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Wii Fit

exergaming video game published by Nintendo

This article is about the video game. For the series, see Wii (video game series) §&#;Wii Fit.

video game

Wii Fit[a] is an exergaming video game designed by Nintendo's Hiroshi Matsunaga[4] for the Wii home video game console.[5] It is an exercise game with several activities using the Wii Balance Board peripheral. As of March [update]Wii Fit was the third best selling console game not packaged with a console, with million copies sold.[6]

The game uses a unique platform peripheral called the Wii Balance Board, on which the player stands during exercise. The Board is not a rocking balance board but a device that tracks the user's center of balance. The game features yoga, strength training, aerobics, and balance games. Matsunaga described the game as a "way to help get families exercising together".[7]Wii Fit has been used for physiotherapy rehabilitation[8][9] and has been adopted by various health clubs around the world. It has been used in nursing homes to improve posture in the elderly. The game has received generally positive reviews, despite criticism over the lack of intensity in some of its workout activities.[10]

Gameplay[edit]

The Wii Balance Board, which is bundled with Wii Fit, measures both a person's weight and center of balance

Wii Fit requires the use of the Wii Balance Board,[11] a unique platform peripheral that the player stands upon during play. The Wii Balance Board can detect and track the user's center of balance (COB),a feature heavily utilized in the game; it will also measure weight in the same way as a bathroom scale. Wii Fit contains more than 40 activities designed to engage the player in physical exercise, which consist of yoga poses, strength training, aerobics, and balance games.[12] Most activities generally focus on maintaining COB and improving posture.

Players register and play in Wii Fit via a user profile, assigned with the player's date of birth, height, and Mii character, that keeps track of the player's progress. Physical activities done outside of Wii Fit can also be logged into the profile. Wii Fit allows up to eight different profiles to be registered.

Yoga and strength training[edit]

The yoga and strength training activities in Wii Fit provide the player with an on-screen personal trainer who offers direction and evaluation. While standing or otherwise leaning on the Wii Balance Board, the player is instructed to perform the activity by precisely imitating the trainer's actions. In yoga, the player holds a particular pose or series of poses for a duration of time; while in strength training the player performs a set number of repetitions of the exercise selected. During these sessions, the player is shown a visual indication of his or her COB, represented as a red dot. The trainer advises the player to maintain the COB throughout the activity, requesting that it not move outside a particular threshold usually indicated as a yellow circle. When the activity ends, the player is scored based on how well the player kept their balance during the session: points are deducted if the player's body haphazardly swayed or shook at any point. Wii Fit has 30 yoga and strength-training activities.

Aerobics and balance games[edit]

The other two major categories in Wii Fit, Aerobics and Balance Games, consist of 18 minigame activities that feature Miis as playable characters. Aerobics focus on activities that require more vigorous movement, and are divided into three distinct types: hula hooping, step aerobics, and jogging. In Hula Hoop, the player twirls his or her hips in order to spin a series of hoops, and is scored on the number of spins achieved within a period of time. Step aerobics (simply referred to as "Step" in-game) focus on stepping on and off the Wii Balance Board in a rhythmic fashion. In jogging, which does not use the Wii Balance Board, the player runs in place while keeping the connected Wii Remote in his or her pocket, which acts as a pseudo-pedometer.[13] The game provides variations of step aerobics and jogging (called "Free Step" and "Free Run" respectively) where the user may exercise at his or her own pace and does not require viewing the game screen; the player is able to watch television or something similar while performing the exercise. Balance Games consist of nine activities that focus on directly controlling the game using the player's COB. "Soccer Heading," for example, focuses on leaning left or right to control the player's Mii in order to head incoming soccer balls. Another, "Table Tilt," focuses on directing balls into holes by shifting the player's balance to tilt the platform they rest on. Activities based on slalom skiing, snowboarding, and tightrope walking are also available, and a Zazen-based game (called "Lotus Focus") in which the player sits on the Wii Balance Board and remains motionless for a period of time.

AerobicsBalance Games
Hula Hoop Soccer Heading ("Heading" in Europe)
Basic Step ("Step Basics" in Europe) Ski Slalom
Basic Run ("Jogging" in Europe) Ski Jump
Super Hula Hoop Table Tilt
Advanced Step ("Step Plus" in Europe) Tightrope Walk ("Tightrope Tension" in Europe)
2-P Run ("2P Jogging" in Europe) Balance Bubble
Rhythm Boxing Penguin Slide
Free Step Snowboard Slalom
Free Run ("Free Jogging" in Europe) Lotus Focus ("Zazen" in Europe)

Body test[edit]

Players may undergo "Body Tests," in which the player's body mass index (BMI) is calculated and balance control is tested. Each Body Test determines and updates the player's "Wii Fit Age", which loosely suggests the player's physical strength in relation to his or her true age. A standalone application called "Wii Fit Channel" may be installed to the Wii Menu in order for players to perform Body Tests without needing to load the Wii Fitgame disc.[14]

Development[edit]

Wii Fit was first revealed as Wii Health Pack[15] by Nintendo's chief game designer Shigeru Miyamoto, during a conference in mid-September [7] Then described as a "way to help get families exercising together",[7] the game idea had first been included in Miyamoto's original design document for a core group of games including Wii Sports and Wii Play, the entirety of which was scribbled onto a sheet of paper.[7]

As with other games designed by Miyamoto such as Nintendogs, the design of Wii Fit was influenced by activities in his daily life.[16] He states that he and his family had become more health-conscious, going to the gym and tracking their weight.[16] He found that it had become "fun over time to talk about these things",[16] and as weighing oneself "didn't make much of a game",[16] Nintendo decided to build games around the idea to mesh with the concept.[16] The Wii Balance Board had been worked on for "almost two years", and was inspired by heavy sumo wrestlers' need to weigh themselves with two scales.[17]

The game was announced under its current title at Nintendo's E3press conference on July 11, , and demonstrated by Miyamoto, Nintendo of America CEO Reggie Fils-Aime and other participants.[18] Miyamoto revealed that Wii Fit had been developed with a "full-scale" team for a year at the time,[17] and added that there were no plans to integrate WiiConnect24 functionality into the game.[19] He said there was a possibility to take advantage of WiiConnect24 in the future, such as using the service to keep in contact with a doctor to help with rehabilitation, or with a fitness specialist to help with training exercises.[19]

Successors[edit]

Main articles: Wii Fit Plus and Wii Fit U

Wii Fit Plus, an expanded version of Wii Fit,[20] was released to major markets in October Wii Fit Plus includes 21 new Balance Board games and activities.

The series third installment, Wii Fit U, was released for the successor to the Wii, the Wii U. While maintaining most of the overall features of its predecessors, the game utilizes the Wii U Gamepad and can also sync data with the optional Fit Meter, a pedometer accessory which measures activities such as steps taken and altitude. Released on the Nintendo eShop in October and November to major markets, a retail version, made available in Europe and Australia in December , was scheduled for release in North America in January , and in Japan the following month.

A new exercising game for the Nintendo Switch, Ring Fit Adventure, was released on October 18, It attaches the right Switch Controller on a wheel peripheral included in the game (called the Ring-Con) and attaches the left Switch Controller to their left thigh by a Leg Strap. This is intended to perform more complex maneuvers for stretching, poses, and jogging in place: compared to the Wii Fit Board. This game introduces a new protagonist (Ring Fit Trainee) who performs these exercises to go on a role-playing adventure. The Trainee has their own Ring-Con ingame that can be used to defeat mobs in combat.

Appearances in other games[edit]

The gym from the Rhythm Boxing minigame is the same gym from the boxing training games from Wii Sports. The male and female Wii Fit Trainers are playable characters in Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate with the female being the default of the two, fighting in a style strongly influenced by the Yoga and Strength Training exercises as well as the Aerobics and Balance Games, along with a "Wii Fit Studio" battle arena in the Wii U version. The island featured in the Jogging minigame also serves as the predecessor to Wuhu Island, which appeared in Wii Sports Resort, Wii Fit Plus, and several other Nintendo titles.

Reception[edit]

Reception

Wii Fit was well received. It currently holds an % score on Game Rankings, aggregated from the scores of 57 media outlets,[21] and got an average score of 81 on MobyGames.[31] While the playful balance and aerobics minigames have generally been praised as simple fun,[10] criticism for the game is aimed at its limitations in offering a serious workout regime.[30] In 1UP.com's review, one such limitation was attributed to the lack of structure the game imposes on the player, stating that while having "complete freedom to choose what you want to do, you might find yourself cheating, despite your best intentions."[10]X-Play also noted that the brief activities are separated by menus, making it difficult for one to keep up a constant heart rate,[30] with Game Revolution criticizing a serious limitation: "as a stand-alone fitness trainer it suffers greatly by the inability to assemble a full, unbroken workout without the horrible 'fitness interruptus' necessitated by bothersome menu navigation and obtrusive Wii remote usage." Some have also pointed out a lack of Nintendo's usual charm in game design,[23] specifically in the yoga and strength training exercises which take place in a muted setting that one critic referred to as "the world's most lifeless, depressing gym."[10] Despite these limitations, the game's friendly front-end and amount of activities are cited as appealing features to those who are perhaps seeking an introduction to daily exercise.[10] In a review on IGN, Wii Fit was said to create "an environment in which working out is less daunting and as a result enjoyable – fun, even."[27]

According to a study published in the Journal of Physical Activity and Health, the aerobics portion of Wii Fit was not sufficient to maintain a heart rate of the recommended intensity (known in sports physiology as a target heart rate) for maintaining cardiorespiratory fitness.[32]

A study published by Tokyo's National Institute of Health and Nutrition concluded that only 33% of the exercises (22 of a total of 68) qualified as medium-intensity, with the rest as low-intensity. No exercises qualified as high-intensity. The researchers concluded that only one-third of the exercises qualify towards the exercise guidelines provided by the American College of Sports Medicine (ACSM) and the American Heart Association (AHA), and that the exercises offered less benefits "than authentic sports or exercises because playing these active video games involved little horizontal locomotion."[33] However, to reach 30 minutes of moderate activity (5 times a week) as suggested by the ACSM, significantly more time is required, due to the repeated manual navigations of the menus required between each exercise and the inability to program customized exercise routines, repetitions, or time limits (or even personalized intensities—the "trainer" will never modify the speed based on the user's fitness level).[25]

Wii Fit was awarded Best Use of the Balance Board by IGN in its video game awards.[34] It was also nominated for multiple other awards, including Best New IP[35] and Best Sports Game.[36]Hyper commends the game for its "effective exercise program, its accessibility and its massive novelty value". However, he criticised it for not being a "gamer's game and no good for long sessions".[37]

Cycling Weekly reported that Mark Cavendish, a double Madison World Champion and Commonwealth Games gold medalist bike racer had to stop his training regime when he injured his left calf's gastrocnemius after falling off the balance board while playing Wii Fit.[38]

There was minor controversy regarding Wii Fit in the UK, where two parents complained after the known limitations of BMI led to their daughter being labeled as overweight.[39] Nintendo apologized over any offense caused by the terminology used in-game.

Sales[edit]

Wii Fit sold over a quarter of a million copies in its first week,[40] and, despite not being released outside Japan, one million copies of Wii Fit had been sold by January 6, , after being released on December 1, [41][42] As of January 4, , it had sold 3,, copies in Japan.[43] In Japan it was also the third best-selling game and the best-selling Wii game of , selling 2,, in that year.[44]

Prior to release, consumer reaction was also positive in the United Kingdom, with some retailers having to stop taking pre-orders due to its increasing popularity.[45] Reports in the United Kingdom state that the Wii Fit launch had seen queues form nationwide.[46] Retailer Woolworths said that the game was selling 90 copies per minute.[47] Nintendo UK said that in April that it was working hard to ensure that enough stock was available.[48] In its first week of release, Wii Fit was the best-selling video game in the week, topping the all-format chart. Despite the game being sold at a higher price than average (£70, compared to an average of £35–40) it became the UK's sixth fastest selling console title according to Chart-Track/ELSPA and made over £16 million in sales.[49] During the week beginning May 19, , Wii Fit's sales in the UK fell from second in the all-formats chart to dropping out of the top 40 altogether, believed to be caused by Wii Fit being completely sold out.[50]

In the United States Wii Fit was reported to have sold out at pre-launch sales of retailers Amazon.com, GameStop and Wal-Mart.[51] After the initial release, reports showed stores selling out of Wii Fit nationwide.[52]Michael Pachter, an analyst with Wedbush Securities, estimated that Nintendo shipped only , copies of the game in North America as opposed to as many as two million units to Europe. According to Pachter, the Wii Fit units were allocated by Nintendo to maximize profit, by prioritizing Europe over North America, taking advantage of the strong value of the euro compared to the US dollar.[53] According to the NPD Group, Wii Fit sold , units in the US in May , making it the country's third highest selling title for the month, behind the Xbox version of Grand Theft Auto IV and Mario Kart Wii, but ahead of the PlayStation 3 version of Grand Theft Auto IV.[54]Wii Fit debuted in the United States at a suggested retail price of US$ for the base system unbundled with other accessories. As with the Wii console itself, the demand for Wii Fit far outstripped the supply. The perceived shortage created a secondary market for people to purchase Wii Fit at retail outlets and sell it on for a profit. In June , Wii Fit was reported to be selling at an average of $ per unit on Amazon.com and EBay.[55]

According to the NPD Group, GfK Chart-Track, and Enterbrain, from January to July the game sold million copies in the United States, , in the United Kingdom, and million in Japan, a total of million.[56] By March 31, , Nintendo had sold million copies of Wii Fit worldwide.[57] According to the NPD Group, GfK Chart-Track, and Enterbrain, in the third quarter of the game sold million copies in the United States, , in the United Kingdom, and , in Japan, a total of million copies.[58]Wii Fit was the third best-selling game of December in the United States, selling over , copies.[59] It was also the third best-selling game of in the United States, selling over million.[59]

Within 18 months, by June , the game helped health games generate revenues of $2 billion, most of which was grossed by Wii Fit's million sales at the time.[60]Wii Fit ultimately received a "Diamond" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[61] indicating sales of at least 1 million copies in the United Kingdom.[62] As of March&#;[update] the game had sold million copies worldwide, and was 6th on the best-selling Wii games list.[6]

Other uses[edit]

Wii Fit has been used for physiotherapy rehabilitation, and gaming rehabilitation[8][9] and has been adopted by various health clubs around the world.

Wii Fit has also been used for the treatment of balance problems in the elderly. In a study, an year-old woman was unable to walk without close supervision, even with a walker, due to poor balance and a tendency to fall, after a stroke. She participated in four training sessions along with physical therapy. She was tested on the outcome measures of Berg Balance Scale (BBS), the Functional Reach and Lateral Reach tests, Timed Up & Go test (TUG), computerized posturography, and the Short Feedback Questionnaire (SFQ). This was done before the first training session and after the last one. From the results and her own feedback, she had improved antero-posterior symmetry of stance. "When released from hospital, she was able to walk with a walker with minimal supervision."[63]

In summer , Finnish Defence Forces support organisation invested in Wii consoles (including Wii Sports and Wii Fit) for military bases around the country, in order to inspire soldiers to exercise more in their free time. The feedback from the conscripts and officers was positive.[64]

Some nursing homes use Wii Fit as a way to engage in gentle exercise. The system is used to give the residents a yoga workout along with flexibility and balance exercises. The game allows those who are unable to perform rigorous daily exercise to increase their heart rate and improve their overall health. Depending on their level of mobility, some can perform the exercises while standing, while others may remain seated.[65]

See also[edit]

Notes[edit]

  1. ^Wiiフィット (Wī Fitto) in Japanese

^&#;b:&#;In North America, Wii Fit was launched on May 19, , with an exclusive release at the Nintendo World Store in New York City, two days before the general release.[66]

References[edit]

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  63. ^Sugarman, Heidi; Weisel-Eichler, Aviva; Burstin, Arie; Brown, Riki (). "Use of the Wii Fit system for the treatment of balance problems in the elderly: A feasibility study". Virtual Rehabilitation International Conference, . VR pp.&#;– doi/ICVR
  64. ^Rappe, Olli (July 23, ). "Kuntoon kaukosäädintä heiluttamalla?". Ruotuväki (in Finnish) (13/&#;ed.). Archived from the original on February 9, Retrieved September 1,
  65. ^DeDoncker, Mike (July 31, ). "Gentle Wii Fit exercise works for nursing home's residents". GateHouse News Service. Archived from the original on July 26, Retrieved April 22,
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Further reading[edit]

External links[edit]

Sours: https://en.wikipedia.org/wiki/Wii_Fit

Wii Fit U - Packaged Version

Available now

Fitness That Fits

Already have a Wii Balance Board™? This bundle is perfect for you - Wii Fit U + Fit Meter - $ MSRP*

Wii Fit U reinvents fitness fun again with the Wii U GamePad controller, Wii Balance Board accessory, and the new Fit Meter**. Carry the Fit Meter accessory to track daily activity, then sync it to your Wii U to compare accomplishments online***. With over 70 activities, Wii Fit U makes fitness so fun it motivates you to get active and stay active!

  • Shape up with a wide range of fun activities including Yoga, Strength exercises, Balance Games, Dance, Aerobic activities, and more.
  • Whether at home or on the go, the all-new Fit Meter tracks your progress, from calories burned to steps taken - even changes in elevation.
  • With the touch of a button, you can easily sync your Fit Meter data to compare your progress with friends or see how far you’ve gone in Walking Challenges, Altitude Challenges, and more.
  • Enjoy new and unique dual-screen activities like Hosedown or Trampoline Target that take advantage of the Wii U GamePad controller and your TV.
  • The Wii U GamePad offers both privacy and flexibility. By providing a second screen, it lets you perform activities while others watch TV, view personal progress on your own private screen, or even watch and adjust your form using the built-in camera.
  • Create, join, and browse online Gym Communities to share profile info (e.g. achievements, high scores, favorite activities) to keep yourself, your friends, and your family motivated.
  • Create your own personalized workout routine with Yoga, Strength exercises, and other activities or select from recommended routines based on your fitness goals.
  • The new Dance activity allows you to choose from a variety of dance styles with varying difficulty levels.

Already have Wii Fit U? The Wii Fit U Quick Check application on Nintendo eShop gives you access to certain features of Wii Fit U without having to insert the disc. Quickly sync your Fit Meter Data or access the following features:

  • Body Test
  • Fit Meter Challenges
  • User Settings
  • Calendar
  • Graph Information
  • The Notice Board

Release date:
Jan 10,

Players:
up to 12 players

Genre:
Fitness

Publisher:
Nintendo

Developer:
Nintendo

ESRB Rating:

*MSRP: Manufacturer's Suggested Retail Price. Actual price may vary. See retailer for details.

*If eligible for a Just for You offer, the final price reflects the combined Sale and Just for You offers. The Just for You offer is discounted from the sale price.

* MSRP: Manufacturer's Suggested Retail Price. Actual price may vary. See retailer for details.

** Game, system and some accessories sold separately. Fit Meter cannot be used without Wii Fit U software and a Wii Balance Board accessory

*** Broadband Internet access required for online features. For more info, go to support.nintendo.com.)

Sours: https://www.nintendo.com/games/detail/wii-fit-u-packaged-version-wii-u/
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Wii Fit U Bundle

Available now

Fitness That Fits

New to Wii Fit? This bundle includes everything you'll need to get started - Wii Fit U, Fit Meter, and Balance Board - $ MSRP*

Wii Fit U reinvents fitness fun again with the Wii U GamePad controller, Wii Balance Board accessory, and the new Fit Meter**. Carry the Fit Meter accessory to track daily activity, then sync it to your Wii U to compare accomplishments online***. With over 70 activities, Wii Fit U makes fitness so fun it motivates you to get active and stay active!

  • Shape up with a wide range of fun activities including Yoga, Strength exercises, Balance Games, Dance, Aerobic activities, and more.
  • Whether at home or on the go, the all-new Fit Meter tracks your progress, from calories burned to steps taken - even changes in elevation.
  • With the touch of a button, you can easily sync your Fit Meter data to compare your progress with friends or see how far you’ve gone in Walking Challenges, Altitude Challenges, and more.
  • Enjoy new and unique dual-screen activities like Hosedown or Trampoline Target that take advantage of the Wii U GamePad controller and your TV.
  • The Wii U GamePad offers both privacy and flexibility. By providing a second screen, it lets you perform activities while others watch TV, view personal progress on your own private screen, or even watch and adjust your form using the built-in camera.
  • Create, join, and browse online Gym Communities to share profile info (e.g. achievements, high scores, favorite activities) to keep yourself, your friends, and your family motivated.
  • Cheer on a friend or share parts of your Wii Fit U experience via Miiverse.
  • Create your own personalized workout routine with Yoga, Strength exercises, and other activities or select from recommended routines based on your fitness goals.
  • The new Dance activity allows you to choose from a variety of dance styles with varying difficulty levels.

Already have Wii Fit U? The Wii Fit U Quick Check application on Nintendo eShop gives you access to certain features of Wii Fit U without having to insert the disc. Quickly sync your Fit Meter Data or access the following features:

  • Body Test
  • Fit Meter Challenges
  • User Settings
  • Calendar
  • Graph Information
  • The Notice Board

Release date:
Jan 10,

Players:
up to 12 players

Genre:
Fitness

Publisher:
Nintendo

Developer:
Nintendo

ESRB Rating:

*MSRP: Manufacturer's Suggested Retail Price. Actual price may vary. See retailer for details.

*If eligible for a Just for You offer, the final price reflects the combined Sale and Just for You offers. The Just for You offer is discounted from the sale price.

Sours: https://www.nintendo.com/games/detail/wii-fit-u-bundle-wii-u/

Wii Fit Plus Wii

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Sours: https://www.pricecharting.com/game/wii/wii-fit-plus

Sale wiifit for

Pain has a strange property to twist the body into a spring, and then give out a return flow. She already loved this whistle, she was already reaching for blows when Oleg changed tactics. The turn came to the priests, the forehead is on the floor, the legs are wider. The whistle of the whip in the air and the. First blow to the clitoris.

Wii Fit U - All Balance

Well, you never know what. Sex has a lot of desires, and I propose to meet at my place tomorrow for lunch. Lets sit and talk, maybe Ill help you. Well, I dont know.

Now discussing:

Galya was lying. On her back, between her spread legs Masha was working hard with her tongue. Judging by the groans, Galya was enjoying herself. She moaned and moaned, her mouth was occupied by the members of the guys, who took turns putting her sponges on their.



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