Mistress of blades

Mistress of blades DEFAULT
Mistress of Blades Maidrayne Vox    CR 11
XP 12800
Female Centaur Fighter 3/Hellknight 2/Ranger 3
LN Large Monstrous Humanoid
Init +5; Senses darkvision 60 ft.; Perception +17
Aura aura of law


AC 24, touch 11, flat-footed 23 (+11 armor, +1 Dex, -1 size, +2 natural, +1 deflection)
hp 128 (12d10+63)
Fort +13 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +10, Will +11 (+1 vs. fear)
Defensive Abilities bravery +1


Speed 50 ft.
Melee +1 Halberd +18/+13/+8 (1d10+8/x3) and
   Hooves x2 (Centaur) +11 x2 (1d6+2/x2)
Ranged Heavy crossbow +12/+7/+2 (1d10/19-20/x2)
Space 10 ft.; Reach 5 ft.
Special Attacks favored enemy (humans +2), smite chaos (1/day)
Spell-Like Abilities
   At will�Detect Chaos (At will)
   5�Discern Lies
Ranger Spells Prepared (CL 0):


During Combat Mistress of Blades Maidrayne Vox uses her halberd to deadly effect on the battlefield, and can easily lay into a number of foes at a time with Cleave. While she�s fighting atop the steep battlements and towers of Citadel Vraid, she is quick to bull rush enemies toward the edge, either forcing them to surrender or sending them spiraling to their quick deaths.
Morale The Mistress of Blades is vigilant to the end, and couldn�t stand to see her domain fall under the rule of unlawful miscreants. She fights to the death to defend the citadel and her order.


Str 21, Dex 12, Con 20, Int 13, Wis 14, Cha 14
Base Atk +12; CMB +18 (+20 Bull Rushing); CMD 30 (32 vs. Bull Rush, 34 vs. Trip)
Feats Cleave, Combat Expertise +/-4, Critical Focus, Endurance, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack -4/+8, Run, Weapon Focus (Halberd)
Skills Acrobatics -2 (+6 jump, +2 to jump with a running start), Bluff +2 (+4 vs. humans), Climb +2, Diplomacy +8, Escape Artist -2, Fly -4, Intimidate +17, Knowledge (nature) +8 (+10 vs. humans), Knowledge (planes) +6 (+8 vs. humans), Perception +17 (+19 vs. humans, +19 while in mountainous terrain), Ride -2, Sense Motive +9 (+11 vs. humans), Stealth -6 (-4 while in mountainous terrain), Survival +15 (+17 vs. humans, +17 while in mountainous terrain, +16 to track), Swim +2 (+6 to resist nonlethal damage from exhaustion)
Languages Common, Elven, Infernal, Sylvan
SQ combat styles (two-handed weapon), favored terrain (mountainous +2), hellknight armor 1, hellknight orders (order of the nail), track, wild empathy
Other Gear +2 Hellknight plate, +1 Halberd, Heavy crossbow, Amulet of natural armor +1, Belt of giant strength +2, Ring of protection +1, You have no money!

Special Abilities

Aura of Law (Ex) The power of a Hellknight�s aura of law (see the detect law spell) is equal to his Hellknight level.
Bravery +1 (Ex) +1 to Will save vs. Fear
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Expertise +/-4 Bonus to AC in exchange for an equal penalty to attack.
Critical Focus +4 to confirm critical hits.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Chaos (At will) (Sp) You can use Detect Chaos at will (as the spell).
Discern Lies (Sp) At 2nd level, a Hellknight can use discern lies as a spell-like ability a number of times per day equal to 3 plus his Charisma modifier. His caster level equals his total character level.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Favored Terrain (Mountain +2) (Ex) +2 to rolls vs Favored Terrain (Mountain).
Hellknight Armor 1 (Ex) Hellknight Armor -1 check penalty, +1 max DEX.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Smite Chaos (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Hero Lab� and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder� and associated marks and logos are trademarks of Paizo Publishing, LLC�, and are used under license.

Sours: https://tarsis.org/maptool/base/41c03fed6a73f2eb3cf0faa341d9961077600c28585c08a00d56ef12.html

Maidrayne Vox

Maidrayne Vox is the current Mistress of Blades for the Order of the Nail. Most of the Hellknights battalions fall under her command or the Paravicar Acillmar's command.[1][2][3]

Maidrayne Vox is more pragmatic than most Hellknights. Although unyielding in her beliefs, she nevertheless respects honorable deeds more than honeyed words.[4]

As a member of the Order of the Nail, Maidrayne Vox shares their goal of bringing civilization to the savage lands of Varisia, which she truly believes is the greatest good of all.[5][6]


For additional resources, see the Meta page.

  1. ↑F. Wesley Schneider. (2009). Hellknights. What Lies in Dust, p. 62. Paizo Publishing, LLC. ISBN 978-1-60125-197-8
  2. ↑Mike McArtor. (2008). Guide to Korvosa, p. 62. Paizo Publishing, LLC. ISBN 978-1-60125-078-0
  3. ↑Tim Hitchcock and Alyssa Faden. (2013). Castles of the Inner Sea, p. 28. Paizo Publishing, LLC. ISBN 978-1-60125-508-2
  4. ↑Amanda Hamon. (2013). Fortress of the Nail, p. 9. Paizo Publishing, LLC.
  5. ↑F. Wesley Schneider. (2009). Hellknights. What Lies in Dust, p. 63. Paizo Publishing, LLC. ISBN 978-1-60125-197-8
  6. ↑Amanda Hamon. (2013). Fortress of the Nail, p. 7. Paizo Publishing, LLC.

v • d • e

The City of Korvosa, Varisia


City Districts and Wards (in light pink boxes) with Notable Locations
East Shore
& Thief Camp
The Heights
North Point
Old Korvosa
South Shore

  • Bard's End
  • Green Market
  • Jade Circle
  • Orkatto's Feathers and Fur
  • Pantheon of Many
  • Pillar Wall
  • The Shingles

  • Twitcher's
  • The Vaults
    Sours: https://pathfinderwiki.com/wiki/Maidrayne_Vox
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    Master/Mistress of Blades

    To become the Master/Mistress of Blades the chosen must first come from the council of the order (Truth, Doors, Masks, Dance). There have been times in the past where the Master/Mistress of blades has gained the rank through a challenge of a duel to the Master of Blades who must take the challenge is merit is given.

    To be appointed to the rank the chosen one must be confirmed by the Mother Church and the other members of the council. the final test to assume the rank is to walk into a chamber in the orders armory. Within the chamber are multiple copies of the equipment that is bestowed upon the Master/Mistress of Blades. The copies are infused with a magic that will strike dead one who is not chosen by the Goddess. Only the true Chosen one will see the real items. The magic of the chamber will move the objects in random order to prevent memorization of the council who place the items back in the chamber with the passing of the former Master/Mistress of Blades. When it is time to witness the selection the Revelator of the Church will be there as a witness and confirm the selection. There are one other means of Appointment and that is by Duel. If the Master/Mistress of Blades is challenged by any blade or council member they must accept the duel. Those involved may use anything in their skillsets or other items to achieve a victory or advantage. There is normally three days allowed before the duel is allowed to take place and during that time anything is fair game.

    To maintain that the Goddesses will is brought to the world.

    The Master/Mistress of Blades is responsible for the operation of the order. They maintain all records of finances, inventory, and holdings. The Master/Mistress of Blades is also responsible for the ordering of missions for the Blades of the order as well as other members. The Master/Mistress is a part of the council that advises the Revelator of the Mother church as the aspect of the Goddess as Death.

    The Master/Mistress of Blades has access to the full resources of The Lezviya Prizrachnoy Korolevy. The Master/Mistresses word is law and considered to come from the lips of the Goddess herself.

    Upon being ordained as the Master/Mistress of Blades the chosen are given access to many powerful magic items.   The Veil of the Reaper: The Traditional Mask of the Master/Mistress of Blades.   The Skin of The Goddess: Heavily enchanted Shadow Skin armor given to the order by the Goddess's Soul Sister Khaless.   The Ravens Claws: The chosen Weapons of the Master/Mistress of Blades. The most powerful weapons of the church.

    The Master/Mistress of Blades may choose to step down from the title and retire from the order in its entirety, They may be removed by the church or removed byways of a duel.

    Equates to

    Equivalent to a rank of Cardinal in the church of Corvanna. Officially the organization does not have any influance on the mother church but those in the know understand how much the word of the Master/Mistress of the Blades holds.

    Source of Authority

    The Goddess Corvanna and the Revalator of the church

    Length of Term

    Life Time appointment to the position. The position may be stepped down from.

    Sours: https://www.worldanvil.com/w/ravos-the-scarred-world-katmoonbow/a/mastermistress-of-blades-article

    Penis and went into the bedroom. I sat down on the bed and put my penis in front of my face, a very unusual feeling to keep my husband's. Penis separate from his body. She slowly brought it to her mouth, wrapped her lips around it, licked the head and began to take it in her mouth.

    Of blades mistress

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    Now discussing:

    Her striker tongue slipped into my mouth and disappeared just as quickly. Yana leaned back in her chair, folded her legs in my lap again, and silently smiled, looking at me. I realized that she was teasing me, and this game gives. Her great pleasure.

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