New vegas dlc

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Fallout New Vegas is a game where the DLC content added after the release was really, exactly what DLC should be. It wasn’t essential to your enjoyment of the main game if you didn’t want to buy it, but if you wanted new areas and stories to play through as your New Vegas courier, or to flesh out the story of the main game, it provided plenty of new content that made most critics see each expansion as worth the asking price.

Fallout New Vegas DLC

Now, you can still buy the DLC for the base game, or get them as part of a Game of The Year style package when you buy New Vegas. But what can you expect from the four-story expansions (not counting Gunrunners Arsenal and Courier’s Stash, the two DLC that are equipment only and don’t add new areas, characters or events)?

Fallout New Vegas DLC

1. Old World Blues

Old World Blues is the token ‘wacky’ DLC, as Mothership Zeta was to Fallout 3. With a sci-fi theme and comedic voice acting, it is a fun experience that does include some challenging combat and some deeper stuff that adds to the main story. The real benefits from it, however, are the new perks it adds, and the fact it provides you with a really great base that has a lot of useful features in The Sink – a place you travel to by using a teleportation gun so can actually return to even when you are over-encumbered and can’t fast travel!

You can play this DLC at any point in the main story (thought a 10-15 character level is advisable) and the things you will find out will make sense, so it can be a good option to play first out of the four.

2. Dead Money

If Old World Blues is about comedy, then Dead Money is basically the opposite of that. A stressful survival horror story set in a location you cannot return to after you have completed the DLC, it is interesting and exciting but definitely an intense experience. It is best to play this DLC after you have met Veronica from the Brotherhood of Steel, as someone from her past features prominently in the story. It can also be a good idea to play Old World Blues first, as some clues link the two stories.

Fallout New Vegas DLC

3. Honest Hearts

Honest Hearts is unique as a DLC in New Vegas in that you do actually get to take some of your stuff with you – with a reduced weight limit and a two week travel time. It takes you to a new location in Utah which is beautiful to look at and gets you involved in deciding on the outcome of a war between tribes. It is a nice place to visit, and you can return after the end of the DLC story, however, it is best to do this DLC after you have spent some time with the Legion, otherwise, you won’t really understand about the main character you’ll meet. This is also the only part of New Vegas where the weather was introduced and it can be oddly satisfying to see rain – especially if you have already played Fallout 4 which has weather implemented throughout.

4. Lonesome Road

Lonesome Road – the last New Vegas DLC released, which you can find out more about here at Game Guide World –  really gives you a lot of backstory to your player character, and is best played last of the DLC and close to the end of the main quest, so you have already got an understanding of who the courier you play is. It is also better to play this DLC when you have chosen an allegiance, as things will shape up very differently for a Legion or NCR allied courier, or an independent one.

All of these DLCs are well worth playing and add more to an already fantastic game, so if you’re a Fallout fan, give them a play!

Vinay Prajapati

He is a digital marketing scholar by choice and tech-savvy by habit, also consulting and nurturing many fastest growing businesses and blogs.


Fallout: New Vegas DLC detailed, dated by Bethesda

Bethesda's confirmed details and dates for the three upcoming episodes of Fallout: New Vegas DLC that will stretch into July.

As previously speculated, the first episode is known as Honest Hearts. That'll launch on May 17 on Xbox Live Marketplace for PC and 360. It'll release the following day for PS3, assuming PlayStation Store is back by then.

Honest Hearts takes place in "the unspoiled wilderness" of Zion National Park in Utah, as you go on a expedition there until you see your caravan being ambushed by "a tribal raiding band."

You'll find yourself caught up in a war between tribes as well as a conflict between a "New Canaanite missionary and the mysterious Burned Man you try to make it back to the Mojave," with the outcome depending on the choices you make during the quest.

The next two episodes, Old World Blues and Lonesome Road, launch in June and July respectively for PC, 360 and PS3.

Old World Blues sees you as a lab rat in a science experiment gone wrong, while Lonesome Road will bring the courier's story to an end as you're "contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms."

So far, Fallout: New Vegas seen one piece of DLC, Dead Money. Having first release back in December for Xbox 360, the DLC launched in February for PS3 and Games for Windows.

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So I have been playing New Vegas on my Xbox One X and installed the 2nd disk which had the DLC on it but played the 1st disk as I thought that was the play disk. Later on my playthrough (LV 8) I realize disk 2 actually plays the DLC and disk 1 is just the base game. I put in disk 2 and it loads in a bunch of stuff and gives me armor and a couple weapons stronger than what I have earned so far. Kinda felt like I put in a cheat code.

I have since loaded back my game in disk 1 because I didn't wanna skip ahead to better equipment. When was the DLC designed to be played? After you finish the main story close to LV 30?

Favorite RPGs are the Chrono, Earthbound, and Lunar series. Also a huge fan of Zelda, Super Smash Bros, Banjo-Kazooie/Tooie/DK64 and many other games.

You can play it whenever you want. PS-- with all the DLC installed, the level cap raises from 30 to 50.

Honest Hearts is the easiest (I started it around level 8-10).

There is an argument over whether Dead Money or Old World Blues should be played next. I prefer OWB 1st, as I found it easier. I'd recommend hitting level 20 or so.

Dead Money doesn't let you take all your awesome inventory with you, so I recommend on holding off till maybe 30. Dead Money is also notable as the one DLC where you cannot return to its area after beating the DLC. You might want to use a walk through to get all the best loot & make sure you abuse the hell out of its casino while you can.

Lonesome Road should be played last.

Keep in mind, you can probably level from 10 to close to 50 just doing the DLC. You can play them as early as you want as far as relating to the main game. There really isn't much to time any of them into the main game's story.

i did old world blues first once

it has some of the biggest overall character benefits (ie: +2 strength, +30% cazador damage bonuses, immunity to poison, flat and %DT bonuses, some cripple immunities), as well as some exploitable benefits like having a reliable "fast travel" point to a vendor even while overencumbered, giving you a trait reset so you could apply a second (or third) layer of Skilled if you suck at meeting skill requirements for various perks, or even just getting a boat load of EXP from enemies that can be killed with the various melee weapons like the X-2 Antenna or whatever with no ammo cost despite their massive hit point values.

as long as you don't die trying to get things that you probably aren't ready for (or die just trying to get through the main story of the DLC so you can get back to the mojave), it can be particularly rewarding for your time without feeling absolutely gamebreaking (like Dead Money single-handedly breaking open the game's single-player economy, or Honest Hearts giving a lot of EXP without really having to explore or kill very much).

Honestly I don't know.
Just do them when you're bored.
I wouldn't recommend doing Honest Hearts first if you want to feel like you're getting a big lead early on, since you get more out of the main game and the other DLCs if you know what you're doing.
I wouldn't recommend doing Dead Money first unless you think you can handle it at a low level, or you already have perks that can trivialize it like Light Step or Rad Child.
I wouldn't recommend doing OWB first unless you think doing Dead Money first is already child's play and you want even more right out of the gate.
I wouldn't recommend Lonesome Road first unless you absolutely need something specific from it, like an overpowered weapon (Blood-Nap, Industrial Hand, Fist of Rawr), overpowered companion perk (ED-E's rank 4 laser perk), awesome endgame armor (Elite Riot gear) or the +1 SPECIAL, +10% final damage perk, or the best armor in the game (Ulysses Duster) for your build that you get from completing the DLC.

anyway, i think its good to do...

Honest Hearts when you feel like you ran out of easy things to do and don't meet or need skill requirements for anything coming up soon but it would be nice to get some extra loot/perks/experience/stuff to play around with or just put your character to the test in a self-contained environment. It has scaled quest EXP rewards so if you put it off for later you will still get a lot out of it.

Dead Money when you want to jump-start your economic advantage (with any of the: weightless chips/pre-war money from the casino, up to 37 gold bars from the vault, or even just the daily .308 rounds, chip vouchers, or weapon repair kits). Or if you just want the Holorifle. Or if you just want to start the game with all of that stuff and like ~8 free levels of XP. It has flat EXP quest rewards so you probably get the most out of it early on, especially since the unique weapons are generally outclassed by stuff in you can get later on in the base game or the other DLCs.

Old World Blues when you're ready to get into all the stuff that lets you stabilize/counterbalance the harsh wasteland with all of the specific tools to overcome deadly robots, deadly cazadors, and all the nice technological advancements that come in the form of perks and weapons that can break the game wide open. It has a lot of the best weapons in the game, or things that improve the best weapons in the game. You have return to explore the vast area and locations for its myriad of rewards later, but you have to be able to complete the DLC to return to the Mojave.

Lonesome Road is probably best for the endgame. It arguably has the by far the strongest enemies, while also having the best rewards especially for melee and unarmed, but also the best armors and some of the best endgame perks. It is probably the most rewarding but unlike OWB you can leave and come back to finish it if things are too hard, or you just want to put the latter parts off for later.

Honestly, Fallout: New Vegas has the best DLC in like any game ever, and the order you do things can feel really wholesome and up to the player to really enhance your courier's story.

I usually start around 15. That's when I feel my main stats and gear are up to snuff to deal with the s*** in HH and OWB, and I have enough points invested in important stats for DM. By the time you beat two of the DLCs, you'll have more than enough skill points in your combat skills for LR, plenty of high value items to sell off to get some endgame equipment, and some damn good stuff from the DLCs.

"Japanman is a nice name."-PsykopijonSnowball3
Secret Board Hunter

I'm sad to say I stopped playing this game about 1 month ago shortly after I made this topic due to certain life distractions (college classes + working + a couple other games) but I do mean to get back into it. I got at least20+ hours into the game and don't want that to be wasted.

And yep, speech and barter were actually my specialty so I never really had a money problem.

Favorite RPGs are the Chrono, Earthbound, and Lunar series. Also a huge fan of Zelda, Super Smash Bros, Banjo-Kazooie/Tooie/DK64 and many other games.

Some perks really do make DLC like Dead Money more fun tho

GT : lavosmanx

Grx implant x2 perk you can hold off on making fist of rawr until your in dead money chemist and daytripper make grx really effective. Fist of rawr is a quest item until you make it a weapon.

Still no to Xbox ONE Hard Drive can't be replaced!
Kinect RIP 2010 - 2014

Forgot Van Graff combat armor is a quest item. Dead Money leaves quest items in the inventory.

Still no to Xbox ONE Hard Drive can't be replaced!
Kinect RIP 2010 - 2014


Fallout New Vegas: 10 Things You Missed In The Lonesome Road DLC

By Michael Caruso


We take a look at some hidden details in the Lonesome Road DLC that are easy to miss but worth checking out.

Fallout New Vegas is an RPG video game set in an apocalyptic open world with a lot to discover. The Lonesome Road DLC is the least open of the four DLCs for New Vegas; however, there are still a ton of things that you may have missed while completing it.

RELATED: Fallout New Vegas: Things You Didn't Know About The Companion Lily

Some of the best parts of the Lonesome Road DLC are completely optional, and some are even hidden so you have to search for them. These include weapons, armor, and even locations. Here are some of the best aspects of the Lonesome Road DLC that you probably missed.

10 The Elite Riot Gear Armor Set

The Elite Riot Gear Armor is arguably the best set of unique armor in Fallout: New Vegas, depending on your play style. This armor set was first introduced in the Lonesome Road DLC, and it's, unfortunately, easy to miss because it's considered optional content.

The Elite Riot Armor buffs your speech skill by five and your perception by two while also giving you 22 damage protection. It can be found on a soldier on the top floor of the Third Street Municipal Building.

9 Lonesome Road Adds Twenty New Perks

It's easy for you to miss that Lonesome Road adds new perks into Fallout New Vegas, and it's even rarer for a player to know that it adds a whopping 20 of these powerful new perks. These perks are unlocked in multiple different ways, including by leveling up, interacting with companions, and completing the DLC's story.

RELATED: Fallout New Vegas: Facts You Didn't Know About Caesar's Legion

Lonesome Road's perks are among the best in New Vegas, including the Irradiated Beauty perk, which removes all radiation from you when you sleep.

8 The Hopeville Armory

There are many optional locations in The Lonesome Road DLC, and the Hopeville Armory is among the most useful of these old buildings. Not only does the Hopeville Armory have tons of containers and loot to obtain, but it also has a bed that you can sleep in, although it isn't technically the player's bed.

This armory is located near the Hopeville Missile Base Headquarters, and inside, you will find Rocket Ammo, Riot Gear, a Guns and Bullets magazine, and other scattered loot. The Hopeville Armory is one of the best locations to rest and stock up at, so make sure not to miss it during your next playthrough.

7 ​​​​​​The Fist Of Rawr

Rawr is a Deathclaw that lives in the Divide, and it grants you Rawr's Talon when you defeat it. Although this Deathclaw isn't as easy to miss, this powerful weaponis usually overlooked because you have to have an Unarmed skill of 75 to craft it.

RELATED: Fallout: Things You Didn't Know About The Children Of Atom

On top of this large requirement, you may have been unaware that this weapon was craftable, especially if you aren't interested in unarmed weapons. The Fist Of Rawr is the only Deathclaw Gauntlet in Fallout New Vegas, so it's worth collecting for its rarity alone. If you have the Wild Wasteland perk, then this fist will instead be called the Fist Of The North Rawr.

6 Ulysses Is Mentioned In The Base Game Of New Vegas And The Other DLC

Ulysses is the main antagonist of the Lonesome Road DLC, and he has a lot of backstory compared to other NPCs in New Vegas. However, what you may have missed about him is that he's referenced many times in the base game and the other three DLCs.

Each mention of Ulysses is important to the Lonesome Road DLC, especially when the Courier first hears about this character in Primm. If you didn't know this fact about Ulysses, then you should listen carefully during your next playthrough because it adds a lot of extra story to Lonesome Road.

5 The Lonesome Road Snow Globe

There are many snow globes to discover in New Vegas, but the Lonesome Road Snow Globe is particularly interesting because it's hidden quite well. This item grants you 2000 caps upon picking it up.

RELATED: Fallout 4: Things You Didn't Know About Shaun

You can find the Lonesome Road Snow Globe at the Junction 7 Rest Stop, and then turn west and move downhill until you come to a small, broken building. The snow globe is on a bookshelf that's been knocked over.

4 The Divide Is Based On Death Valley

Death Valley is a real-world location in California, and during the summer, it's one of the hottest places in the world. The Divide in New Vegas is loosely based on this location. Technically, the Divide isn't located at the exact location as Death Valley; however, they are nearby to each other.

The main component that the Divide takes from Death Valley is its challenging climate, as it's hard to survive in both of these regions due to environmental circumstances, such as heat.

3 Three In-Game Days Pass When You Enter And Leave The Divide

Whenever you travel back and forth between the Mojave Wasteland and the Divide, three in-game days pass. This isn't immediately clear since the game doesn't give any indication of the date; however, this is one of the best ways to skip large periods of time in New Vegas.

It's also interesting to note that this fact adds an extra six days of time to the Lonesome Road DLC's story since traveling between the two regions takes almost a week.

2 The Scorched Sierra Power Armor

The Sierra Power Armor is one of the few unique sets of power armor in New Vegas. This armor has a unique appearance that includes a bear on its shoulder and an NCR paint job.

Additionally, the Sierra Power Armor grants a few unique effects, including extra health and fire resistance. You can obtain this armor suit by traveling to the Long 15 if the NCR is destroyed at the end of Lonesome Road.

1 The NCR Technically Destroyed The Divide

The plot of Lonesome Road is confusing because there are a lot of unknowns about how exactly and why exactly the region was destroyed. The story is that the NCR found an item they believed would activate if brought to the Divide. However, it was unclear what this object would actually do once it was brought there.

As such, the NCR hired the Courier to deliver this object to the Divide, and it turned out to be a detonator that destroyed the region. It's easy to completely miss this backstory in its entirety, and it's particularly notable that an organization that usually brings order accidentally destroyed a large region where many people lived.

NEXT: Fallout 4: Things You Didn't Know About Concord


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Michael Caruso (569 Articles Published)

Michael is a writer, game-player, and VR enthusiast. He has been a hobby writer all his life and is now a content writer for TheGamer among other gaming websites. He is passionate about writing content that will entertain and share knowledge about his favorite games. An aspiring writer, Michael is just trying to share his passion for video games with the world.

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Fallout: New Vegas 2 Can't Forget the Events of Lonesome Road

By Joshua Duckworth


The Lonesome Road DLC for New Vegas did something that no other Fallout game has done, and that's a lesson to be kept close in a potential sequel.

Although the discussion around it has started to die down, there's still a real shock when considering that Microsoft is acquiring Bethesda. So many RPGs are under the Microsoft banner now, with Bethesda joining other giants like Obsidian Entertainment and InXile Entertainment. With Bethesda busy on Starfield and The Elder Scrolls 6, there's a case to be made to let another company use the IP to create a new Fallout game.

Of course, letting bygones be bygones means that this could be lent out to Obsidian to finally complete the long-demanded Fallout: New Vegas sequel. Regardless of whether or not it returns to the Mojave wasteland or goes down to the bayous of New Orleans, there's one lesson that it cannot forget.

RELATED: Why Fallout: New Orleans is the Perfect Sequel to New Vegas

Ulysses and the Lonesome Road

Simply put, The Lonesome Road DLC does something no other Fallout game has managed to do: force a player to effectively face themselves. Ulysses has a working theory that one person can change the future, for better or ill, and there's a level of meta-gaming there. Effectively all single-player RPGs have this, as even if tropes like the Chosen One are avoided, the PC is always the driving force of the game (in a good RPG anyway).

It all starts when Courier 6 delivers a package to Ulysses's new home in the Divide, accidentally triggering its underground war heads and nuking the town. Ulysses believes the Courier died until the beginning of New Vegas, where Ulysses is the courier who abandons the job. He believes that the Platinum Chip will be the dead of him, and in a way, Ulysses is right. It gets the courier shot in the head, kickstarting the entire event of the game.

What the Lonesome Road DLC reveals, though, is that Ulysses has been effectively acting against the Courier since that very day. Behind the scenes, Ulysses was effectively the antagonist behind Dead Money, Honest Hearts, and Old World Blues. He was responsible, in a roundabout way (which is everything about Ulysses), for Father Elijah kidnapping the Courier in the Sierra Madre, he taught the White Legs how to be strong and led to the War for Zion, and had a big role at the Big MT. In every way the player shapes the wasteland, so too did Ulysses, and his goal when confronting the player in the Divide is motivated out of revenge, but also intrigue: who had the right to shape the future more?

Fallout: New Orleans, New Vegas 2, or Any Future Game

This is an interesting concept because, effectively, both Courier 6 and Ulysses are two sides of the same coins, with the same abilities, intellect (arguably), and more. Courier 6 shapes the Wasteland in ways but responds unwittingly to the ways Ulysses shapes it. It's a relationship between PC and NPC that should be explored further. Whether or not the game is a spiritual successor in Fallout: New Orleans, a direct sequel in Fallout: New Vegas 2, or even for a game like Fallout 5, this should be a lesson.

That's not to say Ulysses or a Ulysses stand-in should appear and follow the same exact push-and-pull of the Courier and Ulysses, but instead, this type of relationship should play some role in the game. One where, intentional or otherwise, the landscape of the game changes and there's real repercussions because the player isn't the only capable of practically inhuman actions. Imagining that type of relationship is somewhat difficult, but at the same time, so too is a game where an unseen antagonist shapes the entire game and DLC run but manages to land so well as it does in Fallout: New Vegas.

Fallout: New Vegas 2 has not been confirmed.

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Fallout: New Vegas - Rank DLC From Best to Worst

Fallout: New Vegas

2010 action role-playing video game

2010 video game

Fallout: New Vegas is a 2010 post-apocalypticaction role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010. A spin-off of the Fallout series, the game is set in a post-apocalyptic open world environment that encompasses a region consisting of Arizona, California, and Nevada. It is set in a world that deviated onto an alternate timeline thanks to Atomic Age technology, which eventually led to a global nuclear apocalypse in the year 2077 in an event referred to as "The Great War", caused by a major conflict between the U.S. and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of Fallout 3 and 204 years after the bombs fell. It is not a direct sequel, but does mark the return of several elements found in Fallout 2.

Players take control of a character known as the Courier. While transporting a package across the Mojave Desert to the city of New Vegas, what used to be Las Vegas, the Courier is ambushed, robbed of the package, shot, and buried in a cemetery. Ultimately the Courier is dug out and recovers from their wound. The Courier then begins a journey to find their would-be killer and recover the package, makes friends and enemies among various warring factions, and ultimately becomes caught up in a conflict that will determine who controls New Vegas and the Mojave Wasteland. New Vegas received positive reviews, with critics praising the game's writing, quests, and improved gameplay, though it was criticized for its glitches and bugs on launch. It was a commercial success, shipping more than 5 million copies, and is estimated to have sold around 12 million copies worldwide. The game received a Golden Joystick Award for "RPG of the Year" in 2011 and was nominated for two BAFTA Awards (Best Strategy Game and Best Story), as well as a NAVGTR Award for Supporting Performance in a Drama (Felicia Day). It has since obtained a cult following, with some critics and audiences referring to the game as the best in the Fallout series[1][2] as well as one of the greatest RPGs of all time.[3][4][5][6][7]


See also: Fallout 3 § Gameplay

Much like Fallout 3, players can switch from the first-person perspective, as shown here, to a much improved third-person viewpoint in New Vegas

While gameplay from Fallout 3 was retained for Fallout: New Vegas, Obsidian Entertainment worked upon providing the game with improvements upon existing elements while introducing some old and new features to the series. Some improvements and new features are included. Combat is improved upon, with the V.A.T.S. system being updated with several new V.A.T.S.-specific attacks, and a number of kill animations being made for several of the game's melee weapons. The response and accuracy given from weapons was also improved. Players can use the iron sights on firearms, with the exception of certain larger guns and some energy weapons.[8][9][10][11] The third-person perspective in the game was redesigned to be more "over the shoulder" than it had been in Fallout 3. The Character Creation section of the game was refined to take less time than Fallout 3, with players able to skip the tutorials and proceed across the Wasteland once their character is set up. The option to make any last minute changes to their character occurs when the player steps beyond the boundaries of the starting location of Goodsprings. More Perks were added to the game to provide greater options for improving the player's characters upon leveling up. The Perk system itself changed, allowing a Perk at every other level instead of every level like in earlier games. This prevents the player from having an overly powerful character early in the game. More weapons were added to the game, including the 9 mm Pistol, the Single Shotgun, Powder Charges, Dynamite, Trail Carbine, and Grenade Launcher. Each weapon is intended to serve a specific and tactical role within the game.[11] The "Big Guns" and "Small Guns" skills are consolidated into one skill, "Guns". A skill, Survival, is introduced. This skill affects how much health is restored by food and drink. Skills have a larger effect on conversation choices; whether a dialogue option will succeed or fail is shown up front, and entirely dependent on Skill level, rather than both skill and chance as was the case in Fallout 3.[10] Players can receive a temporary boost to a skill by reading a skill magazine corresponding to it, which can be found around the Mojave Wasteland or purchased from vendors, the effects of which can be further enhanced by certain Perks. Players can gamble. They can do this by visiting casinos, buying chips with the three major currencies in the games, and playing either blackjack, slots, or roulette within them. Players can also play a card game called Caravan, which was specifically designed for the game and has its own rules, and can be played with certain people outside of the casinos.[12][13]

Crafting and weapon customization[edit]

Although players could craft items in Fallout 3, these items were limited to a few unique weapons. With New Vegas, crafting was expanded to allow the creation of food, drink, drugs, and ammunition along with unique weapons. Crafting can be done at workbenches, reloading benches, hot plates and campfires, and requires specific components as well as a sufficient skill level; for instance, cooking food at campfires requires the player to have a sufficient Survival skill level to do so. Some special items cannot be made until their recipes/schematics are found. Players can harvest plants to use in recipes. In addition to crafting, players can modify weapons with special firearm modifications. Such modifications can improve the rate of fire or the size of the magazine, or add a mounted telescopic sight to allow for greater range. Modifications for firearms often require either scavenging for them in the Mojave or purchasing them from vendors.[8]


Because of the large number of factions created for the game, developers reintroduced the reputation system that was first used in Fallout 2 and had been absent in Fallout 3. Much like the Karma system, which tracks a player's "good" and "bad" deeds, a player's standing with a faction or settlement can change depending on how they interact with them and what decisions they make. If, for example, players help a faction or settlement, their reputation with them improves in all locations controlled by that faction or settlement; opting to kill their members or citizens will cause a gain of infamy with that faction or settlement. Unlike the Karma system, any reputation fame or infamy gained is permanent and irreversible and if a player has a "Wild Child" reputation with a faction it is unchangeable. The only exception is when the NCR and Legion grant one-time exemptions for past wrongdoings, which resets infamy to 0. The type of reputation the player has with each faction or settlement affects how non-player characters (NPCs) behave towards them; a good reputation might make completing some quests easier, provide discounts with the faction or settlement's vendors, and cause faction members to offer gifts; a bad reputation may lead to the faction refusing to help the player, attacking them on sight, or sending assassins to gun them down.[14]


Companions in New Vegas received far more depth than the companions from Fallout 3, through the use of the Companion Wheel. Through the Wheel, players can switch a companion's tactics in combat, including their behavior and how they attack, as well as dismiss them, treat them for injuries, access their inventory and talk with them. Players are capable of having two companions with them at any one time – one humanoid and one non-humanoid. Companions can confer a unique Perk or advantage and have the opportunity to be improved by completing a special quest related to them.[11] They can be sent directly to the Lucky 38 Presidential Suite upon being dismissed rather than returning to their original location. Each companion was intended to represent a different style of combat. There are a total of eight permanent companions.

Hardcore mode[edit]

An optional difficulty setting included in New Vegas is the Hardcore mode, which delivers more realism and intensity to the playing environment. While the standard adjustable difficulty level settings only affect combat difficulty, Hardcore mode adds statistics and encourages the player to consider resource management and combat tactics. Game director Josh Sawyer stated that the mode was inspired by several different Fallout 3mods.[15] In this mode, the following occurs:[16][17] All healing items, including food and water, do not heal the player instantly but work over a short period of time. RadAway takes time to gradually decrease radiation poisoning, rather than instantly. Stimpaks can no longer heal crippled limbs. Players must either use Doctor's Bags, sleep in an owned or rented bed, use the chem Hydra, or visit a doctor to heal limbs. Ammunition has weight, reducing the amount that can be carried. Players must eat, drink, and sleep in order to avoid starvation, dehydration, and exhaustion, respectively; failure to do so confers a steady decrease in certain skills and eventually leads to death if untreated. Companions can be killed upon being reduced to zero hit points, rather than losing consciousness. Completing the game on this mode (from start to finish as the mode can be turned on at any point during the game) results in either an achievement (Xbox 360[18]/Steam[19]) or trophy (PlayStation 3)[20] being awarded.



Main article: Fallout (series)

Flag of the New California Republic

Fallout: New Vegas takes place during the year 2281 within the region surrounding the former city of Las Vegas (now called "New Vegas"), around four years after the events of Fallout 3, and roughly around 204 years after the Great War of 2077. At the time the game begins, three major powers seek control over New Vegas and its surroundings – the New California Republic (NCR), Caesar's Legion, and Mr. House. Since their last appearance in Fallout 2, the NCR has become overextended and mismanaged, but their expansion eastwards has allowed them to gain control of the majority of territories in the Mojave, with the only threat to their expansion coming from the slave-driving, Roman army-styled forces of Caesar's Legion, led by their leader Caesar (voiced by John Doman), who have conquered and united 86 tribes further to the east, and plan to conquer New Vegas. Four years before the start of the game, both sides came into conflict at the Hoover Dam, a major landmark that supplies power to New Vegas,[10] and which both sides seek control over. The battle resulted in a narrow victory for the NCR, but with Boulder City being leveled in the process. As both sides prepare for a second, inevitable conflict over the dam, Mr. House, a mysterious businessman who presides over New Vegas as its de facto leader with an army of "Securitron" security robots, also seeks control of the dam while ensuring neither side gains control, and is moving towards the final stages of his plans.

Much of the game takes place in the Mojave Wasteland, which encompasses parts of the former states of California, Nevada, and Arizona. Along with the three main factions, the region has a number of minor factions. These include the Boomers, an isolationist and xenophobic tribe of heavily armed former Vault dwellers who have taken shelter at Nellis Air Force Base; the Powder Gangers, a violent group of escaped convicts from the NCR Correctional Facility near Primm; the Great Khans, a tribe of drug dealers and raiders descended from the remnants of the New Khans in Fallout 2; and the Brotherhood of Steel, technology-craving remnants of the U.S. Army who are attempting to secure any technology that could cause significant harm. Along with the Hoover Dam and Nellis Air Force Base, the region has additional landmarks, including its own vaults and the HELIOS One solar energy plant.[17]


The protagonist is a courier working for the Mojave Express, a postal service that serves New Vegas and the surrounding Mojave Desert. The game begins as the Courier is ambushed by a mobster named Benny (voiced by Matthew Perry) en route to New Vegas to deliver a mysterious item known as the "Platinum Chip". Benny shoots the Courier in the head and leaves them for dead by burying them, taking the Chip for himself. The Courier is then dug out and rescued by a Securitron named Victor (voiced by William Sadler) and brought back to good health by Doc Mitchell (voiced by Michael Hogan) in Goodsprings.[10] The Courier embarks on a journey across the Mojave Wasteland to locate and confront Benny and get the Platinum Chip.

The game proceeds according to the Courier's decisions and involves many different events, factions, and characters. The main storyline follows the Courier's pursuit of Benny to both settle the score and retrieve the Platinum Chip. Along the way, the Courier encounters many groups of people with various problems that they can choose to assist with, ignore, or otherwise sabotage, resulting in positive or negative karma. Eventually, after finding Benny and the Chip, the Courier finds themselves in the middle of a conflict between three major factions: Caesar's Legion, a group of Roman-esque slavers, the New California Republic (NCR), an expansionist democratic federation, and Mr. House (voiced by René Auberjonois), the enigmatic de facto ruler of New Vegas, in command of an army of Securitron robots that patrol the city. Each of the three sides aims to control the Hoover Dam, which is still operational and supplying the Southwest with power and clean, non-irradiated water; thus, control of the dam means effective control of the region. It is revealed that Mr. House, a human from before the Great War and surviving via a contained life support chamber, ordered the Platinum Chip's delivery the day of the war. The Chip is a data storage device with a program that can upgrade the Securitrons to a greater level of combat effectiveness, and was stolen by Benny as part of a scheme to take over House's security and claim New Vegas for himself with the help of a reprogrammed Securitron named Yes Man (voiced by Dave Foley).

The Courier is notified that Caesar's Legion is attacking Hoover Dam, and they must take part to decide the outcome. As the Legion strikes the Dam, led by the fearsome Legate Lanius, the NCR defends its position under General Lee Oliver. Depending on the faction sided with up to the battle, the Courier will either destroy the Dam so no faction can claim it, conquer it for Caesar's Legion, defend it for the NCR or connect the dam's systems to House's network so either he or Yes Man can take control. The game concludes with a narrated slideshow showing and explaining the results of the Courier's actions, the battle for Hoover Dam deciding the faction that comes to power over New Vegas and the Mojave, and the fates of the various other factions based on how the player negotiated with them and which of the major factions emerged dominant.


The player faces a choice to determine the fate of the Mojave Wasteland.

  • Yes Man (Independent) – the Courier will use Benny's reprogrammed Securitron named Yes Man to take over Mr. House's network and take Hoover Dam for themselves. The Courier must either convince General Oliver, and the Legate, to withdraw, or they can kill them instead. The Courier will proceed to take control of Hoover Dam, while ensuring the independence of the Mojave from the NCR, Caesar's Legion, and Mr. House.
  • Mr. House – siding with Mr. House will lead the Courier to enter the control room in Hoover Dam and install the override chip in order to power the Securitron Army. The Courier must either convince General Oliver, and the Legate, to stand down or they can kill them instead. Mr. House and his Securitrons drive both the NCR and the Legion out of Hoover Dam, taking control of it, while still running New Vegas according to House's vision.
  • Caesar's Legion – siding with the Legion will lead the Courier to help attack Hoover Dam. The Courier must enter Oliver's compound where they have the choice to either convince him to retreat for the sake of his men, or they can kill him instead. The Legion seizes Hoover Dam, forcing the NCR to retreat, allowing them to gain control over New Vegas and the rest of the Mojave Wasteland.
  • New California Republic – siding with the NCR will lead the Courier to defend Hoover Dam from the Legion. The Courier will then lead an attack on the Legate's camp where they have the choice to either convince the Legate to peacefully withdraw, or they can kill him. The NCR emerges from the battle decisively triumphant and annexes New Vegas along with the entire Mojave Wasteland.


"Welcome to New Vegas" promotion at PAX2010

In 2004, Bethesda Softworks purchased the license to develop and publish Fallout 3, as well as an option to create two sequels, from Interplay Entertainment.[21] Three years later they bought the Falloutintellectual property.[22] Bethesda abandoned the original gameplay style of previous Fallout titles; instead of an isometric game with action point/turn-based combat, Bethesda's Fallout 3 was a fully 3D game with real-time combat as well as the action point-based V.A.T.S. system.[23][24][25]

Fallout 3 was a critical and commercial success upon its release in 2008,[23] and Bethesda commissioned a sequel. With their own developers busy working on The Elder Scrolls V: Skyrim Bethesda reached out to Obsidian Entertainment, a company founded by several former members of Interplay's original Fallout developers Black Isle Studios, to develop the game. Bethesda and Obsidian decided to create a game that would continue the "West Coast" story rather than the plot of Fallout 3.[23][26] Bethesda rejected Obsidian's idea to set the game between the events of Fallout 2 and Fallout 3, but they did approve of setting the game in Las Vegas.[26][27]

Fallout: New Vegas was announced in April 2009.[28] Obsidian's development team included former Interplay/Black Isle employees Josh Sawyer as director and Chris Avellone as a writer and director of the game's downloadable content.[15][29] The plot of New Vegas takes heavy inspiration from the original Fallout 3 that Black Isle developed, commonly known by its codename "Van Buren",[30] which Sawyer also directed prior to its cancellation.[31] The most notable example is the inclusion of Caesar's Legion, a faction originally created for Van Buren.[30][32] Obsidian included other factions from previous Fallout games and avoided writing any faction as entirely good or evil, but instead as potential rivals depending on what path the player decided to pursue.[30][32]

The game had a somewhat short development cycle of 18 months.[33]New Vegas is similar to Fallout 3, in that both games use the Gamebryo engine, yet it improved on the previous installment's source code, with some graphics rendering improvements and new art assets, while reworking the engine to accommodate the extra lights and effects of the Las Vegas Strip.[32][34] Obsidian were unfamiliar with the Gamebryo engine and had to request the help of an Oblivionmodder named Jorge Salgado.[35] Obsidian refined the real-time shooting mechanics and added iron-sights aiming to make playing without V.A.T.S. a more viable option than it was in Fallout 3.[31][36] One PC version of the game relies on Steamworks for online functions, such as achievements and cloud save storage, as well as digital rights management (DRM).[37] A version without DRM was made available by on June 1, 2017.[38]

Producer Jason Bergman announced the involvement of several actors, including Ron Perlman as the game's narrator and Wayne Newton as radio DJ "Mr. New Vegas".[39] He confirmed that the game would include voice acting from Matthew Perry, Zachary Levi, Kris Kristofferson, Danny Trejo, Michael Dorn and Felicia Day. The team brought on casting director and voice producer Timothy Cubbison to oversee the actor selection and voice production. The game established the new record for the most lines of dialogue in a single-player action role-playing game. New Vegas contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue.[40]

Fallout 3 composer Inon Zur composed the score.[41] It features three major in-game radio stations, spanning several genres of music in the radio waves: country, bluegrass, popular music from the 1940s and 1950s, jazz and classical.[11] Each station has a set track list which repeats randomly.[42] Music from the first two Fallout games, composed by Mark Morgan, is used in the game as well.[43][44]

On February 4, 2010, Obsidian Entertainment released the Fallout: New Vegas teaser trailer. A second trailer was shown on GameTrailers from E3 on June 11, 2010.[45]


Bethesda announced four pre-order bonus packs giving specific in-game items, they include the "Classic", "Tribal", "Caravan" and "Mercenary" packs available when pre-ordering at specific outlets,[46] all of the listed pre-order packs were later made available for purchase on September 27, 2011. The Collector's Edition was revealed on May 11, 2010.[47] It was distributed worldwide and is available for Microsoft Windows, PlayStation 3, and Xbox 360.[47] Its enclosed contents include seven real clay poker chips from the Fallout: New Vegas casinos, a deck of cards each with a character on them with information on that person, a graphic novel leading up to the events of New Vegas, a Lucky 38 large Platinum Chip replica, and a making-of documentary.[47]

Fallout: New Vegas was released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010, in North America, October 21, 2010, in Australia, and October 22, 2010, in Europe.[48][49] Within hours of the game's release on October 19, 2010, players of Fallout: New Vegas began reporting a variety of technical issues (saved games becoming corrupted, the game freezing, players becoming stuck within the terrain, and random NPCs appearing behind the player, initiating combat out of context).[50][51]Bethesda Game Studios stated that they, in conjunction with Obsidian, were actively working on an update for release "as soon as possible" to address in-game issues. They urged customers to keep their copies of New Vegas rather than return them to stores, stating that providing the best possible experience to their users was a priority.

Within a week of the original release, a patch was available for the PC, Xbox 360, and PlayStation 3 versions of the game, which contained over 200 quest and scripting-related fixes.[52] The update released on December 14, 2010, has fixed further glitches and save game problems, including companion-related bugs.[53] Subsequent updates were released in February and April that corrected numerous bugs and gameplay issues. A patch released on July 5, 2011 causes the game to automatically create a save prior to the endgame sequence, allowing single-save players to play through the downloadable content without creating a new game.[54] The user community has created community patches to fix some remaining issues.

The game engine has had major performance issues on the PlayStation 3, leading to unplayable frame rates when the save game file becomes large following extended play, or sometimes when downloadable content is installed. Similar issues plagued The Elder Scrolls V: Skyrim, but a performance patch to improve New Vegas was not implemented. Sawyer stated that the issue involves the core engine and cannot be patched easily.[56][57]

Downloadable content[edit]

On October 18, 2010, Bethesda Softworks announced that downloadable content (DLC) would be available for New Vegas, in keeping with its predecessor Fallout 3. Six add-on packs have been released. The six add-ons are titled Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Gun Runners' Arsenal, and Courier's Stash. The combined effect of the DLC is to raise the level cap from 30 to 50.

Dead Money[edit]

The first add-on pack was released for the Xbox 360 on December 21, 2010,[58][59] and for PlayStation 3 and PC (via Steam) on February 22, 2011.[60][61] In Dead Money, the Courier is captured by an insane ex-Brotherhood of Steel leader known as Father Elijah and must work alongside three[58] other captives to find the fabled treasure of the Sierra Madre Casino, concealed from the world by a deadly toxic cloud.[58] The pack adds achievements/trophies, weapons, perks, terrain, enemies, and decisions for the player,[58][59] as well as raising the level cap by five.[58] It is the only one of the four story add-ons that cannot be revisited after the completion of its main quest line.[62]

Honest Hearts[edit]

The second pack was released on May 17, 2011, on Xbox Live and Steam and June 2, 2011, on the PlayStation Network due to the April–May outage.[63] In Honest Hearts, the Courier takes part in a trading expedition to Utah's Zion National Park after joining on with The Happy Trails Caravan, which is attacked and destroyed by tribal raiders.[64] While trying to return to the Mojave, the Courier becomes involved in conflicts between the tribes, a "New Canaanite" (post-apocalyptic incarnation of Mormonism) missionary, and a person known as the "Burned Man", Caesar's former Legate, who, after losing the first battle of Hoover Dam, was covered in pitch, set on fire, and thrown into the Grand Canyon.[64] The pack adds achievements/trophies, perks, terrain, items, enemies and decisions for the player, as well as raising the level cap by five.

Old World Blues[edit]

In Old World Blues, the Courier is abducted and unwittingly becomes a lab rat in a science experiment gone awry and discovers how some of the Mojave's mutated creatures and dangerous technology came to exist. Old World Blues takes place in the Pre-War research centers of Big Mountain, known colloquially as "the Big Empty" or "Big MT". The player can choose to either turn on their kidnappers, or join with them to fight a greater threat.[65] This pack adds achievements/trophies, perks, a vast area to explore, and raises the level cap by five like the previous two packs. Old World Blues was released on July 19, 2011.[66]

Lonesome Road[edit]

In Lonesome Road, the Courier is contacted by Ulysses, an ex-Legionary and courier who, upon seeing the Courier's name on a list of possible deliverers, refused to deliver the Platinum Chip that was ultimately responsible for the Courier's attempted murder.[65] Ulysses was a character whose involvement in the story had been hinted since New Vegas' initial release, and Lonesome Road concludes his story, as well as that of the Courier.[67] Initially, Lonesome Road was planned to be released in August 2011; however, the add-on was delayed until September 20 for unspecified reasons.[67][68]

Gun Runners' Arsenal and Courier's Stash[edit]

On September 27, 2011,[69] Bethesda released two content packs titled Gun Runners' Arsenal and Courier's Stash.[67][69]Gun Runners' Arsenal adds various weapons, like the Katana, Time Bomb and Chainsaw, and weapon mods, like suppressors, scopes, laser sights and stacked magazines, along with new ammo types, which can be found throughout the game world.[67][69]Courier's Stash contains all bonus content that was previously only available for pre-ordering the game (the "Caravan Pack", "Classic Pack", "Mercenary Pack" and "Tribal Pack").[67][69]

Ultimate Edition[edit]

On November 3, 2011, Bethesda announced Fallout: New Vegas – Ultimate Edition, which includes the game and all of its downloadable content. It was released worldwide throughout February 2012.[70] It was released on February 7, 2012 in North America and February 10 for Europe.


Like most Bethesda games, Fallout: New Vegas features a very large modding community with several high profile mods.

J.E. Sawyer's mod[edit]

On December 29, 2011, Fallout: New Vegas director Josh "J.E." Sawyer released an unofficial mod for the PC version. The mod adjusts the maximum level to 35, halves the rate of increase in player experience points, reduces base player health, reduces the base weight a player can carry, defines certain characters as good or evil rather than neutral, and makes various other adjustments. These are changes that Sawyer wanted to be included in the game, but they were not released as an official update. This mod requires all add-on packs to work.[71][72]

Tale of Two Wastelands[edit]

Tale of Two Wastelands is a total conversion mod for Fallout: New Vegas that merges the entire content of Fallout 3 and its DLC and New Vegas into one game. The mod implements features introduced in New Vegas into Fallout3, such as the Companion Wheel, crafting recipes, and weapon mods. Players can freely traverse between the two games on a single save file, keeping all of their items and their progression between game worlds.[73][74][75][76]

New California[edit]

Main article: Fallout: New California

Fallout: New California (originally named Project Brazil) is a massive fan-made overhaul mod for Fallout: New Vegas by Radian-Helix Media, adding an all-new feature-length campaign and world space, complete with voiced characters, quests, companions, factions, and multiple endings, set in the California Wastelands of the San Bernardino Mountains.[77]

The Frontier[edit]

Fallout: The Frontier is a massive fan-made overhaul mod for Fallout: New Vegas set in the ruins of Portland, Oregon, under nuclear winter. Under development for seven years, the mod has been described as the largest-ever for a Fallout game. It features a game-length campaign with three questlines, with full voice acting. It released on Nexus Mods on January 15, 2021, with a planned release on Steam being delayed one week. Shortly after launching, the website for Nexus crashed.[78][79][80][81][82]

The mod was briefly pulled after one of its developers was found to have created "animated paedophilic content"[83] and was later re-released with changes to address the criticism, (mainly removing all content by the former developer; most of which were icons for in-game perks and items).[84] Other criticisms and controversies surrounding the mod included perceived poor writing, scenes implying zoophilia, the ability to enslave an 18-year old woman, a lack of coherence with the established Fallout universe, and themes that some critics asserted were depictions of the developers' "barely disguised fetishes".[85][86][87][88]

In May 2021, the Frontier team addressed these criticisms and announced their intention to rework The Frontier "from the ground up", including entirely rewriting the game's NCR questline. With this announcement, they also began recruiting new writers, artists and developers for the project. Project lead Tgspy stated in a blogpost "we hope that this new story will do better justice to the characters, and to the Frontier as a whole".[88]


Fallout: New Vegas received "generally favorable" reviews from critics according to review aggregator Metacritic. Critics praised the gameplay improvements and expanded content over Fallout 3, while criticizing familiarity and technical issues. As of November 8, 2010, the game had shipped 5 million copies worldwide,[107] achieving revenue of $300 million.[108] Electronic Entertainment Design and Research, a market research firm, estimates that the game had sold 11.6 million copies worldwide by 2015.[109]

IGN's Keza MacDonald praised the game's script, but criticized the character models and facial animation as "wooden and unbelievable".[90][91]Eurogamer commented that "Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining."[92] According to GameSpot's Kevin VanOrd, the game's "familiar rhythm will delight fans of the series, and the huge world, expansive quests, and hidden pleasures will have [the players] itching to see what other joys you might uncover. However, as time wears on, the constant glitches invade almost every element of the game and eventually grow wearisome."[94]

Giant Bomb'sJeff Gerstmann reviewed Fallout: New Vegas for the Xbox 360 positively, despite its many crashes, bugs, and glitches. Gerstmann wrote: "When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time."[110]'s Mike Nelson wrote "On one hand, it feels like I can recommend this to any fan of the Fallout series. I single these fans out because they're willing to forgive silly bugs like meeting characters who walk into walls or occasionally float in mid-air. These fans realize that the game as a whole is greater than the sum of minor graphical anomalies. On the other hand, I simply can't ignore or forgive the game for crashing on me when I walk around the Mojave Wasteland; or for quests that simply can't be completed because of a game glitch; or for making my companions disappear when I need them the most during a battle. These are some of the most frustrating bugs I have ever encountered with any game, especially when attached to a series that I deeply enjoy."[89]


Despite its technical problems at launch, in the years since its release Fallout: New Vegas has been critically acclaimed, with praise given to its story, role-playing elements and improvements on its predecessor.[111][112] In 2020, Eurogamer's Wesley Yin-Poole wrote "While it suffered a raft of technical problems – as most of the games built on Bethesda's RPG engine did at the time – its reputation has only grown more positive over the last decade, and it is now considered one of, if not the best Fallout game."[113] Emma Kent wrote in 2019 that "it felt like even the smallest story was carefully crafted to maintain interest and deliver a rewarding kicker" and that "on the macro scale, New Vegas took a more serious tone by weaving a complex power struggle that mirrors many current real-world conflicts."[114] At the end of 2019, Den of Geek ranked Fallout: New Vegas as the twelfth-best game of the decade, with writer Matthew Byrd describing the game as "the glorious comeback of [...] more complex RPG elements. Developer Obsidian fought against a buggy engine and a tight production schedule to turn in an RPG adventure that is all about navigating the possibilities and burdens of player agency in a world where it often feels like you can't properly predict the consequences of your decisions. It's a true role-playing game that takes place in a world you wouldn't want to live in but can't help but be engrossed by."[115]


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He began to pull off his shorts, and I finally saw his "hero", even if protected by the. Barrier of cowards. He was already ready for adventure. I knelt down and began to bite through him.

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