Space engineers update

Space engineers update DEFAULT

Change Log

For a complete list of all changes in one list, see Complete Change Log.

Major Button.png 28 July 2021 Announcement

Summary

Hello, Engineers!

The next Major (1.199) release for Space Engineers is upon us. Heavy Industry Introduces a whole new vision of industry in Space Engineers! A reimagining of industrial might, from lunar mining site to factory floor; smelting, refining, and mass production never looked so good.

This massive update is one of our biggest! Including DLC, Heavy Industry adds nearly 100 new blocks and block variants to Space Engineers! We hope you enjoy exploring Heavy Industry as much as we did creating it.



Update Features

  • Improved Parking brake behavior (more details in the blog post)
  • Improved Toggle Power behavior (more details in the blog post)
  • Added 64 armor panel blocks
  • Added 1x1x1 small grid merge block
  • Added 2 magnetic plate blocks
  • Added 3 LCD poster panels
  • Added new Pertam Orbiter Scenario

Heavy Industry Pack


Space Engineers “Heavy Industry” pack includes Large Magnetic plate, Beam Blocks, Industrial conveyor pipes, Cylindrical Column, Vertical button panel, Large Hydrogen Tank Reskin, Large Cargo Container Reskin, Industrial Refinery, Industrial Assembler, Industrial Hydrogen Thrusters and Hazard pattern armor skin.

This content is not “pay to win” and the owner of the package has no advantage against other players. If you decide not to purchase the Heavy Industry pack, but you want to play with friends or other players who did buy Heavy Industry pack, you will still be able to join a multiplayer game or server with them and participate.

  • Large Magnetic Plate
  • Beam Blocks
  • Industrial Conveyor Pipes
  • Cylindrical Column
  • Vertical Button Panel
  • Large Hydrogen Tank Reskin
  • Large Cargo Container Reskin
  • Industrial Refinery
  • Industrial Assembler
  • Industrial Hydrogen Thrusters
  • Hazard Pattern Armor Skin

We would like to thank you, our community, for your continued support, collaboration and inspiration. You feed our “Need to Create”. A very special thank you to:

...and so many others that have, and continue to, inspire us with their creativity, ingenuity, and passion.

Fixes & Improvements

  • Fixed a crash in DSGUI when managing saves
  • Fixed a crash in DSGUI when refreshing list of saves
  • Fixed a crash when respawning with System radial menu visible
  • Fixed a crash when trying to browse workshop via in-game browser without Steam running
  • Fixed a crash when trying to filter workshop items without Steam running
  • Fixed memory leaks when loading lots of maps in succession
  • Fixed performance issues when opening terminal with multiple antennas present
  • Fixed ability to write into faction chat while not a member
  • Fixed ammo count not being shown correctly for weapons on gamepad UI after switching to tools
  • Fixed blueprints pasted with momentum falling apart
  • Fixed crosshair appearing when aiming down sights and other players switched tools in vicinity
  • Fixed EOS processing updates even when in SP
  • Fixed faction chat being visible to everyone in the Lobby
  • Fixed handheld weapon aim in jetpack caring about relative position of a nearby grid
  • Fixed landing gear keeping attached to Hangar door even after it retracts
  • Fixed LCD highlights and interactivity for non-owner faction user and admins (enemies still cant interact)
  • Fixed model viewer tool not being able to refresh models
  • Fixed not being able to reconnect on Xbox One through F5
  • Fixed PB method CurrentCallChainDepth leaking in yield state machine
  • Fixed save/load camera issues when world was saved while in F7 spectator mode
  • Fixed scenarios files being editable in safe mode
  • Fixed ship weapons and tools not disappearing from Cockpit toolbar config after they are no longer present on the grid
  • Fixed Small transparent LCDs not being able to support rotation of the content like other LCDs
  • Fixed turrets not ignoring grid targets located in a safezone
  • Fixed wheels not returning to 0 degrees after steering stopped
  • Fixed clients not seeing landing particles for grids trying to fly off when locked to or close to a voxel
  • Fixed clipping during weapon switching animations
  • Fixed Dummy Target construction stages to contain only the base so it is less confusing to weld or grind
  • Fixed gunshot decals on a block reappearing after the block is replaced by a new one
  • Fixed male engineer shaking when aiming down with a rifle
  • Fixed minor overlap of (X) and (Y) gamepad keybind icons for build planner in L-stick
  • Fixed multiple issues with Rocket launcher reload animation in 1st person
  • Fixed Passage block group in building radial menu having an Interior pillar as its icon
  • Fixed Rocket launcher reload animation in 3rd person
  • Fixed the slow rotation of a grid not being smooth enough when gyroscopes try to stop the grid from spinning
  • Fixed thumbnails reappearing in BP screen when they are supposed to be hidden after BP deletion
  • Fixed welder not producing error sound when trying to weld without energy
  • Fixed "Saving is currently disabled" error appearing when trying to manipulate camera zoom with a controller during campaign
  • Fixed a typo in tooltip for Invert mouse scroll for block selection setting
  • Fixed a typo in tooltip for Video mode settings
  • Fixed Build planner button tooltips in Inventory containing shortcuts for mouse and keyboard when using controller

Support Site Fixes

  • Fixed a crash when a Promo image is corrupted, images are now downloaded as zip files and then extracted
  • Fixed a crash when switching to a controller
  • Fixed a crash when target dummy is in a way of a thruster flame
  • Fixed a crash when trying to multiple pistons over existing pistons
  • Fixed "Fully recharged in:" battery detail info not counting with the 80% charging efficiency
  • Fixed a loss of control for ships being unlocked by a client
  • Fixed a UI freeze when one of the characters is killed during player trading
  • Fixed camera position being perpendicular after switching from F8 to F7
  • Fixed character skin disappearing after respawn
  • Fixed Decal SBC paths pointing to a working location
  • Fixed drilled ore spawning away from the Drill tip on far away coordinates
  • Fixed EOS server search being case sensitive and only accepting small case letters
  • Fixed faction members not being kicked out of a cockpit when the sharing changed to "No share"
  • Fixed faction members not having access to blocks without computers (like lights and thrusters) on a friendly faction grid
  • Fixed functional stage welding sound also sounding when block reached 100%
  • Fixed hydrogen/gas systems causing server-side performance problems
  • Fixed IMyCameraBlock.CanScan scanning a vector in world space instead of local space
  • Fixed IMyJumpDrive not having a Recharge getter and setter
  • Fixed IMyJumpDrive not having setters or getters for jump range
  • Fixed IMyLargeTurretBase not having a setter for Range
  • Fixed IMyOxygenFarm not inheriting IMyFunctionalBlock
  • Fixed IMyParachute not having setters for autodeploy or autodeploy height
  • Fixed inability to load a world in offline mode when using local mods only
  • Fixed inability to place a medical room onto armor blocks in front of the character
  • Fixed inability to publish a blueprint which would end up having too large of a Thumbnail image
  • Fixed inconsistency in collision shapes for DLC and free new passages
  • Fixed incorrect message appearing when a publish to workshop fails
  • Fixed Interior turret max range being still listed as 800 meters instead of the new 400 since Warfare 1
  • Fixed mining a specific type of boulder with a ship drill affecting all the boulders of that type in the world
  • Fixed ModPI.InGame.IMyCameraBlock.IsActiveLocal for programmable block to be usable in MP
  • Fixed multiple issues with ship drills not being able to drill voxel at times
  • Fixed overridden atmospheric thrusters still consuming power in space (electricity consumed is now dependent on the actual thrust provided)
  • Fixed players being able to change settings of access denied blocks
  • Fixed players being able to change values of access denied blocks
  • Fixed rotor displacement setter
  • Fixed ships with subgrids not using thrusters for dampening correctly
  • Fixed sim speed performance for scenes with complex hydrogen systems
  • Fixed Small Grid Piston Heads having no side mount points
  • Fixed small grid window collisions
  • Fixed Space ball blocks not updating in artificial gravity
  • Fixed survival progression armor block inconsistency by unlocking round heavy armor from the beginning
  • Fixed the inability to mine boulders with ship drills
  • Fixed thrusters consuming less power using inertial dampeners than when being overriden to achieve the same thrust
  • Fixed tools working faster when spamming LMB
  • Fixed vehicle wheels blueprinted before fixing steering not returning steering degree back to 0 upon pasting
  • Fixed whitelisted wheeled vehicles not being able to enter a safezone
  • Fixed workshop item visibility resetting to public when updated
  • Fixed Armor Corner 2x1x1 Base having incorrect shape of the construction stages
  • Fixed broken savanna tree textures on high details
  • Fixed build planner withdraw components action not doing anything on a controller
  • Fixed detected ore positions still appearing in the world after the whole node was drilled
  • Fixed inability to see hydrogen thruster flames while sitting in cockpit
  • Fixed projected O2/H2 generator emitting sound as if it was fully built and working
  • Fixed stretched textures on 2/4 corners of Passage 3 Cross block
  • Fixed Z-fighting on Passage 3 T-Junction block
  • Fixed a typo in the German localisation of Cryochamber description
  • Fixed incorrect tooltip for Edit button in faction screen
  • Fixed irrelevant error messages when failing to use controller paint interface
  • Fixed missing spacing in Keybinding for systems interactions section
  • Fixed Weapon rack storage volume to be consistent with the outside amount of weapon visuals

Hotfix 1.199.023

10/Aug/2021


  • Fixed a crash when block removal caused a grid split with connectors suddenly belonging to different grid
  • Fixed a crash when updating Unlisted workshop items
  • Fixed economy factions sometimes not being discoverable
  • Fixed Small Windows and Armor Panels being too thick
  • Fixed Small grid Small Industrial Hydrogen thruster not being attachable to straight conveyor pipe
  • Fixed vanilla Passage having glowing material properties when lit up in the dark with a reflector
  • Fixed the possibility to partially lose convex collision models on Industrial Hydrogen tank when interacting with armor blocks
  • Fixed specific Small windows and armor panels construction stages having different collisions after save/reload
  • Fixed Small grid Industrial Hydrogen Thrusters missing 1 construction stage

Hotfix 1.199.025

20/May/2021


  • Added a hatch to the 2nd floor of the Industrial refinery
  • Removed railings from Industrial assembler so it can be used as a corner corridor
  • Added hatch and terminal panel to the upper part of Industrial assembler
  • Fixed a crash at MyAntennaSystem.GetAllRelayedBroadcasters
  • Fixed an issue where it was possible to place two blocks in the same space by clicking rapidly
  • Blocks without ownership on a grid can now be changed only by the majority owner or members from the same faction
  • Fixed a crash at MyAutomaticRifleGun.AnimateRecoil
  • Fixed an issue with sensors not detecting anything with non-default settings
  • Fixed collisions on DLC Column blocks to be smaller

Major Button.png 22 April 2021 Announcement

Summary

Hello, Engineers!

The next major release for Space Engineers is upon us. Warfare 1: Field Engineer provides you with new choices in how you create and destroy. Field Engineers is the first installment in our all-new Warfare content! Warfare 1 doesn't just focus on the Engineer, it also includes new blocks to outfit your base, space station, or fortress. Prepare your defense or lay siege like never before.



Update Features

  • Damage, Hit and Enemy player Indicator
  • Vertical and horizontal recoil functionality for hand weapons
  • Hand weapons rebalance
  • Added Three S Series Pistols
  • Added Two Rocket Launchers
  • Implemented reload animations for all hand weapons
  • Brand New Rifle shot sounds
  • Hand weapons ammo rework
  • Magazines visual overhaul
  • Target Dummy Block
  • Two New Passage Blocks
  • New PvP Scenaio - Uranium Heist
  • Optimized voxel physics shape prefetch
  • Voxel texture arrays streaming - Textures, Shaders & Mipmaps
  • New light texture for Car spotlights
  • Players names for combat scenarios
  • Added Friendly Fire world setting for MP
  • Added Team balancer and Match session components and world setting for MP PvP scenarios
  • Added Match administration for PvP scenarios
  • Added Faction score UI for PvP scenarios (3 teams)
  • Added Character speed multiplier world setting
  • Added Recoil world setting
  • Added Environment damage multiplier world setting
  • Added Gamepad aim assist and world setting for it (turned off by default for MP)
  • Added Backpack despawn timer override world setting
  • Added Allow building projection to global filter and safezones
  • Added Game UI options for selecting color/transparency of new hit indicator
  • Added Consumable assembler category
  • Added Damage turned off and Grid is immune notifications

Warfare 1: Field Engineer Pack


Space Engineers “Warfare 1: Field Engineer” pack includes Fire Cover Block, Half window Block, Weapon Rack Block, Five new passage blocks, Embrasure Block, Two new Emotes and the Assault Suit skin.

This content is not “pay to win” and the owner of the package has no advantage against other players. If you decide not to purchase the “Warfare 1” pack, but you want to play with friends or other players who did buy Warfare 1, you will still be able to join a multiplayer game or server with them and participate.

  • Fire Cover Block
  • Half Window Block
  • Weapon Rack Block
  • 5 Passage Blocks
  • Embrasure Block
  • 2 new Emotes
  • Assault Suit skin

Fixes & Improvements

  • Fixed a crash when creating random lightning
  • Fixed a crash when Safezone filter UI stayed visible even when disconnected from session and user interacted with it
  • Fixed a crash when trying to upload a mod when its files are being actively modified or are corrupted
  • Optimized how grids are loading, had impact on world loading, projection spawning as well
  • Changed "Enable friendly turret damage" Advanced world option description being misleading, it only applies to any missile damage
  • Fixed DSGUI being slow when trying to load large worlds
  • Fixed floating but otherwise unmoving grids not falling down after thrusters were removed
  • Fixed floating objects in gravity synchronizing each frame, causing traffic even when not actually changing position
  • Fixed gatling turrets not being able to detect enemies behind it
  • Fixed GDPR agreement changes persisting even when trying to discard changes by exiting the Game settings with Escape
  • Fixed headshot feature not working as intended
  • Fixed hydrogen storage percentage reaching up to 500%
  • Fixed inability to add plugins for vanilla Dedicated Server
  • Fixed inability to export objects with Ctrl+Alt+E
  • Fixed inability to modify manually placed asteroids with a voxel hand
  • Fixed inability to start a newly made local scenario directly after publishing it
  • Fixed Interior turrets doing more damage than intended due to them not respecting Damage multiplier
  • Fixed Join game->Game browser not updating when max player was changed while Lobby was running
  • Fixed jump drive countdown state being remembered in blueprints
  • Fixed Landing gear incorrectly switching from "Ready to lock" to "Locked" state after a grid was split even when autolock was specifically disabled
  • Fixed large Industrial cockpit having default collision cube (while still a cube it is now not the default one)
  • Fixed meteor grid damage not respecting Global permissions
  • Fixed possible piston clang behavior due to Z axis force limits not being checked
  • Fixed rare inability to turn on gamepad while the game was already running
  • Fixed Sabiroids returning to Idle mode when server was restarted while chasing somebody
  • Fixed specific incorrect Programmable block behavior when reusing MyIni
  • Fixed subgrids previously lifted by rotor strength not falling down immediately after rotor was turned off with Braking torque set to 0
  • Fixed the ability to paste floating objects into grids
  • Fixed the ability to place blocks inside the extended parts of a piston
  • Fixed the ability to select and place unresearched block with a gamepad
  • Fixed the Open workshop button in the Gamepad Simple New game screen not actually doing anything
  • Fixed turrets shooting above wolves because of the wolves' incorrect collision box size
  • Fixed voxel hand being usable when character is dead
  • Fixed wheels being able to rotate the whole vehicle when the handbrake is engaged
  • Fixed broken Cryo Chamber texture on High details
  • Fixed broken deformation bones on multiple armor blocks
  • Fixed character not immediately switching animation when running out of hydrogen
  • Fixed destroyed bushes leaving black cubes behind
  • Fixed Merge block LoD model being rotated 90 degrees
  • Fixed mirrored Grated Half Stairs not changing LoD models in construction stages
  • Fixed missing Small lightning damaged state particles
  • Fixed unfitting LoD2 texture for Airtight Hangar Door
  • Fixed UV textures for Grated (Half) Stairs
  • Fixed visual bug in Assembler production screen when inventory is full while trying to produce items
  • Fixed incorrect order and formatting of columns in Friends tab of a Join game screen on Xbox
  • Fixed Mods screen not refreshing correctly after subscribing to a new mod*Fixed Sensor block having max required input of 0 W at all times
  • Fixed two different weathers being the same name in French localization (Orage léger)
  • Fixed rare crash of dedicated server (EOS)
  • Fixed crash in Model viewer
  • Fixed network performance issues for floating object, backpack, safezone block and waypoint
  • Fixed crash in resource distributor
  • Fixed black screen issue after suspending game on Xbox console

Support Site Fixes

  • Fixed a crash when a character tried to spawn on a projected Medical room
  • Fixed a crash when normally unavailable Show on HUD was activated for antennas
  • Fixed a crash when opening weather admin screen in French localization
  • Fixed a crash when sending "/nml" in the chat
  • Optimized History and Favorites tab be more performant
  • Fixed ability to set NaN(not a number) value to wheel settings, causing unpredictable behavior
  • Fixed Advanced door subparts damaging the character when grid accelerates
  • Fixed assembler in cooperative mode trying to produce ingots when paired with a survival kit
  • Fixed assemblers consuming ingots when producing while inventory is full
  • Fixed asteroid embeded station becoming dynamic when removing blocks in certain configurations
  • Fixed Cryo Pod managing O2 incorrectly
  • Fixed existence of blocks being built by multiple people desynchronizing on DS
  • Fixed gasses not being able to pass through Sorters in the correct direction
  • Fixed Good.Bot forgetting already finished tutorials between sessions
  • Fixed hydrogen not being used when character in jetpack flew in one direction only
  • Fixed in-game text editor becoming unresponsive when holding Alt or having mechanically stuck keys
  • Fixed inability to build from cockpit (Ctrl+G) in survival lobby games
  • Fixed inability to load older saves without newer data
  • Fixed inability to save worlds with names longer than 12 characters
  • Fixed infinite loading screen when trying to load world which was saved and exited while character was dead
  • Fixed Lightning not hitting decoys as a priority
  • Fixed merge blocks not merging in certain situations
  • Fixed overriden thrusters on stations incorrectly consuming power when turned off
  • Fixed Particle.UserRadiusMultiplier not working properly for Mods
  • Fixed planets being listed as spawn sites even when situated beyond the playable world limits
  • Fixed previous unsuccessful renaming of blueprints compounding in the confirmation dialog
  • Fixed Programmable block raycasts not checking for pitch and yaw angles correctly
  • Fixed republishing of an existing mod getting rid of previously set categories
  • Fixed Russian localization for Antenna range slider
  • Fixed ship toolbar not working properly with a gamepad
  • Fixed Sloped corner heavy armor tip being easier to destroy than the light variant
  • Fixed Sorter not pulling items properly when grid has timers turning conveyor systems on/off, confusing it
  • Fixed Terminal Control panel UI not updating selection when trying to control the left pane with arrow keys
  • Fixed Timer block delay slider not showing correct time
  • Fixed transparency issues for buildable and non-buildable parts of a projection
  • Fixed unresponsive server not noticing the disconnection of a player, preventing said player from reconnecting again
  • Fixed Visual scripting tool not saving nodes properly for scenarios
  • Fixed wheels incorrectly having access to Share inertia setting
  • Fixed wheels making a flying grid incontrollable
  • Fixed wind sounds from fast character moving through atmosphere persisting through death
  • Fixed hydrogen engine energy output being incorrectly included in calculations for stored energy duration
  • Fixed Mods disappearing from radial menu in Survival mode after enabling Creative tools
  • Fixed OK button graying out inexplicably when toggling categories before Publishing a mod
  • Fixed parachute hatch not present in production screen
  • Fixed Realistic sound mode not affecting weather sounds
  • Fixed Small grid text panel appearing as upside down on Low/Medium settings
  • Fixed transparent textures on Yield modules with Low/Medium settings
  • Fixed Altimeter and artificial horizon being present when in spectator mode
  • Fixed an error in German translation for wheel Strength setting
  • Fixed block description tooltips being too large in Russian localization
  • Fixed Chinese localization characters/expressions being shifted a bit in the UI
  • Fixed crosshair being off-center when seat is not aligned with camera
  • Fixed grammar in Search contract description text
  • Fixed small grid conveyor tube having gray edges
  • Fixed UI sounds happening when using hand tools through gamepad
  • Fixed double tapping issue on hand weapons
  • Fixed Silicon naming for Italian language

Visual Scripting Tool

  • Fixed Tooltips getting stuck
  • Fixed Arithmetic node crash when missing inputs
  • Fixed Crash on making new scripts
  • Fixed New mission nodes not saving
  • Fixed FloatingObject entities not triggering AreaTrigger events
  • Added New Functions:
    • AddMatchStateRemainingDuration
    • AdvanceMatchState
    • GetMatchIsRunningState
    • GetMatchState
    • GetMatchStateRemainingDuration
    • SetMatchIsRunningState
    • SetMatchStateRemainingDuration
    • OpenFactionVictoryScreen
    • SetFactionObjectivePercentageCompleted
    • SetFactionScore
    • ToggleAbilityToSprint
    • TogglePlayerBroadcasting
    • TogglePlayersBroadcastEnabled
    • AddToInventoryFloat
    • SetGPSHighlightNoSound
  • Added New Events:
    • MatchStateChanged (+Key)
    • MatchStateEnded (+Key)
    • MatchStateEnding
    • MatchStateStarted (+Key)

Hotfix 1.198.027

29/Apr/2021


  • Fixed a crash in analytics when trying to run Space engineers on Linux via Proton because geolocation is not supported
  • Fixed a crash when shooting rocket launcher while simultaneously trying to spawn an item
  • Fixed a crash in lightning when closest planet was null
  • Fixed crouching not affecting the hit position when shooting
  • Fixed EOS servers not being added to History and Favorites
  • Fixed Gatling guns not pulling ammo automatically
  • Fixed rockets and bullets flying away in a random direction for specific angles of aim while crouching
  • Fixed rockets shot from launcher not interacting with the Target Dummy
  • Fixed Passage 3 Wall blocks mount points preventing them from being placed on the thicker side
  • Fixed turrets producing hit markers when not being actively controlled by players
  • Hot-fixed an issue preventing clients from joining servers. This issue is caused by servers running a very large number of mods. This issue prevents clients from joining servers by not counting mod dependencies toward the listed mod count. We have created a fix address this issue on heavily modded servers. If you have this issue, please take the following steps.
    • 1) Make a mod on the workshop. This can be an empty mod with no function.
    • 2) Add all (or part) of your server mod list as dependencies to this mod.
    • 3) Use this mod on your DS in place of the mods you added as dependencies.
    • Players will not be able to use the advanced mod filter and will not see what mods your server needs in server details. They will, however, be able to join. If you still have this issue even after taking the above steps, check that your server description is not too long. Server descriptions should be 200 characters or less. We may add this limit to the server description field in the future.

Hotfix 1.198.031

20/May/2021


Content

  • Added Passage T-junction, Passage Window and Passage Corner blocks to the Warfare 1 DLC package

Fixes & Improvements

  • Fixed missing block models in ModSDK
  • Fixed a crash in AI
  • Fixed a crash in economy when a faction was removed from the save outside of the game (save file editting) without removing faction relations
  • Fixed a crash related to how DLC banners in main and escape menu were handled
  • Fixed a crash when connecting/disconnecting a controller
  • Fixed a crash when radial menu was modded incorrectly with non-existing items
  • Fixed a crash when trying to place a floating object
  • Fixed rocket launcher clipping when aiming upward as a Male
  • Fixed rocket launcher upwards movement behavior when crouched as a Female
  • Fixed shoulder animation during rifle reload
  • Fixed GPS color value and saturation on hover tooltips being switched
  • Fixed Server/Client freezing when lower tier production block (coop) tried to help higher production tier blocks(repeat) with advanced blueprints

Support Site Fixes

  • Fixed hydrogen thrusters working without fuel for short amount of time when overridden
  • Fixed mountpoints for Symbol/Letter blocks, also made them disappear when block under them is deleted to help with performance
  • Fixed clipping when aiming down sights with a pistol

Hotfix 1.198.033

29/May/2021


  • Fixed a crash when starting the game caused by a corrupted banner

Major Button.png 9 February 2021 Announcement

Summary

Hello, Engineers!

Ever since our initial release of Space Engineers on the Xbox platform, we have worked hard to provide the best Space Engineers experience for everyone, regardless of platform. Today’s release takes us one step closer to bridging the gap between PC and Xbox communities by ensuring that every Space Engineer can build, create, and imagine with friends on their platform of choice.

Update Features

  • Added crossplay between PC and Xbox players
  • Added Epic Online Services category into PC Join screen server browser (players can switch between steam and EOS there)
  • Added mod support to Xbox version (certain restrictions apply)
  • Added mod.io support for Dedicated server
  • Added option to mute player voice across platforms
  • Added option to mute specific players in text chat as well
  • Added Piston head available as a separate block
  • Changed Campaign and scenario settings to once again be editable, but only in experimental
  • Optimized decals (wheel imprints have separate pool, bullet holes do not deplete pool for imprints for example)

Fixes & Improvements

  • Fixed a crash at SharpDX.DirectInput.Device.GetProperty
  • Fixed a crash when resuming Xbox game after suspending in lobby
  • Fixed a crash when spawning predefined asteroid small overhang
  • Fixed a crash when suspending Xbox game while inside a lobby
  • Fixed an Out of Memory crash which happened due to increased binary size on Xbox
  • Fixed blueprint screen not correctly managing newly subscribed items (freeze, not showing, not downloading)
  • Fixed a partially unresponsive state of the Xbox game when returning to main menu after being disconnected from a session after suspend
  • Fixed admin teleport not working with gamepad
  • Fixed inability to spawn blueprints which are close to the overall PCU limit (99,999 out of 100,000 in one BP for example)
  • Fixed Join game screen not showing relevant servers for EOS (Official servers are now always visible, servers can be searched for if not in the list)
  • Fixed problems with spawning planets in console compatible worlds (now up to 3 planets total of any type can be in the world and UI updates accordingly)
  • Fixed Sabiroids getting stuck under and in grids when emerging from voxel
  • Fixed the inability to focus search field with a controller in the in-game workshop screen
  • Fixed voxel always not reacting to one of the ship drills in a drill array
  • Fixed wheels twitching mid flight when external forces were applied (gyroscope for example)
  • Fixed Safe zone block having an old highlight on terminal interactive part
  • Fixed scrolling in New game->Workshop not being smooth
  • Fixed scrolling through Load game screen not being smooth
  • Fixed spawn points blinking due to unnecessary refresh on Xbox
  • Fixed streaming indicator to be shown for the whole duration of the streaming process, not just the beginning
  • Fixed UI scale affecting black shroud in respawn screen
  • Fixed unnecessary column label refresh when cycling through Join game screen tabs
  • Fixed a typo in Buggy cockpit block description (save to safe)
  • Fixed a typo in one of the error screens related to Mods

Support Site Fixes

  • Fixed Hydrogen tanks causing high network load
  • Fixed projected grids taking up more than 1 PCU per projected block
  • Fixed various types of voxel materials randomly appearing on Europa

Hotfix 1.197.168 (updated)

12/Feb/2021


  • Temporarily removed mod.io from Steam version
  • Access restored to local blueprints
  • Modded crossplay is temporarily unavailable -> vanilla crossplay is still available
  • Fixed a crash in mods trying to overwriting decal counts in render

Hotfix 1.197.170

18/Feb/2021


  • Fixed simspeed drop for servers with large amount of unique players
  • Fixed a crash at Voxels.MyStorageBase.ResetCache
  • Fixed a crash when client server discovery found a modded world from 197.019
  • Fixed a crash at MyScreenDecals.DrawBatches
  • Fixed a crash when EOS server started updating before previous update was finished
  • Fixed a crash at MyPlanetMaterialProvider.GetLayeredMaterialForPosition
  • Fixed mods with dependencies getting duplicated after each save/reload/restart

Hotfix 1.197.180

11/Mar/2021


Features

  • Added reworked Mod.io workshop consent

Fixes

  • Fixed mod's failing to update correctly
  • Fixed blurry post processing
  • Fixed infinite joining to EOS with incorrect date
  • Fixed a crash at Blocks.MyLightingBlock
  • Fixed a crash at MyCloudRenderer.Render
  • Fixed a crash at Sandbox.Game.Gui.MyGuiScreenAdminMenu.Cycle_Implementation
  • Fixed a crash at Sandbox.Game.Gui.MyGuiScreenAdminMenu.PrepareWeatherDefinitions
  • Fixed a crash at Sandbox.Game.Gui.MyGuiScreenJoinGame.RankedServerQueryComplete
  • Fixed a crash at Sandbox.Game.Screens.MyGuiScreenMods.OnOpenInWorkshopClick
  • Fixed a crash at System.IO.Compression.ZipArchive.ReadEndOfCentralDirectory
  • Fixed a crash at VRage.EOS.MyEOSServerDiscovery
  • Fixed a crash at VRage.EOS.MyEOSServerDiscovery.GetFilters
  • Fixed a crash at VRage.EOS.MyEOSServerDiscovery.OnConnectDone
  • Fixed a crash at VRage.Mod.Io.MyModIoWorkshopQuery
  • Fixed a crash at VRage.Render11.Sprites.MySpritesRenderer
  • Fixed a crash at VRage.XIM.MyXIMLobbyDiscovery.OnLobbyCreated
  • Fixed a crash at VRageRender.MyVoxelMaterials.UpdateFoliage

Major Button.png 25 November 2020 Announcement

Summary

Hello, Engineers!

The new Wasteland update is here! Wasteland is all about speed, dust, roaring engines, twisted metal, and especially, fun with your friends. We have focused heavily on improving the multiplayer experience, something we hope you enjoy with other players. Wasteland provides you with new choices when designing your creations: New Blocks, Planet and Racing Scenario, Voxel Materials and much more.

And we can't wait to see what you create!

Marek's Blog Post: https://blog.marekrosa.org/2020/11/space-engineers-wasteland.html

Features

  • New Planet - Pertam
  • New Voxel Materials
  • Rover Cockpit
  • New Armor Blocks Variants
    • Half Slope Inverted
    • Sloped Corner Tip
    • Sloped Corner Base
    • Sloped Corner
    • Half Sloped Corner Base
    • Half Corner
    • Corner Square
    • Corner Square INV.
    • Half Sloped Corner
    • Half Slope Corner
    • Half Slope Corner INV.
  • Scrap Race Scenario
  • Hydrogen Rebalance
  • Ultimate Spectator
  • VST Dedicated Server Support
  • Wheel and Boot Print Decal Support
  • Performance Improvements

Wasteland Pack

  • Off-road Wheels
  • Exhaust Pipes
  • Buggy Cockpit
  • 2 Viewport Blocks
  • Barred Window
  • Offset Light
  • Offset Spotlight
  • 3 Storage Shelves
  • Concrete Armor Skin
  • Dust Armor Skin
  • Heavy Rust Armor Skin
  • Retro Future Armor Skin
  • Scavenger Character Skin
  • 2 New Character Emotes: “Drunk” & “Bite Me”

Xbox Features

  • Xbox Dedicated Servers
  • Enabling Scripts for Dedicated Servers
  • Improvements to Gamepad Controls
  • Performance Improvements
  • Possibility to change the Size of the GUI
  • Improved Block Grouping
  • Added Empty world custom game to Xbox experimental mode

Xbox Series X and S Support

  • Added support for Series X & S
  • Increase Lobby sizes for Series X & S Hosts to 8 players
  • High Graphics Settings
  • 500000 PCU in experimental (up from 200000 for other consoles)
  • Better simulation quality in scenarios
  • Blazing fast loading times
  • Much better performance overall

Fixes & Improvements

  • Added a gamepad alternative for setting a specific slider value
  • Added Quick-save and Quick-load shortcuts to gamepad (RB + LB + X quicksave, RB + LB + Y quickload)
  • Added Change character button into Replay tool on behalf of gamepad users
  • Added the option to vote for workshop items in-game
  • Added UI scale slider into Options->Game settings to help with visibility on certain screens/tvs
  • Added visual scripting support for dedicated servers
  • Improved AFK recognition for gamepad users in MP, additionally kicked AFK players have to reconnect manually
  • Improved AI so it is no longer an experimental feature, it is still disabled by default, enable in advanced world settings
  • Improved build mode block rotation to be more apparent for gamepad
  • Improved DS server performance when using specific methods about ship information
  • Improved multi-select behaviour in terminal on gamepad
  • Improved radial menu block variants selection
  • Improved recent blocks radial menu to allow scrolling through variants as well on gamepad
  • Improved the balance of hydrogen fuel production/consumption and storage
  • Improved the balance of components->health of hydrogen tanks
  • Improved the control hint for selecting multiple blocks in the terminal for gamepad
  • Improved treshold for switching forwards/backwards movement for sharp turns in vehicles on gamepad
  • Increased sharpness of all texts across the game
  • Increased the size of gamepad control hints
  • Removed unnecessary links to mod.io through Edge browser on Xbox
  • Removed unjoinable Space Pirates faction from Faction selection portion of the respawn screen
  • Fixed a crash in AI pathfinding
  • Fixed a crash in navmesh generation 0
  • Fixed a crash in navmesh generation 1
  • Fixed a crash when trying to create a cloud BP without Steam running
  • Fixed running out of memory starting multiple worlds in succession
  • Fixed a crash preventing players from loading specific modded worlds
  • Fixed a crash when detonating 100k+ explosive components near voxel
  • Fixed performance drop when trying to show in terminal for 1000+ blocks at once
  • Fixed a crash in physics in worlds with very large grids
  • Fixed performance drop when a large grid preview is trying to determine if the area is occupied
  • Fixed a turret not rotating in Frist Jump Mission 2 on Xbox
  • Fixed an exploit which made hydrogen for free
  • Fixed Xbox users getting booted out of the session when returning from suspended state without changing accounts
  • Fixed Hydrogen thrusters being lit up in First Jump Mission 3 without being powered on Xbox
  • Fixed Sabiroids getting stuck on their sides when player escapes by flying away
  • Fixed RS triggering skin recycling in Character screen on Xbox
  • Fixed Refresh button causing endless loading in Character screen on Xbox
  • Fixed AI attaching to player and each other, which caused them to fly away unrealistically
  • Fixed wolves not being able to follow player onto a grid
  • Fixed Sabiroids not being able to navigate holes in voxel, they are now better at it and burrow as a last resort
  • Fixed Sabiroids sometimes being bad at hiding when burrowed
  • Fixed grid on grid collisions causing voxel damage in worlds where voxel damage was specifically disabled
  • Fixed sub-grids being left behind when the main grid got teleported
  • Fixed key binding for Voxel hand revert function
  • Fixed character stumbling when running on a grid in mag-boots
  • Fixed Trash removal changes submission enabling trash removal as well
  • Fixed the inability to splir Ore stacks in character inventory using Gamepad
  • Fixed grid in preview snapping to nearby grids randomly when rotating it
  • Fixed (Dis)assembly animation happening when block is turned off
  • Fixed Hydrogen HUD not working on Xbox
  • Fixed collision shapes for Gate and large grid Small Sci-fi Ion thruster
  • Fixed signals from previous session appearing in current session at 0,0,0
  • Fixed manually placed asteroids not being affected by voxel trash removal
  • Fixed admin setting Keep Original Ownership also affecting built by, which it changed
  • Fixed Sabiroids getting stuck on vertical surface
  • Fixed profiling clients being able to join servers without being allowed to do that
  • Fixed voxel revert distance from grids setting ignoring grids without ownership, it now ignores NPC owned grids only (NPC grids where no player is an owner)
  • Fixed Small Blast Door Edge not being re-skinnable
  • Fixed drones in First Jump Mission 5 not attacking
  • Fixed landing gear colliding with the grid it is locked to
  • Fixed ingots and components not being visible when selected in production
  • Fixed explosions not cutting down trees
  • Fixed texts on Xbox referring players to the logs (which they cannot access)
  • Fixed wheel to surface particle effect always being maxxed out
  • Fixed blueprint rename feature getting rid of the thumbnail on Xbox
  • Fixed good.bot hint for ion thrusters talking about hydrogen thrusters
  • Fixed wheel to surface particle effects appearing above the wheel at high speeds
  • Fixed wooden skin on couple of armor blocks
  • Fixed radial menu staying open after character death
  • Fixed enemy GPS markers staying in the air after enemies were defeated in Frostbite
  • Fixed VST background grid lines being too prominent
  • Fixed Low grapgical preset being recognized as Custom instead
  • Fixed misinformative dialog popping up when Lobby host ended the session
  • Fixed gamepad hints when trying to rotate camera while sitting in a passenger seat
  • Fixed Advanced new game screen requiring selection and confirmation of the desired scenario with gamepad
  • Fixed inability of switching toolbars when setting up timer block actions on gamepad
  • Fixed having to manually refresh the BP screen after subscribing to new files through the in-game workshop browser
  • Fixed H2/O2 generators producing variable and inconsistent amounts of gas from Ice
  • Fixed the game not remembering that the last used input was gamepad
  • Fixed character being able to transition to sprint directly from crouching stance on gamepad

Support Site Fixes

  • Fixed a crash when replacing an out parameter in VST
  • Fixed a crash when deleting an out parameter in VST
  • Fixed a crash when deleting an input parameter in VST
  • Fixed a crash when reordering tabs in VST
  • Fixed a crash when adding an out parameter in VST
  • Fixed specific world loading problems
  • Fixed unsecured ModAPI client requests
  • Fixed disassembler queue turning into assembler queue
  • Fixed grids and players falling through the ground on heavily populated servers
  • Fixed wheels destroying parts of grids when the cluster reordered
  • Fixed spectator control hints not working in vehicles
  • Fixed wheels detaching from suspensions when the cluster reordered
  • Fixed changes in max ship size and max blocks per player advanced world settings not getting saved on Xbox
  • Fixed problems when calling script after adding new input parameters in VST
  • Fixed Door collisions so it can be better used with Hinges for example
  • Fixed inability to delete cloud blueprints which had slashes in their names
  • Fixed production animations occurring more times than there were products
  • Fixed GPS colors so they support for example #FF00FF format as well
  • Fixed copy pasted spotlights not having light cones
  • Fixed catwalks not being weldable when placed on top of blocks
  • Fixed inability to rename saves
  • Fixed players screen preventing future interaction with the terminal on gamepad
  • Fixed ModAPI redundant memory allocations for GetGridGroup Interface and IMySlimBlock.Neighbours
  • Fixed ship action removal from toolbar also adding a block into buildplanner on gamepad
  • Fixed Run argument programmable block ship action dialog not coming up when being activated with D-pad on gamepad
  • Fixed the reversed order in which the D-pad went through block variants in a group
  • Fixed space masters being able to use enemy medical rooms, it is now only possible with Can use all terminals privilege
  • Fixed Inventory full voice message missing in Realistic sound mode
  • Fixed missing space after colons in refinery block's detailed info for modules
  • Fixed refinery detailed info not updating for modules
  • Fixed gamepad controls for symmetry creative building mode
  • Fixed placement of small buttons so it does not hover slightly anymore
  • Fixed spelling errors in Light names for Learning to survive - Ship Factory
  • Fixed A,D or S canceling shooting while aiming down sights
  • Fixed planet surface boulders containing only stone on Xbox again

Hotfix 1.197.064

25/Nov/2020


  • Fixed an issue where players could not load dedicated server saves.

Hotfix 1.197.065

26/Nov/2020


  • All text-based scripts are fixed
  • Saves with a dot in the name are visible in game load screen
  • Worlds thumbnails in Workshop screen are fixed
  • Fixed Crash at
  • Fixed Crash at

Hotfix 1.197.066

2/Dec/2020


  • Fixed certain servers not being able to restart correctly
  • Fixed a crash at
  • Fixed missing heavy armor block groups in radial menu
  • Fixed not being able to turn on gamepad while the game is running
  • Fixed + on sliders changing the slider position
  • Fixed addition of block variants to build planner on gamepad

Hotfix 1.197.068

4/Dec/2020


  • Fixed crash when using Ctrl + LMB on sliders
  • Fixed certain servers not being able to restart correctly
  • Fixed broken custom worlds in VST
  • Fixed UI freeze when entering production tab
  • Fixed an issue with welders causing lag

Hotfix 1.197.069

4/Dec/2020


  • Fixed crash at AI.Pathfinding.RecastDetour

Hotfix 1.197.072

10/Dec/2020


  • Fixed a crash related to game HUD
  • Fixed a crash in the lobby creation
  • Adjusted grass visuals quality to fit memory budget

Hotfix 1.197.073

18/Dec/2020


Hotfix 1.197.074

20/Jan/2021


  • Fixed mods not working on DS as a service
  • Updated Steamworks SDK to version 1.50

Hotfix 1.197.075

21/Jan/2021


  • Fixed server browser taking too long when listing and do not see all servers

Major Button.png 6 August 2020 Announcement

Main Features

  • Dedicated Server optimizations
  • French and Spanish localization
  • Changes to hitboxes of blocks and armor

New Features and Changes

  • Added an ability to recolor personal GPS
  • Added an option to Trash removal to revert boulders as well to prevent save file bloat
  • Added CPU Load graph to DS remote client
  • Added Family sharing setting to DSGUI, Admins can choose to allow/disallow clients connecting through Family shared copy of SE
  • Added load bar to DSGUI to indicate when saves in the list are loading
  • Added ModAPI support for tiered update for IMyCubeGrid
  • Added ModAPI support for update timer for IMyFunctionalBlock
  • Added PCU trading toggle to DSGUI, Admins can choose to disable/enable PCU trading (enabled by default)
  • Added refresh field to graphs in DS remote client
  • Added replicable status filter to Entity list Admin screen
  • Added Selective physics updates setting to DSGUI (disabled by default), world parts do update when players are not around
  • Added tier update system timers to blocks SBC (empty by default)
  • Added Tiered Update System (TUS), blocks belonging to TUS are switched between update tiers dynamically based on grid and player proximity
  • Changed collision shapes for many models which were causing issues (they should now better copy the body of the block itself)
  • Optimized Batteries
  • Optimized Character sounds, animations and aiming position for DS
  • Optimized cockpits and Remote control blocks, HUD updates and sound for them are not handled on DS anymore
  • Optimized Connector/ Ejector, they are now tiered update blocks
  • Optimized Conveyor sorters, there is now maximum amount of items for push/pull per tick
  • Optimized conveyor system, power requirements are not progressive based on length of lines, but are constant 1W
  • Optimized Gatling guns, changed update for ammo pulling; particles, animations, sound are not handled by server
  • Optimized Hydrogen and Oxygen tanks, they are now tiered update blocks
  • Optimized Identity removal for inactive players, it now removes more leftover data to prevent save file bloat
  • Optimized Jump drive
  • Optimized Landing gear
  • Optimized MyAdvancedDoor (used exclusively by mods)
  • Optimized Nuclear reactors, they pull fuel differently from the conveyor system
  • Optimized O2/H2 generators, they pull fuel differently and pull maximum of 2 bottles per tick for refueling
  • Optimized Parachute hatch
  • Optimized production blocks, they pull/push items differently and are all tiered update blocks
  • Optimized Projector and Console blocks, they react to player presence tier
  • Optimized Sandbox.sbc and moved session name to Sandbox_config.sbc instead, DSGUI loads _config.sbc exclusively when selecting a new game
  • Optimized Sound blocks and Jukebox on DS
  • Optimized the way how clients join the server
  • Optimized Thruster damage and particles, thrusters are now tiered blocks
  • Optimized Trash removal voxel revert, when asteroids or boulders are reverted, they are removed from the save file to prevent save file bloat
  • Optimized Turrets, ammo pulling, animations, turrets are now tiered update blocks
  • Optimized Weather System
  • Copy to clipboard copies the color of the personal GPS as well

Crashes and Fixes

  • Fixed a crash at MySectorWeatherComponent.ProcessDecoys
  • Fixed a crash MySectorWeatherComponent.UpdateWeathersOnClients
  • Fixed a crash when lightning strikes during heavy snow storms
  • Fixed a crash when too many reloading notifications are attempted to be shown at once in HUD
  • Fixed a crash when trying to update a ship drill after it was already removed by trash removal
  • Fixed a bug in CPU threads being put to sleep, taking longer to wake up, causing stutters
  • Fixed add plugin button in DSGUI doing nothing
  • Fixed an issue in door physics which leads to unintended forces
  • Fixed an instance of Someone else is using this ship
  • Fixed being forced into spectator upon load of saved game, where player was inside med bay (customizing)
  • Fixed blocks with animated parts not being grindable with Ship grinders
  • Fixed Chinese language not working until game restart
  • Fixed DS ignoring remote client commands
  • Fixed DSGUI force update from branch failing without a password even for branches which do not require passwords
  • Fixed Ejectors not producing sound on DS
  • Fixed missing pressurisation effects on Small grids
  • Fixed NPC pathfinding properly instead of previous hotfix
  • Fixed old DS saves loading very slowly and being unresponsive in DSGUI (resaving them should fix that now)
  • Fixed particles being refreshed when returning from ESC menu
  • Fixed projected grids light blocks actually emitting lights
  • Fixed Rotor displacement being available through ship toolbar for Hinges
  • Fixed Spiders and Wolves having bank accounts
  • Fixed Survival Kits not counting as grids with respawn point for Trash Removal
  • Fixed terminal lag on servers with many players accumulated across the ages in the ownership dropdown menu
  • Fixed thumbnail in Continue appearing black, since the thumbnail screenshot was taken before fade ends (too early)
  • Fixed turrets ignoring Shoot On and Shoot Once without acquiring a target at least once since placed
  • Fixed UI for non-editable GPS to really be non-editable

Support site issues

  • Fixed a crash when placing a block as spectator without a character
  • Fixed background UI opacity affecting selection highlight
  • Fixed character skins not being reapplied when switching to female for the first time
  • Fixed construction progress UI disappearing in specific cases
  • Fixed damaged grids being stuck in one place when hydrogen and batteries are only source of power
  • Fixed duplication of welders in the contract UI
  • Fixed faction members not being able to control faction shared Remote control
  • Fixed hinges going beyond set limits, they now automatically return into the range limit using their set velocity
  • Fixed HUD not updating when welding finished
  • Fixed hydrogen bottles not updating when used
  • Fixed inability to access Dead Engineer inventory
  • Fixed inability to delete changed personal GPS (it was not synced to server)
  • Fixed ModSDK not being able to compile mods with scripts
  • Fixed red damage effect getting stuck on screen
  • Fixed rockets visually not being destroyed upon impact, making an illusion of passing through voxel
  • Fixed Ship drills not being able to drill into meteor craters
  • Fixed Small Hinge block hitbox issues with other attached blocks
  • Fixed sound being looped on production blocks even when not producing
  • Fixed Sound block stop sound button not working on DS
  • Fixed the selection of multiple LCDs at once changing the settings of all of them to the top one
  • Fixed warnings and messages not being sorted and updating too frequently

Hotfix 1.196.012

07/Aug/2020


  • Fixed faction issues
    • If you still experiencing issues with your faction, restart the faction. Remove all members including the leader so the faction is deleted and make it again.
  • Fixed various crashes on client and server.
  • Rebalanced Lightning - Lightning happens less often now.

Hotfix 1.196.013

11/Aug/2020


  • Fixed several crashes.
  • Fixed hydrogen thrusters performance issue (combination with conveyors).
  • Fixed advanced doors issue (mods use that).
  • Fixed backpack not disappearing.

Hotfix 1.196.014

18/Aug/2020


  • Fixed asteroid desync issues in the multiplayer.
  • Fixed assembler production animation. It's more fluid and smooth.
  • Fixed thruster power issue on subgrids.
  • Fixed sci-fi sliding doors and landing gear issue.
  • Fixed rogue orbital station, which was unwilling to let players in. Captain of that station was punished and the doors are now accessible.

Hotfix 1.196.016

25/Aug/2020


The next batch of fixed collisions for these blocks:

Small Blocks

  • Projector
  • Motor Suspension
  • Armor Corner and Side
  • Atmospheric Thruster
  • Cockpit
  • Gatling gun
  • Hydrogen Tank
  • Vent
  • Door and Side Door

Large Blocks

  • Antenna
  • Atmospheric Thruster
  • Bar Counter
  • Bar Counter Corner
  • Basic Refinery
  • Bed
  • Button Panel
  • Cockpit
  • Contract block
  • Cover Wall
  • Desk
  • Food Dispenser
  • Hangar Door
  • Hydrogen Tank
  • Hydrogen Thuster
  • Interior Pillar
  • Sci-fi Ion Thruster
  • Kitchen
  • Lab
  • Locker
  • Neon Tubes
  • Ore Detector
  • Passage
  • Projector
  • Ramp
  • Slide Door
  • Stairs
  • Catwalks
  • Ion Thrusters
  • Windows

Hotfix 1.196.018

10/Oct/2020


  • Fixed an issue where campaign cannot be resumed after game restart

Hotfix 1.196.019

17/Nov/2020


  • Fixed specific (out of memory) crash for the DS
Sours: https://www.spaceengineerswiki.com/Change_Log

Update 1.199 - Heavy Industry

Hello, Engineers!

The next Major (1.199) release for Space Engineers is upon us. Heavy Industry Introduces a whole new vision of industry in Space Engineers! A reimagining of industrial might, from lunar mining site to factory floor; smelting, refining, and mass production never looked so good.

This massive update is one of our biggest! Including DLC, Heavy Industry adds nearly 100 new blocks and block variants to Space Engineers! We hope you enjoy exploring Heavy Industry as much as we did creating it.

Marek's Blog post: https://blog.marekrosa.org/2021/07/space-engineers-heavy-industry/

Update Features

  • Improved Parking brake behavior (more details in the blog post)
  • Improved Toggle Power behavior (more details in the blog post)
  • Added 64 armor panel blocks
  • Added 1x1x1 small grid merge block
  • Added 2 magnetic plate blocks
  • Added 3 LCD poster panels
  • Added new Pertam Orbiter Scenario

Heavy Industry Pack

  • Large Magnetic Plate
  • Beam Blocks
  • Industrial Conveyor Pipes
  • Cylindrical Column
  • Vertical Button Panel
  • Large Hydrogen Tank Reskin
  • Large Cargo Container Reskin
  • Industrial Refinery
  • Industrial Assembler
  • Industrial Hydrogen Thrusters
  • Hazard Pattern Armor Skin

Community Collaboration

We would like to thank you, our community, for your continued support, collaboration and inspiration. You feed our “Need to Create”. A very special thank you to:

...and so many others that have, and continue to, inspire us with their creativity, ingenuity, and passion.

Fixes & Improvements

  • Fixed a crash in DSGUI when managing saves
  • Fixed a crash in DSGUI when refreshing list of saves
  • Fixed a crash when respawning with System radial menu visible
  • Fixed a crash when trying to browse workshop via in-game browser without Steam running
  • Fixed a crash when trying to filter workshop items without Steam running
  • Fixed memory leaks when loading lots of maps in succession
  • Fixed performance issues when opening terminal with multiple antennas present
  • Fixed ability to write into faction chat while not a member
  • Fixed ammo count not being shown correctly for weapons on gamepad UI after switching to tools
  • Fixed blueprints pasted with momentum falling apart
  • Fixed crosshair appearing when aiming down sights and other players switched tools in vicinity
  • Fixed EOS processing updates even when in SP
  • Fixed faction chat being visible to everyone in the Lobby
  • Fixed handheld weapon aim in jetpack caring about relative position of a nearby grid
  • Fixed landing gear keeping attached to Hangar door even after it retracts
  • Fixed LCD highlights and interactivity for non-owner faction user and admins (enemies still cant interact)
  • Fixed model viewer tool not being able to refresh models
  • Fixed not being able to reconnect on Xbox One through F5
  • Fixed PB method CurrentCallChainDepth leaking in yield state machine
  • Fixed save/load camera issues when world was saved while in F7 spectator mode
  • Fixed scenarios files being editable in safe mode
  • Fixed ship weapons and tools not disappearing from Cockpit toolbar config after they are no longer present on the grid
  • Fixed Small transparent LCDs not being able to support rotation of the content like other LCDs
  • Fixed turrets not ignoring grid targets located in a safezone
  • Fixed wheels not returning to 0 degrees after steering stopped
  • Fixed clients not seeing landing particles for grids trying to fly off when locked to or close to a voxel
  • Fixed clipping during weapon switching animations
  • Fixed Dummy Target construction stages to contain only the base so it is less confusing to weld or grind
  • Fixed gunshot decals on a block reappearing after the block is replaced by a new one
  • Fixed male engineer shaking when aiming down with a rifle
  • Fixed minor overlap of (X) and (Y) gamepad keybind icons for build planner in L-stick
  • Fixed multiple issues with Rocket launcher reload animation in 1st person
  • Fixed Passage block group in building radial menu having an Interior pillar as its icon
  • Fixed Rocket launcher reload animation in 3rd person
  • Fixed the slow rotation of a grid not being smooth enough when gyroscopes try to stop the grid from spinning
  • Fixed thumbnails reappearing in BP screen when they are supposed to be hidden after BP deletion
  • Fixed welder not producing error sound when trying to weld without energy
  • Fixed "Saving is currently disabled" error appearing when trying to manipulate camera zoom with a controller during campaign
  • Fixed a typo in tooltip for Invert mouse scroll for block selection setting
  • Fixed a typo in tooltip for Video mode settings
  • Fixed Build planner button tooltips in Inventory containing shortcuts for mouse and keyboard when using controller

Support Site Fixes

  • Fixed a crash when a Promo image is corrupted, images are now downloaded as zip files and then extracted
  • Fixed a crash when switching to a controller
  • Fixed a crash when target dummy is in a way of a thruster flame
  • Fixed a crash when trying to multiple pistons over existing pistons
  • Fixed "Fully recharged in:" battery detail info not counting with the 80% charging efficiency
  • Fixed a loss of control for ships being unlocked by a client
  • Fixed a UI freeze when one of the characters is killed during player trading
  • Fixed camera position being perpendicular after switching from F8 to F7
  • Fixed character skin disappearing after respawn
  • Fixed Decal SBC paths pointing to a working location
  • Fixed drilled ore spawning away from the Drill tip on far away coordinates
  • Fixed EOS server search being case sensitive and only accepting small case letters
  • Fixed faction members not being kicked out of a cockpit when the sharing changed to "No share"
  • Fixed faction members not having access to blocks without computers (like lights and thrusters) on a friendly faction grid
  • Fixed functional stage welding sound also sounding when block reached 100%
  • Fixed hydrogen/gas systems causing server-side performance problems
  • Fixed IMyCameraBlock.CanScan scanning a vector in world space instead of local space
  • Fixed IMyJumpDrive not having a Recharge getter and setter
  • Fixed IMyJumpDrive not having setters or getters for jump range
  • Fixed IMyLargeTurretBase not having a setter for Range
  • Fixed IMyOxygenFarm not inheriting IMyFunctionalBlock
  • Fixed IMyParachute not having setters for autodeploy or autodeploy height
  • Fixed inability to load a world in offline mode when using local mods only
  • Fixed inability to place a medical room onto armor blocks in front of the character
  • Fixed inability to publish a blueprint which would end up having too large of a Thumbnail image
  • Fixed inconsistency in collision shapes for DLC and free new passages
  • Fixed incorrect message appearing when a publish to workshop fails
  • Fixed Interior turret max range being still listed as 800 meters instead of the new 400 since Warfare 1
  • Fixed mining a specific type of boulder with a ship drill affecting all the boulders of that type in the world
  • Fixed ModPI.InGame.IMyCameraBlock.IsActiveLocal for programmable block to be usable in MP
  • Fixed multiple issues with ship drills not being able to drill voxel at times
  • Fixed overridden atmospheric thrusters still consuming power in space (electricity consumed is now dependent on the actual thrust provided)
  • Fixed players being able to change settings of access denied blocks
  • Fixed players being able to change values of access denied blocks
  • Fixed rotor displacement setter
  • Fixed ships with subgrids not using thrusters for dampening correctly
  • Fixed sim speed performance for scenes with complex hydrogen systems
  • Fixed Small Grid Piston Heads having no side mount points
  • Fixed small grid window collisions
  • Fixed Space ball blocks not updating in artificial gravity
  • Fixed survival progression armor block inconsistency by unlocking round heavy armor from the beginning
  • Fixed the inability to mine boulders with ship drills
  • Fixed thrusters consuming less power using inertial dampeners than when being overriden to achieve the same thrust
  • Fixed tools working faster when spamming LMB
  • Fixed vehicle wheels blueprinted before fixing steering not returning steering degree back to 0 upon pasting
  • Fixed whitelisted wheeled vehicles not being able to enter a safezone
  • Fixed workshop item visibility resetting to public when updated
  • Fixed Armor Corner 2x1x1 Base having incorrect shape of the construction stages
  • Fixed broken savanna tree textures on high details
  • Fixed build planner withdraw components action not doing anything on a controller
  • Fixed detected ore positions still appearing in the world after the whole node was drilled
  • Fixed inability to see hydrogen thruster flames while sitting in cockpit
  • Fixed projected O2/H2 generator emitting sound as if it was fully built and working
  • Fixed stretched textures on 2/4 corners of Passage 3 Cross block
  • Fixed Z-fighting on Passage 3 T-Junction block
  • Fixed a typo in the German localisation of Cryochamber description
  • Fixed incorrect tooltip for Edit button in faction screen
  • Fixed irrelevant error messages when failing to use controller paint interface
  • Fixed missing spacing in Keybinding for systems interactions section
  • Fixed Weapon rack storage volume to be consistent with the outside amount of weapon visuals

10/08/2021

Changelog – Hotfix - 1.199.023

  • Fixed a crash when block removal caused a grid split with connectors suddenly belonging to different grid
  • Fixed a crash when updating Unlisted workshop items
  • Fixed economy factions sometimes not being discoverable
  • Fixed Small Windows and Armor Panels being too thick
  • Fixed Small grid Small Industrial Hydrogen thruster not being attachable to straight conveyor pipe
  • Fixed vanilla Passage having glowing material properties when lit up in the dark with a reflector
  • Fixed the possibility to partially lose convex collision models on Industrial Hydrogen tank when interacting with armor blocks
  • Fixed specific Small windows and armor panels construction stages having different collisions after save/reload
  • Fixed Small grid Industrial Hydrogen Thrusters missing 1 construction stage

26/08/2021

Changelog – Hotfix - 1.199.025

  • Added a hatch to the 2nd floor of the Industrial refinery
  • Removed railings from Industrial assembler so it can be used as a corner corridor
  • Added hatch and terminal panel to the upper part of Industrial assembler
  • Fixed a crash at MyAntennaSystem.GetAllRelayedBroadcasters
  • Fixed an issue where it was possible to place two blocks in the same space by clicking rapidly
  • Blocks without ownership on a grid can now be changed only by the majority owner or members from the same faction
  • Fixed a crash at MyAutomaticRifleGun.AnimateRecoil
  • Fixed an issue with sensors not detecting anything with non-default settings
  • Fixed collisions on DLC Column blocks to be smaller
Sours: https://support.keenswh.com/spaceengineers/pc/announcement/update-1-199-heavy-industry_1
  1. Bond touch bracelets
  2. Halyard fluidshield 3
  3. Arms race harness

Complete changelog on KSH website

Current version

Version 1.183.0 Major

Reference

Release Date: 17 August 2017

Introduction:

Hello, Engineers! With today's major release we are bringing you some amazing additions to the game! From now on, you will be able to personalize your engineer with a broad range of new items! We are introducing 33 customizable skin sets for your engineer, your tools and your weapons. It’s time to show off! On top of that, another brand-new block makes its debut in Space Engineers: A reloadable parachute block for both small and large grid!

We encourage you to provide us your feedback about introduced changes. We've created a new platform for players to submit feedback to the development team. The feedback.keenswh.com page provides the possibility to let your voice be heard, or to vote for an idea that the team needs to look at and consider implementing. For more instructions, click here.

This week we've also added mod profiling, which will show a warning to players when mods are running slowly and causing the game to lag. The goal of this tool is to help players understand the problems which are causing poor performance in their game. Sometimes modders aren't aware of performance issues, sometimes they are. Either way, this tool can help you identify what's causing your game to run slow and gives you a chance to report it at appropriate places. As part of this update, we were also able to implement granular, per method, profiling for mods.

To help modders make their code perform better, we've improved multithreading support and prepared a guide which explains some multithreading basics: https://forum.keenswh.com/threads/parallel-modding-guide.7396636/

Features:

  • added 33 astronaut and tool skin sets
  • added persistent character appearance
  • added mysterious containers in Survival mode
  • added reloadable parachute block (Special thanks to Draygo)
  • added canvas component
  • added mod profiling

Fixes:

  • fixed emissivity issue with mag boots
  • fixed conversion rate for small grid O2 Generator
  • fixed GPU warning popping when FPS was above 100
  • fixed projectors not syncing with other players on DS
  • fixed issue with voxel rendering when travelling great distances
  • fixed issue where grids that were cut off acted as if still connected
  • fixed trees grinded/drilled not falling down
  • fixed issue with corrupted world prompt message
  • fixed astronauts wiggly feet
  • fixed crash when two large moving ships crashed into the same voxel
  • fixed ore detector on top of piston/rotor not working properly
  • fixed assembler being unable to pull ingots from connected cargo
  • fixed IGC leak with radio antennas
  • fixed script diagnostics (error reporting) for Mods and Programmable blocks to show correct line numbers

Hotfixes 183.017:

Older versions

Version: 1.182.3

Version page for 1.182.3 does not exist yet. [Create]

Version: 1.182.2

Version page for 1.182.2 does not exist yet. [Create]

Version 1.182.1 Minor

Reference

Release Date: 27 July 2017

Introduction:

Hello, Engineers! It has been a week since our major update and we are still hard at work on the next one and fixing bugs as well.

The highlight of today's update is the advanced rotor head (small grid) and the advanced rotor part (large grid) causing clang and damaging surrounding grids. Thank you for your reports! We are still collecting a lot of useful information from you and fixing as many issues as we can. Enjoy this weeks video featuring our QA lead :)

Fixes:

  • fixed suicide not working with invulnerability ON
  • fixed Administrator page not appearing after ban
  • fixed decoy block purple texture in construction model
  • fixed small adv. head causing involuntary movement for large rotors
  • fixed emissives for corner LCD panels
  • fixed dead astronauts collision model in Campaign

What we are currently working on:

  • Game crash when loading broken mods (CSD Autocannon etc)
  • Game crash when welding projected laser antenna (Survival)
  • Compound blocks issue
  • Visual glitches on moving grids (Intel i7 issue)
  • Modded doors killing people
  • Exploding doors
  • Blinking lights
  • Merging ships together makes them blink
  • Unmerging big grid makes the game stuck
  • Some sounds are missing after reloading

Version 1.182.0 Major

Reference

Release Date: 20 July 2017

Introduction:

Hello, Engineers! We are extremely excited to announce that today we are releasing the next major update for the game which contains a huge batch of optimisations and improvements!

The biggest area of improvements is to render performance with textures and models now being loaded asynchronously. As a more specific example of an improvement area, CPU performance has been optimized to run Easy Start Earth and 16-ships flying scenario in 60fps on 3GHz Hyperthreaded Quad Core Processor. Meanwhile, GPU performance has been optimized to run the Easy Start Earth scenario at 60fps on 1080p High settings on nVidia 980 GTX. Please keep in mind that increased performance is not limited to only these scenarios but will positively impact most, if not all worlds and hardware configurations. We’ve also added new shader quality options in graphical settings which affects the quality of Atmosphere, Trees and Voxel rendering. Detection of GPU performance now occurs upon first startup of the game and shadows are now higher quality in general although tree shadows will now be disabled on low settings. Multi-threading as well as indirect lighting has been fixed on Intel GPUs and some compatibility issues with the Windows 10 creators update were resolved.

Other optimizations include loading times being massively reduced for both game worlds and the copying and pasting of grids. For those of you who are interested, this was achieved by using cached proto-buffer files.

Moving on to some smaller changes, we improved tool animations even more and increased the visibility of certain HUD elements. Additionally, there are many other general improvements in this update which should fix lots of issues that players have been experiencing.

The team would just like to once again remind you that as this is a major update, there has been many significant changes made to code so we will especially appreciate any bug reports sent in by the community. This will allow us to find issues quicker and get them fixed as soon as possible. It’s also worth pointing out that if necessary, you can always revert to a previous major version of the game via the betas tab in steam under game properties.

Features: Render optimizations and fixes:

  • Textures and models are loaded asynchronously
  • CPU performance optimized to run Easy Start Earth and 16-ships flying scenario in 60fps on 3GHz 4-hyperthread CPU
  • Detection of GPU performance on first startup of the game
  • GPU performance optimized to run Easy Start Earth:
    • 60fps on 1080p High settings on nVidia 980 GTX
    • 60fps on 720p Medium settings on nVidia 750 GTX
    • 30fps on 720p Low settings on Intel GPUs
  • New shader quality settings introduced in Options, affecting quality of atmosphere, trees and voxel rendering (voxel texture emissives are now working, but only for High shade quality)
  • Better quality of shadows, disabled tree shadows on Low settings
  • Windows 10 creators update compatibility fixed
  • Dark side of glass occludes flares (IsFlareOccluder tag in TransparentMaterials.sbc)
  • Fixed multi-threading on Intel GPUs
  • Fixed indirect lighting on Intel GPUs
  • Fixed flare attenuation

Other optimizations:

  • Internal game worlds will deserialize faster now (using cached proto-buffer files)
  • Pasting of grids (cloning, preview mode and placing the entity)

NPC behavior changes:

  • Wolves and Sabiroids now only attack the character. They will not attack grids. Also wolf corpses are heavier now.

Art Changes:

  • Improved tool animations
  • Improved the visibility for HUD elements
  • New cryo chamber interior

Fixes:

  • Fixed not working height offset option for wheels with suspension block
  • Fixed "killer doors bug" edge case
  • Fixed issue with modded doors being walk through despite being closed
  • Fixed another block placement case
  • Fixed displaced selection of blocks with welder and grinder
  • Fixed dirty glass in cockpit and fighter cockpit block
  • Fixed crash when colliding into a asteroid with a grid
  • Fixed bullet holes not appearing on cockpit glass
  • Fixed case with camera clipping into character head while in 3rd person
  • Fixed case with camera switches from 3rd to 1st caused by spawned or dropped items
  • Fixed looping preview for blocks when aiming at edge of another block
  • Fixed assembler on realistic not producing any components
  • Fixed assembler draining power when not in use
  • Fixed timer block issue where it would not resume counting down its timer after being powered on and off
  • Fixed interior turrets shooting above wolves and spiders
  • Fixed problems with controlling ships not displaying the correct speed while in turret mode
  • Fixed muzzle effect while using gatling gun
  • Fixed emissivity issue for modules
  • Fixed the emissivity for mag boots when off to be completly non emissive
  • Fixed LCD panel shows Offline even when it is powered
  • Fixed issue with battery control panel and Battery block loosing emissivity after unmerging
  • Fixed landing gear block detaching from grids when merging
  • Fixed issue with lights not moving after unmerging a ship/vehicle
  • Fixed offset of interior lights when connectiong another blueprint to a grid
  • Fixed space ball block constantly broadcasting despite having the option turned off
  • Fixed jump drive particle missing for other players in MP
  • Fixed issue while in remote control the distance now relates to the Remote control block and not the player
  • Fixed issue with sealed hangar door not having oxygen near it
  • Fixed issue where depressurising and pressurising the room would generate oxygen (offset should be around 0,01 percent now)
  • Fixed issue where while invulnerable the player would die in cockpits without oxygen
  • Fixed reloadable rocket launcher not reloading
  • Fixed odd piloting issues with cargo ships
  • Fixed wheel suspension 1x1 still spinning in space small grid
  • Fixed meteors hitting voxel asteroids on the inside causing "square craters"
  • Fixed issue where animation for tools would play but nothing would happen to the block
  • Fixed buttons keeping its label after the action is removed
  • Fixed server parameters not reseting to default properly
  • Fixed HUD displaying in the respawn screen on DS

Hotfix 1.182.017:

  • Fixed various crashes
  • Fixed not working replace with clipboard function
  • Fixed missing character emissives
  • Fixed missing LCD panel emissive
  • Fixed Invulnerable function on DS

Hotfix 1.182.18

  • Fixed "paper blocks"
  • Fixed wild door collision on fast moving ship
  • Fixed render crash

Hotfix 1.182.19

  • Fixed campaign blocker
  • Fixed crash when saving or loading the scene
  • Fixed crash when attempting to display server details for server with different version
  • Fixed issue where doors would kill you if standing near them for a time
  • Fixed items in toolbar slots not showing when loading up a world
  • Fixed issue with gatling gun block not being placeable in Survival mode

What we are currently working on:

Fixes

  • Fix for "compound blocks"
  • Exploding doors
  • Clang with adv. rotor large and small adv. rotor head
  • Spotlights blinking
  • Some sounds are missing after reloading
  • Corner LCD panels are not emissive

Lilbigmouth (talk) 13:24, July 25, 2017 (UTC)

Version 01.181.5 {{{Type}}}

Reference

Release Date: 07 July 2017

Introduction:

Hello, Engineers!

This week’s minor is continuing the current run of general improvements as we near the release of the next major update. We know a lot of you really can’t wait for this but it’s crucial that we fix as many bugs as possible before going live with changes to code as significant as the ones in the upcoming major. The main issues fixed in today’s update include terminals taking you to the incorrect block in the control panel and automatic turrets shooting subgrids of their own grid. Additionally, corner and interior lights should no longer appear emissive when turned off or not supplied with power.

Fixes:

  • fixed FPS drain on highlighted objects
  • removed emissivity on corner light and interior lights when turned off
  • fixed issue with being forwarded to the wrong block when using control panel
  • fixed issue with choppy animation for turrets
  • fixed issue with turrets that are targeting enemy objects even though they are already destroyed
  • fixed issue with turrets that are shooting their own subgrids (for example: wheels)

Version 01.181.4 {{{Type}}}

Reference

Release Date: 29 June 2017

Introduction:

Hello, Engineers! It’s a new minor update this week containing more general improvements as we grow ever closer to the next major release, the changelog of which is growing bigger and bigger day! If you missed it, watch last week’s video to hear about some of the optimisations that will be going into that release. The main issues fixed in today’s update include safety locked rotor heads detaching after using a jump drive and grids being able to pass through closed hangar doors. Additionally, we resolved issues with block placement being offset when standing on moving grids.

Fixes:

  • raycast offset on moving grids
  • jump drives break safety locked rotors
  • jump drive particle effect shadow
  • jump drive causing death at full speed with dampeners turned off
  • objects can go through closed doors
  • turrets being able to shoot through doors
  • wrong highlight while welding projected object
  • various modding issues (broken emissivity, holo LCD textures, highlight on objects where are you aiming)
  • Hotfix: Dirty glass
  • Hotfix: Jump drive jumps into middle of the Earth
  • Hotfix: Oxygen and Hydrogen issue with auto refill option also Assembler cooperative mode is behaving the same

Version 01.181.3 {{{Type}}}

Reference

Release Date: 22 June 2017

Introduction:

Hello, Engineers! This week’s minor update is focused on addressing multiplayer desyncs. We fixed issues related to landing gears, autolock etc. Amount of crashes was also dramatically reduced.

Fixes:

  • fixed various sound crashes
  • fixed MP desyncs while using landing gears
  • fixed landing gear functionality

Version 01.181.2 {{{Type}}}

Reference

Release Date: 16 June 2017

Introduction:

Hello, Engineers! This week’s minor update is focused on addressing various crashes, the majority of which are related to multithreaded physics. This is also why you may have noticed multiple hotfixes being released during the last week as we are determined to fix them as soon as possible. Other issues fixed include the collect all option not working properly with large connectors and being unable to remove catwalks in certain situations.

Now here’s some community news for all the ship builders out there. I would like to remind everyone about the UESC monthly build contest which is being sponsored by us here at Keen Software House. With every new contest there is a different theme defining the type of builds for that month. This is a great opportunity to showcase your ship design talents and even win some game keys! You can find more information about the contest and how to enter here!

Fixes:

  • fixed game crash caused by turrets behavior
  • fixed not working Collect all option for Large Connectors
  • fixed audio crash
  • fixed game crash when old models are imported
  • fixed game crash when copying grids

Version 01.181.1 {{{Type}}}

Reference

Release Date: 08 June 2017

Introduction:

Hello, Engineers! We’ve got a minor update for you this week after last week’s major update, and the team have been busy processing various issues reported by the community on our forums. For example we’ve fixed problems with connectors and block placement on dedicated servers. Small grid rotor displacement settings should now be saved in blueprints too. Additionally, a number of crashes were also resolved. It’s been great to read everyone’s feedback and to hear that many players have seen big performance gains in their worlds. Please do continue to let us know your thoughts and experiences with these weekly updates. In today’s work in progress section We would like to talk about the render optimizations showcased earlier this week. We demonstrated how a world with 16 red ships would run at around 45FPS on a system running the current version of game. In comparison, the exact same scenario was then loaded on a prototype version with the render optimizations included and ran at around 60FPS! One of the improvements which helped to achieve this was making the GPU be no longer limited by the CPU.

Features:

  • Added a counter of physical shapes to grid's info terminal screen.

If you reach 99% of the limit, a warning should start appearing. If you exceed the limit any added blocks will not have physics. This is a technical limitation even if block limits are off, but we are aware of this issue and we are looking into possibilities, how to improve this behaviour.

Fixes:

  • fixed game crash when exceeding the block limit
  • fixed blocks are not being placed
  • fixed not working artificial mass
  • fixed not working connectors
  • fixed game crash when using connectors
  • fixed turrets view
  • fixed rotor (small grid) displacement not saved in blueprints
  • fixed respawning in medical room with the clone
  • fixed thrusters keep their lighting even after being turned off

We are aware of crash with ship explosions and trying to resolve it. It should be pushed as a hotfix as soon as it will be fixed.

Hotfixes:

  • fixed crash when mergin/unmerging grids

Version 01.181.0 {{{Type}}}

Reference

Release Date: 01 June 2017

Introduction:

Hello, Engineers! Today’s release is a major one bringing you some of the biggest optimizations in the game’s history. For example, the 16 players and 16 red ships multiplayer scenario ran at a sim speed of 0.25 before optimizations and now it runs at 1.0! We achieved this by reducing blocks per frame updates, reducing world matrix calculations per frame, and by enabling multithreaded physics. The team still plans to continue with further optimizations in areas like ship collisions, explosions, loading times, planets, memory usage and more! Additionally, We are also pleased to announce that the multiplayer synchronization code has been optimized further. Moving on, there’s a bunch of camera improvements including much better 3rd person camera behavior with creations that have subs-grids so there’s less snapping to 1st person when rotating the camera around the main grid. We have a new glass rendering technique which means that windows should no longer glow in darkness and look more realistic. On top of all this, there’s a huge amount of bug fixes, art fixes, crash fixes and general improvements in this update so thank you for your patience with some of these issues.

Just as a heads up for the modders out there; due to many blocks being optimized, some older block mods may need updating. See the forum thread linked in the description for more information: https://forums.keenswh.com/threads/warning-for-block-mods.7395156/ Among the many changes this week, we've added asynchronous entity creation to the ModAPI, which allows a mod like ServerLink to operate much faster. This release was thoroughly tested but as there has been so many changes in the code we will especially appreciate it if you report bugs that you find. Although many of you do this already!

Features:

  • implemented optimizations + multithreaded HAVOK physics
  • implemented glass shader with reflections

Fixes:

  • fixed various 1st and 3rd person camera issues
  • fixed various desync issues in multiplayer
  • fixed spotlight effects
  • removed redundant geometry from fourth mission in campaign
  • fixed crash with programmable block antenna communication

Hotfix:

  • fixed multiple cases where crashing ship against voxel would crash the game
  • fixed Artificial Mass block misbehaving in artificial gravity
Space_Engineers_-_Update_1.181.0_Major_-_Big_Optimizations,_Multithreaded_Physics_&_More!

Version 01.180.6 {{{Type}}}

Reference

Release Date: 25 May 2017

Introduction:

Hello, Engineers! Once again, we’ve got a minor update for you today with more crash fixes and a couple of improvements as the team battles with the last few remaining issues in the next major update.

This particular upcoming major update has many changes to the code so it also requires a huge amount of additional testing which of course adds to production time. The majority of our programmers and testers are working on this which is why the recent minor updates have only contained a small amount of improvements. The image shown here is a good example of what searching for and trying to reproduce a crash in the game can look like. But we are expecting significant increases in performance from these changes so it’s still definitely something you can look forward to and we appreciate your patience with this.

Next Tuesday we will be streaming at 8PM CEST on the Keen Community Network over on Twitch. This stream with Marek will be focusing on the vision for Space Engineers as well as giving a more detailed update on the progress of performance improvements.

Fixes:

  • fixed Campaign crashes
  • fixed MyProgrammableBlock crash
  • fixed welder radius
  • fixed missing rotation cube arrows
  • replaced NaN value on HUD for 0.0

Version 01.180.5 {{{Type}}}

Reference

Release Date: 18 May 2017

Introduction:

Hello Engineers! There’s a batch of art and animation fixes in today’s minor update as the team moves ever closer to the next major update which will contain significant improvements to performance and multiplayer. Issues with model fixed this week include incorrect LODs on a number of blocks like the small grid merge block and small grid camera but also missing textures on blocks such as wheel suspension and the large ship welder. Moving on now to a couple of the notable animation issues that were fixed, using hand tools will no longer stretch the engineer’s arms and rifles should now aim where the crosshair is pointing.

In other news, next Monday we will be streaming at 8PM CEST on the Keen Community Network over on Twitch. During the stream, together with Marek and Deepflame, we’ll be talking more about things being worked on and also taking a look at Medieval Engineers and it’s future plans. Marek will even be suiting up for the occasion in his personalized Roman armor!

Fixes:

  • fixed models showing LOD1s instead of LOD0s
  • fixed wrong LODs on several blocks
  • fixed highlight of missile turret's control panel
  • fixed old icons displayed in inventories and production tabs
  • fixed crystal clear glass
  • fixed rifle doesn't aim where the crosshair is pointing
  • fixed too big hitboxes of blast doors and atmospheric thrusters
  • fixed missing textures on large ship welder and wheel suspensions
  • fixed small grid camera model and LOD
  • fixed emissivity color missing on several blocks
  • fixed tools making arms long

Version 01.116 {{{Type}}}

Release Date: 7 January 2016

Version 01.115 {{{Type}}}

Release Date: 31 December 2015

Version 01.114 {{{Type}}}

Version 01.113 {{{Type}}}

Version: 01.112

Version page for 01.112 does not exist yet. [Create]

Version 01.111 {{{Type}}}

Release Date: 02 December 2015

Version 01.110 {{{Type}}}

Release Date: 26 November 2015

Version 01.109 {{{Type}}}

Reference

Release Date: 19 November 2015

Introduction:

After the release of Planets we are focusing this week on bug fixing and improving the building process.

Placing your first block (base station) on a planet surface is now much more intuitive for newcomers and returning players. Blocks are aligned with gravity by default. You can start new grids (small/large ships, vehicles, base stations) from toolbar icons without going to G screen. This is the first iteration and more improvements are planned for the planetary building process.

Features:

  • intuitive planetary building (station rotation mode ON by default)
  • added option to place small/large ships and base station into toolbar
  • new menu videos

Fixes:

  • fixed placing the base station on the surface of planets
  • fixed missing asteroids in DX9
  • fixed displacement for high grids
  • fixed loading screen in DX9
  • fixed crash when deleting LCD panel
  • fixed crash when ships collide
  • fixed crash with hydrogen thrusters
  • fixed crash when using jump drive
  • fixed crash when computing mass of the grid
  • fixed crash when drag and dropping items in inventory
  • fixed crash when using jetpack
  • fixed damaged reactor still providing power

EDIT 11/28/2015:
Update 01.109.012

  • fixed crash when grinding ship
  • fixed crash with laser antenna
  • fixed crash with space ball
  • fixed space bottles not showing percentage
  • fixed toolbars not saving correctly
  • fixed tutorials cannot be loaded
  • fixed deaths on server
  • fixed various bugs in tutorials

Version 01.108 {{{Type}}}

Reference

Release Date: 12 November 2015

Introduction:

Planets have been released. Have fun!

Version 01.107 {{{Type}}}

Version 01.106 {{{Type}}}

Version 01.105 {{{Type}}}

Sours: https://spaceengineers.fandom.com/wiki/Version_History

Not completely dry, what are you. My grease, his saliva and that's it. No, not everything. Even the rumble of his voice, already not clear to what it was bending, already agreed, got on all fours, and hands, hands, hands all over my.

Engineers update space

But now I will punish you as it should be. This meant knee-elbow, butt up, legs as wide as possible, crotch for show. And again blow after blow on one place, She took him aside, she was returned, then on the other hand, she tried to relax, but pain. Pierced the brain like lightning.

Devs Lost In Space - Modder Interview \u0026 Showcase: Enenra - 5PM UTC - August 19th

There were loud shouts, laughter and applause. I went up to Roman and whispered: He must not forget this night. Never. I write everything on tape, he grinned.

Similar news:

Severity, fear and a grain of tenderness were mixed in his voice. Then he kissed me passionately and led me upstairs. Climbing to the third floor, we entered the apartment. While he was locking the door, I looked around. Typically masculine: wooden floors, austere yet stylish furniture.



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