Modern warfare 1

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Call Of Duty: Modern Warfare is half prequel, half reboot to the Modern Warfare franchise. The game takes place before the events of Call Of Duty 4: Modern Warfare, but since this is a re-imagining of the entire story, developer Infinity Ward still has plenty of room to not simply revisit the events of those earlier games, but alter and expand upon them however they see fit.

It’s also a return to a more grounded, realistic military shooter after years of futuristic entries (Call Of Duty: WWII notwithstanding). Gone are advanced mobility mechanics–double-jumping and wall-running–and good riddance. You’re still able to slide into a crouch, and Infinity Ward has added door-mechanics that allow you to either open doors slowly or burst through, making your entrances that much more dramatic.

Likewise, the hero-shooter aspects of Black Ops 3 and 4 are no more–and good riddance to that, as well. You have different operators to play as in multiplayer, but there are no special powers cluttering up matches. In Special Ops Operators do have passive and active abilities, but that’s co-op and it’s still toned down from what we saw in last year’s game.

And unlike Black Ops 4, Modern Warfare has a complete single-player campaign that’s well worth playing.

The Campaign

I’m a sucker for a good Call Of Duty campaign, and I’ll be very upfront about this: I like almost all of them. Some are better than others, but they’re always entertaining. Besides, you can fine-tune the difficulty to exactly the level of challenge you want.

I played Call Of Duty: Modern Warfare’s campaign on “Hardened” which means I died regularly but never got stuck. I’m going to play it again on “Veteran” to really amp up the challenge, but “Hardened” is a pretty good balance between challenge and fun. “Your skills will be strained” about sums it up.

In any case, I know there’s been some controversy over the game’s historical accuracy, but I’m going to review it based on my experience playing rather than nit-picking the historical accuracy of a game that makes no pretense at being anything other than a total fiction.

The country of Urzikstan is make-believe, and while the regional politics certainly resemble the conflicts we find ourselves embroiled in in that part of the world, the game is using fictional heroes, villains and events and that’s perfectly fine.

There’s all kinds of historical fiction out there, with made-up countries and conflicts, whether we’re talking about books, movies or video games. I’m more interested in other questions, such as:

Was the story entertaining? Was it well-written and well-acted? Was it believable and coherent within the parameters set by the fiction? Did it make me feel things? Did it speak to about the larger issues of war in the modern age?

I’ve played every single Call Of Duty campaign since Call Of Duty 4: Modern Warfare (and a couple of the pre-Modern Warfare campaigns as well) and I’ve enjoyed some more than others. Some of my favorites include Call Of Duty 4: Modern Warfare, Modern Warfare 2, Black Op and Black Ops 2, World at War, WWII and Advanced Warfare.

Where the Modern Warfare campaign sits in the rankings of all those games is hard to say, but it’s some of the most fun I’ve had since the Modern Warfare trilogy, and I’d probably put it right above Black Ops 2 which I enjoyed immensely.

Story And Missions

For the purposes of this review, I will avoid spoilers as much as possible beyond the basic premise stuff. You should play the campaign yourself to experience its various twists and turns.

Captain Price (this time played by the very talented Barry Sloane) returns from the original, though he takes a far greater role in this game than in CoD4. There are some other familiar faces, as well, though Price looms largest.

Most of the other characters are new. A talented cast paired with impressive writing and almost lifelike facial graphics and animation makes every cutscene enjoyable.

The game’s two primary playable characters are Alex (Chad Michael Collins), an American CIA operative, and Kyle Garrick (Elliot Knight), a British soldier in the SAS. You’ll play as freedom fighter Farah Karim (Claudia Doumit) but only in very short instances.

Like the previous Modern Warfare games and first two Black Ops games, the story takes place in “modern” times. This isn’t historical or futuristic. Most of the story takes place in fictional Urzikstan though some of it takes place elsewhere, including the UK.

The story pits three factions against one another. There’s the united US/UK forces who team up with Farah’s freedom fighters; the brutal Russian occupiers of Urzikstan led by Roman Barkov; and the terrorist group Al-Qatala led by Omar "The Wolf" Sulaman. Various twists and turns throughout the campaign tinker with this three-pronged dynamic, and you begin to realize that it’s not at all as cut and dry as it seemed at first, but I won’t spoil any of that.

The game largely takes place in the present timeline, but occasionally dips back into Farah and her brother Hadir’s backstory. These are the sequences you play as Farah (for the most part). Everything else switches between Alex and Kyle, and you’ll bounce all over the place for these missions.

The game often nods to past Modern Warfare titles, with some sequences mirroring (though not replicating) some of the best moments in CoD4. For instance, at one point you have to crawl under a truck in a convoy, and then moments later lay in a field of bodies as a troop of Russian soldiers walks slowly past. This is certainly reminiscent of “All Ghillied Up” though much briefer and less original.

There’s another scene where you briefly fire rockets and down on tiny little enemy soldiers and tanks that’s like CoD4’s Death From Above mission but again, much more brief and much more part of the breathtaking action rather than the almost detached brutality of the original.

There are other, similar scenes but I won’t spoil any. I don’t mind these callbacks at all, to be honest, though I’m not sure the game ever quite rises to the level of CoD4 simply because it relies too often on these moments rather than creating new sequences as memorable.

Perhaps the most memorable sequence in Modern Warfare takes place in the UK when Kyle and Captain Pierce, along with other special forces units, clear out a building with terrorists and civilians inside, including women and children. I accidentally shot one of the women a terrorist was using as a human shield. I felt bad about it, too. Another woman pulled a gun on us as we cleared the building. It was hard to know who was a target and who was a civilian.

From start to finish, Modern Warfare’s campaign is a tense, challenging, brutal and beautiful experience. It’s Call Of Duty, so don’t expect the most emotional or profound story. Expect an intense, action-packed shooter with plenty of military jargon, some surprisingly relatable characters, and lots of violence. It’s an excellent campaign and I’m thrilled that Infinity Ward has taken the franchise back to its Modern Warfare roots.

I will say that one character’s ending left me a little cold. It seemed to abrupt and too played down for what it was. But for the most part, I loved how the game ended–the denouement and post-credits scenes are excellent–and how it opens up so many possibilities for the future of this series.


Call Of Duty: Modern Warfare’s multiplayer comes with two halves: Competitive multiplayer and co-operative Special Ops. Progression carries over between these two modes, and bits of story also cross over between the campaign and Special Ops, while multiplayer maps are often clearly inspired by levels in the campaign.

There’s been much ado over Modern Warfare’s map design, which is quite different from recent Call Of Duty games, largely (though not entirely) abandoning the three-lane map structure of past maps in favor of more open-ended maps. Many of these maps are littered with camping positions. This, combined with a brutally fast TTK (time-to-kill) can lead to a more cautious play-style, which some people feel is more tactical and others hate.

I love it, quite frankly. It took me a little while to get used to the new maps and play-style, but I really enjoy them now, including ones I didn’t like much at first such as Piccadilly, an urban map set in London replete with large buses, city streets and cramped indoor areas.

Other maps include more traditional three-lane-ish fare like Gun Runner or Hackney Yard. Still others are sprawling, such as Aniyah Palace, which almost feels too big for its own good.

Runnig-and-gunning may not work as well as it used to, but just because Modern Warfare is a bit slower and more tactical hardly means it’s slow or boring. Yes, you might get killed by campers more often, but you that just means you have to adjust your play-style a bit. Be more cautious. Learn where people like to camp. I know, change is hard. But in this case, I think it’s also very good.

Gameplay is essentially what you’ve come to expect from Call Of Duty though there’s some nice little additions like the ability to mount your gun on most surfaces, whether that’s the corner of a wall or a crate you’re using for cover. This is a great feature that I hope the franchise continues to use in later games.

There’s some cool little changes to the game’s structure that make it even more enjoyable. The “Pick 10” system is gone, allowing you to customize your loadout in much greater depth. Customization is deepened further by the gunsmith system, which allows you to tinker with numerous attachments for each of your weapons, each with some kind of pro and con–improve stability but slow aim-down-sights (ADS) and so forth.

Better still, you can change loadouts and attachments mid-match, something long overdue in this series. Not happy with your assault rifle? Or just the scope you chose? Maybe you’d like to try out some different perks? That can all take place while in a match. It’s very cool.

Multiplayer also now has a whole bunch of different types of match beyond traditional game modes like Domination, Team Death Match and so forth. It has all those, but there’s also now, on top of 6 vs 6, 10 vs 10, 20 vs 20 and even 32 vs 32 in Ground War, which is basically Call Of Duty’s version of Battlefield.

One of the best new modes is Gunfight, which pits teams of two against one another with preset, randomly cycling loadouts for quick-burst matches on tiny maps. This is a fast-paced, incredibly competitive mode that’s a real blast, especially if you have a solid teammate–i.e. it’s best if you play with a friend rather than randoms.

That’s also true of Special Ops, Modern Warfare’s cooperative multiplayer. This replaces Zombies (finally) and is a nice break from that mode. Special Ops is comprised of Operations, Missions and, on PS4, Survival modes. Operations are story-driven objective stages; Missions are shorter, less involved tests of skill; and Survival Mode–a wave-based horde mode–is exclusive to PS4 until Oct 1st,

I’ve enjoyed the Operations quite a bit so far, but your success really does depend on your team actually playing like a team, and that’s tricky with randoms. It’s tricky enough in competitive multiplayer in objective-based modes like Domination when half your team just wants kills instead of playing the objective–it’s even harder when you play with teams in Special Ops who have no interest in reviving downed teammates or sticking together. That’s not the mode’s fault, of course, but it is a challenge to overcome.

All told, the sheer breadth of mutliplayer options on offer in Modern Warfare gives players an astounding amount of stuff to do, modes to play, challenges to overcome. Speaking of which, there are daily and special challenges (get X number of kills with a shotgun style) available now and once the Battle Pass is live I’m sure there will be more. I’m having the most fun I’ve had in multiplayer since War Mode was introduced in Call Of Duty: WWII, which reminds me that I really wish this game had War Mode. Oh well. You can’t have everything.

Other changes from last year’s game include the return to auto-healing. Infinity Ward was wise to remove this from multiplayer (an annoying change in Black Ops 4) as well as the campaign (an annoying change in WWII) and so we’re back to traditional auto-healing where the screen gets faded around the edges when you’re hurt and you hear pounding in your ears.

And to top it all off, you now can play against friends on other platforms. For the first time, Call Of Duty is launching with crossplay between PC, PS4 and Xbox One, with a variety of options to make sure you’re not going up against mouse-and-keyboard players with a controller if you don’t want to. That means you can play with your friends who don’t own a console, or with your brother who owns an Xbox One instead of a PS4 like you. It’s terrific.

Graphics and Sound

Call Of Duty: Modern Warfare might just be the most photo-realistic video game I’ve ever played. The faces are just about as close to “real” as I’ve ever seen in a game. It’s gorgeous, especially on PC with ray-tracing enabled. (Though you’ll want to turn down film-grain on PC, at least. It makes everything look muddy, at least in MP).

I played on PS4 and PC and while both are incredible looking, there’s no doubt that PC is the winner. The game is at times simply jaw-dropping, especially in the campaign which is lush with various environments, massive explosions and the ridiculously lifelike faces.

The sound design is as on point as ever, minus the overly-loud footsteps at launch and the overaggressive “chatter” in multiplayer. These have been toned down, thankfully.

The excellent weapon sound design is one reason why this franchise’s gunplay is so good. Like the graphics, the sound design has improved over the years and it just makes the shooting that much tighter and more intense.

Meanwhile, the original score by Sarah Schachner is excellent–an intense musical companion to the intense campaign. It’s not my favorite Call of Duty OST–in modern memory, I’m quite partial to WWII’s OST by Wilbert Roget II and its sweeping horns. But this one is quite good, especially in its Middle Eastern pieces like “Farah.”

The game looks and sounds incredible. It’s almost a shame so many ugly things happen in the campaign. Such beauty juxtaposed with such ugliness.

Bugs and Other Issues

So far, I’ve had very few issues with this game. I know that is not the case for many others. I’ve spent the vast majority of my time reviewing Modern Warfare on PC rather than PS4, and the worst issues I’ve personally encountered were graphical fiascos in multiplayer.

Once, I entered a match and had to quit because the light was so bright I couldn’t see anything. It was like I’d just been to the eye doctors and had my eyes dilated and then walked brazenly into a bright, sunny day. At times the images have just become massively distorted and glitched out.

I haven’t had any crashes, however, though I know this has plagued the Xbox community in particular and the PC community as well. Word of warning, then, you may experience crashes and other errors I haven’t experienced.

People have also complained about the SBMM (skill-based matchmaking) but I haven’t noticed anything too terrible. Sure, at times I’m more on point than others, and at times it seems like I’ve been matched against players that are just ridiculously better than me and my team, but that’s always been an issue with Call Of Duty and plenty of other competitive online games.

I’ve also heard complaints about netcode and lag compensation but for the most part (on my very fast internet connection) I haven’t noticed anything too egregious, and I suspect that these are blown out of proportion, as per usual.

As far as joining matches goes, I’ve had a pretty easy time of it, usually finding new matches in well under a minute and loading in quickly and without issues.

I’ve played on two different desktops–my newer machine has an AMD Ryzen X CPU, an RTX Super GPU, is entirely SSD-based with 32 GB RAM; my older PC has an iK CPU, a GTX GPU, a mixture of SSD and traditional HDs, and 16 GB of RAM. It runs great on either machine, though the older one doesn’t have ray-tracing and can’t run it at quite as high of settings. I’ve played on QHD monitors, aka x resolution and have had no frame-rate issues whatsoever.

In any case, many of these issues should be ironed out with patches. From my personal experience, there’s nothing game-breaking going on, but Xbox One X players in particular have had a rough time with hard crashes, so keep that in mind.


So far, I’m having a terrific time with Modern Warfare. A return to a modern settingis exactly the game I’ve wanted for years now, and I’m thrilled that Infinity Ward has found its groove again after some fumbles. While I enjoyed both Ghosts and Infinite Warfare, I didn’t love either game. Infinite Warfare had a pretty good campaign, but I was much less impressed with the futuristic gameplay in multiplayer.

Modern Warfare gets the series back to its roots with plenty of nods to the original, but it also does enough to keep the game fresh and exciting, and it looks simply stunning on both console and PC.

A strong campaign, tons of multiplayer options including big team Ground War and 2 vs 2 Gunfight, and a break from Zombies co-op with the return of Special Ops–what’s not to love?

It is important to note that the Battle Pass system has not yet been implemented. This year, all post-launch maps will be free and Activision has stated that loot boxes / supply drops are no more. Instead, there will be a seasonal Battle Pass a la Fortnite, with cosmetic rewards that you earn through play. This is all excellent news, but since they haven’t included it in the game yet I can’t say for sure whether it’s a good system or not. I’ll update this review accordingly once that happens. Hopefully Activision doesn’t pull any funny business, introducing loot boxes or paid maps down the road–but I wouldn’t put it past them.

Still, all signs point to major improvements in terms of post-launch revenue and hopefully it stays that way. Hopefully Infinity Ward also keeps communicating with players about the issues they’re having with the game, as open communication is vital to the community and game.

In any case, if you’ve been holding off on buying new Call Of Duty games, or if you’re just sick of the futuristic shooters or the hero-shooter aspects of Black Ops 4, this is the perfect time to return to the series. Even if you just play for the campaign, I think this one is worth your time and money. I give it a Buy on my Buy/Hold/Sell rating.

  • Platform: PC, PS4, Xbox One
  • Developer: Infinity Ward
  • Publisher: Activision
  • Release Date: October 25,
  • Price: $ (plus various special editions)
  • Score: 9 out of 10

A digital PC review code was provided by the publisher for the purposes of this review. I also purchased the game on PS4.

Follow me on Twitter. Check out my website. 

Erik Kain writes a widely read and respected blog about video games, entertainment and culture at Forbes. He is a Shorty Award-nominated journalist and critic whose work

Erik Kain writes a widely read and respected blog about video games, entertainment and culture at Forbes. He is a Shorty Award-nominated journalist and critic whose work has appeared in The Atlantic, The National Review, Mother Jones, True/Slant and elsewhere. Kain co-founded the political commentary blog The League Of Ordinary Gentlemen, whose members have gone on to write at multiple major publications including The New York Times and Slate. He lives in Arizona with his family.


One of the most critically-acclaimed games in history, Call of Duty 4: Modern Warfare is back, remastered in true high-definition featuring improved textures, physically based rendering, high-dynamic range lighting and much more to bring a new generation experience to fans. Relive the iconic campaign as you are transported around the globe with CapRead Moret. Price, Gaz and Soap across fan favorite missions, including 'All Ghillied Up', 'Mile High Club', and 'Crew Expendable'. And team up with your friends with 10 of the iconic multiplayer maps from the online multiplayer mode that redefined Call of Duty introducing killstreaks, XP, Prestige and more in customizable, classic multiplayer modes.

PC, PlayStation 4, Xbox One

First-Person, Shooter


November 04,

5 Hours Ago

Call of Duty 4: Modern Warfare - Remastered

78% Rating


Based on User Ratings











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OverviewSystem Requirements


The stakes have never been higher as players take on the role of lethal Tier One operators in a heart-racing saga that will affect the global balance of power. Call of Duty&#;: Modern Warfare&#; engulfs fans in an incredibly raw, gritty, provocative narrative that brings unrivaled intensity and shines a light on the changing nature of modern war. Developed by the studio that started it all, Infinity Ward delivers an epic reimagining of the iconic Modern Warfare&#; series from the ground up. In the visceral and dramatic single-player story campaign, Call of Duty&#;: Modern Warfare&#; pushes boundaries and breaks rules the way only Modern Warfare&#; can. Players will engage in breathtaking covert operations alongside a diverse cast of international special forces throughout iconic European cities and volatile expanses of the Middle East. And the story doesn’t end there. In Call of Duty&#;: Modern Warfare&#;, players will be thrust into an immersive narrative spanning the entire game. Experience the ultimate online playground with classic Multiplayer and Special Operations challenges, or drop into Warzone™ - the new free-to-play experience for all platforms. An Xbox Live Gold subscription is not required to play the Warzone™ game mode. All other online modes still require Xbox Live Gold. For more information, please visit &#; Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, and WARZONE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.


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Call of Duty®: Modern Warfare®

Game details

The stakes have never been higher as players take on the role of lethal Tier One operators in a heart-racing saga that will affect the global balance of power. Call of Duty: Modern Warfare engulfs fans in an incredibly raw, gritty, provocative narrative that brings unrivaled intensity and shines a light on the changing nature of modern war. Developed by the studio that started it all, Infinity Ward delivers an epic reimagining of the iconic Modern Warfare series from the ground up.

In the visceral and dramatic single-player story campaign, Call of Duty: Modern Warfare pushes boundaries and breaks rules the way only Modern Warfare can. Players will engage in breathtaking covert operations alongside a diverse cast of international special forces throughout iconic European cities and volatile expanses of the Middle East.

And the story doesn’t end there.

In Call of Duty: Modern Warfare, players will be thrust into an immersive narrative spanning the entire game. Experience the ultimate online playground with classic Multiplayer and Special Operations challenges, or drop into Warzone - the new free-to-play experience for all platforms.

4K: 4K Ultra HD not available on Xbox One or Xbox One S consoles.

HDR: HDR functionality available with supported games and TVs.

Xbox One X Enhanced: Enhanced features for Xbox One X subject to release of a content update. Games information at


Warfare 1 modern

Buy Call of Duty 4: Modern Warfare


Winner of more than 40 E3 awards: Editor's Choice Winner - Best Shooter (, #1 of Top 50 Games of E3 (Game Informer Magazine), Best Overall First Person Shooter and Best Overall Graphics Technology (, #2 Game of Show (Next Generation Online), Best Action Winner (Game Critics Awards: Best of E3 ), Best of Show (G4 TV), and many more.

About This Game

The new action-thriller from the award-winning team at Infinity Ward, the creators of the Call of Duty® series, delivers the most intense and cinematic action experience ever. Call of Duty 4: Modern Warfare arms gamers with an arsenal of advanced and powerful modern day firepower and transports them to the most treacherous hotspots around the globe to take on a rogue enemy group threatening the world.
As both a U.S Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns, players use sophisticated technology, superior firepower and coordinated land and air strikes on a battlefield where speed, accuracy and communication are essential to victory. The epic title also delivers an added depth of multiplayer action providing online fans an all-new community of persistence, addictive and customizable gameplay.

  • Authentic Advanced Weaponry - Featuring an available arsenal of more than 70 new and authentic weapons and gear from assault rifles with laser sites, claymore mines, caliber sniper rifles, and M SAW machine guns. With accessories like night-vision goggles and ghillie suits, for maximum concealment, Call of Duty 4: Modern Warfare has players locked and loaded to accomplish the mission.
  • Coordinated Assault and Support - Delivering the most visceral action thriller ever, the title covers modern battle from the soldier to the satellite, where the need for air support is critical to success. The adrenaline rush deployment enlists gamers to fast-rope from tactical helicopters, ride in an armada of attack choppers, utilize jets to remove enemy strongholds and even engage hostiles from thousands of feet above the ground inside a state of the art aerial gunship.
  • Cinematic Quality Graphics and Sound - Featuring stunning next-generation graphics, players will be drawn into the cinematic intensity of Call of Duty 4: Modern Warfare. Amazing special effects, including realistic depth of field, rim-lighting, character self-shadowing, texture streaming as well as physics-enabled effects will enlist players into the most photo-realistic gaming experience. Combine the lifelike graphics and the realistic battle chatter with the Call of Duty award-winning sound design and players will face battle as they have never before.
  • Unparalleled Depth to Multiplayer - Multiplayer builds from the success of Call of Duty 2 delivering a persistent online experience for greater community interaction. Featuring create-a-class options allowing players to customize gear that is best suited for play, to experience points enabling unlockables and perks, all the way to matchmaking and leaderboards for the latest in tracking, Call of Duty 4: Modern Warfare's multiplayer is set to deliver easily accessible and addictive online play for all.

System Requirements

    • Supported OS: Microsoft® Windows® XP/Vista (Windows 95/98/ME/ are unsupported)
    • DirectX Version: Microsoft DirectX c (included)
    • Processor: Intel® Pentium® 4 Ghz / AMD(R) 64 (TM) + / Intel® and AMD® Ghz Dual Core Processor or better supported
    • Memory: MB RAM (Windows® XP), MB RAM (Vista®)
    • Graphics: NVIDIA Geforce or better or ATI Radeon® Pro or better
    • Sound: % DirectX c compatible sound card
    • Hard Drive: 8GB of free hard drive space
    • Internet: Broadband connection and service required for multiplayer connectivity
    • Supported OS: (Sierra)
    • CPU Processor: Intel Core 2 Duo (Dual-Core)
    • CPU Speed: GHz
    • Memory: 1 GB RAM
    • Hard Disk Space: 8 GB + 1 GB Swap File
    • Graphics: NVIDIA Geforce or better or ATI Radeon X
    • Video Memory: MB VRam
    • Note: Intel Integrated GMA and Intel Integrated X are unsupported video chipsets

PC gaming is all about customization and with Modern Warfare, Infinity Ward is delivering the most robust set of customization options ever seen in a Call of Duty® PC game. Infinity Ward’s goal is to allow each player to tailor their gameplay experience to their individual playstyle. This ranges from a variety of graphics settings so you can find your perfect balance between graphical fidelity and framerates, as well as expansive customization so you can control the game exactly how you want to.

(To learn more about the minimum specifications needed to run the game, click here.)

You also have an exceptional breadth of options to control your character in Call of Duty: Modern Warfare, with countless tweaks, configuration changes, sensitivity toggling, and masses of other minor elements to finely tune. Here, we’ll offer a quick check of the different settings you can fiddle with, most of which can be changed before and during gameplay. Plus, we’ll go over all the basic controls and features of your heads-up display (HUD).

For the PS4 version of this guide, go here.

For the Xbox One version of this guide, go here.

Heads Up Display: Information from the Field of Battle

The image above shows an example of the in-game HUD, specifically, the HUD you would see in a Multiplayer match (PlayStation® 4 version shown). The different elements of the HUD, not all of which are shown in this example, provide quick, important, and tactical data that you must learn and utilize as you grow as a player. Here’s a brief look at what appears on-screen:

Compass (Top Middle): Offering complete degree information, with the precise degree you’re facing shown in a yellow/brown color in the middle of the compass. Numbers change to compass directions within five degrees of 0 (North), 45 (Northeast), 90 (East), (Southeast), (South), (Southwest), (West), and (Northwest). Other markers may appear here including, but not limited to, red marks to show where enemies are firing from, or markers that show the general direction of objectives.

Crosshairs (Center): Display the location your weapon will fire at or in short your precise aim and it varies depending on the weapon you’re employing. Variabilities also exist due to hip-firing, ADS, or moving about.

Weapons Detail (Bottom Right): This gives immediate knowledge of the weapon you’re currently holding, the chamber and total ammunition (which may change color to yellow/brown to indicate you’re using specialized rounds), and the type of firing option you’ve selected for your weapon (if applicable). In addition, your tactical and lethal equipment, along with the number carried, are also prominently displayed.

These next two features of the HUD may change depending on game mode:

Faction, Score, and Timer (Bottom Left): In Multiplayer, this is where the emblem of the Faction your Operator belongs to (either Coalition or Allegiance) is shown, along with pertinent scoring data, and a timer if the Multiplayer game has a countdown.

In Special Ops, this is where your teammate’s names and health will appear.

Killstreaks/Munitions (Bottom Right): In Multiplayer, this is where icons of the three Killstreaks you’ve chosen, along with a dotted line showing how many kills are necessary to access the Killstreak, are shown. In addition, when a Killstreak is recharging, the chosen Killstreak, and a progress bar, are shown in this area. In Special Ops, this is where your chosen Munitions will appear.

Lastly there is other HUD information that isn’t always displayed on your HUD:

Additional HUD Intel: This is information that will only appear in certain situations and won’t always be on your HUD. For example, a reload prompt will come up when you’re low on bullets in your chamber. In addition, expect other icons to appear, indicating in-game action commands such as mantling when there are objects you can mantle over, or areas you can mount your weapon to (while holding down the aim/ADS trigger). Status on capturing an objective also appears will appear on the HUD. The display location can vary, but typically this type of information will appear on the center of your HUD. 

Gaining Complete Control

When using a keyboard and mouse in Modern Warfare on default settings, these are the keybinds that have the following basic commands (these commands can be all be re-bound to keys within the Settings menu):

W, A, S, D – Movement: Use these keys to move forward (W), left (A), backwards (S), and right (D).

F – Use: If you need to access a context-sensitive object (like opening a door instead of charging through it), press this key.

Space – Jump/Stand/Mantle: Jump across gaps, mantle over lower objects such as barriers or window sills, and climb certain scenery using this button. The depth of your jump may be influenced by your speed. You can also use this button while crouching or prone to stand up.

C – Crouch/Slide: When moving under normal circumstances, you tap this button to crouch. If you’re Sprinting and hold this button, you’ll Slide into a Crouch.

Left Ctrl – Prone: Tap this key to go Prone, lowering your center of gravity in order to do actions such as crawling under objects.

Left Shift – Sprint/Tactical Sprint/Change Zoom: If you’re maneuvering, press this while you move to Sprint, or tap twice quickly while moving to Tactical Sprint (which causes you to move more quickly than a Sprint, but with your weapon pointed up and held in one hand, lengthening the time it takes to aim and engage the gun). If you’re using a scoped weapon, this toggles the magnification of the weapon when looking through the scope itself.

Mouse – Aim/Look: Move the mouse around to have your character look around or aim a weapon.

Left-Click – Fire Weapon: This expels projectiles from your weapon’s chamber. Pay attention to your weapon’s firing mode – single, burst, or fully-automatic – as you may need to click multiple times to keep firing.

Right-Click – Aim Down Sight: This pulls the view in slightly, removes or lessens your target reticle.

R – Reload: Low on Ammo? Press this button to Reload a weapon.

1 or Mouse Wheel Up – Next Weapon: Swap to your next weapon by either pressing the 1 key or rolling the Mouse Wheel Up.

2 or Mouse Wheel Down – Previous Weapon: Swap back to a previous weapon by either pressing the 2 key or rolling the Mouse Wheel Down. Depending on settings, using the Next or Previous Weapon commands will “wrap” weapon selection around or stop at the first and last weapons in a loadout.

Mouse Button 4 or Z – Mount: Press this to mount a weapon if you’re close to a wall, window sill, or other scenery that allows this.

B – Alternate Fire: Utilizing this function when using a weapon that offers multiple firing modes – i.e. an Assault Rifle that has both fully-automatic and burst fire modes – changes the fire mode of that weapon.

Mouse Button 5 or E – Melee: Pistol whip, strike, or otherwise bludgeon a foe at close quarters with the Melee attack or hold to attempt an execution when attacking an unsuspecting foe from behind. You can also melee doors open, too.

G or Mouse Wheel Press – Lethal Equipment: This utilizes the lethal equipment from your Loadout; which ranges from mines to C4, to a throwing knife, to a good old-fashioned Frag Grenade.

Q – Tactical Equipment: This utilizes the tactical equipment from your Loadout; usually a non-lethal grenade, but a Stim or Heartbeat Sensor are also options.

N – Night Vision Goggles: Holding the button engages and disengages your NVGs (Night Vision Goggles), where appropriate, on applicable maps and modes.

X – Use Field Upgrade: When your in-game Field Upgrade, i.e. a Trophy System or Stopping Power Rounds, is fully charged, press this key to activate it.

3/4/5/6/K– Killstreak / Munitions: These buttons all engage a Killstreak in Multiplayer, or Munitions in Special Ops, in the first, second, third, and fourth slots, respectively. The last button opens a radial menu where you can select a Killstreak / Munitions, if you have more than one available.

Tab – Scoreboard/Objectives: Tap this to check the scores for yourself, your team, and your rivals, as well as other pertinent data relating to the particular Multiplayer or Special Ops game mode, or the Campaign mission objective, in question.

F3/F2 – Pause/Dismiss Pause Menu: The former button brings up your pause menu. In certain Multiplayer game modes, a mini-map is displayed in the center of the screen, along with icons of your teammates, and other informative data. In addition, you can access Social options, change your Loadout in Multiplayer or Special Ops (which takes effect after your next death), and enter the robust Options menu to change every aspect of control scheme. The latter button dismisses the pause menu.

Speaking of Options…

An Overview of Options

Call of Duty: Modern Warfare has a slew of customization settings to make the game feel comfortable in your hands. Whether it’s keybinding options, field of view sliders, or advanced graphics settings, you’ll have plenty of options to create the best PC experience for you.

Below are just some of the exclusive settings available to keyboard and mouse users across all platforms, followed by the PC-specific options:

Keyboard & Mouse Options:

Mouse and Movement

Under this submenu are three sections, starting with a few different options that pertain to just Mouse controls:

First is Mouse Sensitivity. You can have different sensitivity settings for different situations such as Ground Vehicles, Air Vehicles, and Tablet Sensitivity within the Advanced menu.

Sensitivity settings can be further refined with two options for how ADS Mouse Sensitivity is handled: Legacy, which makes rotation speed feel faster when Aiming Down Sights, or Relative, which uses an improved mouse algorithm to match mouse movement with on-screen movement without being affected by field of view. This is very useful for training muscle memory to learn the exact mouse movement needed to hit a certain location on screen. You can even set different sensitivity multipliers for Rifleman and Marksman Scopes, as well as ADS Sensitivity Transition Timing, which allows you to change when sensitivity multipliers are applied while transitioning to an ADS view. The other option here, Monitor Distance Coefficient, allows you to define a monitor distance that can be reached with an identical mouse movement at any zoom level. For example, the default value, , equates to 75% of a monitor. With a value of 0, you will notice that you need more mouse movement to aim at a target near the boundaries of the screen than at a target closer to the reticle.

Mouse Acceleration is also customizable, letting you adjust the acceleration factor or completely disable it. There are also toggles for Mouse Filtering and Mouse Smoothing, both which can be disabled, to give you true input for pixel perfect precision.

In order to give you even more control over your actions, there are four different Behaviors you can toggle:  Automatic Airborne Mantling will climb ledges without an additional keypress, slide can be toggled between a hold or quick tap, crouching and going prone can be set to hold, toggle or go-to, and sprint and tactical sprint behavior can be customized.

Rounding out the Movement menu is Keybinds.Every single basic movement control can be changed to a different key from the default. There are also Keybind options for Weapon and Vehicle & Killstreak Controls. Essentially, if a command is mapped to a button on the mouse or keyboard, it can be re-mapped in Modern Warfare.


The main submenu under here is for Behaviors. You can change whether a weapon automatically switches when trying to fire with no ammo (Depleted Ammo Weapon Switch), and set Aim Down Sight (ADS), and Equipment activation behaviors as toggles or holds. There’s also a variety of options for Weapon Mount Activations so you can change the keybind and activation to best suit your playstyle.

There are a few other settings here for keyboard and mouse users to really fine tune how actions in the game behave:

Switch Weapon Minimum Delay: Set the minimum time in milliseconds before it is possible to switch weapons again. Low values will help quickly switch weapons twice to cancel actions at the cost of it being more difficult to switch weapons with the mouse wheel. This setting is particularly helpful if you have a very fast scrolling mouse wheel. The trade-off is more about consistency. If the value is too low, you might switch weapon and cancel it. Having a slight delay makes weapon switch more consistent with mouse wheel, but a high delay will make it harder to cancel it.

Weapon Switch Wrap-Around: When enabled, weapons will cycle on a loop when switching through them. When disabled, the next weapon button will switch weapons until you are holding the last equipped weapon with no wrap around, and previous weapon commands will end with your first equipped weapon. This is an option if you prefer Previous Weapon to always grant you your Primary and Next Weapon to grant you your Secondary weapon. Basically, pressing multiple times previous will stop at the first weapon.

Weapon Mount Exit Delay: Sets the amount of milliseconds a directional input must be held before being registered to exit Weapon Mounting. This delay requires that the Weapon Mounting Movement Exit option is set to Enabled. This is particularly useful for players who like to quickly enter and exit Mounting. By default, you need to hold a directional input for a minimum delay before the mounted weapon is detached.

Vehicle & Killstreaks

Here you can rebind keys for vehicle movements as well as the menu navigation keys.

Interface & Audio

Other than a few more Keybinds, this submenu deals with what type of command is needed to show the Scoreboard and Objectives (a Toggle or Hold), and the System Key Behavior.


The Display menu is where you’re going to find the main settings that will impact how the game is displayed and how objects on screen are rendered. In this section, you can select the game’s Display Mode (Windowed, Borderless Window, or Fullscreen), Display Monitor, Screen Refresh Rate, Render Resolution, Aspect Ratio, turn on V-Sync, and set a custom Framerate Limit for both Gameplay and Menus if you’re so inclined. If you leave these values off (set “Custom Framerate” to “Disable”), Modern Warfare will run at an uncapped framerate, limited only by your rig’s hardware.

Rounding out this subsection is the option to select a Display Gamma and switch between GPU (Display Adapters).

Details & Textures

These are the first set of settings that will let you balance visuals with framerate. You can select the quality of Texture Resolution, Texture Filter Anisotropic (surfaces when viewed at an angle), Particle Quality, Bullet Impacts, and Tessellation. Changing these settings will have a different impact on different GPUs. Modern Warfare will automatically adjust these to their ideal settings based on your GPU the first time you start the game, but you can always adjust them later to fit your preference.

Shadow & Lighting

This submenu allows you to tinker with Shadow Map Resolution, Shadow Caster Levels, the ability to Cache Spot Shadows and Sun Shadows results, Ambient Occlusion, and Particle Lighting. Warning: Some of these options use a significant amount of video memory when enabled and will have a substantial performance impact on certain GPUs. Modern Warfare will automatically adjust these to their ideal settings based on your GPU the first time you start the game, but you can always adjust them later to fir your preference.

Post Processing Effects

This is where you can adjust Anti-aliasing, Filmic Strength, or the amount of temporal blurring vs. image stability when anti-aliasing, and the amount of Film Grain on screen.

General Options:


Field of view is one of the most requested graphical options. With Modern Warfare, the team wants to make sure the game looks great on the widest variety of hardware, from the smallest monitor to a huge ultra-ultra-wide display.  

Each weapon has its own zoom level. With the ADS field of view set to independent, the weapon ADS will override your field of view settings. With the value set to relative, the weapon will scale the field of view based on your settings. This is very useful for players playing on very high field of view as it will limit the FOV transition when ADS. As for horizontal and vertical HUD bounds, this is where you can adjust the horizontal and vertical margins of your heads-up display to better fit your screen.

Accessibility: Aside from subtitles and language selections, we have two separate adjustments for colorblind gamers: You can choose the colorblind type (none, protanopia, deuteranopia, or tritanopia), which changes the color of various interface elements to match your type. You can also apply a colorblind target filter over the entire game world, the HUD interface, or everything on the screen. Below this, there is the ability to disable or enable world motion blur (the simulated blurring of moving objects), and weapon motion blur (the blur effect when the camera or objects are moving rapidly).

Content Filters: Here, you can enable or disable text chat, the profanity filter within text chat, and dismemberment and gore effects on character models.


While fine tuning your settings, you’re going to want some feedback on how the changes are affecting your framerate. In this menu you can add some of that important telemetry to your HUD including the FPS counter. You’ll also be able to turn on indicators for server latency, muted sounds, and voice chat so you can easily tell what’s muted when using the mute hotkeys (F9 for master audio and F10 for voice chat). The indicators for muted sounds and voice chat is a new feature this year: To avoid hitting these buttons by mistake, a telemetry widget has been added to the top of the screen to remind you, in case you disabled any of these options. The sound and voice chat telemetry widget allows you to remove these notifications to reduce visual noise.

Audio Options

Volumes: Just like the customizations for graphics and controls, Modern Warfare allows you to adjust the audio mix to best suit your gaming preferences. Check out Infinity Ward’s blog for more details.

Voice Chat: Separate to all the other Volume options, this is where you can adjust voice chat volume, microphone volume, and open mic recording threshold.

Account Options

Online: This is where you can turn crossplay and crossplay communication on and off, display unique ID numbers on player names, and view your COD account.

Network: This section has four options for advanced users: the connection meter (a near real-time measurement of ping and packet loss in-game), geographical region, external IP address, and internal IP address. We highly advise leaving the last three options hidden if you visit this menu while live streaming, taking screenshots, or doing video capture.

That essentially wraps up all the controls and settings within Call of Duty: Modern Warfare. While this guide may have helped answer a few questions, it’s best to experience the game for yourself and follow in-game instructions. Otherwise, check out Activision Support for any further questions.

For more information and the latest intel on Call of Duty®: Modern Warfare®, check out:, and follow @InfinityWard and @CallofDuty on Twitter and Instagram and Facebook.

For more information on Activision games, follow @Activision on Twitter, Facebook, and Instagram.


Now discussing:

Call of Duty 4: Modern Warfare

video game

This article is about the fourth installment in the Call of Duty series. For the Nintendo DS version, see Call of Duty 4: Modern Warfare (Nintendo DS). For the reboot, see Call of Duty: Modern Warfare ( video game).

video game

Call of Duty 4: Modern Warfare
Call of Duty 4 Modern Warfare.jpg
Developer(s)Infinity Ward[a]
Director(s)Jason West
Producer(s)Mark Rubin
  • Todd Alderman
  • Steve Fukuda
  • Mackey McCandlish
  • Zied Rieke
  • Richard Baker
  • Robert Field
  • Francesco Gigliotti
  • Earl Hammon Jr
  • Richard Kriegler
  • Chris Cherubini
  • Joel Emslie
  • Robert Gaines
Writer(s)Jesse Stern
Composer(s)Stephen Barton
SeriesCall of Duty

November 5,

  • Microsoft Windows, PlayStation 3, Xbox
    • NA: November 5,
    • AU: November 7,
    • EU: November 9,
    Mac OS X
    • NA: September 26,
    • PAL: January 28,
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Call of Duty 4: Modern Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision. It is the fourth main installment in the Call of Duty series. The game breaks away from the World War II setting of previous entries and is instead set in modern times. Developed for over two years, Modern Warfare was released in November for the PlayStation 3, Xbox and Microsoft Windows, and was ported to the Wii as Call of Duty: Modern Warfare – Reflex Edition in

The story takes place in the year of , where a radical leader has executed the president of an unnamed country in the Middle East, and an ultranationalist movement ignites a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Marine Force Recon sergeant and a British SAS commando and are set in various locales, such as the United Kingdom, the Middle East, Azerbaijan, Russia, and Ukraine. The multiplayer portion of the game features various game modes and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.

The game received universal acclaim from critics, with praise towards the gameplay and story, but criticism for the lack of innovation. The game won numerous awards from gaming websites, including IGN's "Best Xbox Game". The game is considered one of the greatest video games of all time. It was the top-selling game worldwide for , selling around seven&#;million copies by January and almost sixteen&#;million by November It was followed by two sequels that continue the storyline: Call of Duty: Modern Warfare 2 () and Call of Duty: Modern Warfare 3 ().

A remastered version of the game, Call of Duty: Modern Warfare Remastered, was released as part of special edition bundles of Call of Duty: Infinite Warfare in November , and as a standalone game in June A reboot of the Modern Warfare games, Call of Duty: Modern Warfare, was released in October


Call of Duty 4: Modern Warfare is a first-person shooter. A character can be positioned in one of three stances: standing, crouching, or prone, each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage. As such, there are no armor or health power-ups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or toss it back to the enemy.

The game is the first in the Call of Duty series to feature modern equipment. The game also introduces new features, particularly multiplayer mechanics such as "killstreaks" where the player gains access to special abilities for killing enemies without dying.


The player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective changes from one character to another between missions. Each mission features a series of objectives; the player is led to each objective with the heads up display, which marks its direction and distance. Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. After completing the campaign, a special epilogue mission is unlocked for play. The mission itself has no bearing on the campaign plot, and focuses on an SAS squad fighting terrorists that have hijacked an airplane and taken a VIP hostage. The main campaign features 30 collectible pieces of intel that award the player with game cheats and visual filters such as infinite ammunition, cluster grenades, and increased contrast.[1]


Call of Duty 4: Modern Warfare features team-based and deathmatch-based multiplayer modes on various maps. Each mode has an objective that requires unique strategies to complete.[2] Players can call in UAVreconnaissance scans, airstrikes, and attack helicopters, when they achieve three-, five-, and seven-enemy kill streaks respectively.[1] A game ends when either a team or player has reached a predefined number of points, or the allotted time expires in which case the team or player with the most points wins. If the points are even when the time expires, Sudden Death mode is activated in which there is no re-spawning and the team who either has the last man standing, or achieves the objective first are the winners. If the player is in either of the two matches, then there is an Overtime match, in which the next team to win is rewarded the victory.[2]

The player's performance in the multiplayer mode is tracked with experience points, which can be earned by killing opposing players, completing challenges, completing objectives, or by completing a round or match. As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes. The highest obtainable level is 55, but on the console versions of the game, the player has the option to enter "Prestige" mode, which returns their level to one and removes all accumulated unlockables. This process can be repeated up to 10 times with a different insignia being given each time.[3]

As the player advances in levels and goes up higher in prestige, they earn the ability to customize their classes; this includes selecting their main weapon, sidearm and special grenade type. Additionally, the player can select 3 perks, one from each of the three "Tiers", that can customize their character further. Perk effects include, but are not limited to, extra ammunition, increasing bullet damage by the player, or dropping a live grenade when the player is killed. The player is also given the choice to complete challenges in order to receive even more experience points; challenges include achieving a certain number of kills with a specific weapon, shooting down a helicopter or performing a number of headshots. Additionally, when the player attains a certain number of headshots with a specific weapon, excluding sidearms, the player unlocks extra weapon "camos", or camouflage, to use for that specific weapon.[1]



During the single-player campaign, the player controls six different characters from a first-person perspective. The player assumes the role of recent recruit to the British Special Air Service (SAS), Sergeant John "Soap" MacTavish for most of the game, starting with his induction into the 22nd SAS Regiment.[4] Sergeant Paul Jackson is a member of the U.S. Marine Corps 1st Force Recon Company deployed to the Middle East, who the player controls during five levels of Act 1. Captain John Price (voiced by actor Billy Murray) is an SAS officer who is playable in two flashback missions from in which he is a Lieutenant. The player also assumes the role of an American thermal-imaging TV operator aboard a Lockheed AC gunship during one level, and a British SAS operative infiltrating a hijacked airliner to save a VIP in a secret level titled "Mile High Club". Finally, the player may control Yasir Al-Fulani, the president of an unnamed Middle Eastern country in the game before he is executed, although he has no freedom of action beyond turning his head.[2][4][5]

The game's non-playable characters (NPCs) feature prominently in the story: Captain Price and his right-hand man, Gaz (voiced by Craig Fairbrass), serve as mentors to Soap. Jackson's platoon is led by Lieutenant Vasquez (voiced by David Sobolov) and Staff Sergeant Griggs (voiced by and modeled after Infinity Ward lead animator Mark Grigsby); Griggs later accompanies Soap in Russia. Sergeant Kamarov (voiced by Mark Ivanir) leads the Russian loyalists that aid the SAS and USMC forces. "Nikolai" (voiced by Sven Holmberg) is a Russian informant who helps the SAS. Captain MacMillan (voiced by Zach Hanks) is Price's mentor and commanding officer during a flashback.

The antagonists in the story include Imran Zakhaev (voiced by Yevgeni Lazarev), the leader of the Russian ultranationalist party and the main antagonist of the game; Khaled Al-Asad, the commander of the revolutionary forces in the Middle East and an ally of Imran Zakhaev; and Victor Zakhaev, the son of Imran Zakhaev and a priority figure in the ultranationalist party.[2]


The level "All Ghillied Up" takes place in Pripyat, Ukraine, featuring several iconic aspects of the abandoned city, such as this square.

In , a civil war breaks out in Russia between its government and Ultranationalists. Meanwhile, a separatist group led by Khaled Al-Asad, who holds anti-Western views, seizes power in an unnamed country in the Middle East through a coup d'état. In response, the United States invades the country. A platoon of U.S. Marines from 1st Force Recon Co, led by Lieutenant Vasquez, fail to capture Al-Asad and later engage in urban combat in a nearby city with support from an M1 Abrams tank.

Meanwhile, new British Special Air Service operator Sergeant John "Soap" MacTavish is recruited into Captain Price's team, which conducts two operations; the first leads them to infiltrate a cargo ship in the Bering Strait. Neutralizing the armed Russians on board, the team secure a nuclear device labeled in Arabic. Enemy MiGs scuttle the ship, but the SAS escapes by helicopter.

The second operation tasks the SAS with rescuing an ally, a Russian informant named Nikolai working within the Ultranationalist party. Assisted by Russian loyalist forces, Price's team extracts Nikolai. However, their helicopter is brought down, forcing the team to make their way through enemy territory with support from an AC gunship before they are extracted. Intelligence gathered from these two missions indicates that Al-Asad may be in possession of a Russian nuclear device.

The U.S. launches a full-scale assault on Al-Asad's presidential palace, aware of the possible nuclear device. As SEAL Team 6 raids the palace, the USMC engage Al-Asad's ground forces. However, the assault ends in catastrophe when the nuclear device suddenly detonates, wiping out most of the city along with everyone in it.

Refusing to assume Al-Asad dead, Price's team supported by Russian loyalists raids a safe house in Azerbaijan where they locate and capture Al-Asad. During the interrogation, Price answers Al-Asad's phone before executing him, revealing that the caller was the leader of the ultranationalists: Imran Zakhaev. Price reveals that in the aftermath of the Chernobyl disaster and the collapse of the Soviet Union, Zakhaev profited from nuclear proliferation and used his new wealth to lure Soviet Army soldiers to form his ultranationalist party. Price and his superior Captain MacMillan were ordered to assassinate Zakhaev in Pripyat, Ukraine in , where Price fired upon Zakhaev with a sniper rifle from a hotel; however, the shot only severed Zakhaev's arm. Price and MacMillan barely escaped Zakhaev's forces.

Following the death of Al-Asad, Price's team hold off against Ultranationalist forces who arrive to avenge him. A joint task force composed of the SAS, Force Recon, and the loyalists then attempt to capture Zakhaev's son, Victor, to learn Zakhaev's whereabouts. After ambushing him, Victor flees but is cornered on the roof of an apartment building. Refusing to surrender, he commits suicide. Enraged, Zakhaev retaliates by taking control of a nuclear launch facility.

An operation is launched by the task force to take back the site. However, Zakhaev promptly launches nuclear intercontinental ballistic missiles at the U.S. Eastern Seaboard, with the potential of causing 41 million casualties. The SAS and Force Recon manage to breach the facility and remotely destroy the missiles over the Atlantic Ocean. They escape in military trucks with Zakhaev's forces in pursuit.

An ultranationalist Mi Hind helicopter destroys a bridge and traps the joint force. In the ensuing fight, a tanker explodes, and many of the group are either killed or injured. Zakhaev himself arrives and begins killing wounded soldiers when arriving loyalists in a Mi Havoc destroy his Mi Hind. Distracted, Zakhaev turns to the loyalists and Price gives Soap a pistol; the latter kills Zakhaev and his escort. Loyalist forces start tending to the wounded immediately.

In the epilogue, the missile incident and the ultranationalists' support of Al-Asad are covered up, prompting further events.


Call of Duty 4: Modern Warfare was developed by a team of a hundred people, over the course of two years. After Call of Duty 2, the Infinity Ward team decided to move away from the World War II environment of previous games in the series. This resulted in three game concepts: Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3. While developing the story for Call of Duty 4, Infinity Ward chose to avoid referencing current, real-life wars, and keep the series' common theme of two opposing forces of similar strength. To enhance the realistic feel of the game, the development team attended a live-fire exercise at Marine Corps Air Ground Combat Center Twentynine Palms, a training facility in the California desert. This helped the developers to simulate the effects of being near an Abrams tank when it fires. The team also talked with U.S. Marines who were recently in combat to get a feel for the background, emotions, and attitude of Marines in combat. Veterans were also recruited to supervise motion capture sessions and the artificial intelligence design of the game.[6]

The development team designed the online multiplayer component to be balanced and rewarding for new players while still offering something for experienced players. An early idea to implement air support (air strikes and attack helicopters) involved players fighting over special zones to access a trigger for air support against enemies. This idea was discarded because it discouraged the type of deathmatch gameplay they intended. The killstreak reward system was put in its place to encourage the improvement of player skills. Players were allowed to select weapons before matches to get accustomed to weapons more easily and minimize weapon hunting. Maps were designed primarily for deathmatch games—the developers felt such designs suited other types of gameplay as well. Map layouts were designed to minimize locations players could hide from enemy gunfire.[7]

Most of the music for Call of Duty 4: Modern Warfare was written by British composer Stephen Barton, who had also contributed to film scores by Harry Gregson-Williams, to whom, composed the main theme of the game. Several music tracks from the game are available on Infinity Ward's "7 Days of Modern Warfare" website, and some are available at Barton's own web site.[8] The rap song played during the end credits is performed by Call of Duty 4's lead animator, Mark Grigsby.[9]

Game engine

A scene from Modern Warfaredisplaying the game's graphics quality

Call of Duty 4: Modern Warfare runs on the IW engine, specifically IW , featuring true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field.[10][11] Bullet penetration is calculated by the engine, taking into account factors such as surface type and entity thickness. The game runs in a native resolution of p on the Xbox and PS3.[12]

Certain objects, such as cars and some buildings, are destructible. This makes distinguishing cover from concealment important, as the protection provided by objects such as wooden fences and thin walls do not completely protect players from harm. Bullet stopping power is decreased after penetrating an object, and the decrease is dependent on the thickness and surface type of the object. The game makes use of a dynamic physics engine, not implemented in previous Call of Duty titles. Death animations are a combination of pre-set animations and ragdoll physics. Console versions of Call of Duty 4: Modern Warfare run at a consistent 60 frames per second, and the Wii version runs at 30 frames per second.[10] Code was included to determine spawning points based on the nearby weapons and the relationship between enemy positions and line of sight to the points. The various criteria are meant to minimize players dying immediately after rejoining a match, or being "spawn-killed" due to players simply waiting for others to "respawn".[7] However, enemies may still respawn infinitely, a notable feature in Call of Duty game engines.[13]

The game engine has also been used for the development of two other Activision games. An enhanced version of the original engine was used in Call of Duty: World at War, the fifth installment in the Call of Duty series after Call of Duty 4: Modern Warfare,[14] while a slightly altered version has been used for the James Bond video game Quantum of Solace, as well as GoldenEye using a heavily modified version.[15]

Marketing and release

On April 27, , the day before the release of the game's trailer, Infinity Ward launched a website called "Charlie Oscar Delta" to provide information on the game. Charlie Oscar Delta features a ranking system that allows users to complete missions to increase their rank and compete for prizes. Charlie Oscar Delta is derived from the NATO phonetic alphabet and the initials of Call of Duty.[16] The first Call of Duty 4: Modern Warfare trailer featuring game footage was released on April [17] An Xbox Call of Duty 4: Modern Warfare public beta test was announced on August The beta test was designed to test the servers, find glitches, and help balance out the weapons. It was originally only for residents of the U.S., but was later available to other countries. The beta concluded on September [18] The maximum rank for the beta was initially level 16,[19] but was increased to level 25 towards the end of the beta. Three multiplayer maps were available for play: "Crash", "Vacant", and "Overgrown".[20] A single-player demo for the PC was released on October 11 as a Yahoo! download. The demo includes one level, "The Bog", which showcases the advanced night vision and associated graphics capabilities.[21]

Retail versions

The game was released as a standard version and a collector's edition. The Collector's Edition contains the standard retail game and a DVD containing a documentary film entitled "Great SAS Missions", which consists of archive footage of the SAS in action and accounts from former SAS members. The DVD contains a "making-of" featurette and a level walkthrough by the developers. Also included is a limited edition poster and a hardcover art book featuring never-before-seen concept, development, and final artwork. These elements were packaged in a larger cardboard version of the standard retail box. The collector's edition was originally only available in the U.S., but was later released in other countries.[22] A "Game of the Year" edition was later released on PC, Xbox , and PlayStation 3. The PlayStation 3 version included the Variety map pack on the disc, and while the Xbox Game of the Year edition initially included an insert in the packaging which could be redeemed on Xbox Live Marketplace to download the Variety map pack, later releases did not contain the inserts, and so were no different from the original release of the game.[23]

Call of Duty 4: Modern Warfare was released for consoles and Windows in North America on November 5, , in Australia on November 7, , and in Europe on November 9, [24] The Mac OS X version of the game was developed by Aspyr and released on September 26, [25] It was released on the Mac App Store on January 16, It was rated 15 by the BBFC,[26] M for Mature by the ESRB, MA 15+ by the OFLC,[27] 16+ by the PEGI,[28] and 18 by the USK.[29]The Wiiport of the game, titled Call of Duty: Modern Warfare – Reflex Edition, was developed by Treyarch and released on November 10, , alongside Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare: Mobilized.[30]

Downloadable content

As part of an exclusivity deal between Microsoft and Activision, multiplayer map packs for the Call of Duty franchise, beginning with Modern Warfare, were released first on Xbox The deal would ultimately last until Black Ops III in , which introduces a new deal with Sony and PlayStation platforms.[31]

Infinity Ward released the Variety Map Pack for the Xbox on April 4, It includes the multiplayer maps "Killhouse", "Creek", "Chinatown", and "Broadcast". The same map pack was released for the PlayStation 3 on April 24, The Variety Map Pack was downloaded by over one million people in its first nine days of release, a record for paid Xbox Live downloadable content, valued at US$10 million.[32] It was released as a free download for Windows on June 5, , sponsored by Nvidia, along with patch [33] A further patch for the PlayStation 3 and Xbox versions of the game was announced over a year later in August ; the patch primarily addressed online multiplayer exploits.[34] Patch was released in June This patch can be applied to the Game of the Year edition directly with no prior patches. Earlier versions must have patch applied first.[35]



Game Critics AwardsBest Action Game
GameSpotBest Graphics, Best Shooter, Best Xbox Game, Best PlayStation 3 Game
GameTrailersBest Graphics, Best PS3 Game
GameProBest Overall Game of the Year
IGNBest Xbox Game, Best Shooter of
GameSpyBest PS3 Game, Best Xbox Game, Best PC Game, Game of the Year
X-PlayBest Shooter, Best Sound Design
Spike Video Game AwardsBest Shooter, Best Military Game
Academy of Interactive Arts & SciencesAction Game of the Year, Console Game of the Year, Overall Game of the Year
Golden Joystick AwardsGame of the Year

Critical response

Call of Duty 4: Modern Warfare received "universal acclaim" on the PlayStation 3, Xbox , and PC versions, and "generally favorable reviews" for the Wii version, according to review aggregatorMetacritic.[36][37][38][39] The gameplay has been cited by reviewers to have brought the genre to "a new level of immersion and intensity that we had never seen before."[65]GameSpot gave a favorable review for Call of Duty 4: Modern Warfare, saying that the "high quality of that campaign and its terrific multiplayer options make Call of Duty 4 a fantastic package."[43]Official Xbox Magazine praised the single player campaign, with even greater praise for the multiplayer mode which makes the game an "instant-classic".[66]X-Play commented that "It may not revolutionize the shooter genre, but it comes damn close to perfecting it."[47]GamePro claims that "the amazingly deep multiplayer rivals Halo 3's in terms of reach and scope."[42]

The game's story has received a considerable amount of acclaim from reviewers. GamePro notes that "the intense single-player campaign offers up an action packed experience that features a tremendously compelling narrative; there are moments in the game that will send chills down your spine."[42]GameSpot mentioned that the fact the "single-player campaign is over in a flash" as the only major flaw.[43] While IGN described the campaign as "still very linear" like that of its predecessors, "eschewing the concept of sandbox gameplay", it noted that this resulted in "a much richer, more focused experience" with "beautifully scripted set pieces."[67]IGN's Voodoo Extreme similarly remarked that it "virtually plays on a rail, but that's part of its charm."[68] In contrast to later entries in the Call of Duty franchise, Ben "Yahtzee" Croshaw of Zero Punctuation gave the game a positive review, praising how it "never sacrifices gameplay for story, or vice versa" and that it featured "less of the smarmy, black-and-white, 'My Country, 'Tis of Thee' jingoism that turns me off most war games".[69]

Nevertheless, the game has also received criticism. Xbox World stated "It's smoke and mirrors and a host of cheap tricks", commenting on the notion that the game did not revolutionize the genre.[70]Pelit also remarked that "the structure of the single player game should have been updated" and that "barging from one invisible checkpoint to the next throughout the whole campaign just isn't good enough anymore."[71]

Wii version

Modern Warfare – Reflex Edition was ported by Treyarch. The Wii version of Call of Duty 4: Modern Warfare has fewer features than the other console versions. It does not support split-screen multiplayer, and the graphics are not as developed. However, it supports co-operative gameplay in the campaign on a single screen. At any moment, a second Wii remote can be activated giving the second player their own aiming crosshairs. The game received an aggregated score of 76% on Metacritic.[72]IGN gave the Wii version of the game, Call of Duty: Modern Warfare – Reflex Edition, a score of , saying the visuals and pointer controls are not as polished as the Wii version of World at War, though they did mention the customization options and multiplayer are impressive.[73]Official Nintendo Magazine gave it 80%, praising it for packing everything from its next-gen counterpart, but again criticizing the visuals.[74]GameTrailers gave the game an , saying that despite some sacrifices, it retains everything good from its original version.[75]Game Informer scored the game at a , stating that while the game was rather poor graphically, even by Wii standards, the bigger problem was the Wii remote, stating that it did not have enough buttons to support Modern Warfare's control scheme, and also that it was quite imprecise, contrasting it with the dual analog system used by the PlayStation 3 and Xbox versions, and the mouse and keyboard system on the Windows version of the game. GameSpot gave the game an , stating that the online was as addictive as the other versions, they also said that the controls "are precise and customizable enough to let you be all you can be".[76]


Call of Duty 4: Modern Warfare spawned two sequels: Modern Warfare 2 and Modern Warfare 3, which were released in and , respectively.[77] A remastered version of Modern Warfare, titled Call of Duty: Modern Warfare Remastered, was developed by Raven Software.[78] The remaster was first released as part of several special editions of Call of Duty: Infinite Warfare when that game was released for Microsoft Windows, PlayStation 4 and Xbox One, followed by a standalone release for PlayStation 4 in June , and for Microsoft Windows and Xbox One in July [79][80] A reboot of all three Modern Warfare installments, developed by Infinity Ward and simply titled Call of Duty: Modern Warfare, was released in October [81]


Before Call of Duty 4: Modern Warfare was released, it was predicted to sell even more copies than the highly successful Halo 3; it had received reviews as high as Halo 3's, it was launching on three systems as opposed to one for Halo 3, and demand for the game led to a wide range of retailers only having enough available to satisfy pre-orders.[82] It fulfilled the prediction and the Xbox version became the best-selling video game in the United States from November to January according to the NPD Group. The Xbox and PlayStation 3 versions would go on to sell million and , units, respectively, in the United States in November [83] million units of the Xbox version were sold in December ;[84] the game sold , copies for the Xbox and , copies for the PlayStation 3 in January [85] The Xbox version was the third best-selling video game of in the U.S. with million units sold, behind Halo 3, which sold million units, according to the NPD Group.[84] By January , Call of Duty 4: Modern Warfare had sold more than 7 million copies worldwide, and was the best-selling game of [86] On June 3, , Infinity Ward reported that the game had sold over 10 million units.[87] During a May conference call, Activision announced that the game has sold 13 million copies, surpassing Super Mario Galaxy as the best selling game released that week of November [88] By November , the game had sold million copies.[89]

Call of Duty 4: Modern Warfare was widely distributed online in the form of infringing copies. Robert Bowling, Community Manager at Infinity Ward stated, "We pulled some disturbing numbers this past week about the amount of PC players currently playing Multiplayer What wasn't fantastic was the percentage of those numbers who were playing on stolen copies of the game on stolen/cracked CD keys of pirated copies."[90]


Call of Duty 4: Modern Warfare received awards from various gaming sites and publications. Both GameSpot and GameTrailers gave the game the Best Graphics of E3 award, and the Best PlayStation 3 Game of award,[49][51][52] and later ranked it as the third best first-person shooter on its "Top 10 FPS Games Ever!" list.[91] It gained high praise from both video game magazine GamePro and GameSpy, having been named the Best Overall Game of by the former,[53] and Game of the Year by the latter.[57][58][59][60] Game Critics also named the game "Best Action Game".[48] From other authorities such as IGN and X-play, and the Spike Video Game Awards, the game won awards for areas such as Best Sound Design, Best Shooter of , and Best Military Game. From the Academy of Interactive Arts & Sciences, the game won Console Game of the Year, Action game of the Year, and Overall Game of the Year.[63] From the British Academy Video Games Awards, The game also won Best Gameplay of the Year, Best Story and Character of the Year, and People's Choice Game of the Year.[92] The game was awarded with the Academy of Video Games Awards Game of the Year Award. The readers of PlayStation Official Magazine voted it the 7th greatest PlayStation title ever released.[93]


  1. ^The Wii version of the game was developed by Treyarch.


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