Pokemon route 23

Pokemon route 23 DEFAULT

Pokémon Red and Blue/Route 23

Red Blue Yellow
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Your final challenge is to prove your skill as a trainer by defeating the Pokémon League's Elite Four. You won't be seeing a Pokémon Center or a Pokémon Mart for a while, so stock up on items before you leave Viridian City. Head west out of the city and follow Routes #22 and #23 to the Pokémon League headquarters.

Onward to Victory (Road)[edit]

With the Earth Badge in your possession, nothing's stopping you from entering the Indigo Plateau, the challenge grounds of the greatest trainers of all, the Elite Four. The path there is through Routes #22 and #23, but first you'll have to fight your other nemesis: Gary.

Gary's not going to let you just march up and challenge the Pokémon League without a test. His team is wildly varied in all versions, so you'll have to match each of them with effective Pokémon. If possible, bring a team of high-level Pokémon from each of the following types: Fire, Water, Electric, Ground, and Ice. After you defeat him, go back to the Viridian City Poké Center to heal. You'll need all of your strength for Victory Road.

Gary awaits you on Route #22

One final route[edit]

There isn't a whole lot to say about the very last route in the game. Route #23 is long, and you begin at the very bottom. You will need to bring a Pokémon that knows Surf. Except for Ditto in Red and Blue, you won't encounter any Pokémon that you didn't encounter early in the game. So if you missed Ditto before, now's a good time to catch one. Otherwise, make sure that you're fully equipped and don't forget to bring plenty of Ultra Balls that you will need in order to capture the final Legendary Bird. Victory Road is next.

There are three hidden items on Route 23: A Max Ether on the top ledge of the island in the middle of the water (must be in the water to find it), an Ultra Ball on the rightmost bush sticking out just after you reach land again, and a Full Restore to the left of the very last patch of grass.

Sours: https://strategywiki.org/wiki/Pok%C3%A9mon_Red_and_Blue/Route_23
Route 23.png

Route 23 is a very long route in Kanto which links up Route 22 and Indigo Plateau. Victory Road is located in the northern end of this route, dividing it into 2 segments.

Players can easily navigate their way through from the south of the map before the waterway. HM Surf is definitely needed to move across the water, and grass patches can be seen after reaching the shore. Continue moving and players will end up in the entrance of Victory Road. Upon exiting, a small maze awaits before reaching the Indigo Plateau.

Landmarks

Wild Pokémon

  • Wild Pokémon of Level 15 - 34 are encountered here:

Average Experience and EV yield

Note: This section assumes only common and uncommon Pokémon are fainted and that no blessings are active.

Grass

Average Experience
Normal Member Gold Member
EV Normal Member Gold Member
HP
Attack
Defense
Special Attack
Special Defense
Speed

Fishing

Average Experience
Normal Member Gold Member
EV Normal Member Gold Member
HP 0 0
Attack 0.06 0.09
Defense 0 0
Special Attack 0 0
Special Defense 0 0
Speed 0.94 0.91

Surfing

Average Experience
Normal Member Gold Member
EV Normal Member Gold Member
HP
Attack
Defense
Special Attack
Special Defense
Speed
Sours: https://pokemon-planet.fandom.com/wiki/Route_23
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Pokemon: Let's Go, Pikachu! Wiki Guide

Pokémon in this Area

Walkthrough

On the way towards Route 23, your Rival will stop you and you’ll have to battle once more before you take on your greatest challenge:

Rival Battle

His team is now fairly diverse -- so be sure to assemble a versatile gang of your own.

OR

Pidgeot
Level 50 Moves
Type Normal/Flying
  • Sand Attack
  • Roost
  • Air Slash

Once you have beaten your Rival, make another pit stop at the Pokémon Center, save and move on to Route 23.

Route 23 Before Victory Road

The beginning of Route 23 leading up to Victory Road will be a series of checkpoints where guards will confirm your badges, making sure you’re eligible to continue on ahead.

There’s not a whole lot to do here, but there are a few Pokémon you can capture along the way.

Along with your badges getting checked out, there’s also a few items and here and there to grab.

After getting the Thunder Badge checked, go right to find 3 Golden Nanab Berries:

After the Rainbow Badge has been checked, head left to a small outcrop of land where you'll find 3 Golden Pinap Berries:

After you’ve had the Soul Badge checked, head to the small island in the lake and grab the 5 Golden Razz Berries there:

In a small patch of grass after getting the Marsh Badge checked you can find 5 Golden Nanab Berries:

Just before getting your Earth Badge checked, check the grass to the southeast for 5 Golden Pinap Berries:

After getting your Earth Badge checked, it’s time to head on in to Victory Road

Sours: https://www.ign.com/wikis/pokemon-lets-go-pikachu-eevee/Route_23

Kanto Route 23

050Diglett.pngThis article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Needs LGPE layout image

Route 23 (Japanese: 23番道路Route 23), is a route located in western Kanto. It connects the Pokémon League Reception Gate in the south to Indigo Plateau in the north. Victory Road is located on this route.

Route description

Generations I, III, and VII

Southern segment

Heading north from the Pokémon League Front Gate, which houses the first Badge checkpoint, Route 23 heads northeast, passing through the first of many archways on the route as well as the second checkpoint. Northwest of this point is the second archway and the third checkpoint. The main path of the road then heads north, taking a slight northeast alignment as it approaches the third archway and the fourth checkpoint on the bank of a waterway that effectively separates the route into two halves.

Directly north of the fourth checkpoint is checkpoint five, in the shadow of archway four. Northeast of this location, past an island in the water that splits the channel into two, is the next archway/checkpoint. The route continues north, making landfall northeast of the sixth checkpoint.

In this area, Route 23 is dotted with grassy patches and boulders, creating a unique look not seen anywhere else in Kanto outside the Safari Zone. North of the scenery, the route encounters the seventh checkpoint underneath the final archway on the route.

Route 23 turns to the northwest, passing the final patch of grass on the road before returning to a north-south alignment several paces south of the final checkpoint. Just north of the checkpoint is the south entrance to Victory Road.

Northern segment

The route heads north from Victory Road's northern portal, arriving at a series of stone statues intended to create a maze. On the other side of the maze, Route 23 ascends a series of stairs before arriving at the front door to Indigo Plateau.

Generation II

This route is extremely shorter in Generation II games, consisting of a small space between the northern exit of Victory Road and the entrance to the Indigo Plateau building.

Generation IV

There is no Route 23 in the Generation IV games.

The small open space between the Victory Road and the Indigo Plateau building remains much like the Route 23 from the Generation II games, but it's identified as part of the Indigo Plateau instead.

Items

Pokémon

Generation I

  Pokémon     Games     Location     Levels     Rate  
RBY26 15%
RBY38, 41, 43 25%
RBY40, 45 15%
RBY26 25%
RBY41 5%
RBY26 25%
RBY41 5%
RBY41, 44 25%
RBY41, 44 35%
RBY36, 41 20%
RBY41, 46 5%
RBY33, 38, 43 30%
Fishing
RBY5 100%
RBY10 50%
RBY10 50%
RBY25, 30 70%
RBY30, 40 30%
RBY23 25%
RBY23 25%
RBY23 25%
RBY23 25%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.

Generation III

Generation VII

Trainers

Generation VII

All of these Trainers appear at the route once the player has become Champion.

Differences among generations

Route 23 in Generation II

Only minor cosmetic differences exist between the Generation I games, FireRed and LeafGreen, and Let's Go, Pikachu! and Let's Go, Eevee!.

In the Generation II games and HeartGold and SoulSilver, Route 23 became unnecessary due to the addition of the Pokémon League Reception Gate on Route 26, being reduced to an extremely short path that takes 7GSC/17HGSS steps connecting the front door of Indigo Plateau with the northern entrance of Victory Road. The remakes reclassified Route 23 as part of Indigo Plateau, although there is still unused location data for Route 23.

Trivia

  • The background music, titled The Final Road, is rearranged from the prelude to the game's opening and title screen theme.
  • Because the tilesets were not changed between versions of the Generation I games, the signpost outside the southern entrance to Victory Road kept its design from Red and Green in Blue and Yellow, as well as in every localized release of the Generation I games.
  • In Yellow, FireRed and LeafGreen, riding the Bicycle here will not change the background music. In FireRed and LeafGreen only, using Surf will not change the background music either.
  • In the Japanese versions of HeartGold and SoulSilver, the unused data for Route 23 includes a scrapped map blurb consisting of generic development text, "Dummy Guide Message" (Japanese: ダミーのガイドメッセージ), which is also shared with the Rocket Hideout, Goldenrod Tunnel, Dragon's Den, Cliff Cave, and a KGR Map (Japanese: KGRマップ).
  • In Generations I and VII, the checkers for the Soul and Marsh Badge gates are placed in the water and have the same appearance as Swimmers. In Generation III, they stand on shore and have the same appearance as the other checkers.
Sours: https://bulbapedia.bulbagarden.net/wiki/Kanto_Route_23

Route 23 pokemon

Pok�mon Let's Go Route 23 - available Pok�mon, items and trainers

Route 23 runs north from the checkpoint gate at the end of Route 22, and follows on from your return there, and your defeat of the Viridian City Gym before it, in your quest through Pokémon Let's Go's main story.

Below, we'll cover any and all of the obtainable Pokémon, item locations, trainers and their squads that you might encounter in the area, as well as walking you through any key steps of the story along the way.

We've also opted to break out walkthrough pages down into sections, referring to each of your visits to a given location, seeing as you often backtrack or revisit various places in your quest to become Champion! Where applicable, we'll split our page into one section for each visit, and of course if there are any, clearly mark any spoilers, too!

For more like this, be it specific systems explainers or walkthrough pages on more locations, head back to our main Pokémon Let's Go walkthrough and guide hub.

On this page:

Pokémon Let's Go: Route 23 - available Pokémon, items and trainers

Route 23 is the final grassy route on your way to the Pokémon League. Running north out of the entrance gate, you'll be stopped at various checkpoints along the way and asked to show you have the required Gym Badge to proceed.

pokemon_lets_go_route_23

That means you can actually access a good chunk of the route, and its relatively rare Pokémon and items, without having defeated all eight Gyms, although you'll still need the Sea Skim secret technique to progress through some parts as well.

Still, you'll need all eight to exit the route at the northen end, to Victory Road, so you're not really missing out on much by only coming here after you've beaten every Gym, as we did ourselves in our playthrough.

Available Pokémon

PokémonNotes
MagikarpIn the water after the Rainbow Badge checkpoint
PoliwhirlIn the water after the Soul Badge checkpoint
ExeggcuteIn long grass after the Marsh Badge checkpoint
SpearowIn long grass after the Marsh Badge checkpoint
NidorinaIn long grass after the Marsh Badge checkpoint
NidorinoIn long grass after the Marsh Badge checkpoint
FearowIn long grass after the Marsh Badge checkpoint
Nidoran (M)In long grass after the Marsh Badge checkpoint
Nidoran (F)In long grass after the Marsh Badge checkpoint
ExeggutorRare - In long grass after the Marsh Badge checkpoint
NidoqueenRare
NidokingRare
ChanseyCatch Combo

Head back to our main Pokémon Let's Go walkthrough and guide hub for all our pages in one place, including detailed, step-by-step help for tough spots like Cerulean Cave, and the Elite Four, plus tough dungeons like Silph Co., Seafoam Islands and Victory Road. Otherwise, take a peek(achu) at our Pokémon Let's Go TM list and all TM locations, Let's Go's starter locations and how to get Bulbasaur, Charmander and Squirtle, along with how to get Mew in Let's Go, and how to get Meltan in Let's Go and Go too. Beyond that we also explain how connect Pokémon Go to Let's Go on Nintendo Switch and transfer Pokémon, Catching, catch combos, and how to catch Pokémon, a quick collection of our best Pokémon Let's Go tips and tricks to get you off to a great start, and finally what we know about the Pokémon Pass app distribution event too.


Available Items

ItemLocation
3x Golden Nanab BerriesOn the right, after the Thunder Badge checkpoint.
3x Golden Pinap BerriesOn dry land on the left, after the Rainbow Badge checkpoint
5x Golden Razz BerriesOn dry land in the centre after the Soul Badge checkpoint
5x Golden Nanab BerriesIn the long grass on the right, after the Marsh Badge checkpoint
5x Golden Pinap BerriesIn the long grass on the right after the Volcano Badge checkpoint

There aren't any trainers here, so if you've got all your badges and finished up with your item and Pokémon collection here, it's time to press on northwards, to Victory Road! Otherwise, as always, you can cycle back to our main Pokémon Let's Go walkthrough and guide hub for all the other pages we have like this.

Sours: https://www.eurogamer.net/
Route 23 Pokémon Black 2 \u0026 White 2 Music Extended [Music OST][Original Soundtrack]

You dream to keep the taste and smell of me longer. It's for you. All for you. To touch you with your finger below.

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