Undertale greatest dog

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International Dog Day: The Goodest Boys In Gaming

By Sergio Solorzano


A tribute to some of the goodest boys in gaming, the brave canines who brave war zones, turn-based battles, and smash stages for their masters.

Today is August 26th, also known as National Dog Day. It's a day for remembering all of the poor little pups who need to be rescued, and are sitting in a shelter waiting for a new home. We also celebrate the good boys and girls in our lives, as well as those who do important jobs. Important jobs like giving Mega Man higher jumps, watching Solid Snake's back, or being used as ammunition in Rinoa's attack.

I asked some of TheGamer staff to talk about who they think are the best boys in gaming and got some... interesting responses. It's all good, though, because these gaming boys are some of the goodest.

RELATED: Therapy Dogs Are Helping Smash Bros. Players With Anxiety

Sergio Solorzano - Angelo (Final Fantasy VIII)

Squall may be the best looking guy in the room, but he's not the best guy. That honor goes to Angelo, Rinoa's trusty canine pal. This guy is so good that he lets his master use him as a living bullet in the Angelo Cannon attack. And thanks to the upcoming FFVII remaster, he's gotten an upgrade in the looks department as well!

Eric Switzer - DD (Metal Gear)

DDog wears tactical armor and runs around with a knife in his mouth cutting dude's throats. The fact that anyone WOULDN'T choose DD as goodest boy is absurd. I've personally tried to teach seven dogs this technique and not a single one had that dexterity or bloodlust to do what DD does one hundred times a day.

Sam Skopp - Greater Dog - (Undertale)

Undertale may have a few good boys in it, but one of them is just a bit Greater than the others. Greater Dog's massive suit of armor is as intimidating as it is cute as heck, plus he has his own battle theme, which, spoiler alert, is also cute as heck.

Whitney Meers - Rush (Mega Man)

If a dog is man's best friend, then it seems only logical that a robot dog should be a robot man's best friend. Mega Man's pooch has abilities that go far beyond "sit," "stay" and "roll over." With his Rush Coil, the pup gives his Mega-pal a jump boost, and with his transformation to Rush Jet, the doggo provides a mode of flying transportation for his buddy in blue. I'm sorry to have to say it, Fido, but chasing tennis balls just isn't nearly as cool.

Michael Walters - Chop (GTA V)

Chop is the loyalest of good boys and a great partner for Franklin. From playing catch and performing tricks, to hunting down enemy gang members, Chop has many talents and always gets the job done. Redefining the stigma surrounding Rottweilers, Chop is a true example of man’s best friend, and a great partner in crime.

Jamie Latour - Dog (Half-Life 2)

Sure your dog may be able to play fetch, but can they can play fetch with a car? Yeah didn't think so. What Dog lacks in cuddliness, he more than makes up for in raw strength, and the ability to take down enemy dropships. Dog isn't just man's best friend, he's also the Combine's worst enemy. I'd take him over a Corgi any day of the week, especially after looking at that adorable face.

Here's to the greatest dogs in gaming! Be sure to give your real life boy, girl, or bot some pets today.

NEXT: Telling Lies Review: A Master Class In FMV Storytelling


Michelangelo Has Been Banned From The First Nickelodeon All-Star Brawl Tournament

The party dude is out.

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About The Author
Sergio Solorzano (1438 Articles Published)

Sergio is the Lead News Editor for TheGamer. But usually he asks people to call him "Serg" because he wants to sound cool like the guy from System of a Down. He began as a convention reporter for FLiP Magazine and Albany Radio's The Shaw Report to get free badges to Comic-Con. Eventually he realized he liked talking to game developers and discovering weird new indie games. Now he brings that love of weird games to TheGamer, where he tries to talk about them in clickable ways so you grow to love them too. When he's not stressing over how to do that, he's a DM, Cleric of Bahamut, cosplay boyfriend, and occasional actor.

More From Sergio Solorzano
Sours: https://www.thegamer.com/international-dog-day-goodest-boys-gaming/


2015 role-playing video game

0000 video game

Undertale is a 2Drole-playing video game created by indie developerToby Fox. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magical barrier. The player meets various monsters during the journey back to the surface, although some monsters might engage the player in a fight. The combat system involves the player navigating through mini-bullet hell attacks by the opponent. They can opt to pacify or subdue monsters in order to spare them instead of killing them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes.

Outside of some artwork, Fox developed the entirety of the game by himself, including the script and music. The game took inspiration from several sources, including the Brandish, Mario & Luigi, and Mother role-playing series, bullet hell shooter series Touhou Project, role-playing game Moon: Remix RPG Adventure, and British comedy show Mr. Bean. Originally, Undertale was meant to be two hours in length and was set to be released in mid-2014. However, development was delayed over the next three years.

The game was released for Microsoft Windows and OS X in September 2015. It was also ported to Linux in July 2016, PlayStation 4 and PlayStation Vita in August 2017, the Nintendo Switch in September 2018, and Xbox One in March 2021. The game was acclaimed for its thematic material, intuitive combat system, musical score, originality, story, dialogue, and characters. The game sold over one million copies and was nominated for multiple accolades and awards. Several gaming publications and conventions listed Undertale as game of the year. Two chapters of a related game, Deltarune, were released in 2018 and 2021.


Fighting Toriel in Undertale. Toriel attacks a red heart, controlled by the player, with fire magic.
Undertaleemploys a bullet hell/turn-based combat system in which the player controls the heart, avoiding attacks from enemies in between fighting, acting, healing, or mercy.

Undertale is a role-playing game that uses a top-down perspective.[3] In the game, the player controls a child and completes objectives in order to progress through the story.[4] Players explore an underground world filled with towns and caves, and are required to solve numerous puzzles on their journey.[4][5] The underground world is the home of monsters, many of whom challenge the player in combat;[5] players decide whether to kill, flee, or befriend them.[4][6] Choices made by the player radically affect the plot and general progression of the game, with the player's morality acting as the cornerstone for the game's development.

When players encounter enemies in either scripted events or random encounters, they enter a battle mode. During battles, players control a small heart which represents their soul, and must avoid attacks unleashed by the opposing monster similar to a bullet hell shooter.[4][5] As the game progresses, new elements are introduced, such as colored obstacles, and boss battles which change the way players control the heart.[7] Players may choose to attack the enemy, which involves timed button presses. Killing enemies will cause the player to earn EXP (in turn increasing their LOVE) and gold.[8] They can use the ACT option to check an enemy's attacking and defending attributes as well as perform various other actions, which vary depending on the enemy.[4] If the player uses the right actions to respond to the enemy, or attacks them until they have low HP (but still alive) they can choose to spare them and end the fight without killing them.[9] For some boss encounters to be completed peacefully, the player is required to survive until the character they are facing has finished their dialogue. The game features multiple story branches and endings depending on whether players choose to kill or spare their enemies; and as such, it is possible to clear the game without killing a single enemy.[10]

Monsters will talk to the player during the battle, and the game will tell the players what the monster's feelings and actions are.[11] Enemy attacks change based on how players interact with them: should players choose non-violent options, enemy attacks are easy, whereas they become difficult if players choose violent options.[5][11] The game relies on a number of metafictional elements in both its gameplay and story.[12] When players participate in a boss battle on a second playthrough, the dialogue will be altered depending on actions in previous playthroughs.[13]


Undertale is set in the Underground, a realm where monsters were banished after war broke out with humans. The Underground is sealed from the surface by a magic barrier with a singular gap at Mount Ebott.[14] A human child falls into the Underground and encounters Flowey, a sentient flower who teaches the player the game's mechanics and encourages them to raise their "LV", or "LOVE", by gaining "EXP" through killing monsters.[d] When Flowey attempts to kill the human and reap their soul, the human is rescued by Toriel, a motherly goat-like monster, who teaches the human to solve puzzles and survive conflict in the Underground without killing. She intends to adopt the human, wanting to protect them from Asgore Dreemurr, the king of the Underground.

The human eventually leaves Toriel to search for Asgore's castle, which contains the barrier to the surface world. They encounter several monsters, such as the skeletons Sans and Papyrus, two brothers who act as sentries for the Snowdin forest; Undyne, the head of the royal guard; Alphys, the kingdom's royal scientist; and Mettaton, a robotic television host Alphys created. Most of them are fought, with the human choosing whether to kill them or to spare and even befriend the monster. During their travels, the human learns the cause of the war between humans and monsters. Asriel, the son of Asgore and Toriel, befriended the first child who fell into the Underground and was adopted by Asgore and Toriel. One day, the child died after eating poisonous flowers. When Asriel returned the body to the humans, they attacked and fatally wounded him, causing Asgore to declare war. Asgore now seeks to break the barrier, which requires him to collect seven human souls, of which he has six.

The game's ending depends on how the player handles encounters with monsters.[16][10][e] If the player is on their first playthrough without killing (or killed some but not all monsters) the human arrives at Asgore's castle and learns that a monster's soul is also needed to cross the barrier, forcing them to fight Asgore. Sans stops the human before their confrontation, revealing that the human's "LOVE" is an acronym for "level of violence" and "EXP" for "execution points." Sans judges the human based on their accumulated "LOVE" and "EXP". The human fights Asgore, but Flowey interrupts, killing Asgore and stealing the human souls. With the aid of the rebelling souls, the human defeats Flowey, falls unconscious, and awakens on the human side of the barrier; they receive a phone call from Sans, detailing the state of the Underground after the human's departure. This ending is known as the "Neutral" ending, and has many different epilogue phone calls depending on which monsters were killed and which ones spared.

If the player kills no monsters, they complete the so-called "Pacifist" route.[18][16] Flowey is revealed to be a reincarnation of Asriel, created by Alphys's experiments. Toriel intervenes before the fight with Asgore and is joined by the other monsters the human befriended. Flowey ambushes the group, re-taking all the human souls and the souls of all the monsters to take an older Asriel's form to fight the human. The human connects with their friends during the fight, eventually triumphing. Asriel reverts to his child form, destroys the barrier, and expresses remorse to the others before leaving. The human falls unconscious and is awoken to see their friends surrounding them, with the knowledge of the human's name: Frisk. The monsters reintegrate with the humans on the surface, while Frisk has the option of accepting Toriel as their adoptive mother.

A third ending ensues if the player kills all monsters known as the "No Mercy" or "Genocide" ending.[13][18] When Frisk reaches Asgore's castle, Sans attempts and fails to stop Frisk. Flowey kills Asgore in an attempt to gain mercy but is then killed by Frisk. Chara, the fallen child whose body Asriel tried to return, appears and destroys the universe. To enable further replays of the game, Frisk must give their soul to Chara to restore the universe, which will permanently alter all subsequent pacifist runs.


Undertale was developed by Toby Fox across 32 months.[19] Development was financed through a crowdfunding campaign on the website Kickstarter. The campaign was launched on June 25, 2013 with a goal of US$5,000; it ended on July 25, 2013, with US$51,124 raised by 2,398 people.[20]Undertale's creation ensued after Fox created a battle system using the game creation systemGameMaker: Studio.[21] He wanted to develop a role-playing game that was different from the traditional design, which he often found "boring to play".[22] He set out to develop a game with "interesting characters", and that "utilizes the medium as a storytelling device ... instead of having the story and gameplay abstractions be completely separate".[22]

Fox worked on the entire game independently, besides some of the art; he decided to work independently to avoid relying on others.[19] Fox had little experience with game development; he and his three brothers often used RPG Maker 2000 to make role-playing games, though few were ever completed. Fox also worked on several EarthBoundROM hacks while in high school.[22] Temmie Chang worked as the main artistic assistant for the game, providing most of the sprites and concept art.[23][24] Fox has said that the game's art style would likely remain the same if he had access to a larger team of artists. He found that "there's a psychological thread that says audiences become more attached to characters drawn simply rather than in detail", particularly benefiting from the use of visual gags within the art.[25]

Game design

The defensive segment within the battle system was inspired by the Mario & Luigi series, as well as bullet hell shooters such as the Touhou Project series.[26] When working on the battle system, Fox set out to create a mechanic that he would personally enjoy.[27] He wanted Undertale to have a battle system equally engaging as Super Mario RPG (1996) and Mario & Luigi: Superstar Saga (2003). Fox did not want grinding to be necessary at any point in the game, instead leaving it optional to players. He also did not wish to introduce fetch quests, as they involve backtracking, which he dislikes.[19] In terms of the game's difficulty, Fox ensured that it was easy and enjoyable. He asked some friends who are inexperienced with bullet hell shooters to test the game, and found that they were able to complete it. He felt that the game's difficulty is optimal, particularly considering the complications involved in adding another difficulty setting.[28]

The game's dialogue system was inspired by Shin Megami Tensei (1992),[26] particularly the gameplay mechanic whereby players can talk to monsters to avoid conflict. Fox intended to expand upon this mechanic, as failing to negotiate resulted in a requirement to fight. "I want to create a system that satisfied my urge for talking to monsters," he said.[5] When he began developing this mechanic, the concept of completing the game without killing any enemies "just evolved naturally".[29] However, he never considered removing the option to fight throughout development.[29] When questioned on the difficulty of playing the game without killing, Fox responded that it is "the crux of one of the major themes of this game", asking players to think about it themselves.[29] Despite not having played it, Fox was inspired by the concepts of Moon: Remix RPG Adventure (1997), which involved the player repairing the damage of the "Hero" and increasing their "Love Level" by helping people instead of hurting them.[30]


According to Fox, the "idea of being trapped in an underground world" was inspired by the video game Brandish.[24] Fox was partly influenced by the silliness of internet culture, as well as comedy shows like Mr. Bean.[19] He was also inspired by the unsettling atmosphere of EarthBound.[19] Fox's desire to "subvert concepts that go unquestioned in many games" further influenced Undertale's development.[29] Fox found that the writing became easier after establishing a character's voice and mood. He also felt that creating the world was a natural process, as it expressed the stories of those within it.[25] Fox felt the importance to make the game's monsters "feel like an individual".[26] He cited the Final Fantasy series as the opposite; "all monsters in RPGs like Final Fantasy are the same ... there's no meaning to that".[26]

The character of Toriel, who is one of the first to appear in the game, was created as a parody of tutorial characters. Fox strongly disliked the use of the companion character Fi in The Legend of Zelda: Skyward Sword, in which the answers to puzzles were often revealed early. Fox also felt that role-playing video games generally lack mother characters; in the Pokémon series, as well as Mother and EarthBound, Fox felt that the mothers are used as "symbols rather than characters".[22] In response, Fox intended for Toriel's character to be "a mom that hopefully acts like a mom", and "genuinely cares" about players' actions.[22]

Papyrus and Sans are named after the typeface fonts, Papyrus and Comic Sans, and their in-game dialogue is displayed accordingly in their respective eponymous fonts.[31] Both characters are listed in the game's credits as being inspired by J.N. Wiedle, author of Helvetica, a webcomic series about a skeleton named after the font of the same name. Papyrus in particular was conceived as a sketch in Fox's notebook; he was originally a mean spirited character named "Times New Roman" who wears a fedora.[32]


The game's soundtrack was entirely composed by Fox with FL Studio.[35] A self-taught musician, he composed most of the tracks with little iteration; the game's main theme, "Undertale", was the only song to undergo multiple iterations in development. The soundtrack was inspired by music from Super NES role-playing games,[19] such as EarthBound,[36] bullet hell series Touhou Project,[37] as well as the webcomic Homestuck, for which Fox provided some of the music.[19] Fox also stated that he tries to be inspired by all music he listens to,[27] particularly those in video games.[36] According to Fox, over 90% of the songs were composed specifically for the game.[21] "Megalovania", the song used during the boss battle with Sans, had previously been used within Homestuck and in one of Fox's EarthBound ROM hacks.[34][38] For each section of the game, Fox composed the music prior to programming, as it helped "decide how the scene should go".[21] He initially tried using a music tracker to compose the soundtrack, but found it difficult to use. He ultimately decided to play segments of the music separately, and connect them on a track.[36] To celebrate the first anniversary of the game, Fox released five unused musical works on his blog in 2016.[39] Four of the game's songs were released as official downloadable content for the Steam version of Taito's Groove Coaster.[38]

Undertale's soundtrack has been well received by critics as part of the success of the game, in particular for its use of various leitmotifs for the various characters used throughout various tracks.[40][41] In particular, "Hopes and Dreams", the boss theme when fighting Asriel in the run-through where the player avoids killing any monster, brings back most of the main character themes, and is "a perfect way to cap off your journey", according to USgamer's Nadia Oxford.[34] Oxford notes this track in particular demonstrates Fox's ability at "turning old songs into completely new experiences", used throughout the game's soundtrack.[34] Tyler Hicks of GameSpot compared the music to "bit-based melodies".[42]

The Undertale soundtrack had frequently been covered by various styles and groups. As part of the fifth anniversary of the game, Fox streamed footage with permission of a 2019 concert of the Undertale songs performed by Music Engine, a orchestra group in Japan, with support of Fangamer and 8–4.[43]


The game was released on September 15, 2015, for Microsoft Windows and OS X,[44] and on July 17, 2016, for Linux.[45] Fox expressed interest in releasing Undertale on other platforms, but was initially unable to port it to Nintendo platforms without reprogramming the game due to the engine's lack of support for these platforms.[19] A patch was released in January 2016, fixing bugs and altering the appearance of blue attacks to help colorblind players see them better.[46]

Sony Interactive Entertainment announced during E3 2017 that Undertale would get a release for the PlayStation 4 and PlayStation Vita, a Japanese localization, and a retail version published by Fangamer. These versions were released on August 15, 2017.[47][48][49]

A Nintendo Switch version was revealed during a March 2018 Nintendo Direct, though no release date was given at the time;[50][51]Undertale's release on Switch highlighted a deal made between Nintendo and YoYo Games to allow users of GameMaker Studio 2 to directly export their games to the Switch.[52] The Switch version was released on September 15, 2018, in Japan,[53] and on September 18, 2018, worldwide.[54] All the console ports were developed and published by Japanese localizer 8-4 in all regions.[1][2]

The Xbox One version was released on March 16, 2021. As with the PlayStation 4 and Switch versions, the Xbox One version features unique content specific to that platform.[55]

Other Undertale media and merchandise have been released, including toy figurines and plush toys based on characters from the game.[56] The game's official soundtrack was released by video game music label Materia Collective in 2015, simultaneously with the game's release.[57] Additionally, two official Undertale cover albums have been released: the 2015 metal/electronic album Determination by RichaadEB and Ace Waters,[58][59] and the 2016 jazz album Live at Grillby's by Carlos Eiene, better known as insaneintherainmusic.[60] Another album of jazz duets based on Undertale's songs, Prescription for Sleep, was performed and released in 2016 by saxophonist Norihiko Hibino and pianist Ayaki Sato.[61] A 2xLP vinyl edition of the Undertale soundtrack, produced by iam8bit, was also released in the same year.[62] Two official UNDERTALE Piano Collections sheet music books and digital albums, arranged by David Peacock and performed by Augustine Mayuga Gonzales, were released in 2017 and 2018[63][64] by Materia Collective. A Mii Fighter costume based on Sans was made available for download in the crossover title Super Smash Bros. Ultimate in September 2019, marking the character's official debut as a 3D model. This costume also adds a new arrangement of "Megalovania" by Fox as a music track.[65]Super Smash Bros. director Masahiro Sakurai noted that Sans was a popular request to appear in the game.[66] Music from Undertale was also added to Taiko no Tatsujin: Drum 'n' Fun! as downloadable content.[67]


Main article: Deltarune

After previously teasing something Undertale-related a day earlier, Fox released the first chapter of Deltarune on October 31, 2018 for Windows and macOS for free.[68]Deltarune is "not the world of Undertale", according to Fox, though characters and settings may bring some of Undertale's world to mind,[69] and is "intended for people who have completed Undertale";[70] the name Deltarune is an anagram of Undertale.[71] Fox stated that this release is the first part of a new project, considering it a "survey program" to determine the project's future direction.[71] Fox clarified that Deltarune will be a larger project than Undertale, stating it took him a few years to create the game's first chapter, much longer than it took him to complete the Undertale demo.

Chapter 2 of Deltarune was released on September 17, 2021, after Fox acquired a team to help him with further development.[72][73] Once all chapters are complete, the game will be released as one whole package; Fox stated that he does not have an anticipated timetable for completion.[71][69]Deltarune is planned to have only one ending, regardless of what choices the player makes in the game.[69]



Undertale received critical acclaim, and was quickly considered a cult video game by numerous publications.[82][83]Review aggregatorMetacritic calculated an average score of 92 out of 100, based on 43 reviews.[74] Metacritic ranks the game the third-highest rated Windows game released in 2015,[74] and among the top 50 of all time.[84] Praise was particularly directed at the game's writing, unique characters, and combat system. GameSpot's Tyler Hicks declared it "one of the most progressive and innovative RPGs to come in a long time",[42] and IGN's Kallie Plagge called it "a masterfully crafted experience".[17] By the end of 2015, in a preliminary report by Steam Spy, Undertale was one of the best-selling games on Steam, with 530,343 copies sold.[85] By early February 2016, the game surpassed one million sales,[86] and by July 2018, the game had an estimated total of three and a half million players on Steam.[87] Japanese digital PlayStation 4 and PlayStation Vita sales surpassed 100,000 copies sold by February 2018.[88]

Daniel Tack of Game Informer called the game's combat system "incredibly nuanced", commenting on the uniqueness of each enemy encounter.[79]Giant Bomb's Austin Walker praised the complexity of the combat, commenting that it is "unconventional, clever, and occasionally really difficult".[78]Ben "Yahtzee" Croshaw of The Escapist commended the game's ability to blend turn-based and live combat elements.[89]IGN's Plagge praised the ability to avoid combat, opting for friendly conversations instead.[17] Jesse Singal of The Boston Globe found the game's ability to make the player empathize with the monsters during combat if they opted for non-violent actions was "indicative of the broader, fundamental sweetness at the core" of Undertale.[90]

Reviewers praised the game's writing and narrative, with IGN's Plagge calling it "excellent".[17]The Escapist's Croshaw considered Undertale the best-written game of 2015, writing that "is on the one hand hilarious... and is also, by the end, rather heartfelt".[89]Destructoid's Ben Davis praised the game's characters and use of comedy, and compared its tone, characters, and storytelling to Cave Story (2004).[4]PC Gamer's Richard Cobbett provided similar comments, writing that "even its weaker moments... just about work".[80]

The game's visuals received mixed reactions. Giant Bomb's Walker called it "simple, but communicative".[78]IGN's Plagge wrote that the game "isn't always pretty" and "often ugly", but felt that the music and animations compensate.[17]The Escapist's Croshaw remarked that "it wobbles between basic and functional to just plain bad".[89] Other reviewers liked the graphics: Daniel Tack of Game Informer felt that the visuals appropriately match the characters and settings,[79] while Richard Cobbett of PC Gamer commended the ability of the visuals to convey emotion.[80]

Cultural impact


Cosplayers portraying (from left to right) Sans, Undyne, Papyrus, Toriel, Grillby, and Napstablook. Picture was taken at Tsunacon in Rotterdam, the Netherlands.

About a year after release, Fox commented that he was surprised by how popular the game had become and though appreciative of the attention, he found it stressful. Fox said: "It wouldn't surprise me if I never made a game as successful again. That's fine with me though."[91] The character Sans has been well received by players, being the subject of many fan works.[92][93][94] Professional wrestler Kenny Omega has expressed his love of Undertale, dressing as Sans for the October 30, 2019, episode of All Elite Wrestling: Dynamite.[95] Sans's addition as a Mii fighter costume in Super Smash Bros. Ultimate garnered positive feedback from fans,[96] although The Commonwealth Times considered his addition to be a "potential problem" due to the decreasing nostalgia factor for each new character and ever-increasing size of the roster.[97]

Undertale's fanbase has also been subject to controversy, leading to it gaining a negative reputation. After the game's release, some streamers were harassed by fans of the game for killing in-game enemies and attempting the "genocide" route. YouTuber Markiplier refused to complete his initial play-through of the game, stating that he was "not having fun" due to fan demands.[98]


The game appeared on several year-end lists of the best games of 2015, receiving Game of the Month and Funniest Game on PC from Rock, Paper, Shotgun,[99][100] Best Game Ever from GameFAQs,[101] and Game of the Year for PC from The Jimquisition,[102]Zero Punctuation,[103] and IGN.[104] It also received Best PC Game from Destructoid,[105] the Matthew Crump Cultural Innovation Award[106] and Most Fulfilling Crowdfunded Game from the SXSW Gaming Awards;[106] and Game, Original Role Playing from the National Academy of Video Game Trade Reviewers awards.[107]

Undertale garnered awards and nominations in a variety of categories with praise for its story, narrative and for its role-playing. At IGN's Best of 2015, the game received Best Story.[108]Undertale was nominated for the Innovation Award, Best Debut, and Best Narrative at the Game Developers Choice Awards.[109] In 2016, at the Independent Games Festival the game won the Audience Award, and garnered three nominations for Excellence in Audio, Excellence in Narrative, and the Seumas McNally Grand Prize.[110][111] The SXSW Gaming Awards named it the Most Fulfilling Crowdfunded Game, and awarded it the Matthew Crump Cultural Innovation Award.[106] The same year at the Steam Awards the game received a nomination for the "I'm not crying, there's just something in my eye" award.[112]Polygon named the game among the decade's best.[113]

See also



  1. ^ abFox, Toby (June 13, 2017). "UNDERTALE is Coming to PlayStation!". PlayStation.Blog.
  2. ^ ab8-4. Undertale (Nintendo Switch). 8-4. Scene: Credits. CS1 maint: numeric names: authors list (link)
  3. ^"The RPS Advent Calendar, Dec 16th: Undertale". Rock Paper Shotgun. December 16, 2015. Archived from the original on December 26, 2015. Retrieved May 16, 2016.
  4. ^ abcdefgDavis, Ben (September 24, 2015). "Review: Undertale". Destructoid. ModernMethod. Archived from the original on January 21, 2016. Retrieved January 21, 2016.
  5. ^ abcdeHudson, Laura (September 24, 2015). "In Undertale, you can choose to kill monsters — or understand them". Boing Boing. Happy Mutants. Archived from the original on January 20, 2016. Retrieved January 20, 2016.
  6. ^Smith, Adam (October 15, 2015). "Conversations With Myself: On Undertale's Universal Appeal". Rock Paper Shotgun. Archived from the original on May 16, 2016. Retrieved May 16, 2016.
  7. ^Cobbett, Richard (September 21, 2015). "The RPG Scrollbars: Undertale". Rock Paper Shotgun. Archived from the original on January 21, 2016. Retrieved October 31, 2015.
  8. ^Bogos, Steven (June 2, 2013). "Undertale is an EarthBound Inspired Indie RPG". The Escapist. Defy Media. Archived from the original on January 21, 2016. Retrieved January 21, 2016.
  9. ^Couture, Joel (September 22, 2015). "Guilt, Friendship, and Carrot Monsters — Undertale and the Consequences of Easy Violence". IndieGames.com. UBM TechWeb. Archived from the original on January 20, 2016. Retrieved January 20, 2016.
  10. ^ abFarokhmanesh, Megan (July 7, 2013). "UnderTale combines classic RPG gameplay with a pacifist twist". Polygon. Vox Media. Archived from the original on September 26, 2015. Retrieved September 25, 2015.
  11. ^ abWelhouse, Zach (October 8, 2015). "Undertale – Review". RPGamer. Archived from the original on January 21, 2016. Retrieved January 21, 2016.
  12. ^Muncy, Jack (January 18, 2016). "The Best New Videogames Are All About … Videogames". Wired. Condé Nast. Archived from the original on March 27, 2016. Retrieved January 18, 2016.
  13. ^ abcGrayson, Nathan (September 28, 2015). "Players Still Haven't Figured Out All Of Undertale's Secrets". Kotaku. Gawker Media. Archived from the original on February 17, 2016. Retrieved February 17, 2016.
  14. ^Toby Fox (September 15, 2015). Undertale ( ed.). Scene: Intro.
  15. ^Moore, Michael E. (2011). Basics of Game Design. A K Peters, Ltd. p. 142. ISBN .
  16. ^ abHughes, William (July 14, 2017). "Undertale dares players to make a mistake they can never take back". Polygon. Retrieved July 20, 2021.
  17. ^ abcdefPlagge, Kallie (January 12, 2016). "Undertale Review". IGN. IGN Entertainment. Archived from the original on January 21, 2016. Retrieved January 13, 2016.
  18. ^ abcHughes, William (December 9, 2015). "Undertale dares players to make a mistake they can never take back". The A.V. Club. The Onion. Archived from the original on March 25, 2016. Retrieved March 2, 2016.
  19. ^ abcdefghTuri, Tim (October 15, 2015). "GI Show – Yoshi's Woolly World, Star Wars: Battlefront, Undertale's Toby Fox". Game Informer. GameStop. Archived from the original on January 20, 2016. Retrieved January 20, 2016.
  20. ^Suszek, Mike (July 29, 2013). "Crowdfund Bookie, July 21–27: Terminator 2, UnderTale, Last Dream". Engadget. AOL Tech. Archived from the original on January 20, 2016. Retrieved January 20, 2016.
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Sours: https://en.wikipedia.org/wiki/Undertale
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Lynx's Art and Comics

Ooh yeah, another new part already! Another written part here…in which Greatest Dog takes a moment to reflect on their mission and a future back with Endogeny.

–Dogs of Future Past–


First | << Previous | Next >>

Masterpost and FAQ


With still not much information out of Sans on where Gaster was, The dog took to searching more of the underground for him…this time, they took a shortcut to Snowdin, and began scouring the forests for any sign of the scientist. Frisk insisted that they check every room, just to make sure.

In general, Snowdin seemed a lot quieter than they remembered. There were less people wandering around the woods than would be later…they did spy Gyftrot happily keeping to himself, and luckily never ran into Jerry or his ilk. It seemed that the snowman hadn’t been made yet, either.

And after a whole lot of both walking and shortcutting their way from room to room, all of them were starting to get tired. I dunno if it’s necessary to check every room, Frisk. What would he be doing all the way out here, anyway? Flowey grumbled.

Frisk refused to stop, however…they could see the bright lights of Snowdin Town close by, and that seemed the most likely place for him to be, anyway. The town definitely felt quieter without Sans and Papyrus living here. “I don’t know, but we’ve got to follow any leads we find. I still feel like we’re missing something…”

As they approached the town entrance, Greatest Dog suddenly took control, and brought them to a stop just by the welcome sign. He sat them down, panting happily.

“Can we please stop for a second? Just right here!”

Flowey was still impatient. Stop? What for?

“Oh, I just want to sit for a minute and enjoy these lights and smells all on my own while I can! It’s very nice.”

We don’t have the time to enjoy smells! Flowey insisted.

“I know we have to rush! But…I just want a little minute. I want to enjoy this before I have to go back to being with all the other dogs again.”

That stunned both Frisk and Flowey into silence. They’d been so busy racing around trying to find Gaster that they’d barely remembered that once they succeeded, they’d have to put everyone’s souls back in their proper place…including Greatest Dog with Endogeny. They hadn’t even thought to ask about it, and both couldn’t help feeling a bit embarrassed.

Frisk was the first to speak back up. Is…it hard for you? Being stuck together with the other dogs like that, all the time?

“Oh yes, it’s very hard. It hurts a lot,” Greatest Dog replied, almost matter-of-factly.

Flowey sounded more confused than anything. Hey, you know…we’re the ones that have been hauling your body up and down the entire underground. But you’ve never tried to fight it or complained about this whole deal, even once!

“Don’t worry, this isn’t the same thing as with all of the other dogs! This is more okay!”

No, I mean…if we accomplish this mission and get back home, then you’ll have to go back to being in Endogeny! If you wanted, you could’ve tried steering us off-track at any time just to avoid that! Why aren’t you, well…fighting more?

Greatest Dog seemed completely confident in his answer. “Because I promised the doctor and you that I would help find the lost scientist! I will be brave, and true, and good! There’s nothing in the whole wide world better than being a good dog…and not many dogs get a chance at it!”

The dog wagged his tail a bit at the thought. “So…I will help the scientist and everyone get home. I will be a good dog! The doctor will be proud of me! And when I’m back with everyone again, they’ll all know what we did, and we’ll be brave and good together, forever.” He looked out at the dimly-lit town with fondness. “But I want a little minute to be me, if that is okay.”

Suddenly, rushing in to look for Gaster didn’t seem that important to any of them after all. So they sat and watched the town ahead for a little while, quiet in the freshly-fallen snow. They recognized the restaurant that everyone frequented, but the name over it read ‘Smokely’s’ instead of ‘Grillby’s.’ Two bear monsters, looking to be cubs and both in striped shirts, tossed snowballs at each other from behind a couple of trees. A hippo-looking monster stepped out of the library, a pile of books in her arms. Close by the inn and the shop, two snowdrakes met up…one with a pair of dorky square glasses that Frisk thought they recognized. He presented the other with a bisicle, and must have made some joke about it, as the other snowdrake giggled at him. The dog was right…for just a minute, it was nice to stop and watch.

Frisk sighed. “You really are the greatest dog.”

Sours: https://lynxgriffin.tumblr.com/post/148766595848/dogs-of-future-past-part-24
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Part One: The Ruins

Main Walkthrough


- The first section of Snowdin is a series of cut scenes which will introduce you to two new characters, Sans and Papyrus. They’re so wacky. (Those fonts, amirite?)

- The area begins in earnest to the east, where you’ll find a save point at a crossroads. Near a sign at the crossroads is a Box; you can use this Box to store items you’d rather save for later. Inside is a Tough Glove, which is stronger than the Toy Knife you may have picked up in the Ruins, and allows you to hit multiple times if you keep tapping the Z button. In this area you’ll start running into the following enemies:

  • Snowdrakes. Wacky comedians par excellence, Snowdrakes try to hit you with slow-moving, densely-packed projectiles. Don’t move around too much. Give a Snowdrake one round to practice its puns, then Laugh at it to appease the beast. You can Spare it from that point on.
  • Icecaps. The greatest hat wearers evar. Icecaps launch ice into the air, easily avoided, and create small, spiny mazes which you can weave through by moving slowly up and down. If you Ignore an Icecap until it is desperate for attention you can Steal its cap, turning it into harmless Ice. Sparing is inevitable.

- To the north from the crossroads is a fishing line. It, uh, yeah. Try it out if you want. To the east is a cut scene, and on the next eastern screen is a battle with a dude named Doggo. Doggo is incredibly easy so long as you don’t move so much as an inch during his attacks. They won’t hurt you. The same goes for all attacks that are coloured blue. Pet Doggo in order to Spare the poor guy. After this you’ll start running into another new enemy:

Lesser Dogs.

- The next screen has slidey ice, but you can ignore it if you want. To the north is a snowman; he’ll give you a Snowman Piece and ask you to deliver it somewhere far away. (He just wants you to have it on you when you beat the game, thereby adding another scene to the credits. It's a good healing item, so if needed, toss it in yer gob.) To the east is a cut scene, and a… ‘puzzle’. Follow the tracks to avoid getting shocked.

- There’s a vendor who will sell you Nice Cream on the next screen to the east. Near him is a large snowball. You can kick this snowball along the lighter path that winds to the south. Kick it into the hole down here and you can earn some gold. To the northeast is an odd little area that appears to be an outdoor bathroom; to the northwest is the exit.

- There’s another ‘puzzle’ past here, as well as a save point. And… spaghetti. Beyond is another open area, including some new foes, most of them appearing in clusters:

  • Chilldrakes. Their attacks are pretty similar to Snowdrakes. These dudes are looking for their friend Snowy. Agree with them and they’ll become uncomfortable enough to be Spared.
  • Jerries. They don’t… seem… to do anything. Not on their own, anyway - they just make the attacks of other enemies last longer. You can Spare ‘em immediately. If a Jerry is on its lonesome you can also Ditch it.
  • Gyftrots. Appearing largely outside the mystery door, noted below, Gyftrots drop snow on you from above. Stay low, and weave to the left and right. You can Undecorate Gyftrots three times to get them to leave you alone.
Getting through here is simple enough. Head east from the entrance and you’ll find a barren, square patch of ground. Check the middle of it to find a switch. This will remove the spikes from the southern path. Be ready, though - bosses be coming.

The Dogi, warriors supreme of Snowdin. They can't believe
that dog can pet dog. Make them believe.

Dogamy and Dogaressa

Collectively known as the Dogi, Dogamy and Dogaressa are a pair of canine warriors in love. Their joint attacks involve hopping axes - stay low, and move when they hop - and whirling hearts, similar to other enemy attacks. They’re not that hard to beat physically, but you should do it in a particular order. If you defeat Dogaressa first, Dogamy’s attacks will get weaker. Beat Dogamy first, though, and Dogaressa gets much stronger. She has less HP, so she should go first.

Merciful combat is a bit weirder. The Dogi won’t let you near unless you smell differently. Start by Rolling Around in the dirt to change your smell, then have one of the Dogi Re-Smell. Doesn’t matter which. They’ll decide you’re a puppy. Pet both of them once, then Spare to end the battle.

- The next area has a tiny puzzle where you need to turn the Xs on the ground into Os. Easily done - just step on each of them once, then hit the switch. This gets a bit trickier on the next screen, however, as you need to step on the multitude of Xs in the right order. There are a few ways to do this correctly, and here’s one:

  • Step onto the second X from the bottom
  • Go down one X
  • Go right three Xs
  • Go up one X
  • Go right one square, then up to the next X
  • Go right one X
  • Go up two Xs
  • Go left two squares to the next X
  • Go down to Xs
  • Go left to the next X
  • Hit the last X in the northwest, then step on the button

- On the next screen is a save point. Use it. Beyond you’ll find more Xs… though these ones are encased in slidey ice squares. Heeere we go. (It’s not as hard as it looks, actually.)

  • Step onto the lower-left X
  • Slide right
  • Slide up
  • Slide left
  • Move down one X
  • Slide right twice
  • Slide down
  • Slide left
  • Move up one X
  • Slide right
  • Move up one X
  • Slide right to the switch
The path on the other side of the puzzle splits. To the south is a cave, leading to a door, which you can’t currently open. If you wander 'round this tiny cave long enough - like, say, four or five minutes? - you'll run into a new enemy:
  • Glyde. This one-time-only semi-boss is quite powerful, and sprays a ton of projectiles vertically down the field. Don't move too much or you're more likely to get hit. To Spare Glyde you'll need to Applause twice, then do Nothing until Glyde gets tired of your shenanigans.
-Back outside. To the east is a field of snow poffs. If you check all of them you'll earn 30 G. Nice. Try to cross through here and out the eastern exit and one of the poffs will become the cutest damned boss ever.

The Greater Dog in Undertale. Look, even its spear has a face. D'aw.

Greater Dog

Buff! Greater Dog attacks with homing barks and a sweeping spear that alternates between white (always deadly) and blue (deadly if you’re moving, harmless if you’re still). Not too difficult. If you decide to Spare the Greater Dog you can either Call, Play With, and Pet the Greater Dog until it has a nap, or just Ignore it until it gets bored of you and wanders away.

- Continue east. After a conflicting encounter with Sans and Papyrus you’ll end up in a cozy little burg.

Snowdin Town

- First thing’s first: there’s a Shop and an Inn right by the entrance, as well as a save point and a Box for storage. The only thing you’ll probably want to buy in the Shop is the Manly Bandanna, since you can get the Tough Glove from the Box. The Inn costs 80 gold, but you don’t actually spend any money, since… you don’t stay the night. Shrug? Staying at the Inn will give you a temporary boost to your max HP by ten points, which is especially nice if you're playing a Pacifist run and don't have much health.

- There are plenty of people to speak to in town, including a slew of former bosses in Grillby’s, down the street. Halfway through town is a northbound path; you won’t find much down it right now, aside from some odd jokes and an epic wrong answer in the far north. There’s a ‘Librarby’ further east, and a locked house beyond that which may belong to some familiar chaps. (If you want to skip all of the detailed story stuff between the beginning of town and this house you can hop in the igloo near the entrance, though I recommend visiting homes and talking to NPCs at least once.)

- Keep wandering east out of Snowdin Town. A battle awaits.

Papyrus, Royal Guard trainee. That is a heroic pose, it is.


This battle is full of jokes, but you should still take it seriously. Papyrus starts off by deploying a series of tiny bones along the bottom of the screen. No big deal - until he uses his ‘blue attack’, which drops you to the ground and forces you to hop over his lines of bones. From this point on you’ll have to rely on hopping to avoid his sliding bones, which get more and more frantic as time goes on. They’re hardly difficult to avoid, and aren’t terribly painful, but it takes so long to beat Papyrus that attrition can set in if your jumping is sloppy. Mind that the longer you hold down the jump button, the higher you’ll jump. This is especially important during his ‘final attack’, where massive amounts of bones start scrolling in.

Do enough damage and Papyrus will claim that you can be ‘Spared’, which is a sign that you can end the fight here. Unlike the previous area boss, you can permanently kill Papyrus here if you decide to hit him one last time. Do this and he will disappear from the story. If you don’t strike him, however, he will stick around, give you his phone number, and continue to pop up periodically.

If you Flirted with Papyrus during the battle - and, you know, didn't murder his bony butt - you can also go on a date with him. Once the fight is done you can find him at his home in Snowdin Town, back to the west. It's, uh... it's an interesting date. Even if you don't Flirt you can still 'hang out', with roughly the same effects: getting his number for your Cell Phone.

(Also? Don't worry too much about losing to Papyrus. You don't get a Game Over. You just get 'trapped' inside his shed. Do this enough times and he'll stop fighting you altogether, which... I suppose... is another way to get your merciful win...?)

Part Three: Waterfall

Main Walkthrough

Sours: https://www.arrpeegeez.com/2015/09/undertale-walkthrough-part-two-snowdin.html
UNDERTALE: Pacifist VS Greater Dog

Greater Dog

It's so excited that it thinks fighting is just play.

Also known as

Big guy (Doggo, Dogamy)


Check, Pet, Beckon, Play, Ignore

White Text

"Unaware of Life's Changes"

Yellow Text

Excited by Life's Changes

Greater Dogis a guard dog and a miniboss encountered in Snowdin Forest. It can be later found as an NPC in Grillby'swhen the protagonist spares it in battle. It is a member of the Royal Guard.



Greater Dog's fur is wholly white, and it wears mantle-gray armor adorned at the wrists with apparently functional dog faces, much like the spear weapon it holds during battle. However, Greater Dog itself only fills the smallest neck portion and the tail area of the armor while controlling the rest of the suit through unknown means. Notably, when it jumps out of the suit, its "hands" seem to withdraw into the armor and don't reappear when it hops back in backwards.


Greater Dog is incredibly affectionate and constantly seeks attention; Dogamy even warns the protagonist of facing the full brunt of Greater Dog's playful attitude if they are not careful of where they sit down in Grillby's bar.

Main Story

Neutral Route

It sits with most of the other dog characters in Grillby's when it is not on sentry duty and appears to be unable to say much more than a sound effect while making a pleased expression (though this expression becomes a frown if both Doggo and the Dogi have been killed).

True Pacifist Route

Greater Dog appears in the True Pacifist Route epilogue outside the Snowdin library with most of the other dog characters, playing happily with Endogeny, making its trademark facial expression and sound effect (which the Endogeny seems to now share).

A scene shown during the credits shows it hiding within a poff of sand on a beach with Undyne and Alphys, much like it did with the snow before battling it, while Lesser Dog performs a similarly familiar pastime nearby. Its yellow text in the credits also lists it as being excited by life's changes.

In Battle


  • Its dog-faced spear flies from the right of the screen to the left, flickering from blue to white at short intervals.
  • An Annoying Dog-like canine lies at the bottom of the screen, first sleeping but quickly awakens and fires off the word "BARK" towards the SOUL as soon as it moves. If the protagonist stays completely still once the turn starts, the dog continues to sleep through the turn without attacking.


  • To spare it, the protagonist must beckon/ignore, then pet, then play, and then pet twice.
  • Like any other dog enemy, it can be spared by using the Stick.
  • Ignoring four times bores Greater Dog and ends the fight.

Flavor Text

  • It's so excited that it thinks fighting is just play.[Check]
  • It's the Greater Dog.[Encounter]
  • Greater Dog is seeking affection.[Neutral]
  • Greater Dog is waiting for your command.[Neutral]
  • Greater Dog is watching you intently.[Neutral]
  • It smells like freshly-squeezed puppy juice.[Neutral]
  • Greater Dog is too far away to pet. You just pet the air.[Pet]
  • Greater Dog is not excited enough to play with.[Play]
  • You call the Greater Dog. It bounds toward you, flecking slobber into your face.[Beckon]
  • Greater Dog's ears perk up. Nothing else happens.[Beckon again]
  • Greater Dog curls up in your lap as it is pet by you. It gets so comfortable it falls asleep... Zzzzz... ... Then it wakes up! It's so excited![Pet after Beckon or Ignore]
  • Greater Dog's excitement is creating a power field that prevents petting.[Pet again]
  • You make a snowball and throw it for the dog to fetch. It splats on the ground. Greater Dog picks up all the snow in the area and brings it to you. Now dog is very tired... It rests its head on you...[Play after Pet]
  • As you pet the dog, it sinks its entire weight into you... Your movements slow. But, you still haven't pet enough...![Pet after Play]
  • You pet decisively. Pet capacity reaches 100 percent. The dog flops over with its legs hanging in the air.[Pet #2 after Play]
  • Tummy rubs are forbidden.[Pet again]
  • Greater Dog is too tired to play.[Play again]
  • Greater Dog inches closer.[Ignore]
  • Greater Dog is making puppy-dog eyes.[Ignore 3 times]
  • Greater Dog decides you are too boring.[Ignore 4+ times]
  • Greater Dog is patting the ground with its front paws.[Neutral after petting]
  • Greater Dog wants some TLC.[Neutral after playing]
  • Pet capacity is 40-percent.[Neutral after petting again]
  • Greater Dog just wants affection.[Neutral after ignoring]
  • Greater Dog is contented.[Neutral after meeting spare conditions]
  • You threw the stick and the dog ran to get it. You played fetch for a while.[Use Stick]
  • Greater Dog is panting slowly.[Low HP]


Greater Dog tarot

Greater Dog's tarot card as Major Arcana VIII, "Strength".

Greater Dog screenshot emerging

Greater Dog emerges from a snow poff.

Greater Dog artwork concept

Greater Dog sprite concepts (both battle and overworld).


  • Greater Dog's name derives from the constellation "Canis Major," which is Latin for "greater dog."
  • Greater Dog's sound effect sounds very similar to Wario's ground pound sound effect from Super Mario Land 2: 6 Golden Coins.
  • Greater Dog is referred to with the pronoun "it" in battle; however, Doggo refers to Greater Dog using the pronoun "he" when spoken to in Grillby's if the Dogi have been killed.
    • Papyrus also refers to Greater Dog using "he" if the protagonist calls him in the area they first met Greater Dog.
Sours: https://undertale.fandom.com/wiki/Greater_Dog

Now discussing:

This doll has slender legs, beautiful breasts, plump lips. Youth and empty blue eyes. And I have money, a warped psyche. and a constant desire to plant her on the most do not spoil. Lying and greedy.

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