and his influence is rather lacking in most Elder Scrolls titles. Clavicus Vile certainly has plenty of Daedric Artifacts under his name, but that is all this Prince has accomplished during Skyrim.

15 Peryite

Skyrim's loading screen tips and various books mention how weak Peryite is when compared to other Princes. He is known for pestilence, disease, and order—not to be confused with Jyggalag's complete order—which makes him sound weak on paper. He has done little to prove this false, although some fans theorize Peryite is biding his time to show his true power.

14 Namira

Namira is the Daedric Prince of darkness. She oversees all taboo acts such as cannibalism and vile creatures. Few know of her plane of Oblivion and the full strength of Namira, making her feared by most mortals. Similar to Sanguine, so little has been done by Namira on the mortal plane that she doesn't have the same strength as other Princes during the Fourth Era.

13 Sanguine

Sanguine is the Daedric Prince of dark desire. Gluttony and sin are the two pillars of this Daedric Prince, which is mainly why so many mortals worship him. Worship directly leads to power since he has more mortals to influence, meaning that Sanguine is likely much stronger than he lets on. Still, he has done little with that power for mortals to witness.

12 Meridia

Meridia is a great example of a powerful being that has lost their way. Meridia was originally a Magna Ge, one of the older species that fled when reality or "Mundus" was created. Through a series of unclear events, Meridia went from a Magna Ge to a Daedric Prince.

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Her powers are definitely high with her ability to bend light to smite undead. Unfortunately, she can only act through her agents. Yelling at people to place Meridia's Beacon can only do so much.

11 Mephala

Mephala is the Daedric Prince of secrets and lies. She is known as a Webspinner for her meddling with the Chimer, guiding them to Morrowind and helping the Dunmer devise their clans or Houses. She is also responsible for the Morag Tong's inception.

Without her, the Dark Brotherhood wouldn't exist and many of the franchise's most iconic moments would have never occurred. Despite this, the fall of the Morag Tong has made her much less powerful in the mortal realm.

10 Vaermina

Harnessing the power of dreams, Vaermina is a deceptively strong Daedric Prince. She visits mortals in their dreams and turns their humble slumber into a nightmare. Some mages believe that Vaermina's influence on dreams is tied directly to the source of magic itself. Furthermore, Vaermina also appears to know how to cure vampirism based on dialogue in Morrowind.

9 Nocturnal

Nocturnal is a strange Deadric Prince in that certain games and books refer to her as an Ur-Dra, meaning she was the first of her kind. In this case, it refers to being the void itself before Mundus and Oblivion were created. Should this be taken at face value, she should be considered the strongest Daedric Princes hands-down.

That said, there is no hard evidence that supports these claims besides her dialogue in The Elder Scrolls Online. Disregarding this fact, she is still a powerful Prince that holds much power thanks to her skilled thieves and Nightingales that worship her.

8 Hircine

Hunting is Hircine's purpose. Every one thousand years, this Daedric Prince will commence a "Great Hunt" that involves spawning his creations into Tamriel to hunt down "prey." The purpose of each Great Hunt can vary wildly, but it is known how devastating these can be as seen in Morrowind's Bloodmoon expansion.

Hircine also birthed Lycanthropy, the disease that causes mortals to turn into beasts. His Artifacts are also something to behold with the likes of Savior's Hide and the Spear of Bitter Mercy belonging to him.

7 Malacath

What better way to display a Daedric Prince's power than to have an entire people worship them? Despite the distrust Orcs have towards Daedra, most Orcs worship Malacath, the Exiled One. Originally the Aedra Trinimac, he was fooled by Boethiah and turned into an Orc alongside his followers. Most Daedra don't accept him as a true Prince.

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He doesn't need their acceptance. Should he need a region of Tamriel to be taken, he would only need to ask his people.

6 Boethiah

Despite how little players interact with Boethiah, the Prince of Plots is surprisingly powerful. It is thanks to Boethiah that Trinimac became Malacath, the Aldmer became the Chimer, and why the Dunmer have a strange religion. Dark Elves revere Boethiah despite their philosophy being focused on suffering. Boethiah is definitely one of the stronger Princes.

5 Hermaeus Mora

Said to be the amalgamation of all the Aedra's lost ideas, Hermaeus Mora is the Daedric Prince of knowledge. He is ever-knowing thanks to his realm of Apocrypha having every book that has and ever will be written.

RELATED: Skyrim: 10 Things About Solitude You Never Noticed

Despite the Prince's endless knowledge, he is unable to act on his own. Artifacts such as the powerful Oghma Infinium required mortals to create as Hermaeus Mora could not make them himself.

4 Molag Bal

The Prince of Domination has had his fair share of influence on the mortal realm. He has tried to invade Tamriel with his Dark Anchors from Coldharbour. While he was defeated, Molag Bal never gave up on his quest for total domination over mortals. As the father of vampires, his reign of terror has never truly ended.

3 Azura

Calling Azura powerful would be a major understatement. She is responsible for the Nerevar's reincarnation in Morrowind, the curse that turned the Chimer into the Dunmer, and is responsible for the existence of the Khajiit. Her influence over mortal society is immediately apparent with her various shrines that dot Tamriel. She has many followers, has some of the strongest Artifacts in The Elder Scrolls lore, and will not hesitate to curse an entire race of people for breaking an oath.

2 Mehrunes Dagon

Mehrunes Dagon should need no introduction for Elder Scrolls fans. This Daedric Prince of destruction is so focused on killing mortals that he has invaded Tamriel not once but three times! He attacked Mournhold in the First Era, attacked the Imperial Battlespire, and went as far as to invade the entire continent in the Third Era. This particular invasion was so severe that Akatosh, God of Time itself, needed to be summoned to end the Oblivion Crisis. Mehrunes Dagon is power incarnate.

1 Sheogorath

Sheogorath can be considered the strongest Daedric Prince in The Elder Scrolls due to his insanity. His out-of-the-box thinking has allowed Sheogorath to best the likes of Hircine, Malacath, and Vaermina with ease. He has also influenced Mundus in ways that shouldn't be possible such as throwing a moon at Vivec City just because the Dunmer disliked him. He's unpredictable, cunning, and able to break laws most Daedra need to abide by. That is a recipe for untold power.

NEXT: Skyrim: The 10 Craziest Challenge Runs, Ranked

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Hostile Species

Full Name

The Daedric Princes

Alias

Abilities

Nigh omnipotence

Advanced intelligence
Shapeshifting
Affinity for magic
Charisma

Members

Mehrunes Dagon

Molag Bal
Hermaeus Mora
Peryite
Sheogorath
Azura
Boethiah
Clavicus Vile
Hircine
Jyggalag
Malacath
Mephala
Namira
Nocturnal
Sanguine

Hobby

Having mortals worship them.

Goals

Varies Between members, usually to have mortals worship them and follow their will alone (mostly succeeded).

Crimes

Murder

Brainwashing
Corruption
Rape
Torture

Type of Hostile Species

Enigmatic Deities

The Daedric Princes, also known as the&#;Daedra Lordsor Old Gods, are a pantheon of often antagonistic deities from Bethesda's hit Action RPG series The Elder Scrolls. They are referred to as the Daedra, a race of godlike beings that inhabit the twisted realm of Obilivion. They have a huge sphere of influence all over Tamriel with various cults spread across the land dedicated to worshiping one Daedric Prince each. Their motives range from questionable at best, to downright pure evil at worst. Though they aren't always considered evil, some mortals view them as an&#;necessity or even benevolent. Though whether they are considered good or evil lies solely or each individual's viewpoint.

History

Origins

During the Dawn Era their existed the et'Ada or&#;Original Spirits who came into being after the creation of the Aurbis also known as the universe. the et'Ada then decided to create two planes of existence for them to inhabit, creating Aetherius and Oblivion. When the being Lorkhan proposed that the et'Ada should create an extra third plane named Mundus for them to create mortal beings to rule over, a faction of the et'Ada refused the offer and instead decided to stay in Oblivion becoming the Daedra. As eras pass, and as mortals flourished, the Daedric Princes started to gain influence, creating small isolated cults which slowly grew more powerful as time passed. Their most notable influence they had over mortals was with the Ayleids, who's empire created vast alters of worship all across Tamriel, and they would often use those alters to torture and sacrifice their human slaves to appease their Daedric deities. After the fall of the Ayleid Empire, Daedric worship was abolished by the Slave Queen Alessia and instead replaced by the Eight Divines pantheon, thou cults of Daedric worship still exist outside of human civilization. To this day their dozens of cults dedicated Daedric worship all across Tameriel, with each cult worshiping one specific Daedric Prince each.

Members

Mehrunes Dagon

Daedric Prince of Destruction and Ambition. He takes the form of a giant four armed devil and is considered the second most evil of the Daedric Princes, second only to Molag Bal. He serves as the main antagonist of Elder Scrolls Oblivion and is the one responsible for the Oblivion Crisis. However, after the Oblivion Crisis, his access to Nirn is near non-existent, as he was defeated thanks to the combined efforts of the Hero of Kvatch, Martin Septim and the Avatar of Akatosh, who ensured that Dagon could never set foot in Tamriel ever again.

Molag Bal

Daedric Prince of domination and corruption. Referred to as The King of Rape, he is considered by many to be the most evil out of all the Daedric Princes. He takes the form of a tall slender demon. He's the creator of vampirism along with&#;other kinds of undead monsters, and wants nothing more but to spread corruption and death across all of Tamriel.

Hermaeus Mora

Daedric Prince of knowledge. This deity has no physical form of his own, rather he appears as a horrific shadowy mass of eyes and tentacles. As such, accounts of his true appearance varies drastically from scholar to scholar. He's the keeper of knowledge so powerful and incomprehensible that only a feeble few are able to understand such knowledge without loosing their sanity. He is based on the works of HP. Lovecraft such as Cthulhu and Yog-Sothoth/

Peryite

Daedric Prince of disease and tasks. He takes the form of a traditional, six-limbed, green dragon. Despite his fearsome appearance, he is considered the weakest of the Deadric Princes and as such has the smallest sphere of influence out of all the Princes, Relegated to a few small cults with one or two senile followers. His worshipers believe that his existence is part of the natural order of life itself.

Sheogorath

Daedric Prince of madness and creativity. He's the ruler of the Shivering Isles in Oblivion who often takes the form of a lavishly dressed king with slit pupils. A trickster who loves to drive mortals insane at best, and an unpredictable psychopath at worst. Sheogorath was originally a prison of sorts for the Daedric Prince of Order, Jyggalag, representing everything the latter hates. He is also the only Daedric Prince to be replaced, as after the Hero of Kvatch defeated Jyggalag during the Greymarch, the Prince of Order made the Hero the new Prince of Madness, as he was free from ever becoming Sheogorath again.

Azura

Daedric Prince of dusk, dawn, and prophecy. She is said to keep the balance over light and darkness and is considered perhaps the most&#;benevolent of the Deadric Princes, though she is certainly not "good" by mortal standards and has been known to wreak terrible vengeance upon those who slight her with little regard to collateral damage. She is depicted as a woman holding the sun on one hand and the moon on the other. She serves as a major ally to the player character during the events of Elder Scrolls III: Morrowind, helping the Nerevarine stop Dagoth Ur from destroying Tamriel.

Boethiah

Daedric Prince of treachery and conspiracy. Their gender varies from culture to culture. They often gives power to mortals who are willing to betray and sacrifice those they hold dear. They are seen as a symbol of rebellion to many and has a huge rivalry with Molag Bal. They are either depicted as an armored knight or a hooded figure.

Clavicus Vile

Daedric Prince of bargains and wishes who takes the form of a goat-like humanoid. As his title suggests he known to make deals with mortals, granting them wishes that they often regret. He is often accompanied by a hound named Barbas, which is a fragment of Clavicus Vile that Vile granted its own sentience for unclear reasons.

Hircine

Daedric Prince of Hunting. He takes the form of a humanoid wearing the head or skull of a deer. He and his followers live for the thrill of the hunt and he is responsible for the creation of lycanthropes such as werewolves and werebears. When a worshiper of his order and blood dies they'll be transported to his part of oblivion, the Hunting Grounds, where they will play the role of both hunter and hunted forever.

Jyggalag

Daedric Prince of Law and Order. Taking the form of a tall thin knight, he seeks to take control of all of Tamriel to create a world of pure order and harmony at the cost of freewill and happiness. It was revealed that between his growing power and what he represented, the other Princes despised him, and condemned him as the Daedric Prince of Madness, Sheogorath, the very thing he hated. He was allowed to return for a special event called the Greymarch, where he would destroy Sheogorath's realm, the Shivering Isles, only for the latter to rebuild it once Jyggalag transformed back and the cycle would repeat. During the Oblivion Crisis, Sheogorath transformed back into Jyggalag and proceeded to repeat the Greymarch. But the Prince of Madness' champion, the Hero of Kvatch, defeated the Prince of Order and stopped the Greymarch, freeing him from his curse. As a form of gratitude, Jyggalag named the Hero the new Sheogorath, before departing to roam Oblivion once more&#;He's the main antagonist of Elder Scrolls Oblivion's Shivering Isles Expansion.

Malacath

Daedric Prince of oaths, curses, and the downtrodden. He's the patron deity the orsimer/orcs worship. He's depicted as a tusked ugly humanoid, and is seen as a symbol of those who are ostracized by society. Despite his fearsome appearance, he's shown to genuinely care for his followers, referring to them as his "little brothers", making him more benevolent than most Daedric Princes.

Mephala

A Daedric Prince whose sphere is obscured to mortals, but is associated with seduction, murder, and manipulation among other things. She is associated with spiders, and is sometimes known as "the Webspinner." It has also been said that she and Hermaeus Mora are siblings, due to their love of secrets, knowledge and their cutthroat ways of obtaining it.

Meridia

Daedric Prince of life, light, and beuaty who takes the form of an angelic woman. She deeply despises the undead and often opposes the schemes of the other Princes, causing her to be regarded as one of the more benevolent Daedra. She indeed has this view of herself, and is of the opinion that she and everything she does is good, and thus that any who oppose or slight her are evil and must be destroyed.

Namira

Daedric Prince of decay, revulsion, and the ancient darkness. She's seen as a symbol of all things repulsive such as cannibalism, insects, and filth, and plays a major antagonistic role in the religious beliefs of the the Khajiit. She's typically depicted as a hooded woman.

Nocturnal

Daedric Prince of the night and secrecy. Referred to as The Night Mistress or Lady Luck by many. She has the largest sphere of influence of any Daedric Prince across all of Tamriel, and is worshiped by many thieves.

Sanguine

Daedric Prince of hedonism and debauchery. He takes the form of an armored dark skinned dremora and is considered the least evil out of all the malevolent Daedra.

Vaermina

Daedric Prince of nightmares and torture. She is said to bring bad omens to all who witness her. She takes pleasure from psychologically torturing her&#;victims, and is said to eat dreams.

Navigation

Sours: https://villains.fandom.com/wiki/Daedric_Princes

Daedric princes the

Skyrim’s Most Underrated Daedric Princes

There are multiple Daedric Princes to encounter in Skyrim, but some get much more focus than others. Here are a few of the most underrated Daedra.

The world of Bethesda's Elder Scrolls series is full of powerful beings known as Daedric Princes, who rule over the realms of Oblivion and often interfere with mortal affairs for the sake of amusement. The Dragonborn - and other player characters throughout the franchise - can encounter most of these Daedra within the games, but some are given significantly more focus than others.

Daedric Princes such as Hermaeus Mora, Mehrunes Dagon, and even Nocturnal have storylines or sometimes DLC in which they play a prominent role. Other Daedra, however, are relegated to more minor appearances throughout the franchise, appearing only in the form of shrines or speaking indirectly through their followers. Each Daedric Prince typically has a quest available for the player to complete, and the reward offered is almost always one of their Artifacts - a powerful weapon, accessory, or piece of armor.

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Given that the Daedra have arguably become among the franchise's most popular returning characters over the years, it seems likely that The Elder Scrolls 6 will continue the trend and have them return once again to offer tasks and rewards to the player. A few of them may even play a larger part in the game, but at the moment little is known about the upcoming Elder Scrolls release and what its story may look like. Nonetheless, there's a small possibility that some of the most underrated Daedric Princes from previous Elder Scrolls games will finally get time in the spotlight moving forward.

Skyrim's Most Underrated Daedra - Malacath

As the Daedric Prince of the spurned and ostracized, Malacath is the patron god of the Orsimer. Unlike many other Daedric Princes, seems to genuinely care for his followers, at least in some regard, ensuring their safety and punishing negligent chiefs of orc clans. His teachings place an emphasis on battle and other sources of conflict, and he values strength and valor, giving him an interesting perspective compared to some of the more blatantly chaotic Daedric Princes such as Sheogorath. Interestingly, according to some accounts, he's not even regarded as a Daedric Lord by his peers.

Skyrim's Most Underrated Daedra - Mephala

Mephala is one of the more mysterious Daedra, to such an extent that some sources within the series claim that her sphere of influence is entirely unknown to mortals. Other times, it's speculated to be lies, murder, and secrets, among other things. She was worshiped as an ancestor spirit of the Chimer, and is worshiped as one of the "Good Daedra" of the Dunmer Tribunal faith. She's sometimes called the Spider or the Webspinner, frequently manipulating events in the mortal realm, though her motivation tends to be uncertain. Given her mysterious nature even compared to the other often-incomprehensible Daedric Princes, it seems likely that she'll eventually get more focus in the Elder Scrolls series, perhaps answering some of the unresolved questions that currently surround her.

Skyrim's Most Underrated Daedra - Peryite

Peryite is in charge of ordering the lower planes of Oblivion, and as such is considered to be one of the weaker Daedric Princes. His influence is over pestilence, but he's had little direct interaction with mortals throughout the course of the series, leaving much of his true nature unknown. His form, however, is known to be that of a dragon - and his noted resemblance to Akatosh, one of the Aedra in Skyrim's pantheon, is often treated as a jest. His realm in Oblivion is one of the few that mortals are seemingly entirely unable to enter (with a very few exceptions), which raises the possibility that the mysterious location could serve as a setting in a future Elder Scrolls title.

Next: Why Skyrim’s Ulfric Stormcloak Shouldn’t Have Killed High King Torygg

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Ky Shinkle ( Articles Published)

Ky Shinkle is a Senior Gaming Features Writer for Screen Rant as well as an overall avid gamer and writer. Her prior experience is primarily that of a narrative designer for video games, although her writing has covered all formats from screenplays and novels to stage scripts. A graduate of the Savannah College of Art and Design, when she isn't writing she works on digital media projects and other types of fiction writing. Ky currently works out of Ohio and enjoys spending her free time either playing RPGs or running with her dog.

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Elder Scrolls - Top 10 Daedric Princes

The Elder Scrolls: What to Know About the Daedric Princes

The Daedra of The Elder Scrolls franchise are powerful beings who exist within their own planes of existence in Oblivion. The most powerful of these beings, known as the Daedric Princes, chose to disassociate themselves from the creation of Mundus, instead pouring their essence into their own strange realms and remaining connected to maintain control over them.

There are 17 Daedric Princes (sometimes referred to as the Daedric Lords), and each of them oversees their own realm in Oblivion. The power they wield and the temptations they offer mortals have granted them status as gods among many, and they thrive on worship and tribute. Daedra are genderless, though many present as a specific gender when showing themselves to mortals.

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Azura is the prince of dusk and dawn, who draws her power from the transitioning period between light and darkness. Among the princes, Azura is often said to be one of the most benevolent and merciful. However her wrath is swift and terrible. Her realm in Oblivion is Moonshadow.

Boethiah is the prince of sedition and secrecy, who can often be heard as the small voice urging rebellion against authority. The Dunmer elves consider Boethiah to be one of the three good gods in their pantheon, despite the fact that they delight in the suffering of mortals. Boethiah's plane is known as Attribution's Share.

Clavicus Vile deals in pacts and bargains, and has often been called the Prince of Bargains. He enjoys entering into contracts with mortals, and is known for granting wishes. His plane is called The Fields of Regret.

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Hermaeus Mora is a prince of knowledge, memory and wisdom. He is formless in essence, and Lord of the realm in Oblivion known as Apocrypha.

Hircine is known as the Prince or Lord of the Hunt. He is affiliated with beasts and game, and takes great pleasure in the pursuit of the hunt. His realm is called the Hunting Grounds, and it has been said he created the curse of lycanthropy.

Jyggalag is the prince of logic and order, and legends say he was once one of the most powerful of the princes. His power and purpose were so great that the other Daedric Princes trapped him in his own madness out of fear. He became Sheogorath, but once in an era he is allowed to return to his true form during the Shivering Isles of Greymarch.

Malacath, whose teachings are revered by the Orsimer, is the prince of those spurned and ostracized. His plane is called the Ashpit, and he is known for delighting in the fighting of mortals.

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Mehrunes Dagon is the prince of destruction, turmoil and mortal ambitions. He was responsible for The Elder Scrolls IV: Oblivion's Oblivion Crisis. He sought to conquer Tamriel, but was thwarted by Martin Septim and the Hero of Kvatch. His plane is known as the Deadlands.

Mephala is the prince of deceit, often referred to as the Webspinner, or Spider. She is one of the three worshipped by the Dunmer, and is known to be affiliated with sexual seduction and interference in mortal affairs. Her realm is called the Spiral Skein, and her minions are the Spider Daedra.

Meridia is associated with life and infinite energy. She has been known to confuse mortals, as she appears benevolent in most cases. Her realm is known as the Colored Rooms, and Meridia often rewards mortals who rid the world of the undead and those who practice necromancy.

Molag Bal, also known as the God of Schemes, is the prince of domination and slavery. He created vampires, as well as the Xivkyn, and his realm is called Coldharbour.

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Namira is the prince of the ancient darkness, and her realm in Oblivion is the Scuttling Void. She is patron to the cannibals of Tamriel and is associated with creatures that often provoke revulsion in mortals, such as spiders and slugs.

Nocturnal is the Daedric Prince of darkness and night. Often referred to by thieves as Lady Luck, those mortals of Nirn who serve her are called Nightingales. Nightingales make pacts with her to claim power over shadows, subterfuge and strife.

Peryite is known among mortals as the Lord of Pestilence. This Daedric Prince is the taskmaster of the lower planes of Oblivion, and though he appears as dragon, he is often considered one of the weakest of the Daedric Lords.

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Sanguine is the Daedric Prince of debauchery and holds dominion over baser mortal longings such as lust, sloth, gluttony and greed. He oversees a , pocket dimensions in Oblivion known as the Myriad Realms of Revelry, or pleasure pockets.

Sheogorath, the Daedric Prince of Madness, rules over the Shivering Isles. This is broken up into two separate realms: Mania, which is bright and colorful, and Dementia, which is dark and ominous. His motives are always suspect, as he is madness incarnate.

Vaermina is the prince of nightmares, psychological torment and dark omens. Her realm is known as Quagmire, and it is an inconsistent and unreliable realm of nightmares.

Encountering the Daedric Princes of Oblivion has been a common thread among each of Bethesda's The Elder Scrolls games, and chances are, they will appear in any future games. They are as much a part of the lore as their opposite, the Aedra, though many mortals of Nirn find the Daedra to be far more fascinating on account of their chaotic nature.

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Artist, writer, avid gamer, lover of comics, manga and anime and all around nerd, Jennifer has been creating online content for numerous websites for over 15 years. She can generally be found on Tuesday nights playing Drow Warlock Zaelien Vel'rai in the So Many Levels D&D campaign on Twitch!

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Skyrim: 10 Of the Most Evil Daedric Princes, Ranked By Their Items&#; Power

Sometimes being given the power to absorb dragon souls and yelling expletives in their tongue isn't enough. Sometimes seeking some higher powers might be warranted in a land as tumultuous as Skyrim. After all, being a Dragonborn is hard work, everyone's out to kill you, and there aren't many true allies. So seeking a pact with the closest thing to devils in Tamriel is excusable.

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They're the Daedric Princes and have been a staple in Elder Scrolls lore throughout many years. They love to give trinkets to any chosen one who serves them and these items are all mouth-wateringly powerful so any liaison or deal with them should be mandatory. The problem is, most of them are subjectively evil or malicious. So it's up to the players to weigh in whether the ends justify the means in serving a Daedric Prince, but this guide should serve well in gauging the harm-to-benefits ratio when it comes to that.

10 HIRCINE - RING OF HIRCINE

Hircine's domain is hunting and nature and closely adheres to predator-prey relationships in ecosystems for all creatures in Tamriel. That makes him one of the least "evil" among the Daedra. His Daedric artifact, for that matter, reflects his ideals well.

The Ring of Hircine merely grants an unlimited number of werewolf transformations per day. It definitely sounds powerful albeit too conditional as there's also a choice to become a vampire which might be preferable to some. Moreover, other werewolf rings might be a better choice.

9 CLAVICUS VILE - MASQUE OF CLAVICUS VILE

Clavicus Vile is not inherently evil, per se but his adherence to devilish contracts with subtle fine prints makes him quite shady. He's best known for trickery and granting wishes to mortals, all with a hidden price which the Daedric Prince will gleefully toy with.

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The reward for serving him? A mask that lets players emulate him well enough. It's the Masque of Clavicus Vile and it gives 10 points to Speechcraft and makes merchants warm up to players better. If that doesn't work then magic might seal the deal as the mask also gives a small bonus to Magicka regeneration.

8 SANGUINE - SANGUINE ROSE

Sanguine, due to his domains of debauchery and revelry, is no doubt evil. He loves for his subjects to dabble in physical excess and indulge their dark natures. When not hosting get-togethers, he's often playing pranks on friends and enemies alike.

Aptly enough, Sanguine's artifact is the Sanguine Rose-- a staff that merely summons a Dremora loyal to the owner. That said, Dremora will stay for one minute only but can prove to be an effective meat shield for mages or a cuddle buddy, what have you.

7 BOETHIAH - EBONY MAIL

Clavicus Vile might be tricky, but the title of the most deceitful Daedric Prince in Tamriel belongs to Boethiah. It has no gender but still represents deceit, trickery, and treachery well enough. As one can imagine, Boethiah's servants are not exactly the friendliest bunch.

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In fact, in order to obtain the Ebony Mail, Boethiah's artifact, players will have to betray someone quite close to them. It's hard not to abstain from obtaining it, however, as the Ebony Mail is an awesome armor for both sneaking and attrition as it poisons any nearby enemy and also muffles sounds that players make.

6 NAMIRA - RING OF NAMIRA

Namira is all about repulsiveness and she represents shadow, darkness, and decay in Tamriel. As such, she's the favorite Daedric Prince of Skyrim's alarmingly high number of cannibals. Players can then expect any quest associated with her to be filled with some crazed man-eaters.

Turns out those guys benefit well from Namira's blessing as her artifact, the Ring of Namira, grants some awesome regenerative bonuses for Stamina and Health as well as a high Stamina boost from eating corpses. Fair trade, but don't let the guards see you doing that.

5 MEHRUNES DAGON - MEHRUNES' RAZOR

Mehrunes Dagon is likely the evilest among all the Daedric Princes as he represents destruction above all else. He's so bad that he even served as the main villain in Elder Scrolls IV: Oblivion and nearly destroyed all of Cyrodiil.

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That's why it's rather surprising that his artifact in Skyrim isn't as loud or boisterous as it should be. It's but a dagger-- though a powerful one at that. Mehrunes' Razor has a low chance of killing its target outright, making it perfect as a Dark Brotherhood assassin's sidearm.

4 MOLAG BAL - MACE OF MOLAG BAL

As the grantor of one of the most popular maces in the game, Molag Bal is only a little bit less evil than Mehrunes Dagon but he's just as notorious. That's because his dominion is, well, domination, and he loves to either crush his opponents or enslave them.

Hence, acquiring the Mace of Molag Bal involves some dirty work and betrayal against a Vigilant of Stendarr who only wanted to clean up a corrupted house. Hey, the mace was worth it though, it's an unlimited soul harvester and looks sick.

3 MALACATH - VOLENDRUNG

Speaking of sick blunt weapons, Malacath has his own thing. Being the patron saint of the Orcs and anything spurned or shunned, he's not exactly amicable. Though not outright evil, he loves watching mortals fight each other to the death, preferably with huge weapons.

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That's probably why he commissioned the Volendrug two-handed maul. It's a big weapon that not only drains the target's stamina but also transfers that much into its owner. It's like Malacath made this weapon as a prank, imagine a mirror watch between two mortals fighting with Volendrung.

2 MEPHALA - EBONY BLADE

There's always that one weapon in any RPG that siphons enemies' health and transfers it to the players. Mephala makes that vampiric dream a possibility because her domain is lies, sex, secrets, and murder-- not particularly in that order.

In any case, all her ideals are summed up with the Ebony Blade. It's an angsty katana perfect for the psychologically disturbed in Skyrim since it lets players absorb health during attacks. Additionally, the Ebony Blade can get a significant buff for the low, low price of killing two dozen or so friends.

1 NOCTURNAL - SKELETON KEY

Don't be fooled by the Daedric Prince title, Nocturnal is quite a bombshell of a mistress who watches over the Thieves Guild since her domain is the night and literal darkness. She's also one of the least evil Daedric Princes-- usually only encouraging theft.

Those who worship her who have a proficiency for borrowing stuff are handsomely rewarded, sometimes with a Skeleton Key that pretty much opens lots of doors for the wielder, literally. It's like an all-access pass for the whole game, and no other Daedric Artifact is as useful or as powerful.

NEXT: Skyrim: 10 Best Jobs To Take If You Want To Make Gold Fast

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Sid was born, did some stuff, then decided to become a writer. He finds respite in the sweet embrace of mass media escapism after having risked his life too many times as a journalist covering warzones and depressed areas. Nowadays he mostly risks his bladder as he tries to hold his urine waiting for those precious post-credits scenes at the movies or trying to kill Souls-like bosses. So far it's going well. Probably.

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