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The Season Pass for Call of Duty: Infinite Warfare gets players access to four epic DLC packs and the all-new episodic Zombies story Zombies in Spaceland in 2017, all at a discounted price.
Season Pass also includes 10 Rare Supply Drops and 1,000 Salvage credits to help you hit the ground running.
Each DLC pack contains four all-new multiplayer maps and one episode of the Zombies storyline. Other digital content, available exclusively for Season Pass holders upon its release, may also be added to DLC packs at a later date. Stay tuned for more details.
Get your hands on the Infinite Warfare Season Pass and secure this exclusively released content at callofduty.com. The Call Of Duty: Infinite Warfare Season Pass is available on PlayStation 4, Xbox One, and PC.
Please note: Bonus material from Season Passes is accessible only to the account that purchased the Season Pass. Any shared accounts on the console will have access to the multiplayer maps only. Activision may choose to release content earlier on select platforms due to partnership and various promotional agreements.
If you've been looking for a reason to jump back into Call of Duty: Infinite Warfare, the game's latest DLC, the Absolution map pack, is now available on PS4. As seen in the trailer above, it adds a new Zombies experience and a handful of new multiplayer maps.
Headlining the pack is a new Zombies map, called "Attack of the Radioactive Thing." It's the next installment in Infinite Warfare's Zombies story, and it is designed to evoke 1950s-era horror movies. As Activision describes, "Players will fight against a new array of zombie enemies across a ravaged beach town where a government science experiment has transformed the residents into flesh-devouring zombies and introduced a new biological menace into the city." The map features new weapons and traps, and its characters are voiced by an array of actors, like Ike Barinholtz (Neighbors, Suicide Squad) and Cassandra Peterson (Elvira: Mistress of the Dark).
In addition, Absolution contains four new multiplayer maps. Bermuda, as the name suggests, is a beach environment, and fights take place in a shanty town and a crashed ship. Permafrost is "set within the chill of a frozen city skyline," and it features a train station, a "hobo village," and a destroyed theater. Fore features a sprawling mini-golf course with "magical forests, giant creamsicles, and elevated castle walls." Finally, Ember is a remake of Modern Warfare 3's Resistance map, and it features "lava, gallows, and a torture room."
Absolution is available for $15 on PlayStation Network, but it's also included in the $50 season pass. There's no word yet on when exactly the pack will come to Xbox One and PC, although DLC generally launches on the other platforms about a month after the PS4 release.
In other news, Activision is holding a big Call of Duty summer event this month. Infinite Warfare, Black Ops 3, and Modern Warfare Remastered players can get some free stuff and check out new game modes. You can read more about it here.
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Sours: https://www.gamespot.com/articles/latest-call-of-duty-infinite-warfare-dlc-out-now-o/1100-6451479/Call of Duty: Infinite Warfare Guide - How to Beat Zombies in Spaceland
Use this guide for the Zombies in Spaceland mode in Call of Duty: Infinite Warfare to learn how to pack-a-punch weapons, find perks, and turn on all the power generators!
Zombies in Spaceland in Call of Duty: Infinite Warfare is Infinity Ward's first attempt at a Zombies map. It takes place in a 1980's theme park with a science-fiction theme, includes a colorful cast of four quirky characters, and is filled to the brink with zombies, secrets, and more to discover. For those looking to fully complete Zombies in Spaceland for Call of Duty: Infinite Warfare, look no further.
1. Early Rounds
At the beginning of Zombies in Spaceland, the first thing on the agenda is to amass as much in-game cash as possible for purchasing weapons and doors to other areas of the theme park. The easiest way to do this is by letting zombies tear down window barriers so they can be rebuilt. Eventually, this will stop generating cash, and so it will be time to kill zombies and move on to the next round.
When killing zombies in the first few rounds, shoot them about five to six times with the starting handgun. Then finish the creatures off with a melee attack to maximize the profits from each kill. Stay at the starting area farming zombies for at least three rounds, and then proceed to the center hub of the park. Start completing N3IL's challenges if the mood strikes, but otherwise look to the sky for the magic wheel light, and then proceed there.
If the zombies are becoming a little too much to handle, there is a great and cheap weapon that can be purchased in the starting area. It's called the Hailstorm pistol, and it fires in quick bursts that do a lot of damage to zombies in the first 10 rounds. Headshots with the Hailstorm should be immediately fatal for at least a little while.
2. Perks
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Once outfitted with quality weapons, the next thing players will want to do is obtain perks. When playing in a team, the best perk to get as soon as possible is Tuff Enuff - Zombies in Spaceland's equivalent of Juggernog, which is located in the Star Mission area of the theme park. Of course, players will have to switch on the power before they can purchase Tuff Enuff, but we'll get to that in a minute.
When playing solo, another important perk to have is Infinite Warfare's equivalent of Quick Revive. Now called Up N Atoms, it will allow players that are downed in a solo game to come back to life, albeit without any perks that they previously purchased. The Up N Atoms machine is located in the starting area, right by the Lost and Found building.
3. Turning on the Power
As was the case with past Zombies maps, one of the primary goals in Zombies in Spaceland is turning on the power. However, unlike past Zombies maps, there are multiple switches that need flipped in order to restore power to the entire Zombies in Spaceland map. The first switch is easy enough to find; it's located in the building to the right of the Lost and Found in the starting area.
After power has been restored to the starting area, there are four additional power switches players need to find to restore power to the entire Zombies in Spaceland map. The second one can be found in the Star Mission area of the map, near the Tuff Enuff machine on the wall next to the bumper cars. In the Astrocade, the generator switch can be found right around the corner from the portal machine, near some arcade cabinets.
In Polar Peak, a power switch can be found in the upstairs area, next to the magic wheel. The final power switch is found in the Kepler System in the Moonlight Cafe. With all the power restored to the Zombies in Spaceland theme park, the next step is unlocking the Pack-A-Punch area.
4. How to Pack-A-Punch
For the uninitiated, when players pack-a-punch a weapon in Zombies, it makes it a much more powerful version of itself at the cost of $5,000. Reaching the Pack-A-Punch room in Zombies in Spaceland is a little tricky, but with the power restored to all areas of the 80s sci-fi theme park, most of the legwork is already done.
While exploring the park, players will undoubtedly see portal machines in each area, not far from the power generator switches, with a control panel right next to them. By interacting with these control panels, the portals are activated, and players have a short window where they can use the machine to return to the hub world.
This is useful for getting out of sticky situations, and it's also necessary for unlocking the Pack-A-Punch room. By going through all the portals, four lights will light up above the large portal in the Cosmic Way main hub, which will allow players to travel to a secret projection room. The pack-a-punch is located in this room, as well as some other interesting secrets for players to discover.
6. Clowns and Brutes
At this point, players should be equipped efficiently enough to reach high rounds, as long as they communicate with their teammates. However, there are a couple of surprise rounds that players should be aware of. Every once in awhile, players will encounter a "clown round," where they are pursued by relentless, exploding clowns.
For those that are familiar with Zombies, these clown rounds should be reminiscent of the dog rounds from past games. The clowns don't pose a significant threat as long as players get their backs to the wall, and killing all of them rewards players with a very useful max ammo powerup.
Besides killer clowns, players should also be weary of the alien "brute" zombie that appears every few rounds as well. Similar to past bosses in other Zombies maps, these brutes require a specific strategy to take down. Basically, players should focus all of their bullets at its alien helmet so that it eventually removes it. At that point, players have a short amount of time to shoot the brute in its exposed head before it puts the alien helmet back on.
7. Crafting Weapons
There are four special Wonder Weapons that players can build in Zombies in Spaceland. Each weapon requires three parts to build, and compiling all the parts is quite the challenge. For those that would like to craft all the different Wonder Weapons - aka the "Weapons of Rock" - please refer to our Zombies weapon crafting guide for more information.
8. Easter Egg
Like most Zombies maps, Zombies in Spaceland features an elaborate Easter Egg that players can complete for in-game rewards and an achievement. This Easter Egg requires players to interact with DJ David Hasselhoff, visit the pack-a-punch room, and fight an alien boss.
To learn how to complete the Easter Egg in Zombies in Spaceland, please refer to our Easter Egg guide.
With the preceding tips and tricks in mind, players should have no trouble conquering the Zombies in Spaceland map for Call of Duty: Infinite Warfare.
Call of Duty: Infinite Warfare is available now for PC, PS4, and Xbox One.
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Ubisoft's Far Cry franchise has a solid history with including alternate, secret endings in recent numbered entries, including FC6 too.
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About The AuthorDalton Cooper is an editor for Game Rant who has been writing about video games professionally since 2011. Having written thousands of game reviews and articles over the course of his career, Dalton considers himself a video game historian and strives to play as many games as possible. Dalton covers the latest breaking news for Game Rant, as well as writes reviews, guide content, and more.
Zombies maps iw
Infinite Warfare’s Final Zombies Map Is Both Nostalgic And Infuriating
The Beast From Beyond zombies map that closes out Call of Duty Infinite Warfare’s run of map packs reintroduces players to the alien Cryptids from the Extinction mode in 2013’s Call of Duty: Ghosts. That’s cool, but it does so in a way that makes even the early rounds of the map hard to enjoy.
The ‘Retribution’ map pack launched for PS4 on September 12 with the final four multiplayer maps and the last chapter of Infinite Warfare’s Zombies saga. There was a lot of hype around this final Zombies map with the return of the alien Cryptids from Extinction, but there’s been great frustration with the difficulty of early rounds.
The Beast From Beyond is the final “film” for the four playable characters trapped inside the movies created by the villainous director, Willard Wyler. The map is set on a military station on an ice planet, where the characters are eventually surrounded by the undead.
Unlike previous installments of Zombies mode, The Beast From Beyond doesn’t actually begin with zombies at all. Round one starts you with the OSA assault rifle instead of a typical handgun, and the alien Cryptids start flooding in around you. The first three rounds of Zombies are usually a cakewalk for almost any skill level, but the Cryptids are faster and spawn more erratically than the zombies. The OSA is most likely handed to you in an attempt to level the playing field, but it doesn’t make things easy. Additionally, the alien pests won’t even quit spawning until you’ve taken steps to stop them by turning on the power to the map.
I found this to be a frustrating map to play on solo or two-player cooperative. As with other Zombies maps, your kills earn you points you can use to unlock doors, but the amounts you need to turn on the power are pricey, and your OSA will likely run dry on ammo after two rounds. It’s hard to use the beginning rounds to generate the crucial points needed to buy helpful perks and unlock the remaining parts of the map, and there’s an extreme struggle just to stay alive. I’ve never died so much in the first three rounds of a Zombies match, and The Beast From Beyond can be a huge blow to the ego.
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Pro tip: You need to have the power turned on before the third round ends to avoid a fourth round of Cryptids.
Even skilled Zombies YouTubers have struggled to pass the first three rounds. I went to NoahJ456’s YouTube channel for tips and to see if I was doing something wrong, but one of his videos shows complete rage and complaints as he made several attempts to turn on the power and get past the first four rounds. Cynic The Original can also be heard on YouTube, venting about the struggle of early rounds with the Cryptids and overall impressions of the map.
The Beast From Beyond isn’t all bad, and Infinity Ward did gift fans with the ‘Director’s Cut’ Super Easter Egg, which allows you to experience more of the previous Zombies maps within Infinite Warfare as long as you’ve completed all their main Easter Eggs and obtained the Soul Keys. A few game-crashing bugs have also been patched since launch, so hopefully there will be some adjustments made to the Cryptid rounds before the DLC is released next month on Xbox One and PC.
Call of Duty®: Infinite Warfare - DLC4 Retribution
Retribution, the fourth DLC map pack for Infinite Warfare, arrives first on PlayStation®4, delivering four new epic multiplayer maps and a chilling zombies co-op experience, The Beast from Beyond, set in a desolate military base on a distant Ice Planet.
Retribution takes the fight to new Infinite Warfare multiplayer environments, including Carnage, a post apocalyptic race track along the coast Altitude, a high-end, sky high shopping mall located on the edges of the universe Depot 22, a watering hole at the end of civilization and Heartland, a simulation of small town America and a re-imagining of the classic Call of Duty®: Ghosts map, Warhawk.
The Beast from Beyond will conclude the 5-part zombies experience and will take our heroes to space. With the entire crew infected, they'll need to battle through hordes of zombies to uncover the ultimate evil that's been pulling the strings.
Remote Play requires PS Vita system and sufficiently robust Wi-Fi connection.
Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy).
DUALSHOCK®4
Remote Play
Online Play (Optional)
Software subject to license (us.playstation.com/softwarelicense). Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.
'Carnage', 'Altitude', 'Depot 22', 'Heartland', and 'The Beast from Beyond' art shown is not actual in-game imagery.
© 2017 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY INFINITE WARFARE are trademarks of Activision Publishing, Inc.
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Call of Duty®: Infinite Warfare - Terminal Bonus Map + Spaceland Pack is currently not available.
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This content includes: Terminal Bonus Map Terminal is back! The fan-favorite map from Call of Duty®: Modern Warfare® 2 has been reimagined in one of Call of Duty®: Infinite Warfare’s breathtaking new environments. Terminal is now a shuttle port on the Moon and, while playing true to the original, accommodates for new gameplay and visually raises the bar. Zombies in Spaceland Pack The Zombies in Spaceland Pack includes a weapon camo, animated player card, reticle, and a Fate & Fortune Card Pack.
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