Wow professions guide

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This is a beginner's guide to professions. One of the most reliable ways to earn gold in World of Warcraft is through using professions wisely. However, to a new player, the profession system can seem very complex and overwhelming. Although there is a lot to learn, all professions follow a few simple rules.

Basic types of professions, part 1[]

Professions are either primary professions or secondary professions. Every character can have up to two primary professions at a time. If you want to learn a different primary profession after you have learned two, you can unlearn one or both of the ones you know. All of your progress in the forgotten profession will be lost and your decision will not be undone if you change your mind, so be sure you want to change. Every character can learn any or all of the secondary professions.

Alchemy, Blacksmithing, Enchanting, Engineering, Herbalism, Inscription, Jewelcrafting, Leatherworking, Mining, Skinning, and Tailoring are primary professions. Archaeology, Cooking, First Aid, and Fishing are secondary professions.

Most primary professions have capabilities that other characters need. Engineering and the secondary professions tend more towards allowing you to enhance or otherwise help yourself, and not so much benefit others, but it is possible to make money from them as well.

Basic types of professions, part 2[]

Professions generally fall into one of three types, although there is overlap. These types complement each other, as will be described below.

Gathering professions allow you to take things you find out in the world and convert them into resources you can store in your inventory or bank and sell or give to other players. Fishing, Herbalism, Mining, and Skinning are (mostly) gathering professions.

Crafting professions take raw materials (aka mats) and turn them into equipment or other items that are usable by characters. Alchemy, Blacksmithing, Cooking, Engineering, Jewelcrafting, Leatherworking, and Tailoring are crafting professions.

Service professions modify existing object, characters, or the environment. Enchanting and Inscription are (mostly) service professions.

First Aid is both a crafting and service profession.

Any gathering or crafting profession you take will allow you to gather or craft items that you can sell through the trading channel or the Auction Houses. Services can only be marketed through the trading channel.

How professions complement each other[]

A very important concept to understand before you choose your primary professions is how the different types of professions complement each other. As a new character, you are going to have a limited amount of money you can use for funds to start your crafting empire, and you will need to start wisely right away to get the maximum benefit from your professions.

To put it as simply as possible, gathering professions generally produce materials that are used by a crafting profession in a complementary manner. Let us take a look at skinning and leatherworking.

As a skinner, your character will produce mostly leather from dead mobs that are skinnable through a quick, simple process. This leather isn't of much use to the average other character. It is not able to be clicked on to be used for anything, and pretty much just takes up space. Unless, that is, the other character is a leatherworker. Leatherworkers are able to take raw materials (in this case, leather) and turn them into usable items. For example, a leatherworker can take Light Leather and turn it into Light Armor Kits, which any character can then use.

Turning it around, you can see that a leatherworker who isn't also a skinner is at something of a disadvantage. They are dependent on others for the raw materials they need to create useful items they can sell. At higher levels this disadvantage can be reduced, as you may know other characters who can provide the materials you need to craft items, or you may have more money available to you to buy these mats yourself, but if you are a new character that wants to craft items, you will want to choose a gathering profession that is complementary to your crafting profession.

Here's a list of complementary professions:

Gathering ProfessionCrafting ProfessionNotes
FishingCookingboth are secondary and do not count against two profession limit
HerbalismAlchemyFishing also provides some materials for Alchemy
Crafting ProfessionService ProfessionNotes
TailoringEnchantingany item crafting can feed disenchanting, but
tailoring does not require separate gathering

Who uses what[]

It is generally beneficial to make things your own character can use.

(Gathering Profession)Crafting ProfessionCreatesUsed By
(none)Tailoringcloth armormages, priests, and warlocks
(Skinning)Leatherworkingleather armordruids, hunters, rogues, and shamans
(Mining)Blacksmithingmetal armorpaladins, warriors and Death knights
(also hunters and shamans from level 40 to level 70)
(Mining)Engineeringengineering itemseveryone
(Crafting Profession)Service ProfessionCreatesUsed By

Hunters and shamans can wear mail armor at level That can be produced by both leatherworkers and by blacksmiths. There is no pressing need for a hunter or shaman leatherworker to switch to blacksmithing at level


shortcut iconSee also: Choosing your primary professions

How to make money from your professions[]

Now that you have two primary professions that you like, and maybe the secondary professions, how do you go about getting gold from them?


Generally, the items you are able to craft at lower levels of your professions are going to be more or less worthless to anyone but you. There are some notable exceptions, however – every character wants to have as much inventory space as possible, so bags (crafted by tailors) always sell, and healing and mana potions (crafted by alchemists) are useful from very low levels. But even so, at early levels these will not sell for more than a few silver at most.

To get a higher level in a profession, you have to use it. This is the only way to advance your skill level. That means going out and gathering mats for gathering professions, and taking mats and crafting items for crafting professions. For crafting professions, return to the trainer often and learn the new patterns that become available to you as you advance your skill.

To make money from professions you will need to identify the items you can gather or create that other characters need, and then go out and gather them, or gather the mats and then craft them. These items are different for every profession, and prices can vary widely by realm, but every profession has them. (Refer to individual profession pages for tips on what sells well.)

As a general rule, however, you won't be able to craft the real money makers until you get over 75 skill points in your profession. This involves going beyond the apprentice level of your skill, which you start at, and learning the journeyman level. Journeyman is available at skill 50 for every profession (although it also requires level 5 for some), and allows you to go beyond skill 75 for that profession. There is a small cost associated with the training, and not every trainer will be able to train you to journeyman, but if they can't they will generally be able to tell you where to go to get it.

The recipes, patterns, and schematics you learn from the trainer can be useful (and valuable), but remember that everyone else with your profession has access to these recipes too. Be sure to scan the auction house often for recipes that you can learn but that aren't available from trainers. Some of these – for example the Swiftness Potion recipe for alchemists, or the Savory Deviate Delight recipe for cooks – teach you how to make items that can sell for many gold, due to their popularity and relative rarity. But there are also some common, trainer-learned recipes that can be relied on to sell regularly, such as Linen and Woolen Bags.

As a gatherer (assuming you also gather), check the auction house prices for the items you can gather often, and (if you can) store what you gather in your bank until prices are high. If you have surplus from gathering that you don't need as a crafter, sell it on the Auction House and free up some space in your bank. Specific items such as fish or other cooking mats can sell surprisingly well to higher-level (and richer) characters that are looking to advance neglected skills quickly, but this can also be very hit-and-miss. Selling your unneeded items (gathered or crafted) to vendors is a much more reliable (although not as protentially profitable) way to earn back some money while still advancing your skills.

Finally, as you improve your professions, remember to keep checking for more recipes and higher levels of skill available. After you reach skill points (and for some professions reach level 10) you can learn expert level in your profession, at (and level 35) you can learn artisan (however secondary professions require for artisan), and at (and level 45) you can learn master. Each level allows you to take your profession to ever higher (and more profitable) heights. But the exact same principles apply for making money at high skill levels as they do at lower levels: identify what people want and what they're willing to pay for it, learn recipes that allow you to craft profitable items, and buy low and sell high.

Finally remember that you can always abandon a profession if you decide it isn't for you, although that means you lose all the progress you've had with it, even if you pick it back up again at a later date.


Enchanting is a little different from other professions, as it only produces a few actual items (mostly wands and oils). Enchanters generally make money by enhancing the items of other characters by applying enchantments to the items, which is done through a trade window. Enchanting is an excellent profession, but it is a very poor choice initially. Rare, powerful enchantments can be sold for hundreds of gold at high levels, but low level enchantment have low benefits and have very little demand.

It is very difficult for a starting enchanter to not spend a great deal of money in improving enchanting. Enchanting requires at least uncommon items to feed it. Until you are routinely harvesting disenchantable drops or can craft or buy disenchantables, you can not effectively level enchanting. Expect it to be a money sink for a long time.

There is a steady market among other enchanters and their customers for enchantment materials you harvest through disenchanting items, so as long as you can farm the disenchantables and sell off some of the enchanting materials, you can make this work for you.

Choosing two gathering professions[]

But what if you don't care about making things? What if you just want to make some money, so you can buy things other characters have made if you need them? In this case, you might want to think about taking two gathering professions and then selling the mats your character gathers. For example, since you're going to be killing a lot of mobs anyway, why not skin them while you're at it? And then taking mining or herbalism can provide another source of easy income. However, you'll be dependent on the market for mats, which can be very volatile, unlike the market for crafted items, which tends to be much more stable – meaning that you can maybe sell a stack of metal ore one day for several gold, but tomorrow you might only get a fraction of that amount.

Choosing two crafting professions[]

A tactic generally done by only the elite few with a lot of money to spend. Taking two crafting professions (Such as Enchanting and Engineering) relies completely on materials from the Auction House, other players, or from an alt. Because of this, taking dual crafting professions is extremely costly (unless you go the alt route); much more so than a crafting/gathering pair. However, a large plus is that your productivity doubles, and you can offer twice the benefits to yourself and others. Note that if you use an alt to harvest, it probably makes more sense to have each toon do one harvest and one craft; although two crafts will grant one of the toons the exclusives from two crafts - make sure that the exclusives complement, not overlap the same slot.

Cherry picking beginning crafting professions[]

This only works at low levels, from around level 5 or 6, where you first leave the beginning area. Learn skinning and either mining or herbs. Harvest while you level, and harvest linen as well. When you have a stockpile in your bank (helpful to check the recipes, decide what you want to make, and make sure you have enough), drop one or both gathering and switch to leatherworking and blacksmithing or alchemy. Key items every low character wants to make are [Light Armor Kit] (helps every class), [Rough Sharpening Stone] (buffs melee blades, including axes) and/or [Rough Weightstone] (buffs melee clubs, including staves), and [Minor Healing Potion] (but these tend to be very cheap and available at the auction house), [Elixir of Minor Defense] (helps every class), and [Elixir of Lion's Strength] (not very useful for some, but it works with Elixir of Minor Defense, you can make it, and it does help your melee).

This only works at low levels; by the teen levels the beginning crafted gear is inadequate. Move on to a longer term strategy.


Professions in World of Warcraft (WoW) [Beginner’s Guide]

Part 7 of a guide for new, beginning, or returning players in World of Warcraft Shadowlands.

In our last guide, we talked about how to obtain, sell and store items. While these are all valid uses for items, we haven’t talked yet about one of the main uses for items… professions. Hence, In this guide, we are going to talk about professions in World of Warcraft including what they are, how you learn one, and what they enable you to do. So first, let’s answer the basic question… What is a profession in WoW?

A profession is a craft or skill that you can learn which returns a benefit to you or other players. Some professions allow you to gather resources from around the world while others enable you to craft everything from consumable potions to mounts.

Notice, we said that you “can learn” a profession. You are not required to learn a professions if you don’t want to. However, while it is not mandatory to learn a profession; it is strongly encouraged. In addition to providing your character with benefits, you can create items that other players can purchase from you for gold.

Learning and leveling a profession

To learn a new profession, you will need to visit a large city and find a trainer in that profession. Finding the trainer can be difficult at times, but if you approach and click on a guard, they have an option to find profession trainers. Once you find the trainer, you can learn a profession for a small initial amount of gold.

Screenshot of professions screen in World of Warcraft (WoW)

As you gather resources or craft items, your mastery of that profession will increase and you will gain levels. Greater levels in a profession enable you to learn more recipes from your profession trainer. Learning these new recipes costs additional gold and can quickly add up in cost if you learn every one. Additionally, more recipes can drop from monsters you defeat throughout the world.

Professions in World of Warcraft: Battle for Azeroth can be leveled up to level While this sounds like a high number, it can be very easy to reach that level but may set you back a good amount of gold to do so. provides helpful and easy guides for leveling the major professions here if you are interested.

WoW Profession types and unlearning a profession

In general, there are two categories of professions — primary and secondary. Each character can learn up to 2 primary professions and can learn all secondary professions which include fishing, cooking, and archaeology.

Since you are limited to 2 primary professions, you will want to think about which ones best match your playstyle and needs.

Additionally, you may have times where you want to unlearn one of your existing skills to learn a new one. This can be done easily. However, when you unlearn a profession, you will lose the experience and levels you gained in that skill. Fortunately, Blizzard introduced Forgotten Technique Tomes to relearn any lost skills.

To unlearn an existing profession, simply open your Spellbook and Professions menu (‘P’ key on keyboard). From there switch tabs on the bottom of the window to “Professions”. Finally, click the red, crossed-out circle and confirm that you would like to forget that skill. Now you can go to a large city and learn another profession in its place.

Screenshot showing professions window with option to unlearn a profession.

Overview of professionsin World of Warcraft

In general, there are two types of professions — gathering and crafting/service.

Gathering Professions

Gathering professions allow you to collect new resources throughout the world. You use these professions by interacting with objects throughout the world. There are five professions that fall into this category.

  • Herbalism (Primary)
  • Mining (Primary)
  • Skinning (Primary)
  • Archaeology (Secondary)
  • Fishing (Secondary)

The herbalism profession is used to collect herbs (plants) from around the world. These herbs can be used to create potions or ink used to create power enhancing scrolls.

Mining, as you might imagine, allows you to extract ore from rocks throughout the World of Warcraft. These ores can contain gems, be used to create gear or other useful items.

Skinning on the other hand, gives you the ability to obtain meat, fur or other skin from defeated enemies. Meats can be used to cook food for your character while furs/skins allow you to craft gear and other useful items.

Archaeology is an interesting profession. In short, it allows you to find digsites throughout the world and look for lost items or treasuries. Some toys and gear can only be obtained through this profession.

Finally, fishing gives you the ability to obtain fish which are primary used to cook food with.

Crafting/Service Professions

In contrast, crafting/service or production professions are focused on taking raw materials and making new items or enhancing existing items. You use these professions by opening the Spellbook (shortcut ‘P’), navigating to the professions tab, and clicking on the profession icon. You can also drag these icons to your action bar for quick access. Production professions include:

  • Alchemy (Primary)
  • Blacksmithing (Primary)
  • Cooking (Secondary)
  • Enchanting (Primary)
  • Engineering (Primary)
  • Inscription (Primary)
  • Jewelcrafting (Primary)
  • Leatherworking (Primary)
  • Tailoring (Primary)

Alchemy gives you the ability to convert herbs and other ingredients into beneficial potions.

The blacksmithing skill uses ore which has been converted into refined bars to create armor and keys.

Cooking gives the ability to utilize ingredients to make food which restores health, resources or provides buffs to your stats.

The Enchanting profession can be used to break down gear, or “disenchant”, gear. Disenchanting gear gives you materials which can then be used to add spells or effects to other gear to strengthen it.

Engineering enables you to make a variety of weapons and gadgets which will do things like bring a fallen party member back to life in combat.

The Inscription profession uses pigment and ink obtained from herbs to create scrolls which enhance your power or alter the appearances of your spells and character.

If you learn Jewelcrafting you will be able to “prospect” ore to find gems and cut them into patterns which can be added to gear. The main benefits gained from adding gems to your gear are greater stats for your character. In order to add a gem to a piece of gear, it must have a socket to place the gem in.

Leatherworking enables you to use leather scraps obtained from skinning creatures to create leather armor and things like drums which increase attack speed.

The tailoring profession utilizes cloth dropped by humanoids to create bags and cloth based armor. They can also make things like a magic carpet mount.

What profession should I learn?

What profession you learn is ultimately up to you. Some players swear by one or several professions but there are always cool things you can do no matter what you choose.

However, it is helpful to think about the interactions between the professions when deciding. As an example, leatherworking requires scraps obtained from the skinning profession. While you can purchase those scraps off the auction house, you may want to take the skinning skill yourself to collect those materials.

To help you see the interactions between the professions we have included a cheatsheet of all the professions and their inputs (if any) below.

List of all World of Warcraft professions and their required inputs

TLDR: Professions in World of Warcraft

Professions in World of Warcraft are used to collect or craft items for your character or to sell to others. You can only have 2 primary professions. Professions can be learned in large cities throughout the game. Some focus on gathering materials while others are used to create new items. It is helpful to consider the interaction between professions.

Thanks for reading our guide on professions in World of Warcraft. Next time around, we will look at Dungeons and Raids in World of Warcraft. Feel free to jump around if another topic interests you more below:

  1. Introduction Guide For New WoW Players
  2. Creating Your Character
  3. The WoW User Interface
  4. Questing, Combat, and Movement
  5. Introduction to Gear in WoW
  6. Items in World of Warcraft
  7. You are here
  8. Dungeons and Raids in World of Warcraft
  9. Player vs. Player (PvP) in World of Warcraft
  10. World of Warcraft (WoW) AddOns (for Beginners)

Filed Under: new-player-guideTagged With: beginner, guide

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Profession guide for Classic WoW

On WowIsClassic, you will find the best profession guides for Vanilla / Classic WoW.

Guides like "Leveling profession " will help you to quickly rank up any profession from 1 to Mining, Engineering, Alchemy, Tailoring, etc

You will also find guides that list the best patterns / recipes for blacksmithing, leathercrafting and enchanting, and their drop locations.

These recipes are a real gold mine and can make you very rich if you get them quickly in WoW Classic.

We will do our best to bring the most content for every profession in WoW Classic, as well as tips of all kinds to optimize your character.

Classic WoW Professions Overview

There are several types of professions in Classic WoW:

Production Professions - Players collect recipes, granting them the ability to craft powerful gear which can be equipped or traded. Some professions offer additional perks in the form of powerful BoP crafted items. Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, and Tailoring are Production Professions.

Service Professions - These professions do not generate trade goods that are equippable, but allow the player to still create items that benefit players. Enchanting and First Aid are Service Professions.

Gathering Professions - These professions supplement Production professions, allowing players to acquire materials that are required to create the powerful trade goods. Herbalism, Mining, Skinning, and Fishing are Gathering Professions.

Other - These skills are ones we do not think of as traditional crafting or gathering ones, like Riding, Poisons, and Pickpocketing.

Players must also choose between two Primary Professions - Alchemy, Blacksmithing, Enchanting, Engineering, Herbalism, Leatherworking, Mining, Skinning, and Tailoring. The other professions are classified as Secondary Professions (Cooking, Fishing, and First Aid) and all can be learned.


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Professions guide wow

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Shadowlands BEST Professions? Legendary Crafting Guide \u0026 My Top Profession Picks - WoW Beta

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