Skyrim Player Has Genius Way to Level Up Lockpick Skill
By Kean Sullivan
One ingenious Skyrim player develops an inventive way to level up the lockpicking ability, while doing other activities outside of the game.
A huge part of the gameplay in The Elder Scrolls 5: Skyrim is leveling its numerous player abilities throughout any given playthrough. Given the large volume of abilities to choose from, and the player's option to level up specific abilities instead of others, it allows Skyrimto be approached in a variety of ways. Although, one player has figured out a way to level up a particular ability with unexpected efficiency.
Skyrim players who want to build a stealth character or join the Thieves Guild should heavily invest in the lockpicking skill. Even without the malicious intent, lockpicking is one of the core mechanics of Skyrim and can make the quality of gameplay much more streamlined depending on the situation. However, it takes frequent lockpicking in order to level up, which is what makes the method developed by this certain player so brilliant.
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A Reddit user by the name of PlanetExpr5510n found a way to level up the lockpicking ability much faster using an interesting procedure. By tying a bungie cord to the top of the control stick of their Xbox One controller while in the lockpicking menu, the player can continue to break lockpicks continuously without having to manually break each and everyone. Whether the player succeeds or fails, the lockpicking skill will continue to level up.
Cheap but effective from skyrim
However, this method does present a rather pressing issue. While the bungie cord does most of the work, the player would still have to wait for all the lockpicks to break and subsequently, have the lockpicking skill gradually level up. Fortunately, PlanetExpr5510n also provides a solution to this problem, by suggesting to watch something on Hulu while waiting for the skill to level up.
It's amazing to see how far Skyrim has come since its initial launch almost a decade ago. Not many other games can claim to possess the same longevity in terms of relevance and popularity within the gaming community. The fact that Skyrim is still being played to this day, but also seeing how fans are still creating mods for the game, like the recent mods that turns the moon in Skyrim into the Death Star or Todd Howard's head, is quite impressive.
It will be interesting to see what the future holds for The Elder Scrolls series overall. While The Elder Scrolls 6has been confirmed to be in development for several years now, there hasn't been much by way of official news regarding the game. With any luck, new information will surface in due time, but right now, fans still remain unsure of what Skyrim's successor will look like.
The Elder Scrolls 5: Skyrim is available to play now on PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Nintendo Switch.
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The Elder Scrolls V: Skyrim Wiki Guide
The Art Of Picking Locks
Skyrim, being the game that it is, places major emphasis on pillaging and looting. A lot of the time, though, your indiscriminate looting-whoring can be thwarted by locks (on chests or on doors) that require a certain degree of lockpicking mastery to pry open. At first, you are thrown novice and apprentice level locks for you to practice on. As you progress in your adventure, you soon encounter more fortified locks that require a greater precision and understanding of this crafty art to get past.
In order to pick locks, you need to have one-time use (preferably large quantity of) lockpicks. Once you've committed to picking a lock, you enter a zoomed in view of what you're trying to do. That is, move the pick around and then using attempting to move the lock. Apply too much force too fast on the lock and the feeble pick will snap.
It's wise to wiggle the lock a bit to find the sweet spot and adjust the pick from that baseline. If the lock gives, be sure to turn the lock slowly because you might hit another pin that won't budge, at which point you need to adjust the pick just slightly to open the lock. It takes some practice, and obviously putting points in lockpicking will facilitate your efforts and even keep the picks from breaking.
Here is a demonstration on how to successfully pick a lock:
Want to level your lockpicking fast?
Once you have the key to the Dwemer Museum in Markarth, the main show room is basically a buffet of high level locks just begging to be cracked open -- more than a dozen Adept- and Expert-level display cases, enough to take your lockpicking skills up nearly ten levels (which is nearly a level-up in itself!). You'll want to bring lots of lockpicks, of course. It also helps to have the Quick Handsperk, since the room is patrolled by several guards at all times, though as long as you initiate your crack while your stealth indicator is at "hidden" you'll be fine.
Can a novice lockpicker crack Master-level locks?
Yes! Sort of...The level of your lockpicking most noticeably affects how quickly a lockpick will break if it's outside of the sweet-spot; this means that you'll get 1 or maybe 2 taps to see if you're in the right spot if your skill level is low. So, save before you try, and be methodical!
Start at one end of the lock and work your way towards the other direction. Just barely tap the lock when you test; if you do find the sweet-spot and manage to break the lock, you'll probably get 3-5 levels in lockpicking automatically for your trouble. If you hate sitting through load screens, breaking a pick isn't a total waste because you get minor skill experience for the attempt. It can take some practice to know when you've hit the right angle just by those quick taps, but if you keep trying and pay attention to the animations and sounds you'll get it eventually. Just don't be mad when the door reveals a chest containing a whopping 60 gold and a useless potion: it's the skill levels that count!
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The Elder Scrolls V: Skyrim
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You skill has something to do with it. also perks. did you put any perks in it??
Next is, buy as many damn lockpick as you can get your hands on. everyone in the game. I had 700+ at one point.
Next, do the thiefs guild quest line, until you get the unbreakable one. with this I STILL buy all the lockpicks I can get.
I took it back, and then was snapping them left and right, but with 700, who really cares.
the lockpick wiggles in the direction that you should try next. BUT I have yet to detect how, because for me, it looks like it wiggles BOTH ways. back and forth.
Look at youtube videos on lockpicking. thats what helped me. Its trial and error. Hot and cold. You slowly move towards where it SHOULD be. turn the lock really SLOW, it might help to NOT snap your picks.
Thats about it. OHHHHH also light. they say a torch will heat up you lock, and make it work better. yep a torch.
Dr. Darrell of Michigan
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I basically do it exactly like you do. If you want, you can spend the perks so that lockpicks don't break. I find that completely useless since I carry ~600 lockpicks at all times.
I basically have a system of, try it in the middle, try it hard right, 1/2 left, 1/2 right, 1/4 left, 1/4 right, and so on. I can go through 10 lockpicks, but I just buy more later. 9 times out of 10 it only takes 2 lockpicks anyway.
psn - wokeupinapanic
Speaking primarly of master and expert. Is it just a matter of trying different positions and breaking lockpicks until you get some movement? That's what I've been doing, and my LP skill is at 79, but I still occasionally come across a difficult chest or door that I will break 10 to 15 lockpicks on before I will find the right spot...
In a nutshell....YES. But you can always waste your perks away by getting the lockpick skills in the tree. There is one where the pick starts close to the 'sweet spot' of the lock.
Or you can find or buy equipment that makes lockpicking easier.
Mental List: 92...355...419..190...12
honestly I think it was all my practice in Fallout:NV was what made the difference for me.
Also for some reason I just ended up with tons of lockpicks to waste.
Now I'm adjusting to KoA's lockpicking.
1 > 7 > 12 > 10-2 > 10 > 8 > 9 > 5 > 13 > 6 > 4 > 3 > 2
I just used the skeleton key from the Thieves quest till I got around 500 lockpicks or so..then finished the questline and replaced it..now I can break as many as I want until I find the right spot..master and expert is maybe 3-8 lockpicks..all others 1 to 2..also bandits seem to have a few lockpicks on them..and clean out traders who carry them and you should have plenty..I'm saving them perks..not woth it to me..
One thing that can really help you save lockpicks is to just "tap" the stick when checking. Move the lockpick to where you want to check and barely tap the stick. Whether you are in the right place or not, by just tapping it all the thing will do is wiggle... BUT, if you listen carefully, you can hear the difference whether it is completely locked up or has at least some movement to the tumbler. Even with this method you will still break some picks, especially on the more difficult locks. But I don't think I've ever broken double digit lockpicks on a single lock using this method.
Go away. Leave me alone.
Just barely graze it with your thumbnail.
I'm the FIFTH person to work the tasting counter in the last year!
Just move the right stick slowly. You'll break less picks that way. Be happy the fixed lockpicking. In Oblivion there was no need to EVER have more than one pick. The locks there chimed when you were supposed to hit X to open it.
You must A) gather your party before venturing forth
________B) construct additional pylons
Skyrim Lockpicking Guide
Mastering the Art of Picking Locks
By Leto Kersten
Lockpicking, or the art of entering a building uninvited. This is a skill that is largely reliant on your experience with it as a player. Nobody in Skyrim likes you picking locks, and followers with morals will remind you that "you don't belong here" when you use your skill to trespass. Doing this, you can sneak about and steal all the valuables from a home or shop as long as you don't mind breaking the law. Lockpicking is also used often in dungeons to unlock expert or master doors to get to that lovely treasure chest inside.
Benefits of Training Lockpicking
There is no lock you cannot open, aside from quest doors, even if you have a lowly level of 20 Lockpicking. You just need plenty of Lockpicks which many vendors will sell, especially Tonilia in the Thieves Guild. When you encounter a Master lock, have plenty of picks and gradually probe areas around the lock. You'll eventually find a spot that will turn. I use the rust marks and stains around the lock to help me remember where I last tried. Raising your Lockpicking skill seems to widen the sweet spot, enabling you to easier open locks.
The Lockpicking tree is not very practical to sink points into because, let's be honest, with a little practice all you need to have is a level 100 lockpicking skill to open Master locks with little effort. Out of every skill in Skyrim, investing in this skill is, without doubt, the most wasteful way to spend your points AND time training.You need to get to level 100 in it if you want to get your character to level 81, but this will happen naturally as you explore. Harder locks will be harder for you (the player) to pick but you should have plenty of lockpicks to work with. You'll also get much better at it as you play. If you are strong in Alchemy and Enchanting, Lockpicking augmentations can be placed on gear, allowing you to easier pick a lock.
Raising the Lockpicking Skill
You can do some speed training by breaking 10.000 lockpicks on a Master level lock right from the start, and you will raise in skill and level pretty quickly. But this is tedious and for most people boring. A better strategy is to just head to the Guardian Stones and choose the Thief stone for +20% experience in thief skills. You'll then level naturally as you explore dungeons and pick locks. You can also sneak around at night and unlock doors in cities. If you are a member of the Thieves' Guild you can find six empty treasure chests that respawn solely for the purpose of training lockpicking.
There are trainers around who can teach you to pick locks. For those in the Thieves' Guild, Vex can be found in the Ragged Flagon in Riften and is a Master Lockpicking Trainer. One Expert trainer accessible to everyone is Ma'jhad, a Khajiit who travels between Windhelm and Solitude with one of the two Khajiit Caravans in Skyrim.
A Lockpicking Example
Here's a visual example of picking a master lock with level 45 Lockpicking skill.
Skyrim Lockpicking Skill Perks
To fill up this tree to the max the Dragonborn needs to invest 11 perk points, but depending on your build you may not need them all. Remember, you only want to invest points in this tree if you yourself have trouble with Skyrim's Lockpicking system. If I were you, I'd pratice before wasting points.
Novice, Apprentice, Adept, Expert and Master Lock Perks
(level 0/25/50/75/100 Lockpicking Skill required)
Each of these perks makes the corresponding lock type easier to pick. It's not particularly helpful. The only locks that are actually difficult to open are Expert and Master, and even that depends on your Lockpicking level and player experience.
(level 40 Lockpicking Skill required)
Able to pick locks without being noticed. That means you can stand in front of a door surrounded by NPCs and still be able to pick the lock without anyone paying attention. This seems practical, but you need to invest 3 perks to get it and be level 40 in the skill. Aside from that, lockpicking is best done during the night - the moment you walk in and somebody sees you they will warn you to get out before they call the guards. This is a bad perk choice.
(level 50 Lockpicking Skill required)
Automatically gives you a copy of the of the picked locks key if it has one. Keep in mind that at level 100 in Thieves Guild armor you won't need this perk as it will only take you a few tries to pick a Master Level lock thanks to your character's skill, armor bonuses, and your own experience as a player. This perk will cost you five perk points to unlock as well, which is quite a lot. You'll also waste opportunities to raise your level naturally when you use a wax key instead of picking another lock.
(level 60 Lockpicking Skill required)
Find more gold in chests. Probably the best of this tree, but know that you are going to get rich in Skyrim very fast and very easy, with or without being willing to steal. This perk will cost you 4 perk points to get and requires level 60 Lockpicking to unlock.
(level 70 Lockpicking Skill required)
50% greater chance of finding special treasure. Finding special treasure means you are more likely to find flawless rubies and enchanted items. Since gold is easy to come by in this game, the perk is not very helpful. If you finish the No Stones Unturned quest to complete the Crown of Barenziah you will be blessed with the infinite duration power 'Prowler's Profit', which increases the rate at which the Dragonborn finds special gems inside any container, even Draugr bodies. This is a better effect than what the Treasure Hunter perk has to offer because it won't cost you a single perk to unlock. But then, you do have to collect all 24 stones...
(level 80 Lockpicking Skill required)
Pick starts close to the opening position. Practical for those hard Master level locks, but is it worth unlocking this perk if it takes 5 points in the tree?
(level 100 Lockpicking Skill required)
Lock picks never break. That means with just one in your pocket you can unlock everything in the game and sell every other lock pick you find as you don't need them. This seems practical, and it would be if it lockpicks didn't have a 0 weight value and a gold value of 2 coins each. That aside, during the Thieves Guild Quest line (spoiler alert) you will be given the option to hold on to the Skeleton Key for a while, which can open every lock type.
I know I am repeating myself but with the right outfit and player experience, no lock is that hard to open after a while. Lockpicking without perks provides a healthy level of satisfaction, and you have perk points to spend in other areas in your build.
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Skyrim lock picking
Skyrim: Best Tricks to Improve Your Lockpicking Skills
By Andrea Trama
To this day, Skyrim players are discovering new secrets and tricks to the hit open-world game, and one lockpicking tip will level the skill fast.
Despite the game being released almost 10 years ago now with its anniversary being this November, Bethesda's Skyrim is very much alive and kicking to this day. Among the things that aided Skyrim the most to stay relevant throughout this decade are its dedicated modding community, which has created a lot of content and graphic upgrades for the game, and also the fact that it was ported to every console with new releases and editions. Contributing to the game's incredible success is the fact that most of the time players can do whatever they want once in the lands of Skyrim, be it following main or side quests to see them through or even just wandering around to admire the scenery.
As per tradition, Skyrim also features its own Thieves Guild, which can be found in The Ratway beneath the city of Riften, where the guild has established itself as an economic and political power over time. As a member of the Thieves Guild, the Dragonborn will eventually have to pick some locks both to progress in the game and to retrieve potent artifacts or valuable treasures to make a fortune. As such, the Lockpicking skill is one of the players' best friends here, but coincidentally it is also one of the most difficult skills to level up consistently or even rapidly.
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How to Improve the Lockpicking Skill in Skyrim
One of the best ways to get an edge over other characters with Lockpicking is to start the game as an Argonian, The Elder Scrolls' reptilian people, who are a long way from home in the lands of Skyrim. Argonians are an amphibious race, which means they have a very useful perk called Waterbreathing, but most notably this is the only race in Skyrim to start the game with +10 to their Lockpicking skill, effectively making Argonian characters closer to the skill level cap by quite a lot. While not a trick on its own to level up Lockpicking, choosing to make an Argonian Dragonborn helps those players who want more of a sneaky playstyle akin to that of thieves or assassins.
One of the most renowned and effective ways to level up Lockpicking is by finding difficult chests or other locked things, such as doors or displays for valuable items, and just break lockpick after lockpick. As a matter of fact, breaking lockpicks is a great way to level up Lockpicking, but the task can be extremely boring and exhausting in the long run. That's why a Skyrim player found an ingenious way to do so by not having to manually break each and every lockpick, and all this method requires is a robust elasticated cord and a controller.
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The cord is then tied to the controller in a way that allows it to constantly move lockpicks and break them, which works best with Master locks, such as the one that belongs to a chest found within the Thieves Guild hideout. This, of course, poses the debate as to why someone would do this rather than just using Skyrim's console commands to give themselves maximum level Lockpicking, but this only works for PC copies of Skyrim.
Another tip is to align the Dragonborn to the Thief constellation using the Thief Stone, which is found at the very beginning of the game after the whole tutorial area; this provides players with a 20% boost to all skills associated with stealth, including Lockpicking. This method makes the leveling process less tedious because it's way faster, and aligning the character to a specific constellation is not an irreversible choice.
The second method would be to progress through the Thieves Guild storyline up until the end of the Blindsighted quest when players obtain an unbreakable lockpick, the Skeleton Key. But beware: completing the questline after Blindsighted will also mean losing access to this item. Luckily, there's no pressure to do so, and players can tackle content at their own pace. Ultimately, though, the best way to level up skills in Skyrim is likely just playing the game because that's what grants players the best experience overall.
Skyrim is available on PC, PS3, PS4, Xbox 360, Xbox One, and Nintendo Switch.
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Andrea became a gamer for life at 7, thanks to a Pokemon Red cartridge and her Game Boy. She knew she wanted to be a writer early on, back when she got a floppy disk and she wrote "My Book" on it. Her Italian lineage means she thrives on pizza and cosmic horror because that's a typical Italian Sunday. She loves games featuring deep lore, sci-fi elements, and strategic thinking. She is often found playing Destiny 2, for which she also makes guides.
Lockpicking is a skill that allows you to access most locked rooms and containers, or to disarm certain traps, without their corresponding keys. The Lockpicking skill tree has a total of 11 perks, requiring a total of 11 perk points to fill.
In-game Description: The art of lockpicking is used to open locked doors and containers faster and with fewer broken lockpicks.
Lockpicking Perk Tree
|Perk||Description||ID||Skill Req.||Perk Req.|
|Novice Locks||Novice locks are much easier to pick.||000f392a|
|Apprentice Locks||Apprentice locks are much easier to pick.||000be125||25 Lockpicking||Novice Locks|
|Quick Hands||Able to pick locks without being noticed.||00106259||40 Lockpicking||Apprentice Locks|
|Wax Key||Automatically gives you a copy of a picked lock's key if it has one.||00107830||50 Lockpicking||Quick Hands|
|Adept Locks||Adept locks are much easier to pick.||000c3680||50 Lockpicking||Apprentice Locks|
|Expert Locks||Expert locks are much easier to pick.||000c3681||75 Lockpicking||Adept Locks|
|Golden Touch||Find more gold in chests.†||0005820a||60 Lockpicking||Adept Locks|
|Treasure Hunter||50% greater chance of finding special treasure.‡||00105f26||70 Lockpicking||Golden Touch|
|Locksmith||Pick starts close to the lock opening position.||00058208||80 Lockpicking||Expert Locks|
|Unbreakable||Lockpicks never break.||00058209||100 Lockpicking||Locksmith|
|Master Locks||Master locks are much easier to pick.||000c3682||100 Lockpicking||Expert Locks|
†Golden Touch adds 20-100 gold to generic dungeon chests and 2-10 gold to many types of dead bodies (old or new), urns, and various other containers.
‡Treasure Hunter increases the chance of finding 1 extra weapon or armor item (possibly enchanted) in many generic dungeon chests from 10% to 15%.
When you target a lock/trap that you don't have the key for, but that can be picked, a tooltip bubble ("Unlock (object or location)") will indicate its difficulty level on a scale from "Novice" to "Master". If you have at least one lockpick in your inventory, interacting with your target will activate the lockpicking interface. The lockpicking interface shows a dagger for turning the lock, and a lockpick for disarming the locking mechanism. Your objective is to place the lockpick on the correct position in a 180 degree arc. Only then can you fully turn the lock to open it. Trying to turn the lock with the lockpick in an incorrect position will result in the lock refusing to open and in permanent damage to your lockpick.
Picking the lock successfully requires a certain degree of trial and error. Successful strategies to reduce the number of lockpicks broken may make use of the following facts:
- There is a tolerance zone around the correct position for the lockpick. Within this tolerance zone, the lock may budge a little when turned; the closer you are to the correct position, the more the lock will allow itself to be turned.
- The more force you exert on the lock when the pick is not in the correct position (i.e., the longer you press the key to turn it), the more damage you cause to the lockpick. Initially, only tap the "turn-lock" key to minimize damage. As you hone in on the tolerance zone, you can afford to use gradually more force.
- Make a note of the lockpick position before you start turning the lock, as when the lockpick breaks, the new one will (normally, see perks) be inserted at the initial vertical position. Use irregularities in the texture of the lockpicking interface to help you; the further away from the center of the lock you pick your reference point, the better you can see and aim the lockpick.
- Beyond the very visible shaking effect when you strain the lockpick, users report audible cues when slowly sliding the lockpick across its range. Irregularities in the grating sound or distinct clicks may give away the correct position.
The challenge of the lock is inversely related to the size of the tolerance zone. A larger zone makes it easier to find and allows more leeway before the pick breaks. The size of the tolerance zone is increased by your lockpicking skill and any active bonuses (granted by perks, suitably enchanted gear or potions). It is decreased by the difficulty rating of the lock. It is therefore possible to pick a "Master" level lock with a low lockpicking skill, but you will probably break more lockpicks to get it open.
Experience is given when you successfully pick a lock for the first time and when you break a lockpick. If you break a lockpick, a small amount of experience is given, enhanced by the Thief Stone and other XP bonus. If you successfully pick the lock, the experience gained is based on the difficulty of the lock (harder locks give more XP) and whether you have the Thief Stone activated.
Leveling lockpicking "on the go" is perfectly viable. If you wish to speed up your advancement in lockpicking at the expense of a little time, you can refrain from looting/pickpocketing most keys and pick their locks instead, with little to no impact on the rest of the game.
Should you wish to power-level lockpicking (e.g., to quickly gain access to specific perks in its skill tree), you can intentionally and repeatedly break your lockpick in a lock. For this tactic, a lock that does not open on the default, vertical position is preferred, and requires either a large amount of lockpicks in your inventory, or the Skeleton Key which is obtained at a late stage in the Thieves Guild storyline and does not break (but failed attempts still count for the purpose of gaining experience). As a note, be sure to be well-rested and have the Thief Stone activated.
The following races have an initial skill bonus to Lockpicking:
- Ma'jhad with the Khajiit Caravans (Expert)
- Vex of the Thieves Guild in Riften (Master)
Free Skill Boosts
One achievement is related to Lockpicking:
- Thief (30 points/Silver) — Pick 50 locks and 50 pockets
- Alternative ways to open locks:
- You can ask a follower to open a lock for you, which they will always succeed at if they're willing to try, even if the 'lock difficulty' is extremely high. If they are detected, the crime will be attributed to you.
- Some locks have keys that can be pickpocketed or looted off related NPCs (bosses, shopowners, etc.).
- The Tower Stone confers the ability to open any pickable lock (except master-level locks), once per day.
- You can save before attempting to pick a particularly challenging lock to limit your loss of lockpicks; however note that you will have to start over again on reload as the opening position will be randomized anew.
- Opening up the lockpicking interface and attempting to pick a lock are not crimes, just as activating the pickpocket command without taking anything is not a crime. Successfully lockpicking a door or chest owned by someone else does constitute a crime, so if you do so and it is witnessed, you will incur a bounty (unless you have the Quick Hands perk). If you're trying to pick a lock unnoticed, you can get into sneak position so you can determine if anyone can see you. If you activate an owned lock while detected, and then break a lockpick, the lockpicking window will close, you will acquire a 5 gold bounty, the lock will reset, and you will have to try again.
- In the Thieves Guild Headquarters, you can find a training room that contains a series of locked chests of different difficulty level. While all but the novice-level one will reset, they are subject to the same restrictions as other chests and your Lockpicking skill will not increase by re-picking them except for the small amount gained through any broken lockpicks.
- Pressing both the left and right hand attack buttons simultaneously will result in the lock rotating faster. This is useful if the player is confident in picking the current lock, or if the player has obtained the Unbreakable perk.
- All the locks more difficult than Novice have a 4% chance of being 10% easier. Then, each tier is 2x as difficult as the last, whereas Master Locks have a 1.875° spot as their base sweetspot. Your Lockpicking skill multiplies that by 1+0.6% per point, while the perks like "Master Lockpicking" triple this, multiplicatively. Then, additively to each other, come potion effects and enchantments, though Seeker of ShadowsDB is likely multiplicative again.
- As it is currently understood, the formula for determining the size of the lock's sweetspot can be expressed like this:
- Raising your Lockpicking skill above 100% using potions and equipped armor with the Fortify Lockpicking effect will make it impossible to pick any lock.
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