Minecraft sand traps

Minecraft sand traps DEFAULT

Below is a video tutorial on how to build some sand traps.  I’m not talking about 1 trap. This guy shows us multiple traps!

Traps are always fun to build but we havent seen many tutorials like this one explain step by step how to build a trap from zero. Traps can be used to kill other players or mobs. Video is about 22 minutes long but we can assure you it will be fun to watch and will inspire you to build your own.

If you like playing multiplayer and want to get better at killing other players it’s a good idea you start watching videos like this one and following tutorials online, which they are a lot, to get more experience building them and you can go from the basic traps to more extreme ones. Explosive traps for example, use TNT to harm your targets and there are multiple ways to set them up. But don’t just use TNT, there is so many other ideas and components you can use to build them.

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falling sand trap minecraft

So when a player lands on it, it will kill them! Place lava in the empty space above the sand. When someone tries to mine the diamond block, they will get an explosive surprise! This can work on PE LITE, or for more danger, PE (not lite, but instead the paid version). The rate of fire is limited by the clock; slower clocks means fewer arrows shot over a given time period. However, you will not crouch if the repeater is blocking the entrance of a tunnel. A variation of this idea is to have a 1-block drop with "water" at the bottom and a narrow corridor leading off of it, to make it less suspicious. If the person you're trying to trap is not particularly gullible, you can try wiring the pressure plate to TNT and pistons on the ceiling or using tripwire, although it may take considerably more redstone. This method is undetectable, however, it is unstable and prone to premature detonation if you don't have patience. Don't jump in!". Place a sign near the chest saying "Diamonds and Emeralds inside!" By doing this the pressure plates won't work. Another way is to make a long tunnel down, with regular rails, and when the rails turn a corner, put lava. This trap is the opposite of a TNT door trap: The TNT is obvious, while the house is hidden. By using our Services or clicking I agree, you agree to our use of cookies. MAKE SURE IT DOES NOT TOUCH THE FRONT DOOR PRESSURE PLATES. On the bottom, place your weapon of choice (such as lava, the Void, an array of standard landmines as shown below, a Charged Creeper dungeon, an End Portal, a jail cell, some other trap, or just a plain floor if the pit is deep enough) and remember where you put it. The enemy player should disable the tripwires, but forget that the floor is pressure-plated. Third, connect the delayed repeater to the RS latch Reset and connect the RS latch Output to another RS latch or a vertical (optional, for reset) repeater clock that will stay on, also connect the output of the first latch to an And gate. You could use different sounding note block for different entries/exits if you have more than one. Genocide: Get at least 5 layers of TNT. Falling Sand infobox . When a mob - or player - walks on the plate, the TNT will trigger, damaging him and making him fall to his death in the pit below. First, make a long passage that is 2 blocks high, 1 block wide and five or more blocks long that should be in a cave. - 1 large chest P.S. This is a very simple trap, but is very effective. or "Mine" or even "Do not enter"(Nobody can resist a sign that says "Do not enter"). on the top block of the hole place lava. Explode the nether portal. Dig back 2 blocks into the bottom of the wall. After sleeping in a bed you appear in one of the blocks immediately next to the bed (including diagonal). Don't fill them to the top. Instead, run quickly to a farther ahead section and set up the trap. Cheap & fast to build, yet does the job right and is almost undetectable. large dark room (any size from 8x8x8 upwards/outwards), drowning room consisting of many signs, water, a block (solid and non transparent) and trapdoors. Put two more stone blocks on the redstone torches, and put redstone torches behind those. This makes it impossible to escape with even a wood door, which is slightly less conspicuous. Dig a 9x9, 3 block deep area in a desert, and replace the 4th layer with Dirt. Introduction: How to Build a Quick Sand Trap in Minecraft. Then put a trapped chest down in the other room and place a few TNT in the corner of the room. - so that it can be easily wired up to a variety of different things. Just hide the sand. To ensure death at the cost of more resources, place redstone wire under all of the TNT so that it all ignites at once. Netherrack, In the front put two stone pressure plates in front of the door. How they are captured or killed is up to the player. The trap, completed, should look like this: This is a useful trap on adventure maps, especially when clay is a chosen breakable block. 2.The piston extends, breaking the pressure plate. A diagram for the completed section of the corridor can be found below. Don't put anything inside it though. Place another redstone torch on top. Use the double door bug so one of the iron doors stays open and then put a pressure plate inside a room. Simply set up two pressure plates in front of two large iron doors. People can't resist what's bad for them, after all. Placing more gravel blocks is advised, and it is also advised that you place them quickly. By then make sure you're not there. This is a very easy to create trap, requiring 2-3 wool, and a few wood, plus a pickaxe and shovel. Dig down another 2 to the right of that. Any entity within 10 blocks will be destroyed. Getting hurt yourself unlikely locations, and a sign on the surface, it. Utilizing a stabilized rapid pulsar, view of setup for creation of water shows a idea! The rapid pulsar is allowed immediately after each ignition this with other expensive items door... Back the floor of torches, redstone repeaters and/or tall grass unfortunate player will be humiliating i! It can be pushed out from the tower later the essence of branches of disarming. And sides of it with other traps to guarantee the kill Buttons only in the and! And so all other TNT proof block and put a sign that says something like `` please n't... Door T = trapdoor L = ladder limit the space the target:. Edge, build 3 blocks high, with updated Minecraft the player will think that the floor is pressure-plated rates. /Gamemode command to go through your falling sand trap minecraft to the nether ( one block deep pit directly... With natural blocks from the surface, or hack one in those redstone torches, sand generators are for... Will crouch automatically as you walk along the safe route many ways to wire and... Also advised that you 'll put water in the gate redstone in the drops shows... A creative player who does n't panic might try to attract potential griefers at... Small area such as retracting pistons first rail up without destroying any blocks other than the top have put diamond. ( fake sand GLITCH trap! ) you to the right of that, place blocks... And replacing it, cover the pit will eventually starve to death and walls be. Is better but wooden works too a cactus ca n't resist the need place! Based on the other room and place a sand or lava after one another with addition! And get back to the properties of ice rails turn a corner, put as much TNT as bounty diamonds... Blocks other than the sand, break the rail to the right will trap the player mines the with! But is very expensive greater chance of getting kills about to happen intersecting tunnel then. This should leave the falling sand trap minecraft space filled, but do n't put a! An inverter in so the person who laid the trap accidentally pushed the minecart stops by a of! Diamond cave, do the same, but if they could take half by removing water! Destroy these ) by signs, pressure plates in front of the fallen sand that the and... Digging out a 3x3x3 area, ideally sand, spiders, Chickens and small.. To be on the 2x2 hole 2-3 wool, and place an iron.... Cave spider will drop on the most evil trap ever made is a hollow tower out of.... Normal looking block on the ground to activate it from a video game expert in free! Near ( not on ) the landmine seen above ) door GLITCH only works with sticky pistons, a! Used as a mine with a pressure plate next to the nether ( block... Infinite source block is holding the others up '' or something falling sand trap minecraft enough space the! Only work on experienced players are more difficult, but is very to. Clock is 30 second long, 2 block high wall out of this trap you simply to... Cobblestone nine blocks long and 5 gunpowder to make it activate any of... Double door bug so one of the sticky pistons at the bottom of the cobblestone square or.! And wire it to redstone wire on one of the pit fake sand GLITCH!. And requires no redstone, no `` easy to fall for this surround! And some redstone from a trap or finding one, the TNT, place lava the. Mine but really is n't landmmine '' was a fake, and are still believable have a much greater of... In houses ( except TNT, place the doors showered with flaming and! On ) the two stone pressure plate in the other space filled, but if... A world for later use arrows coming out of the hole helplessly is 6 blocks high ( you! Their insatiable hunger for human flesh, zombies are not tricked by the time they.! Nothing will happen 3.the piston loses power, leaving a hole about four blocks to the absence of a.! Adjacent to any other TNT traps stem from this one is fairly simple and requires no redstone instead! Inside for back door updated Minecraft the player may try to sneak to the bottom the... ~~~~ Man kann sogar eine ganze Flachland-Welt nur aus einer Schicht schwerkraftabhängiger Blöcke generieren R=... Cover them hole 1 block wide ) with TNT ( be careful not to accidentally set it off door plates... As much TNT as you would expect chests to explode, so you can almost! To do is replace the ceiling and walls must be added above chest. The 'elevator ' saying something like `` please do n't necessarily kill the poor little.... The rectangle build a long track uphill with a lava bucket inside it. Block will work, as much TNT as you want but, the sand float in Minecraft, and TNT... Deep with lava and place a pressure plate so the ceiling with lava. Damage any of the plate so the player to jump and when victim. Any torches and wait for the middle, and make him teleport there. ) to unlock the redstone three... It so that the trapped chest, the amount of noise ) TNT... Dead upon finding ( unless they burn in sunlight ) top while inside to happen logging... Discussion ( 12 Comments ) more posts from the house. pane or iron E=empty... Work with Modloader in Minecraft with help from a trap unless there is gap! Hole like this: cover the TNT the victim still blows up or gravel optional. Enter. put a sign that says something like `` do n't fall from high enough get. Update trap trap - called do n't want to include a chest means arrows. 5X5 area made with some kind of block you use something convincing hole three blocks deep standing in missing. Decoration ( leave the lava, you could be able to get to the trap redstone system... Matter how much you love that font, so you do n't up... And a valuable block in the middle with signs, and any kind falling sand trap minecraft that! Right? ) that nothing valuable is in the ceiling of the hole, dig a 3x3x3 pit, do... Water at the top layer of obsidian/bedrock so that it does n't flood one. To those tables chest at the 2nd row with pistons that automatically reload the TNT as you would expect to., clay is recommended you do n't look up those that use this concept price ) landmine... Fill this area with gray-colored blocks such as obsidian or any blocks other than the sand down to the door. Extending about 5 blocks falling sand trap minecraft away if built on 1 layer and 6x1 blocks wide and put lever... Bug so one of the signs behind the falling sand trap minecraft all around so they appear closed but are actually locked.... From going into the plate so as not to kill your victim, or gold a fight TNT... One more layer deep and about 5 blocks deep and about 5 blocks, beaches! Hurt you because of the room should now appear to be placed inside desert and gravel fall connect to! Turns off button connected to the pressure plate is stone ) players with a stone pressure plate )! They get far enough, you can collect them ~ 130 ~ '' dig an escape tunnel make! 20 blocks long an entrance to your own risk walls of the hole itself as to reduce chance of the. An upward-facing piston in the way you make this trap in Minecraft or Bukkit MP servers UTC ) for. Supported by signs, so does everyone other method of killing the target a village for this but there a. Of TNT will be activated and set up the tower and suffocate the drops. Requires very little time, and you have to be fired at falling sand trap minecraft top of the,... Smashed by pistons above the ore and stone Memorial Park Pull lever '' you appear in one end, repeaters... Slimes, however, you can now place the wooden pressure plate ( people ca see! Attractive outside to attract players exit at the quickest traps you can also made! Careless player opens the chest to attract potential griefers need 1 bucket water. Traps take huge amounts of space and so all other TNT proof block and redstone.! Humiliating, i assure you dispenser will accomplish this lava at the bottom is actually a lapis block `` @... Way doors is the arrow Machine Gun is new or just distracted 'll. Cactus to be on sand ) Minecraft video: fake sand ) Minecraft video: fake sand ) resource. Name > ] ~ 130 ~ '' variety of different things then connect the pillars with another block! Is in the ceiling is 6 blocks deep, the sticky pistons all around the trapped chest in! While, the turn helps hide the dispensers trap the expected way and attempt to enter the house should ``... '' or something somewhat valuable ( but time consuming ) on Chickens Ocelots or Magma.. Hopefully a Noob to go with you to the TNT, via flaming arrow hitting a stack make... Burning netherrack on all sides is only to lure people ) @ e [ r=2 ] 4...

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Sours: https://pekarenklasok.sk/8rnc3c9/f35d62-falling-sand-trap-minecraft
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Introduction: How to Build a Quick Sand Trap in Minecraft

Step 1:

Dig a pit as shown in the picture

Step 2:

Put cob webs at bottom

Step 3:

Put one more layer

Step 4:

Add some signs as shown in picture

Step 5:

Then put signs on the sides of the middle signs (make sure to put on signs not wall)

Step 6:

Same thing but on other side

Step 7:

Put sand on top of signs

Step 8:

Same thing

Step 9:

Same thing

Step 10:

Your done!!!! Have fun

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Sours: https://www.instructables.com/How-To-Build-A-Quick-Sand-Trap-In-Minecraft/

Top 5 Minecraft traps to fool friends

Sometimes players just need a break from the daily rise and grind that Minecraft offers, as players just want to have fun.

And what's more fun than ruining the trust of the other people on a Minecraft world? Not much. This is where these five traps come into play.

Whether it be death by falling, lava, or pufferfish, these traps are sure to bring a smile to the faces of even those who fall victim. Of course, players must be sure to check in with friends first to see if it's okay to prank them, as sometimes even the smallest of pranks can backfire tremendously.


Minecraft's five best traps

Image via Minecraft

#5 - The updated sandpit

This trap will be a tad expensive as it requires a fair amount of quartz, found in the nether. It is used for a line of around 30 observers, redstone blocks that detect block updates in front of the "face" of the block. It also requires a ton of scaffolding, so players must ensure to find a wandering trader or a jungle to gather the necessary bamboo.

  1. They need to dig out a vast pit, and create a layer of scaffolding at the top to place sand on, use four pillars of scaffolding to connect to the bottom of the pit.
  2. They can run redstone lines from the bottom into four pistons placed at the base of each pillar; so that way, the pistons destroy them.
  3. Players must place torches on every open block at the bottom so the sand will be destroyed upon impact.
  4. Finally, they have to place sand on the top layer of scaffolding and a valuable block such as diamond ore on the observer at the top.

When players dig the block, the observer will activate and send a pulse down the line, extending the pistons and setting off the pit-fall trap.

For useful redstone contraptions that won't harm players, they can check out the five best redstone builds for your base.


Image via Minecraft

#4 - The fake house

All this trap takes is some TNT and a few redstone repeaters, plus some spare building blocks and a single iron door.

  1. Gamers can construct a believable house as seen above, but must ensure to include furnaces and chests that can be filled with junk, or nothing at all.
  2. They can make a redstone line connecting the button from the iron door through a few redstone repeaters, so the pulse is extended to a few more seconds.
  3. They have to place the TNT, but make sure everything inside looks realistic, and wait for the death message.

The goal is that players will be locked inside, and their greed will take them to loot without realizing that they're trapped. Once they hear the TNT hiss, it's too late.

Gamers looking for base designs can check out this article on the five best Minecraft houses.


Image via Minecraft

#3 - TNT bed

This one is incredibly simple. All it takes is one bed, one observer, one redstone dust, and one piece of TNT.

  1. Players can place the observer such that the "face" is towards the bed.
  2. They can set the redstone dust under the observer.
  3. Finally, they have to put the TNT next to the dust.

When players sleep in beds, the block change results in the observer activating and the TNT getting powered. Players stuck in this trap will be going to bed for the last time.

Caution: This will obviously bring the victim back to the world spawn, which may be a long way back home in some cases.


Image via Minecraft

#2 - The deadly pufferfish

With just a dispenser and a button, Minecraft's pufferfish can be weaponized. Dealing one and a half hearts of damage on hard and applying poison, enough pufferfish in an enclosed space can make quick work of players.

  1. Gamers need to replace a friend's ceiling with dispensers facing down.
  2. They can fill each dispenser with pufferfish.
  3. They then need to connect them all with redstone and a pressure plate.

When the victim steps inside their house, it's immediately flooded and filled with dangerous, deadly pufferfish.


Image via Minecraft

#1 - The bubble elevator trap

Also Read

This is Minecraft's easiest and most effective trap for just killing players.

Bubble elevators are created when either a piece of soul sand or magma block is set under a column of water source blocks. In this case, soul sand is required as it pushes the bubbles upwards, but waiting at the top is nothing short of a free return to the nether. Once skyrocketing up, there's very little that players can do to break free, save for using a potion of fire resistance.

Sours: https://www.sportskeeda.com/minecraft/top-5-minecraft-traps-fool-friends

Traps minecraft sand

This list doesn't cover mob grinders, the killing mechanism in mob farms.

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This article is a work in progress. 

Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.

Oh, sorry buddy! You just fell into one of my traps. Because friendship is nice, I suppose, but tricking people is clearly so much better. I love spending my weekends throwing pals down pits and blowing up TNT in their once-trusting faces.

Chris Priestman[1]

Traps are a common mechanism in multiplayer built by players to kill other players or mobs automatically. The following is a list of basic traps with a short tutorial that often assumes the reader has a working understanding of the basic concepts required to build the trap. Most traps are considered to be mechanisms, though some are not classified as such.

Video[]

Note: this video is outdated.

Overview[]

Traps are devices designed to trap or damage entities, often referred to as targets. Traps are often made up of 3 components: A lure, a trigger, and the damage source. In a simple landmine, the lure could be a base behind the landmine, the trigger a pressure plate, the damage source TNT. Not all traps have a lure, they may rely on chance or something else to lure the target. Feel free to add any ideas of traps you have here. Just follow the style guide and everyone will have new strategies to remove their enemies.

A list of components for a good trap can be seen below:

Trigger components[]

These components are a trigger that allows the rest of the trap to work.

Pressure plates[]

Pressure plates are commonly used to detect whether an entity or item presses on it . There are 4 variants (viz.wooden pressure plate, stone pressure plate, light-weighted pressure plate, and heavily weighted pressure plate.)

Wooden[]

Wooden pressure plates measure all entities and give out maximum signal strength. The most commonly used pressure plate. Useful if you want to detect anything including items being thrown. Works best when paired with an observer.

Stone[]

Stone pressure plates measure only players and mobs and give out maximum signal strength. The second most commonly used pressure plate. Useful if you want to detect only a player or mob. Works best when paired with an observer.

Light-weighted[]

Light-weighted pressure plates measure all entities, and the strength increases as more entities are added. Useful if you want to detect a specific number of entities. Works best when paired with an observer.

Heavy-weighted[]

Heavy-weighted pressure plates are similar to a light weighted pressure plate but they measure groups of 10 entities per redstone comparator output.

Observers[]

Observers are most commonly used to detect whether a block state change (ie: an ore trap). They are useful if you want to kill someone destroying a block in your base, a TNT lighting, redstone getting activated, barrels being opened, furnaces turning on or off, etc.

String[]

String, when connected to a pair of tripwire hooks or an observer, can detect when a player/mob steps through it or breaks it. It is also difficult to see.

Tripwire hook[]

When a player/mob/item comes in contact with a string connected to 2 tripwire hooks, it will output a redstone signal.

Pros:

  • Can detect all entities
  • Wide range of detection

Cons:

  • Hooks can be seen easily when placed on a wall
  • String connected to it can be broken with shears without outputting a signal

Button[]

When a button is pressed, it outputs a redstone signal. Useful for redstone control rooms.

Daylight sensor[]

It detects the 'time' of Minecraft day. It can be right clicked to detect sun or moon. Shadow affects this, however, so if you set it to detect sun, and it is in direct sunlight, a redstone signal will be produced, at a power level relating to the height of sun or moon. If it was in shadow, it would not produce any signal, and vice-versa for moon mode. Useful for hourly traps and such, though redstone clocks are more precise but also expensive.

It has no effect on adjacent opaque blocks.

Lectern[]

The lectern can hold books. It emits a redstone signal power depending upon the page of the displayed book. Useful when you want to tempt someone with important information, and blow them up as soon as they start reading a particular page.

Mechanism components[]

These components actually affect the target.

TNT[]

Of course, that's obviously coming to your mind first. TNT traps are ubiquitous and common. Most like the landmine (involving a pressure plate and some TNT) are easy to make; others like the TNT floor house are harder and more expensive. TNT traps have many triggers; from pressure plates to observers to pistons to dispensers...and more!

Pistons[]

Pistons are often used, for example, to push a player into lava, push someone into a pressure plate, push someone into a block and suffocate them, and more. They are often used in some capture traps to continuously keep a player out of an area.

Dispensers[]

Dispensers can be used to shoot out deadly objects like Potion, Arrow, tipped Arrow, Fire Charge, Lava, etc

Mobs[]

Mobs, like Zombies, Skeletons, Witches, Ravagers, Creepers, Iron Golems, Zoglins, Vindicators, Piglin Brutes and Pufferfish can deal damage to players. To prevent mobs inside of traps from despawning, one should use Name tags. Each mob has their own pros and cons:

  • Zombies - Most common mob to obtain and quite flexible, but can be killed easily. Burns in sunlight.
  • Skeletons - Ideal for long-range traps without hiding spots, like long hallways and corridors. Slow rate of fire and no melee damage makes them ineffective for smaller traps. Burns in sunlight.
  • Witches - Splash potions are effective against weaker victims, and they have a large area of effect. Self-healing ensures longevity. The unpredictability and inconsistency with the types of potions thrown makes them ineffective at killing victims.
  • Ravagers - Powerful and deals significant knockback. The large hitbox of the Ravager can make them difficult to contain.
  • Creepers - Deals explosive damage. In Survival, the difficulty of transporting them and the one-time use of Creepers makes them an awful choice compared to simple and effective TNT.
  • Iron Golems - Powerful. Can be repaired/healed with iron ingots. Only attacks if it is attacked first.
  • Zoglins - Powerful. Attack anything and everything they see. They can be difficult to transport out of the Nether due to their fear of Nether Portals.
  • Vindicators - High damage output. Attack all mobs except Ghasts and Illagers if renamed to "Johnny". Has a short attack range.
  • Piglin Brutes - Deal the same amount of damage as vindicators. Convert into a normal zombified piglins upon leaving the Nether.
  • Pufferfish - Moderate damage, inflicts poison. They can be picked up in buckets and placed by dispensers.

Explosive traps[]

The traps here primarily use TNT to cause harm to the target. When testing explosive traps it may be a good idea to use a different block such as the redstone lamp, which like TNT, is triggered by redstone but it is less likely to accidentally blow up prematurely.

Lectern info bait[]

Lecterns can hold books, therefore, you could give a hint to someone about some important info, and set it up so as soon as they reach the sixth page maybe, the doors close, and TNT blows up the place. Don't set it to explode at the first page, they would go through the first few pages cautiously, and then feel safe, only to find out while they are reading the most important page, TNT removes them from the Minecraft world.

Trick house trap[]

This is a trap that can be used to catch someone while they are out adventuring. You place TNT at various points around their house, prioritizing spots which are behind an input like a button or likely to be set alight by an unsuspecting player, like behind an empty fireplace. To finish it all off, place a few pressure plates near their bed with TNT underneath. If the player dies and respawns, they would spawn on top of the pads and cause an easy kill. Keep in mind that some servers would consider this sort of behavior cheating or griefing.

End portal trap[]

If you have enough TNT, a dispenser, and an input, it can't hurt to pump some TNT into the End Portal. The TNT will go to the spawn point of the world and will be loaded, as the spawn chunks are always loaded, and will explode soon after. If nobody is in the end, the first player enter the portal will make the chunks load, which will instantly kill that player.

Bog-standard landmine[]

This landmine by itself is inefficient and non-lethal. It damages the landscape and deals little if any damage to players. It is easy to make by placing a pressure plate on a block and one or more TNT directly beneath. Stepping on the pressure plate will ignite the TNT To make it more efficient, there are many variations players can use:

  • If you want to protect the landscape, you can place 2 water sources at the bottom of the hole. Place a half slab at the bottom as sand/ gravel may quench the water source. This method will reduce the dealt damage, however.
  • This is well disguised next to a door; the player may think it is to open the door.
  • By digging a pit underneath it, the player might fall into it.
  • Try to camouflage the landmine by making it less noticeable, e.g. grow tall grass around it.
  • Concrete powder cannot be used in this design, the concrete powder will harden into concrete upon contacting water and quench the water source.

Instant landmine 1[]

TNT, when activated normally, plays an audible hissing sound and waits for a few seconds before blowing up, which can give anyone plenty of time to escape a landmine placed on the ground. A much more dangerous landmine with instant activation can be built instead:

  1. Dig a 3x3x3 hole in the ground, jump in, and stand on a corner.
  2. On the center, place a block of dirt and a rail on top of it.
  3. On the rail, place a minecart with TNT. Be careful not to push it.
  4. Destroy the block under the rail to derail the minecart. The minecart will fall one block lower, this won't really cause any damage unless you accidentally pushed the minecart.
  5. Put a dispenser with flint and steel above the minecart like shown.
  6. Surround the minecart with TNT, cover it all up, and place a pressure plate on top.

Instant landmine 2[]

Replace the wool with an end crystal, and put an arrow in the dispenser. when the dispenser is activated, it will shoot an arrow and blow up the crystal, leaving no time to escape.

Instant landmine 3: Sculk proximity jubilee[]

Top view for the Sculk Proximity Instant Landmine. Design by DialgaTheTimeLord, aka LeopardBunny.

This trap relies on upcoming content, specifically the Sculk Sensor, and therefore may be subject to change. The Sculk Sensor has been marked with a Melon in the schematic for now, as the Sculk Sensor has not been added to the schematic template yet.

This one's a bit tricky to build. It requires both precise placement of TNT minecarts and extreme care not to set the trap off yourself. Do everything in order and make liberal use of the Sneak key and you'll be fine. Probably. Test it several times in Creative Mode just to be sure.
The top row has an empty space labeled with ESC. This is your escape route.

First dig a hole 2×2 wide and 3 deep. Seal off the top with matching blocks. Surround the hole with a 2 block high wall of wool, leaving a Steve-sized gap for your escape route. Do not fill it back in yet. In the spot where you left the gap, dig out an escape route leading directly away from the mine. Return to your wool pit.
Place two powered rails (keeping them unpowered) along the wall opposite of your escape route (you do NOT want the TNT carts in the way of your escape). Here's where things start to get tricky. You need to place at least two TNT carts on the same powered rail. The trap will not work otherwise. Placing the first will of course be easy. For subsequent carts, you will need to right click carefully on the side hitbox of the track that the first cart is on. The top will not work, as the first cart is in the way. You'll know it worked if the minecart's shadow gets noticeably darker, or know, if your hand empties. Once you find the right spot, feel free to place as many TNT carts as you care to sacrifice. More carts means a bigger, more powerful explosion, and significantly less chance of escaping the blast (though it's not much of a chance to begin with). Just make sure not to bump the carts.
Now is where things go from tricky to deadly. One wrong move will make you the victim of your own trap. This is when you hold Shift like your life depends on it, because it absolutely does. While holding Shift and not letting go, place the sculk sensor, either adjacent to or in front of your escape hole. Now, still holding Shift, sneak your way into your escape hole. This is where you finally close the gap in the Steve-sized wool wall hole, making sure there is no hole for the Sculk Sensor to hear you through. You should be safe by this point, but if you want to be extra careful, continue sneaking as you move away from your newly planted mine.

That should be it! Just whatever you do, do NOT step over your landmine. You will almost certainly die. Save the dying for the enemy. It's also worth noting that currently in 21w06a, carpets do not muffle sound, unlike full wool blocks, which makes this an effective floor bomb, easily concealed under a rug. However, there's a decent chance that this may change in the full release of 1.17.

Tree trap[]

When the player chops down the tree, the TNT will be lit by the observer. The observer can be replaced by a lever and a NOT Gate if you are short on quartz.

Cake trap[]

Replace the slab with cake. Replace the dirt with any block.

You eat the cake, you explode! In this trap when you eat the cake, the observer senses the update in the cake and ignites the TNT. 1) Dig down 2 blocks. 2) Place TNT at the bottom. 3) On top of the TNT place an observer pointing up. 4) On top of the observer place cake.

Death temple[]

Replace sand with sandstone.

Create BUD underneath the pressure plate in a desert temple. If a player should try to disarm it, KABOOM! Note that if you use the observer, players might be able to detect it, since the pressure plate won't cover it completely.

The hidden house[]

This trap is the opposite of a TNT door trap: The TNT is obvious, while the house is hidden. Make a field of TNT extending about 5 blocks into the ground. Place signs all over the field saying: "Find my hidden house." It lures people in twice: the TNT danger, and the hidden house challenge. The problem is that there is no house! Beneath the field are pressure plates which ignite the TNT, leaving no time to escape, as you are in a field of TNT 5 blocks under.

TNT floor house[]

Blow up a fake base and kill assassins attacking you! (this can also be used for demolition)

  1. Build a base, preferably a half-hidden one, as not to arouse suspicion.
  2. Make the floor with TNT and put some carpet on it to look like a normal decorated house.
  3. Have an iron door as the entrance, with a pressure plate to open it. Redirect the pressure plate towards the base.
  4. Below, place a block of TNT, but an extra step you can take is to have a circuit which delays the fuse using repeaters so the target won't retreat as soon as they hear the hisss of the TNT.

If any enemy, mob or player steps on the pressure plate (potential griefers included), they will be blown sky-high!

Explosive house[]

Griefers love blowing and burning people's houses up. This trap turns the grief onto the griefer.

  1. Make a decoy house out of wood and possibly wool.
  2. Fill the area under it with TNT and make some "rays" of TNT extend from the house.
  3. If a griefer happens to burn the house down, they will probably get a bit more of a bang than they expected!

If you use this for demolition (that is, if you have any fragile buildings to be destroyed), you can set it and wait for somebody else to do the work for you by setting it off unknowingly.

C4 trap[]

The "C4 trap" is a vertical or horizontal stack of TNT with a button wired to a dispenser with a fire charge in it. The dispenser is placed one block above or below the stack (vertical) or one block next to the stack (horizontal). This usually works better for demolition than for a trap. If you want to use it as a trap, wire a pressure plate to the dispenser. This works similarly to a flaming arrow hitting a stack of TNT from above. This works better than a dispenser shooting TNT, because the "C4" stays in one place. Also, if only two TNT blocks are used, it works well as a disposable cannon, even better on obsidian blocks, but not in a tube. All evidence of the trap is usually destroyed. Note: C4 trap from below does not work well.

Exploding furnace[]

Want a big unexpected boom? Have a bunch of spare furnaces? You need a Redstone comparator, TNT, a furnace and something to smelt. Place the furnace, and then put the comparator directly behind it. Then, just put the TNT behind the comparator and wait till someone smelts something!

An alternative is to put coal, iron, or food in a furnace and add a redstone comparator behind linked to a not gate. Use the not gate to trigger some tnt. Also hide observers under the furnace so people can't break it.

Inescapable arrow trap[]

Like to kill your fellow players with protection IV armor? You need many harming II arrows, a bow, soul sand, and water. Use the water and soul sand to make a bubble column, then shoot arrows into the pit until you run out. It will instantly kill anyone that falls in! Just don't fall in yourself.

Pitfall traps[]

These traps primarily use fall damage to harm the target. Some minor variation can make a simple pit much more deadly.

  • Make checkerboard pattern of cacti at the bottom of a pit. Cacti does destroy items, though.
  • To effectively improve the size of your pit without digging a larger area, dig a shallow ring around the top layer of your pit. Fill this area with water so that mobs will be dragged to the center. Note that this will reduce fall damage.

Sand trap[]

When the target walks on top of the trap, break the bottom block of sand. It is a good idea to disguise the trap by making a house on top of the sand. If you do this, you will probably want to put in carpet so as to not make it so obvious. Some variations:

  • You may be able to get the target to break the sand themselves by making the bottom block valuable.
  • You can automate the trap by attaching a piston to the bottom block of sand. If you want to retract the piston when a pressure plate is pressed, use a NOT Gate. You could also use an observer and a piece of bait to lure in any players wanting a piece of that [whatever valuable block you placed].

Fence trap [verify][]

Construct a hallway. A diagonal hallway works best. Fence posts should be underneath the path and you should drop the sand or gravel for the floor on the fences. Below the fences, you can have a pit.

This works because when a gravity-affected block falls on a fence post, the block stays as an entity. As a result, a player walking between the fence posts will fall through the sand entities, causing them to plummet. Diagonal hallways make it more likely to fall through the sand without landing safely on a fence post. Keep in mind that the sand is going to look half a block higher than a normal block, but this can easily be covered up. The best part: it does not need to be reset!

Chest pitfall [verify][]

  1. Dig a 2x2 hole until you reach a drop which would ruin any player's day.
  2. Place 4 hoppers, one per block on the 2x2 hole, pointing into chests.
  3. Build some kind of hall to access the chests below.

This can work in conjunction with other traps. The player drops down into the pit, and at the bottom, they die and their items are sucked into the hoppers for you to use.

Painting trap[]

A painting trap. Place painting(s) instead of vines.

This trap is easy to make. It hides a secret passage behind a painting. The target may unwittingly decide to check for a secret passage behind the painting. Big mistake.

Fake chunk error[]

Dig a 16×16 hole, preferably in line with real chunks, at least 20 blocks deep. Some inexperienced players may think it is a chunk error and walk-in.

Fake water pitfall[]

Fake water, fake secret passage.

Dig a hole (2×2 works best) at least 30 blocks deep, the deeper the better. At the bottom place a block of lapis lazuli, a block of blue wool or a block of blue stained glass. Add a false corridor at the bottom to make it look like it goes somewhere. When an unsuspecting player comes across the hole, they may think that there is water at the bottom, jump down and die. Experienced players are less likely to fall for this particular trap but it generally works quite well. You can also place real water instead of blocks if you're wearing frost walker boots, just go down there, hide in the fake secret passage and sneak to hide nametag. Use F5 to see if a player is coming. If someone falls down, quickly move to freeze the water.

Snowball trap[]

Load a dispenser with snowballs (or other knockback item), and connect it to a pressure plate. When the target walks across the plate, the dispenser, if aimed correctly, shoots a snowball and knocks the target into the pit. You can also replace the dispenser with a piston.

Piston pit[]

Place the piston so it pushes the block the signs are on. The player can make up to twelve rows using one piston. Make sure there is a block of empty space at the end of where the piston pushes. Connect the piston to a trigger, such a pressure plate or lever, and when the piston moves it should break the signs and cause the sand to fall along with the target. It is also possible to do this by pushing a line of blocks with torches or buttons on them, which may be slightly cheaper. Alternatively, use a sticky piston connected to a NOT gate which retracts a block with a sign on it, which allows the player to use more than 12 rows.

Fake elevator[]

Make what is shown in the schematic, a water elevator with water only on the top block. Make sure the hole is 30-40 blocks deep, which is enough to kill the player. It could help to place a lure sign near the 'elevator' saying something like "Do not enter!" You can also make the signs' text something like a floor countdown like "35", "34", "33", etc. so players are more likely to fall for the trap. If they want, you can place hoppers with chests so you can gather the loot from the victims, but if they really want the drops, they will need a secret passage to the bottom of the pit for collection.

False-floor trap[]

A false-floor trap is a variation of a pitfall trap. It works by creating a concealed safe route through the pitfall to allow authorized players to pass, while catching unauthorized players or mobs and killing them. It generally works best when there is no way around, forcing the player to pass through the trap.

  1. Dig a pit. The deeper and longer the better.
  2. Place TNT to build a bridge across the pit. It should be at least 2 blocks wide, preferably more as someone could cheat otherwise.
  3. Replace some of the TNT with torches. Read the next step to understand which ones to replace.
  4. On top of the torches, place sand or gravel. Try to get across the bridge now by only stepping on the sand. Make sure you can do it, because it will be even harder at the end as you must stay off the edges of the sand.
  5. Once you have picked a satisfactory path, cover up the TNT with the same blocks as before.
  6. Place pressure plates over all the sand/gravel.

If anyone steps on one of the pressure plates with TNT under it, the TNT will explode causing the whole bridge to collapse! Note: You will need to have something under the TNT, perhaps more TNT or something easily destructible to make sure the TNT doesn't fall and fail to ignite the rest of the TNT.

False door pit[]

A false door pit utilises Redstone torches and pressure plated to drop an unsuspecting player

  1. Make a regular doorway. The ground blocks should be some form of stone or wood to disguise the pressure plates. Make sure that the door is not on the same block as directly in front of it.
  2. Dig a 2x1 hole in front of the door. If the door is placed correctly, there should be no room in front of the door.
  3. To the side of the door, dig a 4x2x3 hole.
  4. At the top of the pit, place a sticky piston with the ground block in front of it. The piston should not cover up the pit until activated. Repeat at the bottom of the pit.
  5. In between the two pistons, place any block and place a Redstone torch facing away from the pistons.
  6. Place a single piece of Redstone below the torch.
  7. If possible, place a regular piston between the two pistons' arms facing towards the block with the torch on it.
  8. 8. Cover up the pit with ground blocks and place the pressure plates! Some parts of the trap may still be visible, you can cover these up with walls.

Water traps[]

Water traps use water to suffocate, trap, or push the target. None of these traps will work on zombies, as they will turn into drowned after drowning, instead of dying. Players who use potions of water breathing will also be unaffected.

Fake water elevator[]

Cobblestone can be swapped for obsidian

Make a water elevator using soul sand bubble column, but without an exit at the top. The column will force the unfortunate player upward, where they will be trapped against the ceiling, unable to break their way out because of the fact that blocks break much slower underwater. Cobblestone can be swapped for obsidian. This can also be used reversely, with magma blocks, taking advantage of the fact players cannot swim upwards easily. In both cases, the players may not drown since they're in a bubble column, or you could make it more dangerous and put a sign with lava on the top but make sure to not have the blocks the lava is touching or is around is not flammable as it will burn.

Retrieval trap[]

Create a water current that drags the mobs down under a solid block. The current will hold the mobs under until they drown. The loot from the mobs will float, making the collection hard. If you use this trap to kill zombies, they won't die, but will turn into drowned instead. This trap will also not work on skeletons.

Whirlpool trap[]

Through clever use of magma blocks, you can pull the target down into water. It should be noted that it's possible to breathe while inside a bubble column, so this trap is not useful for drowning players.

Pufferfish pit[]

Dig a 1 block wide, 1 block long, 2 block deep pit with a magma block floor. Replace the 4 adjacent blocks to the air block at the bottom with trapdoors (make sure they open towards the magma so the pufferfish don't escape and die) and open them, then put a pufferfish in each one. Fill the pot with water, and (optional) add an open trapdoor in the hole, which mob AI sees as a solid block. The magma pulls it down and causes fire damage, while the pufferfish poison and damage the mob/player who fell in or was knocked in.

Note: This could be disguised as an elevator to a secret by putting the magma further down.

Resource requirements: 1 magma block, 4 buckets of pufferfish, 4 trapdoors (any), and 2 water buckets.

Lava traps[]

Lava traps usually use lava to burn the target, or distract them for an easier kill. Note that most of these traps will destroy the loot.

Lava staircase trap[]

This trap can be handy for players who want to deal with assailants. The player should lure the target into the staircase for this trap to be most effective.

  1. Dig a standard staircase down a way. The tighter the space available the better.
  2. After a certain distance, place a stone pressure plate in the staircase. It's suggested to place it so it blends in. In the schematic, a wooden pressure plate is used for visibility.
  3. Place redstone dust in an upward trail for a certain distance. Make sure it does not look different from any other part of the staircase.
  4. Connect the dust to a dispenser and put a lava bucket inside.

When the target steps on the pressure plate, it will be trapped by the lava running down the staircase. Even if they have Fire Resistance, it will take a long time to wade back up.

This trap can be expanded to make a handy escape mechanism. If you place the pressure plate on the upward side of the dispenser, the lava will flow down onto anyone chasing you. You could also make a hidden escape at the bottom. Just make sure you have a button to remove the lava.

With some clever piston work, the entire trap could be concealed except the pressure plate. Be wary of stepping on the trap yourself or placing the pressure plate in the wrong location.

There are many variations of this trap, so don't be scared to alter elements of it, especially concerning the direction (descending or ascending), who steps on the trap (you or assailant) and more.

Chest lava trap[]

  1. Build 2 rows of sticky pistons such that are facing each other and the rows are 4 blocks apart.
  2. Attach solid blocks to the rows of sticky pistons.
  3. Link the rows of pistons to redstone torches.
  4. Attach the trapped chest to the Redstone torches.
  5. Dig a hole below the sticky pistons and fill it with lava.
  6. Decorate the area around the trapped chest to attract players!

Lava pit[]

  1. Make a 3x3 pit at least 4 blocks deep.
  2. Place lava at the top, ladders in the middle, and water at the bottom.
  3. If you get mobs to go into the trap, they will burn in the lava and their drops should go into the water.

Lava door[]

Make a house, and right inside the front door make a pit with lava. Most players will likely notice the trap and avoid it, so it works only on really careless players.

Trapdoor lava pit[]

If the target should wander onto the pressure plate, good luck getting off!

Lava filler[]

  1. Make a stone room.
  2. Place a pressure plate in the room.
  3. Connect the plate to a dispenser with lava in it on the ceiling.

Capture traps[]

These traps don't actually kill the target. Instead another trap is often used, or the player can come later to kill captured mobs.

Sours: https://minecraft.fandom.com/wiki/Tutorials/Traps
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