Wind bomb botw

Wind bomb botw DEFAULT
so i recently saw people doing the bomb jump (yes i know i;m a little late to the party) so i watched a yt video on how to do it and..... i need help i can't figure it out i think i am doing everything correctly but i just can't do it.
also i have the 2nd stanima upgrade so i often aim for the point where it's going back to the 1st wheel.

silksong Hype Diggle from Whopper.Jr (ACNH) also hoenn is the best hands DOWN

Gamer-123 posted...
You mean wind bombing
the tactic has multiple names: Wind Bombing, Bomb Jumping, Bomb Impact Launching, etc.

silksong Hype Diggle from Whopper.Jr (ACNH) also hoenn is the best hands DOWN

First time I heard about bomb jumping.

Pretty sure it’s either bomb impact launches or wind bombing.

Gamer-123 posted...
First time I heard about bomb jumping.

Pretty sure it’s either bomb impact launches or wind bombing.
well, terminology aside do you have any tips for me?

silksong Hype Diggle from Whopper.Jr (ACNH) also hoenn is the best hands DOWN

I can help you. I just need to know what you are having trouble with. What I did when first learning, and how I taught my wife and daughter to do them was to go to Link's house in Hateno. Use the ledge at the top of the steps facing Hateno Tower. It's a low lag area and an easy place to learn safely. Then break it down step by step, practicing each step separately until you get it perfected, before adding the next input. So go to the ledge and hold ZL to get out your shield. Practice jumping off the ledge with your shield out. Once you get that (which shouldn't take long), then add in tapping the L button to drop your circle bomb right after you jump. Keep practicing that until you consistently drop the bomb on the ledge behind you as you jump off. Now that you have the bomb drop down, add in tapping the ZR button to take your bow out right after dropping the circle bomb. So you hold out your shield and jump forward (forward on left stick + x), then tap L, then tap ZR in quick succession. Practice a rhythm of jump, tap, tap, until you get it down. Once you are in bullet time you can relax and take a bit more time, so don't be in a hurry now. The tendency is to race to hit the upD button to switch bombs. But if you try to go to fast you'll often bring up that menu before actually going into bullet time. So tap L, then tap ZR and wait a second to make sure you are in bullet time. THEN bring up the rune menu with upD. Once you are holding that menu button, the game is paused completely, so take your time to think about your next moves. Select the square bomb, then release upD. You'll still be in bullet time so no hurry. Tap L to drop the square bomb and then open up the rune menu again (upD). Once paused again, take your time to select the circle bomb again and plan to release the upD button then tap L to blow up the circle bomb. That should work.

Like I said, once in bullet time, take your time. Many people try to rush it when they learn, but you can actually go slow as you learn and speed will come later. If you add in inputs one by one to your practice you'll get the hang of it in no time.

Oh, and another mistake many make is to hold ZR too long, brings up the bow for aiming. You don't want that. You just tap the button to take out the bow, not shoot it. You still go into bullet time but you aren't aiming the bow, which screws everything up if you aren't really good.

Hope that helps.

EDIT: Also, it helps if you hold the controller with the middle finger of your left hand on the ZL button, and the pointer of your left hand on the L button. That makes the initial jump, tap, tap sequence much easier. I do that whenever using joycons or pro controller. I also have a Power A controller that has extra buttons underneath, so I mapped the ZL button to one of the underneath buttons so I don't have to change my grip (and also mapped the other button underneath as the downD whistle button to make it so I also don't have to change the grip for whistle sprinting).

OhioLawyerF5 posted...
I can help you. I just need to know what you are having trouble with. What I did when first learning, and how I taught my wife and daughter to do them was to go to Link's house in Hateno. Use the ledge at the top of the steps facing Hateno Tower. It's a low lag area and an easy place to learn safely. Then break it down step by step, practicing each step separately until you get it perfected, before adding the next input. So go to the ledge and hold ZL to get out your shield. Practice jumping off the ledge with your shield out. Once you get that (which shouldn't take long), then add in tapping the L button to drop your circle bomb right after you jump. Keep practicing that until you consistently drop the bomb on the ledge behind you as you jump off. Now that you have the bomb drop down, add in tapping the ZR button to take your bow out right after dropping the circle bomb. So you hold out your shield and jump forward (forward on left stick + x), then tap L, then tap ZR in quick succession. Practice a rhythm of jump, tap, tap, until you get it down. Once you are in bullet time you can relax and take a bit more time, so don't be in a hurry now. The tendency is to race to hit the upD button to switch bombs. But if you try to go to fast you'll often bring up that menu before actually going into bullet time. So tap L, then tap ZR and wait a second to make sure you are in bullet time. THEN bring up the rune menu with upD. Once you are holding that menu button, the game is paused completely, so take your time to think about your next moves. Select the square bomb, then release upD. You'll still be in bullet time so no hurry. Tap L to drop the square bomb and then open up the rune menu again (upD). Once paused again, take your time to select the circle bomb again and plan to release the upD button then tap L to blow up the circle bomb. That should work.

Like I said, once in bullet time, take your time. Many people try to rush it when they learn, but you can actually go slow as you learn and speed will come later. If you add in inputs one by one to your practice you'll get the hang of it in no time.

Oh, and another mistake many make is to hold ZR too long, brings up the bow for aiming. You don't want that. You just tap the button to take out the bow, not shoot it. You still go into bullet time but you aren't aiming the bow, which screws everything up if you aren't really good.

Hope that helps.

EDIT: Also, it helps if you hold the controller with the middle finger of your left hand on the ZL button, and the pointer of your left hand on the L button. That makes the initial jump, tap, tap sequence much easier. I do that whenever using joycons or pro controller. I also have a Power A controller that has extra buttons underneath, so I mapped the ZL button to one of the underneath buttons so I don't have to change my grip (and also mapped the other button underneath as the downD whistle button to make it so I also don't have to change the grip for whistle sprinting).
wow thanks i figured it out but i'm still ironing out the creases, so to speak

silksong Hype Diggle from Whopper.Jr (ACNH) also hoenn is the best hands DOWN

Does holding the shield out make it better? I'm not very good at this yet, but I didn't read anything about the shield when I learned it.

Also, what then do you call shooting bombs with the Korok leaf?

There's no "would of", "should of" or "could of".
It's "would've", "should've" and "could've".

Jump Skewing is another effective way to skip stuff. Jump Skewing is great for getting through walls such as the walls in the Tests of strength.

Laserion posted...

Does holding the shield out make it better? I'm not very good at this yet, but I didn't read anything about the shield when I learned it.

Also, what then do you call shooting bombs with the Korok leaf?
Holding the shield out is not mandatory. But it does help with jumping. If you are on a ledge, and you hold shield, you won't fall off the ledge. Also, on a slope, you tend to step forward before you jump unless your timing is perfect. If you are holding your shield you won't step forward before jumping. Plus it keeps you facing in the direction you are aiming even if you hit left or right on the stick. To see the difference, just stand on the ground and jump forward. Then do it with your shield out. Big difference. This only amplifies if you are standing on a ledge. In fact, go to the ledge I mentioned at your house in Hateno. Stand on the edge and step forward. You will fall right off. Then hold your shield and stand on the ledge. The game literally puts up an invisible wall preventing your from falling off. This makes bomb launches much easier and more consistent, especially while learning.

Sours: https://gamefaqs.gamespot.com/boards/189707-the-legend-of-zelda-breath-of-the-wild/78846604

Ride like the wind, Bullseye

Going back to Zelda: Breath of the Wild is a treat. As is learning all the lingo that the community comes up with.

It was crazy playing it pre-launch in a complete bubble, talking to no one. Slowly but surely, after that embargo lifted, I saw people doing a lot of the same things I did. And very quickly, and completely unexpectedly, folks started sharing some crazy clips.

By the time the makeshift boat and airship clips hit, I was completely hooked at delving into the unknown oddities of Zelda: Breath of the Wild. I don’t just like chronicling them, I like trying them out for myself. This one, shared by Independent_Regular8 on Reddit, explains why.

The clip itself can be quickly summed up: a player glides through the air and shoots an explosive at a cave to uncover a shrine. But the term “wind bombing” is key here in terms of how great this video is. Did you know about it? The practice of leaping up into the air, selecting a bomb really quick, blasting yourself off into space, then gliding?

A lot of people are going to go “I know this already!” And some of you are going to have your minds blown.

The clip:

One of my favourite wind bombing clips from r/Breath_of_the_Wild

And here’s a classic tutorial on wind bombing:

 

 

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Sours: https://samacharcentral.com/man-wind-bombing-is-so-fun-in-zelda-breath-of-the-wild/
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Where to find the Master of the Wind shrine quest

The Master of the Wind shrine quest is located in Horon Lagoon, in the Lanaryu Tower region of southeastern Hyrule. When you arrive, listen for Kaas’ telltale accordion music. Find and speak to him, and he’ll sing you a song that tells you how to find the shrine.

In short, your goal is to search the area looking for a handful of breakable rocks (all of which you can see in the gallery above. When you find them, break them with remote bombs. Then climb the c-shaped rock area in the middle, and paraglide to the orange platform without touching down. That will reveal Shai Yota shrine. All you need to do is enter, open the treasure chest to collect a Great Flameblade Durability + and meet Shai Yota for your spirit orb.

Sours: https://www.polygon.com/zelda-breath-of-the-wild-guide-walkthrough/2017/3/21/15017322/master-of-the-wind-shrine-quest-shai-yota-shrine

Zelda - Shai Yota and the Master of the Wind quest solution in Breath of the Wild

Shai Yota is one of the many shrines located throughout Zelda: Breath of the Wild. Found in the Lanayru region, it involves the Master of the Wind quest.

If you need help finding and solving other Shrines, our Shrine location maps page can help, while our Zelda: Breath of the Wild walkthrough and guide covers other aspects of the game.

Where to find Shai Yota

This shrine is positioned in the Horon Lagoon in eastern Lanayru. We'd recommend, if you have a fast travel point, is gliding north from Mount Lanayru and dropping down into the Lagoon.

However you get there, chat to the Rito that's in the northern part of the lagoon, who will give you the Master of the Wind shrine quest.

Master of the Wind quest solution

Essentially, you must unlock funnels of wind to make the shrine appear, with three primary funnels to find.

1) Take the wind just to the left of the Rito to the platform ahead, and throw a bomb at the rocks to create wind going up.

Use the updraft to go ahead further, and you'll see a funnel drifting from the outside in, leading to more rocks. Throw a bomb at it and it'll swerve that way. Detonate and the first funnel is done.

2) Ride the wind into the centre cave; this is where all funnels must end up. If you go straight out the other side, you'll find a pile of rocks in the middle of the water. Blow these up for the second funnel.

3) Go back into the cave, and find the rock hanging from the top of one of the cave entrances, and blow it up (ideally with a bomb arrow, to make life easier). This is the third funnel.


Thanks to a new update, it's now possible to play Zelda Breath of the Wild in VR. Want help with the main game? Our Zelda: Breath of the Wild walkthrough can help complete Divine Beasts Vah Ruta, Vah Rudiana, Vah Medoh and Vah Naboris and more. There's also how to get the Master Sword, Hylian Shield and all Zelda Captured Memories and Great Fairy Fountain locations, while our Shrines locations and Shrine maps hub explains where to find and solve every puzzle room, including dragon locations and Labyrinth solutions. We also have a DLC 1 guide and DLC 2 guide, including all Tingle, Majora's Mask, Phantom, Midna outfit locations.


With all three done, a cutscene will show a giant funnel taking you to the lit shrine switch. Stand on top of this central cave, and glide from the top over to the switch. Land on it to reveal the shrine.

Note that the switch is a little temperamental; we landed close to the centre to no avail, and another attempt where we landed right at the edge worked. Keep trying it and you should have success soon enough.

Head into the newly revealed shrine to find just a chest - containing a Great Flameblade - and the altar where you can pick up your Shrine Orb.

While you're here, here are other Shrines within this region:

Lanayru region (9 Shrines)

Zelda_Maps___Lanayru_5

If you're after other trials, then our Zelda: Breath of the Wild Shrine locations and maps hub page can help with other regions.

Sours: https://www.eurogamer.net/

Bomb botw wind

The Legend of Zelda: Breath of the Wild Wiki Guide

Things You Need to Know Before Getting Started

Before we go through the techniques, here are some things you need to know to launch more consistently (and big thanks to Limcube and Linkus7 for pointing out some of these in their videos):

  • If you’re launching from the ground you need a definitive drop in front of you. This is because Link needs to go into bullet time when you jump off, but if you’re on, say, the slope of a hill, it may not work. Starting out, look for ledges with big drops – on top of the towers, on the wall of the Great Plateau, etc. Later on you can try launching off tree stumps and the like.
  • You should try and face one of the cardinal directions – north, south, east or west. This is because the cube bomb (which is the one that slams into Link) always drops orientated to these directions, regardless of which way Link is facing. The bomb will hit him more cleanly if its side slams into him. (You can see this in the image further down.) You can find a cardinal direction by looking at your mini-map while aiming with R. Just be sure to sheath your weapon to avoid throwing it. You may also want to change the setting so that North is always up on the mini-map.
  • If a cardinal direction is way off where you want to go, try aiming in an ordinal direction - north-east, north-west, south-east, south-west, as then one of the cube’s corners will slam into Link. The main thing is to avoid a glancing blow by facing anywhere else. It CAN still work, no matter which direction you’re facing, but will be less consistent.
  • Lag is something to be aware of – if there’s too much going on on-screen, you can get the Bomb Impact Launch right and start being shot forward, only for it to be interrupted, stopping you dead in mid-air, and resulting in you dropping to the ground. This is called a lag-stop, and some areas are much worse than others. The Korok Forest, for instance, is famously laggy. Anywhere with a lot of water, malice or trees can also be more problematic than other locations. It doesn’t mean it can’t be done, just that it will be less consistent for you. Potential lag can be minimised by looking down at the ground or up at the sky while launching, or by launching off a wall, as that already covers a lot of the screen.
  • When entering bullet time for a bomb impact launch, you should only TAP ZR. If you press it and Link fires an arrow, your launch is much less likely to work. Train yourself to only tap ZR.
  • Bear in mind that you’re not actually blowing up the cube bomb – you’re using the explosion from the spherical cube bomb to send it flying into Link. What this means is if you try and do another Bomb Impact Launch too close to the last one, you may simply detonate the old cube bomb instead of dropping a new one. You can check by switching to the cube bomb and seeing if there’s a detonate option before attempting another launch.

Technique 1: Ledge Bombing

Find a spot with a definitive drop, ideally facing an cardinal direction. Equip the spherical remote bomb selected and a bow, then save the game so you can reload from this point to practice. Get into position on the edge, hold down ZL and keep it held down – you’ll only release it once you’re in slow mo - then get the exact direction with R.

Jump forward and immediately press L to drop the spherical bomb at Link’s feet, then quickly tap ZR to draw your bow and enter slow-mo. You should then immediately press and hold up on the D-pad so you can select the cube bomb, then release up and press L to drop it, then immediately press up again, go back to the spherical bomb and detonate it straight away with L.

What I like about this technique is it’s really about the rhythm of that initial jump. If you get that jump-drop bomb-bullet time sequence right, then there’s no other timing required as you’re dropping the second bomb straight away then detonating the first straight away too.

There are other ways to time your button presses to do successful ledge bombs. For instance, you can jump forward then press L and ZR simultaneously. This sounds easier – and it is – but is ultimately less effective. It also uses up a lot more stamina. If you do it this way the bomb winds up being higher behind Link - as opposed to below his feet - and you need to wait before dropping the cube to space them out. Around a third of one ring of Link’s stamina wheel is pretty good. You then need to the bombs to line up with Link’s back, which means you may want to pan to the side to get that right. It can work just fine, and can also result in a good amount of speed, but the other method is much more cut and dry.

Technique 2: Wall Bombing

Position yourself on a wall, again with the spherical remote bomb selected and a bow equipped, then move the left stick down (as if you’re climbing down) and press jump – Link will leap out, away from the wall. As soon as you jump, press L to drop the first bomb, then immediately tap ZR to enter bullet time and hold up on the D-pad. Switch to the cube bomb and drop it immediately by releasing up and tapping L, then hold up again to switch back to the spherical bomb and immediately detonate it. If the timing works Link will look like he’s been shot out of a cannon.

This method is like the ledge launch in the sense that it’s all about the initial timing of the button presses as you jump, and if you get that right you don’t need to check the angles of the bombs or delay subsequent inputs. You’ll know you’re in a good rhythm if you’re dropping the spherical bomb so that it’s basically against the wall where Link’s feet were when you jumped off it. 

There are other ways to do this launch. If you’re more interested in shooting Link away at speed, for instance, you can try jumping away from the wall and tapping the ZR to enter bullet time first, then dropping the spherical bomb. Turn the camera to the side and wait for a second or two before dropping the cube, then wait for them to line up with Link’s back before triggering the spherical bomb.

The timing window on wall bombs can be quite generous, too. The main thing is to practice, and you’ll find a rhythm that works for you.

Technique 3: Air Bombing

Bomb Impact Launches can also be executed in the air. In fact, with enough stamina you can chain together as many as you like. We’re going to go over two methods here – one to get height and one to get forward momentum. For both it’s best for Link to be moving at his normal paragliding speed, so if you’re paragliding after a Bomb Impact Launch you need to wait until you return to regular speed, or you can reset by retracting then re-deploying your paraglider, or by aiming with your bow… which also lets you find a cardinal direction. Either way, you’re now ready to windbomb from the air.

For the first method, you’ll keep the camera behind Link. Like so many of these, it’s all about feeling out the timing, but the basic idea is you stop pushing forward on the left analogue stick, then drop the bomb a beat later as Link’s momentum drops. Watch closely and you can see how Link’s legs move forward when you let go of the analogue stick. Let go, wait half a second, then drop the spherical bomb as his legs move forward. You then want to wait a beat AGAIN before triggering bullet-time – the spherical bomb should be JUST off the bottom of the screen, but you can still see its trail. Immediately press up on the D-pad and switch to the cube bomb, release and deploy it then detonate the first. Get it right and the bombs will be steeply angled up towards Link and you should get a whole lot of height.

It takes some time to get the rhythm of this one, but like other techniques, there’s some room to move. If you enter bullet time too soon, so the spherical bomb is still on screen, you can move the camera to side-on when you drop the next bomb then line them up before the detonation. If you enter bullet time too late, on the other hand, well, you should just try again.

The second method is great when you want to cover a lot of ground. For this one I move the camera so it’s side-on. Again, you want to be going at Link’s standard paragliding speed. This time, however, you should continue holding the left analogue stick in the direction you’re traveling and drop the spherical bomb and immediately tap ZR to enter bullet-time. The sooner you enter bullet time after dropping the bomb the better, as you’re still gliding forwards, so even doing it immediately, the bomb will still be at least a couple of in-game metres behind you. As a guide, it should still be comfortably on screen but a lot closer to the edge of the screen than it is to Link.

Press up on the D-pad as soon as you enter bullet time and switch to the cube bomb and drop it. DON’T detonate it straight away. You need to watch the relative positions of the bombs. Most of the time, the spherical bomb will slowly drop as the cube appears to rise. When there’s a straight line from the sphere to the cube to the small of Link’s back, detonate the spherical bomb, and away you go.

For both of these, don’t forget to try and stick to the cardinal directions for the most reliable launches, and stock up on stamina overloading food to ensure you can stay airborne for as long as you want.

Sours: https://www.ign.com/wikis/the-legend-of-zelda-breath-of-the-wild/How_to_Bomb_Impact_Launch
This is how YOU can FLY ANYWHERE using WINDBOMBS [Guide]

Bomb Arrow Banner

This is a guide to easily getting more Bomb Arrows in The Legend of Zelda: Breath of the Wild (BotW). Learn the best way to farm Bomb Arrows, as well as other information including buy prices and locations.

Bomb Arrow Small Box

Bomb Arrow
Weapon TypeArrow
EffectExplosion
A powerful arrow designed to destroy monsters. The explosive powder packed into the tip ignites on impact, dealing massive damage to anything caught in the blast.
Where to Buy Bomb Arrows
East Wind (Item Shop)
Shaillu (Item Shop)
Locations
・Hyrule Field
・East Necluda
Buy Price50

Fyson Bomb Arrows
The most reliable way to farm Bomb Arrows is by simply buying them from Fyson at Tarrey Town.

This requires finishing the quest From the Ground UP until the fourth quest that takes you to Rito Village. Once finished, Fyson will start selling Bomb Arrows in bundles of ten for 350 Rupees.

Versus Silver Bokoblin.jpg

Silver monsters are tougher than their regular counterparts, but drop rare gemstones such as Rubies, Sapphires, and Diamonds. Gold Monsters also drop rare materials but are only available when playing Master Mode Difficulty.

Selling drops from these monsters is a great way to earn enough rupees to buy Bomb Arrows from Fyson.

Early Game Rupee Farming Guide: Silver and Gold Monsters

Farosh Close Up
Farosh is one of the three dragons you'll see flying around Hyrule and is also the easiest one to encounter.

All of its dragon parts sell for a good price. Farosh's Scale sells for 150 Rupees, while the Shard of Farosh's Fang and the Shard of Farosh's Horn sells for 250 and 300 Rupees respectively.

Selling drops from the great dragon is a great way to earn enough rupees to buy Bomb Arrows from Fyson.

Early Game Rupee Farming Guide: Farosh Farming

List of Bows & Arrows

List of Bows and Arrows

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