Minecraft version history

Minecraft version history DEFAULT


Minecraft is never finished; it is constantly being developed further. Creators are constantly working on new content or updates. An update is a bundle of changes to official Minecraft game clients that are released periodically by Mojang Studios.

Updates to Minecraft may add, remove, or tweak features such as blocks, items, entities, and game mechanics.

NOTE:Alpha and Beta (that is, versions from June 30, 2010, to September 19, 2011) updates were only ported to the launcher. Unless one has downloaded third party mods or systems, the old sounds for doors, bows, and the like will not play.

Java Edition

  • Pre-classic, known otherwise as 'Cave Game' (May 10, 2009 - May 16, 2009)
  • Classic (May 16, 2009 - November 10, 2009)
  • Indev (December 23, 2009 - February 23, 2010)
  • Infdev (February 27, 2010 - June 30, 2010)
  • Alpha (June 30, 2010 - December 3, 2010)
  • Beta (December 20, 2010 - November 11, 2011)
  • Official game (November 18, 2011 - present)
    • 1.0 - November 18, 2011
    • 1.1 - January 12, 2012
    • 1.2.1 - March 1, 2012
    • 1.3.1 - August 1, 2012
    • 1.4.2 - The Pretty Scary Update - October 25, 2012
    • 1.5 - Redstone Update - March 13, 2013
    • 1.6 - The Horse Update - July 1, 2013
    • 1.7 - The Update That Changed The World - October 25, 2013
    • 1.8 - The Bountiful Update - September 2, 2014
    • 1.9 - The Combat Update - February 29, 2016
    • 1.10 - The Frostburn Update - June 8, 2016
    • 1.11 - The Exploration Update - November 14, 2016
    • 1.12 - The World of Color Update - June 7, 2017
    • 1.13 - The Update Aquatic - July 18, 2018
    • 1.14 - Village and Pillage - April 23, 2019
    • 1.15 - Buzzy Bees - December 10, 2019
    • 1.16 - Nether Update - June 23, 2020
    • 1.17 - Caves and Cliffs - 2021

Bedrock Edition

  • 1.16.210 - December 2020
  • 1.16.201 - December 15, 2020
  • 1.16.200 - December 8, 2020
  • 1.16.101 - November 23, 2020
  • 1.16.100 - November 17, 2020
  • 1.16.50 (iOS Only) - September 22, 2020
  • 1.16.42 (PS4 Only) - September 22, 2020
  • 1.16.40 - September 3, 2020
  • 1.16.21 (Switch Only) - August 20, 2020
  • 1.16.20 - August 11, 2020
  • 1.16.1 - June 29, 2020
  • 1.16.0 (Nether Update) - June 24, 2020
  • 1.15.0 (RTX Beta for Windows 10) - April 26, 2020
  • 1.14.60 - April 15, 2020
  • 1.14.30 - February 11, 2020
  • 1.14.20 - January 28, 2020
  • 1.14.1 - December 18, 2019
  • (PS4 Only) - December 14, 2019
  • 1.14.0 (Buzzy Bees) - December 10, 2019
  • 1.13.3 (iOS Only) - November 20, 2019
  • 1.13.2 (iOS Only) - November 14, 2019
  • 1.13.1 - November 12, 2019
  • 1.13.0 - October 29, 2019
  • 1.12.1 - September 2, 2019
  • 1.12.0 - July 9, 2019
  • 1.11.4 - May 23, 2019
  • 1.11.3 - May 17, 2019
  • 1.11.2- May 2, 2019
  • 1.11.1 - April 26, 2019
  • 1.11.0 - April 23, 2019
  • 1.10.1 - March 27, 2019
  • 1.10.0 (Village And Pillage Part 3) - March 19, 2019
  • 1.9.0 (Village And Pillage Part 2) - February 5, 2019
  • 1.8.1 - January 8, 2019
  • 1.8.0 (Pandas and Bamboo/Village and Pillage Part 1) - December 11, 2018
  • 1.7.1 - November 7, 2018
  • 1.7.0 - October 16, 2018
  • 1.6.2 - October 1, 2018
  • 1.6.1 - September 17, 2018
  • 1.6.0 (Phantoms) - August 28, 2018
  • 1.5.3 - August 7, 2018
  • 1.5.2 - July 24, 2018
  • 1.5.1 - July 20, 2018
  • 1.5.0 (Update Aquatic Part 2) - July 10, 2018
  • 1.4.4 - June 7, 2018
  • 1.4.3 - June 5, 2018
  • 1.4.2 - May 23, 2018
  • 1.4.1 - May 17, 2018
  • 1.4.0 (Update Aquatic Part 1) - May 16, 2018
  • 1.2.16 - April 20, 2018
  • 1.2.15 - April 12, 2018
  • 1.2.14 - April 4, 2018
  • 1.2.13 - April 3, 2018
  • 1.2.11 - March 8 & 9, 2018
  • 1.2.10 - February 7, 2018
  • 1.2.9 - January 16, 2018
  • 1.2.8 - December 18, 2017
  • 1.2.7 - December 14, 2017
  • 1.2.6 - December 6, 2017
  • 1.2.5 - October 21, 2017
  • 1.2.3. - October 18, 2017
  • 1.2.2 - October 4, 2017
  • 1.2.1 - September 26, 2017
  • 1.2.0 (Better Together Update) - September 20, 2017

Pocket Edition

  • 1.1.7 - September 15, 2017
  • 1.1.5 - August 3, 2017
  • 1.1.4 - July 19, 2017
  • 1.1.3 - July 6, 2017
  • 1.1.2 - June 23, 2017
  • 1.1.1 - June 20, 2017
  • 1.1.0 (Discovery Update) - June 1, 2017
  • 1.0.9 - May 18, 2017
  • 1.0.8 - May 4, 2017
  • 1.0.7 - April 20, 2017
  • 1.0.6 - April 11, 2017
  • 1.0.5 - March 28, 2017
  • 1.0.4 - March 9, 2017
  • 1.0.3 - February 8, 2017
  • 1.0.2 - January 19, 2017
  • 1.0.1 - January 6, 2017
  • 1.0.0 (Ender Update) - December 19, 2016

Pocket Edition Alpha

  • 0.16.2 - November 17, 2016
  • 0.16.1 - November 5, 2016
  • 0.16.0 (Boss Update) - October 21, 2016
  • 0.15.10 - October 3, 2016
  • 0.15.9 - September 22, 2016
  • 0.15.8 - September 15, 2016
  • 0.15.7 - August 31, 2016
  • 0.15.6 - August 10, 2016
  • 0.15.4 - July 28, 2016
  • 0.15.3 - July 9, 2016
  • 0.15.2 - July 7, 2016
  • 0.15.1 - June 27, 2016
  • 0.15.0 (Friendly Update) - June 13, 2016
  • 0.14.3 - May 19, 2016
  • 0.14.2 - April 26, 2016
  • 0.14.1 - April 5, 2016
  • 0.14.0 (Overworld Update) - February 18, 2016
  • 0.13.2 - February 3, 2016
  • 0.13.1 - December 16, 2015
  • 0.13.0 - November 19, 2015
  • 0.12.3 - October 22, 2015
  • 0.12.2 (Nether Addition Update) - October 11, 2015
  • 0.12.1 - September 9, 2015
  • 0.12.0 - July 29, 2015
  • 0.11.1 - June 4, 2015
  • 0.11.0 (Skins and Effects Update) - June 4, 2015
  • 0.10.5 - January 12, 2015
  • 0.10.4 - November 24, 2014
  • 0.10.3 - November 21, 2014
  • 0.10.2 - November 20, 2014
  • 0.10.1 - November 19, 2014
  • 0.10.0 - November 18, 2014
  • 0.9.5 - July 24, 2014
  • 0.9.4 - July 17, 2014
  • 0.9.3 - July 16, 2014
  • 0.9.2 - July 15, 2014
  • 0.9.1 - July 11, 2014
  • 0.9.0 - July 10, 2014
  • 0.8.1 - December 19, 2013
  • 0.8.0 - December 12, 2013
  • 0.7.6 - October 11, 2013
  • 0.7.5 - September 4, 2013
  • 0.7.4 - September 2, 2013
  • 0.7.3 - August 15, 2013
  • 0.7.2 - July 4, 2013
  • 0.7.1 - June 7, 2013
  • 0.7.0 - June 5, 2013
  • 0.6.1 - January 31, 2013
  • 0.6.0 - January 30, 2013
  • 0.5.0 - November 12, 2012
  • 0.4.0 - September 6, 2012
  • 0.3.3 - August 9, 2012
  • 0.3.2 - July 16, 2012
  • 0.3.0 - April 24, 2012
  • 0.2.1 - March 14, 2012
  • 0.2.0 - February 11, 2012
  • 0.1.3 - December 3, 2011
  • 0.1.2 - October 13, 2011
  • 0.1.1 - October 7, 2011
  • 0.1.0 - August 16, 2011
  • Minecraft: Pocket Edition Demo/Trial - June 8, 2011

See also

Sours: https://minecraft-archive.fandom.com/wiki/Updates

Minecraft Version History

Minecraft is available on most platforms including PS3, PS4, Xbox 360, Xbox One, Pocket Edition (PE), Java Edition (PC/Mac), Windows 10, Wii U, Nintendo Switch and Education Edition. Minecraft continues to release updates that add new blocks, items and mobs to the game. Find out what's new in your version of Minecraft.

Here is the version history for Minecraft on some of the more popular platforms.

Platform Version Status

Java Edition (PC/Mac) Platform

The PC/Mac platform (later renamed to the Java Edition in 1.12.2) was the first released by Mojang for the Personal Computer (PC) and Mac. It has the most complete list of features which includes game commands and cheats that are not available on other platforms. It was the first version that allowed you to program command blocks to build intricate structures or perform complex tasks. The Java Edition typically receives new features before other platforms.

This edition is designed to be controlled primarily by keyboard and mouse.

Xbox 360 vs Xbox One Platform

Minecraft for the Xbox 360 was released in 2012 and was the first console version of the game. Due to the hardware limitations of the Xbox 360, worlds were restricted in size. The Xbox One platform was later released in 2014. The improved hardware of the Xbox One allowed worlds to be much larger in size.

The Xbox 360 and Xbox One console editions have been designed to use the standard Xbox controllers rather than keyboard and mouse.

The available blocks, items and mobs within both the Xbox 360 and Xbox One have basically caught up now to the Java Edition version.

PS3 vs PS4 Platform

In 2013, Minecraft was released on the PS3 and was the second console version of the game. Due to the hardware limitations of the PS3, worlds were restricted in size. The PS4 platform was later released in 2014. The improved hardware of the PS4 allowed worlds to be much larger in size.

The PS3 and PS4 console editions have been designed to use the standard PS controllers.

The available blocks, items and mobs within both the PS3 and PS4 have basically caught up now to the Java Edition version.

Pocket Edition

Minecraft Pocket Edition (PE) version was the first version to be released for mobile devices. It was designed to take advantage of the touch interface on mobile devices. Initially, features were very limited. As new updates are released, additional items, blocks and mobs have been added.

Windows 10 Platform

The Windows 10 edition of Minecraft was released in 2015 and is now compatible with Pocket Edition and Xbox One allowing users to cross platform play.

Originally, Minecraft for Windows 10 had fewer features than the Java Edition as it had to remain compatible with the Windows 10 mobile devices. It is now basically caught up to the Java Edition version.

Wii U Edition

In 2015, Minecraft was released on the Wii U. This version is designed to use the Wii U Gamepad and the Pro Controllers, however, with the Patch 4 release you could now play with the Wii Classic Controllers.

The available blocks, items and mobs have basically caught up now to the Java Edition version.

Nintendo Switch Edition

On May 11, 2017, Minecraft was released on the Nintendo Switch. This version is designed to use the new Nintendo Switch Controllers.

The blocks, items and mobs available in this version of Minecraft are comparable to those in the other console editions such as PS, Xbox and Wii U.

Education Edition

In 2016, an educational version of Minecraft was released called Minecraft Education Edition. It is available to teachers and students for classroom use.

This edition is designed to be controlled primarily by keyboard and mouse.

As of February 1, 2017, the official 1.0 version of Minecraft Education was released which comes with a full complement of blocks, items, mobs and game commands.

Final Thoughts

With each release, Minecraft is bringing all of the platforms to the same feature-set. If there isn't a block, item or mob in your version of Minecraft yet, chances are, it will be added very soon.

Sours: https://www.digminecraft.com/version_history/index.php
  1. Tobacco leaves images
  2. Loader joystick valve
  3. 70s disco hats
  4. Herb plant stands

Version History


[hide] VersionDate of AdditionAdditions Summary
0.8.2April 2, 2014[1]

0.8.2 (Amazon Fire TV)

  • First release for the Amazon Fire TV
  • Added controller support Amazon's Fire TV controller
  • Added interface for controller features
  • Reduced amount of options
0.8.1December 19, 2013



  • Charcoal texture changed to 1.6 texture


  • MCPE-4495 Liquids not showing up to other players over LAN
  • MCPE-6187 Baked Potatoes missing name and description
  • Realms
  • Forceclosed duplication glitch


  • Infinite Bone Meal
  • No pickup animation
  • Minecarts sometimes spin out of control
  • Baked Potatoes have incorrect name
  • Signs burn on contact with fire (iOS)
  • Game Crashes when placing signs
0.8.0December 12, 2013




  • General:
    • Mining speed in Creative mode increases at/near mining distance limit (8 blocks per second)
  • Blocks/Items:
    • Bone Meal
      • Nerfed like in the PC edition
      • Can grow Ferns and Tall Grass in survival and creative
      • Now grows Sugar Cane to maximum height (exclusive to MCPE)
      • Pumpkin and melon stems only grow by one when bone meal is used
      • Flowers now spawn other flowers when Bone Meal is used
    • Fire and lava now ignite TNT.
    • In creative mode, players stop burning as soon as they exit fire/lava
    • Redstone Ore now drops Redstone when mined
    • Sideways pointing wood blocks
    • New bow rendering & animated items
    • New visual effect for burning mobs
    • Remade painting rendering
    • Eating particles are shown to look like the food being eaten rather than random pixels from the food.
    • Thrown eggs now spawn babychickens
    • Wooden tools can now be used as fuel.
    • Lava buckets can now be placed in furnace to smelt items (100 items)
    • Improved Signs and Chests synchronization lag in multiplayer
    • Sand and Gravel now spawn resources when falling on torches, etc.
    • The textures of some blocks are randomly rotated, for a more natural effect
    • Flowers
      • Position is now randomized
  • Graphics:
    • 3D Clouds with new tessellation algorithm
    • Held items are now rendered in 3D, and bob up and down slightly when idle and sway to the side when turning.
    • Lighter colored Water, Sky, and Grass
      • Water fades to non-transparent in the distance (iOS only)
    • Mipmaps (iOS only)
    • Refactored most of the rendering to use indexed VBOs
      • Remade arrow model
      • Inventory is now rendered using cached VBOs
      • New sky rendering using a triangle fan
    • Separated far and near chunks in two queues for performance reasons
      • Fog only on far chunks
      • Transparency only on near chunks
      • Alpha-test-only layers are hidden in far chunks
    • Lighting:
      • Stencil Shadows
      • Dynamic PC-like lighting on entities
      • Ambient light tinting on entities
      • Light direction depends on sunlight direction on entities - affects shadows (exclusive to MCPE)
  • Inventory/GUI:
    • Creative Inventory Additions:
    • New Creative Inventory, with four item categories
    • Hotbar now saves on Creative worlds
    • Items being moved to/from a chest is now correctly rendered.
    • Transparent hotbar
    • Tapping the now closes the inventory while open
    • Craftable recipes are shown first in the crafting screen
    • If there is 99+ of an item in the inventory, it now shows the actual quantity in crafting table, rather than 99+
    • When selecting an item in the inventory it replaces the one in the selected slot
    • Changed the flow of Inventory for the Armor/Crafting screens so that the back button goes back to Inventory
    • Moved Grey Wool in the right inventory slot
    • Ice is not transparent anymore in the hotbar
  • Items that are not supposed to be in the game no longer have a red background in the hotbar/inventory
  • Mobs:
    • Breeding
    • Improved Mob AI System (Mobs swim over deep water, and hostile mobs are now more intelligent)
    • Baby animals follow the adult animal of their species
    • Animals follow the player when holding wheat (cows and sheep), seeds (chickens) or Potatoes/Beetroot/Carrots (pigs)
  • Sheep have the color overlay of its wool around its face and when sheared (iOS only).
  • Increased speed for spiders
  • New defaults and changed options:
    • Added far (256) and farthest (400) rendering distances
    • Removed smooth lighting (now always on)
    • Fancy is now default on
    • Default rendering distance is now far
  • Textures:
    • Brought all textures from PC
    • New texture atlas and texture generator script




  • There is no animation for picking up items
  • When putting a stack of items to/from a chest, one of the items briefly appears to stay in the slot.
  • When holding two stacks with different quantities, one being 64, the other appears as a duplicate of the aforementioned stack.
  • The circle that appears when destroying blocks unnexpectedly disappears, only reappearing when the game is force closed.
  • Igniting a certain amount of TNT in creative occasionally drops recources for blocks that otherwise wouldn't.
  • In the inventory, clocks always appears as noon and compasses always points down.
  • Beds have white texture underneath.
  • Baked Potatoes have incorrect description.
  • Chickens do not follow the player if holding melon seeds.
  • No realm support for iOS
  • Nether quartz double slabs are the old texture of nether quartz blocks
0.7.6Android - October 11, 2013

iOS - October 16, 2013



  • New app logo
  • New keyboard design for iOS 7 (iOS only)
  • Realms servers are now displayed in alphabetical order.
  • An "Invited to Realms Alpha?" option which moved the login button to the options menu.
  • The 'Disconnected from server' kick message has been replaced with a proper kick screen.


  • Realms Fixes
  • Crash bug fixes
  • Players can now throw eggs on Realms.
  • Trapdoors fixed
  • Doors fixed


  • Bows look like they are about to shoot in hand.
  • Throwing eggs,snowballs,or using a bow or eating in survival requires tapping and holding on a reachable block.
0.7.5Android - September 4, 2013

iOS - September 12, 2013



0.7.4Amazon - August 31, 2013

Google Play and iOS - September 2, 2013



  • Added an "External" button in the edit section of world create menu, for IP-connecting to servers.
  • Added a very faint sound when tools break, as well as a sound when flint and steel is used.
  • Tapping and holding Flint and Steel on a Creeper will cause the creeper to start explosion countdown.
  • The Splash now changes every time a world is quit.
  • Added commands, however when attempting to use any command "Error: Command not found" displays.
  • Added chiseled quartz to survival mode.
  • The moon now has different phases.


  • Fire now has idle sounds when the player is within proximity.
  • Clouds are now slightly darker, to correspond to the cloud color in PC.
  • The orbit size of the sun and moon around the player has been increased, fixing a sun and moon size problem, as well as the sun appearing in front of the clouds.
  • The sun now disappears during night and vice versa, fixing MCPE-4925.
  • After eating food, a burp can be heard.
  • Flint and Steel now produces different sound when it comes to burn something.
  • Eggs can be thrown rapidly if you keep on tapping and holding the screen in both creative and survival.
  • Fire now has a different sound when burning.
  • Each message displayed by the server now has a tag (e.g. 'Disconnected from server' now reads '<error> Disconnected from server').


0.7.3August 15, 2013



  • Sun, Moon, stars, sunrise and sunset.
  • Improved title screen
  • Pocket realms improvements:
  • Double Chests
    • When Chests are put together, if you had items in the left chest they will appear at the bottom, not the top. Items from the right chest will also appear on the top. Make sure there is nothing in the chests, it may cause you to lose items.
    • Chests now have an open/close animation.
    • The Player can open chests in creative, but not look inside; they will immediately close.
  • Quartz slabs


  • Added more friction when flying in Creative Mode (iOS).
  • Wooden slab material changed to wood instead of stone. Wooden Slabs stored from before 0.7.3 are tagged as Fake Wood Slab and drop regular wooden slabs when mined.
  • Mobs now light on fire under sunlight.
  • When creating a new world,the default name shows "My World".


  • MCPE-4546 - You can't type capital W in world or seed
  • MCPE-4122 - Glowing Obsidian can yield resources with an Iron pickaxe, but obsidian can only be mined with a Diamond one
  • MCPE-3989 - Inventory bug (throwing items in hand while in a gui)
  • MCPE-3988 - Furnace crash bug *SEVERE*
  • MCPE-39 - Wooden Slab hard to break w/ Axe (easy w/ pick)


  • All leaves placed will instead place oak leaves.
  • Double chests turn dark when placing a block over it, but only on a certain side.
  • Falling into the void causes the player to fall infinitely, rather than die.
  • Sun, moon, and stars appear to follow the player.
  • When the hide GUI option is on and you go in your inventory the select blocks appears to be the color of the sky
  • On multiplayer, the client cannot hear the chest sound.
  • Still cannot type capital W in create world screen.
  • Crafting wood slabs only returns one slab.
    • The new double wood slabs still don't burn, although break with an axe.
  • Using a bucket causes the bucket to be moved to the inventory, and if there is no space for it, the bucket will be deleted.
  • Chests are flat when held or on the ground
  • The break circle is over sized on iOS devices
  • Pressing the back button (Android) in the chest interface will exit the player to the menu screen, although the world you are in still proceeds, leading to a large amount of other bugs:
    • Pressing the options button on the title screen will show the options menu as if you were in the world still, transparent showing your game in the background.
    • Reentering your world normally will cause the screen to violently shake, making it impossible to walk anywhere. This causes your own world to show up to you as a server. If you enter the server, you may walk for a few seconds, then it will kick you and say UNABLE TO CONNECT.
  • Sandstone stairs aren't craftable on survival.
  • Pillar and Chisled Quartz aren't craftable in survival.
  • Rarely the splash text will be invisible.
  • Lava buckets are unusable in the furnace.
  • When creating new worlds on creative, sometimes the inventory has double chest properties.
  • Cannot make double chest on Realms.
  • Skeleton missing abdomen.
  • Sun appears in front of clouds.
0.7.2July 4, 2013



  • Nametags for multiplayer
  • Player List
  • Pressing "Edit" on the world selection screen now shows world seeds.


  • Chat is easier to use (Unicode support)
  • Slight GUI change
  • Added more friction when flying in Creative Mode (Android).
  • Added new sound to Zombie Pigman.
  • Added symbols in Minecraft font to use in chat.
  • Sleeping now takes a shorter time (equivalent to PC).
  • The multiplayer servers now show up at the top of the play menu, rather than the bottom.


  • MCPE-389 - Loading a world with a dot after the name
  • MCPE-1723 - Inability to type the "ñ" letter and the accents (á,é,í,ó,ú)
  • MCPE-2956 - Armor disappearing
  • MCPE-3963 - Item Display Name
0.7.1June 7, 2013



  • The logo appears to have an updated look on the title screen.


  • MCPE-1691 - D-pad too small to play.
  • MCPE-2407 - Game crash when signs destroyed.
  • MCPE-2453 - Furnace broken.
  • MCPE-2458 - Messed up fire animation.
  • MCPE-2461 - Eating animation missing.
  • MCPE-2541 - Armor can't be removed.
  • MCPE-2757 - Creating Realm Server Fails without Error Message.
  • MCPE-2946 - GUI on sub 6 inch 1080p Phones.
  • Cows can be milked in creative, but then, there won´t be empty bucket.
  • Fixed losing milk buckets when crafting cake.
  • Fixed not being able to obtain water with buckets in split-touch controls.
  • Fixed opening another available world when creating a new world while scrolling.


  • MCPE-2464 - Item names not correct.
  • MCPE-2873 - Incorrect Dark-leave texture block (Survival and Creative).
  • MCPE-3857 - Empty buckets can destroy water blocks (Survival and Creative).
  • MCPE-3956 - When you pick up water, lava or milk with the buckets, the bucket will disappear from the hotbar, and will be moved to the inventory.
  • MCPE-3992 - D-Pad too big for QVGA devices
0.7.0June 5, 2013




  • Lava Texture is now animated.
  • The size of the circle that appears when destroying blocks is adjustable along with the adjusting the D-pad size.
  • Connecting players inventory is now saved on server.
  • Revamped Menus
    • New title screen with Play, Play on Realms and Options buttons.
      • In the Play section you can play in your world locally.
      • In the "Play on Realms" section you can play online by creating or joining a Pocket Realms server (you have to be invited by the host).
    • The Options section, which can also be accessed ingame, and has four subsections.
      • Game
        • Ingame username, difficulty (peaceful or normal are the only options at the moment), 3rd person view & local server multiplayer
      • Controls
        • Sensitivity, invert Y-axis, lefty, play with touch, D-pad size, split controls & vibrate when destroying blocks
      • Graphics
        • View distance, fancy graphics, beautiful skies, animated water, smooth lighting, & hide GUI (The equivalent of pressing F1 on Minecraft Pro)
      • Sound
    • Not all options are available on all devices


  • MCPE-131 - Dyes sometimes show up as the wrong color when holding in hand.
  • MCPE-173 - No water animation. (iOS)
  • MCPE-381 - Bows aren't destroyed after taking maximum damage.
  • MCPE-404 - Can't enter seed on T-mobile G2
  • MCPE-1212 - Torch placement is incorrect.
  • MCPE-1296 - Breaking a door destroys or duplicates it.
  • MCPE-1366 - Crash when TNT blows up Paintings.
  • MCPE-1896 - Cannot see what seed is being entered.


  • MCPE-2407 - game crash when signs destroyed
  • MCPE-2453 - Furnace broken
  • MCPE-2458 - Messed up fire animation
  • MCPE-2461 - Eating animation missing
  • MCPE-2464 - Item names not correct.
  • MCPE-2475 - Milk bucket fills in creative, but then no empty bucket to pick up water/lava.
  • MCPE-2541 - Armor can't be removed
  • MCPE-2564 - Can't pick up water when using split touch controls
  • MCPE-2680 - Cake takes away buckets along with milk
  • Wrong textures when placing dark-leave block.
  • Can´t see when the player throw snowballs in multiplayer
  • Attempting to create a new world opens another available world while scrolling.
  • Fire doesn't activate TNT.
  • Torch will be destroyed if water is in the top of it (Survival).
  • Zombies and skeletons doesn't get on fire when its day time.
  • Diamond Pickaxe shows as Shovel in 3rd Person view.
  • Chickens spawned from eggs have 5 hearts (10 hp) instead of the regular 2 hearts (4 hp).
  • Chickens spawned from eggs are full grown adults instead of chicks.
  • In the Options menu, there is no "Vibrate When Breaking Blocks" option on iPhone 4 and iPhone 5.
  • MCPE-2569 - Opening Chat Places a Block If the Block Can Be Placed
0.6.1Android - January 31, 2013

iOS - February 2, 2013



  • Crash Bugs: multiplayer chests and Sign input
  • Newly put on armor items would overwrite old if it wasn't removed first.
  • Half slabs get stuck in "upper" position.
  • Xperia Play controls (Android)
  • Sandstone, Nether Quartz and Stone Brick stairs having random texture
  • Nether Quartz stairs not having a language file name
  • Sand and Gravel no longer disappear when falling.
0.6.0January 30, 2013


Notice for Android users: Starting with this update, Minecraft Pocket Edition requires Android 2.3 or later. This means the game no longer supports Android 2.1 or 2.2, but you will still be able to play older versions of Minecraft Pocket Edition.



  • Recipes for crafting slabs give 6 slabs instead of 3 (as in PC version).
  • Nether Reactor spawns Netherrack blocks instead of Obsidian.
  • The fog and sky color have changed.
  • Sheep look different.
  • Sheep can be colored with dyes.
  • The Nether Reactor now spawns more items.
  • Cows drop Leather.
  • When holding a slot in the hotbar, to toss an item out, the frame of the bar turns green as well.
  • Melons can be crafted with 9 melon slices.
  • (For some Android devices only) The way to go to the pause menu, is to use (<-) instead of (|=|)


  • MCPE-143 - Doors, trap doors and ladders does not drop correctly in survival when adjacent to destroyed blocks
  • MCPE-356 - Blocks placed where ice was don't show up in multiplayer
  • MCPE-581 - Two stone bricks in creative menu
  • MCPE-591 - No description for Paintings or Glowstone
  • MCPE-592 - Melons grow back nearly instantly
  • MCPE-612 - Melon seeds have pumpkin seed sprite
  • MCPE-613 - Paintings deflect arrows
  • MCPE-642 - Cactus can't grow on sand block near water
  • MCPE-668 - Charging the bow breaks pictures
  • MCPE-717 - 1 melon stem can produce 2-4 melons
  • MCPE-722 - Torches when placed underwater do not drop
  • MCPE-883 - Wrong sugarcane drop from the reactor and creative mode
  • Melon Slices had a red background.


  • When placing blocks/signs after the update released, the next time you load the world, the blocks disappear.
  • Sugar Cane has a red background
  • Pixel bug when you see yourself move in the armor interface.
  • False armor description
  • Nether Quartz, Sandstone, and Stone stairs vary depending on which direction they are place.
  • When damaged, only the helmet of the entire armor set turns red.
  • When dyed Sheep are hurt, the sheep's legs can be seen through.
  • When placing a torch on the floor of a one-block wide space, the torch will be placed on the wall instead.
  • When sand and gravel falls, they will disappear often.
  • There is no description for melon seeds.
  • When the block a Sign is placed on is broken, the Sign won't drop.
  • Explosions may not destroy blocks.
0.5.0November 15, 2012




  • Food heals more health
    • MCPE-20 - Food not restoring the right number of hearts
  • Easier to get out of bed
    • MCPE-51 - Bed: Respawn at the wrong height?
    • MCPE-105 - You can't exit your bed with Split Touch controls
  • Sleeping now restores health
  • Health bar is now displayed at the top-left of the screen and not above the hotbar anymore
  • The game is less foggy
  • When jumped on, crops turn back to dirt.
  • Sugar Cane can now be grown on sand.
    • MCPE-408 - Sugarcane is unable to be placed on sand
  • Mushrooms can now be farmed.
  • The name of a selected item or block is displayed over the hotbar.
  • New animations for Zombies, Skeletons and Zombie Pigmen


  • MCPE-1 - Trapdoors can't be crafted in survival
  • MCPE-2 - No description at Smooth stone in crafting bench
  • MCPE-4 - You can't leave your bed when sleeping
  • MCPE-6 - No explosion sound when creeper explodes
  • MCPE-7 - Seeds drop below grass block when using hoe
  • MCPE-11 - Survival bugs: Crop tiles survives farmland destroyed underneath them
  • MCPE-14 - When destroying the top half of a bed in creative mode, it give a bed back as a resource
  • MCPE-17 - TNT, Flint and Steel and Stone Bricks aren't available in the creative mode inventory
  • MCPE-18 - Grass block not available in Creative mode inventory
  • MCPE-23 - Door Duplication
  • MCPE-27 - Not possible to activate peaceful mode
  • MCPE-29 - Trapdoors can be placed on transparent blocks like flowers, saplings, glass etc.
  • MCPE-30 - Placing door on a farmland will create a floating half-door
  • MCPE-46 - Torch can be placed on side of fence
  • MCPE-57 - Multiplayer infinity bone meal
  • MCPE-93 - Players sleeping in a bed can be pushed off the bed
  • MCPE-115 - Breaking block with torch on it
  • MCPE-134 - Can't sleep with my half slabs around a bed
  • MCPE-160 - Lava burns character when lava is several blocks away
  • MCPE-172 - Stone bricks: Missing description
  • MCPE-189 - Missing Fence Sound Effect
  • MCPE-190 - Farmland and other plants bug
  • MCPE-216 - Steel and flint don't take damage
  • MCPE-218 - Bed: Should sleep when pressing the bottom end
  • MCPE-237 - Extra Feathers For Player 2
  • MCPE-261 - Player can fly out of the world
  • MCPE-269 - Using an item can sometimes attack animal/player when not facing them
  • MCPE-272 - Animals sometimes never respawn in a map
  • MCPE-303 - Sleeping at the edge of the map causes you to spawn really high in the sky after you die
  • MCPE-345 - Torches Jumping off Fences
  • MCPE-370 - Trapdoor placement bug
  • MCPE-382 - Player 1 places torches on ground, but player 2 sees them on the wall
  • MCPE-387 - Stuck when walking down side of fence when reaching closed gate
  • MCPE-390 - Cannot select stone brick stone in creative
  • MCPE-422 - Crash when loading saved world
  • MCPE-491 - Disappearing trapdoors


  • Worlds crash when a player tries to open a chest.(On some devices)
  • Sometimes when harvesting seeds with a hoe, the seeds still go through the block it was harvested from.
  • The tooltip/name for block for the Cyan flower says "Rose"
  • Melons grow multiple melons
  • The seeds for the melons are pumpkin seeds from the PC version
  • Melon slices have a red background
  • Paintings and Glowstone don't have a description.
  • There are two stone bricks in the creative inventory (iOS only)
0.4.0 rev 2 (iOS)September 14, 2012
  • Added support for iPhone 5 resolution


  • Explosions now destroy ground
  • Creative blocks:
    • TNT (note: cannot be activated due to absence of Flint and Steel)
    • Trapdoors
    • Stone Bricks
0.4.0[3]September 6, 2012




  • Zombies now drop feathers.
  • Made the day longer
  • Limited the total number of a given monster type.
  • When using an item, the player’s movement speed is decreased.
  • Snowballs can now be thrown.
  • Animal spawning (being worked on)


  • Monsters could spawn indoors.
  • Added fall damage for clients.
  • Players could hit each other far away.
  • Incorrect bow rendering in 3rd person view.
  • Missing particles after critical arrows
  • Stairs reverted to their basic blocks when destroyed
  • Charging the bow could destroy certain blocks (flowers, torches), or interact with blocks.
  • The game crashes if the player is killed while having charging a bow.
  • Connecting players could die in Creative mode.
  • Dark leaves sometimes have Crafting Table texture.
  • Wrong crafting table size for Xperia Play
  • Bow doesn't take damage when used.
  • Non-dark brown tree trunks are now added back to the game (you may need to start a new world as host).
  • Destroying a door could leave half a door.
  • Missing spider death sound on iOS.


  • Seeds fall through the grass block they are collected from.
  • Trapdoors cannot be crafted in survival.
  • Placing a block over planted seeds destroys the seeds.
  • Mobs still move when game is paused.
  • Food doesn't regenerate as much health as it should (bread labeled "heals 2 and a half hearts" heals only one, apples and raw meat heal one and soup and cooked meat heal only two).
  • Creepers spawn indoors.
  • The description for Stone Bricks in the crafting menu says "tile.stonebricksmooth: couldn't find desc"
  • When sleeping and your finger is moving above the torch, the flame particle will move awkwardly.
  • Creeper spawn ratio is high.
  • Bows have glitched textures sometimes for humans and skeletons.
  • Food animation for third person doesn't work
  • Explosions are silent (All you hear for creepers is "sssssss" and the creeper disappears)
  • Explosions usually does not destroy ground, only snow.
  • If one places a door on a torch, wheat, or other transparent blocks, the door is immediately destroyed but sometimes drops two doors upon destruction. It is possible to get infinite doors this way.
  • One can place a torch on the side of a fence, however, due to a lack of a surface to connect to, the torch appears to be placed on air or on the block next to the block the fence is on. A block update does not fix this, and the torch remains until either it or the fence is destroyed.
0.3.3August 9, 2012




  • Item decay time extended to 5 minutes
  • 6 slot hotbar for all devices
  • Improved brightness
  • Falling from certain heights plays a bone breaking sound.


  • Removed Fire, fixing a bug where fire would spread throughout an entire world after a single flammable block had been set aflame by lava.
  • Corrected crafting recipes for furnace, Block of Iron, Lapis Lazuli Block, Block of Gold and Block of Diamond.
  • Fixed furnace crash bug.
  • Sapling/leaves fixes.
  • Crafting doors now requires a crafting table.
  • Torches can now be placed on fences.
  • Dandelion Yellow dye no longer appears as an egg in MATTIS or the hotbar
  • A bug where cactus and door placed next to each other would remove the bottom door block (and top one if a 2 level cactus).
  • Removed particles from spawning when you hit the edges of the world.
  • Stairs now block light.
  • Some sounds that are missing can now be heard: cow hurt sound, the sound when you break glass/ice.
  • A bug where fence gate would not appear in the user’s hand but in the world.
  • If the player stands on a slab and creats another one, the player falls through both slabs.
  • Swords (and other tools) now take damage from attacking mobs.
  • Golden tools are no longer more resistant than wooden tools.
  • The rear end texture is upside down on some animals.
  • The D-pad on iPad no longer/rarely intersects with the item slots.
  • Users can no longer place sugar cane in water.
  • Dark green leaves have correct textures when cut by shear.
  • Blocks placed on snow aren’t duplicated in multiplayer.


  • Torch lighting not as effective.
  • Bows don't lose durability.
  • Sometimes when holding a bow, it shows the bow and the arrow.
  • When aiming using a bow in third person mode, the bow is above the hand.
  • Some sounds are missing: Spider's death sound, etc.
  • Drawing back an arrow destroys non-solid blocks when aimed at.
  • Dandelion Yellow and Bone Meal sometimes appear as green dye in hand and also in third person mode.
  • Hostile mobs have incorrect health (for example, Zombies now take up to 2 hits with a Diamond Sword.)
  • Sometimes aiming with a bow crashes the game and some of your items in a furnace are deleted.
  • The animation for drawing back the bow has gaps in between the pixels.
0.3.2July 16, 2012




  • Less flickering/Z-fighting on some devices.
  • Having one of an item or block no longer displays the 1.
  • Mobs have correct health.
  • Fixed rendering of fence gate and half block in hand.


  • Saplings aren't available in Creative.
  • Saplings aren't visible in the hotbar.
  • Dandelion Yellow is shown as an egg (and vice versa) in MATTIS and the hotbar.
  • Swords don't lose durability when attacking mobs.
  • Crafting an iron block only requires 6 iron ingots, but an iron block yields 9 iron ingots.
  • Crafting a Wooden Door only requires 4 Wooden Planks.
  • Crafting Stairs only require 3 of the required material, but generates only one Wooden Stair (i.e. 3 Wooden Planks for 1 Staircase).
  • Furnaces and Ladders require 5 Cobblestone and 5 Sticks respectively.
  • Tapping on a furnace crashes the client in (MP)Creative.
0.3.0 (Android)April 24, 2012

Still Called 0.3.0 in the changelog

  • Fixed Icons Bug
  • More inventory space
  • Smaller GUI
0.3.0April 24, 2012





  • Bookshelves drop 3 bookshelves rather than 3 books when destroyed.
  • Items have wrong images.
  • Game force closes upon opening on some devices.
  • All items are craftable, with or without a crafting table. (Tested on Xperia Play only)
  • Game restarts the device upon opening on some devices. (Tested Xperia play)
  • When trying to craft brick slabs or brick stairs, the game thinks you have one brick rather than infinite.
  • There are two torch recipes for crafting, however one requires charcoal and is unusable.
  • With wooden slabs, the dropped icon and the icon in your hand is a stone slab.
  • If you have one block or item in a slot, a 1 appears next to it.
  • Despite having no furnace, iron ore can still be mined and dropped. It appears invisible in the inventory but can be placed.
  • Leaf blocks have the texture of crafting table sides when held, do not stack, and have a durability bar.
  • In Survival Mode, doors cannot be collected when broken.
  • Sugar cane drops its item icon in Creative mode, and you can "pick it up".
  • If you drop an item and two different blocks, the axe symbol shows the infinity symbol rather than a 1 after being picked up.
  • Stone slabs are unobtainable in Survival Mode.
  • Swords do not lose durability when used on a mob, only when used to break blocks.
  • When the limit of blocks is reached, it can still be crafted, but it won't produce anything.
  • Crafting a wooden door requires four wooden planks and can be crafted without a crafting table, unlike the PC version, requiring six wooden planks using a crafting table.
  • Lava relentlessly spreads fire all over a world, also allowing water to be set on fire.
  • On rare occasions, charcoal will drop from coal ore instead of the usual coal. This is the only way to use the seemingly unusable torch recipe.
  • Cameras are very glitchy.
0.2.1 alpha2 (Android)March 17, 2012
  • Major bug fix for some tablet devices and smart Phones in which the game was unable to open.
  • Acer Iconia Tab A500 fixed
0.2.1March 14, 2012




  • Flying is changed; ascend/descend by sliding from the center button to the up/down button.
  • Bigger screens have more hotbar icons.


  • Blocks now have 'cracking' animation when you destroy them.
  • The circle shown when breaking blocks is sharper.


  • Enabling Split Touch mode once makes the game crash (without error message) on starting (old or new) world. Even uninstall/install cycle won't help (Acer Iconia).
  • When flying above the height limit in third-person, the player turns invisible.
  • No breaking animation is displayed while unerwater.
  • Other players die in creative multiplayer if they go into lava.
  • In creative mode, flying above the height limit lets you walk on the edge of the world, on top of the block invisible bedrock found in the files of the game.
  • Sometimes in multiplayer, if you a place a block, the game puts another block on top of the block you just placed.
  • When someone dies in multiplayer, rarely they will be invisible and zombies will not attack the invisible player.
  • If you host a game, you will suffer from fall damage but others who join will not. If you join a game, you will not suffer but the host of the game will die from fall damage.
  • The outer circle while you're breaking a block (using normal controls, not split touch) usually disappears.
  • You can put cacti on any block as long as it has snow on top of it.
0.2.0 (Android)February 11, 2012

Still Called 0.2.0 in the changelogFixes

  • Major bug fix for some phones that crashed while trying to create a new world
0.2.0iOS - February 17, 2012

Android - February 11, 2012


Survival Update


  • New Game Modes
    • Creative (All worlds created before alpha 0.2.0 will be in creative)
      • Flight ability - Tap the jump button twice to initiate flight. From there, double tap and hold up or down to ascend or descend respectively.
    • Survival
      • Crafting not yet available.
        • Because of this, stone shovels, stone pickaxes, stone axes, shears, stone swords, ladders, torches, wooden doors, fences, fence gates, wooden planks, Bricks, stone and wooden stairs, stone slabs, and 13 of the 16 colored wool blocks (excluding light gray, magenta, and orange), glass, and leaves are included in survival mode
      • Day-night cycle
      • Although it is Survival, the user can still see the blocks as though in Creative mode, but cannot use them unless having gathered the respective material.
        • This effectively works as the Inventory, but lacks to standard 2x2 crafting grid from the original inventory.
      • Some materials (Tools and anything that can not be naturally acquired) are in infinite stacks which is indicated by ∞ (infinity) symbols.
      • When an item that has not been gathered is selected, the player's fist is shown.
      • Added Hitpoints Bar same as computer version (health will slowly regenerate, similar to peaceful difficulty in the computer version).
      • Added Oxygen bar when under water, adding the ability to drown and die.
      • Added Death with options to respawn or go to main menu.
      • Zombies spawn at night.
      • When breaking materials, any material can be gathered regardless of what tool is used.
  • Mobs
  • Blocks
  • Tools
    • Stone Shovel
    • Stone Pickaxe
    • Stone Axe
    • Stone Sword
    • Shears
      • Shearing a sheep requires tapping and holding on the sheep, similar to breaking a block. Simply tapping on it hurts the sheep and eventually kills it (8 hits).


  • When attempting to type in a seed, the virtual keyboard covers up the box you type the seed into and you cannot see what you are typing.
  • White wool is unobtainable.
  • Stone blocks are unobtainable in Survival.
  • There is no fire displayed when zombies burn in sunlight.
  • Mobs can be hit through glass.
  • Fence gates are not displayed when selected.
  • Mobs can be hit through doors when looking through the window part of the door.
  • Sugar cane is unobtainable in survival.
  • Placing ladder on a block with a thin snow layer on it and no block behind it makes it invisible, with its normal hitbox, until a block directly adjacent to it is updated. The ladder will then drop as a collectible item (lighting updates via torch do apply).
  • When killed by another player, items that weren't even obtained by the player will appear (e.g.: obsidian, etc.)
  • Fences are sometimes invisible when placed close to water.
  • Block of Iron, Block of Gold, and Block of Diamond are not in the survival mode inventory.
  • Game crashes when trying to create a new world on some phones.
  • Sometimes the forward button doesn't work on right handed mode.[citation needed]
  • Sometimes the player can't collect items.
  • Trees that grow have a different Wood Block ID (oak) and color than the Wood blocks in your Inventory (pine), thus making it impossible to pick up oak logs.
  • Sugar Cane doesn't drop when mined.
  • When the bottom block of a Cactus is broken, it only drops one Cactus block instead of all that were above it as well.
  • Torches cannot be placed on fences.
0.1.3 (iOS)December 14, 2011

0.1.3 (iOS)

  • Fixed bug with opening dialogs after closing the options menu
  • Improvements in network chunk loading
  • Added an "Update game!" block used as placeholder for not yet supported block types
0.1.3 (Android)December 3, 2011

0.1.3 (Android)

  • Better tablet support
  • Less oversized ingame UI elements
  • Performance improvements, especially in Non-Fancy graphics mode
  • Added cacti to deserts
  • Added Turn Sensitivity setting
  • Improvements in network chunk loading
  • More sounds in J-version


  • Fixed a crash bug when connecting to some iOS server maps
  • Fixed blocks placed on snow were added incorrectly in multiplayer


  • When the game tries to generate a world the green "bar" will freeze and not generate a world on some phones. This crashes the game.
0.1.2 (iOS)November 17, 2011

0.1.2 (iOS)

  • First release for iOS devices
  • iOS exclusive controls.
  • Cacti, Iron Ore and other ores can be found in the game files, but are unobtainable.
0.1.2 (Android)October 13, 2011

0.1.2 (Android)

  • Third person view for all devices
  • Mirrored controls for left handed players
  • In-game sound toggle
  • Help text if license verification fails
0.1.1 (Android)October 8, 2011
0.1.1 (Android)October 7, 2011

0.1.1 (Android)

0.1.0 (Xperia PLAY)August 16, 2011

0.1.0 (Xperia PLAY)

  • Randomized worlds
  • Placing and destroying blocks
  • 37 blocks
    • Ladders that work like before Beta 1.5 for PC
    • Cyan Flower
    • Dandelion
    • Red and brown Mushrooms
    • Sugar Cane
    • Dirt
    • Gray, Pink, Lime, Yellow, Light Blue, Blue, Purple, Cyan, White, Red, Green, and Brown Wool
    • Wooden and Cobblestone stairs
    • Stone slabs
    • Sand
    • Sandstone
    • Leaves
    • Glass
    • Stone
    • Cobblestone
    • Wood Planks
    • Wood
    • Gold, Iron, and Diamond blocks
    • Bricks
    • Torches
    • Snow
    • Unavailable (These blocks are in the game generator, but not in the inventory management screen):
    • TNT (Block exists but cannot be selected ingame)
  • An unused file for a Camera
  • Ability to invite and play multiplayer on a world (wireless local area network)
  • Save multiplayer worlds on device
  • There is a file that is able to run on Android called minecraftpe.apk on the Minecraft Assets: minecraftpe.apk
Pre-releaseDate unknown


An early screenshot of the game.


  • The game looked exactly like the old Classic build on PC (bright green grass/leaves, no birch/pine trees).
  • There were clouds/sky in the game.
  • Inventory hotbar had smaller look and could handle 9 items.

Blocks& Items

Sours: https://sites.google.com/a/nyps.edu.sg/mcpe/home/version-history


2011 video game

This article is about the original video game. For the greater franchise, see Minecraft (franchise). For other uses, see Minecraft (disambiguation).

0000 video game

Minecraft is a sandbox video game developed by the Swedish video game developer Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before fully releasing in November 2011, with Jens Bergensten then taking over development. Minecraft has since been ported to several other platforms and is the best-selling video game of all time, with over 200 million copies sold and over 140 million monthly active users as of 2021[update].[18]

In Minecraft, players explore a blocky, procedurally-generated3D world with virtually infinite terrain, and may discover and extract raw materials, craft tools and items, and build structures or earthworks. Depending on game mode, players can fight computer-controlled mobs, as well as cooperate with or compete against other players in the same world. Game modes include a survival mode, in which players must acquire resources to build the world and maintain health, and a creative mode, where players have unlimited resources and access to flight. Players can modify the game to create new gameplay mechanics, items, and assets.

Minecraft has been critically acclaimed, winning several awards and being cited as one of the greatest video games of all time. Social media, parodies, adaptations, merchandise, and the annual Minecon conventions played large roles in popularizing the game. The game has also been used in educational environments to teach chemistry, computer-aided design, and computer science. In 2014, Mojang and the Minecraftintellectual property were purchased by Microsoft for US$2.5 billion. A number of spin-off games have also been produced, such as Minecraft: Story Mode, Minecraft Dungeons, and Minecraft Earth.


Minecraft is a 3Dsandbox game that has no specific goals to accomplish, allowing players a large amount of freedom in choosing how to play the game.[19] However, there is an achievement system,[20] known as "advancements" in the Java Edition of the game, and "trophies" on the PlayStation ports.[21] Gameplay is in the first-person perspective by default, but players have the option for third-person perspective.[22] The game world is composed of rough 3D objects—mainly cubes and fluids, and commonly called "blocks"—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a 3D grid, while players can move freely around the world. Players can "mine" blocks and then place them elsewhere, enabling them to build things.[23] Many commentators have described the game's physics system as unrealistic.[24] The game also contains a material known as redstone, which can be used to make primitive mechanical devices, electrical circuits, and logic gates, allowing for the construction of many complex systems.[25]

The default player skin, Steve, stands on a cliffside overlooking a village in a forest. In the distance, there is a small mountain range. The sun is setting to the right, making the sky turn pink and blue.
An example of Minecraft's procedurally-generated terrain, including a village and the default skin Steve

The game world is virtually infinite and procedurally generated as players explore it, using a map seed that is obtained from the system clock at the time of world creation (or manually specified by the player).[26][27][28] There are limits on vertical movement, but Minecraft allows an infinitely large game world to be generated on the horizontal plane. Due to technical problems when extremely distant locations are reached, however, there is a barrier preventing players from traversing to locations beyond 30,000,000 blocks from the center.[i] The game achieves this by splitting the world data into smaller sections called "chunks" that are only created or loaded when players are nearby.[26] The world is divided into biomes ranging from deserts to jungles to snowfields;[29][30] the terrain includes plains, mountains, forests, caves, and various lava/water bodies.[28] The in-game time system follows a day and night cycle, and one full cycle lasts 20 real-time minutes.

When starting a new world, players must choose one of five game modes, as well as one of four difficulties, ranging from peaceful to hard. Increasing the difficulty of the game causes the player to take more damage from mobs, as well as having other difficulty-specific effects. For example, the peaceful difficulty prevents hostile mobs from spawning, and the hard difficulty allows players to starve to death if their hunger bar is depleted.[31] Once selected, the difficulty can be changed, but the game mode is locked and can only be changed with cheats.

Standing on a flat grassy plain against a blue sky, there is a green zombie wearing a blue shirt and purple pants; a large spider with red eyes; a tall, black, slender creature with purple eyes; a green, four-legged creature; and a skeleton.
A few of the hostile mobs in Minecraft, displayed from left to right: a zombie, spider, enderman,[j]creeper, and a skeleton.

New players have a randomly selected default character skin of either Steve or Alex,[32] but the option to create custom skins was made available in 2010.[33] Players encounter various non-player characters known as mobs, such as animals, villagers, and hostile creatures.[34] Passive mobs, such as cows, pigs, and chickens, can be hunted for food and crafting materials. They spawn in the daytime, while hostile mobs—including large spiders, skeletons, and zombies—spawn during nighttime or in dark places such as caves.[28] Some hostile mobs, such as zombies, skeletons and drowned (underwater versions of zombies), burn under the sun if they have no headgear.[35] Other creatures unique to Minecraft include the creeper (an exploding creature that sneaks up on the player) and the enderman (a creature with the ability to teleport as well as pick up and place blocks).[36] There are also variants of mobs that spawn in different conditions; for example, zombies have husk variants that spawn in deserts.[37]

Minecraft has two alternative dimensions besides the overworld (the main world): the Nether and the End.[36] The Nether is a hell-like dimension accessed via player-built portals; it contains many unique resources and can be used to travel great distances in the overworld, due to every block traveled in the Nether being equivalent to 8 blocks traveled in the overworld.[38] The player can build an optional boss mob called the Wither out of materials found in the Nether.[39] The End is a barren land consisting of many islands. A boss dragon called the Ender Dragon dwells on the main island.[40] Killing the dragon opens access to an exit portal, which upon entering cues the game's ending credits and a poem written by Irish novelist Julian Gough.[41] Players are then teleported back to their spawn point and may continue the game indefinitely.[42]

Game modes

Survival mode

The player attempting to make a stone axe by placing the required materials into the crafting grid, a 3x3 block of item spaces hovering over the standard inventory, which is filled with other items.
The crafting menu in Minecraft, showing the crafting recipe of a stone axe as well as some other blocks and items in the player's inventory.

In survival mode, players have to gather natural resources such as wood and stone found in the environment in order to craft certain blocks and items.[28] Depending on the difficulty, monsters spawn in darker areas outside a certain radius of the character, requiring players to build a shelter at night.[28] The mode also has a health bar which is depleted by attacks from mobs, falls, drowning, falling into lava, suffocation, starvation, and other events.[43] Players also have a hunger bar, which must be periodically refilled by eating food in-game, except in peaceful difficulty.[43][44] If the hunger bar is depleted, automatic healing will stop and eventually health will deplete. Health replenishes when players have a nearly full hunger bar or continuously on peaceful difficulty.[44][45]

Players can craft a wide variety of items in Minecraft.[46] Craftable items include armor, which mitigates damage from attacks; weapons (such as swords or axes), which allows monsters and animals to be killed more easily; and tools, which break certain types of blocks more quickly. Some items have multiple tiers depending on the material used to craft them, with higher-tier items being more effective and durable. Players can construct furnaces, which can cook food, process ores, and convert materials into other materials.[47] Players may also exchange goods with a villager (NPC) through a trading system, which involves trading emeralds for different goods and vice versa.[48][34]

The game has an inventory system, allowing players to carry a limited number of items.[49] Upon dying, items in the players' inventories are dropped unless the game is reconfigured not to do so. Players then re-spawn at their spawn point, which by default is where players first spawn in the game, and can be reset by sleeping in a bed[50] or using a respawn anchor.[51] Dropped items can be recovered if players can reach them before they disappear or despawn after 5 minutes. Players may acquire experience points by killing mobs and other players, mining, smelting ores, breeding animals, and cooking food. Experience can then be spent on enchanting tools, armor and weapons.[31] Enchanted items are generally more powerful, last longer, or have other special effects.[31]

Hardcore mode

Hardcore mode is a survival mode variant that is locked to the hardest setting and has permadeath.[52] If a player dies in a hardcore world, they are no longer allowed to interact with it, so they can either be put into spectator mode and explore the world or delete it entirely.[53] This game mode can only be accessed within the Java Edition.[54]

Creative mode

A large building appearing to be a city hall or a courthouse.
An example of a creation constructed in Minecraft

In creative mode, players have access to nearly all resources and items in the game through the inventory menu, and can place or remove them instantly.[55] Players can toggle the ability to fly freely around the game world at will, and their characters do not take any damage and are not affected by hunger.[56][57] The game mode helps players focus on building and creating projects of any size without disturbance.[55]

Adventure mode

Adventure mode was designed specifically so that players could experience user-crafted custom maps and adventures.[58][59][60] Gameplay is similar to survival mode but with various restrictions, which can be applied to the game world by the creator of the map. This forces players to obtain the required items and experience adventures in the way that the map maker intended.[60] Another addition designed for custom maps is the command block; this block allows map makers to expand interactions with players through scripted server commands.[61]

Spectator mode

Spectator mode allows players to fly through blocks and watch gameplay without directly interacting. Players do not have an inventory, but can teleport to other players and view from the perspective of another player or creature.[62] This game mode can only be accessed within Java Edition and Console Legacy Editions.[63]


See also: Minecraft server

Multiplayer in Minecraft enables multiple players to interact and communicate with each other on a single world. It is available through direct game-to-game multiplayer, LAN play, local split screen (console-only), and servers (player-hosted and business-hosted).[64] Players can run their own servers, use a hosting provider, or connect directly to another player's game via Xbox Live. Single-player worlds have local area network support, allowing players to join a world on locally interconnected computers without a server setup.[65]Minecraft multiplayer servers are guided by server operators, who have access to server commands such as setting the time of day and teleporting players. Operators can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the server.[64] Multiplayer servers have a wide range of activities, with some servers having their own unique rules and customs. The largest and most popular server is Hypixel, which has been visited by over 14 million unique players.[66][67]Player versus player combat (PvP) can be enabled to allow fighting between players.[68] Many servers have custom plugins that allow actions that are not normally possible.

Minecraft Realms

In 2013, Mojang announced Minecraft Realms, a server hosting service intended to enable players to run server multiplayer games easily and safely without having to set up their own.[69][70] Unlike a standard server, only invited players can join Realms servers, and these servers do not use IP addresses. Minecraft: Java Edition Realms server owners can invite up to twenty people to play on their server, with up to ten players online at a time. Minecraft Realms server owners can invite up to 3000 people to play on their server, with up to ten players online at one time.[71] The Minecraft: Java Edition Realms servers do not support user-made plugins, but players can play custom Minecraft maps.[72]Minecraft Realms servers support user-made add-ons, resource packs, behavior packs, and custom Minecraft maps.[71] At Electronic Entertainment Expo 2016, support for cross-platform play between Windows 10, iOS, and Android platforms was added through Realms starting in June 2016,[73] with Xbox One and Nintendo Switch support to come later in 2017,[74] and support for virtual reality devices. On 31 July 2017, Mojang released the beta version of the update allowing cross-platform play.[75] Nintendo Switch support for Realms was released in July 2018.[76]


Main article: Minecraft mods

A smeltery within the mod Tinkers' Construct

The modding community consists of fans, users and third-party programmers. Using a variety of application program interfaces that have arisen over time, they have produced a wide variety of downloadable content for Minecraft, such as modifications, texture packs and custom maps. Modifications of the Minecraft code, called mods, add a variety of gameplay changes, ranging from new blocks, new items, new mobs to entire arrays of mechanisms to craft.[77][78] The modding community is responsible for a substantial supply of mods from ones that enhance gameplay, such as minimaps,[79] waypoints, and durability counters,[80] to ones that add to the game elements from other video games and media. While a variety of mod frameworks were independently developed by reverse engineering the code, Mojang has also enhanced vanillaMinecraft with official frameworks for modification, allowing the production of community-created resource packs, which alter certain game elements including textures and sounds.[81] Players can also create their own "maps" (custom world save files) which often contain specific rules, challenges, puzzles and quests, and share them for others to play.[58] Mojang added an adventure mode in August 2012[59] and "command blocks" in October 2012,[61] which were created specially for custom maps in Java Edition. Data packs, introduced in version 1.13 of the Java Edition, allow further customization, including the ability to add new advancements, dimensions, functions, loot tables, predicates, recipes, structures, tags, world generation settings, and biomes‌.[82][83]

The Xbox 360 Edition supports downloadable content, which is available to purchase via the Xbox Games Store; these content packs usually contain additional character skins.[84] It later received support for texture packs in its twelfth title update while introducing "mash-up packs", which combines texture packs with skin packs and changes to the game's sounds, music and user interface.[85] The first mash-up pack (and by extension, the first texture pack) for the Xbox 360 Edition was released on 4 September 2013, and was themed after the Mass Effect franchise.[86] Unlike Java Edition, however, the Xbox 360 Edition does not support player-made mods or custom maps.[87] A cross-promotional resource pack based on the Super Mario franchise by Nintendo was released for the Wii U Edition worldwide on 17 May 2016.[88] A mash-up pack based on Fallout was announced for release on the Wii U Edition.[89] In April 2018, malware was discovered in several downloadable user-made Minecraft skins for use with the Java Edition of the game.[90][91]Avast stated that nearly 50,000 accounts were infected, and when activated, the malware would attempt to reformat the user's hard drive.[91][90] Mojang promptly patched the issue, and released a statement stating that "the code would not be run or read by the game itself",[90] and would only run when the image containing the skin itself was opened.[92]

In June 2017, Mojang released an update known as the "Discovery Update" to the Bedrock version of the game.[93] The update includes a new map, a new game mode, the "Marketplace", a catalogue of user-generated content that gives Minecraft creators "another way to make a living from the game", and more.[94][95][96]


Survival Test
1.0: "Adventure Update"
1.4: "Pretty Scary Update"
20131.5: "Redstone Update"
1.6: "Horse Update"
1.7: "The Update that Changed the World"
20141.8: "Bountiful Update"
20161.9: "Combat Update"
1.10: "Frostburn Update"
1.11: "Exploration Update"
20171.12: "World of Color Update"
20181.13: "Update Aquatic"
20191.14: "Village & Pillage"
1.15: "Buzzy Bees"
20201.16: "Nether Update"
20211.17: "Caves & Cliffs: Part I"
1.18: "Caves & Cliffs: Part II"

Before coming up with Minecraft, Markus "Notch" Persson was a game developer with King through March 2009, at the time serving mostly browser games, during which he learnt a number of different programming languages.[97] He would prototype his own games during his off-hours at home, often based on inspiration he found from other games, and participated frequently on the TIGSource forums for independent developers.[97] One of these personal projects was called "RubyDung", a base-building game inspired by Dwarf Fortress, but as an isometric three dimensional game like RollerCoaster Tycoon.[98] He had already made a 3D texture mapper for another zombie game prototype he had started to try to emulate the style of Grand Theft Auto: Chinatown Wars.[99] Among the features in "RubyDung" he explored was a first-person view similar to Dungeon Keeper but at the time, felt the graphics were too pixelated and omitted this mode.[99][100] Around March 2009, Persson left King and joined jAlbum, but otherwise kept working on his prototypes.[101][100][102]

Infiniminer, a block-based open-ended mining game first released in April 2009, sparked Persson's inspiration for how to take "RubyDung" forward.[99]Infiniminer heavily influenced the visual style of gameplay, including bringing back the first-person mode, the "blocky" visual style and the block-building fundamentals.[99] However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements.[103]

The original edition of Minecraft, now known as the Java Edition, was first developed in May 2009. Persson released a test video on YouTube of an early version of Minecraft.[99][104] The base program of Minecraft was completed by Persson over a weekend in that month and a private testing was released on TigIRC on 16 May 2009.[105] The game was first released to the public on 17 May 2009 as a developmental release on TIGSource forums.[106] Persson updated the game based on feedback from the forums.[97][107] This version later become known as the Classic version.[108] Further developmental phases dubbed as Survival Test, Indev[100] and Infdev were released between September 2009 and June 2010.[citation needed]

The first major update, dubbed Alpha, was released on 30 June 2010.[109][110] Although Persson maintained a day job with Jalbum.net at first, he later quit in order to work on Minecraft full-time as sales of the alpha version of the game expanded.[111] Persson continued to update the game with releases distributed to users automatically. These updates included new items, new blocks, new mobs, survival mode, and changes to the game's behavior (e.g. how water flows).[111] To back the development of Minecraft, Persson set up a video game company, Mojang, with the money earned from the game.[112][113][114] Mojang co-founders included Jakob Porser, one of Persson's coworkers from King, and Carl Manneh, jAlbum's CEO.[97]

On 11 December 2010, Persson announced that Minecraft was entering its beta testing phase on 20 December 2010.[115] He further stated that bug fixes and all updates leading up to and including the release would still be free.[116] Over the course of the development, Mojang hired several new employees to work on the project.[117]

Mojang moved the game out of beta and released the full version on 18 November 2011.[118] On 1 December 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead designer.[119] On 28 February 2012, Mojang announced that they had hired the developers of the popular "Bukkit" developer API for Minecraft,[68] to improve Minecraft's support of server modifications.[120] This acquisition also included Mojang apparently taking full ownership of the CraftBukkit server mod which enables the use of Bukkit,[121] although the validity of this claim was questioned due to its status as an open-source project with many contributors, licensed under the GNU General Public License and Lesser General Public License.[122]

On 15 September 2014, Microsoft announced a $2.5 billion deal to buy Mojang, along with the ownership of the Minecraftintellectual property.[123][124][125] The deal was suggested by Persson when he posted a tweet asking a corporation to buy his share of the game after receiving criticism for enforcing terms in the game's end user license agreement (EULA), which had been present in the EULA in the prior three years.[126][127][128] According to Persson, Mojang CEO Carl Manneh received a call from a Microsoft executive shortly after the tweet, asking if Persson was serious about a deal. Mojang was also approached by other companies including Activision Blizzard and Electronic Arts.[128] The deal with Microsoft was arbitrated on 6 November 2014, and led to Persson becoming one of Forbes' "World's Billionaires".[129][130][131][128]

Since the first full release of Minecraft, dubbed the "Adventure Update", the game has been continuously updated with many major updates, available for free to users who have already purchased the game.[132] The most recent major update was "Caves & Cliffs Part I", which added more types of blocks, plants, and mobs.[133] It was released on 8 June 2021. The next planned update, "Caves & Cliffs Part II", is set to be released in the latter half of 2021,[134] and will expand the game's underground biomes with more types of blocks and mobs and revamp mountainous world generation.[135]

The original version of the game was renamed to Minecraft: Java Edition on 18 September 2017 to separate it from Bedrock Edition, which was renamed to just Minecraft by the Better Together Update.[136]

The Bedrock Edition has also been regularly updated, with these updates now matching the themes of Java Edition updates. Other versions of the game such as the various console editions and Pocket Edition were either merged into Bedrock and/or discontinued and as such have not received further updates.[136]

On 16 April 2020, a beta version of Minecraft implementing physically based rendering, ray tracing and DLSS was released by Nvidia on RTX-enabled GPUs.[137] The final version was released on 8 December 2020.[138]

Minecraft: Pocket Edition

In August 2011, Minecraft: Pocket Edition was released for the Xperia Play on the Android Market as an early alpha version. It was then released for several other compatible devices on 8 October 2011.[139][140] An iOS version of Minecraft was released on 17 November 2011.[141] A port was made available for Windows Phones shortly after Microsoft acquired Mojang.[142] The port concentrates on the creative building and the primitive survival aspect of the game, and does not contain all the features of the PC release. On his Twitter account, Jens Bergensten said that the Pocket Edition of Minecraft is written in C++ and not Java, due to iOS not being able to support Java.[143]

On 10 December 2014, in observance of Mojang's acquisition by Microsoft, a port of Pocket Edition was released for Windows Phone 8.1.[144] On 18 January 2017, Microsoft announced that it would no longer maintain the Windows Phone versions of Pocket Edition.[145] On 19 December 2016, the full version of Minecraft: Pocket Edition was released on iOS, Android and Windows Phone.

Pocket Edition had been replaced by Minecraft: Bedrock Edition in 2017 enabling cross-platform play with Xbox One and Nintendo Switch editions.[146]

Legacy console editions

An Xbox 360 version of the game, developed by 4J Studios, was released on 9 May 2012.[147][148] On 22 March 2012, it was announced that Minecraft would be the flagship game in a new Xbox Live promotion called Arcade NEXT.[148] The game differs from the home computer versions in a number of ways, including a newly designed crafting system, the control interface, in-game tutorials, split-screen multiplayer, and the ability to play with friends via Xbox Live.[149][150] The worlds in the Xbox 360 version are also not "infinite", and are essentially barricaded by invisible walls.[150] The Xbox 360 version was originally similar in content to older PC versions, but was gradually updated to bring it closer to the current PC version prior to its discontinuation.[147][151][152] An Xbox One version featuring larger worlds among other enhancements[153] was released on 5 September 2014.[153]

Versions of the game for the PlayStation 3 and PlayStation 4 were released on 17 December 2013 and 4 September 2014 respectively.[7] The PlayStation 4 version was announced as a launch title, though it was eventually delayed.[154][155] A version for PlayStation Vita was also released in October 2014.[156] Like the Xbox versions, the PlayStation versions were developed by 4J Studios.[157]

On 17 December 2015, Minecraft: Wii U Edition was released. The Wii U version received a physical release on 17 June 2016 in North America,[158] in Japan on 23 June 2016,[159] and in Europe on 30 June 2016.[160] A Nintendo Switch version of the game was released on the Nintendo eShop on 11 May 2017, along with a physical retail version set for a later date.[161] During a Nintendo Direct presentation on 13 September 2017, Nintendo announced that Minecraft: New Nintendo 3DS Edition would be available for download immediately after the livestream, and a physical copy available on a later date. The game is only compatible with the "New" versions of the 3DS and 2DS systems, and does not work with the original 3DS, 3DS XL, or 2DS models.[14]

On 20 September 2017, the Better Together Update was released on the Xbox One, Windows 10, VR, and mobile versions of the game, which used the Pocket Edition engine to enable cross-platform play between each of these versions. This version of the game eventually became known as the Bedrock Edition.[162] Shortly after, the Bedrock Edition was also ported to the Nintendo Switch.

On 18 December 2018, the PlayStation 3, PlayStation Vita, Xbox 360, and Wii U versions of Minecraft received their final update and would later become known as Legacy Console Editions.[163]

The PlayStation 4 version of Minecraft was updated in December 2019 and became part of the Bedrock edition, which enabled cross-platform play for users with a free Xbox Live account.[164]

Minecraft: Education Edition

Minecraft: Education Edition is an educational version of the base game, designed specifically for use in educational establishments such as schools, and built off of the Bedrock codebase. It is available on Windows 10, MacOS, iPadOS and Chrome OS.[165][166] It includes a Chemistry Resource Pack,[167] free lesson plans on the Minecraft: Education Edition website, and two free companion applications: Code Connection and Classroom Mode.[168]

An initial beta test was carried out between 9 June and 1 November 2016.[169] The full game was then released on Windows 10 and MacOS on 1 November 2016.[170] On 20 August 2018, Mojang Studios announced that it would bring Education Edition to iPadOS in Autumn 2018. It was released to the App Store on 6 September 2018.[171] On 27 March 2019, it was announced that the Education Edition would be operated by JD.com in China.[172] On 26 June 2020, an Education Edition Public Beta was made available to Google Play Store compatible Chromebooks. The full game was released to the Google Play Store for Chromebooks on 7 August 2020.[166]

Minecraft China

On 20 May 2016, Minecraft China was announced as a localized edition for China, where it was released under a licensing agreement between NetEase and Mojang.[173] The PC edition was released for public testing on 8 August 2017. The iOS version was released on 15 September 2017, and the Android version was released on 12 October 2017.[174][175][176] The PC edition is based on the original Java Edition, while the iOS and Android mobile version is based on the Bedrock Edition. The edition is free-to-play, and had over 300 million players by November 2019.[177]

Other PC versions

Apart from Minecraft: Java Edition and Minecraft for Windows 10, there are other versions of Minecraft for PC, including Minecraft Classic,Minecraft 4K, and for the Raspberry Pi.

Minecraft 4K is a simplified version of Minecraft similar to the Classic version that was developed for the Java 4K game programming contest "in way less than 4 kilobytes".[178] The map itself is finite—composed of 64×64×64 blocks—and the same world is generated every time. Players are restricted to placing or destroying blocks, which consist of grass, dirt, stone, wood, leaves, and brick.[179]

Minecraft for Windows 10 is currently exclusive to Microsoft's Windows 10 operating system. The beta for it launched on the Windows Store on 29 July 2015.[180] This version has the ability to play with Xbox Live friends, and to play local multiplayer with owners of Minecraft on other Bedrock platforms. Other features include the ability to use multiple control schemes, such as a gamepad, keyboard, or touchscreen (for Microsoft Surface and other touchscreen-enabled devices), virtual reality support, and to record and take screenshots in-game via the built-in GameDVR.[181]

Raspberry Pi

A version of Minecraft for the Raspberry Pi was officially revealed at Minecon 2012. The Pi Edition is based on Pocket Edition Alpha v0.6.1, and with the added ability of using text commands to edit the game world. Players can open the game code and use the Python programming language to manipulate things in the game world.[182] It also includes a scripting API to modify the game, and server software for multiplayer. The game was leaked on 20 December 2012, but was quickly pulled off.[183] It was officially released on 11 February 2013.[184] Mojang stopped providing updates to Minecraft: Raspberry Pi Edition in 2016. It is preinstalled on Raspberry Pi OS and can be downloaded for free from the official website.


Main article: Music of Minecraft

C418, the lead composer of the game

Minecraft's music and sound effects were produced by German musician Daniel Rosenfeld, better known as C418.[185] The background music in Minecraft is instrumental ambient music.[186] On 4 March 2011, Rosenfeld released a soundtrack titled Minecraft – Volume Alpha; it includes most of the tracks featured in Minecraft, as well as other music not featured in the game.[187] Kirk Hamilton of Kotaku chose the music in Minecraft as one of the best video game soundtracks of 2011.[188] On 9 November 2013, Rosenfeld released the second official soundtrack, titled Minecraft – Volume Beta, which includes the music that was added in later versions of the game.[189][190] A physical release of Volume Alpha, consisting of CDs, black vinyl, and limited-edition transparent green vinyl LPs, was issued by indie electronic label Ghostly International on 21 August 2015.[191][192] In addition to Rosenfeld's work, other composers have contributed tracks to the game since release, including Samuel Åberg, Gareth Coker, and Lena Raine.[193][194][195]


See also: Minecraft (franchise) § Other Minecraft editions

For the tenth anniversary of the game's release, Mojang remade a version of Minecraft Classic in JavaScript and made it available to play online.[196][197] It functions much the same as creative mode, allowing players to build and destroy any and all parts of the world either alone or in a multiplayer server. Environmental hazards such as lava do not damage players, and some blocks function differently since their behavior was later changed during development.[198][199][200]

Around 2011, prior to Minecraft's full release, there had been collaboration between Mojang and The Lego Group to make a Lego brick-based Minecraft game to be called Brickcraft. This would have modified the base Minecraft game to use Lego bricks, which meant adapting the basic 1x1 block to account for larger pieces typically used in Lego sets. Persson had worked on the preliminary version of this game, which he had named "Project Rex Kwon Do" based on the joke from Napoleon Dynamite. Lego had greenlit the project to go forward, and while Mojang had put two developers on the game for six months, they later opted to cancel the project, as Mojang felt that the Lego Group were too demanding on what they could do, according to Mojang's Daniel Kaplan. The Lego Group had considered buying out Mojang to complete the game, but at this point Microsoft made its offer to buy the company for over US$2 billion. According to the Lego Group's Ronny Scherer, the company was not yet sure of the potential success of Minecraft at this point and backed off from acquisition after Microsoft brought this offer to Mojang.[201]

Virtual reality

Early on, Persson planned to support the Oculus Rift with a port of Minecraft. However, after Facebook acquired Oculus in 2013, he abruptly canceled plans noting "Facebook creeps me out."[202] A community-made modification known as Minecraft VR was developed in 2016 to provide virtual reality support to Minecraft: Java Edition oriented towards Oculus Rift hardware. A fork of the Minecraft VR modification known as Vivecraft ported the mod to OpenVR, and is oriented towards supporting HTC Vive hardware.[203] On 15 August 2016, Microsoft launched official Oculus Rift support for Minecraft on Windows 10.[203] Upon its release, the Minecraft VR mod was discontinued by its developer due to trademark complaints issued by Microsoft, and Vivecraft was endorsed by the community makers of the Minecraft VR modification due to its Rift support and being superior to the original Minecraft VR mod.[203] Also available is a Gear VR version, titled Minecraft: Gear VR Edition.[204]Windows Mixed Reality support was added in 2017. On 7 September 2020, Mojang Studios announced that the PlayStation 4 version of the game would be getting PlayStation VR support in the same month.[205] The only officially supported VR versions of Minecraft are the PlayStation 4 version, Minecraft: Gear VR Edition and Minecraft for Windows 10 for Oculus Rift and Windows Mixed Reality headsets.[206][205]


Wiki letter w.svg

This section is missing information about the individual reception of each version of the game. Please expand the section to include this information. Further details may exist on the talk page.(October 2018)


Minecraft received critical acclaim, praising the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay.[235][236][237] Critics have praised Minecraft's complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay.[222] Most publications were impressed by the game's "blocky" graphics, with IGN describing them as "instantly memorable".[19] Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building.[222] The game's multiplayer feature has been generally received favorably, with IGN commenting that "adventuring is always better with friends".[19] Jaz McDougall of PC Gamer said Minecraft is "intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences".[229] It has been regarded as having introduced millions of children to the digital world, insofar as its basic game mechanics are logically analogous to computer commands. [238]

IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a "hassle".[19] Critics also said that visual glitches occur periodically.[222] Despite its release out of beta in 2011, GameSpot said the game had an "unfinished feel", adding that some game elements seem "incomplete or thrown together in haste".[222]

A review of the alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it.[239]Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit LegoStalker".[240] On 17 September 2010, gaming webcomicPenny Arcade began a series of comics and news posts about the addictiveness of the game.[241] The Xbox 360 version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly.[87]

Minecraft: Pocket Edition initially received mixed reviews from critics. Although reviewers appreciated the game's intuitive controls, they were disappointed by the lack of content. The inability to collect resources and craft items, as well as the limited types of blocks and lack of hostile mobs, were especially criticized.[225][242][243] After updates added more content, Pocket Edition started receiving more positive reviews. Reviewers complimented the controls and the graphics, but still noted a lack of content.[225]


Minecraft surpassed over a million purchases less than a month after entering its beta phase in early 2011.[244][245] At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth,[246] and various unpaid references in popular media such as the Penny Arcade webcomic.[247] By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version.[248] In November 2011, prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases.[249] By March 2012, Minecraft had become the 6th best-selling PC game of all time.[250] As of 10 October 2014[update], the game has sold 17 million copies on PC, becoming the best-selling PC game of all time.[251] As of 10 October 2014[update], the game has sold approximately 60 million copies across all platforms, making it the best-selling video game of all time.[251][252] On 25 February 2014, the game reached 100 million registered users.[253] By May 2019, 180 million copies had been sold across all platforms, making it the single best-selling video game of all time. The free-to-play Minecraft China version had over 300 million players by November 2019.[254]

The Xbox 360 version of Minecraft became profitable within the first day of the game's release in 2012, when the game broke the Xbox Live sales records with 400,000 players online.[255] Within a week of being on the Xbox Live Marketplace, Minecraft sold upwards of a million copies.[256] GameSpot announced in December 2012 that Minecraft sold over 4.48 million copies since the game debuted on Xbox Live Arcade in May 2012.[257] In 2012, Minecraft was the most purchased title on Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on average unique users per day.[258] As of 4 April 2014[update], the Xbox 360 version has sold 12 million copies.[259] In addition, Minecraft: Pocket Edition has reached a figure of 21 million in sales.[260] The PlayStation 3 version sold one million copies in five weeks.[261] The release of the game's PlayStation Vita version boosted Minecraft sales by 79%, outselling both PS3 and PS4 debut releases and becoming the largest Minecraft launch on a PlayStation console.[262] The PS Vita version sold 100,000 digital copies in Japan within the first two months of release, according to an announcement by SCE Japan Asia.[263] By January 2015, 500,000 digital copies of Minecraft were sold in Japan across all PlayStation platforms, with a surge in primary school children purchasing the PS Vita version.[264]Minecraft helped improve Microsoft's total first-party revenue by $63 million for the 2015 second quarter.[265] The game, including all of its versions, had over 112 million monthly active players by September 2019.[266]

On its 11th anniversary in May 2020, the company announced that Minecraft had reached over 200 million copies sold across platforms with over 126 million monthly active players.[267] By April 2021, the number of active monthly users had climbed to 140 million.[268]


In July 2010, PC Gamer listed Minecraft as the fourth-best game to play at work.[269] In December of that year, Good Game selected Minecraft as their choice for Best Downloadable Game of 2010,[270]Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year,[271][272] and Rock, Paper, Shotgun named it the "game of the year".[273]Indie DB awarded the game the 2010 Indie of the Year award as chosen by voters, in addition to two out of five Editor's Choice awards for Most Innovative and Best Singleplayer Indie.[274] It was also awarded Game of the Year by PC Gamer UK.[275] The game was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards at the March 2011 Independent Games Festival and won the Grand Prize and the community-voted Audience Award.[276][277] At Game Developers Choice Awards 2011, Minecraft won awards in the categories for Best Debut Game, Best Downloadable Game and Innovation Award, winning every award for which it was nominated.[278][279] It also won GameCity's video game arts award.[280] On 5 May 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of The Art of Video Games exhibit that opened on 16 March 2012.[281][282] At the 2011 Spike Video Game Awards, Minecraft won the award for Best Independent Game and was nominated in the Best PC Game category.[283][284] In 2012, at the British Academy Video Games Awards, Minecraft was nominated in the GAME Award of 2011 category and Persson received The Special Award.[285] In 2012, Minecraft XBLA was awarded a Golden Joystick Award in the Best Downloadable Game category,[286] and a TIGA Games Industry Award in the Best Arcade Game category.[287] In 2013 it was nominated as the family game of the year at the British Academy Video Games Awards.[288] Minecraft Console Edition won the award for TIGA Game Of The Year in 2014.[289] In 2015, the game placed 6th on USgamer's The 15 Best Games Since 2000 list.[290] In 2016, Minecraft placed 6th on Time's The 50 Best Video Games of All Time list.[291]

Minecraft was nominated for the 2013 Kids' Choice Awards for Favorite App, but lost to Temple Run.[292] It was nominated for the 2014 Kids' Choice Awards for Favorite Video Game, but lost to Just Dance 2014.[293] The game later won the award for the Most Addicting Game at the 2015 Kids' Choice Awards.[294] In addition, the Java Edition was nominated for "Favorite Video Game" at the 2018 Kids' Choice Awards,[295][296] while the game itself won the "Still Playing" award at the 2019 Golden Joystick Awards,[297] as well as the "Favorite Video Game" award at the 2020 Kids' Choice Awards.[298]

Cultural impact

Main article: Minecraft (franchise)

In September 2019, The Guardian classified Minecraft as the best video game of (the first two decades of) the 21st century,[299] and in November 2019 Polygon called the game the "most important game of the decade" in its 2010s "decade in review".[300] In December 2019, Forbes gave Minecraft a special mention in a list of the best video games of the 2010s, stating that the game is "without a doubt one of the most important games of the last ten years."[301] In June 2020, Minecraft was inducted into the World Video Game Hall of Fame.[302]

Minecraft is recognized as one of the first successful games to use an early access model to draw in sales prior to its full release version to help fund development.[303] As Minecraft helped to bolster indie game development in the early 2010s, it also helped to popularize the use of the early access model in indie game development.[304]

Social media sites such as YouTube, Facebook, and Reddit played a significant role in popularizing Minecraft.[305] Research conducted by the University of Pennsylvania's Annenberg School of Communication showed that one-third of Minecraft players learned about the game via Internet videos.[306] In 2010, Minecraft-related videos began to gain influence on YouTube, often made by commentators. The videos usually contain screen-capture footage of the game and voice-overs.[307] Common coverage in the videos includes creations made by players, walkthroughs of various tasks, and parodies of works in popular culture. By May 2012, over four million Minecraft-related YouTube videos had been uploaded.[308] Some popular commentators have received employment at Machinima, a gaming video company that owns a highly watched entertainment channel on YouTube.[307]The Yogscast is a British company that regularly produces Minecraft videos; their YouTube channel has attained billions of views, and their panel at MineCon 2011 had the highest attendance.[307][309] Other well known YouTube personnel include Jordan Maron, who has created many Minecraftparodies, including "Minecraft Style", a parody of the internationally successful single "Gangnam Style" by South Korean rapper Psy.[310] In 2019, YouTube again popularized Minecraft.[311]

"Herobrine" is an urban legend associated with Minecraft, who first appeared as a single image on 4chan's /v/ board. According to rumors, Herobrine appears in players' worlds and builds strange constructions.[312] However, Mojang has confirmed that Herobrine has never existed in Minecraft, and there are no plans to add Herobrine.[313]

Minecraft has been referenced by other video games, such as Torchlight II, Borderlands 2, Choplifter HD, Super Meat Boy, The Elder Scrolls V: Skyrim, The Binding of Isaac, The Stanley Parable, FTL: Faster Than Light,[314][315] and Super Smash Bros. Ultimate, the lattermost of which features a downloadable character and stage based on Minecraft.[316] It was also referenced by electronic music artist deadmau5 in his performances.[317] A simulation of the game was featured in Lady Gaga's "G.U.Y." music video.[318] The game is also referenced heavily in "Informative Murder Porn", the second episode of the seventeenth season of the animated television series South Park.[319] "Luca$", the seventeenth episode of the 25th season of the animated sitcom The Simpsons, and "Minecraft is for Everyone" by Starbomb was inspired by Minecraft.[320][321]

Due to the rapid development of Minecraft, many individual versions of the game have been lost to time. A community group named Omniarchive aims to archive these lost versions and have successfully found many of them.[322]


The possible applications of Minecraft have been discussed extensively, especially in the fields of computer-aided design and education. In a panel at MineCon 2011, a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks.[307] In 2012, a member of the Human Dynamics group at the MIT Media Lab, Cody Sumter, said: "Notch hasn't just built a game. He's tricked 40 million people into learning to use a CAD program." Various software has been developed to allow virtual designs to be printed using professional 3D printers or personal printers such as MakerBot and RepRap.[323]

In September 2012, Mojang began the Block By Block project in cooperation with UN Habitat to create real-world environments in Minecraft.[324] The project allows young people who live in those environments to participate in designing the changes they would like to see. Using Minecraft, the community has helped reconstruct the areas of concern, and citizens are invited to enter the Minecraft servers and modify their own neighborhood. Carl Manneh, Mojang's managing director, called the game "the perfect tool to facilitate this process", adding "The three-year partnership will support UN-Habitat's Sustainable Urban Development Network to upgrade 300 public spaces by 2016." Mojang signed Minecraft building community, FyreUK, to help render the environments into Minecraft. The first pilot project began in Kibera, one of Nairobi's informal settlements, and is in the planning phase. The Block By Block project is based on an earlier initiative started in October 2011, Mina Kvarter (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town. According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions.[325]

In 2013, Stuart Duncan, known online as AutismFather, started a server for autistic children and their families, called Autcraft.[326] The server was created because the public servers had many bullies and trolls that made the autistic kids angry and feel hurt.[326] It was constantly monitored to help players and prevent bullying.[326] The server had a whitelist that only allowed approved players, of which there are 8,000 players worldwide in 2017.[326] The server had a unique ranking system based on the attributes of the player, offering titles such as "Player of the Week" and "Caught Being Awesome".[326] The server was called "one of the best places on the Internet" and was a subject of a research paper.[327][326]

In April 2014, the Danish Geodata Agency generated all of Denmark in fullscale in Minecraft based on their own geodata.[328] This is possible because Denmark is one of the flattest countries with the highest point at 171 metres (561 ft) (ranking as the country with the 30th smallest elevation span), where the limit in default Minecraft is around 192 metres (630 ft) above in-game sea level.[329][330]

Taking advantage of the game's accessibility where other websites are censored, the non-governmental organizationReporters Without Borders have used an open Minecraft server to create the Uncensored Library, a repository within the game of journalism by authors from countries (including Egypt, Mexico, Russia, Saudi Arabia and Vietnam) who have been censored and arrested, such as Jamal Khashoggi.[331] The neoclassical virtual building was created over about 250 hours by an international team of 24 people.[332]

Despite its unpredictable nature, Minecraft has also become a popular game for speedrunning, where players time themselves from being dropped into a new world generated by a random seed to reaching "The End". While some speedrunners seek to get the fastest time possible and relying on luck of the seed to optimize conditions, others look to repeat this process consistently as to maintain a comparatively fast average completion time across all runs.[333]


Minecraft has also been used in educational settings.[334] In 2011, an educational organization named MinecraftEdu was formed with the goal of introducing Minecraft into schools. The group works with Mojang to make the game affordable and accessible to schools. The version of Minecraft through MinecraftEDU includes unique features to allow teachers to monitor the students' progress within the virtual world, such as receiving screenshots from students to show completion of a lesson.[335] In September 2012, MinecraftEdu said that approximately 250,000 students around the world have access to Minecraft through the company.[336] A wide variety of educational activities involving the game have been developed to teach students various subjects, including history, language arts and science. For an example, one teacher built a world consisting of various historical landmarks for students to learn and explore.[336] Another teacher created a large-scale representation of an animal cell within Minecraft that student could explore and learn how the cell functions work.[335]Great Ormond Street Hospital has been recreated in Minecraft, and it proposed that patients can use it to virtually explore the hospital before they actually visit.[337] Minecraft may also prove as an innovation in Computer Aided Design (CAD).[338] Minecraft offers an outlet of collaboration in design and could have an impact on the industry.[339]

With the introduction of redstone blocks to represent electrical circuits, users have been able to build functional virtual computers within Minecraft.[340] Such virtual creations include a working hard drive,[341] an 8-bit virtual computer,[342] and emulators for the Atari 2600 (including one by YouTube personality SethBling)[343][344] and Game Boy Advance.[345] In at least one instance, a mod has been created to use this feature to teach younger players how to program within a language set by the virtual computer within a Minecraft world.[346]

In September 2014, the British Museum in London announced plans to recreate its building along with all exhibits in Minecraft in conjunction with members of the public.[347] Microsoft and non-profit Code.org had teamed up to offer Minecraft-based games, puzzles, and tutorials aimed to help teach children how to program; by March 2018, Microsoft and Code.org reported that more than 85 million children have used their tutorials.[348]


After the release of Minecraft, some video games were released with various similarities with Minecraft, and some were called "clones" of the game. Examples include Ace of Spades, CastleMiner, CraftWorld, FortressCraft, Terraria, and Total Miner.[349] David Frampton, designer of The Blockheads, reported that one failure of his 2D game was the "low resolution pixel art" that too closely resembled the art in Minecraft which resulted in "some resistance" from fans.[350] A homebrew adaptation of the alpha version of Minecraft for the Nintendo DS, titled DScraft, has been released; it has been noted for its similarity to the original game considering the technical limitations of the system.[351]

In response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers announced further clone titles developed specifically for Nintendo's consoles, as they were the only major platforms to not officially receive Minecraft at the time.[352] These clone titles include UCraft (Nexis Games),[353]Cube Life: Island Survival (Cypronia),[354]Discovery (Noowanda),[355]Battleminer (Wobbly Tooth Games),[356]Cube Creator 3D (Big John Games),[357] and Stone Shire (Finger Gun Games).[358] Despite this the fears were unfounded with official Minecraft releases on Nintendo consoles eventually resuming.[359][360][12] Persson made a similar game, Minicraft, for a Ludum Dare competition in 2011.[361]


Main article: Minecon

Minecon is an official fan convention dedicated to Minecraft annually. The first one was held in November 2011 at the Mandalay Bay Hotel and Casino in Las Vegas.[362] The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community.[363]


  1. ^Minecraft was first publicly available on 17 May 2009,[15] and was fully released on 18 November 2011.
  2. ^Ports to consoles developed by 4J Studios;[16] New Nintendo 3DS port developed by Other Ocean Interactive[17]
  3. ^PC/Java, Android, iOS, Wii U, Nintendo 3DS, Nintendo Switch
  4. ^Xbox 360, Xbox One, Windows Phone, Windows 10 Edition
  5. ^PlayStation 3, PlayStation 4, PlayStation Vita
  6. ^2009–2011
  7. ^2011–present
  8. ^Samuel Åberg, Gareth Coker, and Lena Raine have also contributed since release.
  9. ^In a blog post,[26] Persson explains:
    ... let me clarify some things about the "infinite" maps: They're not infinite, but there's no hard limit either. It'll just get buggier and buggier the further out you are. Terrain is generated, saved and loaded, and (kind of) rendered in chunks of {\displaystyle 16*16*128} blocks. These chunks have an offset value that is a 32 bitinteger roughly in the range negative two billion to positive two billion. If you go outside that range (about 25% of the distance from where you are now to the sun), loading and saving chunks will start overwriting old chunks. At a 16/th of that distance, things that use integers for block positions, such as using items and pathfinding, will start overflowing and acting weird.
    Those are the two "hard" limits.
  10. ^Only becomes hostile when attacked or directly looked at.


  1. ^"Minecraft". GameSpot. CBS Interactive. Archived from the original on 15 October 2012. Retrieved 21 October 2012.
  2. ^"Minecraft – Pocket Edition – Android". IGN. Archived from the original on 16 November 2012. Retrieved 21 October 2012.
  3. ^"Minecraft: Pocket Edition". GameSpot. CBS Interactive. Archived from the original on 23 October 2012. Retrieved 21 October 2012.
  4. ^Brown, Mark (22 March 2012). "Minecraft for Xbox 360 release date announced, amongst others". Wired UK. Archived from the original on 18 December 2012. Retrieved 22 October 2012.
  5. ^"Minecraft Raspberry Pi". Mojang. Archived from the original on 27 March 2013. Retrieved 27 March 2013.
  6. ^"Amazon's first Fire TV games include in-house titles and Minecraft (update: video)". Engadget. Retrieved 25 September 2018.
  7. ^ abPitcher, Jenna (3 September 2014). "Minecraft PS4 Edition Release Date Confirmed". IGN. IGN Entertainment, Inc. Archived from the original on 1 October 2014. Retrieved 3 October 2014.
  8. ^"Minecraft for Xbox One to launch on Friday". CNET. Archived from the original on 7 October 2014. Retrieved 13 October 2014.
  9. ^"Minecraft: PS Vita Edition Release Date Revealed for North America". IGN. 10 October 2014. Archived from the original on 12 October 2014. Retrieved 13 October 2014.
  10. ^"Minecraft Comes to Windows Phones". Mojang. 17 July 2019. Archived from the original on 30 December 2014.
  11. ^"Announcing Minecraft Windows 10 Edition Beta". Archived from the original on 9 July 2015.
  12. ^ abMakuch, Eddie (7 December 2015). "Minecraft Wii U Confirmed, Coming Very Soon". GameSpot. CBS Interactive. Archived from the original on 7 December 2015. Retrieved 8 December 2015.
  13. ^Jones, Owen (19 December 2016). "minecraft.net – Apple TV Edition released!". Archived from the original on 27 December 2016. Retrieved 30 December 2016.
  14. ^ abPereira, Chris (13 September 2017). "New 3DS Version Of Minecraft Announced, Release Date Set For Today". GameSpot. Retrieved 13 September 2017.
  15. ^
  16. ^Sarkar, Samit (6 November 2014). "Microsoft officially owns Minecraft and developer Mojang now". Polygon. Retrieved 19 March 2020.
  17. ^"Minecraft: New Nintendo 3DS Edition". www.nintendo.com. Retrieved 3 February 2019.
  18. ^"Minecraft Reached 140 Million Monthly Users And Generated Over $350 Million To Date". GameSpot. Retrieved 9 September 2021.
  19. ^ abcdGallegos, Anthony (23 November 2011). "Minecraft Review — PC Review at IGN". IGN. Archived from the original on 6 November 2015. Retrieved 18 December 2011.
  20. ^Meer, Alec (30 March 2011). "Minecraft:Wolves, Achievements, Mods, Merch". Rock Paper Shotgun. Archived from the original on 2 April 2015. Retrieved 26 March 2015.
  21. ^"Advancements in Minecraft". www.digminecraft.com. Retrieved 11 August 2020.
  22. ^Purchese, Robert (23 November 2011). "Minecraft 1.0 launch patch notes". Eurogamer. Eurogamer Network. Archived from the original on 3 February 2013. Retrieved 2 January 2013.
  23. ^Ashdown, Jeremy (11 November 2010). "This is Minecraft". IGN. Archived from the original on 27 January 2013. Retrieved 2 January 2013.
  24. ^Walton, Mark (25 November 2012). "Minecraft In Education: How Video Games Are Teaching Kids". GameSpot. CBS Interactive. Archived from the original on 10 October 2013. Retrieved 15 December 2012.
  25. ^Tito, Greg (4 October 2010). "Player Creates Working Computer in Minecraft". The Escapist. Alloy Digital. Archived from the original on 8 October 2010. Retrieved 4 January 2011.
  26. ^ abc
  27. ^Bergensten, Jens (23 February 2011). "A Short Demystification of the 'Map Seed'". Mojang. Archived from the original on 7 October 2012. Retrieved 6 October 2012.
  28. ^ abcdeMiller-Watt, Josh. "Minecraft beginner's guide". GamesRadar. Future plc. Archived from the original on 11 July 2012. Retrieved 24 October 2012.
  29. ^
Sours: https://en.wikipedia.org/wiki/Minecraft

History minecraft version

Minecraft Version History

I use this program to generate a git history that shows the changes to Minecraft with every release.

It works for both Java and Bedrock editions. You need to use a file to determine a lot of functionality. Currently, the config file has to be placed two folders above the executable, because of... reasons. You can view the config I personally use as a reference.

Java Features

  • Versions are read as they appear in the directory, with a folder containing an identically-named jar and JSON manifest.
  • The entire contents of the jar is extracted to the folder. You can use the config to exclude unnecessary files like files or , leaving only the vanilla resource/data pack.
    • Generated files that change often, such as the loot table, can be configured to be sorted to avoid clogging diffs.
  • All NBT files (mostly structures from the jar) are converted to indented SNBT and stored alongside their binary counterparts.
    • You can configure specific keys to be removed from both copies (like , which is incremented every release).
  • For versions that support it, data generators are run and their output stored in the folder. The server jar is downloaded automatically to accomplish this. This includes the command tree, the block states registry, and the other registries, as well as biome data in more recent versions.
  • The source code is decompiled and stored in the folder.
    • You can choose between cfr (my personal choice) or FernFlower.
    • For versions that support it, Mojang mappings are automatically downloaded and used to deobfuscate the jar.
    • If the server jar can be downloaded, it is decompiled as well, ensuring that all endpoint-specific code is included.

Bedrock Features

  • The versions are read as zips containing a single folder which contains another single folder which contains the APPX and installation metadata. This is probably not helpful for the general public, but that's how I receive Bedrock builds.
  • The entire contents of the APPX is extracted to the folder.
  • NBT files are converted, as above.
  • Since Bedrock stores its vanilla resource/behavior packs in slices, you can with configuration merge them into a "final" pack. Whether files across slices should be overwritten or merge in some way is also configurable. These final packs are stored in the folder.

History Order

The program organizes the versions by branches that correspond to a release. Currently, the program has no way to determine what release each version belongs to, so it must be configured. Once you do that, however, the program does a decent job at figuring out by itself how to construct the branches.

Within a branch, all versions are sorted by release date. You can use the config to override this order. The branches themselves are also arranged by release date, where the first version of a branch will parent to the newest version of the previous branch that's still older than the version in question. So far, this seems to accurately recreate the Minecraft version history tree, but you can also use the config to explicitly define parents.

Sours: https://github.com/tryashtar/minecraft-version-history
Evolution of Minecraft 2009-2021

"Update" redirects here. For other uses, see Update (disambiguation).

"Patch" redirects here. For the terrain feature, see Random patch.

This page links to the version history lists for different development stages and editions of Minecraft.

Java Edition[]

  • Version history
    • Pre-classic (May 10 – May 16, 2009)
    • Classic (May 16 – November 10, 2009)
    • Indev (December 23, 2009 – February 23, 2010)
    • Infdev (February 27 – June 30, 2010)
    • Alpha (June 30 – December 3, 2010)
    • Beta (December 20, 2010 – November 11, 2011)
    • Official Release, or Java Edition (November 18, 2011 – present)
  • Development versions (September 9, 2011 – present)

Bedrock Edition[]

New Nintendo 3DS Edition[]

Education Edition[]

Pi Edition[]

Minecraft Earth[]

Minecraft Dungeons[]

Minecraft Launcher[]

Legacy Console Edition[]

  • Version history
    • Xbox 360 Edition (May 9, 2012 – March 19, 2019)
    • PlayStation 3 Edition (December 17, 2013 – April 15, 2020)
    • PlayStation 4 Edition (September 4, 2014 – September 9, 2019)
    • Xbox One Edition (September 5, 2014 – December 3, 2019)
    • PlayStation Vita Edition (October 14, 2014 – April 15, 2020)
    • Wii U Edition (December 17, 2015 – March 19, 2019)
    • Nintendo Switch Edition (May 11, 2017 – June 21, 2018)
Sours: https://minecraft.fandom.com/wiki/Version_history

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